On reaching Dryland

A giant dried out lake, a parched and barren lakebed with hulks of old rusted ships, now resting on the dried cracked mud. A once desert island with decayed warehouse buildings which now holds a gallery. The surrounding landscape slowly being occupied by gypsies, carnies and tradespeople.

So reads the introduction to Dryland, a new installation by Anita Witt on her sim at Mado.

The look and feel of the build is inspired by the dried-out Aral Sea, lying between Kazakhstan and Uzbekistan, which is regarded as one of the planet’s worst man-made ecological disasters. At one time the sea covered an area of 68,000 square kilometres (26,300 sq miles) and provided rich fishing grounds. Today it covers less that 10% of that area and is heavily polluted, after Soviet irrigation projects diverted the major rivers serving the inland sea in the 1960s.

Dryland (Mado)
Dryland (Mado)

Dryland is home to a range of exhibits and offers a hugely engaging and thought-provoking visit. To mark the opening of the installation, Anita invited four of SL top photographers – Melusina Parkin, Ziki Questi, Marlen Slazar and William Weaver – to present their images of her work in creating the landscape. As one might expect, Anita also exhibits her own work here as well.

Dryland (Mado)
Dryland (Mado)

Also within the region one can find Pallina60 Loon’s Whoops a Baby, an interactive artwork which takes fertility as its theme, and which first appeared at Burn2 2012. Tarek Atoui’s Un-Drum can also be experienced within the region, while a teleport offers visitors to view  another of Anita’s previous installations, The Weaver Project.

Opened in September 2012, and running through until November 2012, The Weaver Project featured six of William Weaver’s unique photographic builds, which were made available to invited SL photographers as the themes to produce portfolios of images. In all, 120 pictures were produced featuring the six builds; while the latter have since been taken down, The Weaver Project – Final Exhibition, all 120 images are presented for a final time for visitors to enjoy.

Dryland
Dryland (Mado)

Dryland is a beautifully minimalistic installation which brilliantly captures the magnificent  – and heartbreaking – desolation of the Aral Sea, which was once home to over 1500 islands scattered across its waters. There is a windlight preset for the region which offers plenty of scope for photography, although the region also offers lots of options for experimentation. Photography itself is welcomed, and there is an open invitation for people to  submit their work to the Dryland Flickr group.

On arrival, a notecard will be offered, which provides a comprehensive overview of the exhibitions on offer and the artists behind them; taking and reading a copy is more than worthwhile. After you have, however, whither you wander is entirely up to you – the exhibitions at ground level are scattered over the region to encourage exploration, and there are many little touches and details which make careful exploration worthwhile.

Dryland (Mado)
Dryland (Mado)

Part of the theme with Dryland – unlike the Aral Sea – is that it is becoming the home of travellers, traders and carnies. Why such people would choose to congregate here is open to the imagination – perhaps the lone body of water has made for a meeting point / resting place for those toiling across this unnamed desert, and the nearby rusting hulks of long-abandoned ships offered an ideal focal-point for people to gather on reaching the watering hole. Whatever the reason, the trailers and tents invite exploration – as do the hulks themselves, while the ruined bulk of what might have once been a government installation stands above the parched plain with almost proud indifference to its decrepit state…

Dryland (Mado)
Dryland (Mado)

As readers here know, I love evocative regions; those that seem to offer whispers of a tale to me are very attractive. Dryland does this at every turn, despite everything being “hidden in plain sight”. It’s a great piece of art in itself, and truly immersive environment for photography and, potentially, machinima (check with Anita first on the latter, however), and the concept of having art displayed as art within the piece and forming a part of the overall theme, is an inspired addition to the piece. Exploring Whoops a Baby and the cargo containers and tents around Un-Drum, one can almost imagine the carnies and traders sitting and standing in the shadows, waiting the opportunity to draw you in deeper…

Dryland (Mado)
Dryland (Mado)

Dryland makes an immersive and engaging visit; one in which it is well worth investing time to explore and appreciate – and, in the case of Whoops a Baby, be a part of.

Highly recommended

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Going all Blue Goo-ey over the forums

I don’t actually use the SL forums that much in terms of posting; my visits are more a case of diving into things like the technology and Commerce sub-forums, reading those threads which interest me and then buggering off again. Ergo, what I’m about to post here is liable to be very old news to a lot of forumites, and I apologise if this is the case, but as the saying goes, there’s no news like old news (or something like that…).

The issue with the default SL forum layout for many people … OK … one of the issues with the SL forums, because there are many, is that of general presentation / readability. It is not exactly easy-on-the eye for some, and while people have the option of having their own nice forum badges, these get semi-obliterated by icons and additional information not everyone is particularly interested in and can have problems with names being legible where dark colours are used in the badge.

To overcome this, Cerise Sorbet “recently” wrote a CSS theme for community.secondlife.com which can be used to replace the default theme, together with some additional snippets, all of which are aimed at improving the presentation / readability of the forums.

And by “recently”, I mean “early 2011” – yes, I’m on the ball here, folks…

The Blue Goo theme replaces the default forum theme with a set of muted colours which are designed to enhance the readability of the forum pages and which, at the same time, takes care of some formatting issues.

The default forum page presentation (top) and Blue Goo (bottom)
The default forum page presentation (top) and Blue Goo (bottom)

The code snippets also do much to improve the appearance of badges in forum posts, by adding a level of transparency to user names in badges, and by converting the additional information (number of posts / topics, the “bowling pin” icon”) so it is only displayed on a mouse-over. An additional CSS snippet adjusts the layout to suit 1024-pixel displays.

The optional badge CSS snippets: (l) - my badge as original displayed; (c) with the transparency added to my nae; (r) with the additional information coverted to appear when the mouse is over my badge
The optional badge CSS snippets: (l) – my badge as original displayed; (c) with the transparency added to my name; (r) with the additional information converted to appear when the mouse is over my badge

The theme and the CSS snippets can be used individually or together in any combination – so you can install all of them to present yourself with a complete “new look” forum display, or you can take things like the badge updates and add them to the default forum theme.

For those using Firefox or Chrome, the CSS code can be installed directly using Stylish. Greasemonkey can also be used for Chrome, and options are provided (as far as possible to enable installation on other browsers via the Blue Goo download page. Gavin Hird also provides assistance for Safari users in getting the theme working on the Mac.

As I’m a Firefox user, installation was a breeze: install the Stylish add-on, then click the theme / snippet buttons to install them as required. The same was true for Chrome, which I also have installed as an alternative for when Firefox throws the occasional fit. Once installed, the options are easy to control via the Stylish icon, which allows any of them to be instantly disabled / enabled, so no worries about installing something and finding you don’t actually like it – simply turn it off. Stlish also provides a number of other options as well for managing themes (and can be used on almost any site which allows for user-generated themes and options).

How it looks on individual replies: (t) a default forum post reply; (b) with blue goo enabled
How it looks on individual replies: (t) a default forum post reply; (b) with Blue Goo enabled

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With thanks to Cerise Sorbet for Blue Goo and snippets and to Darrius Gothly for pointing me to the theme back in November. Apologies to both for not giving a write-up sooner.

A walk in the snow, an expresso and a slice of Cheeky Tiramisu

Watchtower is a sim which can change to suit the seasons. Right now, given the time of year, it has a winter / seasonal feel to it, with snow heavy on the ground and lights strung among the trees, making it an ideal stopping-off point for those seeking quiet seasonal scenes.A full region, Watchtower is largely open to the public and offers plenty of opportunities for exploration – although there are private homes in the sky, and visitors are asked to respect privacy aloft.

Cheeky Tiramisu, Watchtower
Cheeky Tiramisu Cafe, Watchtower

The region is home to the Cheeky Tiramisu Cafe, which offers paths to follow, a bonfire by which you can warm your hands, boats to take out on the water and a “library grotto” where you can cosy up in the warm.

Water is very much a part of this region at the moment – another reason why I’m drawn back to it right now – with waterways separating several of the parcels, making the boats available at the landing near the cafe a worthwhile trip.

tira-6_001
Cheeky Tiramisu Cafe, Watchtower

Across one stretch of water from the cafe is a watermill, marking the location of Yasyn Azemus’ store (1200 metres overhead). Yasyn built the cafe and is often landscaping the region. He makes a wide range of products which are sold through his store, including hair, shapes, skyboxes – so a visit while exploring the region is well worth the trip up there as well. For those feeling stressed there is also a game of whack-a-mole for tension relief.

Also across the water sits Nykio’s Home – the house is open to the public, who are welcome to make themselves at home, but again, please respect her privacy when it comes to her house in the sky.

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Nykio’s Home, Watchtower

There is a windlight for the region, but with the auorae lighting the sky to the north and south, I like wandering through it with a night setting on my viewer; to me this enhances the atmosphere of the region and, right now with all the snow on the ground, gives it a very romantic feel – ideal if you are exploring with a close friend or loved one.

Follow the path away from the cafe and you’ll eventually find your way down to the library grotto – a wonderful retreat to snuggle, chat and to watch the world go by. South facing, this currently has its very own aurora in the sky for those inside – or sitting out by the bonfire – to enjoy.

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Cheeky Tiramisu Cafe, Watchtower

Not all the land in the region is developed, but all of the parcels are open to wandering, so there are lots of opportunities to roam and take snaps and simply enjoy your surroundings. The Cafe itself is a great place for meeting people; such is the ambience of the region that many pop-in for a sit down when they’re on-line, so you can generally be sure of meeting someone while sitting and admiring the view. It’s also a great place to walk back to once you’ve finished your meanderings as well; you can always be sure the expresso machine is on and a reviving shot of rich black coffee is just a touch away.

So why not sit awhile and enjoy a cup with friends – and help yourself to a slice of Cheeky Tiramisu?

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Cheeky Tiramisu Cafe, Watchtower

Of Whispering Wind, potato soup and moving in Second Life

Update November 2013: Tatty Soup is no longer on Whispering Wind, but has been replaced by a private parcel with limited access. Tab Tatham’s store, Junk, can now be found in a sky setting at Tagus.

When I was growing up, winter was always marked by one thing in our household: the return of Mum’s home-made potato soup. Nothing was more warming or comforting to me when I was very little, than knowing that when I got home from school on a particularly cold day, or after I’d been running round in the snow and frigid air at weekends, Mum would invariably deliver up a hot mug of potato soup. Even today, potato soup, made to Mum’s recipe, is still very much a winter feature.

Coming across the name “Tatty Soup” within Second Life, therefore, had me intrigued; finding it to be a region themed for winter had me instantly in love with the place. For the last two weeks I’ve been back and forth snapping away, capturing the region for a blog post and posting thoughts to my feed in the form of images captured in the region.

Tatty Soup as was

Today, Tatty Soup is no more. The sim extenders have gone, the region is largely underwater, Tab Tatham’s store in the south-east corner – all gone. Not that Tab herself has quit SL or stopped marketing or anything like that; she’s just used the magic of Second Life to move to territories new. To Whispering Wind, in fact, a region she now shares with the L2 Studio group.

Tatty Soup, Whispering Winds
Tatty Soup, Whispering Wind

As with the old store, the “new” Tatty Soup sits within a beautiful, wintry region where the snow lies deep and one is invited to wander freely on both sides of the region – Tatty Soup and L2 Studio, which is owned by Lindini2 Lane – both being open to the public.

Tatty Soup
Tatty Soup, Whispering Wind

The entire region is beautifully put together, and for her part, Tab has retained the windlight settings from her old location for both sky and water, as well as having done much to recreate the look and feel of the original, all of which encourages one to explore and enjoy.

I’ve written elsewhere of my love of the winter time and snow, so I’m not going to repeat comments here. Suffice it to say that it does bring out something of the romantic in me, particularly when thinking back to my early childhood years and all those snow-filled winters I remember and the wonder of seeing (sometimes at least) snow on the ground actually at Christmas…

Tatty Soup, Whispering Wind
Tatty Soup, Whispering Wind

One of the things I love about Tatty Soup is the windlight; it reminds me so much of long wintry walks through the January / February snow, often early in the morning (so I could catch the snow in its “virgin” state before footprints appeared everywhere), with perhaps a hint of fog or mist still lifting in the air, and the snow that perfect, fresh-fallen blanket which would give just a hint of resistance with each step before the crust crunched underfoot and collapsed almost with s soft sigh…

Tatty Soup, Winter Wind
Tatty Soup, Winter Wind

Over the hills running along the centre of the region, the L2 Studio lands continue the winter theme, but the windlight presents you with and more “winter’s afternoon” feel, with the snow bright on the ground, and the sun warm on your back.

L2 Studio Group, Whispering Wind
L2 Studio Group, Whispering Wind

Both invite you to play with windlight and see what effects can be created – although I admit, I tended to stay with the Alchemy Immortalis sky setting Tab uses, mixing it occasionally with Blizzard and Torley’s  Ice-like for the water.Night settings also enhance the winter magic of the region.

L2 Studio Group, Whispering Wind
L2 Studio Group, Whispering Wind

Photographers in particular should have fun with Whispering Wind right now, and the snow and places to sit make it something of a nice place to visit and sit awhile either on your own or with a friend. Tatty Soup store and the L2 Studio builds are more than worth a visit as well, and you might even find Christmas purchase or two in Tab’s store.

If you do get too cold in your wanderings, you can always warm yourself up….

Tatty Soup, Whispering Wind
Tatty Soup, Whispering Wind

I’m actually not much of a “Christmas” person if I’m totally honest; I wouldn’t say I’m Scrooge’s wife in any way, but overall, Christmas as a holiday is something I can take or leave. Snow on the ground and a crisp freshness in the air, however, well that’s something else entirely. Give me snow-filled fields, trees with branches sprinkled white and places to explore and wander, and I’m yours.

If you enjoy snowy walks, photography and capturing moments in time, Whispering Wind is more than worth a visit. For now, however, I’m off for a hot bowl of – yes, you’ve guessed it, potato soup.

Tatty Soup, Whispering Wind
Tatty Soup, Whispering Wind

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When a Sleepless Night is worth it…

My favourite time for exploring Second Life is after dark. Not after dark in SL, you understand, but after dark in RL. At the end of the day, with the house quiet and little chance of being disturbed, I can cozy down in my little study / office and go a-wandering to my heart’s content. Sometimes doing so leads me to staying up well past silly o’clock.

Sleepless Nights
Sleepless Nights

Fortunately, I work from home most of the time, which allows me to large set my own schedule; I also have a weird body which is generally satisfied with around 5 hours sleep a night before it decides I need to be up and about (and bits of it are given to complaining if I don’t get up) – although occasionally it will demand a good, solid 8-9 hours under the duvet. Even so, there are times, generally when staring at the bathroom mirror first thing after getting up, when I ask myself  just what the heck I thought I was doing sitting up to 4:00am in the morning, and whether I’m completely, certifiably bonkers.

Sleepless Nights
Sleepless Nights

Most of the time, however, it is worth it. There are so many beautiful, creative and inspiring places to visit in SL that trying to catalogue just a small selection of them in my own way makes the late nights worthwhile.

Sometimes I stumble upon a place, sometimes it is recommended to me or I stick my finger into the Destination Guide and see what comes up, sometimes reading other blogs piques my curiosity and off I trot to poke a nose into things. Whatever I find, there has to be a certain something which “clicks” with me. If I’m honest, it doesn’t always happen; there are many places in SL I’ve visited and not blogged about because, while they are in their own way amazing or fun or immersive, I personally don’t find that indefinable something which grabs me.

Sleepless Nights
Sleepless Nights

Sleepless Nights, the home of :Fiction and Chaos and [House of Usher] is one of those places which definitely has “it” for me. I first came across it in Honour McMillan’s blog, and her images were enough to convince me this was a place I had to visit. Honour is someone I read daily and whom I admire for her skills with both the written word and with SL photography. She’s also someone I tend to find I’m frequently following around SL, as there are times when we are drawn to the same regions even within me finding inspiration in her blog pages, and Honour is invariably 3 or 4 steps ahead of me, so I invariably put a planned post back on the shelf for a bit, so posts don’t clash :).

Sleepless Nights
Sleepless Nights

I love regions with a focus on water wat the best of times, and so in some ways, it’s hardly surprising Sleepless Nights appeals to so much. It has been brilliantly and evocatively framed, and I confess to having gone a little snap happy the other week during my visit, pumping out shot after shot to my profile feed. Pity I initially made such a pig’s ear of things.

A couple of weeks back LL finally got the snapshot tiling issue somewhat fixed. It’s not a perfect fix, as issues can still occur if you push your graphics card too hard, but it does allow those impacted by the issue to take snaps at significantly higher resolutions than perhaps they’ve been able to for quite a while.

Sleepless Nights
Sleepless Nights

I’d spent the days following the release happily bimbling around SL, revisiting old favourites and seeing how much better things look at 3500×2134 compared to the maximum of 1440×900 I’ve had to use pre-fix. So it was with huge delight that I arrived in Sleepless Nights, whapped up my snapshot floater to 3600×2195 and started posting away to my feed. The problem being that at the time I was using Firestorm – which doesn’t yet have the tiling issue fix.

Cue curses and a number of feed reposts, followed by a late-night revisit to re-work the images also saved to disk.

Sleepless Nights
Sleepless Nights

Leaving that crisis aside, there really isn’t much I can say about the region. Not because there isn’t anything to say about it, but simply because it speaks very eloquently for itself, as anyone arriving will immediately see for themselves. Suffice it to say that is it one of the most evocative I’ve visited, and I look forward to the day when I have a viewer / PC combination (and the skill) to really do it justice through photographs.

The region is minimalist in style and water-focused (something which will immediately attracted me, as I love water-based regions). The default windlight is enough to generate a deeply atmospheric feel and is absolutely ideal for SL photography. Together they combine to present a place which demands you simply experience it and let your thoughts roam free.

Sleepless Nights
Sleepless Nights

It’s also a place which can be quickly tweaked using viewer-side windlight options to create some truly remarkable frames – as I hope some of my offerings here go some way towards showing.

If you’ve never visited Sleepless Nights, I really recommend you do.

A song of ice and fire
Sleepless Nights: “A song of ice and fire”

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“SL is like a box of chocolates…”

Update: It appears this region has closed / been renamed.

It’s been a funny few days, bouncing around SL. Things haven’t been helped by members of my family paying their usual pre-Christmas visit for a few days. They say it’s to see friends in the area so they don’t have to rush around over Christmas; I’m of the opinion it’s to ensure my stress levels are in good shape for the Xmas / New Year fortnight, the end of which tends to see them departing once more with me clinging to their legs – trying to gnaw their ankles off…

Anyway, whether it was the impact of having relatives in and out and in and out of the house for four days, or whether it was just me not paying attention, I found that areas I’d lined up as targets for exploration weren’t turning out quite as expected, something which left me feeling as if I should be holding a box of chocolates sans the little card which tells you what’s what, and waxing philosophical. Possibly while sitting at a bus stop.

DDLE2
DDLE2

One such place is DDLE2. The entry in the Destination Guide describes it as “This spectacular location leads visitors along bridges and pathways up into the clouds for some lovely scenic views. Along the way, check out the giant pirate ship and big trees, then take a chair lift back down to the neighbouring region with its verdant forest, gushing waterways, and steaming volcano.”

It’s clear that things have changed since the Guide entry was made; the “neighbouring sim” has either gone or appears to be under new management. However, the bridges are still there, as are the stairs, sconce lights and other things to see and poke around at :).

DDLE-11_001
DDLE2

This is a region which somewhat defies description, coming across as a combination role-play, machinima and photographic environment which contains enough to present the imagination with a lot of options – as those following my feed on my.sl.com will already know, as it one of those regions which lends itself to the telling of a story :).

One thing to bear in mind should you opt to explore the region – make sure you look below you as much as you do up. Some things are hidden in plain sight, but can go unnoticed.

DDLE2
DDLE2

This is another of those regions which lends itself to fiddling with windlight options – and I spent a good deal of time trying out William “Paperwork Resident” Weaver’s new presets on Firestorm through their paces, gaining some surprising results along the way which really added to the overall atmosphere of the region.

If I have any complaint at all, it’s in the fact that some parts of the build seem a little rushed – or perhaps they are being reworked; finding a section of all hanging in the air while climbing the steps up to the top of the main peak was a little disappointing, as was looking up and seeing untextured plywood overhead.

DDLE2
DDLE2

I’ll be honest in that after reading the description of DDLE2, I had expected something a little different as I had with several of the places I picked randomly from the Destination guide to go take a look at. That doesn’t make it  – or them – any less interesting; just that the flavour turned out to be different to that which had been anticipated.

So maybe the man was right after all. (Second) Life is like a box of chocolates … just don’t take the cover picture too seriously ;-).

DDLE2
DDLE2

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