Chaos and Calm in Second Life – Part 2: a rich Calm

Chaos and Calm – Calm, March 2025 – click any image for full size

In the first part of this series, I wrote about the return of Chaos Theory, the setting designed by Megan Prumier  which originally sat in the sky above The Butterfly Effect by Vally Lavender. In particular I noted the setting now has a new home, courtesy of Izzy Moondust (iggymurphy), who specifically went out and obtained a Full region just so Chaos Theory and its  residents could once again enjoy it (see: Chaos and Calm in Second Life – Part 1: Chaos Theory).

In that article I noted that as well as presenting Chaos Theory as a public space once more, the ground level of the region it sits within was also being developed by Megan on Izzy’s behalf as a rural space for people to explore and enjoy, and that I’d be covering it closer to completion time. Well, Megan has been working her socks off – and the region’s ground level is now all but done, so here’s the promised piece!

Chaos and Calm – Calm, March 2025

Called Calm, the ground level of the region is a marvellous, largely public setting (Izzy does have her home in the north-west corner of the region, screen away from the rest by trees and sitting on its own hill so please respect her privacy) featuring a lot to see and appreciate throughout. And I do mean a lot; such is Megan’s skill, this is a place that genuinely feels a lot, lot larger than the region in which it sits.

I’m honestly not sure whether words are adequate when it comes to Calm; the setting is so richly informed from its coastal edges to it high cliffs. The Landing Point sits close to the western side of the region,  tucked under the roof of a gazebo sitting between the region two outflowing streams.

Chaos and Calm – Calm, March 2025

These streams flow to the coast from a large lake below the region’s eastern uplands with their high cliffs,  and leave the ground on which the Landing Point sits as a tongue of land lapping at the lake at its bulbous inland end. This headland is split by two small brooks as they depart the lake, forming a Y as they meet to form the southern most of the two streams.

This headland offers an ideal vantage point from which to appreciate the horseshoe of waterfalls tumbling down the cliffs, a path running due east from the Landing Point running almost to the little bridge spanning one of the brooks to reach the headland.

Chaos and Calm – Calm, March 2025

The falls carry the name Snoqualmie Falls, and so appear to honour one of Washington state’s most popular natural attractions. As scenic as they are within Calm, the cliffs from which the water tumbles hide a number of points of interest and secrets which might be easily  be missed by the unwary visitor.

Close by the Landing Point gazebo and on its north side, a wooden bridge spans one of the two streams to lead to a stone-paved footpath. Running eastward towards the falls, this path quickly reaches fields of grass and flowers on the edge of the lake, arched boxwood hedges marking where it continues onward to where it starts winding up through the cliffs, passing by a warehouse converted into a (publicly-accessible) house, complete with a most unique (and historic!) garden ornament located on a flat-topped shoulder of rock.

Chaos and Calm – Calm, March 2025

Beyond the warehouse, the path continues to meander between high bluffs of rock, helping to give the region that sense of being a lot bigger than 256×256 sq metres, prior to reaching a high meadow cut through by some of the water from the upper level of waterfalls. Beyond a bridge spanning this stream, the path plunges into a long, natural tunnel as it passes under the highest waterfalls, offering its own unique beauty prior to emerging on the southern uplands, where a rough trail offers a route back down to the lowlands once more.

However, before being two quick to pass through the cave north-to-south, make sure you look around the field leading into its northern end, as you might find a lookout point of interest. further, mid-way through the tunnel you might noticed a – curtained, shall we say – exit leading to another retreat sitting between the step-like waterfalls to provide a magnificent view out of the region and its many points of interest.

Chaos and Calm – Calm, March 2025

As you descend from the upland along the southern trail and you’ll pass back through some of these further points of interest, including the arboretum, Buckskin peak camp store (which I take to be reference to Mount Buckskin in the Rocky Mountains), outdoor camp sites, what looks to be an art gallery in waiting, a farm shop bakery, places to fish, an old boathouse complete with a dice game sitting neatly on the water, a meadow for horse grazing, a neatly hidden events stage – the Steampunk Corner – and more.

Another event space is to be found on the lake itself. It takes the form of a solidly-built warehouse sitting atop a broad deck extending out over the lake’s shallow northern waters. Called simply Club Calm, it offers bars to either end (one topped by the DJ booth, the mostly open floor in the middle available for dancing.

Chaos and Calm – Calm, March 2025

And all of this still only scratches at the surface of a setting that lives up to is name in every way, and which is rounded-out by a mix of animal / wildlife, a perfect ambient soundscape and plenty of places to sit and pass the time.  Teleport boards are available to help with getting around (and with getting up to Chaos Theory and back!) – but really, Calm should be experienced carefully and on foot – it is a genuine joy to explore.

Do be sure to visit!

Chaos and Calm – Calm, March 2025

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Jhaeros is rated Moderate

Chaos and Calm in Second Life – Part 1: Chaos Theory

Chaos and Calm – Chaos Theory, March 2025

Updated, March 19th: Calm is now open, and you can find my review in Chaos and Calm in Second Life – Part 2: a rich Calm, with the SLurl also at the end of this piece.

Back in May 2024 I visited The Butterfly Effect / Chaos Theory, a joint region design by Vally Lavender (The Butterfly Effect), and Megan Prumier (Chaos Theory) – see: Caught within a Butterfly Effect in Second Life.

Both were very different settings, one being largely rural in nature, the other being an urban rooftop setting, the two joined by their shared reference to the theory generally associated with mathematician and meteorologist Edward Norton Lorenz (although it predates him by a good margin!).

Chaos and Calm – Chaos Theory, March 2025

Now, Chaos Theory is back within Second Life – and once again it shares a region with another setting – one also very rural (almost wild in places!). The latter occupies the ground level of the region the two share, whilst Chaos Theory once again sits up in the sky.

The region is a Full private region leveraging the Land Capacity bonus. It is held by Izzy Moondust (iggymurphy), who kindly invited me to pay a visit to both settings within it ahead of the official opening of the ground-level location – called Calm, and which will form the second half of this two-parter – which is due around March 21st, although Chaos is currently already open to visitors. Given this, and because both regions deserve individual reviews, I’ll be focusing on Chaos Theory here.

Chaos and Calm – Chaos Theory, March 2025

It’s a setting that initially looks much as it did back in 2024 – and this is intentional, for reasons I’ll come to. It offers a wonderful rooftop sitting where buildings and attics open out onto neighbouring roofs, ladders and boardwalks link different levels and corners, and indoor spaces flow naturally into outdoor spaces and back.

The level of detail here is quite extraordinary, as was the case with the original – although I believe I’m correct in saying Megan has added more to this iteration, giving it even more of that sense of being a “lived-in” setting, rich in the kind of human clutter typical of an urban location. This makes careful exploration a must – although do keep in mind that the apartments scattered around are private residences, so do take care with interior spaces that are not clearly intended as a public space (residences are clearly numbered for easy of identification).

Chaos and Calm – Chaos Theory, March 2025

These apartments add a further depth to the setting, something I noted when writing about the original iteration, to whit:

There is a ramshackle beauty spread throughout these rooftop spaces that is admirable both in the level of detail provided and in the sense that this is a real, bohemian-leaning community of like-minded souls. It’s a setting with a real sense that music, art and creativity all flourish without ever being forced or artificially nurtured; somewhere where everyone lives more as an extended family than mere friends and acquaintances drawn together through shared interests. 

– from Caught Within a Butterfly Effect, May 2024

The music / social aspect of Chaos is event throughout; the original open-air dance  / event space remains the focal-point for activities, and at the time of my visit events were set for both the 18th March (commencing 20:00 SLT) and 19th  March (commencing 16:00 SLT).

Chaos and Calm – Chaos Theory, March 2025

One of the most remarkable aspects of Chaos and Calm is Izzy’s generosity, which alone makes both settings worth the visit, and I’ll allow Izzy to explain why in their own words:

Did you see Megan’s Chaos Theory build? I used to live on it before the sim owner closed it down. I didn’t want to see it go away so I got a region and asked Megan to resurrect it. I just want this to be a place for people to come and explore and attend events.

– Izzy Moondust on Chaos (and Calm)

This generosity extends to the fact to the private apartments mentioned earlier, as Izzy does not charge for their use. All were occupied at the time of my visit and – unsurprisingly given that sense of extended family feel I mentioned above – those occupying them have followed the setting from its original location over The Butterfly Effect to its new location with Calm.

Chaos and Calm – Chaos Theory, March 2025

There is a warmth and attraction within Chaos that is infectious, particularly when meeting Izzy, that has one wishing for the opportunity to put down roots there. As noted, at the time of my visits, all the apartments within Chaos were occupied; but if, after you’ve explored, you feel it might be somewhere you might want to live within – do IM Izzy and see what might be done.

I really enjoyed seeing Chaos Theory back in-world, and will – as noted – be offering a write-up on Calm once it is nearer completion, so as to allow Megan to work on it with Izzy in peace; expect part two of this pairing to be up a little later in the week! My grateful thanks to Izzy for the invitation!

Chaos and Calm – Chaos Theory, March 2025

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Three Kultivate March Exhibitions in Second Life

Kultivate Magazine – Windlight Gallery, March 2025

It’s been a while since I’ve covered an art exhibition at Kultivate Magazine’s gallery spaces. Indeed, it’s been so long that the gallery spaces themselves have been remodelled in the intervening time; rather than occupying three separate buildings within the the half of the Kultivate region devoted to art exhibitions (the other half of the region being devoted to Kultivate events), the indoor gallery spaces – Windlight, Edge and Signature – have been combined into conjoined halls within a single building.

This change means that viewing the different exhibitions within the thee indoor gallery spaces is move fluid, with visitors far more likely to take all of them in than might have previously been the case, wherein visitors may have obtained the landmark / SLurl to one of the three galleries possibly at the expense of the other two. It also means that within this article, I get to offer information on three exhibitions rather than just one, and hopefully encourage you to visit all three.

Kultivate Magazine – Windlight Gallery, March 2025 – Milly Sharple

The first of these exhibitions is the most recent to open (March 16th, 2025) and within the Windlight hall. Simply entitled the March Exhibition, and features the work of thirteen artists, with a lean towards Second Life landscape pieces, with digital art mixed into it. the layout of the gallery space allows each artiest to have a clearly defined space in which to display their work, each with the name of the artist clearly displayed and with the ability to offer a biography included as well.

These artists are: AuraLux, Alex Riverstone (Alex44 Riverstone), Dante Helios (Dantelios), Flicker Bayn, Hadiya Draper, Harlo Jamison (HarlowJamison), Jamee (Jamee Sandalwood), John (Johannes Huntsman), Milly Sharple, Myra Wildmist, Pi (Piggs Boucher), Rosie Riverstone (YsabellaRose), and Sheba Blitz. Together, and even with the lean towards SL landscapes, they offer a rich mix of art and approaches to their work, with the digital pieces from the likes of Milly (an artist whose work I particularly appreciate!) and Hadiya (to name two in the exhibition), again showing how SL can be used to bring art created in the physical world to a much broader audience than might otherwise be the case.

Kultivate Magazine – Edge Gallery

Three of the artists featured in the Windlight March 2025 exhibition can also be found within the Edge gallery hall. The Edge gallery is specifically reserved for black-and-white art, and at the time of my visit featured an engaging mix of SL landscapes and avatar studies with a touch of physical world art.

The three artists found both within the Edge exhibition (the title of which I do not have) and the Windlight hall, are AuraLux, Alex Riverstone (Alex44 Riverstone) and John (Johannes Huntsman). They are joined by  Chic Aeon, Meycy (Meycy Bailey), Tempest Rosca, and Vee (Veruca Tammas). Again, all of the pieces are visually engaging, but I admit to having been particularly drawn to Tempest’s triptych-like series of black-and-white photographs from the physical world.

Kultivate Magazine – Edge Gallery – Tempest Rosca

Facing the Edge gallery on the other side of the Windlight Hall is a smaller Signature Gallery hall which, at the time of my visit was hosting Expressions, a collection of themed abstract paintings by John (Johannes Huntsman) – who is, along with Tempest Rosca – the owner / operator of the Kultivate Galleries.

Expressions might be seen as a series of four sets of images, each of four individual pieces each, all of which are presented in predominantly primary colours – red, blue, yellow – with some of the pieces / sets mixing into themselves elements of secondary colours and tones present in some to present further colour and visual depth. Such is the thematic use of colours within the pieces, they stand as individual pieces suitable for hanging at home, or as complete sets or even mix-and-match sets.

Kultivate Magazine, Signature Gallery, March 2025 – Johannes Huntsman

The exhibitions for the price of one teleport – and all worth the time to visit.

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A Cloud Garden in Second Life

The Cloud Garden, March 2025 – click any image for full size

Designed by Madam Chaos (TheAwkwardMochi) and occupying a Homestead region, The Cloud Garden is a engaging setting that is both relaxing and surreal; less a landscape and more scene from a dream, as Moochi’s introduction to the region notes:

Immerse yourself in the soothing, surreal dream of a fairy-tale world in the clouds. Explore the dreamy landscape on foot or horseback to uncover its secrets, take photos, invite someone special for a dance, or relax in one of the many quiet corners.

Madam Chaos (TheAwkwardMochi)

The Cloud Garden, March 2025

The landscape itself sounds simple enough: a ring of yellow sand enclosing a shallow lake, a long tongue of land extending out into the shallow water, as if lapping at it. The Landing Point sits at the end of this tongue, not too far from the middle of the region.

From horizon to horizon, the sky rises from a pink-tinged encircling sea, itself first pink before becoming more yellow-to-orange and eventually a deep orange overhead, a massive rainbow-stippled Moon hanging overhead. beyond the pinky haze of the horizon shadowy forms of distant hills can be seen, mixing their forms with the flow of low-lying clouds as they dance around the setting while blankets of cloud speed by overhead.

The Cloud Garden, March 2025

However, this simple description disguises a lot;  not only is there much to be discovered as one explored the setting at ground level, there is a genius in the design in how it make use of the Shared Environment: take this away, and the setting stands as a largely monochromatic place: the sands a stark white and the low-lining lumpy clouds equally so, the cold blue of the waters one of the few points of colour. Around the sands, many of the trees appear frosted and frozen, the surrounding off-region hills taking on the appearance of icebergs.

All of this is beautifully transformed into a dream-like, surreal landscape through the use of the Shared Environment, the sand and waters turning warm and inviting, the hills softening into their shadowy forms. Nor does this magical transformation end there: the ambience of the setting changes as one explores, adding to the dream-like nature of the different vignettes spread around and over the ring of sand – and out on the waters of the lake.

The Cloud Garden, March 2025

From the landing point there are three routes of exploration: giant Xylophone keys point the way to a huge greenhouse, its floor flooded by the water of the lake. It is home to a gallery featuring uploads of Moochi’s physical world art, wonderful digital pieces (not AI generated!) produced from photographs Moochi has taken of plants and flowers. They are beautifully produced, with each piece offered in two versions: Copy / Modify or Transfer / Modify, depending on your preference.

Keeping with the musical theme, a piano keyboard also reaches out to a small, rounded island where stairs rise through low clouds rising from the sand like piled-up ice-cream, to reach a carousel. A marble bath floats serenely on one of the clouds as a unicorn gallops through the air, pulling a pumpkin-like carriage, with more surprises awaiting discovery around, under and over this frozen tower of clouds.

The Cloud Garden, March 2025

The third route away from the landing point is the tongue of sand itself, presenting the way to explore the outer ring. This path passes by way of a series of options for exploring, if you don’t fancy doing so on foot – and given the presence of the horse rezzer, those with their own wearable horses can add them as well – and there are what appear to be jumps set-up around the ring of sand to add a little fun to riding as well.

As noted above, the setting perhaps shouldn’t be looked at as a contiguous environment so much as a sandy path linking a series of dream-like vignettes, each with its own attractions, be they climbing a zipline (and riding  it back down) or making balloons fall from the sky (and popping  them), or visiting the floating cloud islands and relaxing on a bed. There’s also a rowing boat on the lake offering a place to relax as it moves itself from point-to-point around the lapping waters, whilst those looking for something quiet and restful can take to one of the floating seats or swings and pass them time wrapped in their own thoughts.

The Cloud Garden, March 2025

Offered with an audio stream playing suitably relaxing music featuring pan pipe, flutes, and similar, The Cloud Garden is a richly intertwined setting, mixing discovery, opportunities for reflection or photography or romance with dancing, horse riding, gently changing ambient environments and art. A genuine delight to visit and spend time within. Do read the introductory note card available at the landing point for more information on the setting and the work Moochi has put into it – and enjoy!

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Within the Forest of Hours (and more) in Second Life

The Forest of Hours, March 2025 – click any image for full size

A recent entry into the Destination Guide was for a mainland location called The Forest of Hours, described as a newcomer-friendly setting with a lot to see and enjoy. It immediately caught my eye, with the description drawing me in even further through its mention of Cael Ystafell, a place I know to be held by Kinn (Kinnaird Mainlander) and her Second Life partner, Ziki Questi, two people with whom I’ve been acquainted for a long time (Ziki being a former Second Life arts blogger I’ve greatly admired for her work promoting the arts in SL, and who is a massively accomplished photographer as well). As such, I was keen to hop over and spend a number of visits exploring.

To describe The Forest of Hours without including Cael Ystafell would be somewhat akin to a visit Paris without seeing the Eiffel Tower; both are completely intertwined and open to visitors and genuinely include a lot to see and discover, with portals and other surprises waiting to be found by wanderers. Both have been landscaped by Kinn, with Nix Onyx working on the core of The Forest of Hours alongside Kinn.

The Forest of Hours, March 2025

Kinn, Nix and Ziki describe the combined landscape thus:

It was our goal to create a space to show the possibilities of beauty on the Mainland … our joyful attempt at “reforesting” the Mainland on the Northwestern shore of the Heterocera Atoll. The Forest of Hours blends into Cael Ystafell … to the West, creating an unbroken treeline from Route 4 in Scape through Route 2 in Echo. Please feel free to explore all of the nooks and crannies and fun spaces tucked into the forest.

The Landing Point for The Forest of Hours lies at the side of Route 4 in the region of Scape and just inside the forest’s edge, close to a stone arch bearing the forest’s name. From here, the path winds into the mist-bound land, winding between trees through which rays of sunlight slant;  the tree trunks and mist work together to give a sense of mystery to wandering, concealing at they do what might be found, so that places of interest hide among the shadows, emerging from the mist in greeting as they are approached.

The Forest of Hours, March 2025

The first major location to so reveal itself is that of a once extensive structure built of carefully cut stone, the walls now broken and in places entirely absent, any roofing that may have once covered the shells of rooms now long vanished, the stone flagged floors and worn steps slowing giving way to the returning grass and moss of the forest. Within these remnants can be found a charming café, an open-air set for live music and dancing, places to sit (outdoors and in –  the latter courtesy of the House of Variants tucked into one corner) and even a magic potion brewer!

Where one goes from here is a matter of choice – paths wind onwards from the ruins, passing from them by means of arched doorways. Perhaps the most prominent of these, given it is signposted, is the one pointing towards Cael Ystafell – but don’t be in too much of a hurry to follow it; taking the path under the other arch away from the ruins offers its own mysteries, both above ground and under it.

The Forest of Hours, March 2025

Reached most obviously via a cave entrance sitting close to the path winding up the southern uplands to the forest, the landscape has hidden beneath it a network of tunnels and caves of a kind that just as you think you’ve found everything they contain, reveal something else within a waiting chamber. Meanwhile, the path up over this underground labyrinth offers its own many paths of exploration and places to discover, with camp fire meeting places, Japanese-themed elements and paths, meandering streams and tumbling waterfalls, and further routes pointing towards Cael Ystafell.

Along the way there are wonderful touches of detail to be found, from foxes and birds and more extraordinary creatures alongside trails and in the trees, to elements of 3D art carefully placed to surprise when encountered, together with multiple places indoors and out in which to spend time. The latter range from an artist’s studio hidden among the woods to a glamping tent with cosy bed and a Japanese tea house through to what appears to be (from the outside at least!) a witch’s cottage – and more besides, with the more outdoor places to sit equally as richly varied.

Cael Ystafell, March 2025

Also waiting discovery are a number of portals and references to other locations held by Ziki and Kinn. I’m not going to spoil things by saying where to find them, but do keep an eye out for the following:

  • A doorway to Bay City, the community in which Ziki and Kinn are very active.
  • A portal to The Far Away, a location originally created by AM Radio, and now in Ziki and Kinn’s guardianship (and which I wrote about way back in 2013!)
  • A magic mirror that will lift you to Club Echo, a new venue where (I understand from Ziki) social and other events may be held in the future.
  • Other portals and places – such as the underground New York apartment.
The Forest of Hours, March 2025

While exploring, visitors might also come across little references to things like Lucy van Pelt from Peanuts, a touch of Tolkien in the greeting over a doorway and what might be a further homage to AM Radio and his work, in the form of a radio studio and tower within Cael Ystafell, to name but three.

The Forest of Hours and Cael Ystafell are wonderfully landscaped and make for a relaxing and engaging exploration with a lot of discover and appreciate. Whilst naturally under a misty environmental setting, the locations are ideally suited to many ambient environments – as I hope some of the images here demonstrate.  Do be sure to visit.

Cael Ystafell, March 2025

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The Shape of the Whirlwind in Second Life

Nitroglobus Roof Gallery, March 2025: Bamboo Barnes – The Shape of the Whirlwind

Art exhibitions at Nitroglobus Roof Gallery, operated and curated by Dido Haas, are – as I’ve frequently mentioned in these pages – among the best in Second Life in terms of visual content, theme, richness of expression and the challenges Dido tends to offer the artists invited to exhibit at her gallery. However, there are times when the artist appearing at the gallery has a reputation for offering thematic art intended to to provoke the grey matter into cogitation without any prompting from Dido.

One such artist is Bamboo Barnes. To me, she is one of the most vibrant and emotive artists in Second Life. She is also one of the most unique in terms of content and in the manner in which she mixes digital techniques, blending images captured in SL wand via digital means, her use of vibrant colours and abstracted overlays. In doing so, her art is always marvellously expressive, reflecting her inner thoughts, feeling and perceptions, whilst also being strongly assertive in its own right. This latter aspect additionally allows individual pieces speak directly to the observer, both in terms of the over-arching theme of an exhibition, and as pieces standing in their own right.

Nitroglobus Roof Gallery, March 2025: Bamboo Barnes – The Shape of the Whirlwind

Such is the case with The Shape of the Whirlwind, Bamboo’s latest exhibition (at the time of writing!) to be hosted by Dido at Nitroglobus. However, there is a further unique twist (or two) about this exhibition. The first is that it is – if my memory is not failing me (which is entirely possible!) – this is the first exhibition to span both halls of the gallery, both the main hall and the Annex.

The other element of uniqueness with this exhibition is that I’m not going to wibble on about it here, as is usually my wont. This is because Bamboo has provided an excellent introduction to both The Shape of the Whirlwind and the thought processes that brought her to create the pieces displayed and which are reflected through the pieces. I think her own words introduce the exhibition in such a way that any exposition / interpretation on my part would be little more than a distraction. So, I’ll let Bamboo speak for herself.

Nitroglobus Roof Gallery, March 2025: Bamboo Barnes – The Shape of the Whirlwind
I have never been inside a vortex, but I wonder what the distortion of the world would look like when being able to see from the inside.
The concept of a vortex—something that twists and distorts the flow of reality—becomes a metaphor for the hidden, often imperceptible forces that shape our lives and selves. Inside a vortex, the world would bend and stretch, the familiar becoming strange, as if time itself were folding in on itself. The distortion of sight would be overwhelming, pulling you into a realm where what you think you know, what you think you see, slips away from your grasp, much like memories that fade or shift when you try to grasp them.

– Bamboo Barnes on The Shape of the Whirlwind

Nitroglobus Roof Gallery, March 2025: Bamboo Barnes – The Shape of the Whirlwind
Rising just a little against gravity, you might glimpse what is hidden—perhaps the edges of your own consciousness, which you usually only sense in fragments. And yes, memories, while they seem solid, can distort the truth, shaping how we see the world around us. The tension between the unseen forces and our struggle to maintain our sense of self would feel like a constant, gentle pull, drawing us into something greater than our understanding, yet more familiar than we’d like to admit.
At least remembering something, someone—however fleeting—might be a tether to a time before the vortex, a trace of what we were, or what we might still become. What do you think? What is it that you’re trying to remember or hold onto through this?

– Bamboo Barnes on The Shape of the Whirlwind

Nitroglobus Roof Gallery, March 2025: Bamboo Barnes – The Shape of the Whirlwind

A genuinely rich and engaging exhibition given added depth through the use of animated elements (sometimes directly, sometimes as additional overlays) which mirror the twisting tumbling nature of thoughts and emotions are they surround us, and further supported as well as 3D elements by Bamboo and pieces by other artists placed within the gallery space by Dido, The Shape of the Whirlwind should seen and appreciated.

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