Alpha’s Quirklewick Hollow in Second Life

Quirklewick Hollow, March 2025 – click any image for full size

In December 2024, I visited Alpha Auer’s marvellous Gingerbread and the Woodies (see here for more), which Alpha described as a “sort of” continuation of her Ragville. At the time I noted that even without knowledge of Ragville, Gingerbread and the Woodies stood on its own two feet as a delightful place to visit.

Well, for spring 2025, Alpha has kind-of offered us a sort-of reimagining of the Gingerbread and the Woodies setting to present us with another whimsical and engaging setting of villages, boats and local inhabitants, in the form of Quirklewick Hollow. However, this is not merely a re-vamp of Gingerbread, it is an entirely new – and interactive – environment located somewhere in the imagination.

Quirklewick Hollow, March 2025

But before getting too deeply into things, be sure that on arrival you have a word with the notecard giving tree for a lot of worthwhile background information on the setting, and also make sure you are using the region’s Shared Environment.

The interactive element of the setting starts close to the Landing Point in the form of a pushy trampoline(!) – other aspects are more subtle (hint: read one of the notecards offered by the tree mentioned above!). However, it is the local inhabitants and their homes within the setting that draw attention.

Quirklewick Hollow, March 2025

The former are the most remarkable group of individuals … critters … creatures … aliens … take your pick of descriptions. Running from insectoid-like characters through somewhat anthropomorphic dog-like individuals and what might be animal-bird cross-overs to a multi-limbed alienesque fellow (and all points in between!), they all have one thing in common: they are a happy-go-lucky bunch enjoying all that life has to offer as they get together for a little shindig or sit down for afternoon tea on the grass or wander the local park in happy conversation and / or with (what I assume to be) their pets.

As to the homes, these are all as equally as varied and colourful. If you’ve ever encountered the expression walls have ears, then you might be semi-prepared for these houses, in as much as their walls (and roofs and eaves and windows) have eyes – quite literally. Some even have the suggestion of having feet they might waddle around on when you’re not looking! In addition, some appear to be melting and others seem to have giant faucets extending out of them (although one could quite easily be an elephant’s trunk given the partial face protruding from the same window!).

Quirklewick Hollow, March 2025

Are they alive?  That’s up for your imagination to decide; some certainly look to be animated / agitated about something, at least in the larger of the villages, which I gather is called Upper Quirklewick. This is where the locals are all out and having a bit of a dance party (perhaps that’s the reason for some of the grumbly expressions on the houses – they don’t appreciate all the music and fun?).

Along the coast it is possible to find a little fishing village somewhat reminiscent of the one within Gingerbread and the Woodies, whilst it also has a character all its own. Here, too, the houses keep an eye on things whilst some of the little boats in the two harbour coves might additionally be noted for their eyes – and teeth!

Quirklewick Hollow, March 2025

The park mentioned above lies closer to the Landing Point, occupying a little flat island of its own. Reached via stepping stones cross the water, it makes for a pleasant little walk. The trees and grass here (and in many places across the setting) are unusual, in that they are not all by Alpha, but are items she has purchased for landscaping Quicklewick Hollow. This does in any way lessen the setting – Alpha using does everything herself – but rather gives the location more a sense that it straddles the line between reality and imagination; the kind of place one might pop into when drifting into dreamland.

This sense of being on the edge of reality is further increased by the presence of very Earthly cats, both on a couch alongside one of Quirklewick’s meandering footpaths and keeping watch from one of the houses in Upper Quirklewick – perhaps a reminder that no matter where we go, our Feline Overlords will always be ready to keep an eye on things!

Quirklewick Hollow, March 2025

As noted above, do obtain the introductory folder from the Landing Point – there are multiple places to set awaiting discovery, and the information in the pack will advise you on how to make use of them using the poseball included in the pack. But above all – do visit Quirklewick Hollow, and be sure to visit Alpha’s store there as well.

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Back to Soul Deep in Second Life

Soul Deep, March 2025 – click any image for full size

It’s been a while since I’ve visited Kaelyn Elara’s Soul Deep. and by “a while”, I mean nigh-on four years, my first (and thus far only) visit being back in May 2021!

I’m not sure if the setting has been around in Second Life for the entire intervening period – back then it bore the same name as the region, where as now it appears to have relocated. However, given it popped out at me from the Destination Guide whilst browsing recently, I decided to hop over and take a look once more.

Soul Deep, March 2025
A peaceful spring landscape designed for relaxation and connection. Explore cosy little islands, stroll along flower-lined paths, and unwind by the shimmering lake … Whether you’re looking for a quiet escape or the perfect photo backdrop, Soul Deep invites you to breathe deep and stay awhile.

– Kaelyn Elara on Soul Deep

For this iteration of the setting, Kaelyn has joined forces with region designer Jacky Macpherson, and together they present a gorgeous, easy to appreciate and enjoy location entirely rural in nature.  In this, roughly half the region is used, the rest – particularly to the south and around the the west – being given over to open water.

Soul Deep, March 2025

The Landing Point sits close to the northern coastline of the main island, alongside to a large barn now converted to a café space – although its ranch / farm heritage is memorialised by a bucking bull for those wishing to try a ride. For the less adventurous there are a couple of calmer table-top games inside as well. Outside, at the hitching rail is a horse rezzer so visitors fancy touring on horseback can do so (and, obviously, if you have a wearable horse, you can wear and ride your own).

The trail alongside the hitching rail points the way to a bridge providing access to one of the smaller islands, which is in turn connected to a slightly larger island with a bridge back to the main land. Both of these islands are unencumbered by permanent structures, although the smaller one is home to a camper trailer and little campsite.

Soul Deep, March 2025

Finding your way around the setting is simply a matter of following the main trail circling the central lake. While this does split just to the east of the barn to encircle a copse of fir trees,  it does provide a complete route for exploration, starting with the ruins in the copse and the campsite tucked into the corner close to where the two arms of the trail reunite.

Following the trail south and away from the campsite just mentioned and taking the bridge over the neck of water linking lake to open water, will bring you to the setting’s one real hill. This hides an easy-to-find secret “under” it (do be sure to click on the arrow!) while hiding another of the setting’s three permanent structures in the form of another design by Cory Edo behind its bulk.

Soul Deep, March 2025

The third structure is located on the remain small island off to the south-east of the region, and takes the form of a cosy cabin watched over by a pair of elk. The latter are joined by red deer, reindeer, rabbits and birds scattered across the setting to give it further depth and life, with some of the latter imaginatively and naturally set – so its worth paying attention when exploring as you might easily miss them!

All of the buildings are open to public use and offer places to sit and converse and / or cuddle together with the camp sites scattered around. In addition there are trailside benches, blankets and a couple of romantic spots in which to pass the time (as well as the hidden one!). It’s even possible to enjoy an outdoor candlelit meal with friends if you’re so minded! Swan boats offer places to sit on the lake, while rowing boats out on the open waters do the same there as well.

Soul Deep, March 2025

Rich in detail, highly photogenic and a delight to visit, Soul Deep offers the perfect spring setting.

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Cica’s Playground in Second Life

Cica Ghost, March 2025: Playground

Having written the title to this piece, I realised that it could just as easily be “Cica’s Playground IS Second Life”, because for well over a decade now, Cica Ghost has been presenting 3D art installations within Second Life – and has been doing so monthly for the last few years.

As a result she has, and continues to, present a wide range of environments and settings, many of them more-or-less entirely whimsical, some of them wonderfully layered, offering views of folk tales or myths or ideas with a depth of perception and evocation which have never failed to inspire. Throughout much of her work there is a simple statement of joy in life, and it is this, as much as everything else she carefully wraps in her installations which has made me a long-time fan of her work, and why I have always tried to cover her installations in these pages, collecting them under my Cica Ghost tag.

Cica Ghost, March 2025: Playground

One of the first of Cica’s builds I both saw and wrote about was Ghostville, a 3D village inhabited by Cica’s (already by then) famous animated stick figures (see: A short stay in Ghostville). It was a wonderful experience, and led to further encounters with her little people in installations such as The Visitors, which made marvellous use of the pre-existing (but long since sadly departed from Second Life) art venue of La Città Perduta, aka The Lost City (see Visiting the Visitors).

I mention all of this because within Playground, which opened on March 25th, 2025, there is something of a nod towards those wonderfully animated stick figures, together with a range of other 2D elements offering memories of some of Cica’s past creatures and creations. They sit within a village-like environment which might also be regarded as an avant-garde playground (given everything appears to be made of carboard, adding to the playtime like feel) in which new 3D creatures bot large and small and quite wondrous in their respective forms might be found. I loved them all but the almost Yaphit-like pair brought a particular smile to my face – but that’s purely the sci-fi nerd in me!

Cica Ghost, March 2025: Playground

Such is the jollity here that even stars appear to have sprung from the ground along with flowers and clover, bopping to an unheard melody (there is an audio stream, but I preferred to keep it turned off) as much as some of the painted creatures and the various Cicas awaiting discovery.

The potential call-outs to many of Cica’s past design might be pointed to by fans of Cica’s work; however, whether they are intentional or not, I’ve no idea. This being the case I’ll leave it to people to decide for themselves, because I don’t want to give the impression this is a place that cannot be enjoyed in its own right or is in any way some form of intentional retrospective – it is not; it is simply that there are a lot of perfect little bells that might chime for some in visiting, but which also do not diminish Playground in any way if they pass unheard.

Cica Ghost, March 2025: Playground

As is common with Cica’s build, visitors can join in with the fun via dancing, while the particularly energetic can jump up onto one of the local flying saucers and help keep them spinning (and flying?). These are not the only way to get airborne – hidden in plain sight is the means to bring out your inner Supergirl / Superman – but you can find that on your own 😀 . For those seeking a little rest afterwards (or perhaps a mug of 2D coffee!) there are various places to set down and recover.

In all – wonderful!

Cica Ghost, March 2025: Playground

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Memories of Spring in Second Life

Memories of Spring, March 2025 – click any image for full size

In a follow-up to her Memories of Dreams, a Homestead region I wrote about back in April 2024 (see: Memories of Dreams in Second Life), Yxes (Yxes Evergreen) recently opened a new Homestead region design she is calling Memories of Spring – and it is as eye-catching as Memories of Dreams as it is different.

Spring, a time to wake up and explore all our worlds. Follow picturesque paths along a rocky coast. A special thank you to some of the artists of SL, who make our world more beautiful. Look for their work here and throughout SL!

–  Yxes, writing about Memories of Spring

Memories of Spring, March 2025

Backed by a partial off-region surround and against which it abuts, Memories of Spring gives the suggestion of being a rugged headline extending outwards from a mountainous coastal region. However, whether this coastline is part of an island or a much larger land mass is up to your imagination. The mountains sit to the east side of the region, their faces masked in shadow and haze, their domed heads frosted with snow as they appear to stand guard over the setting.

The Landing Point sits close the where the mountains touch the region, and specifically on the terrace of a large Tuscan-style villa, a curtain of rock to its rear separating it from the off-region surround as both house and terrace look westward along the island’s length. The house is open to the public and is tastefully furnished, with the covered entranceway set out ready for a shared meal. Inside, one of the room contains the first hint of the art and artists of SL referenced in Yxes’ description, in the form of a series of figures by Alpha Auer.

Memories of Spring, March 2025

Stone steps descend from the terrace and its modern fountain to a paved depression amidst the rock. A further fountain sits here, moss-aged but with clear waters. As well as occupying the sides of the fountain, the moss has spread out over the paving, suggesting the stone was laid a long time ago, while stone blocks to one side stand together in the suggestion that they, the paving and the fountain are the remnants of a structure that once occupied this hollow. But again, perhaps that is the illusion they are meant to present, their having been placed there to give the villa a sense of having a sunken garden space before it. 

Further steps rise from the fountain to where another Tuscan-style building sits on a shelf of rock. It stands above a sandy bay and offers a cosy summer house feel within its walls – and it must be passed through in order to continue onwards – unless you want to scramble and slide over rocks to reach the beach; for it is on the far side of the summer house that the path and steps continue, descending via piers of stone to reach the sand.

Memories of Spring, March 2025
It is here that the setting marvellously opens out. On the beach, sandpipers search for food as rivulets of water flow over the sand to reach an incoming tide which has, over the years, carved the sand so as to form a small, natural lagoon-like hallow within it. A further house sits on the headland here, its piers offering room for boats to come alongside, the terrace above them welcoming painters despite the downpour going on on the other side of its bulk. This rain, falling steady and quite locally, is slowly drowning the large courtyard backing onto the house and reached via a path running through a grove of silver birch also caught under the rain’s cloak.

It is in the courtyard that the first real hints of much older structures than the villa and its summer house might be found. Partially-demolished – presumably by some passage of violent weather – walls and a stairways appear to be undergoing repair. More ruins lie beyond the gates at the back of the courtyard, the hollowed rooms, empty window sockets and open maws of doorways forming a most attractive means to display 3D art by Mistero Hifeng and Bryn Oh, whilst coffee might be enjoyed within the walls of one of the aged towers.

Memories of Spring, March 2025

Looking out over the southern aspect of the island, these ruins in turn provide a glimpse of still more remnants of habitation. Reached via a further path, they sit as a magical place built on the water’s edge where chandeliers both hang from the ceiling and sit suspended in air where crystalline shapes float like strange and exotic creatures – or the petals of plants. Within this space visitors can appreciate further 3D art from the vantage point of comfortable armchairs or a bronze hoop also suspended in the air in defiance of gravity or a glass of wine might be enjoyed at the makeshift bar.

Nor do things end here, for the path continues onwards to yet more ruins, these perhaps the source of the stonework used within the hollow become the main villa.

Memories of Spring, March 2025

As much a part of the landscape as built upon it, these ruins are, to me, sublimely photogenic and beautifully natural in placement and look. It is as if whoever built them did so in order to maximise the shelter provided by the rocky spines and rises of the land behind them, although whether they were all originally part of the same group of buildings or represent different generations of construction is up to you to decide. What I will say is, they offer one of the most eye-catching uses of The looking Glass Chapel Ruins by Marcus Inkpen that I’ve seen in a while.

Watched over by a batter and weather beaten lighthouse at its north-western extent, rich in both art, décor and detail throughout, Memories of Spring is an engaging visit.

Memories of Spring, March 2025

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Memories of Spring (Ghilanna, rated Moderate)

Scylla’s “Almost” in Second Life

IMAGO Art Galleries, March 2025: Scylla Rhiadra – Almost

Philosophy and art can make for an interesting coupling; on the one hand, philosophy can trigger an artistic response that in turn might serve to illustrate the central thesis being discussed; on the other, art triggered by a philosophical precept can go on to spur thinking and reflection which can reach beyond the original focus of both the art and / or the precept it initially illustrated.

Such is the case with Scylla Rhiadra’s Almost, a compelling series of pieces of art with accompanying textual extracts (often a common element within Scylla’s work), which opened to public display on March 20th, 2025 at Mareea Farrasco’s  IMAGO Art Galleries.

As I’ve noted in covering past exhibitions of her work, Scylla is one of the most gifted communicators in Second Life; her ability to to use art to convey ideas, feelings, realities and truths, and/or to expose concepts and ideas and encourage the grey stuff between the ears to fire on all available cylinders, is second to none. Nor is she unfamiliar with building upon philosophical thinking to explore our notions of what it is to be human, to live, to move through life; in this I would point to Swerve, her exhibition from 2024 which grew out of reflections on atomism as prompted by Titus Lucretius Carus (see Scylla’s Swerve at Nitroglobus in Second Life for more).

IMAGO Art Galleries, March 2025: Scylla Rhiadra – Almost

Within Almost she takes as her seed the work of the ancient Greek philosopher Zeno of Elea – specifically one of his Paradoxes of Motion (which are perhaps the most well-known of his paradoxes), which Scylla refers to as his “Atalanta Paradox”, but which is perhaps better know as the Dichotomy Argument.

In this Zeno asks us to imagine the Greek heroine and athlete running half the distance to a finishing line, and then requires us to notionally half the remaining distance and time again, and again, and again, ad infinitum. The “logical” and mathematically “provable” corollary of this exercise is the realization that the runner will never reach her goal; she will merely get closer and closer, by smaller and smaller spatial and temporal increments.

– Scylla Rhiadra, introducing Almost

IMAGO Art Galleries, March 2025: Scylla Rhiadra – Almost

The Dichotomy Argument, together with Achilles and the Tortoise and Zeno’s Arrow Paradox are regarded as such because between them, they postulate that everything is, to all intents a purposes, motionless. Atalanta can never finish her race; Achilles can never catch the tortoise, that at any given point in its flight, the arrow is in fact standing still. Not only does this mean the races / arrow flight can never be completed – they can never actually commence – which is clearly a logical fallacy, given they can and do. This fallacy offers some interesting lines of thinking, as Scylla goes on to note:

I found the concept an interesting metaphorical approach to understanding what it means to be “human,” existing in real time and space. In some ways, we are always “almost” something or another, in part because we are always in the process of becoming — of “almost” being someone or somewhere else — and because it is a fundamental condition of human existence that we never achieve an ultimate, absolute state.

– Scylla Rhiadra, introducing Almost

Thus, within this series, Scylla presents images which explore the dichotomy created within Zeno’s paradoxes in a highly visual manner.  Each offers a complete story on the human condition within its frame, whilst simultaneously presenting the potential for much broader narratives.

IMAGO Art Galleries, March 2025: Scylla Rhiadra – Almost

In this they are like Atalanta’s race – just as they almost present a “finished” image and idea, so to do they hint at a further measure of consideration, a further line of narrative, drawing the imagination onwards towards a line of “understanding” we never quite reach as we constantly re-evaluate what we are seeing within each image as our view shifts and changes both in light of our emotional state / mental processes and in reaction to reading the text accompanying each piece.

And it is in the textual excerpts that Scylla again teases; whilst they might almost illuminate an image in terms of a single point of understanding, so do they also open doors on to new avenues – or corridors, as Scylla puts it – of thinking and reaction, which can themselves subdivide further than further the more we dwell on what the text might say / mean and what might have motivated its selection.

IMAGO Art Galleries, March 2025: Scylla Rhiadra – Almost

This makes Almost wonderfully subjective – perhaps “personal” might be a better term; there is no single “given” within any single image or its text. Instead there are layers of potential that might be peeled away as each piece and its companion words are examined and considered, very much informed by the feelings and thoughts we bring to them as much as by the scenes they capture. A magnificent and deeply engaging series rich in interpretation from one of Second Life’s most engaging photographic artists.

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Duraya’s I See People in Second Life

Kondor Arts Centre, March 2025: Duraya – I See People

The term “AI art” can tend to be a barbed one. There are understandable – and in my view valid – ethical concerns surrounding AI-generated art, and the fact that many of the models which power the generative tools behind AI art are trained using copyrighted material often without the consent or compensation of the original artists. Indeed, when it comes to matters of copyright, David Holz, creator of Midjourney has shown scant regard for the concept when interviewed – and he is far from alone.

However, the flip side to this – and without wanting to get overly caught within convoluted ethical discussions – there is a case to be made for the fact that when used correctly, AI tools can be a useful means of enhancing an artist’s creativity; the use of algorithms and prompts to manipulate and build on pieces of and artist’s original pieces, enabling them to create something new – and possibly surprising.

Kondor Arts Centre, March 2025: Duraya – I See People

Such considered, curated use can result in extraordinary art; and such is the case with I See People, an exhibition of original art by Duraya, now on display through March / April at the Kondor Art Club, curated by Hermes Kondor and forming part of the Kondor Arts hub.

This is a series of engaging studies of “people”, some drawn / painted by Duraya, others (I believe) photographs of her avatar. All have been subject to AI treatment at Duraya’s command to produce the finished result. All are rich in detail and – perhaps surprisingly to some – rich in emotion / sentiment.

Kondor Arts Centre, March 2025: Duraya – I See People
When I first got in contact with AI I thought ‘huh, everyone can click around a bit to get fantastic results, what a cheat’. It’s true in a way. But if you learn to ‘tame the beast’ and understand how to ride it it’s a fantastic addition to creation like all the post procession devices.
My AI-edited pictures are all based on my own work, playing with prompts, settings and images until I get the result I want, thus accomplishing a mixture of reality and virtuality, sometimes with a little surprising twist.

– Duraya, discussing her AI-assisted art

These are genuinely individual pieces strong in narrative, presenting many aspects of the human condition –  from the trials of life on the personal level: dealing with loneliness, our natural curiosity, the realities of aging, and so on; through to matters that might be seen as more global issues, worries and conditions that challenge us both individually and as a society. Their depth is further enhanced by the styles and approaches Duraya has employed to give them both a sense of of individuality as well as allowing them to be defined – in some cases – thematically as well.

Kondor Arts Centre, March 2025: Duraya – I See People

And in returning to my opening comments, they might well help alter perceptions about the considered and restrained use of AI as a tool for creativity, rather than purely within those terms which leave us unable to see it as anything other than a negative influence.

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