A look at PrimBay, an emerging online marketplace for Second Life and beyond

While running through various blogs, I came across an interesting post from Lelani Carver about an emerging on-line alternative to the SL Marketplace.

Primbay.com is operated by the folks at CasperTech, whom many may be familiar with through their in-world CasperVend dropbox and vending system.

Note that the marketplace is in its nascent development, but SL merchants using the CasperVend system are already able to use it, and CasperTech appear to have some significant plans for the future.

PrimBay: an alternative to the SL Marketplace
PrimBay: an alternative to the SL Marketplace

A Quick Overview

The Merchant’s Perspective

The first thing to note about PrimBay.com is that in order to be able to sell through it, you must use a dropbox from one of the CasperVend systems. These essentially come in two flavours: the free system, which charges a 5% commission on all sales, and the Premium system, which costs L$1,995, but which is commission free on direct sales and charges only 2% commission on affiliate sales (note there are other CasperVend package options, and the two mentioned represent only the core needs for PrimBay).

Those who already use the CasperVend system are essentially good-to-go with PrimBay, and will find their items already listed.

For those who don’t currently use CasperVend and would like an overview, Casper Warden has produced a short video on getting the system set-up. While it doesn’t cover PrimBay, it gives you sufficient information to get a feel for things.

With the arrival of PrimBay, the CasperVend website has been updated so that anything listed through it can be automatically listed on PrimBay. All that is required is to set the desired options within the product listing itself. If, for any reason, a merchant does not wish to have items listed on PrimBay, they can disable the automatic listing function from the Overview section of their CasperVend web page.

Use the blue PrimBay options to define whether and how an item is to be listed on PrimBay
Use the blue PrimBay options to define whether and how an item is to be listed on PrimBay

Individual items are listed through the PrimBay section (displayed with a blue background) in the main listing page for the item on the merchant’s CasperVend pages. The options here define whether or not the item is to be additionally listed on PrimBay, whether or not it is Adult in nature and to define the search categories under which it is to appear.

Note that there are no listing fees associated with PrimBay, and that when modifying listings, changes may take up to an hour before they are reflected on the PrimBay website. If you intend to sell adult content, please note the guidelines, available from the Adult Content link on the PrimBay home page.

The Customer’s Perspective

To use PrimBay as a consumer / customer, and assuming you are not already using CasperVend as a merchant, you need to register a CasperVend account. This is done via a number of in-world terminals. Note that if you want to be able to access Adult content on PrimBay, you must register an account and then go to a terminal on Adult-rated land and verify yourself (you can of course register and verify at a terminal on Adult-rated land).

Once you have registered an account, you’ll be asked to verify it via an e-mail sent to you as a part of the account registration process. Also, note that in order to buy anything through PrimBay, you must deposit L$ into your CasperVend account. When this is done, you’re ready to log-in and go shopping!

The current default PrimBay homepage. Logi-in (top right), search for something, or browse the categories (bottom centre)
The current default PrimBay homepage. Logi-in (top right), search for something, or browse the categories (bottom centre)

Using PrimBay is currently a little like using Google search. Once logged-in, you are presented with a search page in which to get started. If you prefer, you can click on the Browse Categories link and start from there.

The website is currently fast and responsive, and while there are no merchant stores at present, you can use the search to try finding merchants / brands by name. The categories are perhaps a little on the broad side, but should again help with finding things.

If you’re after Adult stuff, make sure you click the check box alongside the search option on the top of displayed pages.

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Inside the Machine

The Machine
The Machine

The Machine is the latest in the LEA’s 2013 Full Sim Art series to open, and will run through until the end of November. Located on LEA 6, the installation is by Lilia Artis & Moeuhane Sandalwood, and represents their view on what might happen if humanity seeks technological perfection above everything else. It presents, at first look, a self-fulfilling world where technology exists for the betterment of the human mind, and the human mind exists to maintain the machine – but is it really so?

The creatures have created a perfectly functioning world. They live in the ever-present. As a sound community. With joined minds and spirits. Interconnected. Completely. They run the machine – and are run by the machine. They are the machine. The peak of innovation. The end of evolution. Their creation.

They are a society without memory. Their history a mere shadow. Because there is no need to remember. Why remember what is of no value. They are perfect.

The Machine
The Machine

So states the opening description of the installation; and when you arrive, you get to see this perfection first-hand; in a technologically pristine environment sits the Machine, surrounded by the minds  that both gave birth to it and give it purpose, and who are given life and purpose by the Machine, in a closed  and chilling cycle, apparently devoid of past or future.

At what cost has this come? In the pursuit of perfection without thought of the consequences, what has humanity, as seen in this great hall, actually lost? This is the question visitors to the installation are invited to explore through their “inner archaeologist and ethnologist”.

The Machine
The Machine

The machine and its “perfect minds” both literally and figuratively sit at the highest plateau  of human evolution; but explore the build and you’ll discover that the plateau itself is made up of many layers sitting one atop another, each harkening back to earlier times and hinting at what has been lost – and what may yet rise up once more to haunt those minds so earnest in their dedication to running the machine that runs them.

Each level is there to be explored in turn, although the passages between them may not always be obvious, so take your time exploring. The way down to the lowest level and the further point in the past – what we might consider the present – isn’t particularly obvious, keep your eyes peeled for a hole in the floor of a building.

The Machine
The Machine

This is a thought-provoking piece. As you descend through the various levels, you’ll doubtless form your own answer to that question as to the price of human evolution when only technology is seen as holding the key. In this, Lilia and Moe are to be congratulated in only providing the most subtle of pointers to direct any thinking on the matter, leaving it up to the observer to draw their own conclusions.

Related Links

Asalia House: tropical autumn

Asalia House; Inara Pey, November 2013, on FlickrAsalia House (Flickr) – click any image for full size

Eddie Haskill pointed me towards Asalia House when he blogged about it recently, describing it as “magical”. He’s right.

A Homestead region, Asalia House comprises three islands set in an ocean suggestive of a coral sea. Two of the islands, on the west side of the region, are resplendent in the rich autumnal colours of the northern hemisphere, while eastward, the third is a Moon-like tropical crescent of sand, palm trees and beach bars, all of which offer a strong contrast in theme and look when compared with the other two islands, and yet works with them to create a complete picture.

Asalia House; Inara Pey, November 2013, on FlickrAsalia House (Flickr)

The entire region is primarily the work of Ryu Asalia, Kyo Asalia and Lonco, with Ryu and Kyo responsible for the look and feel of one of the temperate islands and Lonco the other, and all three sharing in the creation of the sandy islet.

All three islands offer a simple, natural setting which is both ripe for photography and welcoming to visitors who wish to come and sit a while. Ryu and Kyo’s island, to the north-west offers a small café flanked by the towers of a water tank and a windmill, surrounded by trees and with a small seating area outside.

Across the bridge and to the south-west, Lonco’s island offers a more rural scene, with an artist’s caravan and encampment sitting amidst silver birch and other trees in a leafy, grassy glade.

Asalia House; Inara Pey, November 2013, on FlickrAsalia House (Flickr)

There are delightful touches of whimsy to both islands; a tall “apple picking chair” sits in the water just offshore from one, with a number of apples conveniently suspended on strings from the outstretched branches of a tree; elsewhere sits a giant birdcage precariously balanced on the bank of a small inlet of water over which large soap bubbles float, while between the two islands and alongside the wooden bridge sits a large bottle, inviting passers-by to jump into it, genie-style.

There’s also some lovely attention to detail to be found as well, so it’s worth taking your time when looking around both of the islands, whether you’re exploring or camming for a look-see.

Across the water, the tropical islet is very different, as noted above. Here sits a rough-and-ready beachcomber’s bar and a more upmarket cocktail / coffee bar. Surfboards nuzzle the sand, offering places to sit, and a large tiki-style hammock is suspended between tall palm trees.  Here one can wander the sand, enjoy a drink or two, sit and chat, or dance, or float on the water and forget the rest of the world. For those who get hungry, an enticing table of snacks beckons.

Asalia House; Inara Pey, November 2013, on FlickrAsalia House (Flickr)

The region comes with its own windlight preset, providing the feel of a hazy morning which suits both the temperate western isles and the eastern tropical island, and which blends perfectly with the default water windlight for the region. Oh, and with regards to the latter, it’s worth taking a look down on the region from overhead (you may need to tweak your sky windlight if you’ve accepted the default) or taking a peek at the world map – you’ll see the entire region is actually heart-shaped under the water, a reflection of a general theme of love and openness which is also carried through the design.

This is a phenomenal setting for the SL photographer, beautifully suited to range of lighting options which could well keep you occupied with the camera for some time. When you’ve finished you explorations, why not pop into Ryu’s cafe and leave a comment in the guest book and perhaps a sign of your appreciation in the tip jar?

Related Links

From Scotland to a preview of a tropical paradise

Isla Okiddo
Isla Okiddo

Earlier in 2013 I happened upon Garden of Eden, an exquisite parcel created by Liara Okiddo.  Just 8192 sq m in size, the parcel was a veritable tour de force of design and presentation, demonstrating just what could be achieved in a small space, given a keen eye and patience.

Garden of Eden is now sadly gone; not because Liara has moved from Second Life, but because she and her partner Lucy have moved to a Homestead region, where they’ve been establishing a new home and new art studio and gallery.

Liara kindly offered me a preview look at Isla Okiddo ahead of the formal opening, and while real life prevented me from being able to take up the offer when first extended, I’m pleased to say that Liara kept the invitation open, and it was my privilege recently to have a tour of the island and spend time photographing it, and I can say hand-on-heart, that it is an incredible build.

As Isla Okiddo is not yet open, I’m not providing a SLurl here; I’m saving that for when I can fully review it. However, those wishing to show their interest in seeing the island Liara has established a unique way for them to do so via another build.

Scotland: Okiddo airfield
Scotland: Okiddo airfield

As well as working on Isla Okiddo, Liara has also been developing a small airport. As with Garden of Eden, it is once again a very creative use of space, buildings, and windlight. Should you visit it, I really do recommend you accept the parcel windlight to experience the setting as intended. Liara has put considerable effort in bring the scene together, and the selected windlight really brings the setting to life.

Here you can enjoy a period setting, with a silver Douglas DC-3 sitting on the tarmac in the early morning light, waiting for the inaugural flight to Isla Okiddo. This is to be a first class flight, as the champagne on ice alongside the steps up into the plane demonstrates. Alongside the champers sits a guest book where those wishing to join the flight – registering their interest in seeing Isla Okiddo – can do so.

James kindly loaned me the Aston Martin for the drive to the airfield ...
James kindly loaned me the Aston Martin for the drive to the airfield … (Yes, there’s a little joke there for film buffs)

The airfield offers an excellent location for those wanting something a little different as a backdrop for their photoshoots – just make sure you drop word to Liara about your intent beforehand and make sure she’s OK with things.

I’ll be bringing more news on Isla Okiddo in the future; in the meantime, and rather than my usual Flickr slide show, here’s a little preview video I put together to help whet your appetite.

Related Links

Going down The Well

Loki Eliot is renowned for his scripting and building abilities in Second Life – and rightly so. His ideas, designs and builds stand at the forefront of what can be achieved in-world in terms of games and immersive activities, and he is always quick to embrace new platform capabilities and opportunities.

In The Well: Sollicitius, he brings all of these talents and abilities together to present an immersive and engaging experience, complete with a special guest star.

The Well: continuing the story
The Well: continuing the story

Given the time of year, The Well is a little bit of a horror story mixed into a mystery you must solve. It actually expands on an experience Loki created last year,  which he has now enhanced to include more twists in the story and which makes use of recent SL innovations such as materials processing.

This does mean that the game is best experienced with Advanced Lighting Model active, and preferably with Sun/Moon + Projectors enabled. Loki has placed the entire experience as high up in the sky over his region as he can in order to minimise lag and the performance hit running with shadows enabled can create, so if you have a moderately good graphics cards, it’s worth giving Sun/Moon + Projectors a go if you can. If you still find yourself struggling, try disabling that option, but leaving ALM active. Also, do make sure you have sounds on, they are very much a part of the experience.

The backstory to The Well is that a young boy fell down a well, and he and the rescue team which descended to recover him vanished without a trace. Now, a year later, you have arrived at the scene to join a scientific team sent down to the cavern and caves beneath the well in an attempt to understand what they are and discover what happened to the ill-fated young boy and the rescue team.

Except that, by the time you arrive, the science team has also vanished…

The Well: Yes, he's talking about you being late. Now he and the rest of the team have vanished...
The Well: Yes, he’s talking about you being late. Now he and the rest of the team have vanished…

The Well is a HUD-driven experience, and as such makes for very immersive game play in that there is no need to click on anything in-world once you’ve started; as you move around, the HUD responds to your position and offer-up choices and information – and a few other things as well :). All you have to do is click when a choice is required, or click to clear any message. The HUD cots L$100, and can be purchased from the vendor at the start of the experience.

Note that once started, removal of the HUD means you’ll have to return to the start and begin again. So if you want to enjoy The Well to the fullest, set aside about an hour of your time.

Once worn, the HUD  unlocks access to the experience and presents the opening credits before setting the scene for you. This is very imaginatively done through a BBC News 24-style bulletin.  Once the titles have rolled and you’ve cleared the instructions, you’ll be teleported down into the cavern beneath the well, where your adventure begins.

The Well: Can you help him...?
The Well: Can you help him…?

I don’t want to give too much away in terms of what to expect – that would spoil the fun! Suffice it to say, the main rules are, walk around the opening scenes carefully. There are clues and aides to be found which will help you along the way. The Well make use of SL’s experience permissions, so teleports are prompted as a part of the game’s progression, again making the moves between scenes as seamless as they might be, allowing for the necessary permissions being granted.

As the instructions note, you have a Sanity Meter. This starts off in the green, but will drop down and eventually arrive in the red if you let the Shadows get to you too much. If the meter  reaches zero, you’ll be teleported back to the start. I’m not going to say too much about the shadows, other than they tend to travel in pairs, so if you see one, keep an eye out for the other when dodging! Oh – and you really should have the sound on ready for when they do grab you :D.

The Well: Beware the shadows ... if you can see them ...
The Well: Beware the shadows … if you can see them …

The name of the game in The Well is choices. As you progress through the tunnels, you’ll come across additional caverns where you’ll be given choices. Some may lead you onwards, some may set you back to an earlier part of the game, some might simply put you back where you started just before reaching them. Hence why you need to set aside a reasonable amount of time to complete your explorations.

Those that do find their way to the end face one final choice. To go left or to go right. It sounds simple, but given the nature of the one offering the choice, don’t expect things to perhaps be as straightforward as you might think. Once you have completed the experience, you will be returned to the starting point and offered your reward.

To call The Well a game isn’t really doing it justice, per se. It really is an experience, and an enjoyable one at that. It combines some of the genuine strengths of the platform with some of its latest features to present an entertaining and engaging means of spending a portion of your time in-world. Sure, it can be subject to the vagaries of the platform at times, but there is nothing that really impacts the experience to the point of distraction, and it is clear from the way the various “levels” have been spread around Loki’s region, coupled with the height at which he has placed them, that Loki has worked hard to minimise as many causes of lag which may otherwise occur as possible.

The Well: The caves will lead to a number of mysterious caverns, each with its own look and feel, and also with its own ... perhaps you should find that out for yourself...
The Well: The caves will lead to a number of mysterious caverns, each with its own look and feel, and also with its own … perhaps you should find that out for yourself…

This is the kind of experience which would be ideal for the Oculus Rift. As everything is proximity-based in terms of the in-world interactions, and HUD- based in terms of actual interactions via the mouse, The Well would seem to naturally lend itself to a fully immersive first-person experience. Loki and I briefly discussed this idea after my “rite of passage” through The Well. Sadly, he’s a little hampered in terms of Rifting the experience, as a “Rift-ready” version of the viewer with basic UI support has yet to appear for the Mac. However, the potential is there, and while I’m unlikely to opt for a Rift headset myself in the foreseeable future, The Well has left me intrigued as to exactly how Loki will be working with the headset in the future.

In the meantime, I highly recommend The Well if you’ve not already tried it. It is more than worth the time taken to visit, explore and experience.

Related Links

Caprice: whimsy and wonder with a dash of winter

Caprice
Caprice

I came across Asa Vordun’s Caprice and Easy A entirely by chance, the happy circumstance of flipping through Flickr and bouncing around Second Life. Call it is case of SL serendipity, as I couldn’t have come across both at a better time, thanks to a number of stresses crowding me somewhat of late. Both shooed those worries away and left me smiling.

Caprice is perhaps best defined by the description given in About Land:

Once upon a time in Caprice …a place of whimsy and wonder…beauty and peace…of tales and fairytales…what is real what is imaginary …do you trust what you see…

Caprice
Caprice

It’s a beautiful little corner of a Second Life, featuring houses by Kayle Matzerath, who provided the fabulous Lumenaria at the 2013 Fantasy Faire, arranged around a small square and fountain.

When I first visited, Caprice was enjoying a bright autumn, with the leaves on the trees a golden brown, the air crisp and the sun still warm enough for one to forsake a coat when stepping outdoors. Since then, I gather the time as moved on, and winter is gradually encroaching, the trees now denuded of their foliage and snow drifts laying claim to corners and to the sides of roads. Just as well, then, that a café offering coffee and hot chocolate stands on one side of the square, facing another offering filling snacks and warm drinks over on the other side. Or, if one prefers, apples and hot cider can be had from a wooden stall.

Caprice
Caprice

This is place where friends can meet and spend time seated around the fountain or at the cafés or – if the weather gets too nippy – inside the delightful library. By day or by night, Caprice offers the warmest of welcomes and its whimsical looks and feel encourage you to tarry and forget the bustle and call of the rest of the grid.

From the arch of the arrival point, looking out over a seafront scene with jetty, lighthouse and sail boat, you can meander along the footpaths and the road which catches the square in a paved lasso, wander past the cafés and the library and cider stand until you come to the arch of a narrow tunnel. Here, beside a sign inviting you to breathe, you might want to slip on a coat before continuing through the tunnel and into Easy A.

Here is a place where winter has truly arrived. Asa has done a fabulous  job in creating a wonderful winter tableau photographers could likely have a lot of fun with – and to really capture the atmosphere, I do suggest you try a night / low lighting level with your time-of-day / windlight.

Easy-A
Easy-A

Cottages by Cory Edo and Van Auster sit by the side of a road which circles a high mesa. As the snow falls, a lone truck rumbles along the street, passing under the roadside lamps, headlights picking out the road ahead – you can see why I said Easy A needs a night-time setting to really be appreciated :).

As with Caprice, the attention to detail here means you’re going to need to keep a sharp eye open to appreciate everything on offer, particularly where the cottages are concerned, each of which offers a place to sit and reflect, or chat. Or if you prefer, you can find your way to the top of the tall pillar of rock, crowned as it is by a ring of fir trees, themselves topped and hung about with lights and which surround a secret place to sit and share while coffee and soup bubble on an open fire.

Easy-A
Easy-A

Both Caprice and Easy A offer a small slice of magic well worth taking the time to visit, particularly if you enjoy taking photos in SL.

I have no idea as to how frequently Asa giver her parcels a make-over, but I have to admit that outside of changing them to suit the seasons, I rather hope they don’t often go through too drastic an overhaul – at least not Caprice, given that Easy A is a little more in keeping with the onset of winter in the northern hemisphere and so may change more dramatically as the year passes. As it is, both offer charm, warmth (despite the weather :)) and individual beauty to the passing traveller. Be sure not to miss either of them!

Related Links

And as winter is the theme, here’s another piece by Chris de Burgh to mark the time of year.