Niran’s Viewer 1.23.5 and more: daring to be experimental

NrianV Dean has been putting in a lot of work on Niran’s Viewer over the past couple of months, with new versions rolling-out fairly regularly. Many of these have experimental functions added to them – so much so that NiranV has taken to jokingly referring to the development work as coming from Niran’s Lab. He’s been keeping me appraised of updates and changed almost daily, but in-world projects and real life concerns of late have meant that I’ve not really been able to take Niran’s Viewer for a proper spin since release 1.13.

Releases 1.24 (Feb 14th) and 1.25 (Feb 15th – gives you some idea of the speed of updates!), have given me cause to play a little bit of catch-up. Release 1.24 was itself essentially a series of fixes and tweaks to the 1.23.5 release (also made on the 14th February), while version 1.25 adds version 0.2 of Qarl’s Parametric Deformer to the Viewer and includes some graphics related tweaks. You can therefore take this review as more-or-less a n outline of the key elements from all three of these releases (1.23.5 through 1.25).

If you’ve previously installed Niran’s Viewer – particularly 1.23.5, it’s probably best that you opt for a completely clean install of either 1.24 or 1.25, although I do comment on a couple of pre-1.23.5 updates as well.

There are two flavours of the Viewer EXE on offer – dedicated 32- and 64-bit variants. As Niran’s is compiled Large Array Aware, I’m not entirely clear on the difference, but I gather the 32-bit version of the EXE was a special request.

On start-up, there are no overt changed to the Viewer’s UI: as is common for Niran’s, the buttons are split between the left and right sides of the screen, the Navigation / Favourites bars are on, and the Destination Guide initially opens by default, as is common for most V3.2-based Viewers.Which is not to say the changes aren’t there.

Navigation Bar: Now You See Me, Now You Don’t

For those that both like to use the Navigation / Favourites Bar but at the same time find it slightly intrusive on their world view, Niran’s now includes a nifty auto-hide function. Enabled through PREFERENCES->VIEWER->UI SETTINGS, this will automatically hide the Navigation / Favourites Bar when the mouse isn’t positioned over it, and replace it with the Mini-location Bar. hovering the mouse at the top of the screen automatically displays the Navigation / Favourites Bar once more. Neat!

“Are you lookin’ (down) at me….?” – Camera Updates

On the subject of views, the Camera options have been altered. NiranV is keen to introduce more game-like elements to the Viewer – we’ve seen it with the experimental “Main Menu” (F1 – of which more below). Now with the camera, he’s replaced the traditional Front view with an overhead view. As a slight aside: does anyone actually use the Front View? I always tend to find myself orbiting the camera around myself.

Looking down on oneself

To me, the initial view is somewhat high, so many using the option are liable to find themselves using the Camera View Angle slider (PREFERENCES->ADVANCED-> CAMERA) to close the distance between themselves and their avatar.

Staying with the Camera and Preferences, 1.24 introduces something I’ve been waiting for in Viewers for a goodly while: the ability to alter camera offsets without the need to twiddle about with Debug options. As many know, I’m a firm convert to Penny Patton’s Camera Offsets for SL (if you haven’t tried them, you should), so it’s great to see a Viewer that includes the ability to change offsets on-the-fly through Preferences. Kudos, NiranV!

Camera offsets within Preferences

Staying with Preferences

Regular Niran’s users will noticed as well that the entire Advanced tab has been revamped in this release, with Camera, Movement and Mouselook options separated into their own button-activated sub-tabs. This also marks a departure from the more usual “sliding panel” approach seen to date within Niran’s Viewer with regards to sub-tabs (and which can still be seen within the Viewer tab, for example. Referring to this re-vamp in his blog, NiranV states the new button approach may be added to the Viewer and Advanced Graphics tabs should it prove popular with users.

Also new to the Viewer (from version 1.22 onwards), and found in the Advanced Graphics tab are control from the new Visual Auto-mute function, complete with colour-codes guides to possible settings.

Visual Auto-mute controls

Avatar Animations

Work has been done around avatar animations with this release. Most notably for those developing animations, release 1.24 of Niran’s provides full support for uploading .ANIM files, as supplied by Jonathan Yap (see STORM-1803). Niran also adds his own touches in the form of options to control how your avatar reacts when being rotated. NiranV has included a couple of videos to demonstrate the functions, and I’ve taken the liberty of embedding one of them here.

Build, People and Rendering

Having just completed a vast amount of work on an obsession of mine, which involved working with some relatively small cross-section prims, I found myself constantly annoyed at the way in which the white stretch anchors repeatedly blocked access to the red, green and blue X, Y, Z stretch points on a prim. NiranV offers a solution to this problem: providing WASD is set to movement (rather than starting chat), you can press and hold the X key to eliminate the white “corner” anchors to ease access to the X, Y ands Z stretch points.

NiranV has also revised the People floater with this release, replacing the FRIENDS tab with an ACQUAINTANCES tab, his argument being most people we have on our lists are more like acquaintances than true friends, and one cannot fault his logic on this in many respects. Also with this release, the Acquaintances List will show the full set of permissions you’ve set for friends (ability to map you, etc.).

Finally, and also coming out of Niran’s Viewer Labs, is a new rendering option that may have potential use in the future. NiranV explains it thus on his blog: “One thing big has been done here except Tofu´s new project which has been merged, it’s called worldspace semi-random macro-dappling, which creates random big darkness spots on a SIM and your Avatar depending on the sun position. Later this could be combined with the cloud X and Y movement to create a good but faked cloud shadow effect!” At present only the depth / darkness of the effect can be altered – but it will be interesting to see where this goes.

The Main Menu

Finally, Niran has been working on his Main Menu idea for the last few releases. I first covered this in my review of release 1.13. Back then I commented on the fact that using ESC to invoke the menu wasn’t perhaps the best choice, given that key is traditionally associated with the Camera. NiranV took this on-board, and the menu has, for the last few releases, been accessed by pressing F1. The style of the menu has also been changed, as shown below.

Main Menu – “compass”

The look is apparently borrowed from a popular video game. I’ll be honest and stay that while I have no idea how well it has gone down with regular Niran’s users, I actually find it jarring and incongruous compared to the rest of the Viewer, factors that tend to make me shy away from using it.

Performance

Niran’s Viewer is intended for high-end machines and continues to get tweaked in that direct and further releases come out. As such, it’s a little unfair of me to comment on performance in some respects, because my hardware is well below the recommended hardware specifications for the Viewer (the closest I get to meeting them is that I’m running a quad-core CPU). My graphics card in particular now struggles mightily with Niran’s if I attempt to use deferred rendering & shadows, a factor that has, sadly, prevented me from using the Viewer quite as much as I might otherwise like.

That said, I’ve put the Viewer to several hours of reasonable use, bouncing around the grid, trying different environments, playing with the settings (as some of the screen caps here will show!) and generally poking and prodding, and the Viewer has taken it all in its stride (albeit without deferred rendering). The changes NiranV is introducing to the Viewer are both novel and leading-edge. There are some that are very practical – for me, the camera offsets in Preferences are a great addition, and those wishing to make use of the Visual Auto-mute option will find the inclusion of both that as a set of sliders and the annotation for settings that goes with it as being of benefit. Other additions – such as the top-down camera view are potentially more specialised, and it’ll be interesting to see how popular these prove to be for a wider audience of user.

Related Links

Viewer release summary 2012: week 6

Updates for week ending: 12 Feb, 2012

This is intended to be a weekly round-up of current public SL viewers (of which I’m aware). Links to my most recent reviews of said viewers will be included, but may not reflect the current release. As few Viewers are static, and releases are made according to individual development cycles, further versions of any given Viewer may well be released between these updates, and as such the information here may become out-of-date as the week progresses. Please check with the relevant download pages.

Changes since the last round-up shown in green.

SL Official Viewers

Available for: Windows, Linux, Mac

V3.2-based TPVs

V1-based TPVs

  • Cool VL version 1.26.2.16 (stable) / 1.26.3.4 (experimental)
  • Imprudence version 1.3.2 (stable) / 1.4.0 (beta 2)
    • Released: 1.3.2 – May 18th, 2011; 1.4.0 – Sept 25th, 2011 (download page)
    • Available for: Windows, Linux, Mac
  • Phoenix Version 1.6.0.1600
  • Singularity version 1.6.0.3

Related Links

Catznip R5 helps claw back your lost work

catznip logoCatznip R5 (3.2.1), available for Windows and Linux is released today with some rather smart features.This was apparently intended to be a maintenance release, but things grew as work progressed to the point where it became a release in it own right. It’s based on the V3.2.7 code base (“ish”, as the Catznip blog puts it), and so should include some of the latest Shining fixes from LL to reach the Viewer code repositories.

Installation

The Windows installer weighs-in at just a touch over 26Mb – par for the course for most V3.2-based Viewers nowadays, and installation is pretty much as expected as well. no unpleasant surprises, just accept the licence and away you go. As usual, I opted for a completely clean install, including the manual deletion of all user-related folders, although this isn’t listed as an explicit requirement for the release.

Mini (Location Bar) Moves

On start-up, everything appears pretty much as usual: the familiar V3.2 FUI, buttons ranged to the left and along the bottom of the screen, the mini-Destination Guide open by default. Nothing special here, it would seem. However, as we all know, looks can be deceptive.

That the Navigation Bar can be switched with the Mini-location Bar is common knowledge among V3 users. Usually when this is done, the Mini-Location bar replaces the Navigation Bar, occupying the same space beneath the Menu Bar, but shunted to the left of the screen, hence earning the name “mini”. However, Catznip offers-up more screen real-estate to users by placing the Mini-location Bar within the Menu bar and the top of the screen. Additionally, users have the options to hide either or both of the BUY L$ and the Marketplace SHOP buttons.

Navigation & Mini-location Bars in V3.2 and most V3 TPVs (top) and the Catznip approach (bottom), using the Menu Bar and with the Marketplace button hidden

Both the move of the Mini-location Bar (which will dynamically resize as the Viewer Window is resized) and the ability to hide the buttons are well-considered. The former gives a modest increase in screen real estate while the latter are likely to be appreciated by those who either don’t buy their Linden Dollars through the Viewer, or who prefer to access the Marketplace directly through a Browser bookmark. Moving the maturity rating to a clearly visible icon within the Mini-location Bar is also a smart move.

Chat and Spell

This release brings some nice additional options to Nearby Chat. Right-clicking on the Chat Bar itself reveals new menu items: the ability to switch between a single-line and multi-line chat bar and to change the displayed font size in Nearby Chat on-the-fly, together with the ability to reveal blocked chat (from muted avatars). Both the single/multi-line Chat Bar and the font size options will update the options in the relevant Preferences tabs (Catznip->Chat and Chat respectively).

New Nearby Chat options.

Alongside of these, although it is not at all obvious from using the Viewer, is a completely re-written in-line Spell Check. For those that aren’t aware, Kitty volunteered her services in order to bring the Spell Check to the official Viewer, and the re-write present in this release of Catznip represents part of this ongoing work. The core changes to the in-line checker comprise:

  • added : ‘Second Life glossary’ dictionary (enabled by default)
  • fixed : overwriting existing text won’t trigger a new spell check
  • fixed : opening an existing modifiable notecard doesn’t always show existing misspellings
  • fixed : scrolling through a notecard can hide all misspellings
  • fixed : squiggly lines aren’t centered on the misspelled word (fixed for LLTextEditor)

(from the Catznip blog)

Preferences Updates

This release brings with it a tidy-up of the General settings tab in Preferences, and sees the Notifications options moved to their own sub-tab under Catznip, together with additional items, but little in the way of other major changes in layout.

New Notifications sub-tab

A lack of widespread updates to Preferences shouldn’t be seen as a sign that Viewer isn’t still growing a developing – as the next section shows, Catznip is being constantly enhanced. A stable Preferences floater is more a sign that the Viewer is maturing in a stable, smooth manner.

Script Recovery

The major new addition to Catznip is the Script Recovery feature. To quote from the Catznip blog:

“Ever crash or get logged out while editing a script and then lose all your work?

“Following a crash or forced disconnect you’re now presented with a dialog offering to recover the scripts you had open.

“This works for all scripts, everywhere, and as we found out while trying to take the screenshot for this release, is very robust and persistent. It won’t go away till you either recover or dismiss it .. even if you crash.”

Catznip Script Recovery floater (with thanks to the Catznip team)

Script Recovery works by locally auto-saving open scripts every 60 seconds. Should the Viewer crash, scripts are presented to the user via the floater shown above, and optionally recovered to lost & found folder. Further:

  • The backup copy is only saved when the editor isn’t pristine
  • The backup copy is removed when the script has been successfully uploaded, or when the floater is closed.

Once would anticipate this finding favour among scripters, and is liable to be picked up by other TPVs down the line. However, full kudos and credit to Kitty and the Catznip team from bringing it into being.

Other Nips and Tucks

RLVa is overhauled with this release, with a number of FUI-induced bugs being eliminated. Specific updates include:

  • changed : flipped “RLVaEnableSharedWear” on by default
  • fixed : disabling a toolbar button doesn’t block the button’s commit signal
  • fixed : LLFloaterReg::toggleInstanceOrBringToFront() bypasses the blocked folder list and the validation signal
  • fixed : region “alerts” aren’t show location or show names filtered
  • fixed : various issues and enhancements relating to @showloc
  • fixed : the RLV API renames “Avatar Center” to “Root”
(from the Catznip blog)
Group Moderation gets a Catznip boost – with this release it is possible to directly remove someone from a Group by opening the Group Participants list and right-clicking  against an individual name – the eject option will appear in the context menu.
There are a number of other nips and tucks to the Viewer which can be seen listed in the official blog post on the release.

Performance and Opinion

Based on 3.2.7 (or thereabouts), this release of Catznip runs extremely well on my standard PC; in fact, Catznip, as with Exodus, has tended to run somewhat better than other TPVs as a rule anyway; I’ve no idea why – it simply seems to like my PC. This release tends to continue the trend, and puts Catznip, tested against the current 3.2.6.248086 V3.2 release on the same sim with the same avatar load (albeit with different screen layouts, yadda, yadda), gave a pretty good run for itself in default mode – averaging some 32-33fps on the ground with 5 other avatars on the same sim while about 8-10fps faster at 390m. Enabling deferred and shadows easily halved these figures – with ground rates only just managing to stay in double figures.

Overall, another release that solidly builds on Catznip’s reputation, and which includes another series of smartly convenient extras that make the UI even more convenient to use in terms of direct access to functions and options. Not being a hard-core scripter, I have no idea how often crashes feature in terms of lost work, but as stated above, those that script from directly within the Viewer are liable to appreciate the Script Recovery function should they find their Viewer vanishing on them unexpectedly.

Links

Firestorm Maintenance Release 3.3.0

firestorm-logoTuesday February 7th saw the resumption of The Phoenix Hour broadcasts via Metamix TV. Given the sim was full and the stream hit a capacity limit, I’m guessing the show was somewhat eagerly awaited. As I couldn’t get either into the sim or onto the stream, feedback on the show will have to wait until it is available on the Metamix channel and I’ve had a chance to watch it.

In the meantime, and coinciding with the show, a Maintenance Release of Firestorm was made – 3.3.0.24880. Here’s a quick overview of the elements that caught my attention.

Points of Note

  • There is an impressive list of additions, changes and fixes for the release, as well as a number of known issues. You are advised to read-up on the latter prior to installing
  • It is recommended that you do a completely clean install of the release
  • This release does not include the V3.2 FUI from LL – that’s coming down the road (see below) so far as I can tell, the parametric deformer also isn’t a part of the release.

Particle Editor and Other Highlights

While I’m not going to launch into a full review – I’m saving that for when the FUI version of Firestorm arrives – this release includes a number of cool bits worth mentioning. Most notably among them is Zi Ree’s client-side particle editor, which has been the cause of some angst having been released ahead of Firestorm (for which it was specifically being developed) within the Zen Viewer.

There is a comprehensive guide to using the particle editor on the Firestorm wiki, so I’m not going to delve massively deeply into it here. All I will say is, full kudos to Zi for making it so ridiculously easy, even I can understand it and play with particles…

New particle editor

Another nifty addition from Zi that builders are likely to find handy is the BUILD->DUPLICATE option (CTRL-D). This allows builders to immediately duplicate any prim or linkset they’ve created – hand on repetitive builds.

Inventory gains the ability to search by creator, UUID, description and ALL and filter options to display Links, hide Links or hide everything else but Links to the inventory gear menu.

Estate owners / managers also get some useful updates with this release by way of Ansariel Hiller:

  • ALT-R will now open the Region / Estate floater
  • The TOP OBJECTS floater (from the DEBUG tab of the Region / Estate floater) now includes a button allowing Estate owners / managers to teleport to offending objects

Camera smoothing is also now in the Move / View tab of Preferences, as is the ability to adjust the transition time for shifting focus, while the camera View Angle is updated to allow the entry of numerical values – all options machinimatographers should find useful. The transition time option is something I first encountered in Niran’s Viewer, and really like, especially when exploring SL and appreciating the sights I find – so it’s good to see it in Firestorm.  I also particularly like the options to disable some of the more annoying notifications thrown out by the Viewer during routine operations.

There are even a couple of new skin options: Firestorm High Contrast and also Vintage  – the latter of which harks back to V1 in terms of button colours and presentation.

And all this just scratches the surface of a lot of effort by many within the team to add features and enhance the Viewer’s overall capabilities – kudos to all.

Performance

Given this is a maintenance release, I wasn’t expecting to see the kind of dramatic improvements I’ve been fortunate to experience with other Viewers, Shining Fixes notwithstanding – and that’s pretty much the case. Overall, through nigh-on three hours of playing with the Viewer and leaping around the place, banging prims together and generally poking my nose in and seeing what happens, performance has been pretty much on a par with the 3.2.2 release, with the occasional boost in fps when shadows are enabled. Shadows themselves also seem to render more crisply with this release, although that could simply be a trick of my eyes.

Crash-wise, outside of the issues listed by the team, I did initially have some problems running with shadows active in that clicking the PEOPLE button with deferred & shadows active initially caused me to crash several times. As the problem later went away, I’m assuming it may have been either issues within my PC, or possible issues with the sim I was on at the time.

Overall, this is a worthwhile update to Firestorm – although a read-through of the known issues is well advised.

You can get your copy via the Firestorm wiki.

And for those awaiting the arrival of the V3.2 FUI in Firestorm, here’s a teaser from the team:

 

Viewer release summary 2012: week 5

Updates for week ending: 5 Feb, 2012

This is intended to be a weekly round-up of current public SL viewers (of which I’m aware). Links to my most recent reviews of said viewers will be included, but may not reflect the current release. As few Viewers are static, and releases are made according to individual development cycles, further versions of any given Viewer may well be released between these updates, and as such the information here may become out-of-date as the week progresses. Please check with the relevant download pages.

Text clients I am able to run and review may be included in the future, depending upon how useful this page proves to be.

SL Official Viewers

Available for: Windows, Linux and Mac

V3.2-based TPVs

V1-based TPVs

  • Cool VL version 1.26.2.15 (stable) / 1.26.3.3 (experimental)
  • Imprudence version 1.3.2 (stable) / 1.4.0 (beta 2)
    • Released: 1.3.2 – May 18th, 2011; 1.4.0 – September 25th, 2011 (download page)
    • Available for: Windows, Linux, Mac
  • Phoenix Version 1.6.0.1600
  • Singularity version 1.6.0.3

Related Links

Kokua to move ahead

kokua-logoThe development of the Kokua and Imprudence Viewers has been somewhat stalled for several months for a wide range of reasons, all of which are understandable given the voluntary nature of Viewer development in general.

At the end of January 2012, the Kokua / Imprudence team held an open meeting at which the future of both viewers was discussed, and following this, a blog update was put out summarising the conclusions reached, and which reads in part:

We’re going to continue to develop Third Party viewers with a focus on cross supporting Second Life and OpenSim/Aurora. However we’re going to focus on Kokua in the future, the ultimate fate of Imprudence is still undecided though as we may push for a final 1.4 release but nothing that takes up too much of our time. Kokua will use Second Life v3.2 as a base, we feel the LL code for v3.2 has matured greatly beyond v2 and v3 and we’ll of course make our own modifications to it to make it more “purple” in flavor. It is also our intent to finalize the name change from Imprudence to Kokua, Imprudence and Kokua are separate viewers and the project has historically been called the Imprudence project. The intent was to switch from Imprudence to Kokua as the next generation client was released but it has been dragged out for quite a while now and caused confusion, so we’re going to finish the change over to Kokua.

This is excellent news for the SL TPV / OpenSim worlds, as Imprudence has long had an outstanding reputation for usability and has been popular across the wider metaverse (may of us who bounce between SL and other grids find it to be our Viewer of choice when outside of SL). That the expertise that has made Imprudence so popular and so capable a Viewer is now being brought to bear on the V3.2 FUI and capabilities is good news and means that both OS and SL stand to gain given wider choice in Viewer options.

Of course, many will lament what amounts to the eventual passing of Imprudence – but again, all Viewer development is only voluntary, and teams / devs must move in the direction that they feel is most appropriate for them in terms of building and maintaining a viable Viewer and it would be unfair to chastise the Kokua  / Imprudence team for their decision.

Work will, for the forseeable future, focus on Windows (32-bit) and Linux 32-bit & 64-bit), although it is hoped both Windows and Mac 64-bit options will be available “down the road” – with the further caveat that Mac development is dependent upon the team gaining a Mac developer. Sounds reasons are given for not focusing on a Windows 64-bit version from the off, although the 32-bit version will have SSE optimisation.

Alongside the core work on the Viewer, the Kokua / Imprudence blog & forums are liable to see an overhaul in the near future as well.

As well as the blog post on the subject, you can also read the full transcript of the meeting, if you were unable to attend.