SL projects update 18 (4): servers, viewer release process, group bans and bits

Server Deployments – Week 18

As reported in the first part of this update, the SLS Main channel was rolled back to release 13.04.05.273580, as a result of a widespread performance issue.  This unfortunately saw the removal of the new LSL animation capabilities from the channel.

The issue itself is related to problems with regions locating their neighbours. “The sim were hitting the [region presence lookup] service too hard, causing stability problems.” Maestro Linden said at the Server Beta meeting on Thursday May 2nd. Release notes.

In the original notes for this week’s deployments, BlueSteel and LeTigre were scheduled to receive the same deployment package. However, this was subsequently changed so that:

  • BlueSteel received the same reversions as the Main channel due to the performance issue between neighbouring regions, but also received updates for the Experience Keys project as originally planned. Release notes.
  • LeTigre received the same code that was on the main channel in week 17, the only difference being that it fixes the performance issue that caused the Main channel to be rolled back this week.  Release notes.

Maestro described the deployment of the fix for region lookup issues as the “conservative option”, rather than deploying the fix to multiple Release Channels, “In case the changes from the other two channels have their own problems.”

Magnum received the package originally scheduled for it, described as bringing some new minor features to LSL, and fixes some crash modes as well as the fix for grid performance issue, and fixing an issue in which llDialog() messages sent to the object owner could be incorrectly throttled. Release notes.

The hope is that if all is well with the Magnum update, it is liable to be deployed to the Main channel in week 19.

SL Viewer Updates

Beta Viewer Release

A new beta version of the viewer emerged on May 2nd, using the 3.5.2 code (3.5.2.275087). This release includes the update from FMOD to FMOD Ex, and well as a number of other maintenance and other fixes as specified in the release notes.  However, it does not include the anticipated Vivox updates to improve SL Voice. These will be coming along at a later date.

The current plan is for this release to remain in the beta channel for at least one further update prior to it appearing in the release channel. As such, it is unlikely to be in the release viewer until late in week 19 or in week 20. Once it has appeared in the release viewer, LL will probably deploy the new viewer release process, and the beta channel will cease being used.

Viewer Release Process

Oz Linden
Oz Linden

As previously reported, the viewer release process will be changing in the coming weeks. As a part of this, the development viewer channel has already been deprecated; however it will still be a while before the new process is put into place, as further infrastructure changes are still required on LL’s part.

Concerns have been raised by TPV developers about a side-effect of the new process potentially being that the rate at which code becomes available to them may slow down, thus causing them to “fall behind” the LL viewer in terms of new functionality or capabilities. Stressing that this is not the intent, Oz Linden described process in further detail at the TPV Developer meeting, indicating that under the new system:

  • Viewer projects will each have their own repositories, which will be made available to TPVs (and others) once it is deemed they are “safe to share” as a project or “beta” viewer
    • While it has yet to be formally decided within LL, and may take a little time to work up to, critical bug fixes are liable to have their own repositories, from where they can be merged into other viewers
  • Users will be able to pick which beta / project viewer(s) they download from the Alternate Viewer wiki page without being tied to any specific update route (so you can download and run as many project / beta viewers as you like)
  • Once a project is believed to be of release quality, it will be put into a release candidate, built on the current viewer release code and released to a target number of users (as chosen by LL), alongside other release candidates being used by other users
  • When a user receives a release candidate viewer via the download page, the updates they receive will be offered on the basis of the release candidate they are currently running (for example, if a user is running the Materials RC viewer, they won’t be offered updates from, say, the SSB/A RC viewer)
  • After some period of time, and when LL have looked at the results, one of the release candidates will be promoted to the default download (without the viewer having to be rebuilt) and will be available on the main download page
  • The remaining viewer projects (at least those at release candidate status) will then be merged with the newly-released viewer code, and re-test and issue a further release candidate, which may in turn be selected as the next candidate for promotion to the default download.

He added that in terms of TPV’s concerns over code being made available to them, the level of co-operation which has been evident in the Sunshine project (SSB/A) has “not gone unnoticed” within LL’s management, and that the team involved has received a lot of kudos for the way they have handled interaction with TPVs. As such, it is likely that the Lab will endeavour to build on this going forward.

Continue reading “SL projects update 18 (4): servers, viewer release process, group bans and bits”

SL projects update 18 (3): more on the viewer

Viewer Release Process

Following-on from the announcement of a new process for viewer releases Oz Linden provided more information on the process as it will operate going forward during the Open-Dev meeting on Wednesday May 2nd, and gave a clarification on my original post after I’d mistakenly referred to individual viewer “release candidate channels”, rather than more correctly, “release candidates”. His comment in full reads:

Oz Linden
Oz Linden

The release candidates will be updates in the regular release channel, not separate candidate channels. The candidates will be in a named “cohort” within the channel, but the cohort name is not built into the viewer the way a channel name is, which means we will be able to move a candidate from its named cohort to the default without rebuilding it – the build we test will be exactly what we release. Candidates will be indistinguishable from the default release viewer (the one on the main download page) except for the version number and the new features.

The new process also means that officially, individual viewers will no longer be referred to by specific project channel names (such as CHUI, Materials Processing, etc.). Instead, they’ll be referred to by their full 4-part number (i.e. 3.5.1.274847 rather than the “Materials project viewer”).  This also means there is likely to be at least one update to the Bug Tracker so that the Environment box in the form will no longer allow a report to be submitted until viewer channel and version number have been recorded.

As a result of these changes, Oz indicated that the development viewer channel has already been depreciated, and that the beta channel, as mentioned in my original piece will be depreciated as the Lab switches over to the new system.  When a candidate viewer is ready for public consumption, it will appear on the  Alternate Viewers wiki page where it can be downloaded.

I’ll be making changes to my Viewer Round-up Page to match the new system as it comes into play.

Current SL Viewer Status Update

In the meantime, and in the lead-up to the new release process, there is expected to be a further beta viewer release (3.5.2 code), which will include the FMOD Ex updates in it, and for which Oz extended thanks to the Singularity team for their work.

The Mac Cocoa project is a little stalled. This is because, to quote Oz, “We’ve been stealing people [TPV devs] from Cocoa to get Materials done. The good news is that it’s working, we’re really knocking down bugs at a steady clip.”

The mesh deformer also remains stalled. This is again due to manpower issues but this time internal to LL. However, Oz again wanted to reassure people, stating of the deformer, “There are things I’ve given up on at this job, but that isn’t one of them.” Sadly, his plate is also full with the Materials project at the moment, together with things like the new viewer release process.

Related Links

SL projects update week 18 (2): server releases

Deployments for Week 18

The week 18 deployments make for interesting reading.

SLS Main Channel

On Tuesday April 30th, the Main channel was rolled back to release 13.04.05.273580, as a result of a widespread performance issue.

Release Candidate Channels

  • BlueSteel and LeTigre: both of these channels should remain on the Experience Keys project, but will also be reverting some changes, due to the same performance issue which is affecting the Main channel – release notes
  • Magnum: should remain on the same server maintenance project as week 17.  This project brings some new minor features to LSL, and fixes some crash modes.  This update fixes the grid performance issue, and fixes an issue in which llDialog() messages sent to the object owner could be incorrectly throttled – release notes.

The performance issue which caused the Main channel to see the re-deployment of an older release was described by Simon Linden as being related to problems with regions locating their neighbours. “The performance problem was really showing up between any one region trying to locate another on the grid … the system was actually working, but too close to the cliff for comfort.” The re-deployment means that the new LSL AO capabilities can no longer be compiled / run on any Main, BlueSteel or LeTigre regions, until the supporting code is rolled-out once more.

There is still no further detail on the Experience Keys project and whether this may / may not be more than a deployment of the Advanced Creation Tools permission system.

Interest List Update

Andrew Linden has been working on fixing a bug related to Meeroos (but which I’ve seen affecting other animals as well), which he describes as, “If you turn your camera away from a crowd of Meeroos, wait several seconds, then turn back around… the Meeroos will be updated, but not quite in the right order. So sometimes you’ll see a head move to the new position, then a fraction of a second later the rest of the body.  So I have a theoretical fix that doesn’t crash the simulator (anymore).” The fix in question has yet to be tested and QA’d, so there is no time frame for any release.

“Missing” Prims

While talking about the interest list work, Andrew answered a question on missing prims / linksets, again acknowledging it to be a viewer-side issue, before going on to say:

We think maybe it is fixed in a new viewer. But this new viewer I mention happens to be very crashy, so we haven’t opened up the source code for it yet nor have we submitted it to our QA team since they’ll just crash …  This is the viewer that goes with our new interest list changes which I mentioned a few weeks ago and people were wondering when the code would be put up on a public repo.

"Missing" prims - viewer-side fix possibly on the way?
“Missing” prims – viewer-side fix possibly on the way?

So a viewer-side fix, along with viewer-side interest list updates, looks to be somewhere on the horizon.

Region Crossings

There have been a number of reports of region crossings worsening again after seeing a significant improvement with the release of the fix for BUG-1814. A common issue has been avatars becoming “snagged” at a region boundary while the vehicle they were travelling in continuing on its way, sometimes being returned to their Lost and Found folder from a location two or three regions beyond where the avatar became stuck. Both prim/sculpt and mesh vehicles are affected when the problem occurs, and it is an issue which had been encountered prior to the widespread deployment of the BUG-1814 fix.

Getting "snagged" at a region crossing while my aircraft flew on was a problem I encountered several times over Blake Sea early in April. The problem has again manifested itself to many, and I've again encountered it while flying my mesh Spitfire Mark IX
Getting “snagged” at a region crossing while my aircraft flew on was a problem I encountered several times over Blake Sea early in April. The problem has again manifested itself to many, and I’ve again encountered it while flying my mesh Spitfire Mark IX

I’d actually encountered the problem on April 4th during a series of region crossing tests, but the problem no longer appeared to be occurring by the middle of the month.

The issue of region crossings was raised at the Simulator Meeting on Tuesday May 30th, but the discussion was dominated by the problems being encountered by one particular type of train. In commenting more generally on region crossings, Andrew Linden said, “I agree that region crossing on vehicles needs more work. I can’t promise that I’ll be working on that as soon as I’m done with this interest list project, but I’ll try to bring it up in the next ‘what do we work on next’ brainstorm that we have.”

SL projects update week 18 (1): viewer, SSB/A and materials

Server-side Baking / Appearance

The viewer-side SSB/A code continued in the SL beta viewer with a release on April 24th (3.5.1.274588). However, the crash rates from that version were sufficiently low for the go-ahead to be given for the deployment of the SL viewer with the SSB/A code incorporated, which reached public release on April 30th (3.5.1.274821).

SSB/A in the SL release viewer: I'm running the SSB/A-enabled SL release viewer and can see both myself and my alt (running SSB/A-enabled Firestorm) rendered correctly, and she can see fully rendered.
SSB/A in the SL release viewer: I’m running the SSB/A-enabled SL release viewer and can see both myself and my alt (running SSB/A-enabled Firestorm) rendered correctly, and she can see fully rendered.

This now means that the following viewers and clients are, at the time of writing, now SSB/A capable:

  • SL viewer 3.5.1.274821 (release)
  • Firestorm 4.4.0.33270 (release)
  • Kokua 3.5.2.27969 (development)
  • Nirans 2.2.0.2692 (alpha test)
  • Cool VL 1.26.8.2 (stable release)
  • Kirstens S19.1.19.4 (unsupported)
  • Singularity 1.8.0.4114 (release)
  • Lumiya 2.4.4 (release)
  • Metabolt version 0.9.66.0 (Beta)
  • Radegast 2.12 (release)

The remaining major players for Second Life – Catznip, Dolphin and Exodus will doubtless have SSB/A versions out in the very near future.

Z-offset

Cinder Roxley is working on an alternate approach to the issue of the z-offset and is meeting with some success. However, there is still a problem with the distance offset being inconsistently reported between the user’s viewer and by other viewers (so the avatar may appear at a different height above ground / an object when seen by others in comparison to how they see their own height. Cinder is continuing to work on the problem. If she is successful, the code will doubtless be made available to all TPVs should they wish to adopt it.

Current Outfit Folder Corruption

I reported on this issue in week 17, wherein a Current Outfit Folder (COF) corruption can leave a user unable to log-in to SL and – unless they have a Premium account – beyond official help. This has been something of a longstanding issue, as per JIRA SVC-7653, and has an associated work-around. The concern here is that the workaround will no longer work once SSB/A is enabled server-side.

Commenting on the situation, Nyx Linden said, “we’re looking into a number of fixes around COF for followup releases,” before going on, “Yep, we have people looking at this. Please do continue to let us know as you see cases come up. I’ll sync up with our engineers looking at this and make sure that we have these cases covered.”

SUN-69

Whirly Fizzle recently reported an issue arising from the recent SSB/A code – removing any worn item from avatar results in all temp attachments being taken off (see JIRA SUN-69). This problem occurs whether or not an avatar is on SSB/A regions. It was first noted in the SL development and beta viewers, but appears common to all viewers with the SSB/A code, including the new release version of the viewer referred to above (3.5.1.274821).

Server-side Deployment

With the arrival of the viewer SSB/A code into the SL release viewer, deployment of the server-side code is liable to commence on the main grid. As previously noted in these updates, the plan is for a “constrained” number of regions on Agni to be SSB/A-enabled in order to load test the system. It appears likely that these regions will not be a part of the normal Release Candidate channels (although this is not absolutely clear).

The purpose of this action will be to further stress / load test the new server-side baking service and (hopefully) ensure there is sufficient hardware deployed to support the capability and that there are no unexpected issues arising from large numbers of people starting to the use the system.

Continue reading “SL projects update week 18 (1): viewer, SSB/A and materials”

SL projects report week 17 (3): server, group bans and Oculus Rift

Server Deployments – Week 17

The scheduled server channel deployments took place as planned this week.

The SLS Main channel

As previously reported, this received the update package deployed to the three Release Candidate channels in week 16, primarily comprising the new server-side LSL Animation Override capabilities, complete with a fix for BUG 2164release notes

BlueSteel and LeTigre

Both of these channels received the first part of a new experience tools project – referred to as the “Experience Keys project” in the release notes.

Interestingly, the release notes refer to BlueSteel and LeTigre receiving server release 13.04.19.274370; however, the viewer reports both of the channels running 13.04.05.273550. I contacted Maestro on this, who replied, “There was an error during the roll, so a slightly older version (which doesn’t include the changes from this week’s main channel update) was deployed.”

Not too much is known about the new Experience Keys project, although the emphasis on “new” indicates this is more than just a deployment of the outstanding permissions system for the current advanced creation / experience tools, and speculation has been running high. At the Simulator User Group meeting on Tuesday 23rd April, Simon Linden indicated he was unsure as to what he could / could not say on the matter (particularly as it appeared the documentation was still being written-up).

Commenting on the Bluesteel / LeTigre deployment at the Server Beta meeting on Thursday 25th April, Maestro Linden was also somewhat circumspect on the matter, commenting, “The team doesn’t want to announce the features yet, so I can’t give many details … some other parts need to be released for the new features to be usable. So ideally, nothing visible should change there.”

The reference to “some other parts” which need to be released for these new features may include a viewer update. Whether such an update will appear ahead of or behind the materials capabilities (still currently in a project viewer) is unclear at this point in time.

Magnum

Magnum received additional LSL support for new HTTP contents types, as document in the release notes. It also received a change to how certain message types are handled by the server, which Maestro described thus:

There’s a change to make the server smarter about how it throttles certain messaging types to prevent certain types of ‘DoS’ attacks, where a ‘bad’ object could prevent your avatar from getting llDialog notifications from other objects. All objects owned by UserA share the same throttle for sending llDialog() messages to UserB, but objects owned by anybody else would have a separate throttle pool.

This should hopefully reduce the incidences of iiDialog being used in spamming attacks which can result in the viewer either being severely slowed down or crashing altogether.

SL Viewer

The beta viewer gained a further release (3.5.1.274558) which reached public availability on April 24th, containing further CHUI and SSB/A dixes and updates, as detailed in the release notes. The development viewer also received a further release (3.5.2.27469) which also gained public availability on April 24th.

Group Bans

Baker Linden: Group Ban work coming, just not quite yet
Baker Linden: Group Ban work coming, just not quite yet

Baker Linden has started working on an update to the code for managing groups which will allow group owners / moderators to ban users who create problems (e.g. those who spam groups, people who are persistently abusive in group chat, etc.). This work is in response to JIRA VWR-29337. In my last report on this, Baker has written-up the documentation for the work and was having some other Lindens cast an eye over it.

Attending the Server Beta meeting on Thursday April 25th, Baker provided an update on his activities. “I’m still working on group bans, but I decided to fix a couple small bugs first. They both relate to searching people using the choose resident floater. They’re in the system where I’ll be adding group ban stuff, and now that I can test the changes, I can get them pushed to an RC. However, he did go on to say, “It’s going to be a while before Group ban stuff is ready.”

Second Life and Oculus Rift

There has been considerable interest in the Oculus Rift headset and its potential for use within Second Life, as reported back in week 14 and more recently. Jon Brouchoud in particular blogged on why SL would be a “killer app” for the headset, and a video I featured back in week 16 has also appeared on numerous SL blogs (hardly surprising, given it has pretty much gone viral where the Oculus Rift is concerned 🙂 ).

On Wednesday April 24th, Hamlet Au covered the fact that the Lab is already looking to integrate the headset into Second Life, and have given official confirmation, with company spokesman Peter Gray (Pete Linden) quoted as saying, “We plan to strongly support Oculus Rift. That means code, client, and server-side, to make the Oculus Rift experience excellent in Second Life.”

Continue reading “SL projects report week 17 (3): server, group bans and Oculus Rift”

SL project reports week 17 (2): COF corruption and SSB/A

At the Open-source Dev meeting on Wednesday April 25th, Whirly Fizzle raised a concern on the status of JIRA SVC-7653, which relates to Current Outfit Folder (COF) corruptions leading to an avatar being unable to log-in to Second Life which may have an impact on the forthcoming Server-side Baking / Appearance switch-over.

The problem was first publicly reported by AngusGraham Ceawlin in February 2012, and at the time became of the focus of a campaign to Free Angus. After a total of some 63 days unable to log-in and with the (particular) support of Whirly herself and Nicky Dasmijn, Paspund Resident and Izzy Linden, Agnus was indeed freed. However the problem has become a matter of concern again because SVC-7653 remains marked as “unresolved”, and a workaround developed for it looks set to be “broken” when SSB/A goes live.

The "Free Angus campaign poster" produced by Sparkles Alchemi and used in a number of blog posts in early 2012 to highlight Angus' situation
The “Free Angus campaign poster” produced by Sparkles Alchemi and used in a number of blog posts in early 2012 to highlight Angus’ situation

The COF Corruption Issue

When this particular issue occurs, the user has no clear indication that there has been an inventory corruption specific to the Current Outfit Folder. There are only tell-tale clues, which Whirly Fizzle documented (on behalf of Kitty Barnett) as being:

  • Only one account is affected
  • A crash or timeout disconnect will occur at log-in, usually around “Downloading clothing…”
  • The affected account will crash/disconnect on any V3-based viewer or a viewer that uses COF
  • A clean install, cache clear, replacing outfit on a non-COF viewer will not fix the problem
  • The associated viewer logs will usually show:

INFO: newview/llappearancemgr.cpp(1998):LLAppearanceMgr::updateAppearanceFromCOF : starting

Generally (but not always) followed by numerous warnings:

WARNING: newview/llappearancemgr.cpp(2891) : WearablesOrderComparator::operator(): Warning # 0: either item1 or item2 is NULL

Followed by a crash or a timeout.

The Workaround

While LL’s support staff do have scripts to deal with various inventory corruptions and issues, under current rules, they will only run these scripts for Premium accounts. While it may be possible to get further assistance from the Lab if you’re not a Premium account holder, it is certainly going to take a good deal longer to gain assistance. As a result, Kitty Barnett developed a workaround for non-Premium members, which Whirly included in her comments on SVC-7653:

  • Use a viewer which does not have COF support and log-in to SL. Currently, Imprudence is possibly the most easily obtainable such viewer
  • Replace outfit with a Library avatar. Thus must be a complete outfit change (every layer / attachment)
  • Log out of the viewer
  • Launch a TPV which uses the VerifyInitialWearables debug setting (such as Catznip, Exodus, or Firestorm – note that the official viewer does not have this setting)
  • At the log-in splash screen:
    • Go to the top menu bar and select Me/Viewer > Preferences > Advanced and tick Show Advanced Menu
    • From the top menu bar, go to Debug > Debug settings > VerifyInitialWearables and set it to TRUE
  • Login to SL.

This should result in a message being sent to the server by the viewer using the VerifyInitialWearables which will result in the COF corruption being “fixed” and the avatar being able to log-in successfully to SL. A change of outfit should then verify that all is well.

The Workaround and SSB

Tests carried out by TPV developers have shown that the VerifyInitialWearables message sent by the viewer is ignored by the SSB/A servers. This has resulted in concern that unless the Lab have developed a resolution for this issue,  anyone encountering it once SSB/A is “live” will not be able to utilise the documented workaround, and they’ll effectively be unable to log-in to Second Life unless they are a Premium member (or upgrade).

The matter has apparently been brought to the attention of the SSB/A team (led by Nyx Linden), who have been engaged in a wide range of inventory updates and associated work, “More than they hoped would be needed,” as Oz linden put it at the Open-source Dev meeting. But whether or not their work extends to fixing this particular problem is unclear. SVC-7653 remains “unresolved” but inactive – so it is perhaps possible a fix has been developed internally by the Lab without SVC-7653 being updated. However, until greater clarification is given, this is likely to be a subject of note at User Group meetings which deal with SSB/A matters.

Related Links