More MOSP for you to play with

I find the Machinima Open Studio Project intriguing, as past posts on the subject demonstrate.  Chic Aeon’s work to provide machinima makers and photographers with a range of facilities and sets is always evolving. As such, I tend to periodically pop back and see what is going on and look at what has changed since my last visit. I did so at the start of August, knowing that Chic has recently spent some time adding, tweaking and updating, and was curious to have a look at what’s changed / arrived, and report back on some of the updates.

Cherry Blossom Romance at MOSP
Cherry Blossom Romance at MOSP

On the Ground

At the ground level, there are some new buildings, a place to go fishing (complete with casting animations, etc.), and a new rural / farm scene complete with green house, crops and plants and beasty of a tractor. These all combine to add a range of filming  / photography options in a natural, open setting.

One of the recent ground-level additions at MOSP
One of the recent ground-level additions at MOSP

Up in the air there have been quite a few changes / updates since my last visit. The “green platform”, now called Sage, has received a number of new additions. There’s now a pond with a water wheel, a little campsite with caravan and barbecue, and a play area with a roundabout. The seats outside of the caravan are scripted, as are the places around the table set for a meal from the barbecue, which also give out utensils, etc.

Barbecue and caravab at Sage
Barbecue and caravan at MOSP Sage

Not far from it, and sitting as another outdoor set which could be used with it or those on the ground as well as suiting a period setting, is Cherry Blossom Romance, which looks particularly inviting at sunset.  While the Country Road continues the outdoor theme and features a long stretch of open prairie land road, with a water tower and a tractor out in the fields.

The Road to Nowhere at MOSP
The Country Road at MOSP

For those looking for something more urban, there is the full sim city I looked at last time I visited MOSP, and to which has been added the City of Lost Souls, a backstreet set with both an exterior street and several interiors which show the grungy side of town after dark.

Several of the sets I’ve previously visited have been given an overhaul as well, including the village, while a new set, Something Wretched, provides something for those into the horror / mystery / gothic scene, with a build incorporating materials for added depth.

Sci-fi film-makers are not left out either, as there is a ship’s interior which provides a corridor and a control room, and which has sections that are transparent from the outside to enable freer camera movement. I’ve no idea if more ship parts are planned, but would assume they can be provided were there a demand.

"Hailing frequencies open" - the ship's interior at MOSP
“Hailing frequencies open” – the ship’s interior at MOSP

The great thing about this project is that it is always being updated and new sets are always appearing. This makes listing all the changes a little hard – but if you’re into machinima and want to track what is going on and whether there are sets appearing which may interest you, then make sure you keep an eye on Chic’s own MOSP blog.

Don’t forget as well that there are always things being added around the sound stages, which offer smaller set-piece opportunities for filming, and the corporate offices, which can be used for a wide variety of roles. You can get the LMs for these from the arrival point, together with LMs to all the other sets / areas.

Whether you are a machinima maker or a photographer, if you haven’t visited MOSP before, it is worth while taking the time to do so; you never know what you might find there to help with a given project, and Chic herself can easily be reached to provide assistance and advice, if needed.

Related Links

LEA announce AIR 5 selection

LEA_square_logo_60On Friday August 2nd, the Linden Endowment for the Arts announced the successful applicants for the 5th round of the LEA’s Artist-in-Residence (AIR) programme.

They are: Marx Catteneo , Joey Aboma, Giovanna Cerise, Asterion Coen, Aloisio Congrejo, Gnupf Gufler, NaTaS Janus, Scotsgraymouser Janus, Karkassus Jigsaw, Gracie Kendal, Livio Korobase, Crap Mariner, Johnas Merlin, olgastr63, Takni Resident, Eupalinos Ugajin, Azwaldo Villota, Winter Wardhani, Kimika Ying and Newbab Zsigmond.

Nin9 by Marx Catteneo, part of the 4th round of AIR projects

The LEA received over 30 applications, and those selected were viewed as presenting “truly outstanding proposals that represent a diverse range of virtual art.” While round 5 sees some artists returning for a second time, the majority of those selected will be exhibiting at LEA for the very first time.

The successful applicants will each be allocated a full region within the LEA for a 6-month period. They have up to four months to prepare their projects, which range from full-sim immersions, to innovative builds geared specifically for multimedia works such as sound and machinima. Each installation must be open for a minimum of two months of the 6-month allocation, and it is expected that some will be open in advance of the four-month build deadline. All exhibits must be open to the public by the end of November 2013 at the latest.

All openings will, as usual, be announced in the LEA blog.

Jasmine’s Hollow and the Dirty Grind

I have to say up front that the title of this piece sounds like some kind of band; “And here they are for your entertainment! Jasimine Hollow annnnnnnd the Dirty Grind!”. Given that the Dirty Grind is actually a music venue, then perhaps the mental image is not so far out of place.

Located on the region of Fender, Jasmine’s Hollow is in fact a rural environment nestled between surrounding mountains, watched over by steampunk-esque contraptions and sky islands (the latter the home of the Dirty Grind itself).

Jasmine Hollow
Jasmine Hollow

Created by Lisa Witt (aka (jasmine0alaya), the region is a curious mixture of the photogenic, and is open to visitors and friends alike; “All who love the magic of nature & warmth of friends and loved ones are welcome”, the notes in About Land read in part. I say “curious” not because it looks odd or anything, but rather because there are so many different influences at work here, all of which blend together into a seamless – and pleasing – whole.

The arrival point puts you in what appears to be a little village square, in the midst of which sits a hint of the region’s steampunk leanings. The square offers information boards, places to sit and ivy-covered brick arches to wander through and start your explorations of the surrounding land, which is split into three islands, the one with the village square being the largest.

Jasmine Hallow
Jasmine Hallow

A set of gates to the south side of the village area take you out onto the grasslands beyond the wall, where more of the steampunk influences can be seen; strange machines float in the air beyond a hill with an oddly scarred top and on which sits the wreck or ruin of a strange metal vehicle or building.

Everywhere there are touches like this, serving as a reminder that this is no ordinary setting. Some are a little threatening, like those strange industrial objects (a third is sitting in the water behind the hill, looking like some other-worldly drilling rig). Others are charming in their beauty, such as Cherry Manga’s lovely Streampunk butterfly sculpture sitting alongside the one of the paths leading from the village square under one of the brick archways.

Jasmine Hollow
Jasmine Hollow

There are houses here, but I don’t believe any are private residences. One of them is the adorable LAQ Decor cottage I fell in love with a while ago, and may yet end up owning … somewhere. A couple of the others are similarly familiar, one of which graces both Chic Aeon’s Machinima Open Studio Project and The Noble Storybook and is another design I like, this time by Cory Edo.

Explore the landscape with care, there are a lot of lovely touches to find; some of which are surprisingly easy to miss. When you think you’re done, you can hop up to the Dirty Grind, floating over the region. Despite its name, the venue is anything but dirty and looks like a fun place to visit, although there was no entertainment going on when I visited.

The Dirty Grind
The Dirty Grind

Carefully blended with a sim surround of hills and snow-capped mountains, and with off-sim elements carefully placed to add to the overall depth of the experience, this is a region which has been very well put together and which is both picturesque and photogenic.

If you do opt to have a little wander around – do be careful with the balloon ride and be sure to heed the advice it gives you – or wear a parachute of your own :).

Related Links

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(view slideshow full-screen)

The compact beauty of the Garden of Eden

Last week I posted a piece which, among other things, commented on recent issues I’ve had accessing WordPress.com to admin this blog (upload new posts, edit / update existing posts, reply to comments, etc.) and even view other people’s WordPress.com blogs. I wasn’t alone in experiencing the problem, which has lasted well over a week and a half.

According to WordPress, some of their servers had ended up on a block list at IWF as a result of a blog being put up which was in violation of their ToS (and which was quickly removed by WP). As a number of UK ISPs picked-up on the IWF notification, they blocked access to the “offending” servers, and things are now only just being untangled.

The Garden of Eden
Garden of Eden

Things still aren’t quite back to normal, but my own connectivity with my blog has greatly improved in the last 24 hours. So, this being the case, I decided to start catching up (again!) on some of my destination blogging. And where better to start than at the Garden of Eden, located on the island region of Golden Rose?

The work of digital artist Liara Okiddo, Garden of Eden is beautiful proof that you don’t necessarily need a full region to produce something which is both stunning and immersive. Occupying a 8192 sqm parcel, this is a place which really has to be seen to be appreciated.

Garden of Eden
Garden of Eden

The SLurl I’m providing will land you on a  wooden walkway to one side of the parcel, with a sail boat moored alongside. Right away there are nice touches: a roll-on-roll off flight bag sits on the quay, as if put there by someone who has either just arrived on the boat, or is getting ready to sail away. Overhead, parakeets fly idly by, and butterflies flutter busily further inland.

Where you go from here is up to you – wooden walkways both climb up the rocks which shape the parcel into a shaded tropical gorge, and lead inland. However, I do recommend you go inland first. If you do, you’ll find yourself being led past a broad, shallow pool and deeper between the rocks until eventually you’ll come to a small tiki hut, tall waterfalls as a backdrop. Here you can sit a while on your own or with a friend and simply contemplate whatever enters your mind, or you can watch the hummingbirds busy in their daily chores.

Garden of Eden
Garden of Eden

When you’re ready, wander back along the walkway and perhaps admire the butterflies and parakeets before you start your climb up to the rocks above. The wooden stairs and roped walks (Alex Baders’ very familiar pieces), will take you up and around the shallow pool and bring you to a junction. Turn left, and you’ll pass over a great stone arch with a view out over the sea, the sail boat below you, to another resting place. Turn right at the junction, and the path will take you to the exhibition space.

Here is another very unique environment, designed to put the visitor at ease. There are book cases with books scattered on the floor, a dining table with a bottle of wine, glasses and candles. Pictures are displayed on easels, and a glass roof overhead lets in plenty of light and allow one a view of the lanterns floating above it. Once again, the attention to detail is wonderful, and it’s worth camming around / exploring a little to make sure you catch all of the little touches.

Garden of Eden
Garden of Eden

To say this is a truly fabulous build really doesn’t do it justice. The use of space, the overall design and layout, the amount which has been packed into the parcel, the attention to detail – all of these aspects are brought together to present a very immersive, creative place to visit and enjoy. Anyone who is limited space-wise, and is looking to see what might be achieved with a little planning, a careful eye and a dash of imagination, whether it be to establish a store, gallery or their home, should drop by Garden of Eden. It’s sure to impress and get one’s one creative juices flowing.

For those who simply like exploring, have an eye for art and enjoy photography, this is a place definitely not to be missed. Thoroughly recommended.

Related Links

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(view slideshow full-screen)

A short stay in Ghostville

Ghostville; Inara Pey, July 2013, on Flickr Ghostville, July 2013) – click any image for full size

It’s most likely the a lot of people first saw Cica Ghost on their radar screens as a result of her LEA13 installation. Called simply Cica, it ran from September 2012 through February 2013 and featured 2D black and white animated stick figures in their village, occupying a 3D immersive space. At the time, it captured the attention of a lot of people for its unique approach to SL art.

It was followed by Rust in March 2013, again at LEA13 (where it can still be seen for a while longer). While very different in approach and look to Cica, Rust nevertheless carries some similar motifs as evidenced in Cica, and includes much of the artist’s humour and playfulness first seen in that installation.

Ghostville; Inara Pey, July 2013, on Flickr Ghostville, July 2013

Now we have a new installation from Cica to enjoy., and hosted by Per4mance MetaLES.  Ghostville continues to build on the motifs seen in Cica and Rust, but presents them in a vastly different way to the other two works.

This is a landscape which echoes that of Rust in some ways, but which is also very distinct. In it is set a series of buildings, each of which is incomplete and yet complete as a build, if you follow me, and which presents its own little tableau or vignette. Among and within them are further echoes of both Cica and Rust, although this is by no means a re-tread of either. The broader influences are very different, with the buildings having something of a Mediterranean look and feel, and several of the vignettes allowing visitors to participate in them – there are chairs and window sills to sit on and at, board games to watch over, and so on.

Ghostville; Inara Pey, July 2013, on Flickr Ghostville, July 2013

Cica’s own playfulness is once again much in evidence, and the composition of the various little sets is exquisite; you’ll probably need to take a look at each of them twice to catch everything.

There’s also something else here as well, which is hard to define – or at least which I’ve had a hard time defining. While there is a playfulness in the various vignettes, some of also seem to have a deeper feeling about them which is not always easy to catch, and which at times simply comes down to a turn of the camera or a change of viewing position which results in a piece taking on an entirely new appearance.

I honestly have no idea if this is in fact the case, or whether it is simply a product of my over-worked and family-distracted little brain. I do know that I thoroughly enjoyed my explorations of this piece, and will be going back as soon as time permits me the opportunity to spend a little longer there without RL looking over my shoulder.

Ghostville; Inara Pey, July 2013, on Flickr Ghostville, July 2013

Ghostville opened on July 25th, and will run for two months. It’s not one to be missed.

Related Links

 

Heat and the perils of blogging from the UK

Verdigris
Verdigris

Since getting the new PC (did I mention I had a new PC? ;-)), I’ve been busy sorting various bits and pieces out – not so much installing software, but sorting through files, re-organising things, and so on.

I’ve always been fairly ordered in my filing – paper and computer – and I like to have everything in its place, neat, tidy and sorted. So I was a little surprised to come across a series of shots I took of Verdigris a while back somewhat mis-filed (among my work bits, no less; oops) and lacking a blog post.

Verdigris
Verdigris

The brainchild of Oriolus Oliva, Verdigris must be one of the landmark sites of Second Life; a  strange, wonderful village sitting atop a bridge to nowhere, facing N0th1ng Ackland’s trestle-mounted Dirty Rat store across a deep gorge.

This is a brilliant place to visit and photograph – as many have done well before me. It’s also a wonderful place to wander around, mooching through the shops, climbing and descending the stairs to / from the upper gallery stores, admiring the view and exploring the ground level; I personally love the windmill at the end of the bridge.

Verdigris
Verdigris

Regulars to this blog will likely have noticed something of a falling-off in the number of posts I make, particularly over the last week or so. While I don’t want to bore people with the ins and out of the life of a Pey, there are several reasons for this, two of which I will mention (well, I could mention three, but the Tour de France ended on Sunday, so I’m no longer oogling men in lycra & riding bikes every afternoon :)).

The first is that we’re in something of a heat wave in the UK right now. While it is really nice to have sunshine and clear blue skies, it also means it is blue bloody murder sitting in a little study with a PC toasting your toes (or at least blowing out warm air over them), sans air conditioning, and with the windows shut tight against the cat attempting a leap out of them into the wild blue yonder – again (my study is on the upper floor of the house). So the upshot is that, even with the desk fan on throughout the day, by the time I’ve finished my “real” work, I’m at the point where I’m ready to peel myself (quite literally) out of the chair and just go vegetate somewhere cooler.

Verdigris
Verdigris

The other reason is more annoying. Last week I started experiencing problems connecting to WordPress via my ISP, both when trying to read other blogs and in trying to access mine to paste text for draft posts, update posts-in-progress, etc. I wasn’t alone; checking the WordPress forums, it appeared that a fair few people from the UK (and initially using the same ISP as me) were experiencing the same problem. It had thought to have been fixed a couple of times (the initial thread being closed pretty rapidly by WordPress admin as “resolved”). Unfortunately, the situation actually seems to have worsened – people on other UK-based ISPs are reporting similar errors and problems. Quite where the issue lies is unclear, but there is a lot of finger-pointing going on in both directions.

So, as a result of both these issues (and one or two others), my blogging has slowed down somewhat of late, and while I have a mass of articles-in-waiting, I have to confess that firing-up the enthusiasm has been a little difficult at times. I do promise, however, that – as the saying goes – “normal service will be resumed as soon as possible”. Probably when I stop melting :).

In the meantime, enjoy the Verdigris piccies. Or better yet, go pay a visit if you haven’t before / recently :).

Related Links

Verdigris
Verdigris