An artistic Murmuration in Second Life

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show

Currently open at SLEA 6, and created by Lalie Sorbet and Chrix (chrixbed) is MurmurationA Never-Ending Show,  an immersive, semi-interactive, engaging – almost hypnotic in the way it constantly evolves and changes – environment in which to relax and enjoy on your own or in the company of another.

Murmuration—named after the mesmerising patterns formed by flocks of birds and swarms of insects—is the latest creation by Lalie Sorbet and Chrix. This immersive and organic experience continually reinvents itself. Nothing is static: dancing particles, animated textures, and random animeshes emerge to form ever-changing compositions. Each glance is unique, and each visit reveals a new facet of this evolving display.

– The Artists’ statement on the installation

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show

Perhaps the most famous murmuration (at least in the UK and Europe) is those of the common starling. They take place from November through February, occurring about 45 minutes to an hour ahead of sunset, and when witnessed can be one of the most memorable sights nature can offer: literally hundreds of thousands of starlings coming together to fly, sometimes so close together they are like a dark cloud roiling over the land, other times spreading broadly apart before coming back together, soaring high and then diving down towards the ground, the cloud they form rippling and changing, folding and unfolding as if alive.

The murmuration of starlings are a unique form of swam-like behaviour; no-one is quite sure as to why the birds do it, and theories range from what scientists call the selfish herd theory through to some form of complex dance intended to offer an invitation for the birds to come together in groups to roost.

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show
However, as a swarm-like behaviours – and indeed, as a part of the selfish herd theory – starling murmuration is one of many such large group behaviours found within birds, insects, and fish. And it is these dance-like behaviours celebrated within MurmurationA Never-Ending Show, as noted in the installation’s introduction.

For the installation, Chrix has combined  animated elements which feature Lalie’s natural photography, scripted particles, and Animesh creatures, into which is suspended a single island with a lone tree, the surrounding water surface spreading to the limits of an enclosing sphere as it projects an ever-changing backdrop of day and night skies and more.

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show

The result is an environment where tunnels of light swirl and change, fantastical creatures  – winged whales and spiders, fae folk and giant dragonflies – appear and rise and fall, and clouds of leaves, butterflies and flower bulbs rise, rotate, and shimmering whirlpools of light tendrils descend, anemone-like trees reach high overhead, the patterns and what is seen constantly shifting and changing organically such that what is seen appears to never repeat in quite the same way.

Clinging to the island’s tree are three rightly coloured beetles, two paired and one solo. The latter beetle offers a solo poseball and the pair a set of poseballs for couples / friends. Right-clicking on these (obviously, two people required for the Duo set!) will allow you to join the ever-changing display from within, flying and floating around the sky (several poses available). It’s a further and  – using the camera control to rotate your camera around you – immersive way to appreciate the installation.

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show

In this, I would also suggest that using CTRL-ALT-SHIFT-4 (Advanced → Rendering Types → Avatar) to derender your own (and all avatars), offers a further way to immerse yourself in the environment (just don’t forget to re-enable avatar rendering the same way afterwards!).

Those who prefer can apparently take a boat out over the water to witness the displays, offering a further unique perspective on what is an engaging visual display, one which can be further enhanced by enabling the local audio stream.

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show

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The Serene Beauty of Peng Lai in Second Life

Peng Lai, February 2025 – click on any image for full size

In classical Chinese mythology it was said that immortals dwelt within the Penglai Palace, a place built of gold and silver, surrounded by trees on which jewels grew and within which lay the elixir of life – and thus the goal of explorers sent by Emperor Qin Shi Huang to “recover”. But where, exactly, was this palace?

According to the Shanhai jing (“Classic of Mountains and Seas”), the palace sat atop Mount Penglai, one of three “godly mountains” set within the gulf of the Bohai Sea. However, the Xuanhe fengshi Gaoli tujing (“Illustrated Account of the Embassy to Goryeo in the Xuanhe Era”), Mount Penglai sat on an island “across thousands of league of shallow water” within the Changguo Prefecture, and loosely thought to possibly be the location of modern-day Zhoushan City. Or perhaps Zhoushan Island might have been the point from which those seeking the palace and elixir set off across those many leagues – perhaps as far as Japan, where, according to legend, Xu Fu mistook Mount Fiji to be the fabled mountain of the immortals.

Peng Lai, February 2025

Scholars have debated the likely root of the legendary palace and mountain’s location down the ages, and it has spread its presence to Japan (where it is known as Hōrai), Korea and Vietnam. Fortunately for those of us in Second Life, we don’t have to puzzle mysteries of the Palace; instead we can visit a place that takes its name from the legend. And while it might not be intended as the home of immortals or to location of any marvellous elixir. Rather, it presents a place of tranquil retreat, Tai-Chi, contemplation, Chinese-inspired music and even mixes a little Japanese touch.

Designed by Polees, Peng Lai offers a sense of the legends of Penglai both as a mountainous location as as being on an island, presenting as it does a small complex of buildings surrounded by the peaks of distant mountains as if the rocky islands on which they sit are themselves mountainous peaks, and as if they are built upon rafts of rock floating upon a sea of white cloud. Located within a Mainland parcel of just 2048 sq m, this is an elegant setting, small in size and with a sense of detail that is enticing.

Peng Lai, February 2025
Peng Lai is a fairyland above the clouds, where you can see ancient Chinese art and Taoist culture with architecture, furniture, paintings, decorations of China. You can relax, enjoy music, meditate … and have tea here.

– from the Penglai About Land description

The Landing Point sits as a a literally gateway which, although high in the clouds, is actually the lowest level, a wooden stairway climbing from it to give the impression of ascent further into the heavens, thus presenting the sense of rising into the realm of gods.

Peng Lai, February 2025

At the top of this stairway stands a great carved wheel of stone; a crossroads, if you will on the journey through the setting. To the left as one reaches the stone, a walkway and short set of steps rises to small single-roomed building wherein sits a small curtain-draped shrine facing the door and music and seating to the left and right. Facing this across the rounded stone, and reached via an angled walkway is an open-air railed platform where communal tea might be shared and trees bloom.

The stone wheel offers Tai Chi for up to four, whilst facing the gateway, a  further stairway slopes gently upwards and outwards to where the largest island of rock floats serenely, water tumbling from one side to provide a backdrop to the tea platform. Here stands a grand building, a home to three side-by-side shrines awaiting prayers or meditation, as with the single shrine in the smaller building. Heavy drapes to either side of the shrines, together with lighter curtains help to divide the building into smaller spaces, although these are bereft of furniture, instead offering a shelter place where thoughts might be contemplated in silent pacing along the enclosed corridor.

Peng Lai, February 2025

With trees and shrubs clinging to the rocks to give them both a sense of life and the feeling they are linked – if invisibly – to the surrounding mountains of the enclosing sky sphere, presenting a sense of unity and space as well as that of location. This is further increased by the fact this is a veritable tour de force of work by Deo Rain, Polees’ SL partner.

Deo specialises in historical Chinese architecture,  furnishings décor, and more, and Peng Lai really brings them together and to the fore as to how they might be combined to create a memorable setting, complete with elements from other creators specialising in pieces from the same eras (or close to them) helping to further entice and enhance. Further, those who have Autoplay enabled will be treated to a media track of suitable music playing periodically.

Peng Lai, February 2025

Beautifully presented and with the air of a modern take on a Chinese watercolour painting, Peng Lai is a highly engaging and picturesque visit (with one or two little nods towards the influence Penglai has had on Japanese legends), offering more than the small size of the parcel over which it sits might suggest.

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The Return of Hera’s Shangdu to Second Life

Shangdu, February 2025 – click any image for full size

Please note: Hera’s setting can be transient and can vanish quickly, depending upon her mood. Therefore visits are recommended sooner rather than later.

I first visited Shangdu, a region deign by Hera (Zee9), all the way back in 2022 (see: The natural beauty of Hera’s Shangdu in Second Life), and found it to be an engaging visit, flowing into itself so many ideas, suggestions and intent. Like many of Hera’s designs it was not long available to visit  – see the note above.

Shangdu, February 2025

Since that time, I’m not aware of it having made a reappearance in Second Life (although I might easily have missed it!). So, on learning it is indeed once more back and occupying a sky platform with the region where Hera’s latest Blade Runner inspired build can be found (one more directly related to Blade Runner and Blade Runner 2049 than the Brutal City AI version I dropped into back in November 2024, and so very much worth a visit in its own right), I had to jump over to the shared Landing Point for the two settings and poke my nose in.

As I noted back in 2022, the name Shangdu might be a familiar name to some, being that of the summer capital of the Chinese Yuan dynasty (c. 1271 to 1368), and more familiarly referred to in the west as Xanadu; a place written about and romanticised by the likes of Samuel Purchas and – more particularly – one Samuel Taylor Coleridge.

However, and again as I noted in 2022, Hera’s Shangdu is not intended to reflect Coleridge’s famed poem – although with this iteration, it comes with a poem penned by Hera, and available from the Shangdu notecard giver at the region’s main Landing Point (through which visitor must pass to reach the setting).

Shangdu, February 2025

Within the card, Hera notes something she passed on to me back in 202 concerning the inspiration for the build, and I’ll again repeat here:

The difference here being the opulence is in natural beauty. I first did this about 20 years back in Unreal Tournament; I was looking for something completely different to create and I found these beautiful paintings of a Chinese water Village. [However,] this is a complete fantasy, I have not tried for any particular accuracy in the buildings, although the textures are all taken directly from photos of the village.

– Hera (Zee9)

Shangdu, February 2025

In other words, in her Shangdu, Hera presents a 3D painting of a Chinese settlement, perhaps from the Yuan period. Given it is designed to be seen as an immersive painting, it is a largely static build when compared to her more recent builds, which have often utilised AI NPCs, with the interiors of building designed to be seen rather than offering significant places in which to spend time – with one or two exceptions. 

One of these exceptions – and new (I think) to this version of Shangdu is a pagoda and garden tucked into the south-west corner of the town, and itself overlooked by one of the meditation points beyond the walls of the town.

Shangdu, February 2025

Closer to the main gates of the town- which you must pass through after walking from the set-down area you’ll be delivered to after teleporting from the region’s main Landing Point – is the temple, unchanged from the 2022 version of the build and pictured in my previous piece on Shangdu, whilst facing the gate is the furnished house I also visited during my original visit, the the artist’s little shop alongside it.

However, just across the bridge from the house and shop, is a raised terrace outside of another building where food might be enjoyed under little paper lanterns, and which forms another little location I don’t recall from walking the streets of the town three years ago.  These added attractions encourage exploration along the footpaths bordering the town’s narrow waterways and over the bridges crossing them, and well as presenting opportunities for photography.

Shangdu, February 2025

Engaging and photogenic, Shangdu makes for a worthwhile visit, either on its own or as a part of a visit to Hera’s Blade runner build.

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Simurg’s spring romance in Second Life

Simurg, February 2025 – click any image for full size

I’ve had a number of suggestions for places to visit reach me of late – and I promise I will get around to hopping over to seeing them and potentially blog about them in due course. However, over the years there have been places I’ve particularly enjoyed visiting and look forward to re-visiting, and these tend to quickly bubble to the top of my list of places to write about whenever I note they have been redressed – and such is the case here.

Simurg occupies a quarter Full region, and since its inception has never failed to impress with both the beauty of its looks and the use of elevation to present a sense of space beyond the setting’s physical size. The work of Lintu (KorppiLintu) with the support of Kwoone Oui (Kwoone), this is a place which changes with the seasons whilst retaining the touches and care of design which always make it a must-see destination.

Simurg, February 2025

For the coming of spring – and the fact that February is the month of romance – the setting offers warmth in terms of both colour and in the romantic little places it presents in which visitors can pass the time. In doing so, it retains something of the elevated element of the landscape from the winter 2024 setting, and which which again presents the Landing Point.

However, while the wooden deck and seating area continue to cling to the top of the cliff and overlook the landscape below, the rest of this open space no longer sports buildings, but instead is now an open meadow-like space with wonderfully attractive vignettes: a stage suggesting literary or poetic readings, a table for two, complete with the dessert from a romantic dinner,  whilst an old piano has be repurposed as a flower planter, although as it is accompanied by a violin sized to present a cello, it still offers a suggestion it is there to provide music to accompany the romance of the setting.

Simurg, February 2025

A path winds down to the lower elevation to one side of this high meadow, passing Lintu’s workshop (once again open to the public) escorted by a parallel parade of trees to reach the lower part of the setting.

In following the path’s gentle downward sweep past the workshop, visitors arrive at a scene which those who visited Simurg in winter 2024 might find tantalising familiar in part. There is a body of water here, fed by a stream proceeding outwards from the vertical decent of a waterfall, which carries with it something of a memory of the broader stretch of stream passing through the winter 2024’s lower half.

Simurg, February 2025

The difference is that whilst that water was frozen for winter, and the stream narrowed to pass onwards to the edge of the region, now the water flows freely from stream into what is now a broad oval pond, the one open downstream length of the pond now closed-off by land. Thus, in its presentation, the pond offers one of those hints of the previous iteration of the setting I enjoy seeing, whilst still allowing this version of Simurg to be stand in its own right and independent of past builds.

Within the lower elevation of the setting there is – as ever – much to see, indoors as well as outside. Rowing boats sit on the waters of the pond to offer places to sit, and the temptation to perhaps dangle a hand in the water as swans form love hearts with elegant curved necks as they face one another. Around the banks of the water are further places to sit in the sunlight and watch the swans on the water or the horses roaming the meadow.

Simurg, February 2025

Two buildings can be found alongside the pond; one is the ever-popular Apple Fall Old Manufactory, the other a two-storey cabin by Hisa. Both are well-furnished and over little retreats  which, even if not used as places to sit, offer a wealth of detail and touches ripe for appreciation and photography. They also stand – along with the workshop on the slopes of the hill – home to the many cats who probably sit as the actual owners of the the landscape (because cats always take charge! 🙂 ).

Across the water lay an old terrace and fountain. The terrace forms the home to an outdoor refreshments area served by both fixed and mobile drink and food stands. Close by is a wrought iron gazebo where people can sign the setting’s guestbook (another guestbook can be found at the Landing Point).

Simurg, February 2025

Upstream from the pond and curtained behind the waterfall, sits another staple of Simurg’s settings: the cave, here neatly hiding the Simurg in-world store, as well as offering places to sit and pass the time.

As noted at the start, I always enjoy visiting Simurg; so much love and creativity goes into it (much of which I’ve merely glossed over here) that it is for me one of the gems of Second Life – but don’t take my word for it; go and enjoy it for yourselves!

Simurg, February 2025

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Scoglioro: an Italian-favoured cove in Second Life

Scoglioro, February 2025 – click any image for full size

When exploring Second Life, it is very easy to focus on spaces encompassing entire regions (be they Homestead or Full regions), and at one time there was a perception that holding an entire region was the only way to have the capacity to do something worthwhile. Mesh  – and considered use of the convex physic hull when it comes to basic prim shapes and careful cutting – has helped dispel some of the latter. Even so, it is still very easy to overlook spaces offered for public appreciation simply because the vast majority of public locations do tend to be based on entire regions (or perhaps half or a quarter region).

Hence why I always enjoy discovering little corners of Second Life like Scoglioro, a charming setting put together by Gabriel Oakley (Aaron Barony). Occupying just 5104 sq metres within a Full region, Scoglioro presents an imaginary setting tucked somewhere along Italy’s Amalfi Coast, a little village tucked into a shallow cove the sea once cut into the land prior to retreating once more, leaving behind a space cosily in the arms of surrounding cliffs to offer a protected and somewhat hidden place in which to settle.

Scoglioro, February 2025 

I’ve no idea if the beach resort of La Scogliera on that same Italian coast influenced Gabriel in any way. For my part, I prefer to think not; for one thing, La Scogliera seems far more commercialised than this quaint little setting, and for another, Gabriel has imbued his setting with a rich history, which I’ll come to in a moment.

Whilst occupying a small parcel, the sitting is given a sense of place as it appears to sit just off what might be a coastal through route in the form of a major road barrelling out of one tunnel to pass the cobblestone turn-off winding down to the village, before vanishing into the maw of another tunnel.

Scoglioro, February 2025

By doing so, this main road gives the impression that Scoglioro is a place road travellers might easily miss in their rush to get from A to B and back, much to their misfortune, as a turn turn off the road to park on the cobbles would allow them to discover a corner of tranquillity and calm.

The Landing Point for the setting is at the top of this turn-off, the cobble road curling around and down to reach the village, passing by way of an information board as it does so.  It is here, among a series of carefully placed leaflets and pinned pages all worth reading in their own right due to the little twist of life they also give to the setting, visitors can obtain a notecard on the village’s rich history and the local traditions; it’s a card I thoroughly recommend reading, as a lot of care has gone into it, and it further helps bring the setting to life.

Scoglioro, February 2025

The village itself is mostly shells and façade in terms of the buildings, rather than offering a wealth of interiors – but the fact that this is the case matters little (it’s also entirely understandable, given the capacity of the parcel); Scoglioro has more than enough outdoor décor and detail to keep visitors occupied, with the buildings and narrow streets and alleys serve as an excellent backdrop for photography. Boats sit outside of houses, hulls upturned and awaiting the next time they might be rolled down to the water’s edge; the local waterfront bar offers seating in a courtyard behind it and  above the water before it, together with an eclectic mix of meals  – tacos, fish and chips, tapas! – and the opportunity to admire the local street art.

The waterfront is also where  a furnished home can be found, its three floors overlooking the ocean, the taverna right next door, whilst above some of the terracotta tiles of roofs sits a small café, offers an open-air space to relax and chat, the steps leading up to it blending with the surrounding rocks.

Scoglioro, February 2025

The way up to this café passes by a couple of touches that give the setting a curious (and not entirely out of place) touches of Americana in the form of a old tram converted into a diner (albeit one which has seen better days) and a US Mail box (where visitors can drop a note to Gabriel). Further into the village can be found a US-style landline public telephone; again, at first sight it appears slightly anachronistic – but it actually fits the setting well, offering  a twist of interest that keeps the eyes alert for more.

Another interesting twist to the setting can be found underground; here, in what appears to be some form of underpass, one that looks to have been lifted from a more urban setting. It exudes a completely different atmosphere compared to the village, presenting a retreat unique to itself both in content and visually, thanks to the graffiti on the walls – and yet it is not at all jarring in its degree of difference; it just works.

Scoglioro, February 2025 

It is also a place hiding a secret; whilst it might be the light leaking around doors at one end of the tunnel, it is in the other direction that the secret might be uncovered, an intimate space for quiet conversations over a glass or two of perfectly aged wine. But I’ll leave it to you to find it.

Small, with plenty of opportunities for photography (with limited opportunities for rezzing props under the local group – but as ever, do pick things up again rather than leaving them for Auto Return to take care of it!), Scoglioro is a charming little visit.

Scoglioro, February 2025

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Art and The Digital Maze at Nitroglobus in Second Life

Nitroglobus Roof Gallery, February 2025: Christian Carter – The Digital Maze

Smartphones / mobile devices and social media – boon or bane? On the one hand there can be no doubt the ‘phone we carry in purse, pocket or holstered to hip or dangling from wrist strap can be a really positive thing to have. It allows us to stay connected – be it with each other or the world at large and the “news”; we can use it to capture precious (or embarrassing!) moment as a picture or video; it can be a life-saver and / or health aide in multiple ways, and so on.

On the other there are the ways it keeps us “connected”. All too often this means “convenient” texts rather than actual conversations, or seeking exchanges with people across town – or in a completely different town (and / or country) rather than those sitting in the same room as us; they set us on ultimately pointless hunts of “followers”, “likes”, “emojis” – even the temporary “thrill” of diving into this or that app for the rush of a vapourware “reward”, and more.

Nitroglobus Roof Gallery, February 2025: Christian Carter – The Digital Maze

Whether we like it or not, for all the “freedom” mobile devices and social media have given us – so too have they, in so many way, enslaved us; it’s no accident the terms doomscrolling and doomsurfing have entered many a lexicon: the increasingly reality is  that, whether we’re aware of it or not, the little screens in our hands are a form of addiction; and like all addictions, can be harmful more than helpful.  Worse, they have within them the power to alter our reality, large and small.

It is these points that are explored in the February 2025 exhibition at Nitroglobus Roof Gallery, operated and curated by Dido Haas. Presented as a visual essay, The Digital Maze by Christian Carter (XJustFriendX), encourages us to look anew at how we interact with our smartphones and the apps they put in front of us.

Nitroglobus Roof Gallery, February 2025: Christian Carter – The Digital Maze

Some of the risks inherent in our digital dependence are obvious – far from opening broadening our horizons of thought, social media is increasingly a tool for limiting perspectives; we seek “like minds”, we slavish adhere to (aka “follow”) those who only express the same outlook, entrenching, rather than expanding views. Others are more subtle; just how much freedom do we have when we constantly feel the need to scroll, to tweet, to see how many “likes” our last comment generated – as if this is some kind of grand validation?

What does it say of intimacy – on all levels, from shared love through companionship to simple conversation – when rather than using the the full richness of expression found in voice, tone, expression and pause, we hide behind flat words thumb-tapped on a screen “because it’s more convenient”? What is happening to our social skills when it is considered acceptable to ignore those we are with – family at home, people at a party, friends at the restaurant dining table – in favour of those to whom we can type or because it simple allows us to escape the reality of personal engagement?

Nitroglobus Roof Gallery, February 2025: Christian Carter – The Digital Maze

Through this series of quite magnificent pictures, each one balancing message with considered use of colour, image, framing and focus, Christian provides food for thought on all of the above – and far more. So much more, in fact, that I’ve honestly struggled with this article, because Christian’s images resonate so deeply with me (we appear to have similar thoughts and outlooks in this matter) that it has been hard for me to keep my own subjectivity in place, and instead allow The Digital Maze the freedom to talk in its own voice.

Which is why I’ve said enough here; go and see – and listen – for yourself.

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