Artfully Yours in Second Life

Artfully Yours

Artfully Yours is the name Sandi Peterson has given to her gallery space in Second Life, where she displays the work of invited artists as well as presenting some of her own 3D artwork.

For June, the gallery presents the work of five artists under the umbrella title The Dynamic Edge, which Sandi defines as:

We live in a world of “edges”. We think of the edge of twilight, at the edge of one’s seat, falling over the edge, or the cutting-edge of an idea. As the price of seashore homes will attest, we love to live on “edges”. The artists in The Dynamic Edge explore different ways that this concept expresses itself: the edges between places, choices, times, and spiritual realms.

The lower floor of the gallery presents a joint exhibition by John (Johannes Huntsman) and Tempest Rosca-Huntsman (Tempest Rosca) entitled Vintage, and which “shows us ‘edges’ of our perceptions of time by showing vintage/antique things viewed through the ever changing modern eye.”

Artfully Yours: Tempest Rosca-Huntsman

Tempest is an accomplished fashion orientated / blogging photographer who has been extending her boundaries and style. Here she presents a series of landscape images from Second Life that, through their subjects, hook directly into the over-arching theme not by focusing on what we might classically regard as “vintage” but by focusing on their evidenced age and careworn existence. Using a rich palette of colour, she adds a depth of warmth to each of them, a warmth that gives them a sense of invitation whilst highlighting their natural beauty that might otherwise pass unnoticed.

John’s pieces focus on what might be called the more “traditional” aspect of “vintage” – the classic car, aeroplane, camera, period costume, etc. But by taking the images and presenting them as paintings, he again adds an depth to each: not only is their subject matter “vintage” the nature of the pieces themselves is suggestive of this was well. He has also captured a sense of dynamic tension in each. This is perhaps most evident in the picture of Spitfire MH434, perhaps one of the most illustrious of that famous aircraft to survive to the modern age, but it can also be found in the other images as well.

Artfully Yours: John Huntsman

Also on the lower floor, Corcosman Voom presents the very understated Interaction, which comes as a practical demonstration that less can often be more. Just six pieces are offered (don’t miss Dragonfly #12 on the far wall of the stairs to the upper floor), but they perfectly reflect the artist’s intent; whilst their considered spacing within the hall where they are displayed, allow us to properly focus on each in turn and consider in terms of the exhibit’s liner notes:

On the theme of interaction, it struck Corcosman from his earliest days in Second Life that as he explored parcels and encountered people in their variety of avatars, the 3D experience was like stepping inside a person’s mind. Everyone had built or purchased things and arranged them in a manner that had some meaning to them.

Artfully Yours: Corcosman Voom

On the upper floor, the two exhibition spaces present Tom Prospero’s Rocks & Water: Interplay of Form and Light and and Sheba Blitz’s Mandalas – Mystical Symbols of the Universe respectively. Although entirely individual displays, they are perhaps also thematically linked beyond the core theme of dynamic edges.

Within his selection, Tom provides uploads of original art he has produced that are very much focused on nature and the “dynamic edge” where ocean and land meet. These are dramatic images (two of them particularly so, given the inclusion of particle scripts), that present the majesty and power of Nature and her ability to use water to sculpt land over the ages, while the richness of colour underline Nature’s implicit beauty through the play of sunlight on clouds, the motion of the sea, the aforementioned sculpting of coastal lands and the simply heartbeat like ebb and flow of the tide.

Artfully Yours: Tom Prospero

Mandalas having many meanings, particularly in eastern mysticism and within the New Age movement. In the latter, they are often seen as metaphysical representations of the cosmos and our relationship to it and infinite that extends through out it, and which exists within each of us.

Sheba’s art is very much as reflection of this: pieces designed to evoke feelings of piece, harmony and oneness. They draw on many of the traditional aspects and symbolism found within mandalas and within the eastern cultures that gave rise to them, whilst also embracing the more New Age aspects of their use. It is also in their reflection of the cosmos that they have the subtle link to Tom’s theme: in the former we have a consideration of Nature and her majesty here on Earth, with Sheba, this idea is expanded to encapsulate the cosmos as a whole, whilst both offer the chance for us to consider the dynamic edge between the lives we lead and both the natural world around us – and the universe in which it sits.

Artfully Yours: Sheba Blitz

Having opened on June 12th, 2020, I’m not sure how much longer Dynamic Edge has to run at the gallery, so a visit sooner rather than later is recommended.

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The maps (and more!) of Second Life

New Kadath Lighthouse Art Gallery: Second Life Maps

When listening to the SL17B Meet the Lindens Session with Patch Linden, I was given cause to recall Juliana Lethdetter’s outstanding Maps of Second Life, on display at her New Kadath Lighthouse Art Gallery.

It’s a place I last wrote about long ago in the dim and misty days of 2012 (see: Charting the growth of Second Life), and so has been long overdue for further coverage in these pages.

New Kadath Lighthouse Art Gallery: Second Life Maps

For those unfamiliar with this particular gallery, it is a labour of love that brings together just about every style of map of Second Life that has ever been produced – and provides a wealth of information besides.

The maps start from the earliest days of Second Life – 2002 – and run through to almost the present. It encompasses “official” maps, those produced by SL cartographers depicting the Second Life Mainland continents, and specialist maps charting air routes, airports, the SL railways, specific estates. Not only are they informative, some stand as works of art in their own right, as with the map of Nautilus, below.

New Kadath Lighthouse Art Gallery: Second Life Maps

Alongside of the maps is a veritable treasure trove of information that any Second Life historian is liable to fine mouth-watering, as well as a certain amount of practical information poking at the technical intricacies of the platform. You can, for example, look back to 2007 and see why Anshe Chung became the first “SLebrity”, appearing on the cover of CNN’s Business week as her Dreamland “empire” as it stood at the time shown in all its glory. Or you can take a peek at Second Life as it stood in March of that year – a time when it had in total roughly the same number of private and Mainland regions as Mainland has on its own today.

Elsewhere, you can look back on Second life Birthday celebrations of the past, the gallery featuring SL12B, one of the celebratory events organised entirely by residents and referred to as the Second life Birthday Community Events (2012 through  2018), when Linden Lab completely stepped back from direct involvement in the event’s annual planning and execution. Or you can catch up on the very latest acquisitions for the gallery, such as Rydia Lacombe’s map of SL railways I recently wrote about (see: Mapping Second Life’s mainland railways).

New Kadath Lighthouse Art Gallery: Second Life Maps

The latter underscores the point that this is a living museum / exhibition. Since my original article on the gallery, Juliana has continued to curate and grow the exhibits on display, growing to incorporate further items of interest new locations in Second Life, as well as retaining those special items of SL history like the guide to the legend of Magellan Linden.

Thus, as well as the railway map noted above some of the elements that have been added since my last piece include a display of other map resources in Second Life, which includes information on David Rumsey’s excellent collection to physical world maps (see: If maps are your thing, Rumsey’s the king!), while maps and images of Bellisseria ensure the gallery is right up-to-date with the growth of Second Life continents.

New Kadath Lighthouse Art Gallery: Second Life Maps

What makes this exhibition especially worthwhile is the sheer depth of information presented. Individual maps / displays are presented around the walls of the gallery with large information panels alongside or under them, complete with citations, while gear icons provide further access to information – note cards, landmarks, links to external web pages, and so on. All of which makes this a first-class practical resource.

If you’ve never visited the New Kadath Lighthouse Art Gallery, then regardless of your level of interest in Second Life history or maps in general, I really cannot recommend it enough. It is guaranteed to captivate, and is a genuinely educational visit. And while there, please do use the books on the landing point to visit other points of interest in the region.

New Kadath Lighthouse Art Gallery: Second Life Maps

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A corner of Cascadia in Second Life

Cascadia, June 2020 – click any image for full size

Zakk Lusch recently invited us to pay a visit to Cascadia, a Homestead region he has designed with the assistance of Lilly Noel and Jimmeh Obolensky. The name appears to be taken from the Cascadia bioregion, a theoretical region / country that, were it to come into existence, would extend down through British Columbia, Washington state and Oregon, and inland potentially as far as Utah, although more modest proposals limit it to the the Cascade Mountains.

In particular, this means the bioregion follows the line of the US / Canadian Pacific Northwest coastline, and it is in the spirit of this coastline that the region has been modelled. It offers the suggestion of a coastal headland backed by high mountains, a place where the local highway briefly winds between the two maws of tunnels to offer an expansive view of the northern Pacific.

Cascadia, June 2020

One of the first things to note in general about the region is that it is in part residential, with three private homes located on it. However – and I assume this is a genuine comment – the note card that is delivered to visitors at the landing point states, “While all of the homes on the sim are indeed occupied by Residents, we strongly encourage you to enter these homes and disturb the occupants!”

That said, given the three homes do not intrude into the public areas of of the region, it is possible to enjoy explorations without having to worry about trespassing into people’s homes.

Cascadia, June 2020

Like the coast on which it is modelled, this is a ruggedly beautiful setting, if the drop from high mountain peaks to foothills is perhaps a little abrupt. The landing point sits to the north-east on a deck build over a cove that cuts its way into the landscape. The deck is part of a cosy roadside area just across the highway from the local motel and gas station. The highway appears to be El Camino Real (The Royal Road) – otherwise known as Route 101, suggesting the setting is towards the northern end of the American stretch of the Cascades.

Running out from one of the two tunnels mentioned above, the road points south to pass between the landing point and the motel before making a hard turn to point westwards, passing over a bridge that spans the mouth of the landing point’s cove. In this, the highway offers the best route of initial exploration, although once across it, further paths of exploration open up.

Cascadia, June 2020

One of these routes is a gravel track that offers a way along the south-eastern headland to one of the private homes. The latter might easily be mistaken for a café given the OPEN sign hanging alongside the door, but the furnishing and washing hanging on the line outside confirm it is a residence, a small and rough beach bordering it on two sides. Just before the path along the headland reaches it, it passes steps that descend down to a ribbon of beach that points westward, under a line of low cliffs that also see the continuance of a branch of the gravel path above which in turn sits the second of the region’s homes.

This second house sits on a square of rock between gravel and highway, trailing a tail behind it that narrows to a point where stone steps connect path and highway, a wooden bridge alongside crossing the waters to where the third house sits on its own island, offering an impressive view back across the region.

Cascadia, June 2020

Cascadia is a photogenic, natural region that is given added life by the inclusion of static figures, each of which has been perfectly placed: the tourists pausing in their journey to take in the view, the cyclist taking a break from a ride along the coast, shoppers and storekeepers in the little roadside area, and so on.

There are also touches of humour to be found within the region – the advert for a shady lawyer, for example – together with numerous places to sit, some more obvious that others. For the latter, be sure to follow the signs for the woodland walks; one might lead you to a camp site being watched over by an unexpected visitor!

Cascadia, June 2020

An engaging and considered design well worth the time needed to explore and appreciate it. Our thanks to Zakk for the invitation, an apologies for taking a while to accept it.

SLurl Details

  • Cascadia (whisperwoods, rated Moderate)

Landscapes and open spaces in Second Life

Michiel Bechir Gallery: Hazel Foxtrot

Currently open at the Michiel Bechir Gallery, curated by Michiel Bechir, are three exhibitions of art indirectly linked by themes, making for an interesting excursion for patrons of art in Second Life. On the ground floor, and in the north and south halls respectively, are selections from the portfolios of Hazel Foxtrot and Pavel Stransky, each of whom offer pieces largely focused on landscape images.

Hazel’s work appears to be largely without post-processing, a fact that leaves them with a raw and  – in an age where every image of Second Life is expected to be subject to PhotoShop and GIMP – refreshing naturalness to them. This is not to imply I have anything against the post-processing of Second Life images – such treatment can be used to add significant depth to an image or even transform it. However, it is refreshing to see images that have not been so treated, as they capture the places Hazel has visited as they might be seen  on a first visit.

Michiel Bechir Gallery: Pavel Stransky

Across the gallery, Pavel Stransky also presents works also largely focused on landscapes, although in difference to Hazel, he does use post-processing. This allows Pavel to present his work in a variety of styles: oil painting, water colour, photograph – all of which are highly effective in their presentation and in given that depth mentioned above, to each and every piece in the selection.

On the upper floor of the gallery is Balance, a join exhibition by Jessamine2108 and Zoe Ocelot. Offering a mix of words and images, it is a reflection on the current SARS-CoV-2 pandemic and its impact around the globe – but perhaps not in the manner you might expect. As has been noted in the news, the lock-down that has impacted the majority of the world has served to have a significant impact impact on pollution, leading to cleaner air within and beyond cities, and also cleaner water that can benefit humans and animals alike.

Michiel Bechir Gallery: Balance

Thus, through images taken and selected by Jessamine2108, and the words presented by Zoe, the two artists to offer their own view of how the pandemic is affecting humans and Nature alike, with an emphasis on the idea that – as one of the natural brakes on human activity – the pandemic is helping to bring the Earth back into balance.

While that balance may be – in the scheme of things – short-lived overall, Balance serves as a reminder than Nature actually doesn’t require human kind; that – as the artists note – the rest of world moves on as humans huddle and hide in their corners.

Michiel Bechir Gallery: Balance

And the link between the lower level exhibitions and Balance? All of them remind us of how important open spaces and the freedom to travel are to us and – hopefully – how much better we should be as caretakers of beauty present in the worlds around us.

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Konecta Art Gallery in Second Life

Konecta Art Gallery: Gonzalo Osuna’s Personal Collection

Gonzalo Osuna (Jon Rain) is the director of Konecta Radio, a streaming radio service based out of Bilbao, Spain. Offering a 24/7 service, Konecta has been streaming into Second Life and to the world since 2012. Gonzalo is also a patron of the arts in Second Life, and offers two gallery spaces at Konecta’s in-world home.

The first, on the ground level is an invited artist exhibition space. At the time of my visit, and through until June 28th, this is home to an exhibition by artist Dhyezl,entitled Travel Diary: Among Sand and Sea. On offer is a baker’s dozen of images depicting, as the name suggests, views that predominantly feature views that incorporate the sea and sands.

Konecta Art Gallery: Dhyezl

From tropical islands through to pyramids rising from a desert, it’s a mixture of landscapes from around Second Life, the majority of which are rendered in sun-washed tones that, with the more desert-like images, does much to add to their atmosphere and depth, giving them a richness of environment.

Other images in the set offer their own unique elements : the suggestion of clouds racing the sky over a coastal headland,the ageing, haunted beauty of a deserted fun fair as it fades into the arms of nature and more, all awaiting appreciation.

Konecta Art Gallery: Dhyezl

On the upper floor of the gallery is a special exhibition curated by Ciara Orssinni entitled Amoure Rouge. Comprising images obtained from the real world, it is described thus:

The red colour is always a sign of passion, danger, blood, sensuality, sex, and without a doubt it transmits strength with is own pulse.These photographs, studied by Ciara Orssinni from several aspects reflect all of those adjectives and much more – what everyone wants to imagine. Welcome to the world of “red hot” in “Amoure Rouge”: images transferred and obtained with the permission of the authors, from Pinterest, and whom you can follow on Konecta Radio.

Konecta Art Gallery: Amoure Rouge

A teleport from the ground level gallery offers the way up to a sky gallery that is also open to the public, offering a selection of art from Gonzalo’s personal collection.

At the time of my visit, the selection comprises pieces by Patrick Ireland, Sophie Marie Sinclair (Perpetua1010), Tayren Theas, Moora (Moora McMillan), Raging Bellls, Ana (oceanida) and … yours truly.

Given the names involved, this is a rich mix of of art from well-known Second Life artists – and I’m flattered to have a piece included among them.

Konecta Art Gallery: Gonzalo Osuna’s Personal Collection

Both galleries offer a worthwhile visit for any patron of the arts, and I’ve not hesitation in recommending both.

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Konecta Radio and Konecta Art are located on Carpathian Island, rated Moderate

A summer’s island in Second Life

Conall-Vika, June 2020 – click any image for full size

Conall-Vika is the name given to a Homestead region designed by Second Life partners Madflex and Trin Adasia we were directed towards by Shawn Shakespeare, who is always the expert locator of regions to explore.

The name, according to region’s creators, is derived from the Celtic for “strong wolf” – Conall, as in Conall Cernach, the hero of the Ulaid in the Ulster Cycle of Irish mythology – and “Vika”, which they give as “from the watercourse”.

Conall-Vika, June 2020

It’s certainly true that water plays an important  part in the formation of the region: it sits as a lowland island that at first looks might be taken for a broad inlet that cuts its way into coastal hills and eroded the island’s shores into their distinctive shape.

The landing point sits to the north-east of the island, atop its one highland area: a flat-topped mesa of sheer-sided rock crowned by fir trees, course grass and the remnants of an ancient villa. The latter is apparently long-deserted, lavender plants encroaching into the walls and across the fading wood of a terrace even as the branches of a tree within that terrace are starting to apply their own pressure on the surrounding walls. 

Conall-Vika, June 2020

A single path winds down to the lowlands to join with a lone track that snakes outwards across the island. It offers a route around the region that gently meanders from point of interest to point of interest, offering a perfect means to explore and discover. Many of these form places to sit or pose, most with options for individuals or couples and range from a simple blanket under a parasol through a tricycle built for two, to blanket-draped hideaways, cosy summer houses and beach-side loungers.

Towards the centre of the island the track arcs past a second house. This is a split-level affair with whitewashed walls suggestive of some age. Comfortably furnished, it has a western terrace that looks down over ground that rolls gently down to the island’s ribbon of beach and gives a view out over the waters as they reach into the inlet through a narrow neck formed by off-region hills and another island.

Conall-Vika, June 2020

The tall north side windows of the house present a further enticing look, this one over the bay that cuts it way to the heart of the region. True, aged willow trees drop their branches across the vista in a green curtain that partially obscures the view, but, what can be seen encourages investigation. Doing so reveals they bay is perhaps one of freshwater rather than salt: reeds grow around the bank, whilst swans and ducks swim on the water.

The presence of ducks, swans and reeds transform the setting from the suggestion of it lying on the coast somewhere to one sitting towards one end of a great freshwater lake surrounded by hills. Swans that can be found elsewhere on the water or nestling inland further add to this feeling, whilst the northern end of the island’s bay is occupied by a wooden pier and deck against which a sailing boat is moored. The presence of the latter encourages explorers to walk the grassy tongue that lick west and north around the bay to reach the deck and the loungers on its back.

Conall-Vika, June 2020

All of this only scratches the surface of the region, despite the apparent open nature of the island, there is a lot to appreciate. For example, sheep graze in a meadow with fencing that have seen better days – a fact attested to by the presence of more sheep further afield, enjoying the grass in the lee of the landing point plateau. Art elements are also awaiting discovery, as are some ancient ruins and a little coffee house.

With all that is going on in the physical world due to the SARS-CoV-2 pandemic,  Conall-Vika is another in-world settings that offers a sense of the the outdoors and a relief from being cooped-up inside the house all day. Plus, with all the excitement of SL17B going on through the rest of June, it may also give the opportunity for people to catch their virtual breath. Oh, and the wolves? They are on the island as well – but you will have to keep an eye out for them if you want to find them 🙂 .

Conall-Vika, June 2020

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