A further look at the Newbrooke Linden Homes Theme

Newbrooke – Coniston rear view

On Thursday, March 3rd, Linden Lab released the Newbrooke theme of Premium Membership Linden homes, which I’d previously previewed in December 2021, and took another quick look at the release just after it was announced.

As noted in the latter of the above two articles, the preview was very quickly withdrawn for “updates” – although I could (on the surface at least) see what was different between the release versions and those in the preview. Anyway, for only the third time since Bellisseria – the “home continent” for Linden Homes started rolling out, the new designs were enough to encourage me to make the move (I’ve previously held a houseboat – which I personally feel is still the best of the themes when it comes to making something of a unique mini-home in SL, as they offer the broadest opportunities for modding their interiors with additional walls, floors, etc., – and a Stilt Home.

The “good” points about these houses are the fact they are very light and airy – a lot of windows, and a good set of variants in overall style; the mix of houses sized for a 512sq m parcel sitting on a 1024 sq m parcel offers plenty of exterior scope – and some are already starting to take advantage of that. As well as the various house styles, these home come with there own contents pack, which includes a range of furnishings (indoor and out), all very basic and nothing to write home about; together with plants and planets and things like additional wall / fence panels for those who wish to either add a boundary to their land or do something else with them (patio walls, exterior dividers, etc.).

One thing that did strike me as new – although not having held a Chalet theme home and not being a regular on the SL forums, I’ve no idea if this is new to the Newbrooke Theme, or first surfaced with the Chalets – is the updated means of changing the colours of the interior walls directly through the use of RGB codes or the use of a colour picker HUD in addition to the usual selection of colour presets presented by a dialogue box.

The personal colour options for re-tinting the internal wall of the rooms in each house style

As with the pre-sets, the custom colours option works on a per-room basis, and is accessed via the My Colors button in the dialogue displayed by the house controller panel. For those with Linden Homes who have not previously seen this, the image above provides an overview.  The only addition is that when you click the Type <RGB> button, an input dialogue is displayed, requesting the desired RGB values.

Obtaining one of the homes also gave me a light bulb moment as to why these have been referred to as “container homes”. This is because as well as changing the exterior wall colours (as per other Linden Homes I’m familiar with through ownership) you can change the appearance to the finish of some of the wall elements – which I think is new with this release as an option. The three choices are: stucco (default on rezzing), wood, and metal (hence “container”).

I have to admit that while an interesting ability, I found both the wood and metal finishes a little two “bleah” for my tastes; to my eyes the panels of the forms looks to be too big and the materials finish overblown, and the metal just made the place look weird. As with all the exterior options – colour changing for the brickwork, etc., – these three options are available as presets on the house control dialogue menus.

The three exterior finishes (brickwork is also moddable, but not changed in these images): top – stucco; middle – wood; bottom – metal

After having spent the better part of a day trying to find the best “fit” with the Newbrooke styles (all eight of them), I settled on the Coniston, a 1024 sq m design as initially best suiting my needs – although I am also swayed towards the Heaton as well.

With its large central through-room, the Coniston offered me plenty of space for a living area, display cabinets and a fireplace – and one of my grand pianos. Similarly the second through-room provides a good amount of space for a kitchen and dining area. That said I have to admit to finding some of the rooms in most of the designs to being cramped.

The main room of the Newbrooke – admittedly re-floored

Within the Coniston, for the example, the smallest room looks to make an ideal bathroom – except that when it came to furnishing it, I found myself hearing the imaginary voice of an estate agent (realtor) saying, “Now this is the bathroom. As you can see, there’s room for a toilet and either a vanity unit or a bath…”  While I got things fitted, I did find myself wondering if part of the room size “problem” is down to camera positioning, and the difference between the official viewer’s default and the adjusted, over-the-shoulder views most seasoned users employ, and which can result in cameras ending up on the wrong side of walls in small rooms.

Another slight issue for me with these houses is the use of materials – not that I have anything against materials; it’s just that in places, these do seem overly pronounced  – such as the floorboards, the individual planks of which struck my as looking either poorly laid or poorly finished. Of course, this is somewhat including with the “Contain homes” aspect of the theme – but it would have been nice to have something a little more – graceful – as an option. As it is, I opted to lay my own floors, which can be seen in the images here.

The kitchen with a personal flooring and a divider originally created for the Windlass Houseboat

As is to be expected with a new release of Linden Homes, creators are already busy producing add-on kits for the various styles of Newbrooke homes – and doubtless more will be added in time. However, these are house than anyone with a modicum of building capability can have fun playing with.

But enough for now; suffice it to say, the Newbrooke homes do have a lot going for them, and I’ll likely retain mine for a while, and will likely have a play with at least the Heaton style as well!

 

2022 CCUG and TPVD meetings week #9 summary

Ravenport Reclaimed, February 2022 – blog post

The following notes were taken from:

  • My audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, March 3rd 2022 at 13:00 SLT. These meetings are chaired by Vir Linden, and meeting dates can be obtained from the SL Public Calendar.
  • My audio recording and the Video recording by Pantera (embedded at the end of this piece) from the Third-Party Viewer Developer (TPVD) meeting on Friday, March 4th, 2022 at 12:00 noon SLT.

This is a summary of the key topics discussed and is not intended to be a full transcript of either meeting in its entirety. However, the video does provide a complete recording of the TPVD meeting, and timestamps to the relevant points within it are included in the notes below.

Available Viewers

[Video: 0:41-2:10 and 7:41-9:00 + notes from CCUG]

This list reflects the currently available official Second Life viewers.

  • Release viewer: version version 6.5.3.568554 – formerly the Maintenance J&K RC viewer, promoted Monday, February 28 – NEW
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • The Tracy Integration RC viewer version 6.4.23.563771 (dated Friday, November 5) issued Tuesday, November 9.
  • Project viewers:
    • Performance Improvements project viewer version 6.6.0.567604, dated January 24.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Performance Floater project viewer, version 6.4.23.562625, issued September 2.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

General Viewer Notes

  • The release of the Maintenance J&K RC as the de facto release viewer should see crash rates reduced for those on the official viewer (and hopefully for TPVs as the code is adopted).
    • This is the first official viewer to by built using Python 3.x.
    • It includes a fix intended to prevent the updater falling over on Mac OSX.
  • The Performance Improvement viewer is still awaiting RC release, this is pending some final bug fixing.
    • [CCUG Meeting] The Performance Improvements viewer bumps the feature table version number. This means that those placed in the cohort when it goes to RC status will see their custom graphics presets reset (as will anyone else switching to it during RC and when it gets to release status).
  • [CCUG Meeting] It appears the Mesh Optimiser viewer has a bug that is causing it to re-order triangles in an upload. So, if an explicit ordering is contained within a Blender export (e.g. for alpha sorting, for example), the Mesh Optimiser will effective destroy the ordering when running the LOD optimisation on upload. It’s not clear on how widespread the issue might be, as it has only been reported with alchemy-next thus far.
  • [CCUG Meeting] the definitions for “Low”, “medium” and “high” on the graphics slider are being redefined within the Performance Floater project viewer. This will also see the number of non-imposter avatars set on a per detail level, rather than being set to 16 across the board.
  • [CCUG Meeting] the benchmark for determining low-end systems is being adjusted to better reflect the number of uses coming into SL using low-end GPUs.

MFA Viewer

[Video: 9:12-13:42]

  • Summary:
    • Multi-factor authentication (MFA) is coming to the viewer.
    • As MFA is implemented in the official viewer, there will be a “grace” period to allow TPV adopt the viewer code.
    • During this period, users will be able to access SL on TPVs as they currently do now, regardless of whether or not they have opted-in to MFA.
    • After this “grace” period, all users who have opted in to MFA will be required to authenticate themselves when using any viewer to log-in to Second Life (with the usual 30-day period of valid authentication, as per secondlife.com MFA), but those who have not opted-in to MFA will see no difference in their log-in steps, regardless of whether the viewer they are using supports MFA.
  • The viewer-side code is currently going through QA. If is passes, it is hoped it will surface in week #10 (commencing Monday, March 7th).
  • However, the decision has not yet been taken as to give it a dedicated viewer, or to merge the code into the next upcoming Maintenance RC viewer.

In Brief

From the Content Creation Meeting

  • Viewer project work: the focus is on getting the Performance Improvements viewer stabilised and promoted to RC status (and thence to de facto release). After this, it is not clear what may come next, the options being:
    • Clearing the current backlog of project viewers.
    • Further viewer-side performance improvement work.
    • Additional maintenance viewers.
    • Other work still in early planning.
  • Further materials / Bakes on Mesh (BoM) Discussion:
    • Materials support for Bakes on Mesh is commonly requested, but there are several impediments to this (e.g. the Bake Service would require significant update just to be aware of materials; there needs to be a means to define how materials should be ordered during compositing, how alpha channels are properly managed, etc.).
    • It was asked by LL if things might be improved with just the introduction of a new wearables type, capable of allowing a single materials map to be worn per outfit / look.
    • Cathy Foil has also demonstrated a possible approach – although this also requires some significant updates to SL, as well as work being carried out externally to to the platform by content creators – see the video below (originally produced as a demonstration for the Lab).

    • Before committing to considering any materials / BoM work, LL would like to see a properly scoped design documents explaining what is felt would be required (including supporting protocols, etc.), and how it might work.
  • BUG-225519 “Mesh Uploader] Add option for automatic convex hull physics shape”.
    • This was a subject of discussion at the previous CCUG meeting, the request calling the provision of simpler physics shapes to be available for use when uploading a mesh than are currently available – the simplest being a “cube” mesh physics asset. This is something Firestorm already provides:
Physics models offer through the Firestorm mesh uploader – the shapes being continued within the viewer for application. Credit: Beq Janus
    • The question was raised as to what to do when uploaded multiple mesh objects, and the physics shapes don’t match the expected number (so four when uploading 5 objects, for example). The consensus at the meeting appeared to be to use whatever is defined as the default physics shape within the file itself.

From the TPVD Meeting

  • [Video: 2:17-5:44] The Lab is considering moving the time of the TPVD meeting and adjusting the frequency so as to avoid running back-to-back (so to speak) with the Content Creation meetings, which inevitably leads to a lot of repetition between two meetings held less than 24 hours apart.
    • The straw poll of attendees pointed towards the meeting having a later start time than the current 12:00 noon. Exact time TBC.
    • There will be a move to try to have TPVD meetings on alternate weeks to the CCUG meeting.
  • [Video 6:10-7:23] During the log-in process, a series of flags are set on logging-in to SL, including one called “Gendered”. This apparently meant something in the past, but since around the time of the introduction of Viewer 2.0 (2010), it has effectively been ignored. LL are therefore looking to possibly pull the code relating to it, but wanted to make sure there are no TPVs using it for some reason before doing so.
  • [Video 13:54-17:14] The question was floated on the animation poser code contributed several years ago by NiranV Dean from his Niran’s Viewer, and whether it would be appropriate for TPVs to implement it if LL is not going to.
    • The Lab’s view is that the code does not support the “shared experience”, in that poses are only seen by the user setting them, nothing is sent to the simulator for over viewer to see. This requires additional code to overcome.
    • Currently, LL is planning some other work “related to avatar posing the movement”, and it is possible the poser code might get folded into that work.
    • While, in principle, there are no objections to other TPVs implementing the code, they would have to do so on the basis that the code only allows the user’s own avatar to be posed, and not extended to posing other avatars (which would not be seen by the users of those avatars).
  • [Video 17:28-32:00] There have been some recent overlaps / crossed lines in aspects of viewer work between Linden Lab and TPV. As a result the question was raised by the Lab as to what could be done to improve communications between TPV and LL and vice-versa to avoid future misunderstandings.
    • One suggestion was to make the TPVD meetings more of a two-way discussion in terms of what both the Lab and TPVs are working on, etc., particularly if appropriate action points could be produced when required.
    • Another suggestion was to have the Lab create a secure sandbox environment in which they could gain greater familiarity with TPVs and their capabilities as a part of their own work time (policy dictates – with good reason – LL employees are only allowed to use TPVs on systems and accounts that have no direct association with the Lab).
    • An alternative to the above that was offered would be for LL staff to peek into the support groups, etc., run by TPVs to get an understanding as to what users are asking for, and what is being responded to.

 

Cica’s Green Planet in Second Life

Cica Ghost: Green Planet
There is another world, but it is inside this one.

– Paul Eluard

This is the quote Cica Ghost has selected for the description of her March 2022 installation, Green Planet, which opened on Saturday March 5th. Whilst most quotations give Eluard as saying “in”, rather than “inside”, it is nevertheless an entirely appropriate quote for the installation, and for at least two reasons – which I’ll come to in a moment, and promise not to offer an entire treatise on them!

Follow the SLurl (or the LM, if you have that!), and you’ll be delivered to the bowl of what might be an ancient impact crater, almost completely ringed by green-covered hills. The only way out – worryingly – is a gaping maw overseen by a single large, roving eye, and from within which rise or hang green stalagmites and stalactites – or might they be teeth?!

Cica Ghost: Green Planet

However, the maw is not that deep and is not waiting to chomp down on you when you attempt to pass; rather it is a gateway to a curved gorge-like canyon, its walls and floor again almost slimed in green and from which green flowers point their trumpet-like blooms at the strange orange-green sky.

The far end of this valley opens out into an even more alien landscape, a place inhabited by strange slug-like creatures as green as the their surroundings, some with what we would regard as the normal complement of eyes, others with decidedly monocular vision and still some with no real indication of any form of eye or eyes. Fat-lipped and bulbous-headed, they are clearly not of Earthly origin, and the mix with more of the strange maw-like creatures and one or two that have legs.

Cica Ghost: Green Planet

Throughout this landscape, more of the trumpet-like flowers point to the sky, and many of the undulating features have the feel of having been extruded rather than formed, while green globs drool from fronds and rocks as if someone has thrown green paint across this place – or perhaps it is the gunk thrown out by whatever caused the impact crater that is home to the landing point! Also to be found here are little fumeroles that periodically burp forth green bubbles that drift upwards, while grass-like fronds that have escaped any smothering by the green goop curl gently.

Sitting pristine within the setting is a silvered metal rocket, panels heavily riveted and a single viewport looking out over the scene – but the creature with its face pressed to the thick beaded glass does not appear to be human. The presence of the rocket and its traveller, together with a glass-domed very Earthly-looking flower, add perfectly to the overall surrealism of the setting.

Cica Ghost: Green Planet

And surrealism is one of the reasons the quote Cica has chosen for the setting is so apt: Eluard was one of the founders of the Surrealist movement, dedicated to opening channels in the mind as a means for the unconscious mind to express itself.  In this respect, there is much to be said about Second Life and the manner in which we can use it to express ideas of our own and unlock our imaginations in a way that somewhat parallels surrealism’s attempts to unlock the subconscious.

The second element in the fitting choice of Eluard’s quote is that just as there is a myriad of worlds out amongst the stars of our galaxy, some of which  – perhaps many – might will harbour strange and exotic life that might be celebrated through the bizarre creatures Cica has given us here; we have only to look inwards to find equally fabulous “other worlds” as they sit within our imaginations. Worlds like Cica’s Green Planet – wonderfully bizarre and captivating, unusual, engaging and fun (be sure to mouse over things – there are hidden dances awaiting discovery and a number of fun poses to be had – although you might have to look up at what is drifting around overhead to find the latter!).

Cica Ghost: Green Planet

As always, another great installation from Cica, who never fails to offer something fresh and eye-catching each month, so do please consider making a donation to her on-going work when visiting! And don’t forget the gift at the landing point!

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LL issues a statement on Ukraine & assistance to Ukrainian SL users

We are all aware of the unwarranted and unnecessary attacks on the peoples of Ukraine that have been unfolding over the past week, and which have been the subject of condemnation that has been almost world-wide in its reach – including from within Russia itself, as the people there, also at no small risk to themselves, have taken to the streets in protest over the actions taken by their nation’s leadership.

With the increasing humanitarian crisis of dispossessed families fleeing the country increasing daily, together with the worsening state of affairs on the whole within Ukraine, on Friday, March 4th, Linden Lab issued a statement to the users of Second Life outlining the steps the company is taking to provide practical support to those in Ukraine and to help those in Russia who are opposed to their government’s actions – and which also includes some measure of assistance to SL’s Ukrainian community.

The statement reads in full:

Linden Lab strives to make positive change in the world by helping people connect, discover themselves, and grow both personally and financially. Ultimately, we build and support communities. Therefore, it is especially shocking to see the actions in Ukraine, to see the unwarranted attacks on people – on communities. We are heartbroken and horrified by the situation in Ukraine and the humanitarian crisis it has perpetuated. We are a proudly diverse team, and many of us have ties to these events – historically, emotionally, professionally, and socially. Our products reach worldwide, and many of our partners and customers are directly affected by this crisis. 
As a leadership team, this crisis has challenged us to better define and embrace what we believe to be the core principles at Linden Lab – our TAO so to speak.
Specifically, our TAO says:
MAKE CHANGE ON A GLOBAL SCALE
Our work brings people together, builds communities. Our work helps people understand who they are, helps them be better. Our work brings empathy, helps people see the world through others’ eyes. Settle for nothing less than changing the world for the better.
We intend to live up to this principle, and while there is much work to be done, we are starting with: 
Effective Monday [March 7th, 2022], we will be further supporting our eligible Ukrainian-based community members by granting them a temporary 30-day moratorium on recurring account fees such as Premium Membership and Land Maintenance fees.  We will review this again after 30 days and assess what we can do as next steps where necessary. We invite any of our Ukraine-based community members to contact support with any specific questions they may have.
Finally, we encourage our community to look at ways that they can help show their support. It is heartening to see the Second Life community come together to support each other with numerous in-world events and helpful initiatives that bring us together as a force for good in both the physical and virtual worlds.

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Second Life shoppers – can you help a student with her thesis?

I’ve recently had the opportunity – courtesy of Gentle Heron of Virtual Ability – to get to know Besitaa, a student from Turkey who is currently studying at Çağ University.

Whilst a relative newcomer to SL, Besitaa has become well-known to Virtual Ability and Gentle,  having helped with events and activities.

Currently, she is engaged on her Master’s  Business Administration and Marketing  as she notes herself:

I am a graduate student at Çağ University in Turkey currently majoring in Business Administration and Marketing. I am working on my Master’s Thesis. My goal is to write about other Second Life users besides myself to learn more about the metaverse and our future in it.

As a part of this work, Besitaa is looking at Second Life commerce, and specficially the virtual shopping experience associated with the platform, either via in-world shopping or via the Marketplace. To help with this, she has put together a questionnaire for shoppers to complete.

The form take just a few minutes to complete, and no personal data is recorded as a part of the study – only the responses to the questions. So, if you could spare 4-5 minutes and provide replies, you can fill out the form as embedded below, or follow this link to complete it.

Besitaa sends her thanks in advance to all who complete the form, which will remain open for around the next 10 days.

Linden Homes Newbrooke theme released in Second Life

Newbrooke Linden Home Theme

On Thursday, March 3rd, Linden Lab released the Newbrooke theme of Premium Membership Linden homes.

Our concept of a modern container home community is stylish, warm, and inviting, while being nestled in a contemporary setting of rolling hills peppered with small lakes, ponds, and public pools.
All of the Newbrooke regions are offered in both 1024sqm and 512sqm sized parcels.   In total, there are 8 stylish house models to choose from, and the smaller 512sqm parcel homes can also be placed on a 1024sqm parcel, giving you a larger outdoor area.

from the announcement on the release

The Newbrooke was first previewed in December 2021 during the Christmas Expo (see: Previewing the Linden Homes “Newbrooke” theme) only to be somewhat quickly withdrawn for “update” following some unfavourable feedback. I’m not sure what the problem was with the theme – whilst somewhat reminiscent of the Meadowbank theme of the original Linden Homes, I personally felt this theme have a good amount going for it.

Although largely land in nature, the Newbrooke theme regions do include a number of lakes of various sizes

I’m not entirely sure what has changed with the theme since its preview; from my wandering around I couldn’t see that much that has changed (keeping in mind the preview was just a single region, so hard to judge the overall environment). Certainly, the houses all appear to be the same models – a total of eight styles, split between four designs requiring 1024 sq m parcels and four that can be used on either 512 sq m parcels or on the 1024 sq m parcels:

Styles available for both 512 sq m and 1024 sq m Parcels

  • Denver: a single-storey rectangular design with a central front entrance directly accessing a large main room with doors to the side aspect covered terrace, and a front hallway accessing two further rooms.
  • Ender: a two-storey property featuring a large open-plan ground floor with a single bedroom upstairs, together with a large landing that provides access to a balcony at the front of the house.
  • Faraday: a single-storey house with central front entrance opening onto the main central room with doors to the rear patio.  This main room is flanked by two rooms to one side and an open-plan space to the other, which also provides access to a third room.
  • Gatewood: a two-storey house with front entrance and vestibule opening onto the main room, with a smaller room opening off of it to one side. A staircase leads up to a single bedroom with doors opening onto a large rooftop balcony with views to three sides.
One of the communal swimming pools to be found among the Newbrooke theme houses

Styles Requiring 1024 sq m Parcels

  • Bradbury: a single-storey house with a large central main room with multiple doors to the rear aspect accessing the patio and an open plan extension to one side that could be split into a separate room. Two further rooms open off of the other side of the front door for additional space.
  • Aldridge: a boxy, two-storey house with a patio running the full length of one side and two-thirds of a second side,  each side providing access to the main ground floor room together with the front door. The latter accesses the room via an open-plan vestibule that incorporates the stairs and a door to a single ground-floor side room. The L-shaped landing at the top of the stairs provides access to three further rooms.
  • Coniston: a single-storey unit with front entrance accessing a large central room with four rooms / spaces opening off of it. There is a small room with a view to the front aspect, two rooms with views to one side, one of which has doors to the rear patio – as does the main room. Facing these two rooms from across the main room is an open-plan extension that could be divided into a separate room, if required.
  • Heaton: a large two-storey house with the front door opening onto the main room with two sets of doors to the rear patio. Dogleg stairs provide access to an upper hall with two rooms opening off of it with views to the rear. A ground floor hall with windows to the front aspect provides access to an open-plan space with a further room opening off of it to the front.
Faraday Style – Newbrooke Theme

Given the split of houses, when ordering through the website, make sure you request the correct parcel sizes to suit your needs!

As I noted in my preview piece, whether or not these “container” style homes are somewhat inspired by Meadowbrook or not doesn’t really matter; I personally rate them as light and airy builds in terms of their interiors, with plenty of windows. The floor plans tend to lean towards a more open-plan design with several of the styles, which might a reflection on the popularity of the open-plan variants of some of the previous Linden Home themes that have been released.

One thing I have changed my mind on is that while seeing the houses on the preview region left me feeling as though they would not appeal to me personally, having seen them in situ, I’m very tempted by the idea of grabbing one and having a play with the various styles.

The Newbrooke Community Centre

The new theme is located on its own “island” group of regions, located of the west side of the Chalet regions as they have off the southern tip of Satori. This gives the estate room to grow west and north (with some relocating of private regions), leaving the Chalet estate free to progress to the east, should either / both require expansion.

Unlike the Fantasy theme – which marked the theme released prior to Newbrooke, this theme comes complete with its own community centre, rather than having to wait for one to be built. At the time of writing, this sits at the northern end of the new estate, occupying a large island linked to the rest of the estate by a trio of bridges. And, at the risk of giving Patch a reason to growl, the first thing that structure me about this latest community centre is that it appears to be heavily modelled upon (if not outright lifting elements of) the Welcome Islands variant unveiled in 2021.

The Newbrooke Community Centre and (inset) the new users Welcome Islands variant unveiled in 2021

There is nothing inherently “wrong” in doing this – but I admit that in lading in the community centre, and having visited the Welcome Islands design, I was momentarily spooked by a strange feeling of déjà vu, and half expected Gaius Baltar and Six stroll by discussing the idea that “all this has happened before, all this will happen again” (yes, an obscure sci-fi reference, just to see if you made it this far!) – which, given the faint Meadowbrook vibes to the houses, actually all isn’t that out of place for Newbrooke (and I really do not mean that negatively!).

In fact, if I can grab a Newbrooke 1024 in a location I like, then I likely will make the hop!

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