To the Moon and Back: a musical experience with Semina in Second Life

Semina: The Interactive EP Experience, Silent Melody, April 2025 – click any image for full size

I’ve written about Silent Melody and Silent Melody 2, the richly picturesque and engaging region designs by the SL partnership of Celtic McDaniels (Celtic3147) and Semina (Semiiina) a couple of times in these pages (see: Attuned to a Silent Melody in Second Life from 2020, and more recently Return to a Silent Melody in Second Life). As such, a return visit was more than expected at some point. However, my recent return in April 2025 was not prompted by any new iteration of the region’s ground level setting, but to immerse myself in a new interactive experience in the skies over it.

Semina: The Interactive EP Experience is a celebration and exploration of Semina’s music and song writing – specifically her new EP To the Moon and Back (which can be enjoyed in full via Spotify) presented as an immersive environment taking you on a journey through a series of interlinked rooms, each one offering a track from the EP in a setting reflective of its mood and meaning.

Semina: The Interactive EP Experience – La Belle Époque, Silent Melody, April 2025

The Landing Point for the experience provides the core information on how to proceed and appreciate the rooms and the songs they contain. They are self-explanatory, and all I’ll say here is please note that each room may contain clickable items that provide information in local chat, the rooms as a whole have be carefully crafted to reflect their songs, so do take time in each looking around at all the details, and do make sure you are using the local Shared Environment.

The first room represents the album’s current single, La Belle Époque, the beautiful era, which in this case is used to reference what tends to become – as we grow older, at least – the most beautiful collective time of our lives: childhood, and the importance of holding on to the wonderful delight and playfulness it gives to us in the form of our inner child and the sense of forward looking adventure we should try to keep with us through life.

Semina: The Interactive EP Experience, Silent Melody, April 2025 – Dirty Minds

La Belle Époque is reached via a short hallway from the Landing Point. With ivy hanging from walls, chandeliers from high ceilings and glazed archways to either side as one walks along it, it is the first of several such ambient hallways, but is is perhaps what is on the other side of the glazed arches that is worth noting, as each contains a scene and / or item perhaps pertaining to the upcoming song. With La Belle Époque, for example, we see a fairy tale castle perhaps from a children’s story book, signs mindful of that child-like sense of adventure (Follow that Dream; You are not lost – You are here), etc.

All of the remaining rooms are accessed in this manner, the halls leading to them branching to the left and right of a single main corridor which appears to end in a blank wall. This main hall features the Moon along its length, reflective of the EP’s title, with the hallways branching from it bearing the tiles of the remaining songs on the EP. The songs themselves have a focus on love and relationships from the simple human need and desire (Dirty Minds), through the swirling, uncertain, obsessive nature of infatuation and its kinship to addiction (Limerence); to the deeper melancholia, regret, loneliness and loss that comes with the ending of a relationship once so deep (To the Moon and Back).

Semina: The Interactive EP Experience, Silent Melody, April 2025

The imagery presented within each room perfectly underlines the theme and lyrics of the song offered by the room, sometimes very clearly – the storm-tossed sea of To the Moon and Back, with its flashes of lightning, sense of drowning / loss of all that was once held dear, for example; whilst elsewhere it is more subtle – as with Limerence, where the bedside table perfectly portrays the kinship between infatuation and addiction in the form of love letter, a bottle of whiskey and two little labelled containers.

It is in regards to these smaller details that time should be taken in each room looking around and mousing over items. As noted, some items might be clickable and interactive (although some can be difficult to actually touch due to intervening ambient effects), but even those that aren’t have something to add to the story being told in support of the song being listened to. How personal these items are to Semina herself is, for the most part, yours to decide; they might well be born of direct personal experience – but like a storyteller, a song-writer can weave tales which do not necessarily have their roots some firmly bedded in such experience, but from the richness of imagination.

Semina: The Interactive EP Experience, Silent Melody, April 2025 – Golden

That said, there is one song within the collection that is deeply personal to Semina – Golden. It comes with a well-written and caring warning ahead of accessing the room, and includes a story written by Semina, The Morning After I Killed Myself. The subject here is removed in theme and tone from the other songs in the EP (although it could perhaps have sinews connecting it to deeper, darker moments of loss as expressed in To the Moon and Back and / or the more harmful outcomes of infatuation and unrequited love / need as might be experienced beyond Limerence): that of self harm.

Golden  – both song and setting – is immensely powerful and honest. It is offered as a means of holding out a hand to those who have experienced cruelty (intentional or otherwise) from friends / family during a time of deep stress and saying softly, you are not alone.

Semina: The Interactive EP Experience, Silent Melody, April 2025

And that blank wall at the end of the corridor offering four of the five songs on the EP? It’s not a dead end – when approached it will reveal an atmospheric setting for live performances by Semina, with the promise that To the Moon and BackThe Live Show is coming soon.

With the opportunity to participate in photo competition focused on itself, Semina: The Interactive Experience is a genuinely marvellous way to immerse oneself in the music, lyrics, voice, and physical creativity of one of Second Life’s most diverse and engaging creator-artists.

SLurl Details

2025 week #14: SL TPVD meeting summary

Island of Kalokairi, February 2025 – blog post

The following notes were taken from my chat transcript + the video recording by Pantera (embedded at the end of this summary) of the Third-Party Developer meeting (TPVD) held on Friday, April 11th, 2025. My thanks to Pantera as always for providing it.

Meeting Purpose

  • The TPV Developer meeting provides an opportunity for discussion about the development of, and features for, the Second Life viewer, and for Linden Lab viewer developers and third-party viewer (TPV) / open-source code contributors to discuss general viewer development. This meeting is held once a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre.
  • Dates and times are recorded in the SL Public Calendar, and they are generally conducted in a mix of Voice and text chat.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.

Official Viewers

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Second Life Release Candidate: 2025.03 7.1.13.14343205944, April 9th, 2025.
    • Will only work on Aditi, within the following regions: [Luau Yardang], [Luau Tombolo], [Luau Mesa] and [Luau Tideland].
    • See below for more.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13907344519, April 2nd.

Upcoming Viewers

  • The 2025.03 RC is now in “crash fixes only” mode, and LL are still hoping to get it promoted to de facto release status “soon”.
  • Due to the focus on 2025.03, the 2025.04 viewer update is still in development, but its appearance as an RC viewer is likely to be delayed. As a re-cap: this viewer will include:
    • Hover height improvements.
    • The ability to have sub-folders within the Outfits system folder.
    • The introduction of the glTF mesh importer.
  • As a reminder, as as per recent CCUG meetings the glTF mesh importer:
    • Is purely for glTF format mesh models – it is not the full glTF scene importer that had been in development.
    • Will initially operate pretty much as per the current COLLADA .DAE importer (e.g. anything that can be done with that importer can be done with glTF mesh imports).
    • Is only a first cut with glTF imports, and will be enhanced over time.
    • Is not a replacement for COLLADA .DAE support – LL hope to continue to support COLLADA alongside glTF for as long as is realistically feasible.
  • 2024.03 might additionally include Inventory Favourites and foundational work on RLVa inclusion. However, both of these might simple to the 2025.05 viewer.

In Brief

  • This meeting was held entirely in text as an experiment as decisions are made on the future of both the TPV Developer meeting (generally held in Voice) and the Open Source Development meeting (held in text), and potentially combining them.
  • The official Second Life Discord Channel now has a TPV role / channel to go alongside the opensource role / channel.
    • In order for someone to be eligible for the TPV role, they must be a part of a viewer team that is in the TPV programme and gain confirmation from LL to access the channel.
  • There is to be a “renewed push” to get the Voice service switched over to WebRTC across all simulators – although there are remaining bugs to be resolved before that happens, together with a back-end update required to allow for better service scaling.
    • The switch-over will follow the simulator update schedule: remaining updates will be deployed to RC channels first (with the switch from Vivox to WebRTC), then to the Main SLS channel.
  • The SLua alpha testing on Aditi has progressed well, and LL are now working towards a follow-up beta test.
  • The work on Linux support has been intentionally removed from the viewer repositories for the time being, while LL reviews Linux and determine its overall maintainability.

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Just Polly at the Annex, Nitroglobus in Second Life

The Annex, Nitroglobus Roof Gallery, April 2025: Polly Reina – Just Polly

As I work to catch up on blogging – the last week or so having been focused on building-out an island home for a very dear and close friend – I’ve found I’ve a wealth of exhibitions demanding my attention. As such, I cannot promise to get to them all before they close, but I’m going to start here with a look at a first-time public exhibition for someone who have been involved in Second Life for many years, but who has only now been encouraged to display her avatar-centric photography.

As ever, that encouragement has come from Dido Haas, owner and curator of Nitroglobus Roof Gallery. Dido has a natural talent for – if not discovering, then certainly gently encouraging – artist who have never previously exhibited their work in-world to an audience of strangers to a point where they are comfortable with the idea of doing so.

The Annex, Nitroglobus Roof Gallery, April 2025: Polly Reina – Just Polly

The artist in question here is Polly Reina, at the time of writing a 17+ year veteran of Second Life. Polly has been involved in Flickr since 2010, and her photography, whilst avatar-centric, also folds into landscapes – notably of Tempura Island, where she is also an estate officer -, whilst also flowing from colour to monochrome collections and pieces and back.

With Just Polly, which is being hosted within The Annex at Nitroglobus, we have a thoroughly engaging collection of Polly’s monochrome self-studies, each one genuinely rich in narrative whilst also highly persona, offering a depth of emotions, moods and self-awareness that is utterly captivating.  Whilst I could witter on at length and it, I’ll instead allow Polly to describe the collection in her own succinct words:

This exhibition is not just about capturing an image; it’s about feeling it … an intimate journey of self-representation in Second Life, translating emotions, moods, and identity into this space … where each image is a reflection of feeling, movement, and presence, brought to life … This showcase is not just about visual aesthetics but about the silent dialogue between self-perception and my expression. It’s about stepping into different versions of myself, embracing vulnerability, confidence, and the unspoken emotions woven into every image.

– Polly Reina

The Annex, Nitroglobus Roof Gallery, April 2025: Polly Reina – Just Polly

Thus, what we have here is a series of images which reveal so much through the selection of poses, camera angles and focus. Each of them carry a beautiful transposition of the thoughts, the emotions and feeling of the very real person behind the lens of the camera; a person who genuinely sees her avatar not as an expression of whom she might like to be (as can so often be the case in our relationships with our avatars) or a character intended to fulfil a role, but as an extension of who she is within the physical world.

These are piece that will fully and naturally speak to all of us who view our avatars the same way as Polly whilst at the same time offering a masterclass in photographic composition and the power of black-and-white to convey the artist’s thoughts for those who also enjoy photography from a technical as well as artistic perspective.

The Annex, Nitroglobus Roof Gallery, April 2025: Polly Reina – Just Polly

Given this, Just Polly is both personal and highly accessible – and as such, I’ll spare you any further blithering on my part here, and earnestly encourage you to pay Just Polly a visit.

SLurl Details

Caer Awen: a new home for Cerridwen’s Cauldron in Second Life

Caer Awen, Cerridwen’s Cauldron, April 2025 – click any image for full size

No-one familiar with fantasy in Second Life can be unaware of Elicio Ember and his magnificent work as both a content creator and as a world-builder – notably at the annual Relay for Life in Second Life Fantasy Faire event. For over seventeen years, through his brand, Cerridwen’s Cauldron, Elicio has redefined fantasy and sci-fi landscapes, architecture, and décor in Second Life. From towering bioluminescent forests to elegant elven spires, through unique science fiction elements to modern décor amenable to any home, as well as avatar wearables, his work is synonymous with fantasy, traditions, beauty and quality.

I’ve actually covered his creations as a part of my coverage of past Fantasy Faire events, and in its own right through his store, Cerridwen’s Cauldron, which has always been an inspirational joy to visit. And it is to the store I returned recently, as Elicio invited me to partake of a new chapter in his creativity, as he prepares to formally open it in a brand new iteration at a new location on April 10th, 2025. As with his past store, it will be part of a wider narrative through the provision of a ground-level realm; however at the time of writing this piece, the latter was still in development – and as such, will be subject to a future article. Together, both store and ground-level setting will form Caer Awen.

Caer Awen, Cerridwen’s Cauldron, April 2025

To appreciate Cerridwen’s Cauldron to the fullest, it is necessary to dip into Celtic – and particularly Middle Welsh – mythology.

Cerridwen (or indeed, Ceridwen), pronounced Ke-RID-wen, not seer-ID-when or any variation thereof, was an enchantress closely tied to the Llyfr Taliesin (Book of Taliesen) and in some tales to the birth of Taliesen himself, and most particularly for giving birth to the beautiful Creirwy, one of the three most beautiful maids of the Isle of Britain, and her hideous brother, Morfan (literally “sea crow”), who is tied to the Arthurian legend. To compensate for her son’s hideous and dark form, Cerridwen sought to imbue him with great wisdom and poetic inspiration, turning to her magic cauldron in order to do so.

Caer Awen, Cerridwen’s Cauldron, April 2025

That cauldron contained Awen, the inspiration; the breath (or muse) gifted to poets, bards, artists and musicians, and itself born of the three elements of rebirth, transformation, and inspiration (which, quite outside the scope of discussion here, ripple out towards ides of the Holy Trinity), and which also marked Cerridwen as the pagan goddess  of said elements.

Caer (Kair), meanwhile, also has Old Welsh roots, symbolising a fort of stronghold. It can also be used to indicate a citadel, and it is this connotation that is found within Caer Awen – meaning Citadel of Inspiration – and  the name suits the new build perfectly.

Caer Awen, Cerridwen’s Cauldron, April 2025

Like previous Cerridwen’s Cauldron builds, it sits within the sky as a realm unto itself. As a store, it is laid on around the four cardinal points, each corresponding to an element: North = Earth; East = Fire; South = Air and West = Water, and Elicio’s creations are gathered (with some nods towards convenience) in respect of these elements. So, for example, water plants and underwater items can be found within Water, whilst land plants in Earth, and so on. Each section is clearly signed, as are the aisles within it, the entire layout intended to encourage creative thinking as one explores Elicio’s work.

Around the outer extremes of the store areas setting out some of the items for sale as dioramas. These might both further inspire and offer little tales of their own. Footpaths are clearly laid out, whilst individual items for sale are beautifully displayed, rather than just shown as images on a vendor, thus allowing visitors to fully appreciate the and  – again – feel the breath of inspiration as to how and where they might be used.

Caer Awen, Cerridwen’s Cauldron, April 2025

Central to all of this is the Citadel itself, comprising a central circular structure rising into the sky and with the Landing Point at its base level. It is surrounded to the North-East, South-East, South-West and Nort-West by four square-based towers. These occupy plazas which in turn sit between two cardinal elements apiece, allowing the themes from the two elemental areas to flow together, watched over by corner-placed spires.

Rising higher than the domes topping the central structure, the four towers each reflect one of the guiding cardinal elements. Nor do they stand alone; they are connected one to the next by graceful skywalks with elegant crystalline forms, with high balconies, while glass-floored walkways connect them to the central tower. Within each of them long stairways gracefully climb their inner walls, passing by their balconies to reach the upper skywalk and thus providing access to the upper reaches of the central tower.

Caer Awen, Cerridwen’s Cauldron, April 2025

It is within this upper level that Cerridwen’s Cauldron will host events – starting with the formal opening party on Sunday, April 13th commencing at 18:00 SLT. Called the Celestial Fae Court, this space is the social beating heart to Caer Awen’s stunning beauty, replete as it is with more of Elicio’s creations.

But in all honesty, words are not enough to describe anything here; the new Cerridwen’s Cauldron store is more than a place to visit (and make purchases!); it is a place to be tasted and savoured first-hand.  The build itself is utterly magnificent, with detail throughout that captures the eye and wraps itself around and over areas that might not ordinarily be seen – so free-camming is recommended. It is also a place that, conversely, should be navigated in first person if possible, thus allowing its beauty to unfold and blossom whilst following paths, turning corners and climbing stairways.

Caer Awen, Cerridwen’s Cauldron, April 2025

It is also a place that should be seen using the Shared Environment and with local sounds on for the fullest experience. Sounds change not just in the different elemental areas, but also with a passage of time from day to night. And the arrival or night brings its own beauty as glow and colour spring from plants and garden and crystals, adding further immersion to a setting already so rich and detailed.

As noted, the formal party for the opening is on April 13th, but the store should be available to the public from April 10th. I highly recommend that should you arrive during the region’s daylight hours, you stay until night arrives (the region follows the standard 4-hour day / night cycle, with three hours daylight and one hour of night) – or make a point of returning to see it during the hours of darkness – you will not be disappointed.

Caer Awen, Cerridwen’s Cauldron, April 2025

Do be sure to visit and immerse yourself in Elicio’s creativity and vision, and I’ll be back with more as the ground level setting opens up later in the year.

SLurl Details

2025 week #15: SL SUG meeting

Zaanse Schans, January 2025 – blog post

The following notes were taken from the Tuesday, April 8th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log of the meeting and Pantera’s video, embedded at the end of this piece.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • This week will see all channel restarted without and deployments.

Upcoming Deployment

This next simulator update will be called Elderberry. Among other things, this should include:

  • A new option to llDerezObject – DEREZ_TO_INVENTORY, which returns the targeted object to inventory and saves its current state (e.g. has the same behaviour as Build → Object → Save Back to Object Contents.
  • llIsLinkGLTFMaterial  – which can can determine if a face on a linked prim is PBR.
  • REZFLAG_DIE_ON_NO_REZZER – which will cause a rezzed prim to die if its rezzer is no longer present in the region.
  • Updates to llSetColor and llSetAlpha to work with PBR.
    • llSetAlpha will have a caveat: if alpha  is set to >0.85, it will switch the overrides to opaque; setting under that value sets them to blend.
    • This is because there seem to be some serious rendering issues with blend mode and an alpha near 1, per this image. Rider Linden added:
Also. It bears repeating… since I forgot. BP colours (what you set with llSetColor) are in sRGB space. PBR is linear. I’m doing the conversion internally so it should be the same colour in both cases.

SL Viewer Updates

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – No change – crash and performance fixes; Water exclusion surfaces and water improvements.
  • Second Life Release Candidate viewer 2025.03 version 7.1.13.14174767759, April 2nd.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13907344519, April 2nd.

In Brief

Please refer to the the video for details on the following.

  • A request was made to have changes to releases on the SLua test regions on Aditi added to the release notes mechanism so that those using the regions can see when / why things are going to change or are going to change.
    • This is going to be looked into. In the interim, Rider Linden is going to try to to provide notification of updates to the Second Life Discord server.
  • World → Show → Land Owners has been broken since the release of PBR such that all owners, regardless of type are only shown as red, rather than in different colours based on ownership (see Land owners colour).
    • No update in fix status.
  • Add flag to llSetLinkSitFlags, SIT_FLAG_INVISIBLE is described as on the to-do list, and will likely be a viewer-side change so the flag is respected.
  • A status update was requested for work on providing a means to ease issues of ban line collisions and vehicle loss, and having the simulator provide more timely information on parcel access permissions before a vehicle is on top of a parcel in which access is denied for the avatars riding it.
    • This is something Rider Linden is hoping to get to in the simulator release after Elderberry).
    • The discussion broadened through the when and how the simulator should provide parcel information to the viewer – e.g. in general or on demand, and what information could be provided, having a mandated delay on security systems on the Mainland to prevent the enter parcel / immediate teleport / ejection situation.
  • Still no news on when the Mainland legacy EEP setting (now seen as dim and murky post PBR deployment), although it is believed the Moles are working on Mainland region settings.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 SL viewer release summaries week #14

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, April 6th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – No change.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Second Life Release Candidate viewer 2025.03 version 7.1.13.14174767759, April 2nd – NEW.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.14175675593, April 2nd, 2025 – NEW.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24(1) Othan (Odin) – April 6, 2025 – release notes.

V1-style

  • Cool VL Viewer Stable: 1.32.2.43, April 5, 2025 – release notes.

Mobile / Other Clients

  • SL Mobile (Beta) version 2025.3.548 / 0.5.537 – April 3,  2025 (one-click chat, touch-timer, forward / back location buttons; Favourites + LMs).

Additional TPV Resources

Related Links