2025 week #29: SL SUG meeting (“Leviathan Hour”)

La vie en Rose, April 2025 – blog post

The following notes were taken from the Tuesday, July 15th, 2025 Simulator User Group (SUG) meeting (“off week”). They form a summary of the items discussed, and are not intended to be a full transcript. The notes were taken from my chat log of the meeting and Patera’s video, which is embedded at the end of this article – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
    • Every other Tuesday from July 8th, 2025, at 12:00 noon SLT.
    • In text (no Voice).
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
  • The term “off week” is used to describe meetings held by Leviathan Linden on those weeks when a “full” Simulator User Group meeting is not scheduled to be held.

Simulator Deployments

  • There are no planned deployments to any channels this week, only restarts.

SL Viewer Updates

  • Default viewer 7.1.15.15596336374 promoted June 12 – No Change.
  • Second Life Project glTF Mesh Import, version 7.1.14.15976006598 July 2 – No Change.
    • This is an early Alpha release with some of the rough edges and already resolved many bugs and crashes, although more are to be found, together with general feedback from the community. Please read the release notes if you intend to test this viewer.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 –  No Change.

In Brief

Also refer to the video for the full meeting.

  • Leviathan has been working on resolving a exploit which – although this is not certain) he may have accidentally introduced into the simulator code during her first stint at the Lab(!).
  • Further work on the game_control project for the viewer remains in hibernation.
    • The core code was in a viewer development branch that was archived during the most recent switch to the viewer development and release workflow.
    • While much of it has been “salvaged” from the retired dev branch, it still needs to be approved for porting and merging into a current development repository.
    • There are also functional questions to be addressed – such as what to do about keyboard-only users and game_control.
  • Work on the Linux version of the official viewer also appears to be “stuck” in the archived develop branch.
  • Leviathan asked if anyone has tried to use the SL raw terrain save/load system, and if so, whether they have found it works correctly. There are apparently some bugs within it, and he’s trying to determine how best to prioritise it for fixing.
    • The general consensus at the meeting was getting the OK to update, port and merge the game_control code should be a higher priority than the terrain save/load.
  • A general discussion on porting features / capabilities to / from Firestorm (and on offering Pull Requests to Firestorm for code such as game_control).
  • A brief indication of “prioritisation competition” for viewer-side features at the Lab: some developers prefer to develop the code and build a functional UI to access it, then polish the latter; others (and management?) prefer code that is put forward with a complete, polished UI design.

Date of Next Meeting

  • Tuesday, July 22nd, 2025

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Three Finger Pines and a slice of science fiction in Second Life

Three Finger Pines, July 2025 – click any image for full size

Occupying a Homestead region, Three Finger Pines is an imaginatively engaging location brought into being by Kitten Caboose. It presents a visually rich mix of natural beauty, science fiction narrative and an underpinning commentary / warning about humanity’s continued self-centred abuse of our own world.

The narrative is offered via a notecard which can be obtained at the setting’s Landing Point. This should be read in full in order to appreciate the full context of the region’s story, and I’ll merely précis here.

Three Finger Pines, July 2025

After eons of unchecked pollution and climate change, the once bio-diverse world of Seva is on the brink of total collapse, its atmosphere toxic and its land sterile. Hoping to discover a means to reverse the damage they have wrought on their world, the Seravarians dispatched ships into the galaxy to study worlds with similar atmospheres and biodiversity as had once been found on their own planet. One of those worlds is a planet we call “Earth”.

The story notes the Seravarian vessel didn’t so much arrive quietly on Earth – within the forested hinterlands of the place we call Canada – so much as it crash landed (the wreckage is still to be found within the setting).

Three Finger Pines, July 2025

It’s not clear if the craft was crewed or not, but it is evident that either its crash landing or the data it returned to Seva prior to its demise prompted a crewed rescue / follow-up mission: hovering in the sky above the crash site – three rugged lake islands surrounded by high peaks – sits a massive spacecraft, docked against what appears to be a free-floating tower, both happily ignoring the generally insistent demands of gravity.

There is a strong hint of Kubrick / Clarke’s USS Discovery from 2001: A Space Odyssey about the vessel (a kitbash by Nia Angel (NiaHalley) utilising elements created by Beth Delaunay (Isilmeriel) of Delaunay Industries / Isil Designs fame). Given the back-story, I’m sure this is simply inspirational, rather than indicative of any intended link between the setting and the film / novel. Certainly, there is no doubting the imposing beauty of the vessel.

Three Finger Pines, July 2025

Down on the islands, meanwhile, the crew have clearly been busy. On the longest and southernmost of the three islands sits a cultivation dome where vegetables, fruits and fungi are being cultivated, presumably for study. Close by, containers are being moved back and forth between this and another station on the middle of the three islands.

This second structure has been built into the ground somewhat, and is a further centre for plant research.  Both of the research facilities can be reached on foot by means of a large slab of rock towards their eastern ends, where it arches over the narrow channel separating the two islands.

Three Finger Pines, July 2025

A cliff-side path also descends along the middle island’s south side to reach the lowlands at its western end. Combined with the path leading up to the south island’s biodome and the rocky arch, this offers the best means to explore both the southern and middle islands to their fullest public extent with both trails offering opportunities to sit and / or photograph local wildlife. A second path close to the Landing Point on the southern island also offers the opportunity to explore the lowlands between the two islands.

I confess to not having found a means to directly access the small northern island save by flying, but this also offers a walk up from its low-lying western end to its mid-point peak, and also down to the crash-site of the original Seravarian scout vessel.

Three Finger Pines, July 2025

One point of note – and as stated in chat at the Landing Point – is that there is a private residence at the eastern end of the middle island. It intentionally has no direct access to it by foot to emphasise its private nature, and if you try a direct TP, you will earn the ire of the local security system – so don’t! 🙂 .

In all, a very well designed and creative setting, complete with several places to sit and relax while exploring, and which offers plenty of scope for both photography and story-telling.

Three Finger Pines, July 2025

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2025 SL viewer release summaries week #28

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, July 13th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 7.1.15.15596336374 promoted June 12 – No Change.
  • Second Life Project glTF Mesh Import, version 7.1.14.15976006598 July 2 – No Change.
    • This is an early Alpha release with some of the rough edges and already resolved many bugs and crashes, although more are to be found, together with general feedback from the community. Please read the release notes if you intend to test this viewer.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.

LL Viewer Resources

Third-party Viewers

V7-style

  • No update.

V1-style

  • Cool VL Viewer Stable: 1.32.2.54, July 14 – release notes (emergency release).

Mobile / Other Clients

  • Mobile Grid Client version 1.34.1312, July, 2025 – changelog.

Additional TPV Resources

Related Links

Maghda’s Mute at Nitroglobus in Second Life

Nitroglobus Roof Gallery: Maghda – Mute

As a Second Life artist-photographer, Maghda is rightfully renowned for her avatar studies. More than portraits, they are always stunningly composed, layered, and rich in narrative explorations. Often the latter takes the form of self-reflection as well as themes we can all grasp –  as with such exhibitions as Sole Fragments (from 2023) and Demons (from 2024), both of which were featured at Nitroglobus Roof Gallery, curated and operated by Dido Haas.

And it is to Nitroglobus that Maghda returns for an exhibition running from Monday, July 14th, 2025 through into August. Entitled Mute, the exhibition also – I gather from the notes supplied by Dido for the event – marks Maghda’s return to the SL art scene after a period of intense personal upheaval.

Nitroglobus Roof Gallery: Maghda – Mute

I’ve no idea – nor need to know – what that upheaval might have been, but would say that in no way has it diminished Maghda’s ability to produce pieces with a depth of emotional content and evocative statements on life and our relationship with its twists and turns. In this, its is hard not to see Mute are a third part of a (thus far) trilogy of Exhibitions at Nitroglobus – the first two being the aforementioned Sole Fragments and Demons.

Sometimes the ground gives way beneath you,
and the air stands still, refusing to carry sound.
No words rise—
only the heaviness of all that remains unspeakable.
A look. A breath. A storm held at the edge.
Mute isn’t silence—it’s the overflow of what words can’t contain.
Your voice, once steady, curls inward, tucked behind your ribs.

– Maghda on Mute

Nitroglobus Roof Gallery: Maghda – Mute

I’m not going to attempt to offer any personal interpretation of Mute; the pieces are bound to speak to each of us differently. All I will say is that as someone facing a significant degree of adversity in the physical world, I found much within Mute that resonates strongly with me. I would also note that the three large sculptures placed within the gallery space (by JadeYu Fhang, SATANasss and Cherry Manga respectively) also offer reflections of the themes and emotions found within Maghda’s art, perfectly completing it.

Officially opening at 12:00 noon SLT on Monday, July 14th, 2025 with music from NOIR, Mute is again an exhibition rich in content and not to be missed.

Nitroglobus Roof Gallery: Maghda – Mute

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Another Song of Freedom in Second Life

Another Song of Freedom, July 2025 – click any image for full size

It’s been a decade since I last visited Cammino e Vivo Capovolto, the setting which for many years formed the home for Mistero Hifeng’s mesh sculptures and the Ocho Tango dance venue. In fact, not long after my last visit, both locations relocated to a new region – and for reasons unplanned, I stopped visiting.

I mention this as an entry in the Destination Guide caught my eye recently called Another Song of Freedom – and it just so happens to be set within the region to which Mistero and Ocho Tango relocated back in 2015.

Another Song of Freedom, July 2025

While Ocho Tango appears long gone, Mistero’s gallery / store remains in the sky (with a couple of teleports reaching up to it from the ground level), allowing the ground level of the region to present a conjoined, flooded environment of two halves, the water (and railway tracks) serving to bring them together.

To the south, the region offers a setting for Mistero’s work. With minimal landscaping, a few props (notably wrought iron gateways) it sits as a gallery space in which Mistero has placed various works to form a series of artistic vignettes.

Another Song of Freedom, July 2025
To the north sits Another Song of Freedom. At first glance there is little to tell the exhibition space and Another Song … apart; both have the same waters flowing through them, both sit under the same sky, both utilising Mistero’s sculptures, both comprise a series of scattered vignettes. Only the fact that Another Song … has more in the way of supporting props perhaps sets them apart to the casual eye.

However, there is very much a difference between the two. Designed by Veronica Elara, Another Song … carries within it a central theme, which Elara describes thus:

The land is a surreal transposition of some of the most important biomes of our planet Earth, focusing attention on the evolutionary path of the human being that has often led to sad scenarios of pain and war. Another Song of Freedom wants to be a sincere wish and a voice of hope that can remind us human beings how wonderful the world we live in is and an invitation to respect it and take care of it, with all our deepest roots and traditions.

– Another Song of Freedom Destination Guide entry

Another Song of Freedom, July 2025

The first part of this theme – humanity’s evolutionary path and our penchant for war and destruction – is framed directly at the Landing Point. Two sculptures (by ValiantCo) mark the ascent of man from hominid to human as they march forwards, apparently towards the towers and skyscrapers of New York, a place where the Statue of Liberty lies broken, a mushroom cloud rises into the air and a lonely globe turns above more roiling clouds, a symbol of humanity’s global dominance – and the danger of our destructive tendencies to bring it largely to an end.

Serving as a gateway, this tableau then leads people into the rest of the setting, and its multiple vignettes.

Another Song of Freedom, July 2025

From the polar wilderness to the colours of Polynesia and Africa, and encompassing echoes of our long history here on Earth and our ability to create wonders such as the pyramids, each vignette has something to say about the beauty of the world in which we live, and in our kinder, gentler nature – our creation of music and dance and entertainment; our ability to tend the land and its creatures and produce for ourselves and others; our capability for compassion and understanding.

What is to be made of all this is up to the individual visiting, and I’m not going to put words into anyone’s mouth here.  I’ll simply leave you with a further comment from Elara, and allow you to see where Another Song … might lead you.

 The land is full of different scenarios to take photographs, spend peaceful moments in the company of nature in a climate of serenity and social reflection.

– Another Song of Freedom Destination Guide entry

Another Song of Freedom, July 2025

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Vox Populi’s rugged beauty in Second Life

Vox Populi, July 2025 – click on any image for full size

The partnership of Vally (Valium Lavender) and Dandy Warhlol (terry Fotherington), as region holder and designer respectively, is back with a new Full region offering called Vox Populi – voice of the people. With its formal opening due on July 18th, the region enjoyed a soft opening on July 9th, for those wishing to explore it beforehand.

Like many of the joint designs Vally and Dandy offer for public enjoyment, Vox Populi has a rugged look to it that is immediately enticing and which, for a number of reasons, put me in mind of some of the furthest reaches of Cornwall’s southern coast caught under a summer sky.

Vox Populi, July 2025

With the landing Point sitting not far from the region’s middle, and located atop the main bulk of the landscape, the direction one might wander when exploring is simply a matter of choice. While there are footpaths and trails to be found, they are few in number for the most part, although some are obviously marked, while others take a little spotting.

At the time of my visit, a radio on the picnic table alongside the Landing Point was playing Dire Straits (Sultans of Swing) as an acoustic guitar piece, which was enough to keep me hovering around the area for a while.

Vox Populi, July 2025

The music is accompanied by a the bubbling splash of water as a stream tumbles over the rocks from higher up the hill, pooling for a while in a small pond overlooked by the picnic table before it bounces on downhill as a fast-flowing brook as it turned north towards the deep, almost square cut of cliff-sided inlet the sea has cut into the land. As it does so, the water skirts around a dry stone cottage, long since converted into a shelter for the sheep grazing either side of the stream.

To the east of the Landing Point lies one of the setting’s trails, which drops quickly to a rugged bay with standing rocks stranded off-shore and signs that the high tide has been busy down the years trying to burrow through the neck of a headland. Perhaps one day it might may eventually complete its work, and leave the end of the headland pointing up out of the shallows.

Vox Populi, July 2025

This headland can be reached by climbing the hill to the right of the path accessing the bay. While there is a fence partially blocking the way out onto the rock, it is easily skirted and it is possible to walk all the way out to the beacon marking the tip of the promontory.

Part-way along the walk to the headland is a second path, offering the way up to the Gallery 9.5 / Vox Gallery.  Utilising a converted greenhouse and with an outdoor ice cream kiosk and parasol-shaded seating, the gallery is set to be the home of art exhibitions, the first of which features a small but engaging collection of monochrome SL photography by Catherine Nikolaidis. The exhibition officially opens on the 18th July along with the region, but is available for appreciation now.

Vox Populi, July 2025

Nor is the gallery alone in offering events. Away to the north (relative to the gallery), and occupying a broad headland sits a thatched-roofed cottage sitting with its back to the cliffs and the sea below. Called the Vox Pub despite its cosy residential interior, It is the venue for DJ-led music events (possibly mixed with live music sessions) “a couple of times a month”, as well as being a general meeting place.

A second music venue is to be found off to the south-west of the region, where an old fortification (castle, fortified manor house, take your pick) again stands with its back to cliffs as they drop into the sea, its flat rooftop converted into a place to enjoy music.

Vox Populi, July 2025

It is the western side of the region which to me, offers another hint of the Cornish coastline. It is dramatically rugged, with the paths widely split to encourage exploration. One of these – the main one up to the venue mentioned above – is perhaps the most obviously, being main of steps and paved footpaths cut from stone. It passes by a seafood snack bar that perhaps leans more toward the USA than anything likely to be found in Cornwall, but the bar and its grounds look out over what are obviously treacherous waters – just like the Manacles, lying off the coast of the Lizard Peninsula. Indeed, even the wreck lying off Vox Populi carries the same name as a popular wreck diving site at Mullion Cove on the Lizard.

The western side of the region is also given over to ruins and the remnants of past life. Some can be clearly seen from almost any part of the landscape; others only come into view when exploring: solitary walls standing atop rocky plateaus the sea has long sundered from the rest of the land; a long deserted chapel, etc. A lighthouse warns ships not to stray close to the northern extent of this side of the region, a sandy beach to its back.

Vox Populi, July 2025

As always with Dandy and Vally, a highly-engaging setting well worth visiting and exploring.

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