Quill and Pen: Second Life authors and poets now in ebooks

Click image to open Quill and Pen volume 1
Click image to open Quill and Pen volume 1

In June, Kultivate Magazine published the first volume of Quill and Pen, a new twice-yearly publication focusing on the work of writers and poets from across Second Life.

Quill and Pen features short stories (including flash stories), non-fiction and poetry, and is published each June and December.

The journal was initially made available through the Kultivate Magazine website in Issuu format, and via Smashwords in epub, PDF and Mobi / Kindle formats. However, as of August 15th, 2016, it is also available in  Kobo, Scribd and Nook formats.

The in augural volume features contributions by R. Crap Mariner, Eleseren Brianna, Glitterprincess Destiny, Kamille Kamala, Dawnbeam Dreamscape, Sabreman Carter, BayJoy, Judith Cullen aka Caledonia Skytower, Huckleberry Hax, Hobby Writer, Journey McLaglen aka Cindy Landers, Bryn Oh, Inara Pey, Ahn Avion, Pieni Resident, and John Herring aka Johannes1977 Resident.

I’m especially please and privileged to be a part of this newest publication in the Kultivate  portfolio, and doubly delighted to have witnessed the strong show of support for the first volume from the writing community in Second Life.

Where to Get It

If you’ve not already done so, you can read Quill and Pen, for free by either clicking on the cover image above right to open the Issuu version in your web browser, or by following one of the links below, according to your preference:

Submissions to Quill and Pen

The Quill and Pen is published twice yearly, in June and December. If you would like to see your work published, free of charge, submission in the following categories are accepted:

  • Poems: one poem per page, single spaced and left justified, maximum of six pages
  • Non-fiction: one essay up to 1500 words, double spaced, no extra space between paragraphs, white space for section breaks only
  • Flash stories: up to 500 words, double spaced, no extra space between paragraphs. White space for section breaks only
  • Fiction: one story up to 1500 words, double spaced, no extra space between paragraphs. White space for section breaks only.

Submissions must be made via the Kultivate Quill and Pen submissions form, which will be opened for a period of time prior to each publication. So, keep an eye on Kultivate Magazine (and this blog!) for announcements, and in the meantime start thinking about what you’d like to write, or dig out those stories or poems and get them ready to submit for publication!

A pocket planetarium in Second Life

Space - A Planetarium
Space – A Planetarium

I’m a space nut, both science-fiction and science fact; regulars to this blog will recognise this is the case simply via my Space Sunday column, and via the occasional sci-fi reference. So, when Kinn (Kinnaird) covers a planetarium in SL I’ve missed, it is somewhere I have to hop over to and see.

Space – a Planetarium, designed by Hazelee Haller, is located on Heterocera, not that far from the Unknown Theme Park in fact, which Caitlyn and I explored back at the start of July. It’s an interesting little place, offering what might be described as a more stylised approach to visualising the solar system. This is due in no small part to the planetarium occupying just 512 square metres of land – which is itself a remarkable achievement.

Space - A Planetarium
Space – A Planetarium

This stylised approach can be seen on the ground level, where mighty Jupiter sits within what can only be described as Saturn’s ring system (Jupiter’s own rings being far thinner and less well-defined). A teleport sphere located in one corner of the building will take you up to the planetarium proper.

Presided over by a huge Venus and Mars, the planetarium ins divided into two levels. On the lower are static displays of the major planets of the solar system together with their principal moons – although Phobos and Deimos are absent from Mars, possibly due to their tiny size. The planets and moons aren’t offered to scale relative to one another, but click on any one of them (other than the Earth), and you’ll be offered a link to their Wikipedia page.

Space - A Planetarium: the orrery offered aginst a black backdrop rather than the planetarium's sun-like interior, which Jupiter (upper right) and Uranus (left, centre) looking on
Space – A Planetarium: the orrery offered against a black backdrop rather than the planetarium’s Sun-like interior. The Earth and Moon, Mercury, Venus and Mars can be seen orbiting the (not to scale!) yellow sphere of the Sun. These are offered roughly to scale with one another and in scale orbits reflecting their respective motions around the Sun relative to one another. Stationary Jupiter (upper right) and blue Uranus look on

The upper level, reached via a ramp between the two lines of gas giants and their moons, offers a little orrery-like model of the inner planets  – Mercury, Venus, Earth (and the Moon) and Mars all orbiting around the Sun. These all appear to be to scale relative to one another (although obviously, not to the Sun!). Beyond them hang further static models of Jupiter, Uranus and Saturn, which also appear to be to scale to the inner planets. In addition, the walkway on the lower level passes through the wall of the planetarium’s sphere to a platform offering a view of the sphere itself, which is textured on the outside with an image of the Earth.

Space – a Planetarium is a neat little pocket-size guide to much of the solar system, and certainly presents a way for those not well-versed in the planets around us and their major moons to become more familiar with them, without also getting overloaded with facts and information. Yes, it does lack some of the options which might be available on a larger parcel of land, but this doesn’t in any way lessen what is offered here; rather the reverse, in fact. It shows what can be achieved on even smaller parcels with limited land capacity.

Space - A Planetarium
Space – A Planetarium

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Storm Septimus: Invictus in Second Life

Invictus
Invictus

Update: To mark the anniversary of William Henley’s birth, Storm would like to hold a poetry event at Invictus at 15:00 SLT on August 23rd. She has a open invitation to Second Life poets and voice artists who would like to attend and read either their own work or that of their favourite poets (“even if it’s Dr. Seuss!” , she told me, eyes twinkling). If you are interested, please contact Storm via note card or via email.  

Invictus (Latin: “unconquerable“) is the name of the full region installation by Storm Septimus, which is now open through until the end of 2016. It is a stunning visual interpretation of William Ernest Henley’s famous 1875 poem of the same name.

The poem, untitled at the time of its writing (editor Arthur Quiller-Couch added the title when including it in The Oxford Book of English Verse in 1900), came at a time when Henley was facing severe challenges. Diagnosed at an early age with tuberculosis of the bone, he had lost half his left leg to the disease in 1869, when he was just 20. Rather than accept the loss of his right leg as well, he spent three years hospitalised between 1873 and 1875 while noted surgeon Joseph Lister (ultimately successfully) fought to save the limb, and it was at the time of these multiple surgeries that Henley wrote his poem.

Invictus
Invictus

It is this determination of the human will to overcome adversity, no matter how dark, even with the portal of death awaiting, which forms the central theme of the poem. It takes the reader on a journey through life’s hardship, enduring the battering of circumstance and chance, to the recognition that whatever circumstance we face, we alone determine our fate. Dark through the initial three stanzas, the poem emerges in an affirmation of spiritual fortitude; a triumphant proclamation of self-will over fate, and our ability to lay claim to our time on Earth.

It’s a powerful message, and one evocatively presented within the installation, which offers a visual journey through the poem. This begins on the upper floor of a tower. Notes on navigation are presented on a scroll, and touching it will deliver them in note card form – recommended lest you find yourself forgetting directions.

Invictus
Invictus

To descend the tower is to descend into the black pit of the poem’s first stanza, which awaits at the lowest level. Outside, the journey continues, winding down a mountain, passing the remaining stanzas along the way, their surroundings reflecting and interpreting each in turn through metaphor and symbolism.

Any attempt to describe this journey is meaningless; it is something which is to be experienced first-hand. There is marvellously expressive symbolism to be found throughout; not only of the poem itself, but also the broader themes encompassed by its verses. Some of this is obvious, such as the giant hands grasping chain reins of great stallions, encapsulating the idea of taking control of one’s fate, reflecting the exultant final two lines of the poem.

Invictus
Invictus

Elsewhere, the symbolism is perhaps less obvious. Are the arrows found throughout the upper parts of the installation perhaps be a reference to “the slings and arrows of outrageous fortune”, a line from Shakespeare’s famous soliloquy on life and the nature of death? After all, the latter is not so very far removed from Henley’s own musings on the subject found within in the couplet, “Beyond this place of wrath and tears /   Looms but the Horror of the shade”.  Elsewhere we might also find reflections on the nature of life and death, and on he times in which Henley lived; the child-angels, for example, might be seen as a reminder of the high infant / child mortality rates in England in the mid-19th century.

This is also, I would suggest, something of a personal statement by Storm. Just as Henley used the poems written whilst hospital to explore his time as a patient, so Storm has used her art in Second life to explore her own circumstance through installations like 2015’s Failure to Thrive, exploring depression, or 2014’s examination of insomnia through The [Void] (which I wrote about here). Thus, within Invictus, it is hard to escape the feeling we’re being given a glimpse of Storm’s own self-affirmation the she, and not the challenges she faces, holds authority for her life.

Invictus
Invictus

Across the water from the mountain and tower lies the ruins of a cathedral set within a garden. Storm indicates this is not strictly a part of the poem’s interpretation, being intended for photography and events. However, it would seem to offer both a further motif for the more spiritual lines from Invictus and a contemplation of the calm certainty which follows the poem’s final two lines. To reach it, visitors can either fly or – in a more light-hearted nod to those final lines – by taking the rowing boat waiting at the foot of the mountain, thus figuratively becoming the “captains of their souls”.

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Nouvelles Aventures in Second Life

Nouvelles Aventures; Inara Pey, August 2016, on Flickr Nouvelles Aventures – click any image for full size

Nouvelles Aventures is a whimsical homestead region put together by Adalynne Celeste Reed  (AdalynneReed) with the help of Catherine Inaka and Cady Amelia Reed (CadyAmelia) and which Caitlyn and I happened across by chance whilst looking for places to visit.

Divided into four islands by two waterways, each crossed by bridges, the region is surrounded by familiar, tall off-sim mountains, their lower slopes populated by fir trees. Each of the four little islands has something of its own character, offering an interesting mix of locations and photo opportunities for visitors.

Nouvelles Aventures; Inara Pey, August 2016, on Flickr Nouvelles Aventures

The largest island, occupying the north-west corner of the region is home to the landing point and, a short walk up a dirt track from it, thatched roofed cottages, comfortably furnished inside with dusty paths linking one with the next. At least one would appear to be a family home – a pair of tree houses sit a short distance away, linked one to the other by a little rope bridge.  A little further away, on the east side of the land sits a lighthouse built in the same style as the cottages.

Just down a set of steps set into the hillside near the lighthouse sits an arched wooden bridge giving access to another of the islands. Here the land is flatter, with a little outdoor theatre sitting on the riverbank. A screen of trees separates this from a little fairground that has perhaps seen better days: the carousel is sans horses, the ground overgrown and the rides now offering amusement to  strutting peacocks and a group of little princeling chicks and their retinue. Beyond this, an events barn dominates this island, with a dance machine inside waiting for visitors.

Nouvelles Aventures; Inara Pey, August 2016, on Flickr Nouvelles Aventures

The remaining two islands offer more outdoor spots, each with whimsical touches, be it the little arched gateway on the smaller of the two, or the little chap awaiting company of others at the camp fire on the other.

This is an easy-going region – look around and you’ll find places to dance, or to sit (either on the ground or up in a tree) and little touches. It lends itself to a range of windlight environments and lots of photo opportunities. Those who do take pictures are asked to submit them to the region’s Flickr group if they would.

Nouvelles Aventures; Inara Pey, August 2016, on Flickr Nouvelles Aventures – click any image for full size

All told, a pleasing and relaxing visit.

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Kultivate Summer Art Show in Second Life

Kultivate / Windlight Gallery Summar Art Show
Kultivate / Windlight Gallery Summer Art Show

The Kultivate Magazine / Windlight Gallery Summer Art Show has opened in Second Life. Running through until Saturday, August 20th, the event features, art, music and shopping, with plenty to see and do throughout.

Over 50 2D and 3D artists are participating in the event, including Boudicca Amat, Ceakay Ballyhoo, Glitterprincess Destiny, Cica Ghost, Hana Hoobinoo, Silas Merlin, Bryn Oh, Sina Souza, Betty Tureaud, Myra Wildmist – and yours truly! You can find the full list of participating artists and merchants on the Summer Arts show page at Kultivate Magazine.

Kultivate / Windlight Gallery Summar Art Show: 2D art space
Kultivate / Windlight Gallery Summer Art Show: 2D art space

Given it is a summer show, the theme of the event area is very beach oriented: sand ripples across the land, with merchant kiosks to one side presenting a summer stroll, and the two gallery spaces for 2D artists presenting a shady retreat where paintings and photographs can be viewed and – if you’re so minded – purchased. Between the galleries and the kiosks and out on the sand, are the 3D art pieces, together with the event stage.

Entertainment Schedule

At the time of writing, the entertainments for the event were as follows, but please refer to the Summer Art Show web page for updates. All times are SLT:

Date Time Event
Friday, August 12th 13:00 Phemie Alcott – LIVE
16:00 Bad Amp Tribute Band: Metallica
18:00 Steampunk Party with Gabriel Riel
Saturday, August 13th Noon Summer Rave Party with DJ Paradox Messmer
14:00 Tallyesin – LIVE
 Monday, August 15th 18:00  Whymsee with DJ Cordie
 Tuesday, August 16th Noon Tribute and Crown Pub event with DJ Mia
 Wednesday, August 17th Noon (?) Tribute and Crown Pub event with DJ Mia
Thursday, August 18th
Noon (?) Tribute and Crown Pub event with DJ Mia
 Friday, August 19th 16:00 Summer Ball event with DJ John
Saturday, August 20th 14:00 Bad Amp Tribute Band: Queen
ultivate / Windlight Gallery Summar Art Show: your truly has a modest display
Kultivate / Windlight Gallery Summer Art Show: your truly has a modest display

In addition to the entertainment, there’s a sandcastle hunt running throughout the event, featuring 25 prizes comprising men’s and women’s apparel and home and garden items donated by the participating merchants. As the name suggests – find the little sandcastles and claim your prize!

So whether it is art or shopping or a bit of both, be sure to drop in to the Kultivate / Windlight Gallery Summer Arts Show?

Kultivate / Windlight Gallery Summer Art Show: Caitlyn and I take Cica's washing machines for a tumble!
Kultivate / Windlight Gallery Summer Art Show: Caitlyn and I take Cica’s washing machines for a tumble!

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Getting prehistoric in Second Life

Prehistorica: Dawn of Time - apatosaurus
Prehistorica: The Dawn Kingdom – apatosaurus

Dinosaurs are a fascinating subject. Kids love them, Hollywood can’t get enough of them and BBC even took us walking with them in what was a truly ground-breaking television series in 1999.  They can also be celebrated in Second Life in a variety of ways, including through what must be one of the longer running dino adventures in-world, Prehistorica: the Dawn Kingdom, Here visitors can drop-in on the Jurassic and Cretaceous periods of pre-history, and as I last visited far (ish) back February 2014, I decided a return visit was long overdue.

Covering three regions (although parts of them are not apparently open to public roaming), Prehistorica offers the opportunity for people to explore ancient lands and witness the thunder lizards as they once more roam those environments – and, through the sky-borne store area – become a prehistoric beast of their own choosing, if they so wish.

Prehistorica: The Dawn kingdom - pteranodon (aka: "polly wants a cracker. NOW!")
Prehistorica: The Dawn Kingdom – pteranodon (aka: “Polly wants a cracker. NOW!”)

It is at the store area that visitors’ journeys begin. On arrival, you’ll be given a set of region rules – which should be read carefully. From here, you can wander the store and view the offerings or grab a freebie “time travel” outfit or mesh dinosaur and proceed to the Time Machine.

This is an Experience-driven event (for the teleport portals), and once accepted, you’ll be transferred (with a bit of a sideways kick!) to the main portal hall. This offers six destinations – Jurassic Jungle, Prehistoric Plains, Cretaceous Canyon all being above ground, and Abyss Caves, Fossil Reef and Kelp Gardens under water. I’m not sure if it was just the time when I visited, but I admit to finding the three overground destinations more engaging.

Prehistorica: The Dawn Kingdom - spinosaurus
Prehistorica: The Dawn Kingdom – spinosaurus

It is in these that you can find various denizens of the periods such as the apatosaurus, stegosaurus and triceratops representing the herbivores  and the allosaurus, tyrannosaurus rex, its “cousin” giganotosaurus and the spinosaurus representing the carnivores.  These are all wearable dinosaurs made of mesh (and can be purchased in the sky store), brought to life via interactive bots – they’ll respond to your presence – which where they pose, move … and periodically, poop. For those who don’t fancy walking, there are also dinosaurs which can be ridden / flown – just look for the arrows over them. I did try one, a gallimimus, but found I couldn’t dismount after, and had to log in order to do so.

The models themselves are beautifully detailed, and pretty much “life-sized” when compared to human avatars. Each shows off its own range of skin colours and designs  –  some of which make the dino look like it’s either wearing war paint or has been the focus of a group of street artists (prior to them becoming lunch / a light snack in the case of the carnivores?). Each of them makes for excellent an photography subject, either alone or in human company, and for those looking for somewhere different for their photo shoots,  Prehistorica could be an interesting choice – rezzing of standalone props is permitted (5 minute auto-return).

Prehistorica: The Dawn Kingdom: triceratops
Prehistorica: The Dawn Kingdom – triceratops

Role-play isn’t the primary aim of the regions, although those wishing to RP are free to do so, again within the bounds of the rules set out in the region note card. The landscapes appear suited to the times they are designed to represent, and encountering the dinos can be a fun experience. I’m just a little disappointed that there was no sign of the famous short-sighted theropod, doyouthinkhesaurus!

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