2024 SL Governance meeting week #19: Child Avatar Policy

Vindfjell, May 2024 – blog post

The following notes were taken from the Thursday, May 9th, 2024 Governance User Group (GUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video by Pantera – my thanks to her as always for providing it.

Meeting Overview

  • The Governance User Group to a forum for the discussion of topics relating to safety and security in Second Life. Please note this does not include:
    • Direct discussion of filed Abuse Reports the outcome of investigations, or potential actions taken in abuse cases; this includes providing feedback on reports and / or addressing questions relating to hypothetical situations.
    • Matters related to copied or stolen content, DMCA or copyright issues / filings.
  • These meetings are conducted (as a rule):
    • Every second Thursday of the month, starting at 14:00 SLT.
    • May be a mixture of voice and text.
    • Are chaired by Keira and Tommy Linden.
    • Held at this location.
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

General Notes for May 9th Meeting

  • The Thursday May 9th, meeting was subject to a special discussion on changes to the Second Life Child Avatar Policy, as announced within an official blog post issued a few hours ahead of the meeting.
  • This meeting was entirely in text, and these notes are drawn from both Pantera’s video (embedded below), and copies of the chat transcripts forwarded to me be several attendees – my sincere thanks to all who did so.
  • No: this is not a full transcript of the meeting. However, I have tried to include all relevant comments made by Keira and Tommy Linden.

Initial Meeting Discussion

The role of Governance and the GUG Meetings

[Video: 8:08-24:18]

  • Tommy Linden provided an overview of the Governance Team and their responsibilities, primarily for those who may not be fully aware of the team’s role:
    • Handling Abuse Reports (and appeals).
    • Handling reports of fraud reports.
    • Account security (with a recommendation that users should use multi-factor authentication (MFA) for added account security).
    • Marketplace moderation and forum moderation.
  • Keira Linden then added:
Going forward with these monthly meetings we intend to increase Resident education as it pertains to account security, as well as being more transparent with the community on Abuse actions by publishing some meaningful data around abuse reports. We will also be regularly reviewing and updating trust and safety policies, procedures, and tools based on evolving threats.
What I mean by that [“meaningful data”], is that we intend to publish data pertaining to abuse issues as were able to.
  • It was further noted that LL is currently in the process now of evaluating several different products and systems to help with proactive moderation.
    • No specific details were made available, but it was indicated that the tools being considered “will help the team identify potential violations of the” Terms of Service or Community Standards.
    • This drew speculation that AI tool will be used and questions asked on real-time chat monitoring. Keira responded by stating (Video: 18:42):
We are not going to discuss the specifics around the tools at this time. As more decisions are made we may be able to offer more information. Right now, we are looking at a number of different tools that have different capabilities.

Abuse Reports

[Video: 14:16-22:01]

  • Tommy expanded on how the team approaches such investigations, starting with the initial Abuse Report (which needs to be correctly completed (please see my Abuse Report tutorial on this, to which he and other members of the Governance Team contributed for notes on completing ARs), and to which he added:
Each report is thoroughly investigated as we understands that there are always 3 sides to every story. While we always try to take an educational approach first when responding to reports, there are some issues that are so severe that it will result in a termination instead. We also want to clear up the misconception that the submitting of multiple reports from Residents, also known as AR parties, does not mean that action will be taken, or even be taken in a quicker timeline.
  • On the appeals process, he stated:
Appeals are thoroughly investigated by someone other than the initial agent in the investigation. This reviewer treats this as a new investigation and again looks at all the criteria available before making their decision. In addition, as part of the full review process, the appeal does get reviewed by a committee before a final decision is made. We don’t take action before completing our investigation, unless we need to hold an account temporarily for its own security. Action is only taken after an investigation is completed. Without disclosing how our internal tools work, we have taken every measure possible to remove any potential bias in every investigation.

Child Avatar Policy

[Video: 25:00-]

Background

  • Enhancing Our World Together: Important Updates for the Second Life Community – Linden Lab official blog post, May 2nd 2024.
  • Official Child Avatar Policy
  • FAQ relating to the above (and a work-in-progress at the time of writing).
  • Second Life Maturity Ratings.
  • Please also refer to the official General Discussion section of the official forums for multiple discussions on this topic, and specifically, this thread.

Meeting Discussion and Quotes

This limits of this discussion were set by Keira Linden at the opening on the meeting (Video 5:47):

We understand many of you have come here to potentially protest, or debate the changes we have made to our child avatar policy, and while we understand that not everyone agrees with the changes, we are not here today to debate the policy. That said, I am completely open to feedback. If you have feedback regarding the policy, we encourage you to submit a support ticket, or use our feedback portal.
General Notes
  • The primary forum thread on the subject is being read comprehensibly by Tommy Linden, and as a result, the FAQ is being updated to provide further information and clarification. As such, it should be seen as a living reference document.
Modesty Layers for Child Avatars

[Video: 27:37-end]

  • New images have been added to the FAQ to illustrate what LL is looking for with regards to child avatars.
Male child avatar modesty layer example provided by Linden Lab
  • It was noted that there have been requests on the forums to have the [presumably the upper] back of the modesty layer for female avatars be optional, and Keira indicated that might be possible, but is currently subject to review and approval.
  • Whatever approach is used – (e.g. baked into the skin at creation or otherwise), the modesty layer cannot be intentionally removed / ignored (or, presumably, intentionally masked). Keira (video: 52:20 and 52:51):
Cannot be removed means just that. It cannot be removed by any means. If a new [skin] is applied then it will need to have the modesty layers.
  • In terms of how the modesty layers should work, Keira stated (video: 28:24):
The other concern in regards to the modesty layer is how it will impact existing content. To be clear, we are requiring skin sellers to have the areas shown in the images use a modesty layer on the skin files. However, for existing content, bake layers and alphas can be a viable temporary solution but we would STRONGLY encourage everyone to move to a more permanent solution.
Female child avatar modesty layer example provided by Linden Lab
  • Keira confirmed that modesty layers will be required by any avatar “presenting as under the age of 18”, and there will be a period of adjustment (video: 28:58-30:44 – comments concatenated here for ease of reading):
We understand there is some confusion regarding the age range that would be expected to follow the new policy, so we want to clarify that anyone presenting under the age of 18 will be required to follow the policy in regards to child avatars. Regarding enforcement of these new policies, I do know that there will be an adjustment period We fully intend to take an educate and inform approach to these issues, and not actively seeking to strong arm enforce these unless there is an egregious violation of the terms of service, such as sexualized age play.
General Comments / Concerns
  • In response to questions related to the use of furry avatars (e.g. will cubs her required to have modesty layers), anime characters (who can appear to be under 18 even when not), petite avatars, Keira Linden stated (video: 31:36-35:01)  – comments from each concatenated for ease of reading):
I can assure that appearance alone is not the deciding factor in most cases, when we are looking at abuse reports.
As was mentioned before, we do have an appeals process that I believe allows for many evaluations of that appeal. If that proves to be insufficient, we will re-evaluate the process. There are some things that we cannot change, but when it comes to processes and policies I believe that those require frequent review and tweaking to keep up with current Internet trends and community use.

With Tommy further adding:

As someone who has worked on the Governance team for the past 12 years both as an agent and the leader of the team, I can say that we have very rarely taken action on just appearance alone, there has almost always been additional factors leading to action.
For those asking about clarification on age, regardless of your gender, whether or not you are a furry, or participating in the anime community, if you are presenting as under the age of 18, that is required to follow our policy regarding child avatars.
  • (video from 35:02 onwards): Various concerns and questions were raised, relating to (responses quoted, where given):
    • The use of non-human avatars, and the use of modesty layers.
    • The requirement for female babies to have a “bra” modesty layer potentially sexualising them.
    • Whether anyone in an under-5 avatar can requires the “bra” modesty cover when just the “panties” cover should suffice.

Keira Linden (video: 48:57) :

I hear you all on the modesty layer on infants, and is something I am willing to consider, but I can’t promise that any change will be made at this time.
    • Had the fact that by enforcing baked modestly layers in skins potentially “breaks” the baby / young child skin market (which is currently unisex).
    • Can the technical aspects of the modesty layer can be discussed in more detail between creators and the Lab.

Keira (video: 41:15):

I am open to discussing it further. Feel free to email me or send in a support ticket to my attention.
    • How is “presenting as” treated? Many have Profiles which present as children, but adopt adult avatars for certain aspects of their SL. Are they allowed to visit with friends who have homes on A-rated regions, or A-rated combat regions? If they have a Profile referencing being as a child and are reported for being child whilst visiting an A-rated region, how would the report be evaluated? What happens if someone as a child avatar inadvertently teleports to an A-rated region and gets reported?

Kiera (video: 43:38, 44:16 and 48:02 – concatenated into a single response for readability):

You can still go there just not as a child avatar  If you are reported and you are in an adult avatar that is how we will evaluate the report.  If a report is made we do look at the intent of the Resident. We can tell if someone popped into a region then immediately left.
    • Are adult bodies such as Maitreya allowed for teens (Maitreya has some geometry in the groin that cant be removed); does the need for child avatars to be “G-rated” mean they are unable to purchase / wear M-rated items (jewellery, hair, etc.)?
  • Questions passed as unanswered will hopefully be addressed through other means.

 

 

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Alpha’s Quiet in Second Life

Quiet, Alpha Auer, May 2024 - click any image for full size
Quiet, Alpha Auer, May 2024 – click any image for full size

I made a return trip to Alpha Auer’s Alphatribe Island recently, after tripping over its latest entry in the Destination Guide. The last time a visited – just over a year ago, the region was hosting Alpha’s Mythologies, “a curation of cultural artefacts that were found on a vast 3D resource called Sketchfab”, which you can read about here.

Quiet – the name of the installation which drew me back to Alphatribe – sees a return of Alpha’s own expressiveness as a visual artist and content creator. In all, it spans a total of four levels, including the ground-level area, with three platforms sitting overhead (along with Alpha’s store), all connected to the ground by a tall scaffold tower. Fortunately, climbing the tower isn’t necessary to reach these upper levels, as a teleport system connects all of them together, and be found at the base of the tower.

Quiet, Alpha Auer, May 2024

As is common with Alpha’s style, the setting and levels are both enigmatic in interpretation and captivating to view. No explanation is offered – although local instructions are – and so interpretation is left entirely up to the individual, although some clues might be had from the names of the sky platforms as listed on the teleport menu.

In terms of the region viewing instructions, these are essentially to have shadows enabled – as this is a sunset style of environment, where the shadows are part and parcel of the whole thing (purely for illustrative reasons here, I did jockey with the position of the Sun when taking photos, to help illuminate details), and to enable the region’s media stream (the movie camera icon, top right of the viewer window).

Quiet, Alpha Auer, May 2024

The ground level area comprises a series of vignettes, all easily reached on foot from the landing point and existing on a sandy island with high dunes. The architecture throughout is in Alpha’s familiar use of geometric forms and structures – with some Oriental influence as well. A question might be asked as to whether we are on Earth or not; the locals appear humanoid, but also faintly alien in the manner in which they dress and decorate their bodies.

This is a place where technology appears to be common, if a little aged or at least mixed. There are both Steampunk and Dieselpunk vibes to be found throughout, whilst machines and tools (such as a very human hand drill) stand as sculptures supports on spindly scaffolds. to one side a huge generator appears to be providing power to an equally huge projector, whilst further afield, another machine appears to have been raised over a rotunda and wedding couple.

Quiet – Bestiary – Alpha Auer, May 2024

The sky platforms, meanwhile, offer more individual vignettes we might attempt to form into stories of their own. To take them in the order presented by the ground-level teleport, the first is called the Bestiary, and is – unsurprisingly, given the name – home to a celebration of the most exotic animals, the majority offered in 2D illustrations beautifully rendered as if forming the illuminations of an ancient and revered manuscript.

Below this, and within a garden, some of the body-painted locals are engaged in a game of chess. But are they actually living people or are they automatons? I have no idea – but their style of body and facial painting makes for an interesting cogitation of the question.

Quiet – Chess – Alpha Auer, May 2024

The last and highest platform is Hands, a series of sculptures of the human hand, once again – and as well Bestiary – placed within an environment formed of and divided by, geometric shapes. However, this installation stands slightly apart from the rest, as Alpha explains at the teleport landing point on the platform:

Hands was made for the artist Lampithaler, who resides on the OpenSim on the Pangea Grid. Although I am the artist who made it, it is her property, and she very graciously gave me permission to rez it here in SL. 

The plaque on which this information is provided includes details on how to reach the original version as seen on Pangea (for those who have or wish to create a suitable OpenSim account.

Quiet – Hands – Alpha Auer, May 2024

All told, another fascinating installation from Alpha, one worth taking the time to see and appreciate – and for lovers of exotic avatars or those who wish to obtain a copy of a scene and / or any characters displayed within Quiet or from some of Alpha’s past installations, do be sure to drop by the store.

SLurl Details

  • Quiet (Alphatribe Island, rated Moderate)

Women’s World: art and perspectives in Second Life

Black Tulip Gallery, May 2024

Black Tulip Gallery is a small art venue operated by Zoey Rhodan (ElizabethZoey); one which I admit to not having come across before. Offering a boutique-style approach to selected art, Black Tulip is currently (as at the time of writing) hosting Women’s World, a sublime collection of work by some of Second Life’s most gifted female photographers and artists, each of whom has offered between one or two pieces from their portfolios for display.

Neatly split into three rooms in which the art can be easily viewed and appreciated, Women’s World features work by (and on the lower level) AmandaT Tamatzui (1 piece); Tallulah Winterwolf  (2 pieces); Monqiue Beebe (1); Bamboo Barnes (1); Louvre (1); Maghda (2); Joanne D’arc (BrazilianGirl49) (1); and Jullyane (Jullyane Python) (1). The exhibition continues on the level floor, reached via the external stairway, with: Rita Glad (Sanem Albatros) (1); Scylla Rhiadra (2); Raven Arcana (2); and Manoji Yachvili (1).

Black Tulip – Women’s World, May 2024: Jullyane (l); Maghda (r)

The art is richly engaging with all of the pieces framed, cropped and finished in a manner that underscores the talent of the artist behind each of them, allowing all of the pieces to be enjoyed in their own right. However, and given the overall title of the exhibition, they all perhaps – directly and indirectly – offer reflections on what it is to be a woman – both in terms of self and in terms of societal expectations. This latter point is, I admit, entirely subjective on my part; as regulars to these pages will be aware, it is my wont (correctly or otherwise) to attempt to peel back the layers of possible interpretation within some art and exhibitions.

For example, there is sufficient evocative power within Maghda’s The Void for it to be fully appreciated without having to look beyond its innate beauty and elegance – but through the application of measured depth of field, it also does perhaps convey the idea that all too often, a woman is looked upon purely in terms of her facial beauty, with the soft focus blurring suggesting what goes on within the head and mind behind that face is all too often overlooked.

Black Tulip – Women’s World, May 2024 – Syclla Rhiadra (l +c); Rita Glad (r)

Meanwhile, facing it through the arch connecting the two lower floor rooms are The Untemptation of AdamAnt by Tallulah and Moni’s Desire. Both are exquisite and unique in approach and execution, offering visually striking pieces; at the same time, one also perhaps raises thoughts / questions on the nature of beauty and what makes a woman desirable to herself or through the eyes of others; whilst the other perhaps a rightful rebuttal to patriarchal Christianity’s view that Eve (woman) led Man (the male) to “sin”, thus casting her more fully into the role of subservience.

Upstairs, we are perhaps more fully encouraged to cogitate the potential for subtext and narrative within the images offered, potentially because of the presence of Scylla Rhiadra’s work. Scylla is an artist who can challenge perceptions and present ideas with the most beautifully composed and presented pieces, encouraging us to look deeper, to pause and consider what her images are communicating. As such, for those who – like me – do enjoy stepping back and looking at the broader canvas (so to speak) of possible commentary, this might also cause the eye and mind to look towards Raven’s Heading Down and Laundry Day also as both as perfectly composed images captured from within Second Life and perhaps as comments on both the role of a woman as a mother and how (for too long) a woman’s role was constrained in terms of house and home.

Black Tulip – Women’s World, May 2024: Raven Arcana (l); Manoji Yachvili (r)

In this, I could go on; but as I’ve noted, these are subjective and personal reactions on my part to the pieces. What should not be overlooked here is that Women’s World brings together some extraordinary digital artists, presenting their work in a manner than both emphasises the rich diversity of art and expression available through and because of Second Life, and does so – thanks to the galley’s size and general ambience – in a manner that encourages a level of intimacy with the art which might have been lost within a larger, more formal environment.

2024 SL SUG meetings week #19 summary

Blue Finch Blossoms Hollow, April 2024 – blog post

The following notes were taken from the Tuesday, May 7th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video by Pantera – my thanks to her as always for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, May 7th,  the Main SLS channel was updated with the back-end support for the the glTF updates available in the Graphics Featurettes viewer (e.g. PBR terrain textures 2K textures and mirrors).
    • Note that these updates require the use of the Graphics Featurettes RC viewer (available from the Alternate Viewers page), or a TPV that has merged with this code.
  • On Wednesday, May 8th, all RC channels will be re-started with no deployment or update.

SL Viewer Updates

  • The Maintenance C RC viewer, version 7.1.7.8820704257, was issued on Monday, May 6th.
    • The most notably update in this release is that resetting your avatar skeleton will now send the update to all viewers in your location, rather than people also having to reset your skeleton in their view as well.

The rest of the official viewers in a pipeline remain as:

  • Release viewer: 7.1.6.8745209917, formerly the Maintenance Y/Z RC ( My Outfits folder improvements; ability to remove entries from landmark history), dated April 19 and promoted April 23 – No Change
  • Release channel cohorts:
    • Materials Featurettes RC viewer, version 7.1.7.8883017948, May 2.
    • Maintenance B RC (usability updates / imposter changes), version 7.1.7.8820696922, April 29.
    • Maintenance X RC (usability improvements), version 7.1.6.8758996787, April 23.
  • Project viewers:

SL World Map Generator

Pepper Linden reported that a new version of the system responsible for world map tile generation has been deployed. This includes:

  • Fixes for issues where map tiles can become significantly out-of-date compared to the regions they represent.
  • A significant reduction in the time required for the daily regeneration of a complete map of the Main grid (down to 2 hours, from 11 hours).
  • Anyone noting any issues with the new map tile generation is asked to file a bug through the feedback portal.
  • This lead to a further general discussion on map and region crossings during the meeting.

In Brief

  • Leviathan Linden plans to have his Game Control event updates to be included in the Summer Fun simulator update (not Spring Break – which should be the next deployment – as originally hoped).
  • The meeting included further discussion on the SL Combat System updates + requests for additional work / options / capabilities. I’ll have an update on the SLCS work after the associated meeting (to be held on Thursday, May 9th).
  • Much of the the meeting formed a general discussion on a range of topics – PBR, region crossings, etc. Please refer to the video below.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Caught within a Butterfly Effect in Second Life

The Butterfly Effect, May 2024 – click any image for full size

The butterfly effect is most commonly referenced as a part of chaos theory; it is the idea that a seemingly trivial action or change in one thing or place (such as the flapping of a butterfly’s wing) can result in a very non-linear and much larger change (such as a tornado) elsewhere. In this respect, the term is most directly associated with mathematician and meteorologist Edward Norton Lorenz, although he originally referenced a seagull flapping its wings to produce the change but was persuaded to change it to butterfly as the latter sounded more “poetic”, and the core idea goes back much further than Lorenz.

Within Second Life, the name has been selected by Vally Lavender for a full region she has designed along with Megan Prumier. However, the name should not be taken to mean that either Vally or Megan are offering any form of visual treatise on the effect itself – although one might be fooled into believing this might be the case when arriving at the region’s landing point (if you have local sounds on – and you should for a visit – just make sure the volume is turned down a little when teleporting into the region – the sound scape at the landing point is a little loud). Rather, they have sought to create a region which can mix themes, roles, outlooks and ideas – and perhaps offer a challenge to us in terms of who we are: change one thing, change everything.

The Butterfly Effect – Chaos Theory, May 2024

This challenge is displayed at the landing point, sitting on the side of a large stone archway. Walk under it and  – literally – into the light, and you will be collision teleported to the first of two settings located within the region. In doing so, the purpose of the region is revealed: to provide a locations that is photogenic, largely open to exploration by visitors, a potential home to those who might wish to live within it, and a club / event venue.

Called Chaos Theory in keeping with the overall theme, this first setting has been built by Megan. It takes the form of a rooftop environment over a city somewhere; a place where the building are so closely packed, it appears the gaps between them have been built over using decks and walkways to provide a new and continuous living and social space for the locals. Within it might be found shops, places of business, a café, places to live (including actual rental apartments scattered around – so please watch for the signs and be careful to avoid trespass onto people’s private retreats), places to sit and pass the time, and a lot to see and possibly photograph.

The Butterfly Effect, May 2024

One of the largest open spaces within the setting is the open-air club space, which I understand will be the home for DJ led events in the setting every couple of months and is the place where visitor touch down following a teleport from the landing point. From here one can wander the walkways and space, climbing and descending steps and iron stairs that might have once served as fire escapes only, but which now do far more, discovering all the little corners and details which come together to offer an intriguing mix of influences, suggesting in own part a Japanese lean, in another a more Parisian rooftop setting and elsewhere touches that feel distinctly American in origin.

There is a ramshackle beauty spread throughout these rooftop spaces that is admirable both in the level of detail provided and in the sense that this is a real, bohemian-leaning community of like-minded souls. It’s a setting with a real sense that music, art and creativity all flourish without ever being forced or artificially nurtured; somewhere where everyone lives more as an extended family than mere friends and acquaintances drawn together through shared interests.

The Butterfly Effect – Chaos Theory, May 2024

This latter point is well evidenced as one explores; garden spaces and little personal nooks and corners open off of the walkways and open spaces without any let or hindrance to those happening past them. Instead, they offer an invitation to come in, sit, share a drink and chat or play a game of dominoes or simply enjoy the company of the local feline community (of which there are a few!).

The club space is also home to a teleport door that will drop those left-clicking it down to ground level and The Butterfly Effect as designed by Vally.

The Butterfly Effect, May 2024

This is a very different location to The Chaos Theory, offering a pair of subtropical islands, one of which forms Vally’s private home and is thus not for uninvited wandering. It lies to the south of the region, separated from its larger sibling by a fast-flowing channel of water spanned by a single bridge (complete with sign noting it is private), thus making it hard to miss. Two further private residences are located within the larger of the two islands, one to the east and the other to the north-west; again, both are clearly signposted to help avoid accidental trespass.

There are a number of other buildings on the larger island, starting with the large greenhouse / landing point with its information board and teleport boards. Close to this is a smaller rotunda, where tea and cakes might be enjoyed, perhaps followed by a stroll along the beach forming the edge of a shallow cove to the island’s north side. More centrally, and within the ruins of what might have once been a small chapel, is a place where music might be enjoyed, whilst to the west are two further buildings worthy of additional mention: the Mariposa Bath House and the Quantum Coffee House.

The Butterfly Effect – Chaos Theory, May 2024

Both of these venues are reflective of the Adult rating for the region, in that nudity may be encountered in the former, whilst the art in the latter might be considered not suitable for work (NSFW) containing as it does images of female nudity. To avoid too much offence / confusion, access to the Bath House is restricted to Valium group members (joining fee L$250, which also grants rezzing rights should you want to use props for photography – but please pick them up when done!), and those not wearing the group tag will be given a polite but firm warning to remove themselves from the Bath House by the security orb there.

The Coffee House is open to all and offers a pleasant environment in which to pass the time, with plenty of seating on sofas and at tables. Many more places to sit and relax can be found through the setting, both on land and on the waters around and within the island, including within gazebos, under the branches of trees in the form of benches and swings, on the beach along the paths and terraces, and so on, with various elements available for photo poses as well (like the bicycles in their rack or the piano and harpsichord in the chapel ruins).

The Butterfly Effect, May 2024

The region does have a set of behaviour rules relating to it, and these are worth reading through  – click one of the information boards to obtain them. It is also finished with specific EEP settings, so I’d suggest visiting both Chaos Theory and The Butterfly Effect, I would recommend having your viewer set to Use Shared Environment, and my earlier warning about sounds at the landing point notwithstanding, do have local sounds enabled when exploring.

SLurl Details

The Butterfly Effect / Chaos Theory (rated Adult)

2024 SL viewer release summaries week #18

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 5th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: 7.1.6.8745209917, formerly the Maintenance Y/Z RC ( My Outfits folder improvements; ability to remove entries from landmark history), dated April 19 and promoted April 23 – NEW
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Materials Featurettes RC viewer, version 7.1.7.8883017948, May 2.
    • Maintenance B RC (usability updates / imposter changes), version 7.1.7.8820696922, April 29.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL Viewer Stable branch updated to version: 1.32.0.20 (PBR); and Experimental to version 1.32.1.2 (PBR) on May 4 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links