Do You Like Gold? in Second Life

Selen’s Gallery, April 2024: Gem Preiz – Do You Like Gold?

It has been a couple of years since I had the opportunity to visit and write about an installation by Gem Preiz in Second Life – the last time being in 2022, when I reviewed Exoplanet: One Step Further. So it was with a degree of expectation that I dropped into Selen’s Gallery to visit Gem’s Do You Like Gold?, an exhibition of work that is part museum, part retrospective, part homage to the humble prim and a delight for those who enjoy miniatures and Gem’s work.

I’ve followed Gem’s work for a fair number of years now, having first written about Cathedral Dreamer all the way back in 2014. Whilst primarily focused on 2D work in those earlier days, Gem also worked with 3D elements, his exhibitions frequently staged within 3D environments he specifically built for them, and included 3D components to help enhance the stories he folded into many of his installations – narrative also being an important part of his work (just consider Heritage: Vestiges and Heritage: Wrecks as examples of this narrative aspect).

Selen’s Gallery, April 2024: Gem Preiz – Do You Like Gold?

In more rent years, Gem’s work has shifted to bring his love of architecture to the fore in 3D installations of the most marvellous kind, with his fractal works often taking on more of the supporting role – or in some cases, tucked away as easter eggs awaiting discovery. 2020’s Arcadia is a good example of this, together with the impressive Skyscrapers of the same year.

Within Do you Like Gold? Gem takes us on something of a retrospective of a number of his more 3D-centric installations – notably Demiurge, Skyscrapers and Arcadia – in the form of reproductions of some of the structures used in those installations, which here have been given a gold leaf effect finish. Each structure is presented on its own plinth, together with notes on both its inspiration from the physical world and details on the installation(s) in which it appeared.

Selen’s Gallery, April 2024: Gem Preiz – Do You Like Gold?

Offered at scals of 1/40th, 1/25 and 1/10th, some with the flying vehicles Gem provided within them to help give a sense of scale, the models sit as graceful reminders that, in an age of mesh there is still much to be said for the beauty which can be achieved via the humble prim and prim linkset.

What I particularly like about this installation is the manner in which the individual structures displayed within it allow us to fully appreciate how Gem has taken his love of architectural masterpieces in the physical world – those both built and imagined and freely interpreted them within his various installations. It may not have been obvious, for example, that both 2018’s Demiurge and 2020’s skyscrapers incorporated the proposed Bride Tower (Basra, Iraq), or the likes of the Hotel de la Marine (Paris) or the US Capitol Building in Washington D.C. lay tucked away within Arcadia.

Selen’s Gallery, April 2024: Gem Preiz – Do You Like Gold?

Hence why Do You Like Gold is so multi-faceted as an installation – and worth taking the time to visit. And should you do so, be sure to give it a decent amount of time; not all of the miniatures within it are as static as they might appear to be; courtesy of a rezzing system they will change.

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Morrigan’s Roadhouse: an enchanting stop in Second Life

Morrigan’s Roadhouse, April 2024 – click any image for full size

It  had not been my intention to write about two locations designed by Yxes (Yxes Evergreen) practically back-to-back; however serendipity played a hand when, after writing about Memories of Dreams (see here for more), I was bimbling around south-western Heterocera (specifically along Mock Heather Road and trying to work out if it was part of the atoll continent’s Route 2 or not) when I stumbled across a place called Morrigan’s Roadhouse.

Or rather, I initially came across the unmistakable form of the TLG Ruined Gate by Marcus Inkpen, standing alongside one of Elicio Ember’s marvellous plants and with the . a i s l i n g . Old Fountain sitting under it. Given all three are creators / brands I tend to use myself, I was immediately intrigued, and with the large house sitting above the ruined gate teasing me further, I decided to poke my nose at what I had found, and only after flycaming and discovering more of interest – notably in more of Marcus’s architecture and Elicio’s plants – did I take a look to see who was responsible for this most enchanted of settings, and thus discovered it to be the work of Yxes.

Morrigan’s Roadhouse, April 2024

Sitting to the north side of Mock Heather Road and within just under 20,000 square metres of land, Morrigan’s Roadhouse is a place of gentle contradictions natural delights, touches of fantasy and (to me at least) spirituality (in a pagan sense), and infinite charm. The About Land description suggests the setting may have been influenced by what might be the most instantly recognisable (and misinterpreted) of all of the recordings by the Eagles: Hotel California, quoting as it does the sixth verse of the song.

It’s a verse that is somewhat reflected in the mysterious lean of the setting – the big house sitting as they crown of the landscape (inasmuch as it rises above everything else) might be seen as a place every bit as strange and mysterious as the hotel of the son, whilst the roadhouse of the setting’s title might bring to mind the idea of an edge-of town inn or coaching house where accommodation, alcohol and perhaps dancing might be had; again somewhat in keeping with elements of the song.

Morrigan’s Roadhouse, April 2024

Similarly, there is much within the song – and the quoted verse that might be applied to Second Life and those of us who have been engaged with the platform for a long time – do we ever really leave? Whilst the platform itself might be said to be programmed to receive.

But then there is the name of the setting itself, which carries one away from the poetry of (relatively) modern song and lyrical juxtapositions of meanings real and imagined, and into the realm of Irish / Celtic mythology in the form of The Morrigan, the Phantom Queen, most often associated with war and fate, and said to be able to take the form of a crow. Indeed, within the setting, the ruins of a chapel (again the work of Marcus Inkpen) offer a shrine and prayers to the Morrigan, further strengthening this connection.

Morrigan’s Roadhouse, April 2024

Nor are these two thematic elements in opposition to one another; just as there has been much debate and speculations about the meaning behind the lyrics of Hotel California, so the Morrigan can be interpreted in different ways. she is seen as both an individual in the form of the Red or Phantom Queen, and also a triumvirate, as both a threefold goddess and also as the Morrigu, three sisters of united heritage cause. Thus, both the reference to the song and to the pagan figure, lend an air of mysticism combined with fantasy and dream to the setting, well in keeping with its unique and engaging presentation.

Which is undeniable about Morrigan’s Roadhouse is the sense of enchantment and the fantastical found throughout, be it in the will-o’-the-wisp-like blankets of mist drifting here and there between the trees and over the waters, or the exotic plants and giant mushrooms awaiting discovery, or the unicorn and albino stag watching over the landscape, or the simple presence of boats floating serenely in the air. There is a charm and sense of magic to be found within the buildings (and under them in the case of the main house), whilst the motifs of familiars (cats and ravens) might be found in multiple places throughout.

Morrigan’s Roadhouse, April 2024

That said, this is a place where flycamming is perhaps more advantageous in seeing all that is on offer when compared to walking around. There are elements of the setting not entirely conducive to wandering on foot, and while this may make finding them a little harder, the fact that the landscape does hold somewhat inaccessible corners is entirely in keeping with Nature herself in rarely offering us a simple footpath or trail to follow.

Engaging, photogenic, peaceful and definitely with more than enough in possible motifs, themes and meanings to get the brain cogitating on all of its cylinders (a mere four in my case, admittedly!), Morrigan’s Roadhouse makes for a very worthwhile place to visit.

Morrigan’s Roadhouse, April 2024

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Abstract Event Horizons at Nitroglobus in Second Life

The Annex at Nitroglobus: Kirjat Umarov – Event Horizons

Currently open through most of April 2024 at the Annex of Dido Haas’ Nitroglobus Roof Gallery is Event Horizons, a series of abstract art pieces by  Kirjat Umarov.

The title of the exhibition draws directly on the astrophysical phenomenon defining a boundary beyond which events cannot affect an observer. Coined in 1950 by the Austrian physicist Wolfgang Rindler, it’s a term most commonly associated with black holes, celestials object so dense that no nearby matter or radiation can escape their gravitational influence. Most often, if rather simplistically, the event horizon is defined as the boundary within which black hole’s escape velocity is greater than the speed of light, and so light itself cannot escape it, and thus we cannot know what actually occurs on the other side of the boundary, we can only theorise.

The Annex at Nitroglobus: Kirjat Umarov – Event Horizons

Given that Kirjat’s work and studies encompass the theology of Christianity, religious iconography and thematic devices which might be considered as representations of an “unknowable God” (as well as touching on art history and philosophy and the human condition), the title of the exhibition is well chosen, inviting us to try to look beyond the surface presentation of the 16 images presented around the walls of the Annex (one being a triptych, and as such counts as a single piece), and consider their potential meaning and interpretation – or, as Dido states in her liner notes for the piece – allow ourselves to be drawn ever closer to the event horizon of each piece as we ponder its meaning and potential for interpretation.

Some of the pieces would appear to reflect current world events – perhaps most obviously Peace Glory Honour, referencing as it does the people of Ukraine as they face the aggression foisted upon them by Russia; together with Outbreak, which might be seen as a reference to the continued threat of pandemics in the wake of the SARS-CoV-2 outbreak (COVID-19), which might also lead to thoughts of the risk of such outbreaks spreading unnecessarily through people foolhardy ability to accept conspiracy theories over scientific fact.

The Annex at Nitroglobus: Kirjat Umarov – Event Horizons

Others with the set offer reflections on religion – some perhaps more obviously than others when going purely by their titles. I was drawn to Dekalogos, with its open invitation to consider the Ten Commandments both through its title and the presentation of its 10 symbols. More particularly, Hilasterion and The Holy Curtain gained my attention, each encouraging cogitations on the nature of the Ark of the Covenant, the “Holy of Holies” and the nature of God as portrayed via the Old Testament. Additionally, Hilasterion led me to thoughts of expiation and atonement and thus to reflections on the nature of Christ as a person and as a religious symbol – something that is today particularly relevant given the rise of the religious Right and their persistent misrepresentation of Christ spiritually, philosophically and physically.

But, as always, these are just my subjective thoughts and reactions – yours most likely will be different; which is fine Event Horizons is an individualistically expressive range of abstracts; a series both open to interpretation and, should you opt to purchase any, well suited to display within any SL home.

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Elvion’s Blackbird sings in Second Life

Elvion, April 2024 – click any image for full size

Update: Elvion closed in June 2024.

It is always a pleasure to visit Elvion, the ever-popular work of Bo Zano (BoZanoNL) and his SL/RL partner, Una Zano (UnaMayLi). From its earliest beginnings and throughout all its iterations, Elvion has always been a place of eye-catching and photogenic beauty, often ensconced within a Homestead region and occasionally within a Full region.

With its latest iteration, which I was able to drop into at the start of April 2024, Elvion retains its reputation as a place of beauty and relaxation, although it has once more switched to being founded on a Full private region, one leveraging the Land Capacity bonus available to such regions. And whilst I’ve always enjoyed Bo and Una’s designs, I have to say this one is particularly gorgeous.

Elvion, April 2024

Referenced as the Blackbird Edition, this version of Elvion offers everything which has over the years made Bo and Una’s work so highly regarded amongst Second Life explorers, photographers and bloggers – natural beauty, a sense of life imbued by the presence of wildlife and hints of human presence, together with far more of a sense of location and of a rich tapestry of life down through the generations.

Indulge yourself in this green land full of history and natural beauty. From stunning water views and forest trails, to the cosy harbour and city.

– Elvion Blackbird Edition, About Land

Elvion, April 2024

With the landing point to the south west and sitting on a rugged upland overlooking the local natural harbour and coastal walk, those arriving within the setting have the choice of either following the old cart tracks of the Mountain Trail for their explorations or of using the local teleport board to hop to one of the listed locales within the region. Of these two choices, I would obviously recommend the former, lest some of the the details present within the region.

Depending on which way you go in following the Mountain Trail, the first of the locations, as listed on the teleport board you’re likely to reach will be either the old gatehouse standing guard on one side of the local town, or the ruins of the abbey that once occupied the north-western extent of the region, flanked on two sides by open water and on the third by a deep gorge of a water channel which cuts through the setting north-to-south, fed by waterfalls and streams and crossed in several places by stone and wooden bridges.

Elvion, April 2024

The ruins of the abbey – an absolutely perfect use of elements from The Looking Glass Ruined Chapel, a long-standing favourite of mine – give a sense that this is a place long inhabited, even if once only as a religious retreat. The ruins look out across the waters to a rugged coastline which gives the impression that this iteration of Elvion sits as a small island which may have once been joined to that rugged coast, before the surrounding waters had forever sundered the two.

Across the gorge, and reached by the single stone bridge spanning it, the gatehouse leading to the town demonstrates a similar sense of age, together with a certain French turn in its architecture as it sits with its portcullises open to welcome visitors into the town.

Elvion, April 2024

The latter is a pleasing mix of buildings and styles, neatly suggesting it has grown organically over time, its two cobbled footpaths are split between elevations, offering a please walk through the town and down to the harbour. This sits within a natural bay into which the region’s water channel flows. Such is the nature of the this little port of call that it sensibly requires both a lighthouse and large marker buoys to help guide small vessels into the harbour’s arms and a safe mooring.

The lighthouse sits on a small isle which forms one side of the harbour and presents a pleasing walk in its own right, offering as it does a loop back to the town or a means to reach another of the region’s locales, the local windmill. The latter sits towards the north-eastern corner of the region, and which also sits at one end of the Mountain Trail.

Elvion, April 2024

But it is the natural look and feel to the setting, together with Una and Bo’s inevitable attention to detail that really bring this iteration of Elvion so memorable as a place. The ruggedness of the island perfectly matches the mountains off-region surround, giving the setting that sense of the two being properly related geologically, rather than the surround simply being a backdrop for the region’s landscape.

The detail extends to the rich mix of wild and domesticated animals found throughout the region, with the former coming in a variety which makes it hard to pin down where in the world this edition of Elvion might represent – if any at all -, further adding to its magic and attractiveness. Further attractiveness is given through the provision, again as is common and always welcome within Elvion, of multiple places to sit and pass the time.

Elvion, April 2024

Definitely not n iteration of Elvion to miss.

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Cica’s Bubbles in Second Life

Cica Ghost: Bubbles, April 2024

Under the sea,
Under the sea.
Cica makes it better
Down where it’s wetter
Take it from me.
Up on the shore we work all day
Out in the sun we slave away
While down in the Ocean
We can be floatin’
At Bubbles for free.

OK, so those aren’t exactly Howard Ashman’s lyrics (and yes, they are probably cringe-inducing – but then, that’s what I’m here for 😀 ), but they do apply to Cica’s Ghost’s April 2024 installation Bubbles, a fun trip down into the ocean depths (well, semi-depths at least).

Cica Ghost: Bubbles, April 2024

This is a place where fronds of seaweed rise from a quilted sea floor, their growths interspersed with small carpets of flowers while the flat patchwork of the sea floor is interrupted by gatherings of pointed, steep-sided knolls and lumpy rocks, the latter often sprouting plant growths from their tips / tops. Within this undersea realm bubbles rise effortlessly and a host of sea creatures are waiting to greet visitors – some of which might be responsible for the strange little houses scattered throughout the setting.

From a static clam (or possibly an oyster – you decided which!) that sits open as a place to sit, through little fishes happily swimming in circles to a giant sea turtle, the denizens of this realm pose no threats to visitors. Indeed, several offer opportunities to sit on / with them or to play with them as you do handstands, whilst a starfish clings to the side of one of the houses as if engaged in a game of hide-and-seek and hoping it will not be discovered.

Cica Ghost: Bubbles, April 2024

The little houses are all unfurnished, but that’s fine; fish rarely need a bed to sleep on and chairs offer little comfort to lobsters or octopi. However, the shells to be found outside the front of some of the houses do offer the chance to get together and dance for a while (perhaps while singing Ashman’s actual lyrics from The Little Mermaid). For those who prefer to make some music, Cica has provided a little electronic piano sitting on a hill – and the fish circling it  seem only too willing to listen to anyone opting to tinkle the keyboard.

When visiting, do keep an eye out mer-like couple who may be the custodians of this little underwater realm; they might appreciate a little hello from you as well!

Cica Ghost: Bubbles, April 2024

SLurl Details

  • Bubbles (Mysterious Isle, rated Moderate)

Memories of Dreams in Second Life

Memories of Dreams, April 2024 – click any image for full size

Susann Decuir is responsible for drawing me to Memories of Dreams, a marvellously Japanese-themed Homestead region design by Yxes (Yxes Evergreen). she did so when I caught her write-up on the setting in her blog whilst I was largely outworld of SL during March 2024. As regulars to these pages know, almost anything with an Oriental theme will pique my interest, so I noted the SLurl and at the first opportunity on getting back in-world, off I toddled (or rather, my alt toddled!) so I could poke my nose in and have a look.

Spring in a Japanese styled sim….a place to sit and reflect once you’ve explored all the small nooks and crannies. Be sure to notice the Orcas migrating along the coast.

– Memories of Dreams, About Land Description

Memories of Dreams, April 2024

The setting is one of those which amply demonstrates the adage “Less is more”. Yxes has used a little of 50% of the region’s Land Capacity to produce a wonderfully evocative setting that does not need to be filled to the brim with objects in order to achieve its stated goal.

At least partially surrounded by off-region mountains (I’m actually not sure if it is supposed to be entirely surrounded, because for some reason the 3070 GPU on my current PC has a devil of a time rendering region surrounds where my old 970 rarely worked up a sweat in doing so), the setting is suggestive of a quiet retreat located on a (little-visited?) islet within the Japanese archipelago. The summer retreat, perhaps of a once-powerful Shogun.

Memories of Dreams, April 2024

The island’s rugged form is dominated by a large pagoda-like building. Perhaps once a home perhaps once a temple, it surrounded by a variety of trees – Japanese maple, Sakura, plum trees and more – which give colour and vitality to the knobbly and uneven mass of the island’s central knoll in a manner flowers and shrubs would not be able to manage. In addition, the trees obviously provide shade and a sense of coolness for those wandering this wildling garden as it sits around the main building.

Below the main structure, to the north-west and north and both sitting withing the island’s shallows, are two further structures. The each sit at the end (or start, depending on your point of view!) of a stone stairway set into the island’s slopes.

Memories of Dreams, April 2024

Located at the end of the potentially grander stairway – it being quite broad at its lower extent and semi-defensively boxed-in by walls on three sides – is a single-roomed building set upon stone slabs set above the coastal waters. Now a place to enjoy a quiet meal, it’s general design suggests that it may have once been where boats bringing people to the island came alongside.

The second building is also single-roomed, but sits slightly off-shore within the walls of what might be a man-made island. Torii gates and stepping stones over the shallow waters provide access to its gates, and the structure itself, located in a formal sand garden crossed by further stepping stones, has the feel of perhaps once having been a walled temple or shrine, but which is now given over the the art of the tattooist.

Memories of Dreams, April 2024

Close by this walled setting, and sitting on a low-lying headland, is a Japanese Zen garden offering a walk around its gravel paths and a way down to the island’s eastern beach, where visitors might to watch passing Orca as they frolic off the coast. A second arc of sand lies on the south side of the island. Located within a shallow cove, it is reached by walking down the grassy slopes from the main building.

Throughout all of this, subtle depth is added through the placement of small artistic touches – umbrellas apparently caught on a mysterious updraft so they hover above the entrance to the main building; a broken Torii gate with payer papers still pinned to it; Toro and other lamps scattered around to help hold the night at bay from the paths and steps; sculptures giving further voice to the presence of human hearts and minds on this little isle; and the gentle, watchful eyes of Buddha observing all who come and go, and the dance of Japanese Crane.

Memories of Dreams, April 2024

All told, a beautifully idyllic and beautifully relaxing (not to mention utterly photogenic) location, and once well worth visiting and appreciating.

SLurl Details

Memories of Dreams (Hawksong, rated Moderate)