Rolling restarts and Whitechapel echoes

Update August 5th, 2013: Wretched Hollow has reloacted to Rainbow Coast.

Rolling Restarts run every Tuesday and Wednesday (well, as a rule). For the uninitiated, and without delving into the deeper intricacies of what goes where and how, Tuesday sees updates to the Second Life Server (“Main”) channel, which accounts for about 70% of the regions on grid, and Wednesday sees the three “Release Candidate” channels (called BlueSteel, Magnum and LeTigre and which account for around 10% of the grid apiece) get their updates. For those wishing to know more on this, info on the various deployments can be found in my SL projects updates.

Wretched Hollow
Wretched Hollow

I mention rolling restarts, because they often mean that when logging-in to Second Life you don’t always get to go where you intended, be it home or anywhere else. At best you end up being diverted to a “location nearby” or to a “safe” hub (some of which seem, to paraphrase Douglas Adams, to have some strange new meaning of the word “safe” we’ve not been previously aware of), at worst you get a message pop-up during the log-in process stating the viewer has been “unable to connect to a simulator”.

Such was the case with me recently. I had planned an excursion to a specific region, but a rolling restart left me delving into the Destination Guide and opting for pot luck after I was left unable to connect to my desired destination.

Wretched Hollow
Wretched Hollow

So it was that I ended up at Wretched Hollow,  which describes itself thus:

A dark, whimsical sim inspired by the love of Gothic Romance and Neo-Victorian things. As one of Second Life’s best-kept secrets, Wretched Hollow is home to the Wretched Dollies store and has several places to explore, including a small town and a fishing inlet with dock.

The first part of the description was enough to have me teleporting over to check things out. What I found was very much a curious mix, possibly sliding more towards the Victorian than the Gothic, but certainly which touches of whimsy, be it with the 18th century ships anchored offshore, or the very much more recent oil drums providing a little warmth for those out on the streets of the township.

Wretched Hallow
Wretched Hallow

The region is roughly split into two parts: a more rural, open setting, with a couple of private residences (one of which appears to belong to region holder Star Fairymeadow) The other part of the region forms an urban setting which provides a home for Star’s Wretched Dollies brand, offering a range of products – clothing, doll accessories, furniture – with a Gothic  / Victorian leaning, as well as Star’s own textures and her range for Petites. For those into the club scene, the town also boasts an underground – literally – club featuring a broad mix of music (although Gothic Rock / Industrial / Darkwave, etc., seems to bt the primary theme).

I was drawn to the town because of its strong Victorian look and feel which, together with the default windlight setting and style of buildings, immediately put me in mind of the East End of London, and specifically the Whitechapel area and going out towards the old London docks of yesteryear. A newspaper billboard passed as I explored the streets heightened this feeling even more.

While Robert Downey Jr didn’t scuttle by me hurriedly swapping one disguise for another as he pursued clues to the mystery of the East End murders, I wouldn’t have been at all surprised had he done.

Wretched Hollow
Wretched Hollow

Like many store-front regions in SL, Wretched Hollow has been put together with a creative skill which is deserving of time spent exploring it, and which lends itself to a lot of playing around with windlight options. The town certainly offers an opportunity for the avid SL photographer to come up with some memorable images and possible vignettes (although just clearing matters of using the region for photography with Star ahead of time would obviously be for the best).

For my part, I enjoyed my little unexpected excursion to the streets of Old London; Wretched Hollow came as a very pleasant surprise in my meanderings and allowed my to focus on a subject and setting a little bit outside the norm for this blog.

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Wretched Hollow
Wretched Hollow

Sleepy sheep and playing with Fire(storm)

Update, March 15th: Mickey contacted me to let me know that after eight years and now retired, he has had to let Sheepville go, and he has downsized to a half Homestead. For further details, see: A Trip to Seagull Rock in Second Life. 

I’ve been fortunate enough to be able to spend time using various pre-release versions of the upcoming Firestorm release over the last few weeks. I’m not about to launch into a pre-emptive review of the viewer here – that wouldn’t be fair on Jessica or the team; however, what I will say is that it is pretty fabulous. While there is more to be done before it is officially released, considering the state of play around a month ago, the team have pulled off one or two minor miracles.

Sheepville
Sheepville

One of the reasons I’ve been hungry to take Firestorm for a bit of a drive is because the snapshot tiling bug fix didn’t make it into the last release, so I’ve been limited to taking snaps at no greater than my screen’s resolution (1440×900) when using the viewer. The upcoming release does have the fix (albeit with the usual caveats in that the fix itself is not perfect), and I’m now in happy bunny land when it comes to taking snaps as I explore the wilds and not-so-wilds of Second Life.

I opted to try out higher-resolution snapping with a visit to Micky Woodget’s Sheepville , an open / residential homestead which is yet another treasure of Second Life.

Sheepville
Sheepville

Here, nestled amidst tall mountains and surrounded by water, is a tranquil village where the locals are quietly content with hanging out the washing, fishing from the end of a pier or sweeping the pavement. Birds, rabbits, duck, swans and deer can befound in the open spaces and on the waters of the lake and pond, and visitors are offered the opportunity to rent a log cabin for their home. All watched over by a little stone chapel high on a hill.

When visiting the region, one is free to roam along paths, climb hills, cross bridges, visit the chapel, enjoy a little fishing or simply sit be a campfire and watch the world go by. For the adventurous there are boats to row, balloon rides, gliding (in a vintage 1930s glider!) and hang gliding. For the photographer, there are scenes to be found at every turn or path and track, and Sheepville naturally leans itself to a wide variety of windlight settings.

Sheepville
Sheepville

Windlight is another reason I like using Firestorm. The choice of pre-sets from people across the grid is comprehensive – moreso with this upcoming release, which includes several of Vincent Nacon’s sky presets which give the windlight fiddlers even more to play with. I believe the release, once it is formally made, will include Vincent’s sky maps as well, for even greater depth, but I confess this is not something I’ve investigated.

Of course, the other thing which makes Firestorm attractive for photography is the inclusion of William Weaver’s fabulous Phototools floater. Having just about all the necessary settings available within the viewer which are suitable for machinima and photography is an absolute boon, particularly if, like me, you don’t go in for much in the way of post-processing. Phototools is obviously available right now in Firestorm, so if you’ve not tried the floater, you can.

Sheepville
Sheepville

If you do, Sheepville is an excellent place to try-out the floater. Just follow the paths and see what you discover and have a play with the settings. For those of a more romantic leaning, there is a little stone dance floor near the village, and a wooden gazebo out over the water on one side of the region which also offers dances; there are also numerous places to simply sit and hold hands and talk…

And if a visit does tire you out, drop into the village pub and refresh yourself with a drink or perhaps a plate of fish and chips – the landlord tells me the fish are all caught fresh and potatoes locally grown. If you’d prefer to eat outdoors, the bakery offers a range of breads and other goodies to help keep hunger at bay.

Sheepville
Sheepville

I’ve had remarkably few problems running the most recent pre-release version of Firestorm; while I haven’t explored all the options and updates by a long shot, I’ve enjoyed poking and prodding it and joining-in with a little bit of the testing.

Of course, my experience doesn’t mean the viewer is ready for release – and shouldn’t in any way be taken as suggesting it is. I’m not a member of the core Firestorm team, and they’re the people who know best. But considering a month ago I couldn’t actually start any of the pre-release versions without them crashing on me but I’ve recently been using the pre-release versions as my default viewer, it’s fair to say I’m looking forward to a formal release once it does come along.

And as to Sheepville – well, if you do opt to pay a visit, don’t be surprised if you find me admiring the view from the stone bridge, or sitting in a corner of the pub nibbling on a chip or three!

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In sight at Insight

Insight Forest is a region that’s bound to attract me – it is largely water, and I love paddling around in water, as many of the destinations featured in the blog demonstrate. It is also the home to a beautiful exhibition featuring works by some of SL’s top photographers, including Whiskey Monday  – whose work i the reason I paid a visit over the weekend.

The other artists featured in the exhibition are Annushi, Sare Ethaniel, Jordan Giant, Kean Kelly, Amelie Knelstorm, Rodriguez Munro and Citta Wiskee, together with the exhibit’s curators, Maclane Mills and Kamelia Snowfield.

Insight Forest
Insight Forest

The exhibition space is beautiful in its simplicity: a grove of bare trees in ankle-deep water with the artists’ work framed and hanging from branches. A sign at the entrance to the exhibit offers an introduction to the works and artists, then it is down to you to walk down the short avenue of trees and then follow the directions to take a clockwise tour. Each artist is announced by a frame bearing their name, and touching the pictures reveals the name of each piece.

Insight Forest
Insight Forest

At the centre of the exhibit is a piece by Maclane Mills, which combines a moving image with sculpture to present a bird rising up from its nest to fly around a tree.

If I have any niggles at all with the exhibit, it is that the pictures themselves are a tad on the small side to be fully appreciated, and zooming in on them in-world doesn’t entirely do them justice. Also, the bounding boxes on the trees can be a tad close together such that you can find yourself bouncing off of them at times. But I stress: these are very minor niggles.

Insight Forest
Insight Forest

For those so-minded, there is a visitor’s book following close to the entrance / exit of the exhibition space, and comments are encouraged.

A short distance from the copse of trees is a little island, offering a quiet haven within a quiet haven and which is itself a work of art, featuring an LP player, a chair, some books and a short ladder.

Insight Forest
Insight Forest

All-in-all, this is a simple, uncluttered and graceful exhibition of art which is well-worth going and seeing. Yes, the pictures could potentially be larger in order to be fully appreciated, as I’ve mentioned – but on the other hand, they are of a scale that matches most avatars, and can thus give a feeling of really being within a unique, open-air gallery.

But rather than take my word for it, why don’t you go see for yourself?

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Insight Forest
Insight Forest

To the Manor born

Updated, August 2026: Angel Manor and the Rose Theatre closed in July 2026.

Kaya Angel is a long-term resident of Second Life, having been involved in the platform for over seven years. He is also the creator of Angel Manor and The Rose Theatre, one of the largest and most creative builds in Second Life: a grand English estate now spanning three regions. The build features a huge, Regency-style palace which encompasses The Rose Theatre (a long-time labour of love), an opera house, art gallery and more, and which is in turn surrounded by attractive formal gardens.

Angel Manor
Angel Manor

This truly is SL building on a grand scale – a place which has to be more than just visited – it has to be experienced. Whether you are a casual visitor, or attending a production at the fabulous Rose Theatre, opulent opera house or art gallery, Angel Manor deserves time to be explored inside and out – and by “time”, I don’t mean fifteen or twenty minutes; this is a palace one can wander within and around four hours and never stop finding something new which catches the eye.

From the moment you arrive, you know you’re in for something special; the main entrance to the palace presents a magnificent frontage overlooking the clear waters of a lake, broad steps leading up to the huge front doors, and paths leading off to either side along the formal gardens, inviting you to explore. Even the teleport / information boards are tastefully positioned so as not to ruin the feeling that one is in a period setting, being set well back so as not to intrude too much into a view of the house.

Angel Manor
Angel Manor

Follow the paths around the house and you’ll find trellised walkways, follies, places to sit, sculpted water features where swans glide peacefully  – and more. Everywhere the attention to detail is clear, and the opportunities for the avid photographer obvious. I particularly like the way the entire build has been planned so that as much use can be made of Linden water as possible, rather than a reliance on prim water for fountains, etc. This adds a lot of depth to the build, especially when it comes to photography and using reflections.

Inside, and the attention to detail becomes even more abundant; the palace is rich in content – and I don’t just mean furnishings, statues, and so on; the attention to texturing floors, walls and ceilings adds tremendously to the feeling of authenticity and that one really is in a stately home – albeit one on a truly huge scale. The public function rooms offer outstanding venues for events and weddings – the estate’s chapel is one of many “must see” parts of the build – and I’m going to be keeping an eye on any upcoming events slated for the opera house; at the risk of wearing the word out, it truly is magnificent, with a stunning ceiling dome.

While exploring, make sure you follow any stairways which lead down as a well as up – there are a few surprises to be found in the vaults under the main house as well.

Angel Manor
Angel Manor

Continue reading “To the Manor born” →

A Potpourri of art awaiting your consideration

potpourriPotpourri Markets, founded by Taylor Flanagan and Chloe Seljan, today launches a new art series which is both exhibition and contest. It sees twelve artists from across SL who will compete in a series of “rounds”, each round comprising one or two themes.

Each week, throughout the competition, a panel of judges will vote on entries and eliminate one artist from the contests, allowing the rest to pass on to the next round, with the Grand Finalist being announced on May 24th. At the same time, members of the public can vote each week for their personal favourite on the pieces on offer, the winner being the “Designated Public Artist” for the following week.

The competition kicks-off on Sunday March 10th, with a party at the exhibition space starting at 12:00 midday SLT, which includes the opportunity to see the participating artists’ first round entries on the theme of either “skeletons and red fruit” or “rain and hats”.

Potpourri Markets Art Contest
Potpourri Markets Art Contest

The display area is open-plan, covering most of the region, with each artist designated a display area (labelled A through L) bounded by hedges, with green avenues in between. There are also areas offering setting and various (non-contest) sculptures for public viewing.

The twelve artists taking part are: Anthora Toxx (area A), Megan Prumier (area B), Celestine Ghiardie (area C), Mary Kalil (area D), Derry McMahon (area E), Cherry Manga (area F), Oursinette Brunn (area G), Bunyolafun (area H), Sisi Biedermann (area I), Claude Belgar (area J), Domitalia Jinx (area K) and Monroe Snook (area L).

Potpourri
Potpourri Markets Art Contest

Members  of the public can vote for pieces in the exhibition by clicking on the prominent white signs located with each pieces, or by visiting the voting page on the Potpourri Markets blog. Upcoming themes for pieces include pirates, space, Asian, food, gold and silver, Halloween and circuses, so for those who enjoy visiting SL art installations, the event will certainly be worth adding to your places to visit.

The contest will be running from March 10th through May 24th, as noted above – so even if you can’t make it to see every week’s theme, there is plenty of time to explore the installation and enjoy any of the events Tay and Chloe have planned.

Potpourri Markets Art Contest - public space
Potpourri Markets Art Contest – public space

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LEA announces successful AIR applicants

LEA_square_logo_60After extending the application period deadline from midnight SLT on the 19th February, the deadline has been moved to midnight on Sunday February 24th, the Linden Endowment For the Arts council has announced the successful applicants for the next round of the LEA’s Artist-in-Residence programme.

They are: Solkide Auer, Ambi bimbogami, Vaneeesa Blaylock, Marx Catteneo/Krakassus Jigsaw, uan ceriaptrix, Ole Etzel, Cica Ghost, Mac Kanashimi, Seraph Kegel, Ginger Lorakeet, Sowa Mai, Yooma Mayo, Johnas Merlin, Jack Mondegreen, Mantis Oh, Morlita Quan and Noke Yuitza, Sniper Siemens, thingiwishihadsaid, Betty Turead, and Newbab Zsigmond.

I'am standing on a part of AIR Round Three winner Chic Aeon's
Standing on a part of AIR Round Three winner Chic Aeon’s excellent Machinima Open Studio Project – read my review here

Commenting on the applications for this fourth round in the AIRS programme, the LEA announcement reads in part:

The LEA received nearly 50 high-quality applications, and it was a difficult decision, but those selected submitted truly outstanding proposals that represent a diverse range of virtual art. While a handful are artists returning for a second round, the majority will be exhibiting at the LEA for the first time. Projects range from full-sim immersions, to innovative builds geared specifically for multimedia works such as sound and machinima projects.

The successful applicants now have up to four months in which to establish their installation, which must be open to the public for a minimum of two months during the six month run of the region allocation. It is anticipated that many of the works will open in advance of the four-month build deadline. All openings will, as usual, be announced in the LEA blog.

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