Lumiya: manage your inventory

Lumiya continues with what amounts to almost weekly releases, with version 2.0.4 arriving  in Google Play on June 10th, bringing with it the first cut at inventory support, as well as a host of other features.

Inventory Features

The inventory capabilities comprise the ability to view your inventory; copy, rename, move and delete inventory items; edit asset permissions and the ability to share inventory with other users. The inventory display can be accessed from most of the Lumiya screens via your device’s Menu button, and uses the familiar suitcase icon.

Inventory access in Lumiya (click to enlarge)

Tapping INVENTORY will display a familiar folder list, ordered in the default System Folders to Top mode. Currently this can’t be changed, but the inventory capabilities are still evolving in Lumiya, so this may not always be the case.

As with the inventory panel on any graphical Viewer, you can navigate through your folders – simply tap on a folder to refresh the screen and show its contents. To work your way back up through your inventory, tap the BACK button at the top of the screen not the Back button on your device. The latter will quit you out of inventory and return you to the screen you were displaying prior to accessing inventory.

Also, note that Lumiya will remember your last position within inventory for as long as you remained logged-in to SL, and that it is this position that will be displayed when you next access inventory; thus it is very easy to switch in and out of inventory when performing a number of activities with Lumiya. You are only returned to the top-level of your inventory if you use the on-screen BACK button or if you sign-out of your current SL session and then log back in.

Asset information (click to enlarge)

Tapping on an item in the inventory window will display the asset information for the object (see right). If the item has any editable permissions associated with it, this screen will include an EDIT PERMISSIONS button. Tapping this button will display a pop-up where you can set those permissions to which you have access: tap on the required check boxes to assign (green tick) or remove rights. When you’ve finished, tap Save Changes at the bottom of the pop-up to save, or Cancel to leave the permissions unchanged. Tapping either will return you to the asset information screen.

Tapping either of the PROFILE buttons in the asset information screen will display the associated profile information (owner or creator). Tap the Back button on your device to return to the asset information screen.

If you perform a long touch on an object item in inventory (press and hold for a couple of seconds), a pop-up menu is displayed  allowing you to copy (permissions allowing), rename or delete the object as well as providing another means of displaying the object’s asset information.

To copy an item of inventory, display the pop-up menu and select COPY,  navigate to the point in your inventory where you wish to paste the copy of the item and then tap the SAVE HERE button displayed at the foot of the screen. Note that:

  • At this point in time Lumiya doesn’t support inventory links
  • When you have copied an item, the originating folder for the item will be displayed, not the location to which you have copied it.
Edit and create notecards in Lumiya & embed attachments (click to enlarge)

The inventory functions additionally allow you to:

  • Teleport directly to a location by tapping on the associated landmark in your inventory
  • Open and read / edit (subject to permissions) any notecards in your inventory
  • Create new notecards by tapping on the Menu button on your device and then on New Notecard. When creating notecards, be aware that:
    • The notecard will be created in the current folder you are browsing, not the notecard folder
    • You can add landmarks and other notecards to a new notecard by tapping on your device’s Menu button and then on Insert Item – this will open your inventory display, allowing you to navigate to the landmark / notecard you wish to embed; tap on the item to add it to your new notecard.

Sharing Inventory

Inventory can be passed to another user (permissions allowing) via the CONTACTS screen using either the CONTACTS or NEARBY lists to select the person to whom you want to give inventory and then tapping on their name to open an IM window.

With the IM window open, tap your device’s menu button and select SHARE ITEM. This will take you to your inventory window, where you can locate the item you wish to give. Tapping on a full permissions item will automatically transfer it to the selected individual. Tapping on a Transfer / No Copy item will generate a pop-up warning you that you are about to transfer a No Copy object; click on OK to complete the transfer.

If you are offered an item of inventory, a message will be displayed in an IM window from the person offering you the item (as with graphical Viewers). Clicking on Accept in the IM window will open your inventory window, and you can navigate to the folder in which you wish to save the item. When you have located and opened the required folder, tap SAVE HERE to save the received item. Note that you can also DECLINE unwanted inventory offers, which are discarded.

Group Notices

Group notice with an attachment (click to enlarge)

Lumiya 2.0.4 also includes the ability to send group notices (with attachments). Note that in order to use this function, you must be in a group role that allows you to send notices (be an owner of the group, for example) – if you do not have such a role, the group notice option will not be displayed in Lumiya.

The option is accessed by tapping CONTACTS and then opening the IM window for the group, then tapping the Menu button on your device and selecting NEW NOTICE.

A button near the top of the screen allows you to access your inventory to attach items to the notice – once an item is selected by tapping on it, you are automatically returned to the notice editor, and the button switches to display REMOVE, allowing you to remove the item (and replace it with another if you so wish).

Opinion

This version also sees a number of nips and tucks to Lumiya; hardware keys are now supported in the 3D world view, log-in performance has been improved for those with large contact lists, etc., all of which make 2.0.4 a further very positive step forward for the client, bringing some important functionality to the client. Currently there is no support for wearing / adding clothing and attachments, but again, this is only the first release for inventory handling within Lumiya; things will very probably improve as the functionality is enhanced.

This is also the first version of Lumiya I’ve got to use on Android 4.0.3 ICS – largely because I’ve only just got my Galaxy S2 updated. I encountered no problems running on the new OS, while overall, 2.0.4’s performance on the S2 continued to match that of earlier releases on both wifi and 3G.

With all of these recent updates, Lumiya is now firmly in the lead in providing mobile access for SL on the Android platform, making it the obvious choice for those running suitable phones or Android tablets.

Related Links

Lumiya: take a seat and look at the map!

Alina has been beavering with Lumiya, the Android client for Second Life. Earlier this month I reported on the release of the 3D world view in the client; since then she’s been working on both extending the capabilities of the world view and making a couple of them more robust, as well as adding some additional new features. This has resulted in a couple of rapid-fire releases : 2.0.2 and 2.0.3, both of which are reviewed here.

My review system is a Samsung Galaxy S2 i9100 running Android Gingerbread. Draw Distance on Lumiya is set to 96m, sounds are enabled, but media is off.

“Long Touch”

In reviewing the 3D world view last time, I made mention of issues I experienced with the “long touch” feature: touching the screen over an in-world object & maintaining pressure for a second or two to display information on the object. This didn’t work well with my Galaxy S2 i9100, and Alina reported it was a little unstable on other ‘phones as well. She’s now improved the  functionality, and it should work on all devices.

Touch-to-sit

The biggest world-view addition with this release is the ability to sit on poseballs and chairs. This again uses a a long touch approach – press a finger over the item you wish to sit upon and hold for a second or two in order to display a menu.

Sit option

Simply tap the SIT ON button to sit. Note that if the item has an associated menu, you might get an additional TOUCH button, which will display the associated menu in the Chat window, if tapped.

Additional menu button

The camera angle can be a little awkward once seated, although you’ll appear perfectly seated through other people’s Viewers. As you’ll likely be chatting or IMing when seated, the Lumiya camera angle shouldn’t be too much of a problem, and you can still orbit the around yourself to see what is going on.

 

Seated view in Lumiya…
…and as seen in other Viewers

Standing once more is obviously a case of tapping the STAND button in the lower right corner of the screen.

Minimap Options

Lumiya now has Minimap / radar functionality. You can access the map by tapping the Menu button on your device from any Lumiya screen except the in-world view.  The results are impressive, with the local sim shown complete with any parcel boundaries. The display is split-screen, with (in portrait mode) the map displayed to the top, and a list of nearby people below. Rotating the screen (if your device supports it), displays the panels side-by-side – useful if there are a lot of people around you. In both views, the list of people is scrollable if it extends beyond the panel boundary.

Minimap and radar display (in landscape mode)

A nice touch with the map panel are two zoom buttons, allowing you to zoom in / out of the map (useful if there are a lot of people close to you). Tapping any of the familiar green avatar dots will highlight the avatar’s name in the radar list; conversely, tapping a name on the list will draw a circle around the appropriate avatar dot. Pressing on the name of someone in the radar list will display a pop-up menu, from which you can (with version 2.0.2):

  • Open an IM conversation with them
  • View their profile
  • Pay them Linden dollars.

Note that there is a slight limitation with the radar, in that avatars beyond 1024m metres distance from you will not have their range accurately reported. This is due to a protocol issue within the SL code rather than a bug within Lumiya (and is why you will sometimes see distances in Viewer radar displays given as “>XXX” (where XXX is a value) on entering a region before the radar settles down properly). Alina hopes to have a workaround for the issue in a future release.

People Search

A People Search option is now available from within the Contacts screen. This allows you – as the name suggests – to search for a specific avatar using all or part of their user name. Search results are displayed as a list, and tapping a name automatically opens an IM screen with the option to open their profile provided by a button in the top right corner.

Chat Logs

You can now opt to save all chat and IM conversations to an SD card. This option is available via the SETTINGS menu (tap your device’s Menu button and then tap settings – note that because of the additional features in some windows, you may have to additional tap MORE to see the SETTINGS option).

Other Nips and Tucks

These releases also see:

  • Offline IMs now include date and time when they were actually sent
  • Chat windows now scroll to last message when on-screen keyboard pops up
  • Issue with Group chat issue with messages not always being delivered is fixed
  • Issue with some regions failing to render in the 3D world view fixed
  • Numerous bug fixes and crash issue fixes.

Performance

Alina has been working on overall performance with the 3D rendering, which should benefit those using dual/quad-core systems. Certainly, when running on my Galaxy S2 over my local wifi connection, rendering did seem to be a lot faster – barely a 2-second wait from hitting the button to having prims and sculpts fully rendered. Running on 3G, there was still additional lag (unsurprisingly), but again, in terms of rendering, it was somewhat faster and smoother than version 2.0.0.  Avatar movement was still prone to some delay, although I didn’t find my Crash Test Avatar bouncing off walls when seen in a regular Viewer to anywhere near the same extent, as the overall response time from 2.0.3 encouraged quick, light taps of the arrow keys, rather than pressing and holding, which tended to be the case with 2.0.0.

Overall bandwidth use while on 3G worked out roughly the same between version 2.0.0 and 2.0.3: 5 minutes (with in-world rendering of my home and moving around) accounting for some 2 Mb of bandwidth (UK O2 network).

In-world view

Opinion

Lumiya continues to grow, and the new additions with these releases make it an even more attractive option for those on the go who have an Android device and need to access SL. With options such as inventory access and improved avatar rendering coming in future releases, as well as other goodies, Lumiya is fast becoming the mobile client of choice for those on Android.

Related Links

Lumiya Android client adds in-world rendering

Further update, 13th May: Alina Lyvette, Lumiya’s creator, passed word to me on the “long touch” issue with objects in the 3D view: “Yes, it’s not 100% reliable at the moment, it uses a makeshift solution of reading back the frame buffer instead of true collision test, and it’s known to fail unpredictably on so many phones. I’ll do a true collision test for the next release and it will be rock-solid, just need time to do that (and a few interesting tricks to make it work within Android limitations ^.^

Updated 13th May: Susie Bagley and Lirusaito have both commented that object information can be displayed in the 3D view; something I was unable to do on my own phone. This article has therefore been updated to reflect the capability. 

Lumiya, the SL client for Android, developed by Alina Lyvette  follows Radegast in becoming the second text-based SL client to offer a 3D rendering capability – and is the first to offer such a capability to mobile devices running the Android Os, with the release of version 2.0.0.

There are limitations at present – but this is an initial release, so please bear that in mind. The release notes describe them thus:

  • No true avatar rendering (yet), avatars are displayed as default faceless figures.
  • Terrain and sky are not textured.
  • “Mesh” is not supported. Sculpted objects are (mostly) supported.
  • Particle systems, local lighting and other fancy features are not supported.

I took the new version for a quick spin using my CTA (Crash Test Alt), after Latif Khalifa tickled my ribs about the release via Twitter.

Accessing the 3D renderer  is simple and straightforward: simply tap the 3D View button at the top left of the screen  after logging-in to SL via Lumiya. This will take you directly to the in-world view (which may take a little time to load, depending on your phone / connection). The view itself has two further buttons in the lower right corner, with up (move forward) and down (move backwards) arrow icons.

Once rendered, the View delivers a lot of detail, and managed to capture my PrimPossible piano perfectly, as well as other sculpts without problem, despite the caveat given against sculptie rendering in the limitations. You can pan left / right by dragging a finger across the screen; your avatar will also turn as you pan around (circular panning) – and your avatar will be seen to turn by Viewer users around you. The scene doesn’t currently pan up / down at present, but this doesn’t limit use. Avatar movement is a simple glide, rather than having any form of animation at present, but again, that in no way impacts on things.

Lumiya 3D View on a Samsung Galaxy S2

As one would expect, rotating the phone will cause the scene to rotate as well, so for those with large screen sizes, the 3D view can be used in landscape mode, providing a wider field of view. About the only disconcerting thing some may find with the 3D View is that the default avatar form is a grey male – although we can expect this to improve as the capability is enhanced.

An in-world scene captured by Lumiya (click to enlarge)

The view isn’t interactive, so there’s no actual touching of in-world objects to obtain menus, etc; for this you have to use the existing touch option, which does mean a certain amount of screen swapping, but again, nothing that is in any way problematic (although I did have a habit of tapping my ‘phone’s Back button once too often and ending up back in an apps window – but that was operator error, nothing to do with Lumiya!).

However, pressing on an object displayed in the view for a few seconds should display information about the object across the top of the screen (my thanks to Susie Bagley and Lirusaito for pointing this out, as the feature has not been working on my Galaxy S2).

Tapping your ‘phone’s Menu button will display options to open Lumiya’s settings screen (where you can alter your Draw Distance, for example), and to log-out of Second Life & Lumiya.

Performance

The Lumiya website notes:

  • On modern phones and tablets with Tegra 2 chips and comparable hardware, it will give you around 5-10 FPS in quiet locations. Initial world generation takes a few seconds.
  • On older generation phones with CPU frequencies in 300 MHz range, it will give you around 1 FPS at best, and initial world generation takes tens of seconds. It may still be useful to give you a brief idea of your surroundings.
  • Draw distance can be reduced to improve performance, but not much.

I found that the 3D View ran very smoothly on my Galaxy i9100 S2 over my home wireless connection, with no lag or delay in processing. When running via 3G, things were obviously slower, with both initial rendering and actual movement showing lag, which leading to some amusement as my CTA, when seen through a Viewer, appeared to shoot across a room and proceed to repeatedly wallop a wall while still standing still in the Lumiya display. Light taps on the movement keys recommended to give the network a chance!

Bandwidth-wise I ran Lumiya on 3G with the 3D view enabled for 5 minutes while wandering around, which totted-up 2Mb of data usage. Hardly an intensive test, I know, but it gave a rough feel for things.

System Requirements

The Lumiya website notes the following on system requirements for running the 3D view option:

  • It can work with plain old OpenGL-ES 1.0 without VBO support, but the performance will suffer a lot. Modern phones usually have VBO support, and Lumiya will use it when it is available.
  • The native code parts are compiled for ARM processors (Alina notes that if people have Android ‘phones using other processors and would like to see the 3D rendering option on their ‘phone, they should contact her directly).

Opinion

It is early days for this aspect of Lumiya, and I’m curious to see where it goes and what else can be included (and added to the client as a whole). As it is, Alina is to be commended for what she has achieved; this is really quite a remarkable client capability to have, and really shows huge potential and promise.

Related Links

Lumiya 1.3.1: Touch and Pay

lumiya-logoThe Lumiya text client for Android, which I reviewed last month continues to be enhanced with new features. Version 1.3.1, released on the 15th April. These introduce the ability to interact (to some degree) with in-world objects and the ability to carry out payment transactions (i.e. pay other avatars or objects such as rental boxes). These are two potentially useful additions for those who are on the go, and need to access SL to pay tier, etc., but don’t have access to the computer.

Making Direct Payments to Others

You can now pay people directly on Lumiya quickly and directly. From the main screen, tap your phone’s menu button, then tap CONTACTS, select the person you wish to pay from your list of contacts (tap to highlight), then tap you phone’s menu button again and tap PAY to display the payment screen, as shown in the sequence below (some steps abbreviated for clarity, as they say).

Letting my test alt pay me (steps shortened for clarity)

Using Touch

The Touch option within Lumiya is a potentially useful addition to the client and works with menu-driven objects that respond to a left mouse click. When starting Lumiya now, there is a new button displayed at the top of the main screen – OBJECTS. Tapping this opens a list of objects available to you. Be default, this is “limited” to in-world “descriptive” objects, although you can opt to extend it to include your own attachments and “non-descriptive” objects (so prims simply called “object” will be listed for example).

Tapping on the name of an object will open-up a further dialogue box that provides general information on the item – description, creator, etc., and which includes a TOUCH button (below).

Interacting with objects

It’s here that things might get a little confusing. One might expect tapping TOUCH to open the objects dialogue box – but it doesn’t appear to. Instead, an easily missed prompt is displayed at the top of the screen informing you that you have a NEW MESSAGE IN CHAT.

To use the object’s menu, you now need to use your phone’s return key to get back to the Lumiya main screen to see the dialogue box and menu (right).

This is slightly cumbersome but given the way SL works and Lumiya is configured with (obviously) limited screen space, it’s understandable.

However, there are one or two other issues with the approach as implemented. The application polls the entire sim you’re on for touchable objects. This means that you can end up with a very long list of items which cannot be sorted. Also, this list appears to include any sub-components of an object that themselves contain a script. The not only lengthens the list of objects (increasing scroll time), it also risks annoying mis-clicks when trying to access an item.

Both of these issues are negated by the fact there is a search option at the top of the list, allowing you to focus results down to a handful of items – or even the item you want to touch, if you know it’s in-world name.

Paying an object (click to enlarge)

Paying an object is as straightforward as paying a person – once the object is selected from the list, click the TOUCH button from its information page, and a payment page is automatically opened (right).

Currently, the system is restricted to activating your own attachments; I’ve no idea as to whether it will be extended to include attachment on others, which some might find useful.

Channel Recognition and Timestamps

Lumiya 1.3.1also adds channel commands to its capabilities (so “/102 command” will be recognised, for example), and also adds timestamps to chat. The latter can be turned off by unchecking TIMESTAMP IN CHAT in the Settings options (phone’s menu button->SETTINGS).

Opinion

The addition of interaction capabilities to Lumiya definitely makes it more of an attractive offering, the listing issue notwithstanding. Those on the go who have an Android phone are likely to find having a payment option handy, while the ability to at least interact with objects  helps improve the overall feeling of engagement with SL when one is unable to use a graphical Viewer.

Related Links

Text Clients 6: Lumiya

Oz Linden recently dropped by this blog and made mention of Lumiya, a new Android text-based SL client. As I have access to an Android phone, and have previously reviewed the Mobile Grid Client for Android, I decided to check it out.

Lumiya, developed by Alina Lyvette, is relatively new – the initial release appears to have been on January 12th 2012, although this is version 1.2.1, so it is possible there were earlier releases prior to it getting to the Android market. The Lumiya website itself is very polished, and provides core information on the application, including screen shots, support details (e-mail), version history and links for obtaining the client either via direct phone download or the use of a QR code.

Unlike Mobile Grid Client, there is a download fee for Lumiya: some $2.95 (£1.87 / 2.24 Euros) at the time of writing this review. After that, usage is free – subject to network charges, etc., when accessing SL when roaming.

Logging-in

Once you’ve paid for the app and it has downloaded & installed, staring it will display the log-in screen. Enter your avatar name and password – not that by default, your password is saved, allowing rapid log-in in the future. When done, tap SIGN IN to get started. The first time you do, you’ll be prompted to accept the SL Terms of Service.

On logging-in, you will be presented with the Local Chat screen (see below) and if media is available at your log-in location, you’ll be prompted as to whether you wish to play the media over your phone or not. If you opt not to receive the media stream you can turn it on later via the Media menu button.

Lumiya log-in screen (l); Local chat screen (c) and menu options (r) – click to enlarge)

The Local Chat screen (above centre) is a little devoid of details. This provides the maximum amount of space for chat, but I can’t help wondering if having the Contacts buttons displayed might be a good idea, rather than having hidden within a menu option (below). I’m also, if I’m honest, not overly keen on the white-on-light-grey text / background combination at the top of the screen, which some users might find hard to read. That said, in a rather charming difference to just having your avatar standing around (often times with arms outstretched on either side), Lumiya animates the ground sit for your avatar, sitting you wherever you have logged-in – which is probably a more natural pose for those observing you from in-world.

All major functions for the client are accessed via you phone’s menu button. Pressing this presents the following options:

  • Contacts: allows you to view your Friends and Group lists, and see who is nearby you
    • Tapping on any displayed name will open an IM / Group chat to the individual / Group
    • Friends online will have a green icon displayed next to their name
    • A sub-menu can be displayed, allowing you to swap to Local Chat, Recent or Landmarks (both below) or sign-out from SL
  • Recent: displays the last lines of any recent conversations. Again, a sub-menu can be displayed, allowing you to swap to local Chat or Landmarks or sign-out
  • Landmarks: lists any favourites you have set-up (V3.x & associated TPVs), and your landmarks. Tapping a favourite or landmark will open an option to teleport to that destination. A sub-menu can also be displayed, allowing you to (again) swap to local Chat, Recent or sign-out
  • Media: enables you to see if any local media is playing & listen to it.
  • Settings: accesses the client’s settings
  • Sign-out logs you out of SL.

You can also use you phone’s Back button to return to Local Chat from any other screen / menu.

Client settings options (click to enlarge)

The Settings option allows you a set-up a number of client preferences:

  • Start location: choose between last location visited or your default home location
  • Always in status bar: shows your on-line status in the phone’s status bar (although I didn’t actually notice any different toggling this off / on)
  • Message sounds: allows you to set a sound for Group chat / private IMs. If the option is unchecked, both are disabled. If checked, you can select a sound for each from a list (default is your default ring tone).

That’s pretty much it for the client at the moment. As it is fairly new, it’ll be interesting to see how it develops and whether features are added.

Opinion

While I find the Local Chat window perhaps a little too minimalistic, Lumiya is a lean client that does exactly what it sets out to do: provide you with a lightweight, mobile means of maintaining contact with those in-world when away from your computer. Once installed, the app may currently lack the capabilities in other text clients, but it does allow for fast and easy use for communications. The only issue I encountered with the app is that signing-out with a media stream playing didn’t shut down the stream; the only way of preventing this appears to be to go to the Media option and manually shutting-down the stream before signing-out. I assume this is the result of the app effectively calling a separate URL outside of the SL connection in order to play the stream.

For those who want a quick, fast means of accessing SL and who don’t necessarily need access to the likes of inventory, notecards, etc., or additional monthly use fees for the client, then Lumiya may well be the ideal solution.

Related Links

Text Clients 5: Mobile Grid Client

Over the weekend, and being an impulsive fool, I decided to upgrade my mobile phone. Well, actually I blame my service provider for playing games with my tariff & offering me a more competitive deal if I upgraded… but I digress.

So, here I am with a Samsung Galaxy S2 I9100. It’s a very nice phone – although after 5 years with my purse-and-pocket friendly Sony Ericsson W810i Walkman, it’s taking a little getting used to size-wise. It does have lots of whizzy on it I’ll probably never use (just give me my music when I’m on the go, and I’m happy) but it has allowed me to take a look at another SL text client that is out there – the Mobile Grid Client for Android.

The app itself is free via the Android Market, although you can only use it for 14 days prior to being asked to pay a minimum of L$250 a month to continue to access SL. Not a steep price by any means, but a little unusual in the client stakes. Once installed the app appears in your application listing / grid, and tapping it takes you directly to the local chat screen (if using it for the first time) or the last screen you were using when you logged out, with the message Not logged in.

Login screen – 14-day trial expired (click to enlarge)

Tapping your ‘phone’s menu button should display the application’s About and Login buttons, together with the phone’s Settings option. Tapping Login unsurprisingly pops-up the login overlay.

You’ll need to enter your avatar name entirely in lower case, although the password field is case sensitive. Note that if your initial 14-day trial period has expired, you will see the payment option (left). The minimum amount for continued use of the application is L$250 for a month’s usage, although you can optionally pay more.

The charge itself is non-recurring, so there is no danger of your SL account being repeatedly billed whether or not you continue to use the app; the payment prompt will simply appear once more when your month’s use is up, and you can then make a further payment and continue using the application or simply stop using the app – the choice is yours.

Also on the login screen there is a CHANGE option that you can use to access any OpenSim grid. Tapping this will display a series of options (below left) which in turn allow you to set your login location, and choose from a list of pre-defined grids (below centre).

MGC login options

There is also an option to set-up a custom grid URI, but slightly confusingingly, this is initially greyed-out and unavailable – you have to go into the pre-defined list first, scroll to the end, click on an option to enable custom URIs there, which takes you back to the initial screen with the Custom option now enabled. Tapping on it then takes you to a screen where you can enter the required URI (above right).

The logging-in process takes a long as you’d expect a Viewer to take – no surprises, given the same steps are being taken – and chat will display things like the MotD as things progress, followed by a confirmation that you are logged-in.

The layout of the app is crisp and clear and highly intuitive: at the top are four primary buttons: Chat, IMs, People and Map – all of which are self-explanatory, although some detail on each is provided below. There is also a status icon that appears in the ‘phones icon bar, which indicates the following:

Client Status icons
  • White: the client is connected to the server and you’re logged in
  • Yellow: the client is connecting or reconnecting to the server
  • Red: the connection to the server was lost and couldn’t be reestablished or you were disconnected by the server or Linden Lab
  • Green: you received a new IM, group IM (group chat message) friendship offer or teleport offer.

As well as displaying your chat history (below left), Chat has a MORE button which displays a menu to further chat-related options (below centre), while pressing and holding the SAY button brings-up a menu alloing you to switch between Say, Shout and Whisper for your own chat.

Chat (left and centre) and IM list (right)

The IMs button displays a list of you current IM conversations (above right), allowing you to quickly swap back and forth between them. When you are in an IM with somone, a MORE button is displayed, providing you with all the actions you’ve expect to be able to use: view their profile, offer a teleport, invite into a Group, pay them, give inventory, and so on.

People combines the functions of Nearby People, Friends and Groups, again allowing you to carry out a range of actions – IMing an individual, viewing their profile, offering friendship / teleport, teleporting to them, paying them, giving inventory, etc – simply tap on a name to display a menu of options.

The profile view is interesting – selecting it take you to an initial screen that asks you to select Personals – personal information; Groups – group information or Picks. Once in any of the three options, you can swap between them easily by scrolling down / up and tapping the relevant heading.

The personal view combines SL information with any available RL info a person has added to their profile. Making full use of Android, any links are enabled and tapping them will launch your phone’s browser and seemlessly display the relevant webpage. Tapping the phone’s RETURN key drops you neatly back into the profile view. The Picks option doesn’t actually display any images associated with a person’s Picks, but when tapped, will offer to teleport you to that location.

People button options and viewing a profile

Map brings up the map of your current location, with an option to call up additional information (region name, parcel details, your exact position, music stream URL, etc., with items such as the region SLurl being clickable).

Map – easy to see (click to enlarge)

The map itself displays cleanly and is easy to read – the screen capture doesn’t really do it justice compared to seeing it on the screen of an S2.

Tapping your ‘phone’s menu button will bring up additional buttons at the bottom of the display for:

  • People search
  • Your profile
  • Creating a Landmark
  • Inventory
  • Logging out

A MORE button calls up an additional menu which has opens to teleport yourself home and to open SLurl.com.

Inventory functions are very well represented, allowing you to carry out a wide range of tasks associated with your inventory – browse, search, create folders, move and / or rename items, read notecards. trash items, and so on.

Inventory is accessed by tapping you phone’s menu button and then selecting the Inventory option from the pop-up menu. Your inventory is displayed much as it appears in a Viewer (below left), and tapping on a folder will open it (together with a BACK open at the top), tapping on an item in a folder will bring up a context-sensitive menu (below centre). Sadly, when it comes to clothing and attachments there are no WEAR or ADD otpions, but you can view properties, give items, deleted them, move them, etc., and in the case of notecards, biew the contents.

Inventory options

You can also create new folders and sub-folders in your inventory (above right) using your ‘phone’s menu button and tapping Create Folder from the displayed options. You can also access an inventory sort option via your ‘phone’s menu button as well.

Opinion

This is a fast, effective text client that offers an excellent means of rapid-fire access to SL should you need it when out roaming. Data fees being what they are, unless you have an inordinate download allowance on your tariff, however, this is not the application for casual use over 3G or similar; SL eats bandwidth as we all know – even when running a text-based application.

However, where wifi is concerned, the Android’s networking makes accessing SL when you can’t get to your computer a very clean and easy task – I actually grabbed some of the screen captures used in this article while in the kitchen and watching over the cat / preparing dinner via my household wifi…

The UI is highly intuitive, uncluttered and a joy to use; it’s quite possibly the most intuitive text client I’ve used to date, requiring little in the way of documentation assistance to help guide the novice user (would that some other Android applications were this easy to get to grips with!). All-in-all a great little package, well thought-out and nicely delivered.

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