The Art of Portraiture in Second Life

Art Korner: Tiya Aura – The Art of Portraiture

Update, June 27th, 2022: Art Korner has Closed.

Currently available at Frank Atisso’s Art Korner is an exhibition of avatar studies by a artist whose work is new to me: Tiya Aura, who presents a series of images under the title The Art of Portraiture, and it is a fascinating collection to view.

Avatar studies are one of – if not the – most popular forms of art and photography produced through Second Life. images take many forms, from straightforward portraiture intended for use within Profiles to complex posed pieces, often with an backdrop of some form and intended to reflect a theme (generally the title of the piece) and / or tell a single-frame story. Sill others focus on the avatar itself, tightly-focused and intended (again) to convey a narrative and / or emotional content, and so on.

Within The Art of Portraiture, Tiya very much focuses on that category of studies intended to convey emotion, offering 21 images of her own avatar and those of her friends (some subjects featured in more than one image), split between the two display spaces within the skybox gallery. Some of the images are captured in the “traditional” style of a portrait image, with the subject looking directly at the camera or in profile. Others are offset in both cropping and angle, suggesting a sudden moment caught by chance. Throughout all of them there is a deep of character.

Art Korner: Tiya Aura – The Art of Portraiture

These are images that not only capture an emotional element, many offer insight into the nature of the subject within the image, and by extension, the persona behind it. This is perhaps more evident within Tiya’s self-portraits, but is also very notable in several of the other pieces as well. Thus, this is a collection where the life – the humanness – of the avatar subjects is prevalent, and with a depth that suggests it was as much captured within the raw image as brought to the fore by considered and practiced post-processing that more than demonstrates Tiya’s artistry with digital tools.

In terms of post-processing, lighting and contrast are perhaps the most powerful tools Tiya uses to complete her work. Several of the pieces utilise lighting overlays and effects to help bright forth the emotional content, either by framing the subject so as to cast illumination around but perhaps not directly on the face, or by providing a seen, a projection of light and softer colours we must look through. Both approaches are utterly effective, as they causes one to focus in on the subject, to study eye, expression, direction of gaze, tilt of head, and thus become drawn into the sentiment Tiya saw when creating each piece.

In this the pictures within The Art of Portraiture not only offer a richness of emotion within the study of an avatar or present a glimpse of the persona projected by an avatar’s looks, they provide a subtle insight into the artist herself and how she responded to these images as she post-processed them.

Art Korner: Tiya Aura – The Art of Portraiture

Rich in form, colour, content and presentation, The Art of Portraiture is a genuinely bewitching collection of images; one that is offered – as is becoming increasingly popular within SL art circles – for sale on the basis of “pay as you feel” – the buyer set the amount they wish to pay for a given piece, rather than the artist setting the price.

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Wo Qui Non Coin in Second Life

Wo Qui Non Coin, September 2021 – click any image for full size

Update, January 3rd: Wo Qui Non Coin has a new home.

Shawn Shakespeare recently passed on a landmark to me for a Homestead region design by Maasya entitled Wo Qui Non Coin. Given my interest in the orient (and parts of Asia!), the region’s About Land description – simply “Japan” – had me intrigued enough to hop over and take a look to get a start to the week – although admittedly, I was already curious about the name given to the setting.

While I’m very far from an expert in should matters, I gather the name Wo Qui Non Coin belongs to song from Cowboy Bebop, an animated Japanese franchise covering television, movies and assorted media cantered on the adventures of a gang of bounty hunters in space. In particular, the song is sung by Radical Edward (aka Edward Wong Hau Pepelu Tivruski IV as she likes to call herself), originally from Earth and who hacked her way aboard the show’s titular spaceship, the Bebop.

Whether or not the setting is designed as a reflection of the song or Edward’s earthbound origins or because Maasya is a fan of the series or simply likes the term, I have no idea – but the name is certainly catches one’s attention!

Wo Qui Non Coin, September 2021

Although it sits within its own Homestead region, the setting actually takes up perhaps half of the available landmass, forming a central island separated from a surrounding ring of off-region mountains by water. Caught under a default night-time sky, the island forms a long finger pointing west to east, with the landing point – although not enforced – sitting at the western end.

Two routes across the island extend outwards from the landing point. The first runs pretty much due east along a busy street lit by lamps and signs; the second arcs around the northern coast, a paved footpath that follows the line of the land under lights that float in the air like drifting pollen, its waterside edge marked by vertical light posts formed from hollow bamboo.

Wo Qui Non Coin, September 2021

The latter ends in a small shrine – although reaching it to light incense might need a little care, as a small field of katana has been planets on the path and just to either side of it, and a couple of stone cats look like they might make an objection or two should you try to move the blades!

The path though the rows of shops and businesses, however, has no such obstacle blocking it as it proceeds eastward, lit by more of the bamboo posts as well as the lanterns strung overhead and the neon signs on walls and over doorways. Most of the buildings are simple façades, but they do carry a sense of place: seats stand or are folded outside of some, suggesting that when business is slack during the day, the owners might take to sitting outdoors. Others remain tightly shuttered or gated – which is not surprising, given the setting is caught under a night-time sky, suggesting business hours are over for the day.

Wo Qui Non Coin, September 2021

Towards the eastern end of the street the path rises by way of steps to pass between two businesses one might reasonably expect to be open at night. The first of these is a small open-air bar which faces the, second, the local cinema. Going by the posters outside and the wording on the awning over the entrance, the latter is showing a series of films showcasing action movie stars, although the most notable film on offer (or at least featured on a poster) is 1983’s Blow the Night! (more fully: Blow the Night! Let’s Spend the Night Together), a docu-drama exploring the youth street gang culture of Japan in the late 1970s / early 1980s.

Beyond the bar and cinema, further steps lead up to a walled garden, the way barred by a gate (touch the left side to slide it open).  The garden is caught in the colours of autumn (colours that can be found beyond the garden walls as well), the ground carpeted in fallen leaves. A small, lightly-furnished house sits within this garden to offer a reasonably comfortable living space, although the cats in residence might have a say in where you sit and what you do when visiting :). Behind the house, the garden drops quickly to a small beach.

Wo Qui Non Coin, September 2021

The island is a cosy, inviting setting that encourages exploration, and while it is by default sitting under a night sky, it does allow itself to be imaged under different environment settings – as I hope one of the images here shows. There is also a a local sound scape, but it is not the usual sounds of birds, waves and the like. Rather, it is a low hum mixed with a repeatedly whistling sound that fades in and out of hearing. It’s an unnatural sound that sits at odds with the rest of the setting. Whether it is intended to represent power humming along the overhead power lines or give a sense of alienness to the setting (or indeed has something to do with Cowboy Bebop, I’ve no idea; what I will say is that for me, it was the one distraction in a setting I enjoyed visiting – but one easily solved by turning off local sounds, and not something that should deter a visit.

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Cica’s Waiting in Second Life

Cica Ghost: Waiting

It seems like only a few days since I was writing about Cica’s Sandcastles, so I was surprised to receive an invitation to return to her installation region and witness Waiting, which opened on September 19th.

This is a very different environment to Cica’s most recent installations – Sandcastles, Lollipop, Summer Day – in that the theme here is darker, both in tone and potential meaning. However, before going into specifics, while Cica’s environment settings are always central to her work, it is particularly important that Waiting is viewed under its intended environment settings, or an important detail will be lost.

On the one hand, this is a setting where the orientation seems clear: across a desolate, parched landscape with desiccated trees hills rise hump-like or broad and flat, and on which what might be the remnants of a town stand: tall, aging buildings that stand without glass in windows or roofs on top. This all seems straightforward enough. But then there is the sky.

Cica Ghost: Waiting

Stretching from horizon to horizon, the sky is a frozen expanse of flat, parched ground hanging over the setting. And while it may be difficult to initially discern, not only are the trees towards the centre of the land stretching up towards this desolate sky – they also appear to be reaching down from it, branches interwoven like bony fingers. It is a disquieting sight, once noticed, but its and the desolate land below (or is that above, if you flip your perspective to match the “sky”?) are just the start.

As well as the empty buildings and dried-out trees, this is a setting that is home to tall figures. Stone-like grey, emaciated and with faces largely caught in shadows frowns, they are almost golem-like, looking as if they have been formed out of the clay of the Earth beneath the feet of the majority as they sit atop of the central hill (although individuals might be found elsewhere). Why they are huddled together is unclear, but they sit under the tangle of branches “growing” down from the sky – but whether the latter are trying to grasp them or simply form a canopy over them?

Thus, this is a setting with many potential interpretations. These might be aided by consideration of the quote Cica includes with the installation: time waits for no-one. It’s a truism we’re all familiar with, but how might it be applied here? Could it be a reference to the idea that while we have been caught within the worry of the pandemic, life and the world have continued to move forward without us, or might the installation reflect the idea that life is something that happens whilst we sit around waiting for something to happen, or might it mean something more personal, is a matter for how the installation speaks to you as a visitor.

Cica Ghost: Waiting

However, when visiting, do be sure to look around carefully and mouse-over things: there are some interesting characters awaiting discovery – check the trees for a couple of them; and there are the expected sit points and dances that mark Cica’s settings, but which many also not always been easy to spot (but as a clue: when all you have is a hammer…).

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  • Waiting (Luna Sea, rated Moderate)

Duna’s Simply Nature in Second Life

Janus Gallery II: Duna Gant – Simply Nature

Currently open at the Janus Gallery II at Sinful Retreat, Chuck Clip’s superb arts centre, is Simply Nature by Duna Gant. As the artist notes, this is something of a continuation of an earlier exhibition from around two years ago, entitled Poetic Lines, in that it furthers the minimalist theme started in that exhibition, turning the direction fully onto to nature. Thus, the twelve pieces offered at Janus Gallery II capture the elegant beauty of nature, as reflected in so many ways by creations within Second Life, in a marvellously minimalist style that have woven into them a central thematic thread of the interplay of light and water within nature’s realm.

This interplay is perhaps most directly expressed within the sculpture by Duna that spans the entrance to the gallery, itself called Light and Water. As well as offering an anchor for the surrounding images, this sculpture also personifies Duna’s central inspiration for her Second Life photography.

Given this, it should come as no surprise that several of the pieces offers images of the water and the sky, each of which is lightly rendered, both in terms of palette and touch; naturally drawing the eye to the further details within each piece, or which express the natural beauty waiting to be found within the sky itself or upon the ripples of water.

I have looked for those elements that, isolated from everything superfluous that surrounds them, represent by themselves a concept, a poetic line, that invites the viewer to open a door that leads them to interpret the image for themselves beyond what it represents.

– Duna Gant

Janus Gallery II: Duna Gant – Simply Nature

These are images that are almost haunting in their vacant expanse; they naturally draw the eye into them and invite the mind to frame a narrative around them. From Always with its slowly rising (or setting) Moon, through to Loneliness – to offer a minimal sense of progress around the images from lower floor to upper – there is a palpable sense of life, place and wonder, of emotion and thought, that leads the visitor onward from one image to the next, the story forming and re-forming almost prism-like as each new image is encountered. This sense of story is in some respects enhanced by the gallery itself: the dark walls and hidden entrance leaving the visitor with no distraction from the subtle, soft richness of the images.

Through her use of muted tones, minimal colour and both framing and blurring, Duna presents 12 pieces that speak to the beauty of nature, the way in which it can use the simplest of forms over and again, never repeating but also never really changing, to offer something uniquely beautiful, be it the spread of a tree against the sky or the sea, the roundness of a hill or sand dune, or the sense of escape and freedom evoked by the rolls and curls of clouds – a sense further and quite fabulously embodied by the flock of birds to be found in Get Away.

Janus Gallery II: Duna Gant – Simply Nature

An outstanding exhibition, Simply Nature speaks from and to the heart.

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A trip to The Rock in Second Life

The Rock, September 2021 – click any image for full size

There are likely very few of us who have not heard of Alcatraz, the sitting within San Francisco Bay, just 2 km from the nearest shore. As well as being the home of the legendary prison of the same name that operated from 1934 through until early 1963, the island also served as the location of a lighthouse marking the island and the rocks around it and a military fort and barracks that also served as a military prison (notably holding Confederate prisoners of war during the US Civil War). It was in this latter capacity that the island received what is still perhaps its most famous landmark: the great prison block that straddles the island’s spine to this day, construction of which started in 1909.

From the start, the strong currents and cold waters of the Bay were seen as the most effective means of keeping those confined to the island on the island, thus leading in part, to the prison’s reputation when it became a federal prison. Intended to house the those prisoners who repeatedly caused problems in other federal prisons, it quickly gained a reputation for unforgiving firmness – the warders being trained purely in matter of security and control, but on in support and rehabilitation – that eventually lead to the expression that is one of the first things modern day visitors to the island – a US National Historic Landmark since 1986 – read on their arrival:

IF YOU BREAK THE RULES, YOU GO TO PRISON. IF YOU BREAK THE PRISON RULES, YOU GO TO ALCATRAZ
The Rock, September 2021

These are also the words Justice Vought uses as a tag for his latest region design, The Rock, which recently opened its gates to visitors in-world, and to which he invited me to pay a visit. And as with all things Justice does with his region designs, it offers mix of reality, art and mystery, whilst being highly photogenic as well as catching much of the spirit of the original.

Like the physical world’s Alcatraz, this La Isla de los Alcatraces (“Island of the gannets”, to use the original name coined by Juan Manuel de Ayala but which is oft given as “The Island of the Pelicans”), this one is reached via a ferry boat ride from the edge of the region as it abuts Justice’s main setting of :Oxygen: – just click on the red block over the water at the wharf landing point, then take a seat on the ferry when it appears.

The Rock, September 2021

Chugging away from the wharf, the ferry curves out and across the waters of the region to arrive at The Rock, coming alongside at Building 64, which originally served as a residential building for the military officers and their families living on the island, following its construction in 1905.

Recreating the entire 22 acres of the island  – or  just the 12-ish acres given over the prison – is not really feasible within a single region of 65,536 square metres total area, But what Justice has produced more than captures the core essence of the island: Building 64, the main prison block (sans mess / dining hall), the parade / exercise area, the lighthouse, the power generation building and its chimney and the water tower that forms one of the three major vertical structures on the island visible from the shore (alongside the aforementioned chimney and lighthouse).

The Rock, September 2021

Both Building 64 and the prison block have interior spaces, the former celebrating the legend of the prison and its cinematic history, the latter containing some of the tiny cells in which inmates were confined for the larger portion of their day, and the stark signage used to remind them that beyond food, clothing, shelter and access to medical attention, they had zero right to anything. The are cells made famous by latter-day day and night tours of the island, with visitors getting a brief opportunity to experience what it was like to be within the cells with the doors shut. Within the Rock, we can experience something of the same – and a little more.

Part of the fable of the prison is that, officially, no-one ever escaped alive – but up to three men may have actually done so (Frank Morris and brothers John and Clarence Anglin), although their actual fates remain a mystery. However, like them, Justice offers visitors the means to make their own escape; only in this case, the escape route appears to make use of historical remains only discovered in 2019 by means of ground-penetrating radar – a “bombproof” shelter, tunnels and ventilation shafts under the former parade ground / exercise yard. Find the way into these, and route to a boat on the shore (rather than a raft, as with Morris and the Anglins) might be found, giving a way for people to get back to the “mainland” of :Oxygen:. I’ll leave you to find the way into the escape route, however!

The Rock, September 2021

Finished with a sound scape reflective of the physical island, the cry of gulls, the crash of surf on rocks and the plaintive call of a foghorn and caught under a lowering sky, The Rock offers a nicely atmospheric visit, one very different in tone – but no less appreciable – to that of :Oxygen: itself as it sits within its latest iteration.

However, a tour of :Oxygen: is a treat for another day and another article. For now, my thanks to Justice for the invitation and the opportunity to make the visit.

The Rock, September 2021

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Persona: emotions and self in Second Life

Kondor Art Centre Main Gallery: Hermes Kondor – Persona

Now open at the Kondor Art Centre Main Gallery is Persona, an intriguing selection of Second Life / Avatar-based images by the art centre’s owner and curator, Hermes Kondor. Intriguing, as that selection of images on display have apparently been selected by Janjii devling – although whether from Hermes’ existing collection of works or from a series of images specifically produced by Hermes with the intent to be used in this exhibition, I have no idea.

The 20+ images are a further tour de force of Hermes’ work as an artist. Each is a rich, digital collage study with an avatar focus. Either presenting a layering of colour or one if monochrome tones, each is a genuinely multi-faceted piece, a glimpse into a life offered through its layered, almost sharded finish, some of which offer a sense of the abstract, others touch upon the surreal, but each one carrying its own narrative. Collectively, these are all exceptionally tactile pieces – they draw out the desire to touch them as much as they call on us to study them and decipher their story.

According to the liner notes accompanying the exhibition, the narrative in each of these images is an intent to explore the idea of persona, the idea that we project facets of our personality depending on circumstance and audience. While this is very true as a theme within the images here, I found it to be somewhat too narrow a view, because while there is a projection of persona in these images, there is a far greater depth of emotion and a capturing of emotional expression.

Kondor Art Centre Main Gallery: Hermes Kondor – Persona

To be fair, this is touched upon within the liner notes, but it is this emotional expressionism that really comes to the fore in viewing the images. In some it is offered directly through the eyes of the subject in the image, or their expression(s), in others it is more subtle – such as the suggestion of music in Persona 091 for example. Of course, emotions and projection  / persona are inter-related, the one tends to give rise to the other; nevertheless so, allowing the mind to explore the former rather than attempting to define the latter – again for me – offered a richer experience.

These are also pieces that, whilst clearly the product of considered experimentation with software, the use of colour or tones, the structured nature of the layering within them, are obviously the result of a cartesian process, both on the part of the software itself (for obvious reasons), and the artist himself. This separates them from what we might regard as “traditional” abstract expressionism in works of art, which tends to be marked by a certain spontaneity, but it also offers a doorway into the medium of digital abstractionism  / abstract expressionism that has a unique richness of its own. Further, and in keeping with the works of Rothko, Newman and Still, these are pieces that carry a strength of symbolism that offers s further narrative avenue awaiting exploration.

Kondor Art Centre Main Gallery: Hermes Kondor – Persona

Evocative, rewarding, challenging and engaging, Personas offers multiple threads of exploration and interpretation. However, when visiting, I would perhaps suggest avoiding reading the posted curator and guest notes that sit on the gallery’s walls along with the images; not because they are in any way “wrong” or anything, but rather because doing so might constrain thinking around, and appreciation of, the images in their own right.

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