This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Official LL Viewers
Current Release version: 4.0.6.315555 (dated May 23), promoted July 5th – formerly the Inventory Message RC viewer download page, release notes
VLC Media Plugin Viewer RC version 4.1.1.318152, released on July 28th – replaces the QuickTime media plugin for the Windows version of the viewer with one based on LibVLC (download and release notes)
Maintenance RC viewer updated to version 4.0.7.318189 on July 28th – fixes and updates (download and release notes)
Cool VL viewer Stable branch updated to version 1.26.18.17 and the Experimental branch updated to version 1.26.19.19, both on July 30th (release notes)
Mobile / Other Clients
Lumiya updates to version 3.0 on July 27th, followed by 3 rapid-fire bug fix releases, 3.0.1 on July 28th, 3.0.2 on July 29th and 3.0.3 on July 30th.
Update: July 30th: Alina has released version 3.0.2, which should fix the issue of exporting conversations to the Android Documents folder, and which provides the ability to drag a visble HUD on your screen to reposition it.
Lumiya, the go-to Second Life / Open Sim client for Android has been extensively updated, with version 3.0 released on Wednesday, July 27th, and a further 3.0.1 release with additional fixes, options and requests, hitting Google Play on Thursday, July 28th.
For those unfamiliar with Lumiya, it is an extensive Android client offering all the essential functionality found in the viewer: ability to chat, IM, carry out group functions, manipulate inventory and outfits, manage transactions, interact with objects (including viewing & editing scripts, permissions allowing), teleport to places, view the map, and so on. And, for those who wish a more immersive experience on their android device (providing it has the processing power), Lumiya provides a real-time scene rendering capability, allowing you to see the world and other avatars, touch objects, operate your camera, walk, fly, and so on.
With version 3, Alina Lyvette, Lumiya’s developer, has completely overhauled the client, and while there are still some little niggles, the result is once again quite astonishing.
The Interface
For regular Lumiya users the most obvious change is to the client’s UI. This has been completely re-worked top-to-bottom, offering a far more intuitive, mobile device style approach, incorporating things like pinch / zoom screen actions, sliding menus, and a much cleaner look and feel. By default, Lumiya now launches in its blue / white appearance, with the blue / black an option, alongside a new pink appearance option. In addition, the 3D mode has been overhaul to make use of mobile device gestures such as pinch / zoom and drag, and the buttons have been revised and improved to give the in-world view a much cleaner look.
The log-in screen retains much of the “old” look, with short cuts to select the details of any account previously used to log-in to SL with Lumiya & auto-populate the user name / password fields, and to access the client’s settings, together with a drop-down to access the grid selector (where you can also add new grids) or to show your password in text when logging-in.
Lumiya 3 uses the blue / white UI by now the default, although the blue / black (and a pick / white) option remains available for those who prefer it
Once logged-in, the UI is in conversation mode, with local chat open the conversation screen opens. This has two points of particular interest: the first is the Android menu icon in the top left corner of the screen (see above), which replaces the Lumiya icon. tapping this will display the Lumiya menu (which can also be displayed with a simple left-to-right swipe of the screen).
The second is that profile icons are now displayed in the chat and contact tabs throughout Lumiya – in the image above, for example, the profile picture for Preiddeu Annwn is displayed in the image above.
The Lumiya menu can be displayed either by clicking the Android menu icon, or via a finger swipe from the left, and can be scrolled up / down, if required
The new UI design does mean there are some significant changes to where some options might now be found which will take users a little time to get used to; however many of these changes make Lumiya feel more “viewer like” in its approach. For example, group options have all now been brought together under the group profile display, rather than various menu / drop-down options. What’s more, they now allow group roles to be created and assigned, and member’s abilities edited.
So, accessing a group profile is now a matter of clicking Group tab in the Chat window, then tapping the required group and tapping the Profile icon in the top right of the group message display. The group’s profile is displayed in a layout similar to that of many TPVs, with individual tabs accessing various options. Thus, people can be invited into the group from the Profile tab (providing you have the ability to invite new members); roles can be added / edited from the Roles tab; and members can be operated on from the Members tab.
With group, you can now invite new members through the group’s profile windows (left) view group roles (centre) or members; create new role (via the + button, centre), assign / remove abilities to / from roles (right) and changes members’ roles or eject members etc (not shown above). Click for full size, if required.
Given the extend of changes to the IU, the easiest way to familiarise yourself with them is to spend time using Lumiya. Keep an eye out for changing icons, and things like the Android three vertical dots icon (generally top right of the Lumiya window), indicating when further options are available within in given screen.
The 3D View
The other very noticeable change to Lumiya for existing users is the 3D world view (Lumiya menu > 3D View). As noted above, this now uses Android pinch and drag gestures to manipulated the camera by default, leaving the (redesigned) on-screen buttons for avatar movement and flight. However, for those who prefer to toggle the movement buttons between avatar and camera movement, it can be reinstated via Lumiya menu > Settings > 3D View, and then checking Show Camera Button. note that even with the camera button enabled, you can still use Android gestures to manipulate the camera as well. For ease of reference, screen captures here show the camera button.
The updated 3D View in Lumiya
The two overlay buttons – Chat and Outfit – do just that: overlay the in-world view with your chat options or Outfit folder, allowing you to converse or change outfit, as per previous versions of Lumiya. However, the two buttons which are likely to be of particular interest in the new 3D view are the HUD button (lower left) and the Target Picker (top right of the Lumiya window).
This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Official LL Viewers
Current Release version: 4.0.6.315555 (dated May 23), promoted July 5th – formerly the Inventory Message RC viewer download page, release notes
Cool VL viewer Stable branch updated to version 1.26.18.16 and the Experimental branch updated to version 1.26.19.18, both on July 23rd (release notes)
This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Official LL Viewers
Current Release version: 4.0.6.315555 (dated May 23), promoted July 5th – formerly the Inventory Message RC viewer download page, release notes
Project Bento (avatar skeleton extensions) updated to version 5.0.0.317597 on July 14th – incorporation of final skeleton and slider updates from the test viewer (download and release notes)
CtrlAltStudio for WINDOWS updated to version 1.2.6.43412 on July 18th – Oculus CV1 support (release notes)
V1-style
Cool VL viewer Stable branch updated to version 1.26.18.15 and the Experimental branch updated to version 1.26.19.17, both on July 16th (release notes)
On July 18th, 2016, Strachan Ofarrel (Dave Rowe) released an updated Windows version of his CtrlAltStudio viewer. Version 1.2.6.43412 Alpha use Oculus Rift SDK 1.5.0 and so should support the Oculus CV1, DK2 and DK1.
The release has been made to provide a level of Oculus HMD support in Second Life and OpenSim following the Lab’s decision to withdraw their own project viewer support for the Rift, after significant issues were found with the July update to that viewer.
However, as Strachan states in his blog post on the release, the CtrlAltStudio Windows update is presented “as is”, and still utilises the Firestorm 4.6.9 code-base, which is itself running well behind current releases, and therefore lacks functionality users might otherwise be familiar with in more recent versions of the SL viewer. This means CtrlAltStudio doesn’t support recent HTTP updates, inventory improvements or the TLS 1.2 update (so the built-in web browser will not work with things like Marketplace transactions when using the built-in browser).
Stratchan also warns that it is unlikely that users will get the level of recommended frame rates for CV1 use (which is something the Lab were stating prior to the release of their update), although he notes – again as did the Lab – that the experience should be enough to get a feel for what user-generated VWs are like in immersive VR.
Windows CtrlAltStudio users should be able to install this version over the 1.2.5 Alpha and 1.2.4 Alpha versions if they have either already installed. Those with older versions of the viewer should carry out a clean install (and can always back up and restore their settings before / after doing so). Note that if you install over the top of a previous version you may need to press the “Reset” button next to the “UI depth” Display Output option.
To overcome issues of the viewer failing to recognise very high performance GPUs, CtrlAltStudio 1.2.6.43412 includes and Enable All GPU Features option to force enable all graphics settings (e.g. Basic Shaders, etc.)
The full set of updates in this release are given as:
Updated to Oculus Rift SDK 1.5.0 so that the viewer works with the Oculus runtimes supporting the CV1 as well as the DK2.
Fixed the “UI depth” display setting to work for both DK2s and CV1s.
Added an “FOV multiplier” display setting that decreases or increases the field of view with respect to the Rift-recommended value.
Added a “Pixel density” display setting that decreases or increases the number of pixels rendered in the process of calculating the Rift display output.
Removed the following display options which are no longer available in the Rift SDK: “Low persistence”, “Dynamic prediction”.
Fixed crash at start-up if Rift display output is enabled but no Rift is connected and turned on.
Updated the GPU table.
Added an “Enable All GPU Features” display setting that enables all graphics settings that may otherwise be limited if a new, high performance GPU is not listed in the GPU table.
Added a “Combine Xbox One triggers” joystick setting that combines the left and right trigger values of the Xbox One controller into a single value like the Xbox 360 controller outputs, thus letting the triggers be used to fly up and down.
It is worth noting that when in Riftlook mode, the cursor is only visible in the left eye. This is intended behaviour, allowing the cursor to hover over UI elements and in-world objects correctly without having to use additional and complex code to calculate what relative depth should be used to place the cursor in a stereo rendering.
Release 1.2.6.43412 also includes a new FOV Multiplier and Pixel Density display settings to adjust the displayed field of view and number of pixels rendered in the Rift images. Depending on your graphics card capabilities, these may provide improved visuals when adjusted upwards (at the cost of FPS). Reducing the settings will improve FPS. Both require a viewer restart after adjustment
Ai Austin has provided a blog post on his experiences in using this viewer, and I would recommend it for further reading, particularly in you are new to using the Rift with Second Life, as Ai provides point-by-point sets on getting started.
An interesting broader note in Ai’s post is with regards to using the HTC Vive with CtrlAltStudio – a questions which has been raised a a couple of “Meet the Lindens” sessions. In this regards, Ai:
Some users have reported that the CtrlAltViewer set to use the Oculus Rift works with the HTC Vive using LibreVR/Revive. This is a compatibility layer between the Oculus SDK and OpenVR. It allows you to play Oculus games on your HTC Vive.
This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Official LL Viewers
Current Release version: 4.0.6.315555 (dated May 23), promoted July 5th – formerly the Inventory Message RC viewer download page, release notes