Second Norway’s touch of New England in Second Life

New Deer Isle, August 2024 – click any image for full size

Second Norway is a excellent place in which to have a home in Second Life, particularly if you like driving, sailing, and / or flying. It’s a place I’ve written about a few times in these pages, particularly during the period of the estate’s uncertain future back in 2020, and its rescue by Vanity Bonito and following it into her network of estates where it remains to this day, managed by one of her highly-capable teams (see: Second Norway: the future is bright).

It was also in 2020 that I made the decision to move to Second Norway myself, and it has been my primary home in SL ever since; it’s an exceptionally comfortable estate in which to live and has a great mix of public and residential places for those looking for somewhere to visit or somewhere to live. One of the locations offering a mix of both is New Deer Isle, a Full private region leveraging the available Land Capacity bonus and offered to people to visit by designer and holder, Kaiden Glocke Tray (KaidenTray). Within the region, he has brought a touch of New England’s charm to Second Norway, as the About Land description notes:

Welcome to the New Deer Isle, inspired by the state of Maine in the United States. There are limited rentals here, fishing, sailable waters and it is near a drivable road that leads to Mainland adventures! Explore, enjoy our events have a wonderful time!

– New Deer Isle About Land description

New Deer Isle, August 2024

As with myself, Kaiden has been featured in Linden Lab’s Spotlight series, where is work as one of the foremost (and award-winning) Second Life landscapers is justifiably highlighted. His attention to detail within his designs – something very much evident within New Deer Isle – makes his work a must-see, and this particular region is an absolute delight to visit, whether you teleport in  directly, or opt to visit via ‘plane or boat.

Those coming by air can avail themselves of Toka airfield (which has gained a surfaced runway since my last flight in, when it was still grass, but is still better suited to smaller, lighter aircraft than airliners or the like). Those flying-in to Toka will have the opportunity to see some interesting warbirds dispersed among the stands and hangers, and will find  New Deer Isle just a short walk across the bridge at the airfield’s southern tip

New Deer Isle, August 2024

If coming by boat, a trio of short piers are available on the west side of the setting. These appear to have rezzing open should your boat get returned. There are also some moorings across the water on the east side of  New Deer Isle, located at the Crowded Retreat yacht club – but at the time of my visit to New Deer Isle, Crowded Retreat (also designed by Kaiden on behalf of region holder Cr0wd), was listed as Closed – Under Construction, so I did not venture into it and thus cannot say what mooring, if any, is currently permitted there; however, it might become the subject of a return visit in due course!

It’s at the moorings on the eastern side of New Deer Isle that I’m going to start with my meandering description, as this is home to the XX Motorcycle Club, an open-to-all hangout and (I assume) the space for the events mentioned in the description. It is here that some of Kaiden’s little touches can be appreciated – the club’s bar contains all the typical detailing one might expect: pool, beer, darts, places to sit (table and booths).

New Deer Isle, August 2024

However, a wander upstairs will reveal something perhaps a little more nefarious. Dominated by a pair of tables set out as if for a board meeting (except for the hand guns, baseball bat and knuckle dusters in evidence, together with a rack of semi-automatic rifles behind the chair at the head of the tables!), are racks containing a sizeable about of bundled paper money and bullion. Also to be found is a board indicating the crew is either planning a raid on “Lind’n Bank”, which appears to be in Moscow(!), or about to make a trip to Mordor and Mt. Doom(!!) . quite which it might be I’ll leave you to decide; I just love the humour evident here 😀 .

From the entrance to the motorcycle club’s hang-out it is possible to make your way eastwards to the local town (which is also home to the land landing point for those teleporting in). This offers a wealth of detail along its various roads and along its waterfront. It is here that the local Rental Office can be found by those interested in making one of the available houses in the region their home. The rental office opens out onto a marvellously detailed waterfront market which, in a mirroring of so many such markets in the physical world, also runs down one of the town’s little streets.

New Deer Isle, August 2024

The market has a real sense of life about it – aided by the presence of the static NPCs found in and around it, some shopping, others sitting and watching, some taking photos and some serving the shoppers. More NPC figures are scattered around the town to add a sense of life to it, whilst down along the side street occupied in part by the produce market, can be found the Vintage Market, a place of little boutique shops (and a little gallery) very much of the kind one might find tucked away within a little town like this.

The road continues beyond the vintage market, becoming more a footpath as it accesses the more rural centre of the region, a place where horse graze in a field and one tethered to a hitching rail ready to offer those who wish a ride around the setting’s paths and roads – oh, and if horseback riding is not your thing, then there is also a bicycle rezzer back at the town, if you prefer. This area acts a buffer between the public areas of the region and the more private rentals.

New Deer Isle, August 2024

The latter take the form of three large houses, each with a stretch of private beach and private moorings for boats. The road leading to them also provides access to the local farm – but please also note that while the farm’s outbuildings are mostly on public land, the farmhouse itself and the outhouses closest to are form a private residence. For those seeking a place to live closer to the town, at least one little place is available on the town’s north side, close to where a footpath swing around the coast to reach the local shop and boat yard, a little picnic spot also close to hand.

Also reached via the road leading to these houses is the local farm, the fields and barn of which appear open to the public. However, the farmhouse itself is a private residence. There’s another townhouse just downslope from it, but I’ve no idea if that is intended for rent or not. This part of the region also has a little coastal part leading around to the local bait

New Deer Isle, August 2024

I admit I did have some choppiness with FPS rates while wandering, possibly because of the amount of work my viewer was trying to do while loading everything, but a quick adjustment to draw distance largely corrected this, and it certainly didn’t stop me from exploring and enjoying my time wandering. I think next time, tho, I might just try boating over form my home island!

SLurl Details

Lalie’s Breaths in Second Life

Artsville, August 2024: Lalie Sorbet – Breaths

Update, January 15th, 2025: Artsville has relocated.

Having opened on August 21st, 2024 at Frank Atisso’s Artsville Galleries and Community, Lalie Sorbet’s Breaths is a visually engaging installation of animated 3D art and 2D elements accompanied by a subtle sound scape.

Lalie has a talent for producing art and installations that stand as moments in time, encouraging us to set aside the rush and hubbub of life and simply relax and be immersed in the beauty of what we are seeing. As I noted with Carousels, her work is gentle to the point of being hypnotic, wrapped in a natural, organic beauty.

Artsville, August 2024: Lalie Sorbet – Breaths

With Breaths, Lalie further embraces all of the above in a most marvellous installation that is not there simply to be assessed or viewed, but to be experienced inwardly by encouraging us to see the animated elements as visual representations of one of our most fundamental autonomous acts: that of breathing.

Of all our autonomous acts, governed by several homeostatic mechanisms, breathing is the one of which we are perhaps most often consciously aware, and the one we might most readily consciously influence: we intentionally breath deeply to offset panic / fear  (and the primal  flight or fight reaction) and restore equanimity, or to help lower heart rate and bodily functions after excessive physical exertion, etc. During certain types of therapy, it is the mechanism we are often asked to focus upon to induce a state of relaxation, and so on. And the fact is, that the simple act of breathing is both naturally calming; an invisible force with a reach across every aspect of our lives; a natural cycle of inhalation and exhalation marked – when the rhythm is unforced – by natural pauses that can so induce a restful, composed state.

Artsville, August 2024: Lalie Sorbet – Breaths

Breaths beautifully capture all of this through the gentle motion and pauses evident in the 3D elements and the 2D elements beneath them, coupled with their attendant sound scape (do have local sounds enabled). They encourage calmness, their motion gently hypnotic, working with the breath-like susurrations encouraging us to turn inwards and be aware of our own breathing, of our simple state of living within this very moment.

How one might interpret this installation is highly personal – leaving aside the risk of over-analysing. Hanging over the centre of the installation, for example is an element perhaps most clearly suggestive of breathing: a central spherical element offering, perhaps a suggestion of the fine networking of the lungs with the motion of air in and out of them on a that cyclic basis of inhalation and exhalation.

Artsville, August 2024: Lalie Sorbet – Breaths
There is also the sheer organic look and feel to the individual spherical pieces and their 2D companions that encourages broader thinking. Within the animated spheres exotic shapes move; objects seem to divide and reform, or offer visions of what might be strange creatures suspended before us. Observing them individually in motion is like peering into the eyepiece of a powerful microscope and seeing the physical essence of life: cells dividing and joining, repairing damage, providing renewal and growth, or witness the motion of the microbes and antibodies that also play such a vital role in maintaining us as living, breathing organisms.

Breaths is a further rewarding and elegant installation by an artist with a gift of presenting us with images and reflections on the organic beauty of Nature and life. Richly layered yet utterly approachable, it is an exhibition that speaks for itself, whether seen purely as art-in-motion or as the metaphor it has been designed to be. When visiting, do be sure to have your viewer set to Use Shared Environment (World → Environment), and if you are using a non-PBR viewer, make sure you have Advanced Lighting Model (ALM) enabled via Preferences → Graphics.

Artsville, August 2024: Lalie Sorbet – Breaths

Close encounters at Walsh County in Second Life

Walsh County, August 2024 – click any image for full size

It’s been almost four years since the last time I visited Walsh County, the Homestead region designed by Randonee Noel (see: Walsh County’s changing seasons in Second Life), so when Moon Cloud contacted me to tell me there had been an “incident” there which needed investigating, I decided to don my Dana Mulder disguise (see what I did there? 🙂 ) and head off to take a look.

Walsh County takes its name and inspiration from the North Dakota county of the same name, a place describing itself as “a land of prairies, croplands, river valleys, and rolling hills.” As one might expect from this, the actual Walsh County derives most of its income from farming – crops, together with beef, dairy cattle and swine.

Walsh County, August 2024

Walsh County (SL) very much reflects the first of these farming influences, presenting a simple but effective setting of rolling croplands around a pair of fields (the region itself) where the crops are either being grown or harvested (at least during my previous visits!). Not much has changed in this respect when arriving in the region – except it’s now night, rather than day. The fields are there, crops growing,  the land apparently peacefully, the familiar tree and water hole sitting within the larger of the two fields as it lay bounded on two sides by unpaved roads (or tracks). But A simple look up with reveal something unusual; whilst the familiar forms of clouds are draped are draped here and there under a canopy of stars, the sense of a serene summer’s night is tilted sideways by the fact the entire sky is – cue that theme music) – casts in an eerie green tint, complete with a faint glow!

Arrive at the right time and whilst looking out across the sky, you might spot an aerial vehicle retreating into the sky (if not, never fear, it will be back soon enough to let you spot it!), having just buzzed one or other of the two fields as if if crop dusting or engaged in aerial topdressing – but who does either at night? More particularly, who does that at night whilst flying a saucer-like vehicle with a domed canopy and sans wings? No, this craft has an altogether different intent than the innocent pursuit of crop=caring. Indeed, one might say that it is patrolling the sky.

Walsh County, August 2024

As to why it might be patrolling over the fields, well that answer might be the fact that a somewhat larger craft of a similar style is busily helping itself to a sample of the local diary produce – by which I mean it is hauling aloft by way of a tractor beam a poor cow. Nor does this appear to be a singular event; there is much evidence to suggest these craft have been around before. Tables have been set-out with food and drink on the road close by, with bunting strung between tall posts, balloons, and much sign of merry-making. The revellers (whomever they might be) also seem to have come prepared for a potentially length shindig-come-vigil: a pair of  portaloos (as we often call them in the UK) also being present.

Quite where everyone has gone is unclear. Maybe the party ended and they staggered home; or maybe something started them. Whatever the reason, the table and its detritus did fleetingly put me in mind of the scene from Close Encounters of the Third Kind, with the folk up on the Indiana hillside awaiting the return of their strange aerial guests – although in that case, what did turn up wasn’t quite so mysterious or other-worldly as found here.

Walsh County, August 2024

Nor is that all for the setting. Along the road from the landing point sits a Winnebago-style camper (with room to sit within) and apparently parked for the night. Whether attracted to the spot by the strange goings-on over the field, or as a result of the Cadillac Ranch-like installation of vehicles on the other side of the track, I’ll leave to you to decide.  Those who fancy more than walking around might want to ignore the Road Closed sign next to the landing point and head west to where a go-kart rezzer awaits those wishing to add their own noises (and mayhem?! 🙂 ) to the setting.

With these hints of CE3, The X Files (and doubtless other films / series you could mention), this iteration of Walsh County presents a fun setting in the same easy-to-explore vein of previous iterations of the location, with opportunities for photography and fun.

Walsh County, August 2024

SLurl Details

2024 SL SUG meetings week #34 summary and WebRTC Update

Luane’s World, July 2024 – blog post

Updated with Video: apologies to Pantera, did not see her at the meeting!

The following notes were taken from the Tuesday,  August 20th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. Pantera’s video is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, August 20th, the Summer Fun simulator release (which includes the Combat 2.0 updates and the new back-end Game Controller support, although the viewer-side elements of the latter have yet to make it into a formal project or RC viewer) was deployed to the SLS Main channel, making it grid-wide.
  • On Wednesday, August 21st, the simulator RC channels will be restarted without any new deployment / update.

SL Viewer Updates

It appears that all RC viewer except Atlasaurus (which now included the viewer-side WebRTC work) have been pulled to allow LL to focus on PBR / glTF issues per my CCUG meting summary of August 15th.

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
  • Release channel cohorts:
    • Atlasaurus RC (Web RTC; PBR fixes; object take options; improved MOAP URL handling), version 7.1.9.10326512121, August 14.

WebRTC Update

On Tuesday, August 20th, Linden Lab issued an update on the WebRTC work.

Project Summary

  • Replacing Vivox for Voice in SL with WebRTC communications protocol (RTC=”real-time communication”).
  • Benefits:
    • Move to a “defacto standard” for voice services, with features such as automatic echo cancellation, better noise cancellation and automatic gain control, etc., and offers much improved audio sampling rates for improved audio quality
    • WebRTC can be supplied within the viewer using a library and wrapper, ending the need for any additional third-party plug-in for Voice like SLvoice.exe, as supplied by Vivox.
    • Opens the door to adding new features and capabilities to SL Voice, some of which have been long-requested.
  • Care is being taking to address potential security issues (e.g. preventing eavesdropping, exposing users’ IP address (by using an internal proxy server), etc.).
  • Feature requests for WebRTC made via the WebRTC board on the SL Feedback Portal are being evaluated and some are being actioned, together with issues being investigated.
  • LL will be looking to Linux devs to help give feedback on how well WebRTC is working on their Linux viewers.

Key Points from LL’s Update

  • As per my viewer notes above, the viewer-side WebRTC work has been combined with the Atlasaurus RC viewer.
  • There are (at the time of writing) four regions on the WebRTC “Pop Rocks” simulator channel: WebRTC Voice 1WebRTC Voice 2WebRTC Voice 3 and WebRTC Voice 4.
  • Some of the known issues include:
    • Conference/Group/P2P in WebRTC is not yet available on the WebRTC Voice regions.
    • An occasional popup regarding voice server incompatibility can appear. Restart voice if you see this.  To restart voice in the viewer:
      • Hover over the speaker icon in the upper right corner of the viewer.
      • Wait for the dialogue to appear.
      • Uncheck the voice checkbox and wait a few seconds.
      • Recheck the voice checkbox.
    • Selecting another voice device while in a group, conference, or peer-to-peer call may drop the call.
    • Voice morphing is not available in WebRTC-Voice enabled regions.  If voice morphing had been enabled via an older viewer, you will see a dialogue to let you know the implications of using voice:
Voice morphing notification. Via; Linden Lab
  • As voice morphing is currently tied to Vivox, those currently using it are advised to look at the “many excellent alternatives for voice morphing that have become available to the general public as technology has developed”. In addition an FAQ has been produced to help with questions about WebRTC and Voice Morphing.

In Brief

Map System Update

  • Pepper Linden provided an update on the work to improve the world map and map tile updates (see my week #29 summary for more on this):
We had several deploys related to maps, included among them were changes to fix region surrounds in map tiles, as well as a fix to our maps CDN — hopefully they’ve been acting better for you all. Stale tile pruning is still on hold, as there’s a few regions on the grid that weren’t generating their tile — we have a fix that we’re hoping to get out soon, and once that is out, we’ll finally be able to turn on stale tile pruning. 
Bumping the tile resolution is on the roadmap. The current maps is very limited in what it can render — we’ve discussed moving to a viewer-based bot that would be capable of rendering mesh, etc.
  • Pepper also noted that Maps should load a lot faster.

General

We have some decent tests, found ways to hit weird edge cases, and general improvements are to be had. Vehicles with riders are still hilariously bad. We’ll have to tackle that in subsequent projects. It’s just hard to fathom.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL viewer release summaries week #33

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 18th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
  • Release channel cohorts:
    • Atlasaurus RC (WebRTC; object take options; improved MOAP URL handling), version 7.1.9.10326512121, August 14.
    • All other RC viewers have been pulled to allow a focus on PBR issues.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

The summer beauty of REN in Second Life

[REN], August 2024, click any image for full size

I last visited [REN], the engaging parcel designed and held by Noa (Noa Cloud) in May 2023 (see here for more), so a return visit has been well overdue. At the time I last dropped in, the setting covered a little under 13,000 square metres within a Full Mainland region. Whilst still in the same location, [REN] has expanded to a touch over 19,000 square metres and has gained a further sky setting as well.

One of the things I’ve always enjoyed with Noa’s work is the blending of ideas and influences he brings to [REN], and this was much in evidence when I made my return in August 2024. This is evident from the moment one touches down at the landing point.

[REN], August 2024
Overlooking the western coastline of the setting from the top of a high shoulder of rock, the landing point looks north across a shallow bay to where a castle with a Norman look and feel sits on a high promontory of rock being slowly eaten into by the sea far below, whilst immediately to the south, Torri gates mark the presence of a rope bridge spanning a narrow but deep gorge to reach a neatly laid-out garden area front a Japanese shrine, complete with a little gift shop where actual gifts can be obtained.

The gorge appears to have been cut by a mix of the tide working its way inland against the rock and waterfalls cutting their way towards the sea. Deep and narrow, it contains a little secret spot of its own – although I’m not sure entirely how to reach it directly; while a ladder descends into the gorge at one end, it didn’t appear climbable and I didn’t spot a direct TP or anything (but could’ve missed it!), so just did a double-click TP hop.

[REN], August 2024
Northwards from the landing point (I leave you to wander the little woodland on the landward side of the landing point) stairways descend to the lowlands behind the by, offering a route to the castle up on its high perch and also further inland to the gardens proper. The castle can be reached in one of two ways: via the steps up to the courtyard, or for the keen-eyed, via the entrance to what might otherwise be the entrance to catacombs (the latter may require acceptance of the local teleport experience).

The castle gives an opportunity to explore its rooms, enjoy music and a dance or indulge in a game of Wanderlust (although the drinks trolley might make playing interesting! Music is very much a theme throughout the setting (no pun intended!); opportunities to dance can be found throughout, pianos are to be found throughout, together with other instruments awaiting discovery.

[REN], August 2024
A second stairway provides a way up to the setting’s expansive gardens. These offer a captivating mix of locations, starting with the pavilion-like greenhouse where more the aforementioned music can be heard and dances enjoyed. Walks meander through the gardens and the trees. Following any of these will bring visitors to at least one point of interest – if not more – and the potential to find more semi-hidden teleports.

Some of the points of interest include 3D art elements, delightful waterfalls, a small lake, picnic spots and places to sit and places to sit and pass the time. Also awaiting visitors are the teleport boards (again, requiring acceptance of the local experience, if you haven’t already) waiting to carry visitors to the sky platforms within the setting.

[REN], August 2024
One of these is the Gallery and its courtyard café. As I’ve also mentioned in the past, Noa is a gifted landscape photographer, and the gallery presents people with the opportunity to appreciate his work and collect his his gifts if so minded. Spread across the two floors of the gallery, the art is laid out in such a way as to offer a relaxing walk whilst enjoying it.

The second sky destination is the cinema salon and gardens. Caught under a glowing full Moon, this space offers exactly what its name suggests: a salon-style cinema showing a film recorded within the main gardens and, along side it, a formal garden space laid out around and over water features and with a fine dining area on its far side from the cinema. Also tucked away here, and possibly private given its location is an outdoor photo studio.

[REN], August 2024
One of the many aspects of the setting I like is the way in which Noa has used the rocky curtain around three sides of the garden and cinema. These closely match the rocks and cliffs down on the ground level, helping to give the impression that – night-time ambience aside – the sky platform is still part of the ground-level setting.

[REN] is always a delight to visit, and this iteration is no exception. Whether you wish to capture it in photographs, want a place to enjoy a romantic time with some close, or simply enjoy time exploring all the setting has to offer.

[REN], August 2024
SLurl Details

  • [REN] (Strutter rated Moderate)