
The following notes were taken from the Tuesday, March 3ed, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.
Meeting Overview
- The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
- The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
- Meetings are held in text in-world, at this location.
Simulator Deployments
- Not deployments are planned for the week, channels will be restarted.
- It had been planned to slot the initial deployment of WebRTC between the 2026.02 Kiwi update (currently grid-wide), and the next formal RC release 2026.03 Loganberry. However a last-minute issue was discovered, delaying WebRTC whilst it is fixed.
- The release to follow Loganberry will be 2026.04 Key Lime).
WebRTC Deployment
- As noted above, the WebRTC deployment has been delayed, primarily for a couple of reasons:
- LL is addressing some server issues that resulted in very occasional ‘drop from voice’ problems.
- The WebRTC team is also digesting feedback from the recent Firestorm Town Hall in which firestorm users who have not moved away from a version 6.x (pre-PBR) version of Firestorm to a PBR-enabled version.
- It is hoped the delay will not be longer than a week or so, so as to allow it to commence in March, but an update on this will be made soon.
In Brief
- Rider Linden has just finished a tricky bit of infrastructure work and is now focusing on some the simulator aspects of the SLua project, including changes for being able to select a default script. A side effect of that is the ability for a viewer to specify a template script on create without the tricky copy stuff that the viewer was doing for that.
- Leviathan Linden:
- Has just finished fixing the “can’t save avatar action remap” problem with game_control but has not pushed the changes to a viewer repo as he working to clean the code up and produce documentation.
- He regards this particular work as useful as it has reminded him of what remains to be done for game-control. In particular, remapping of controller buttons is not yet enabled in the preferences UI, although there should be work to support that already done under the hood.
- He has not made any progress on Henri Beauchamp’s idea for solving the “perpetually cloudy avatar problem” see previously SUG summaries). It is coded on the server, but he hadn’t been able to test it.
- His next project is to audit how some “reliable” UDP messages are sent between viewer and server. There is a possibility he can fix some of the login/teleport/region-crossing connection failures with some work there. One of the message pairs to be looked at are CompleteAgentMovement/AgentMovementComplete. Dropping these is the source of quite a few B&W screens every day.
- Monty Linden has been:
- Working on meta problems, such as identifying Voice issues.
- Talking to Brad Linden about making it easier to include logs in reports generated in the viewer.
General Discussion
Please refer to the video below as well.
- An extensive discussion on llSetAgentRot and how it works and how it and avatar rotation / camera rotation/movement might be improved.
- A short discussion on text-to-speech and how favourable (or not) it might be, based off of this feature request.
- It was noted that transcription – speech to text – is already being experimented with using WebRTC.
- Regio Crossings:
- It is being reported that for the last week or so, region crossings – physical vehicle or teleport – have been getting worse.
- In addition, it is being claimed that, after an extended period of time in a region, people are finding their avatars being “soft disconnected” from the simulators: they can still move around and communicate within the region, by any attempt to move out of it results in a complete disconnection – and allegedly a full disconnect can occur just by rezzing / deleting an object or changing outfits.
- There have been no apparent changes to the simulator code that would account for a worsening of region crossings, and it’s not entirely clear how widespread the issues are.
- However, Monty linden has requested logs from anyone encountering these issues.
- This discussion took up the latter half of the meeting (and beyond the end of the meeting), mixed in part with the rotation discussion noted above,
- A discussion on releasing SLua grid-wide without complete documentation, or waiting until a full set of documentation is ready for what is being released, and then updated as code updates are made.
Date of Next Meetings
- Leviathan Linden: Tuesday, March 10th, 2026.
- Formal SUG meeting: Tuesday, March 17th, 2026.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.



