2019 viewer release summaries week #10

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, March 10th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.1.0.524670, formerly the BugSplat RC viewer February 13th, promoted February 28th. No Change.
  • Release channel cohorts:
    • EEP RC viewer updated to version 6.1.1.525044, on March 7th.
    • Love Me Render RC viewer, version 6.1.1.524929, March 6.
    • Estate Access Management (EAM) RC viewer updated to version 6.2.0.524909 on March 5th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2019 SL User Groups 10/1: Simulator User Group

The Four Villages; Inara Pey, February 2019, on FlickrThe Four Villagesblog post

Please refer to the server deployment thread for the latest news.

  • There are no planned deployments to the SLS (Main) channel or the three major RC channels, these sees all four remain as follows:
    • The SLS Main channel remains on server maintenance package 19#19.01.25.523656.
    • The BlueSteel and LeTigre RCs remain on EPP server maintenance package 19#19.02.27.524820.
    • The Magnum RC channel remains on server maintenance package 19#19.01.25.523656, comprising internal fixes.
  • The current small Cake RC on Agni that is being used to iron out some transient network issues with the newest server operating system update, should receive an updated on Wednesday, March 6th, 2019.
    • There are reports that teleporting out of regions on Cake can result in a viewer disconnect.

SL Viewer

The EAM RC viewer updated to version 6.2.0.524909 on Tuesday, March 5th, 2019.

The rest of the SL viewer pipeline remains as follows:

  • Current Release version 6.1.0.524670, formerly the BugSplat RC viewer February 13, promoted February 28 New.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • EEP RC viewer version 6.0.2.524683 released on February 27.
    • Love Me Render RC viewer, version 6.0.2.523177, January 16.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

The Question of Script Load II

The subject of script and script run time returned. As notes in my previous SUG meeting summary, there are some reports that the percentage scripts run seems to be falling across Mainland, without a noticeable increase in script count, which if true, would indicate something is going wrong. Speaking at this week’s meeting, Oz Linden indicated that the Lab hasn’t done anything to their knowledge that should impact script performance. One theory is that child agents could be causing issues (see BUG-225729, BUG-226298).

As also noted in the previous meeting notes, there have been requests to make Top Scripts in a region visible to parcel holders, as well as estate owners / managers. It has been pointed out that this could result in privacy / drama issues and add to simulator processing loads. A compromise idea suggested this meeting would be for parcel owners  to see script time for in-world scripts be aggregated by parcel; this would allow people to have (hopefully friendly) words with neighbours if they see issues. A request has been made for this idea to be submitted as a feature request.

Oz Linden also indicated that allowing users see their own script usage through the viewer UI is on the roadmap.

 

2019 viewer release summaries week #9

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, March 3rd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.1.0.524670, formerly the BugSplat RC viewer February 13, promoted February 28. NEW.
  • Release channel cohorts:
    • EEP Release Candidate viewer version 6.0.2.524683 released on February 27th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

2019 SL User Groups 9/3: TPV Developer Meeting

Provincial Life; Inara Pey, February 2019, on FlickrProvincial Lifeblog post

The following notes are taken from the TPV Developer meeting held on Friday, March 1st, 2019. A video of the meeting is embedded below, my thanks as always to North for recording and providing it. Time stamps are provided to the major topics of discussion, which will open the video in a new tab for ease of reference.

There was a lot of general text chat during the meeting, there these notes are purely a summary of the key discussion point likely to be of interest to most users.

SL Viewer

[0:44-4:48]

As noted in my CCUG Summary for the week:

  • The BugSplat RC viewer, version 6.1.0.524670, was promoted to de facto release status on Thursday, February 28th.
    • This has resulted in breakage for some open-source builds, and the Lab will be accepting patches to correct this, providing the patches do not interfere with the BugSplat changes.
    • There will likely be further fine tuning of the BugSplat code to assist with the reports generated.
  • The EEP viewer was promoted to RC status with the release of version 6.0.2.524683 on Wednesday, February 27th.

The remaining viewer in the pipelines remain as follows:

  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Estate Access Management (EAM) RC viewer, version 6.1.0.524240, dated February 22nd.
    • Love Me Render RC viewer, version 6.0.2.523177, dated January 16th.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29th November, 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

The EAM viewer requires a further simulator update, and there will be further simulator updates / deployments for EEP (which is not yet grid-wide).

The new Maintenance RC viewer – code-named Teranino (after the Croatian liquer) – has been delayed while it is being merged up to the BugSplat release. Among other things, this RC will have numerous crash fixes in it.

Also as noted in my CCUG summary, the Bakes on Mesh viewer is awaiting a Bake Service update. Once that has been deployed, the viewer will likely be promoted to RC status.

Asset UDP Messaging Deprecation

[4:54-6:08] The simulator update to remove the remaining Asset UDP messaging was delayed as a result of the week #9 deployments having to be deployed. The initial deployment of the changes will, I believe, be made to the Magnum RC channel.

As these updates are deployed the current Obsolete Platform viewer and the Linux Spur viewers will be increasingly unable to receive asset data – including avatar shapes, meaning avatars used using them will appear as clouds. These viewers will not be updated to render avatars, and will not be updated to enable them to do so.

In Brief

  • [22:29-22:52] Texture memory caching: this work is stalled at present, but LL hope to resume the work soon.
  • [23:12-23:35] Visual Studio 2017 update: “Good progress” is being made on the shift to using VS 2017 in the viewer build process, and it is hoped tested on the updated build process can commence in a few weeks.
  • [28:38-28:48] Avatar attachment issues: the issue of attachments belonging to other avatars randomly appearing to be briefly attached to your screen when logging-in to / teleporting to busy regions is thought to be the result of a race condition, with the viewer receiving object data for attachments before it gets the necessary avatar / attachment point data. While the problem does correct on receipt of the latter, LL are continuing to investigate.
  • [7:06- 19:23 – mainly in text chat] NiranV Dean (Black Dragon viewer) believes he has noted two performance improvement areas:
    • A means to prevent fps collapse when edit-selecting rigged mesh. He has offered to set up a repository so his ideas on this can be examined.
    • A means to reduce the number of getChild calls generated when using tools such as the Edit window (some TPVs may have already implemented fixes to reduce these calls).
    • Using sliders to make changes to glow and transparency (and possibly to materials – e.g. shine and glossiness, although the workflow here would be more complicated) to reduce the number of callbacks being made.
    • There is a willingness at the Lab to look at his ideas, once they’ve been submitted  / made available.
  • [29:38-31:31 (and beyond in chat)] General discussion on avatars appearing to float above platforms floors at altitude. In short, this is nothing to do with further height offset issues, but likely the result of floating point precision options (the same issues that can lead to things like “prim drift” when building at altitude). Any attempt to redress this could be a major project, if not a fundamental change in how the simulator works.
  • A presence of the Singularity team at the meeting led to suggestions a release for that viewer might be somewhere on the horizon.

2019 SL User Groups 9/2: Content Creation summary

Two Loons, Calas Galadhon; Inara Pey, February 2019, on FlickrTwo Loons, Calas Galadhonblog post

The majority of the following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, February 21st, 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

SL Viewer Updates

  • The BugSplat RC viewer, version 6.1.0.524670, was promoted to de facto release status on Thursday, February 28th.
  • The EEP viewer was promoted to RC status with the release of version 6.0.2.524683 on Wednesday, February 27th.

Projects

Animesh Follow-on

No update; Vir is still working on the clean-up following the inventory issues users experienced over the weekend of February 9th /10th.

Bakes on Mesh

Again, no update, other than a back-end Bake Service update is due (presumably to fix the “black skirt issue”. Once this is deployed, it should allow a resumption in progress with the viewer.

ARCTan

This is the project to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering both. It has been stalled for some time and may remain so for a while.

The overall aim for this work to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints.

In Brief

  • BUG-226427 “Root bone is not centred on avatar”: some content rigged to mRoot may appear broken in Animesh-enabled viewers. This appears to be a variation of an issue initially seen in Bento, and had been thought to have been fixed.  Vir has pulled this issue into his current viewer workload.
  • Animesh on the Marketplace: it is becoming difficult to locate genuine Animesh within the Marketplace Animated Objects category (which is being used for assorted items). A request has been informally made for a new, more Animesh-focused category / sub-category to be added, although this is more a request for the Web User Group.
    • It has also been noted that Animesh is becoming subject to keyword spamming.
  • Custom Pivot Points (BUG-37617): this had been awaiting further information, Vir to review.
  • Date of Next Meeting: The next CCUG meeting will most likely be in three weeks, on Thursday, March 21st, 2019.

2019 SL User Groups 9/1: Simulator User Group

Endless; Inara Pey, January 2019, on FlickrEndlessblog post

Server Deployments

Please refer to the server deployment thread for the latest news.

  • There was no deployment to the SLS (Main) channel on Tuesday, February 26th, leaving it on server maintenance package 19#19.01.25.523656. As regions on the channel were restarted in week #8, there was no restart this week.
    • The planned deployment was cancelled due to a list minute issue being found, and also led to the planned RC deployment(s) being postponed.
  • No deployments are planned for Wednesday, February 27th, 2019, leaving the RCs on the following simulator versions:
    • BlueSteel and LeTigre: server maintenance package 19#19.02.16.524516 EEP).
    • Magnum: server maintenance package 19#19.02.16.524515, comprising further internal fixes.
    • Simon indicated at the SUG meeting that regions on the RC channels might be restarted, although this is unclear, as the channels have not hit the 14-day restart barrier.

SL Viewer

There have been two recent RC viewer updates:

  • On Tuesday, February 26th, the BugSplat RC viewer updated to version 6.1.0.524670.
  • On Friday, February 22nd, the Estate Access Management (EAM) RC viewer updated to version 6.1.0.524240.

The rest of the viewer pipeline remains as follows:

  • Current Release version 6.0.1.522263, dated December 5th, promoted December 13th. Formerly the Spotykach Maintenance RC viewer – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • BugSplat RC viewer, version 6.1.0.524348, February 13th. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
    • Love Me Render RC viewer, version 6.0.2.523177, January 16th.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29th November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Inventory UDP Messaging Deprecation

The planned deployment to Magnum (cancelled for this week) should include the updated simulator code that removes all asset fetching UDP messaging from the simulator code. Once deployed, this will mean anyone using really old viewers that do not have HTTP asset fetching on regions running on the Magnum RC channel will no longer be able to obtain responses to asset requests – and this will increase as the code is deployed to the remaining channels.

It’s not clear yet if the two “legacy” viewers currently offered by the Lab (the Linux Spur viewer and Obsolete Platform viewer) will remain available after the update has been fully deployed, as both will be unable to fetch assets.  Those wishing to test older versions of viewers against the updated simulator code can do so on Mesh Sandbox 3 on Aditi.

The Question of Script Load

The core of the SUG meeting revolved around the question of scripts and simulator loads. The discussion started with a request to make scripts run % data accessible to SLS, so scripters might coder periodic, intensive scripts hold off loops of execution if they can see a region is busy.

This spun out to a discussion of making information on scripts (as seen at the region level via Top Scripts) available at parcel level. However, a concern here is the risk of unnecessary drama: if X on parcel Y can see top scripts across the region, and sees A’s scripts on another parcel gobbling script time, it could lead to an assumption (right or wrong) it is the scripts that are responsible for all issues X is experiencing, resulting in potential local drama.

Another idea put forward is to make script use tied to parcel size (as is the case with land capacity / impact) in an effort to make script usage fairer within a region (see BUG-225391). While potentially good in theory, such a “fair use” approach has some potential issues:

  • Script usage isn’t balanced by parcel within a region. It is possible to have multiple parcels using little or no script time, and one using more than its “fair share”. Currently, this means things can balance out within a region, but with a capped script use, the “high use” parcel could be penalised when there is no need. As Oz Linden noted, “We could do that, but suppose we did. In many places people would see a big script performance drop even though the region had lots of idle time.”
  • Scripts are the only thing that can impact local performance: Physics Time, for example, can be over-used and impact performance, leaving very little script time per frame.
  • There is a difference between in-world scripts and attached scripts, so there is a question of how would the latter be accounted for? Making them part of the parcel allowance isn’t necessarily fair, as the parcel owner has no direct control over others without something of a draconian approach (depending on parcel size) – upping the potential for drama / upset.

Simon Linden also pointed out that there is pretty significant overhead moving between the scripts versus running actual bytecode (that is figuring out what to run against actually running it), so monitoring everything could add more of an overhead than actually letting scripts run – although there have been discussions on how to improve this. But, he also cautioned that adding further checks would have to be a “real clear win”.

There are some reports that the percentage scripts run seems to be falling across Mainland, without a noticeable increase in script count, which if true, would indicate something is going wrong. But as pointed out at the meeting, without data, it is hard to tell what is going on. Is a slow-down a case of having too much useful stuff going on for the available resources, or is it a case of someone going compute-bound in their script, lagging a region.

This is likely to be a discussion that will continue.