Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, Febuary 25th, 2024
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8th, 2024 – numerous bug fixes and improvements – NEW.
The following notes were taken from the Tuesday, February 20th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
No SLS Main channel deployment on Tuesday, February 13th, but the simhosts were restarted.
This is due to a bug found over the weekend which prevents scripts restarting when crossing into a region on the Bluesteel channel. It also means the 32 sensors return count (responsible for the issue) will be pulled from Gingerbread, and will be moved to the upcoming Hearts & Flowers simulator update, once Gingerbread has been rolled to the rest of the grid.
Upcoming Simulator Release
The simulator update that will be following Gingerbread will be Hearts & Flowers (probably named for the time of year!). This mostly comprises internal (non-user visible) updates, together with two notably user-visible additions:
llSetLinkSitFlags/llGetLinkSitFlags – allow you to adjust the sit flags for a prim. It supports the existing two SIT_FLAG_ALLOW_UNSIT and SCRIPT_ONLY.
At some future point, SIT_FLAG_HIDE_AVATAR should also be added, so you don’t need to play an animation that squishes the avatar so they aren’t visible in something like a very small vehicle.
A feature for estate managers that will allow them to schedule automatic region restarts.
A new constant in llSPP PRIM_SIT_FLAGS it will contain all the sit flag information, (including ALLOW_UNSIT and SCRIPTED_ONLY (the two older constants will still be available).
A new capability to load item inventory lists via HTTP (so items with large contents will load faster when accessed, although this will require a viewer update as well).
The 32 sensor count capability, mentioned above.
Rider Linden summarised what he plans to achieve in future simulator updates by saying:
I’ll give a Reader’s Digest version. I’ve split up a lot of the work that’s proposed into bite sized pieces and gotten it onto my schedule. (Right after I fix the sensor issue) I’m probably going to start with a couple of pieces of very low hanging fruit. llGetHealth() and fixing the issue where health is not transferred on a region crossing.
Viewer Updates
glTF PBR Materials Maintenance-2 RC viewer (bug fixes, etc.) updated to version 7.1.3.7821226606, on February 20, 2024.
The rest of the official viewers in the pipeline remain as:
Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
Maintenance X RC (usability improvements), version 7.1.3.7721015131 , February 14, 2024.
Maintenance Y RC ( My Outfits folder improvements; ability to remove entries from landmark history), version 7.1.3.7790341084, February 9, 2024.
Maintenance-W RC (bug and crash fixes), version 7.1.3.7701974306, January 31, 2024.
Project viewers:
Puppetry project viewer, version 6.6.12.579958, May 11.
Jira End-of-Road
All bug reporting/feature request submissions are now transferred to Canny / Github, with the URL for the Second Life Jira now automatically redirects to the Canny Second Life Bug Reports page.
Public bug reports (and feature requests) filed via Jira are mostly archived on Github.
Due to the different permissions environments within Jira and Github, there are some edge cases which have yet to be archived.
Note that any ticket that previously had restricted access e.g. (Linden Only / Originator + Lindens) is not part of this archive.
Game Controller Update
Leviathan Linden is working to get an updated viewer this week. Hopefully it will include:
Support flycam with new GameControl measurements.
Get custom mappings to save to / load from settings.xml.
Both of these will bring the code “pretty close” to where he want sit to be for submission to the viewer dev team.
If a new installer is available for download, Leviathan announce it in SL Discord #scripting and also in SL Sports #vehicles.
In Brief
A general discussion on the new notecard capabilities within the Gingerbread update, and the results of testing them on Bluesteel regions.
Region crossings:
User-generated documentation on region crossings and their behaviour is being written-up on the SL wiki.
Monty Linden has been untangling results from internal testing, trying to understand what’s part of region crossing and what’s just bugs/mis-design in other areas. He describes his work as “looking good” by potentially requiring further pile-on tests.
He has also been trying to simulate massive simultaneous region crossing using libremetaverse.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, Febuary 18th, 2024
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8th, 2024 – numerous bug fixes and improvements – NEW.
The following notes were taken from my audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday, February 15th, 2024, and the chat log transcript and video of the Third-Party Viewer Developer (TPVD) meeting held on Friday, February 16h, 2024. My thanks as always to Pantera for recording the TPVD meeting and providing the video, which is embedded at the end of this article.
The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with viewer development work. This meeting is held on alternate Thursdays at Hippotropolis.
The TPV Developer meeting provides an opportunity for discussion about the development of, and features for, the Second Life viewer, and for Linden Lab viewer developers and third-party viewer (TPV) / open-source code contributors to discuss general viewer development. This meeting is held once a month the third or fourth Friday, at 13:00 SLT at the Hippotropolis Theatre.
On Thursday, February 15th, the Emoji viewer updated to version 7.1.3.7878383867.
On Wednesday February 14th, the Maintenance X RC (usability improvements) updated to version 7.1.3.7721015131.
The rest of the current crop of official viewers remains as:
Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
Release channel cohorts:
Maintenance Y RC, version 6.6.17.6935642049, February 9 – My Outfits folder improvements; ability to remove entries from landmark history.
Maintenance-W RC viewer, version 7.1.3.7701974306, January 31, 2024 – bug and crash fixes.
glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7467259489, issued January 12, 2024.
Project viewers:
Puppetry project viewer, version 6.6.12.579958, May 11.
General Notes
While there has been a push to get the Emoji viewer promoted, it is currently not clear which RC viewer will be the next to go to de facto release status.
GlTF Materials bug fixes will likely be split between the current Main-2 glTF viewer and the Graphics Featurettes viewer (see below).
On February 9th, 2024, Linden Lab slipped out a Tools & Technology blog post announcing they are experimenting with Lua (Portuguese for “Moon” – hence the logo for the language), a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications, for client-side scripting capabilities.
At the TPVD meeting [4:44-5:12], it was qualified that LL is actually looking at Luau, a Lua VM implementation developed by Roblox. It is hoped that this will enable the code to be sandboxed from the rest of the operating system.
General Points
Among other potential uses, this is seen as a possible means of providing:
Better support for, and control of, scripted agents (including automated testing capabilities using such agents).
Providing a means of supporting custom UI extensions / plug-ins without having to resort to C++.
Adding custom displays to present exiting information in the viewer, etc.
At the TPVD meeting [9:28-10:06], Rider Linden noted the Luau code will not interact with LSL scripted HUDs, and should not be seen as a means of viewer-side scripting of LSL HUDs at this point.
The capability is not being seen as “replacing” anything, the focus is on extending capabilities and providing creators and general users with more tools they might want to use.
There is a Github repository for the viewer – which is still experimental – which can be used on Aditi (the beta grid) by those interested in testing it.
The project is described as “very early stages”, and creators / coders should not “read too much into” the current state of the project.
What is in it is a basic proof-of concept implementation designed to see how feasible it might be to pursue providing a client-side scripting option. Commands within the code may change as the capability is being developed.
How the API(s) will work and how it will look is still a work in progress, and how Lua can be used / where limits might be applied, etc., is still subject to internal discussion at the Lab.
It has also not been decided if the Lua/Luau support will extend to the mobile viewer.
Discussion Points
Lua/Luau has been selected because it is a small, lightweight language which is not dependent on the user having to install anything else on their computer in order for it to work.
It was suggested at the TPVD meeting that the capability should include the ability to disable it, so that TPVs providing support for their users will not have to try to determine if an issue is part of the viewer code or the result of running a Luau script they are not familiar with.
There has already been considerable discussion on Lua (and client-side scripting) via the Second Life Feedback Portal, and concerns raised on issues of permissions, authorship and trust within an environment where script code can make the viewer do arbitrary (and hidden from view) things is undesirable.
These have been acknowledged as concerns which will need to be addressed as the work progresses.
Plus, it was noted that any use of Lua/Luau with user-generated content will be much further down the road than any initial implementation.
JIRA Archive and Move to Canny / Github (CCUG)
Thursday, February 15th, 2024 marked the official switch-over from Jira to Canny / Github.
2K textures are being looked at. LL is aware that care needs to be taken in consideration of things like memory footprint and performance (particularly for lower-end systems), so there is going to be further analysis before anything is likely to surface within a public viewer.
The “Graphics Featurettes” viewer is approaching Project Viewer status, and includes:
Geenz Linden’s work on Mirrors, including his latest updates to the capability.
Cosmic Linden’s work on applying glTF materials to terrain.
Updates which will allow the glTF / PBR swatch boxes in the Build / Edit floater display previews of the materials being selected, rather than grey boxes.
Mirrors: the focus has been on optimisations and performance improvements to try to raise viewer frame rates. Whilst there have been improvements, the work has yet to reach the desired FPS range. Further:
There are a range of bugs which need to be resolved.
Additional work is also required on the reflection probe selection code for Mirrors, as at times the wrong probe is selected, giving less-than-desirable results.
Further visual improvements need to be added to the code, particularly with mirror blending against other reflection probes in the scene.
The UX for mirrors still needed to be finalised via the viewer UI team.
glTF terrain texturing: the focus has been on bug fixing and improving usability.
The nightly builds version of the Featurette viewer is available on Github, but is not suitable for use as a primary viewer, and the capabilities are not supported on the Main grid. As such, this viewer should only be used by those wishing to test the capabilities.
When testing, note that in keeping with the “featurette” approach, the capabilities may be hidden behind debug setting flags.
The Rumpus Room 2048 region (and neighbours) on Aditi provides back-end support for the Featurettes viewer.
In Brief
The CCUG meeting had a lot of WIBNI‡ discussions around inventory and other ideas, some of which are on LL’s “sometime” list, others of which are not under current consideration. As such, these are ignored for the purposes of this summary, but will obviously be covered should they become active projects.
TPVD Meeting
It was requested that Emojis have an option to be completely disabled in a viewer, with it being pointed out that it could be potentially confusing for people with visual impairments, particularly in group chat rife with Emoji over-use. LL has no plans for this; some TPVs (Firestorm) are planning on providing such an option.
A request was made to provide some form of enforced notification that groups utilising bots to relay group chat outside of SL (e.g. to a Discord server) must disclose they are doing so.
The main reason for this is that disclosure of IMs without consent – and group chat is a form of IM exchange – is a violation of the SL TOS, and those joining a group chat might have no idea the conversation is being relayed elsewhere.
There are complications with this (what if someone other than the group owner insinuates a bot relay into the group chat? How is that regulated?). But this does not necessarily negate the idea of some form of requirement for those group owners who directly utilise such relay tools.
A Canny feedback submission was requested, so the issue could be put before the relevant eyes at the Lab (management and legal) for further discussion.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.
The following notes were taken from the Tuesday, February 13th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
No SLS Main channel deployment on Tuesday, February 13th, but the simhosts were restarted.
The simulator update that will be following Gingerbread will be Hearts & Flowers (probably named for the time of year!). This mostly comprises internal (non-user visible) updates, together with two notably user-visible additions:
llSetLinkSitFlags/llGetLinkSitFlags – allow you to adjust the sit flags for a prim. It supports the existing two SIT_FLAG_ALLOW_UNSIT and SCRIPT_ONLY.
At some future point, SIT_FLAG_HIDE_AVATAR should also be added, so you don’t need to play an animation that squishes the avatar so they aren’t visible in something like a very small vehicle.
A feature for estate managers that will allow them to schedule automatic region restarts.
A new constant in llSPP PRIM_SIT_FLAGS it will contain all the sit flag information, (including ALLOW_UNSIT and SCRIPTED_ONLY (the two older constants will still be available).
Viewer Updates
The Maintenance Y RC viewer (My Outfits folder improvements; ability to remove entries from landmark history) updated to version 6.6.17.6935642049 on February 9th.
The rest of the official viewers in the pipeline remain as:
Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7467259489, issued January 12, 2024.
Maintenance X RC, version 7.1.1.7088410646, December 7 – usability improvements.
Project viewers:
Puppetry project viewer, version 6.6.12.579958, May 11.
Reminders
Jira End-of-Road
Linden Lab is ending its use of Atlassian Jira for the filing of bug reports and feature request, and is instead moving to Github / Canny. For specifics, please refer to the following:
The new means of filing bug reports / feature requests is via the Canny feedback portal.
LUA Viewer-Side Scripting
On Friday, February 9th, Linden Lab announced an upcoming capability: viewer-side scripting using the Lua scripting language – see Coming soon: client-side scripting with Lua!. Possible areas of use for this capability are test automation, mods/plugins, and potentially supporting things like HUDs.
There is a pre-release viewer with the Lua support available on github, but there is little more that the team responsible for Lua is willing to say for the present.
Game Controller Update
Leviathan Linden has tweaked the game_control capability so that negated the forward/back directions of the stick axes to align more correctly with local-frame coordinates in SL. Pushing forward is now positive rather than negative.
He has also disabled game controller support through the old system (Me Menu –> Preferences Option –> Move & View tab –> Other Devices Button –>) – however, this does not impact 3D SpaceNavigator devices.
An updated version of the viewer with the game controller capabilities is now available on Github.
In Brief
The meeting quickly turned in part to a further discussion on combat, some of which has already been covered in my summary of the first Combat (Committee) User Group in relation to damage, plus a discussion on cheating using offset, etc. – see that summary for the former and the video below for the latter.
The above morphed into a general discussion on making water in SL (Linden and user-defined) as “properly” swimmable (e.g. with natural floating / not zooming into the sky and flying when reaching the water / air boundary, etc.) without the need for scripting / HUDs, etc.
A discussion about raycast results, and making it possible for them to get the texture cords for the area where the ray hit the surface of a face, with the result given in a similar manner to detectedtouchST. A canny feature request was asked for, so that LL can look at the idea.
There are reports from some of an uptick in HTTP 499 errors with in-world services communication with external services. Those with specific details of these errors are asked to contact Monty Linden.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, Febuary 11th, 2024
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8th, 2024 – numerous bug fixes and improvements – NEW.
Maintenance-Y RC viewer (My Outfits folder improvements; ability to remove entries from landmark history) updated to version 7.1.3.7790341084, February 9, 2024.