Sunshine viewer updates reach RC status, new Vivox RC

On Wednesday March 5th, two new release candidate viewers appeared in the viewer release channel, bringing the total number of RC viewers back up to five, with more still sitting in the queue and yet to be seen, together with some project viewers as well.

Sunshine Release Candidate

The Sunshine RC (version 3.7.3.287158 – download and release notes) contains the latest updates related to Server-side Appearance (Project Sunshine, hence the viewer’s name), which comprise two key elements.

The initial AIS v3 updates are aimed at further improving the reliability of SSA baking, including issues where
Part of the Sunshine viewer updates is aimed at improving the reliability and performance of the  baking process & resolving issues, including those where an avatar’s appearance may appear to be stuck

The first of these is a code-clean-up / polish which includes the removal of a lot of the old avatar baking code from the viewer, as this is no longer required for Second Life, and the removal of a number of redundant viewer requests related to avatar baking operations. In addition, the code has performance and stability improvements and bug fixes, all designed to further improve avatar baking, such as dealing with conditions where an avatar’s appearance may appear to be stuck.

The second part of the update – which is related to SSA – is the support for the Advanced Inventory System version 3 (AIS v3). This is a set of changes which are being made both to the viewer and to the simulator software. Currently, the simulator code is only available on the Magnum RC, and will be progressing to the other RCs and the Main channel in due course. However, the viewer code is compatible with both the “new” simulator AIS v3 code and the current AIS v2 code, so this release candidate can be used freely across the grid.

The functions initially being deployed with AIS v3 (server and viewer) are mostly related to improving the reliability of outfit changes, which should also improve performance and see a drop in failure rates once the AIS v3 simulator code is fully enabled across the grid, and the necessary viewer code merged into all viewers.

Longer-term, AIS v3 has broader goals, as Don Linden explained at a TPV Developer meeting back in October 2013 (see the section titled Advanced Inventory Service (AIS v3)). These are (in part) aimed at giving more control to the viewer about what it wants to do with the inventory without necessarily having to go through the simulator when working with one’s own inventory or the Library inventory; the viewer will communicate directly with the inventory service. However, certain capabilities will remain unchanged; avatar-to-avatar inventory transactions will still be handled via the simulator, and it will still not be possible to copy personal items to the library folders, for example.

TPVs will be integrating this code so that their users will benefit from the SSA improvements, although the release of TPV updates with the code may take a little longer where there is s need to avoid the removal of the “old” avatar baking code to maintain support for OpenSim users.

 Voice Viewer Release Candidate

vivoxAs many who routinely use voice will be aware, there have been issues with voice for some considerable time, some of which were exacerbated recently with the release of the Vivox API  4.5, updates used in recent versions of the SLvoice.exe plugin which did not play well with earlier versions of SLvoice.

Whirly Fizzle and Ed Merryman produced a couple of videos demonstrating the issues, one of which is included below.

As I recently reported, Vivox reached out to Linden Lab to help resolve many of these issues, and a starting-point for this work was seen as getting all viewers updated to the latest version of the Vivox API (4.6.x). This release candidate viewer (version 3.7.3.287288 – download and release notes) includes the updated API in the SLvoice plugin, and is aimed at improving voice reliability and performance as well as hoping dealing with some of the significant issues users on Mac Mavericks have been experiencing.

To encourage TPVs to integrate the Vivox updates into their own offerings, the autobuild packages for generating the new voice modules for the viewer have been made available to TPVs, allowing them to test new voice builds alongside LL rather than having to wait for the Lab to build, test and release new voice plugins.

It is also hoped that once built, the new modules will be binary compatible and have no related viewer code changes, potentially allowing TPVs to offer the updates directly to their users who prefer to run older versions of a viewer, thus allowing them to (hopefully) resolve their voice issues without being forced to update their viewer if they’re not ready.

If you use the official SL viewer, and you have been experiencing problems with voice, you may want to manually download and run this RC if you haven’t been selected to receive it as part of the RC testing.

Related Links

Merchant Outbox viewer reaches release candidate status

Even with Direct Delivery being the norm now for SL Marketplace deliveries, some SL merchants are still experiencing problems with the Merchant’s Outbox functionality. To help deal with this, the Lab issued a project viewer at the start of January 2014 which included a number of fixes for some of the issues being encountered.

On March 3rd, this Merchant Outbox viewer moved to the viewer release channel as a release candidate viewer – version 3.7.3.287344. The core issues addressed by this viewer are listed in the release notes as:

  • ACME-1219 Merchant Outbox viewer crashes on Exit on Windows 7
  • ACME-1220 User needs to click OK twice to dismiss Merchant Outbox notification
  • ACME-1221 Merchant Outbox Initialization fails with 404 error with new account in Merchant Outbox viewer
  • MAINT-2287 Merchant Outbox panel unusable and unrecoverable if outbox folder disappears
  • MAINT-2301 Send to Marketplace from Merchant Outbox says it fails when it doesn’t
  • MAINT-2452 Merchant outbox with genuine failure “409 conflict” causes all further imports to fail
  • MAINT-3319 Merchant outbox: Second Life 3.6.8 (282375) build – results when user has a merchant outbox misplaced in inventory.
  • MAINT-3320 Viewer crash when deleting trash which contains Merchant Outbox

(Note that while JIRA links are given, they will result in a permission violation warning until such time as the JIRA is re-opened, which is anticipated for later in week 10.).

So, if you have been encountering issue with the Merchant Outbox, and while it may not solve all woes, it might be worth giving this release candidate a try. Hopefully, with the release of this RC, the code should also now more readily filter through to TPVs in the coming weeks / months.

Kokua 3.7.1.30956: Fitted Mesh and refresh scene option

kokua-logoKokua, the SL and OpenSim v3-style viewer, updated on Tuesday February 18th to version 3.7.1.30956. With it came support for the Lab’s Fitted Mesh solution and the Facebook log-in hotfix.

As well as bringing the viewer up to parity with the Lab’s code base through to 3.7.1, this release also sees a set of updates from the Kokua team, the core of which can be summarised as:

  • The Mac version of the viewer (issued as a test version in January) is now available as a release version with this update, thanks to the help and support of Mac users
  • The Draw Distance slider on the status bar is now turned off by default as new users were apparently confusing it with a volume slider. It can be re-enabled via the debug setting ShowDDSlider (Advanced > Show Debug Settings)
  • The Windows version of Kokua now uses the FmodEx library for music streaming, and incorporates the avatar name in the title bar (port from Firestorm)
  • Opensim variable-sized regions and Aurora Sim regions are now supported
  • A number of issues with the UI have been resolved with assistance from CtrlAltStudio’s Strachan OFarrell.

Refresh Scene

Perhaps the most interesting update to Kokua with this release is a new Refresh Scene feature. This is primarily aimed at mitigating the missing prim issue, and can be accessed through both the Commands and Advanced menus or by pressing CTRL-ALT-SHIFT-R.

The Scene Refrsh option in the Command and Advanced menus
The Scene Refresh option in the Commands and Advanced menus

When selected, the option carries out a number of tasks:

  • Basic Shaders are deselected, increasing the viewer’s frame rate and allowing the viewer to more quickly pull-in the basics of a scene
  • A message is sent to the viewer log, allowing the viewer to run a little longer without the shaders
  • Basic Shaders are re-enabled to complete re-dressing the scene, which should now be correctly rendered.

Other Notes

There have been some reports in the comments following the release notes of issues running the 64-bit Linux version of the viewer on Ubuntu, which are apparently under investigation.

I did encounter initial issues running the viewer on 64-bit Windows using my Crash Test Alt, which saw the viewer repeatedly going non-responsive within a minute or so of logging-in. However, I confess to not having performed a clean install,  so this particular issue could have been as much my end as anything else. When I did perform a completely clean install, the issue went away. So if you do encounter issues, try a clean install, if you haven’t already.

All told, another nicely packaged update to Kokua, one which probably hides a lot more in the way of under-the-hood changes than might at first appear to be the case. The Refresh Scene option is an interesting approach to resolving the missing prim issue, and may well prove to have other benefits in the future as well.

Related Links

Feb 15th Firestorm Q&A video and transcript: next release and news

firestorm-logoOn Saturday February 15th 2014, the Firestorm team hosted a meeting to cover news on the upcoming release of Firestorm, projects they’re working on, and to answer audience questions.

While the meeting was recorded, the Firestorm team are aware that many of their users have hearing difficulties, and / or prefer to read text, so this transcript has been supplied on their behalf.

When reading, please remember:

  • This is not a word-for-word transcript of the entire meeting. While all quotes given are as they are spoken in the video, to assist in readability and maintain the flow of conversation, not all asides, jokes, interruptions, etc., have been included in the text presented here
  • If there are any sizeable gaps in comments from a speaker which resulted from asides, repetition, questions to others etc,, these are indicated by the use of “…”
  • Timestamps are provided as guidance should anyone wish to hear the comments in full from any speaker on the video
  • Questions /comments were made in chat while speakers were talking. This inevitably meant that replies to questions would lag well behind when they were originally asked. To provide context between questions and answers, questions in the transcript are given (in italics) at the point at which each is addressed by a member of the Firestorm team, either in voice or via chat.

Please note: This transcript is provided for informational purposes only. I am not an official member of the Firestorm team, and technical or support issues relating to Firestorm cannot easily be addressed through these pages. Such requests for assistance should be made through the in-world Firestorm Support groups or at the Firestorm support region.

The TL;DR Summary

Items here are presented in the order in which they are likely to be of interest to users, rather than chronologically. Timestamps in braces refer to times in the video where the relevant commentary can be heard. All sections are expanded upon in the main transcript – click on the timestamp to go to them.

  • [0:51:07] The next release of Firestorm will be out around March 9th – possibly a little before, possibly after. Some of what should be in it includes:
    • From LL: Fitted Mesh, HTTP (hopefully – see HTTP discussion), SLShare (Facebook support), Request teleport, New region restart warnings
    • RLVa 1.4.9, Animation Explorer, Area Search updates, revised Contacts Sets, Mmany mini-map updates (from Exodus), avatar shape XML import, group list .CSF export, materials support in object exporter, Phototools updates, anti-spam updates, and more
    • Major and minor bug fixes
  • [0:17:57] Firestorm Download Server: Firestorm have been forced to discontinue using Google cloud as their viewer download service due to reasons of costs following to changes to Google’s service. As a result, after looking at options for offering viewer downloads, the team has opted to invest in a dedicated download server of their own. This may lead to issues being experienced when downloading future releases of Firestorm. Details in the section Firestorm Download Server
  • [0:07:54] Cinder Roxley, one of the core Firestorm developers and open-source code contributors to the Lab, has departed Second Life, leaving something of a large hole in the Firestorm team
  • [0:07:54] Leap Motion: work is underway, now to be led by David Rowe (Strachan Ofarrell in SL), who develops CtrlAltStudio, who is partnering with Firestorm to carry the project forward. Work has started on camera manipulation, object manipulation and avatar movement. However, there is still a major amount of work to be done, at least some of which is contingent upon Leap Motion producing an releasing an update for the device itself. It is therefore unlikely any work on Leap Motion will be appearing in the near future, and certainly on in the next Firestorm release
  • [0:27:55] Voice issues: Vivox has offered to assist the Lab in dealing with at least some of the issues with SL voice. A new SDK (SLvoice plugin) is due to be released soon. If it arrives in time, it may be incorporated into the upcoming Firestorm release
  • [1:13:34] Mac issues: and update on matters for Mac users.
  • [0:41:02] HTTP: Tankmaster Finesmith has been merging the Lab’s HTTP updates into his own Firestorm repository. Depending on what happens the Lab’s HTTP viewer updates, Tank’s work may be merged into the upcoming Firestorm release and form a part of it
  • [1:09:40] mini Q&A session.

With thanks, as always, to North for the video.

Continue reading “Feb 15th Firestorm Q&A video and transcript: next release and news” →

Black Dragon updates to 2.3.9.3

Blackdragon logoSunday February 9th saw the Black Dragon viewer updated to version 2.3.9.3. Dramatically referred to as an “emergency” update, the new version is another interim release, with major changes on the horizon as the viewer moves ever closer to the 2.4 version number.

To be honest, I’m not entirely sure quite what warrants this being called an “emergency” release. The quoted reasons for the update (HTTP and Fitted Mesh) haven’t exactly been hidden away by the Lab, but have been talked about openly for a while – and the code (while still being tweaked and banged on in the case of Fitted Mesh, admittedly),  has been available for poking-at. But anyaway, suffice it to say the new version is here, comprising a lot of nips and tucks, as listed in the change log with the release notes.

This isn’t intended as a full review, but more an overview of key changes.

The first of these is that the viewer is up-to-date with the Lab’s 3.7.0 code base, and so includes Fitted Mesh, which the Lab announced as officially released on February 10th.

Niran is a keen gamer, and as such put considerable work into his first viewer in adding options and controls other gamers would find familiar, such as offering more shooter game style camera placement, etc.

With this release of black Dragon, he’s put effort into enhancing the ability to map the viewer’s options and functions into game controllers – most notably the Xbox 360 controller. In carrying out this work, he notes:

  • Works with up to 16 buttons (for other controllers or joysticks)
  • Adds the ability to map zoom in/out/default, roll left/right, jump, crouch, toggle flycam, toggle run, toggle fly and Mouselook to available buttons
  • Certain mappings only work in either Avatar / Flycam or Build mode.

A video has been produced showing avatar movement using a game controller.

In another move to provide a game-like feel, Niran has duplicated the click-and-hold left mouse button and then use the mouse to rotate the camera / move your avatar to the right mouse button, as demonstrated in another video, which demonstrates the capability in conjunction with using the movement keys.

As noted, this is a duplication of the original left mouse button click / hold functionality, which can still be used by those who are already used to it.

Alongside of both of these, although not directly related to it, he has also added the option to disallow using Mouse-wheel to change values in spinners. Prevents some nasty problems with hover tips accidentally getting set to infinite.

In lin with recent LL RC and release viewers, this Release of Black Dragon includes a good number of MAINT, STORM and OPEN fixes and contributions  including STORM-1980, the updated region restart message and STORM-1981, the updates to avatar tracking beacons. All of these updates, together with Niran’s own fixes, additions, changes and tweaks can be found in the release change log noted above.

Related Links

Firestorm Q&A: Saturday February 15th

firestorm-logoThe Firestorm have been working hard on readying a new release of the viewer. Beta version of Firestorm 4.5.2 have been under beta evaluation for the last week or so, (and is looking good – the most recent version appears to have cured an issue I’ve had with Firestorm and my GTX 660 GPU, so right now I’m a very happy bunny).

There are still some decisions to be made, as a result, the next Firestorm Q&A session will be on Saturday February 15th. As per usual, the venue for the meeting will be the Phoenix Firestorm Support Island theatre, commencing at 16:00 SLT.

Jessica and the firestorm team promise "exciting news" at the next Q&A session
Jessica and the firestorm team promise “exciting news” at the next Q&A session

References to some “great news” and “exciting times are coming” within the blog post announcing the meeting has led to speculation as to what might be announced.

As well as working directly on the viewer, members of the Firestorm team have, as reported in these pages, been working on integrating Leap Motion into the viewer on behalf of the Lab and Leap Motion – so rumours have been circulating that the next release will include Leap Motion support, and it would seem that initial support for the device may be available in one form or another.

Those who use Firestorm for their SL photography may well have a nice little surprise waiting for them as well 😉 , as might Linux users.

However, the best way to be sure of what is coming is to attend the meeting. As usual, and on behalf of the team, I’ll be providing a transcript after the fact.