2019 viewer release summaries week #7

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, February 17th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.0.1.522263, dated December 5th, promoted December 13th. Formerly the Spotykach Maintenance RC viewer – No change.
  • Release channel cohorts:
    • The BugSplat RC viewer updated to version 6.1.0.524348 on February 13th.
  • Project viewers:
    • The Bakes on Mesh project viewer updated to version 6.0.2.524367 on February 15th.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

Mobile / Other Clients

  • No Updates.

Additional TPV Resources

Related Links

Firestorm 6.0.2: Animesh release

On Sunday, February 17th, 2019, Firestorm release version 6.0.2.56680 of their viewer, marking the official release of Animesh support within Firestorm.

This release is essentially a follow-on to the Animesh Early Access release made in December 2018.

Table of Contents

As I covered this in Firestorm 6.0.1: Animesh Early Access, aside from highlighting some of the more user-visible updates in that release, this article provides information on those updates specific to Firestorm 6.0.2.

Please use the table of contents above right to jump to any specific topic of interest. Full details of all changes, and contributor credits can be found in the official release notes.

The Usual Before We Begin

As per my usual preamble:

  • There is no need to perform a clean install with this release if you do not wish to.
  • Do, however, make sure you back-up all your settings safely so you can restore them after installing 6.0.2.
  • Please refer to the official release notes for a full breakdown and changes, updates and credits associated with this release.

Notable Firestorm 6.0.1 Updates

The following is a short update of some of the more user-visible updates present in the Firestorm 6.0.1 Early Access release, presented for the benefit of users who may not have downloaded that version.It includes both Lab-drived and Firestorm-specific updates. For a more detailed overview on that release, please refer to Firestorm 6.0.1: Animesh Early Access.

Animesh

For a detailed overview, see my Firestorm Animesh notes.

Animesh allows the avatar skeleton to be applied to any suitable rigged mesh object, which can then in turn be animated using suitable scripts and animations contained within the object’s Contents. This opens up a whole range of opportunities for content creators and animators to provide things like independently moveable pets / creatures, and animated scenery features.

While Animesh is likely to primarily be used by content creators, it has been designed so that any suitable rigged mesh can be converted to Animesh directly from the Build / Edit floater . Do be aware, however that simply converting an object will not cause it to start animating – you’ll need suitable animations and a script to run them. Like any other object utilising animation, this is done by adding the animations and scripts via the Edit > Contents tab for your converted object.

The best way to get started with Animesh is to use the available resources. These include:

Firestorm Animesh Additions
  • Derender Animesh: depending on your system, Animesh may impose some performance impacts, particularly where a lot of Animesh is active within a scene. To help mitigate this, Firestorm 6.0.2 includes an option to derender all Animesh in a scene (Developer menu > Rendering > Derender All Animesh). Note that this is only temporary, and derendered Animesh will reappear after a teleport or re-logging.
  • Auto-scaling amortisation of the new Animesh dynamic bounding box calculations. This fix limits the overhead of the new dynamic bounding box calculations to AvatarExtentRefreshMaxPerBatch per AvatarExtentRefreshPeriodBatch frames. The default is 5 avatars per 4 frames, so in a busy region, 25 avatars would take 20 frames to refresh the bounding boxes.
  • Performance tweaks by reducing Matrix operations per render pass.
  • More JointMatrix Palette caching tweaks:
    • The cache has been moved to drawable for more benefit (reduces CPU overhead when rendering shadows and materials by caching the jointmatrixpallette).
    • Sacrifices some potential cache locality but savings seem to outweigh this.

Other Notable 6.0.1 Updates

Additional updates in the Firestorm 6.0.1 pre-release worth noting are:

  • Mesh Uploader (for full details on the mesh uploader changes, please refer my Firestorm Mesh Uploader notes): Beq Janus has overhauled the mesh uploader to improve its use and the information it provides. She has also provided comprehensive documentation on these updates, which are summarised below:
    • Upload cost and physics cost calculation breakdowns – see image below for more.
    • Physics details, the costs of the different types of physics (convex hull, prim).
    • Resizable preview window with higher resolution image and improved shading/lighting.
    • Correct highlighting of degenerate mesh.
    • Improved error handling for physics models (avoid some MAV errors).
    • UV Guide overlay.
    • Note Firestorm 6.0.2 includes further updates to the uploader
  • Experimental Teleport Attachments Fix (Debug Settings > FSExperimentalLostAttachmentsFixKillDelay): a timer delay designed to prevent attachments from being detached temporarily after a teleport has completed.  Works with FSExperimentalLostAttachmentsFix when set to TRUE; set to 3 seconds by default.
  • Left-click None option (Build Menu):  allows transparent prims / mesh to be clicked-through that might otherwise be in the way when trying to touch other objects (via LL).
  • Auto Replace for Note Cards: dynamic replacement of text within note cards when the Auto Replace function for spelling is enabled via Preferences > Chat > Typing > Auto Replace (see the Firestorm wiki on Auto Replace).

Linden Lab Derived Updates in Firestorm 6.0.2

This version brings Firestorm up to parity with Linden Lab release viewers through to release version 6.0.1.522263 (formerly the Spotykach RC viewer, promoted on December 13th, 2019. Major updates in that release include:

  • Voice Server:
    • Second Life: Vivox version 4.9.0002.30313 (Mac and Windows) (Opensim: Vivox version 4.6.0017.22050 (Mac and Windows); Linux: Vivox native voice version 3.2.0002.10426, Firestorm only).
  • Chromium Embedded Framework (CEF) Dullahan:
    • Dullahan: 1.1.1080
    • CEF: 3.3325.1750.gaabe4c4.513446
    • Chrome: 65.0.3325.146
    • Page of test URLs for Dullahan. With the Developer Menu enabled (Ctrl Alt Q) press Ctrl-Shift-Z then the Home page button.

Firestorm 6.0.2 Updates

Appearance and Inventory

  • The Avatar menu includes new short cut for the Avatar > Avatar Health > Refresh Attachments option (Alt-Shift-R).
  • Replace Links – Delete links check box

    Inventory: Delete Links: the Replace Links inventory option now includes the ability to delete all links to an object:

    • Open your inventory.
    • Locate the object which has links you wish to delete (or one of the links themselves). Right click on the item / link and select Replace Links.
    • The Replace Links dialogue box opens, recording the object link name, the option to replace it with a new name and a new Delete Links Only check box.
    • Click the Delete Links check box to activate it. The Replace field in the dialogue box is replaced by the warning Links To This Item Will Be Removed.
    • Click Start to delete all links.
  • Experimental Lost Attachments Report (Debug Settings > FSExperimentalLostAttachmentsFixReport): when enabled, this reports attachments that were attempted to get detached during a teleport or region crossing to nearby chat.
  • Inventory should no longer automatically opening to show new items regardless of settings (FIRE-23476).
  • Enabling Disable Random Eye Movements (Preferences > Firestorm > Avatar > Disable Random Eye Movements) will no longer cause the avatar’s hands to splay (FIRE-23457).

Build Updates

  • Revisions and updates to the mesh uploader introduced in Firestorm 6.0.1
    • Allow intentional degenerate placeholders – this fixes the problem of “Physics mesh too dense” false positives (FIRE-23367 and FIRE-23387).
    • Allow override of client side mesh validation as a workaround for edge cases and different grid validation.
      This effectively restores previous server-side MAV error dialogues alongside client-side warnings.
    • Fixed up 3-point lighting (so it has 3 points) that was messed up in a rogue merge.
    • Fixed up black bar in mesh preview when the mesh uploader is used with low resolution screen (FIRE-23340).
    • Increased panel height to avoid warning message overlapping.
Mesh Uploader: new cost calculations breakdown elements by Beq Janus – see Firestorm 6.0.1: Animesh Early Access

UI Updates

  • Texture picker should no longer open the wrong floater when pressing space in preview mode (FIRE-23582).

RLVa Updates

Firestorm is still using RestrainedLove API: RLV v3.2.1 / RLVa v2.2.0.56680.

@setgroup Throttle

With Firestorm 6.0.2 @setgroup is throttled to one (unowned) call every 60 seconds across all objects. An object a @setgroup lock may bypass this throttle once, to allow @setgroup=n,setgroup:[;]=force to succeed regardless of any/other objects’ command history.

This will break all animated group tag cyclers introduced after the @setgtoup feature was added to Firestorm 5.1.7. However, it has been introduced at Linden Lab’s request due to the performance issues multiple frequent @setgroup calls were causing (each call generates a database write). Further, Linden Lab will shortly be introducing a server-side throttle to active group changes and group role changes, and so @setgroup will be broken in any viewer using it.

Please do not blame Firestorm or any other TPV using @setgroup for this change. There is nothing that can be done about it, given the forthcoming server-side throttle. We did attempt to contact all the sellers of these group title animators on the Marketplace many weeks ago to warn them that the feature had to be removed & sadly only one creator removed their listing.

Other RLVa Changes
  • New ‘RLVaSplitRedirectChat’ setting: splits long chat lines when @redirchat restricted.
    • Debug: RLVaSplitRedirectChat) – set to TRUE.
    • Menu bar > RLVa > Split Londe Redirected Chat
  • Fixes for:
    • @setoverlay_alpha causing a diagonal line to appear on the rendered texture.
    • @shownames exceptions should not have their name anonymised in nearby chat.
    • @shownames exceptions not having the correct colour on the minimap (FIRE-23473).

Other Updates of Note

  • FMOD Studio updated to version 1.10.10.
  • KDU updated to version 7.A.6.
  • Firestorm application icon should no longer randomly flash on the Windows 10 taskbar (FIRE-23498)
  • Fix for the camera floater zoom glitch (FIRE-23470).
  • Firestorm should no longer crash when adding a large number of users to a contact set.
  • Firestorm should correctly request microphone permissions on OS X Mojave (FIRE-23405).
  • The context menu in scroll lists (LLScrollListCtrls) can now be opened with the Windows keyboard (FIRE-19933).
  • Skinning and translation updates – see the release notes.

Feedback

Not a major update, unless you skipped the 6.0.1 early access. As with that release, the core element for 6.0.2 is Animesh, together with the revised mesh uploader for content creators.

Performance-wise, I’ve found Firestorm 6.0.2 to be equitable to Firestorm 6.0.1. Other than this, not a lot to report.

Links

2019 viewer release summaries week #6

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, February 10th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.0.1.522263, dated December 5th, promoted December 13th. Formerly the Spotykach Maintenance RC viewer – No change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • The Environmental Enhancement Project (EEP) viewer updated to version 6.0.2.524123 on February 6th.

LL Viewer Resources

Third-party Viewers

V5/V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • MetaChat updated to version 1.2.9101 on February 8th (release notes).

Additional TPV Resources

Related Links

2019 viewer release summaries week #5

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, February 3rd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.0.1.522263, dated December 5th, promoted December 13th. Formerly the Spotykach Maintenance RC viewer – No change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2019 viewer release summaries week #4

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, January 27th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that test viewers, preview / beta viewers / nightly builds are not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.0.1.522263, dated December 5th, promoted December 13th. Formerly the Spotykach Maintenance RC viewer – No change.
  • Release channel cohorts:
    • BugSplat RC viewer, version 6.1.0.523335, January 23rd. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
    • Estate Access Management (EAM) RC viewer, version 6.1.0.523351, January 23rd.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Kokua 6.0.1.44611/619

On Saturday, January 26th, 2019, the Kokua viewer updated with the release of version 6.0.1.44611 (no RLV) and version 6.0.1.44619 (originally .44610).

The RLV version of the viewer initially brought the RLV version of Kokua to parity with RLV 2.9.25, released on January 25th. However, that release had a bug in it, forcing Marine Kelley to issue a hot fix release, version RLV 2.9.25.1 on January 26th, which was quickly adopted by the Kokua team into Kokua 6.0.1.44619. Outside of this fix, .44619 is functionally identical to .44610.

RLV Updates

The RLV updates can be summarised as:

  • Force a rebake whenever attachments and wearables are changed.
  • Prevent the avatar from going into T-Pose while editing an attachment that has been worn only for a few seconds.
  • When in Mouselook, don’t show rigged attachments that are worn on any head attach points.
  • Optimise the rendering of the vision restriction spheres.
  • Remove the artificial far touch restriction when vision is restricted, to allow objects to beyond an avatar’s visual range to be touched.

Kokua Updates

Both the .44611 and .44619 releases include the following updates from the Kokua team:

  • New Avatar right-click context menu option Reload My Outfit: this can be used to resolve clouded logins by manually forcing another attempt to wear the default outfit, effectively adding the current outfit onto itself.
  • Addition of Firestorm’s Wear Items option added to the inventory folder right-click menu. This causes the wearable items in the folder to be worn, replacing any items on the corresponding attachment points.
  • Reinstatement of the Help > Kokua Support Group option to obtain in-world help from other users (issues / bugs should still be filed via the Kokua Sourceforge support option).
The new right-click avatar content menu option Reload my Outfit (l); the right-click Inventory context menu option Wear Items (via Firestorm); and the reinstated Help menu > Kokua Support Group option (r)
  • Removal of the following menu options:
    • Disable Build Constraints (no longer supported by Second Life servers)
    • Texture Memory Stats (there was no code behind this menu entry, so it would always do nothing)
    • Toggle PG (again, there was no code behind this option)
  • Addition of various Firestorm improvements to login, inventory handling and outfit wearing.
  • Internal changes to make the performance statistics code more efficient.
  • A switch to using Linux GCC V7 from V5 for compilation.
  • Fixes for a number of errors in the XML configuration files for menus and floaters. These reduce the number of entries written to the log files and provides a small performance benefit.

I’ve not had time to drive this viewer following the release, so cannot comment on general performance, etc. However, as chance would have it I did get the chance to try the Reload My Outfit option, which seemed to work pretty well.