An Endless: Birdlings Flat in Second Life

Endless: Birdlings Flat, July 2022 – click any image for full size

It was back to Endless:, the Full private region held by Sombre Nyx for me recently to witness her latest design inspired by a physical world location. For this build she has turned to the southern hemisphere, and a country for which I have a certain fondness; for reasons I’ll not bore you with here.

Birdlings Flat takes its name from a settlement in Canterbury, New Zealand, at the eastern end of Kaitorete Spit and the southern end of Lake Forsyth, where the lake discharges to the sea. It’s a place of rugged natural beauty named for the Birdling family, the first European settlers to farm the area.

Endless: Birdlings Flat, July 2022

In her About Land notes, Sombre describes the setting thus:

Inspired by a small and isolated coastal settlement in the South Island of New Zealand, Birdlings Flat offers wide vistas, unkempt fields, a pebbled coastline strewn with driftwood, a sprinkling of science, and a chance to find stillness.

However, prior to the arrival of William Birdling and his family, the area was called Te Mata Hapuku, with Birdlings Flat nowadays used to specifically in reference to the  pebble beach on the ocean side of Kaitorete Spit, a location well known as a place to find small agates and a variety of other attractive rounded pebbles.

Endless: Birdlings Flat, July 2022

Designated as a rural settlement, the area actually thrived for a time as a centre of farming, even gaining its own branch of the local railway, connecting the area to the nearby town of Lincoln to allow for easier shipment of goods and produce. This line became known as the Little River Line when it was extended to another settlement (called by that name in the 1880s), and while the line was closed in 1962 and the tracks torn up, the route today is known as a public walking and cycling track called the Little River Rail Trail.

Over the years, the area has seen various uses – it is popular for those carrying out coastal studies, and the the waters are known for the presence of significant number so Hector’s dolphins and can be used by southern right whales, while during certain times of the year, fur seals and (occasionally) elephant seals can be found along the pebbled coast.

As well as coastal studies, the area was once used by the University of Canterbury for meteorological studies, the university establishing a weather station there for several years. Birdlings Flat has also been used for launching sub-orbital sounding rockets, using the US-built Arcas (All-Purpose Rocket for Collecting Atmospheric Soundings) system. These launches also fall under the prevue of the University of Canterbury, which also established a radar station in the area to monitor rocket flights and the airspace around the launch area.

Endless: Birdlings Flat, July 2022

The latter forms a part of Sombre’s build, which encapsulates the small, rural nature of the location and its tiny community (in 2018, the local population was just 195) whilst also capturing the rugged nature of the landscape and life along this coastal area  simply but perfectly. It’s not a setting one needs to wax lyrical about, because it speaks very eloquently for itself, and exploration and photography within it are both a delight.

However, in order to reach Birdlings Flat, visitors must go via the region’s Landing Point, and this once again presents visitors with the opportunity to visit not one, but two settings within the region. This is because Sombre is once again joined by Jackson Cruyff, who offers people the chance to visit his Forest.

Occupying a sky platform some 2,000m above the ground-level setting of Birdlings Flat, Forest presents a wooded environment somewhat mindful of the North American continent rather than anywhere antipodean; a place left to the wilds and where assorted animals and wildfowl might be found wandering and / or circling over head. It’s a place where people can simply roam and find refuge, and also – for those who look – places to sit and contemplate.

Endless: Birdlings Flat, July 2022

Two easy-on-the eye settings; one offering a rich depth of background on one of the more remote parts of the physical world few of us are likely to have the opportunity to visit.

SLurl Details

2022 SUG meetings week #30 summary

Making Memories, June 2022 – blog post

The following notes were taken from the Tuesday, July 26th, 2022 Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

No deployment plan notes were available on the forums at this time of writing this update.

  • On Tuesday, 26th, and in an extended deployment period, simhosts on the SLS Main channel were updated to simulator version 573176, comprising infrastructure updates.
  • On Wednesday, July 27th, all RC channels will be restarted, with those simhosts currently not on it also being updated to simulator version 573176.

The hardware configuration changes being introduced are intended to improve the deploy strategy and automate some operational tasks going forward; there’s no changes that might impact runtime performance.

This means that the anticipated new scripting items (llSetEnvironment and llReplaceEnvironment and a new flag STATUS_DIE_AT_NO_ENTRY will now not be deployed until week #31.

  • llSetEnvironment and llReplaceEnvironment are for EEP, and work across a region, they cannot be applied to single environments set by altitude.
  • STATUS_DIE_AT_NO_ENTRY will behave like STATUS_DIE_AT_EDGE but for when an object enters a parcel, and will eliminate the “can’t move object to” popup if an object with copy perms has the flag set to TRUE when it attempts to enter a no-entry or full parcel.
    • This should mean creators can make bullets, undulating worms and whatnot that do not result in spam) which will behave like STATUS_DIE_AT_EDGE but for when an object enters a parcel), won’t be deployed to any RCs until week #31.

Those wishing to test these functions can one so on the regions Jigglypuff, Flareon and Mauve on Aditi).

Available Official Viewers

No official viewer updates at the start of the week, leaving the current crop as:

  • Release viewer: version 6.6.1.572458 – formerly the Maintenance M(akgeolli) RC viewer, promoted June 29 – no change.
  • Release channel cohorts:
    • Profiles RC viewer, version 6.6.2.573372, July 21.
    • Izarra Maintenance RC, version 6.6.2.573282, July 20.
    • Nomayo Maintenance RC (Maintenance N) viewer, version 6.6.2.573023, July 11.
    • Maintenance Optimisations RC version 6.6.2.573065, July 7.
  • Project viewers:
    • Love Me Render (LMR) 6 graphics improvements project viewer 6.6.2.573263, July 21.
    • Performance Floater project viewer, version 6.5.4.571296, May 10.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste project viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • More general discussion on region crossings, larger region sizes, altering ground level to allow for deeper oceans (i.e. below sea level = negative values). This also touched on BUG-227303 “collisions makes a script stop running and revert its mono status”, which the Lab is apparently in the process of picking up.

Firestorm 6.5.6: maintenance refresh!

 

On Monday, July 25th, 2022, the Firestorm team released version 6.5.6 of their viewer.

This is very much a maintenance update for Firestorm rather than a major release; the focus is very much on bug fixes rather than new features.

That said, it does bring Firestorm closer to the official release viewer, incorporating as t does the April and May official viewer releases code – so with this release, Firestorm embraces multi-factor authentication.

Table of Contents

As per usual, this article is a not a full blow-by-blow breakdown of absolutely everything in this release, but it does include notes on some of the more significant updates and fixes people are liable to find useful, and some general notes.

For a complete breakdown of changes, please see the official release notes for Firestorm 6.5.6.

Installation

  • There is no need to perform a clean install with this release if you do not wish to.
  • Do, however, make sure you back-up all your settings safely so you can restore them after installing 6.5.6.

Linden Lab Updates

This release brings Firestorm up to parity with the following Linden Lab viewer releases:

  • Lao-Lao Maintenance Release viewer (version 6.5.4.570575, dated April 18th, 2022) containing numerous bug fixes).
    • One notable fix in this viewer is for photographers, correcting as  it does – BUG-231868 “[MAINT J+K] 360 Snapshot tool fails to save file to computer (Mac and Windows)”
  • The MFA Release viewer (version 6.5.5.571282, dated May 4th), which rolled multi-factor authentication to the viewer – see below for more.

In addition, Firestorm 6.5.6 includes support for the release of Premium Plus (increased Group allowance, etc).

Multi-Factor Authentication

Firestorm 6.5.6 incorporates Linden Lab’s viewer-side Multi-Factor Authentication (MFA) code. This provides additional security to your Second Life account both through the web (e.g. trying to view your billing info or transaction history, trying to cash out (“process credit”) money out of your account, trying to change the e-mail address associated with your account, etc.), and in accessing your account using the viewer. It is entirely optional, and you do not need to use it if you don’t want to – although usage is recommended.

You can find out more on MFA in general by following the links below:

Inclusion of MFA in a viewer means that anyone who has opted to use MFA

  • Will, the first time they use Firestorm 6.5.6, have to use their preferred authentication method (e.g. Google Authenticator) to generate a new token (6-digit code) and enter it into the viewer when prompted (after entering their user name and password).
The MFA prompt for a token, which will be seen in Firestorm 6.5.6 (and other viewers supporting the Lab’s MFA code) once every 30 days.
    • Note that some authenticators generate their token as 2 groups of 3 digits (e.g. XXX  YYY). Where this is the case, you can enter the code with or without the space.
  • This token will remain valid for 30 days, as noted above, so you do not have to provide a token every time you log-in to the viewer.
    • However, after 30 days, the prompt will once again be displayed at log-in, and a new token code will have to be generated in the chosen authentication method, and entered into the viewer in response to the prompt.

If you have not opted to use MFA, or if you later opt to disable MFA on your account, you will not be prompted to provide any authentication code.

Firestorm Updates and Improvements

Phototools

The Shared Environment button on Phototools works with Firestorm 6.5.6

A minor, but nevertheless issue with Phototools since the introduction of the Environmental Enhancement Project (EEP) capabilities into Firestorm has been the fact that the Shared Environment button (Phototools → Env) has never been properly hooked-up to the EEP controls.

It’s a niggle I pointed to at the time that Firestorm released with EEP incorporated but – and shame on me for not doing so – I never got around to raising a bug report on it.

Fortunately, Spartaco Zemenis did Jira it (see FIRE-31688), with the result that the button has now been properly hooked-in to EEP and clicking it (as with clicking the X button alongside of Personal Lighting) will now revert your viewer’s environment settings to those set for the region / parcel you are current in.

And the difference between the two? X will perform a transition between whatever your current environment settings are and those used within the region / parcel; the Shared Environment button will simple switch the viewer to using the local environment settings without any transition effects.

Skin Updates

  • The Legacy Skin has been removed as a result of being unmaintained for so long.
  • The Starlight and Starlight CUI have been updated, and now includes a fix for FIRE-30839 “Camera window not fully opaque at 1.00 and doesn’t have StarLight & Silver Blue support”.

Other Updates and Fixes

Updates

  • The “Avatars Nearby” list in the performance floater now respects display name/username choice (set via Preferences → General).
  • New physics warning to the mesh uploader when model dimensions are too thin. Mesh-based physics reverts to convex hull when any single dimension goes below 0.5m, so new warning added should this occur:
    • One or more dimensions is less than 0.5m, only hull-based (analysed) physics shapes will work correctly.
  • Debug Setting update: BrowserWebSecurityDisabled – disables web security features in the built-in Web browser.
  • Firestorm Bridge now uses HTTPS by default.
  • BUG-231970 “LOD generation does not trigger a refresh” (also fixed in the lab’s Performance Improvement viewer).
  • FIRE-31074 “Double Click Teleport Stuck On, And Ignoring Modifiers”.
  • FIRE-31552 “Glowing, 100% transparent prims no longer glow”.
  • FIRE-31687 “Overlapped windows when you create a pick on the Places floater”.
  • FIRE-31689 “Wrong folder is shown when creating a LM”.
  • FIRE-31322 “[Linux] Growl notifications do not show in Gnome 41 or Gnome 42 (Desktop Environment)”.
  • FIRE-31758 “RLVa: Area Search shows nametags when restrictions in place”.
  • FIRE-21700 “Full bright not adhering when gamma changed”.
  • FIRE-31719 “Store camera view fails in Flycam mode”.
  • FIRE-31406 “FS 6.5.3.65541 Guidebook pane while loading clips content too much”.
  • FIRE-31472 “When using the Improve Graphic Performance floater some aspects will not work when Framerate Limiter is active”.
  • Nearby blocked avatars should no longer cause the viewer to randomly hang.
  • Adds a warning toast as a reminder when there is a scripted followcam active that might stop a camera reset when trying to use SHIFT+ESC to reset camera view.

Crash Fixes

  • FIRE-31474 “Importing linkset crashes while uploading textures” .
  • FIRE-31653 “Pressing CTRL + F with “banned” list open in any group profile crashes the viewer to desktop”.
  • FIRE-31482 “Crashing To Desktop While Using [Legacy events] Search”.
  • FIRE-31718 “Preprocessor crashes viewer on recursive #include”.

Third-Party Library Updates

  • FMOD Studio updated to 2.02.06 (Windows, Linux, Mac).
  • KDU: updated to v8.2 for Linux.
  • Glib for Linux updated to  2.56.0.220911433-linux64_bionic-220911433.

OpenSim Updates

  • Fixed: FIRE-31567 “[OpenSim] Wrong delayed rebakes on all teleports/login”.
  • Fixed: FIRE-31581 “[OPENSIM] TP between grids on different voice services causes infinite loop”
  • Inventory handling improvements, including:
    • Fix for FIRE-31634 “[Opensim] Inventory doesn’t load on some grids”.
    • Fix for FIRE-31674 “[OpenSim] Inventory validation warning for Suitcase folder”.
    • Allow inventory validation to work in OpenSim with old and grandfathered inventories, without being fatal.
    • Better inventory validation reporting.
    • Make the inventory reporting more user friendly.
    • Make the options for fixing clearer.
    • Make the nagging notification optional.
    • Make sure the correct UUID is used for the inventory library in OpenSim
  • Fixed:  FIRE-31628 “[Opensim] Collisions sounds cannot be disabled”.
  • OpenSim vari-regions:
    • Try to defend against grid owners who insist on misconfiguring to have more the one neighbour per region edge.
    • Fixed Firestorm crash due to abuse of vari-regions.
  • Added Grid Status support for OpenSim “GridStatus” and “GridStatusRSS”  – Top menu bar → Help → Check Grid Status.
  • Reverted some of the changes made to prevent calling card duplication, as the method has changed and the viewer is now responsible for creating calling cards after friendship has formed.

Future Releases

In the past, the Firestorm team has tried to maintain a two-month QA cycle: starting a month after a release, QA on the nest would start with beta testing. This would be followed in the 6th week of the beta cycle by the issuing of a “Release Candidate” for additional testing the the Firestorm Preview Group. Due to the numbers involved in the Preview Group, issues would be found very late in the QA cycle, leading to delays in the release being made.

To try to prevent this in the future, Firestorm is moving to a process of pre-release building being issued to the Preview Group on a weekly basis, monitored by the QA team, working with the Preview Group users in determining what is a bug that should be reported vs what may be an artefact of something unrelated, like a user setting, that can be corrected without the need for exhaustive bug reporting and testing. This will hopefully result in a more frequent release process.

Related Links

This week with Seanchai Library – July 25th-29th

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, July 25th, 19:00 Dandelion Wine

The inventor who almost took the pleasure out of life by building a Happiness Machine; the young reporter who fell in love with an alluring lady of ninety; the old gentleman whose last act was listening to the clang of a green trolley car going round a corner, two thousand miles away.

These are just a few of strange and vivid people who entered the secret world of a twelve-year-old boy during one enchanted summer when he discovered the fact that he really was alive…

“The summer of ’28 was a vintage season for a growing boy. A summer of green apple trees, mowed lawns, and new sneakers. Of half-burnt firecrackers, of gathering dandelions, of Grandma’s belly-busting dinner. It was a summer of sorrows and marvels and gold-fuzzed bees. A magical, timeless summer in the life of a twelve-year-old boy named Douglas Spaulding—remembered forever by the incomparable Ray Bradbury.”

With Ktadhn Vesuvino.

Tuesday, July 26th

12:00 Noon: Russell Eponym

With music, and poetry in Ceiluradh Glen.

19:00: The Last Cuentista

There lived a girl named Petra Peña, who wanted nothing more than to be a storyteller, like her abuelita.

But Petra’s world is ending. Earth has been destroyed by a comet, and only a few hundred scientists and their children – among them Petra and her family – have been chosen to journey to a new planet. They are the ones who must carry on the human race.

Hundreds of years later, Petra wakes to this new planet – and the discovery that she is the only person who remembers Earth. A sinister Collective has taken over the ship during its journey, bent on erasing the sins of humanity’s past. They have systematically purged the memories of all aboard – or purged them altogether.

Petra alone now carries the stories of our past, and with them, any hope for our future. Can she make them live again?

Caledonia Skytower read Donna Barba Higuera’s 2021 winner of the  Newbery Medal and Pura Belpré Award.

Wednesday, July 27th, 19:00: Seanchai Flicks

A special for Star Wars month as the Seanchai cinema space plays host to videos and throw popcorn around!

Thursday, July 28th, 19:00: Thursday Night Sci-Fi

With Finn Zeddmore. This week: Goblin Market by Robert R. Chase from, Asimov’s SF Magazine (July/Aug 2022) in a special 90 minute session.

Profiles Viewer reaches RC Status in Second Life

via Linden Lab

In June 2019, Linden Lab released the Legacy Profiles Project viewer, the first step in moving user Profiles back into a viewer floater that does not utilise the web-based profiles that have been in place for the last decade(ish) – see SL Legacy Profiles project viewer.

At the time, it was hoped that the project to move profiles back “into” the official viewer would be relatively easy. However, three years have passed, and it is only now that the work has moved forward.

There are multiple reasons for this being the case: pressure of work elsewhere, the need for back-end updates that were interrupted by the migration to AWS, and so on. So, there was probably an enormous sense of relief at the lab when, on July 21st, 2022, the Profiles Release Candidate (RC) Viewer could finally be issued for users to take a look at ahead of it moving forward to de facto release status.

As with in-viewer profile floaters, this one presents a panel with a series of tabs:

  • Bio – for the user’s / avatar’s biography.
  • Feed – providing a view of the user’s web-based Profile Feed.
  • Picks: the familiar selection of 10 favourite places / other information the user wants to display in their profile.
  • Classifieds: for any classified ads the user has created.
  • Real Life: a further tab the profile owner can use to provide any additional information they wish (it actually does not have to be “real life” related, which is why I whish the Lab would follow the lead of others and call this “Additional Info”, or something, and let users decide how they want to use it.
  • My Notes: a section in which notes can be written about a profile and which can only be seen by the person writing the notes.
The new official viewer Profile panel. On the left: as seen b the account holder, with an editable description field. On the right: as seen by other users. Note the two Action drop-down menus as well. Click for full size, if required

Of these tabs, it is very likely that Bio is going to be the most jarring to anyone familiar with viewer-based legacy profiles, as it presents a very different layout compared to other profile floaters – and also includes some useful extras.

The basic info on the profile owner – picture, partner status and age are rather untidily squished into the top left corner of the tab. This is to allow more room for users to write something about themselves / their avatars. While this is welcome – the “traditional” legacy profile always seemed a tad limiting for expression. However, depending on whether or not this layout is adopted verbatim aby TPVs, I do have a small niggle.

People tend to spend considerable effort in getting their bio info laid out in their Profile, and such is the nature of this floater, such work tends to be lost. For example, in Firestorm, Cool VL, etc., my own bio is relatively centred within the provided window – but here, as shown in the image above right, it appears oddly ranged to the left.

This may sound like nit-picking, but it could actually carry some weight: people put great store by what they see in a profile almost as much as in what they read, and what may come over as a slapdash, hard-to read layout on account of different floater window sizes (again, assuming TPV don’t simply integrate this profile floater design into their offerings, rather than continue with their own) might lead to unfair judgements.

On the positive side, this tab includes up to three handy drop-downs:

  • Show / Hide: (visible to the profile owner only) – sets whether or not the profile is listed in Search, and is tidier than the old check-box.
  • Actions: a context-sensitive menu available to both the profile owner and those viewing a profile, with the menu options (shown left and right in the image above) dependent on who is viewing the viewing the menu.
  • Tools drop-down (person viewing a profile only): provides access to “action” options the person viewing the profile may wish to take in reference to the owner of the profile, as shown below:
The additional options available from a user’s profile for those viewing it

The remainder of the tabs in the floater are really straightforward and require no real expansion here. As per current legacy profiles, when editing your own, editable fields are show in white for text entry.

What one thinks of the overall layout / appearance is subjective; outside of my little niggle on how information is displayed between different styles of profile floater (again, assuming some TPVs keep to the more “traditional” profile floater design rather than adopting this layout), I’ve no issue with this approach. And like I noted above, the additional drop-down options presented through it are handy to have.

Related Links

2022 viewer release summaries week #29

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, July 24th, 2022

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 6.6.1.572458 – formerly the Maintenance M(akgeolli) RC viewer, promoted June 29 – no change.
  • Release channel cohorts::
    • Izarra Maintenance RC, version 6.6.2.573282, issued on July 20th.
    • Profiles RC viewer, version 6.6.2.573372, issued on July 20th.
  • Project viewers:
    • Love Me Render (LMR) 6 Project viewer version 6.6.2.573263, issued on July 21st.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • SpeedLight updated for Patreon users only.

Additional TPV Resources

Related Links