Questions on the real and the Unreal in Second Life

Vibes Gallery: Axiomatic Clarity – RealUnreal
What is it to take a picture?
I ask that to myself and I let that question absorb me subconsciously, continuously as I render what I see into a frame so that elements of composition, light and background fuse in a balance in dependent from the subject.
The subject means nothing. 

– from the introduction of RealUnreal

What is the real nature of a photograph? Once upon a time, cameras and photographs were a means to freeze a moment in time; a memory, something that might become an instant marked in history or a simple sharing of a family activity, a moment of friendship or love or something else.

Vibes Gallery: Axiomatic Clarity – RealUnreal

Today, however, almost everyone has a camera at their fingertips. From the advent of the basic point-and-click “instant” camera through the rise of digital camera to the merging of camera and cellphone / smartphone, we have all become photographers. And with the increase in digital editing software readily accessed through ‘phone and computer, we have all become self-styled digital artists. Further, such is the skill we have developed in using such post-processing editing tools that it perhaps prompts the question: how much of an image remains true – remains real – to its subject, and how much is “unreal”, the result of the photographer imposing their subjective interpretation of their subject through cropping, light and colour adjustments, changes in focus, and other editorial techniques?

These are some of the questions posed in  a new exhibition of images  by Axiomatic Clarity, gathered from both the physical world and Second Life, which is currently on display at Eviana Robbiani’s Vibes Gallery. The title of the exhibition is RealUnreal – which itself references the fact the images offered are from both the physical and virtual realms.

Vibes Gallery: Axiomatic Clarity – RealUnreal
Although the methodology is a good compromise it still does not grasp what I am looking at. Do I know what that is, do I like how it manifests, do I let it change myself?

– from the introduction of RealUnreal

Across the three gallery halls and the spaces between, Axiom presents a marvellous collection of predominantly black-and-white or monochrome images, with two of the halls focused on images from the physical world, and one on images from Second Life. They are all evocative; all have a story to tell. They challenge us to see them as images offered for display and how the artist arrived at their finished appearance; that is, what is the reality of their focus and content, and how much is “unreal” – the result of that subjective imposition placed on each by the artist through the editorial process? Indeed, what does each say about the artist’s approach to photography and developing a balance between the subject of each image, and the story the photographer feels drawn to tell?

Is it possess[ion], is it obsession, is it a form of growth?
The deeper to discriminate at a deeper and abstract level, a level where the photographic language borders the inexpressible and even replaces the subject entirely … and I tentatively find that balance.

– from the introduction of RealUnreal

Vibes Gallery: Axiomatic Clarity – RealUnreal

These are complex questions, worthy of being pondered given they are central to the photographer’s approach and execution of their art, with RealUnreal mixing fabulously expressive we have a complex, visually compelling selection of art that draws us into the questions of “reality” vs. “unreality” and the drives that govern a photographer in the creation of their art.

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A Trip to Seagull Rock in Second Life

Seagull Rock, March 2022 – click on any image for full size
Inara, unfortunately I have to inform you that Sheepville is gone. Since my retirement, I can only commit to running half a region, and I think that eight years of running Sheepville are enough 🙂 . I hope that you will visit my new location, I think it looks nice also even its just half of a region.

With these words, Micky Woodget both informed me of the sad passing on Sheepville, his charming village setting I first visited in 2013, and to which I returned in 2021 (Return to Sheepville in Second Life), a timeless setting both in terms of them mix of eras found within it and in terms of Second Life, where regions can so easily come and go or change beyond recognition from build to build, and invited to visit Seagull Rock, his new setting – and invitation I could hardly refuse.

Seagull Rock, March 2022

Although “only” occupying a quarter Homestead, Seagull Rock captures the spirit of Sheepville perfectly; while the buildings may be more modern in looks than the Tudoresque shops and houses of Sheepville, they sit around a piazza shaded here and there by mature trees and with a fountain sitting towards its centre, all of which helps the setting provide an echo of Sheepville.

Unlike Sheepville, however, Seagull Rock abuts the sea via a small fishing harbour tucked into the south-west corner of the town and from which fresh fish are delivered to the local restaurant as it sits just behind the wharves, and the fish market next door. In fact Seagull Rock takes fresh food very seriously, as can be seen at the local butcher shop, bakery and fresh produce market shop, all of which suggest the local countryside has some rich farmlands tucked away beyond the trees.

Seagull Rock, March 2022

North of the square, a country track winds its way past a meadow that has been given over to a camp site that allows visitors to make use of the local beach, to arrive at a set of steps leading up to a country pub – the Sheep Inn. This again offers a hint of Sheepville in its look and feel; and although this appears to be a popular stopping-off point for locals (and visitors!), it doesn’t prevent the local fallow deer wandering out of the woodlands (which are presented as a backdrop image to one side of the parcel) and availing themselves of the local pond.

The deer, together with some of the signage to be found within the setting (perhaps most notably at the Post Office, complete with its distinctive pillar box outside) once again suggest this is a place for be found somewhere in the UK – although one of the town buildings offers a touch of Tuscany in its lines.

Seagull Rock, March 2022

South of the town, and passing by way of an arch, another track leads to a small cottage. Whilst it might stand empty, the track that connects it with the southern headland’s lighthouse suggests it might have once been the home of a lighthouse keeper, a role that might no longer be required in this age of automation.

One of the things that gives Micky’s builds a certain charm is that although he uses mesh extensively in his designs – the majority of the buildings are those he has made himself – they carry with them a nostalgic feel of being “classic” Second Life, something that can catch the eye and raise a smile among long-term SL users.

Seagull Rock, March 2022

Also, with Sheepville, Micky added a degree of depth to the setting through this use of his own animated characters; with Seagull Rock he continues this theme, but using static characters of the kind that have, over the course of the last year or so, become a staple of many public regions. While no longer his own creations, these characters nevertheless again give Seagull Rock a further depth.

Nicely photogenic under a number of EEP settings, easy to explore, rich in detail and nostalgia, Seagull Rock is a delightful successor to Sheepville, carrying much of its memory while offering something entirely new to appreciate. My thanks to Micky for the invitation!

Seagull Rock, March 2022

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Art in sound and vision in Second Life

Monocle Man Galleries – Song of the Selkies

Now open within the sky gallery spaces at Monocle Man Galleries, operated by curated by Kit Boyd and Lynx Iuga, The Song of the Selkie is a collaborative exhibition featuring six visual artists and the voice of Electric Monday (perhaps best known in art review circles for formerly running the excellent Sim Quarterly region and its immersive installations) that is, I gather, the first under to be opened under the umbrella title of Voice and Art.

The idea – as indicated by the umbrella title – is to bring together images and voice / music in a combined experience married to a story. However, the twist is that while each of the participating artists knows the theme of the exhibition, they are unaware of the other images being produced for the exhibition.

For The Song of the Selkie, the exhibition takes as its theme the legend of the selkie,  as brought to us through the words and music for Dutch alternative metal-gothic rock group Blackbriar, and featured on their first album The Cause of Shipwreck (April 2021). For those unfamiliar with them, selkies are mythological beings capable of Therianthropy (shape-shifting). In this case from seal to human and back by shedding / re-wearing their pelt, whilst tales of selkie often focus on female selkies being coerced into relationships with men by the latter stealing their pelts whilst they are in human form, thus trapping them.

Monocle Man Galleries – Song of the Selkies

This is the tale presented in the exhibition, with the six artists – Hilaire Beaumont, Kit Boyd, John Garrison, Lynx Iuga, Tresore Prada and Evie Ravens – each presenting what is a single frame of the story, from a man discovering a selkie in her human form through his theft of her pelt to the eventual tragedy that arises from stolen / lost love. Each image is accompanied by a giver in the form of an electronic tablet that provides a biography of the artist when touched.

A HUD offered to visitors as they enter the hall from the landing point teleport disk provides the voice element of the exhibition – lines from the Blackbriar song read by Electric Monday. Use of the HUD is simple: attach it from inventory, then view the first image in the exhibition (Lynx Iuga) before click “image 1” on the HUD. After a pause, a recording to Electric reading lines from the song will be played back; when you have heard them and finished studying the first image, click the HUD image again to turn off the recording before moving to the next image in the gallery, and repeat with the HUD, this time clicking “image 2”, then repeat through the remaining images / recordings.

The final touches to the exhibition come in the hall in which it is being staged. Within its wood interior and heavy beams, the hall carries with it a sense of it having a Celtic / Norse edge, in keeping with the origin of selkie mythology. This is increased by the mail box (inviting artists to participate in the next story to drop their details into it) that rises from the middle of the floor, appearing to be some latter-day Mjölnir awaiting the return of its wielder. Finally, at the far end of the hall relative to the landing point, a large board will offer visitors to hear Blackbriar’s song via You Tube.

Monocle Man Galleries – Song of the Selkies

Small and engaging, Song of the Selkie presents an interesting audio-visual exhibition.

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A lost beach in Second Life with a photo contest

La Plage Perdue, March 2022 – click any image for full size

Vally Lavender passed a personal invitation to me to drop in to the latest region design she has opened to the public. Entitled La Plage Perdue (“The Lost Beach”). It is another design by Dandy Warhlol (terry Fotherington), presented on a homestead region. and come its own back-story, which reads thus:

In 1852 a French family occupied this small island, hoping to live a happy life by the sea. Why they chose to abandon it remains a mystery. Come see what they left behind, for clues about why they vanished into thin air.

– La Plage Perdue About Land

La Plage Perdue, March 2022

The result is a rocky island topped by an aging, rotting mansion. The vegetation here is sparse – stunted trees and course grass that pushing its way through the sands that fight the rocks for dominance of the landscape; a war the sand will likely win; such is the fate of rocks under the tireless onslaught of wind and sea.

Along with the mansion, and scattered across the island are multiple signs of habitation, some of which are old enough for that sand to also be seeking to eradicate them – most likely with greater expediency than will be the case with the rocks. Much of this detritus of the human life that once existed: a sand filled former boathouse, an old gazebo, broken walls, the carcass of a car that may have once puttered along the cobbled roads of Paris or another French city in the 1890s, and forgotten children’s swings. I say “much” because there are also elements that come from times much more recent than the late 19th Century.

La Plage Perdue, March 2022

The most apparent of the latter is the broken hulk of a relatively modern freighter, possibly a bulk grain carrier lies caught within the rocks of the coastline. Elsewhere, along the beach deckchairs largely untouched by time sit upon on the sand, changing huts ranged behind them, the bag of a sunbathers sitting before one of them, whilst further along the sands a makeshift bar has been established.

As noted in the About Land description there is a tale of mystery to be unfolded here: just what happened to those who came to live on this little island, wherever it may be? And this story also forms the basis for a photo / story contest, as noted on the ValiumSL website. In short:

  • Only one entry per person, entries to be via the competition Flickr group.
  • Images may be colour or black and white.
  • The entrant submitting an image must be the person who took it.
  • The accompanying story must be written in English, and must not be less than 25 words and no more than 250 words, it should be written in the Description section of the submitted Flickr image.
  • By entering, people agree that their image may be used in the ValiumSL website.
La Plage Perdue, March 2022

The deadline for entries is 18:00 SLT on Thursday, March 31st, 2022. The winner will be selected and announced on Saturday, April 2nd, 2022. The Winner will receive: L$1,000 cash, plus a gift cards to the value of L$1,000 each from .::THOR::., and  Fancy Decor!  Further prizes may be added prior to the winner being selected.

This is another engaging setting to add to the ValiumSL family, and as always rezzing rights are available to ValiumSL group members. My thanks to Vally for the invitation, and apologies to her for taking a few days to pay the region a visit.

La Plage Perdue, March 2022

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Milena’s treatise on war through art in Second Life

Milena Carbone: Apocalypse

There are probably very few of us who have not been shocked by the events in Ukraine that started on February 24th, 2022. The global reaction against Russia’s invasion of the country under entirely false pretexts has in many ways been seismic, involving everyone from governments down to individuals.

Within Second Life, Milena Carbone (Mylena1992) – an artist renown for her use of art to offer political and religious commentary – found herself unable to remain silent on the matter, and has developed a three-part exhibition that is both a direct response to the war in Ukraine and also a wider commentary on global relationships which may well prick at the consciousness (intentionally or otherwise) it may appear to contain; certainly, I know that viewing all three parts caused me to reflect more widely on such things.

Milena Carbone: Paroxysm

The first element of the exhibition is located in Milena’s gallery space within her Carbon Art Studio. It is entitled Paroxysm – a term that might be used to define what should be the reaction of any caring, humanitarian individual to the news of any massive military incursion by one nation state into a neighbour, and the reaction of the people of that neighbour on seeing their worse fears realised as tanks and rocket launchers roll across their border. It charts Milena’s initial reaction to the news, and the reality of the fact that, almost one hundred years after the last rise of unbridled authoritarianism was allowed to go unchecked only to plunge Europe – and eventually the world – into the cataclysm of war, we have once again allowed to bring us perilously close to the brink once more.

In six images produced in a day, Milena offers up both hard truths and also a measure of hope. Those truths include the fact that war has always been a tool of political power, allowing the victor to bend history to their interpretation of matters; all that has really changed is the destructive power laying at the fingertips of those who would wield the machinery of war to suit their ends; the hope is expressed through identifying people’s willingness to fight for their (and our) freedoms, and that a more politically aware globalist movement of younger generations are increasingly able to see through the masks of so-called “great men” who seek only their own aggrandisement and adulation by others (and thus hopefully curtail their rise to power).

Milena Carbone: Fury

The Second element of the exhibition, Fury, is located in the open air setting of Calypso Bay.  Again the title might be said to have a dual meaning, referencing they increasingly brutal response of the Russian military in directly and intentionally targeting civilians as their campaign fails to proceed as planned (thus underscoring the truism that no order of battle survives contact with an opponent), and the almost world-wide anger in response to the bombing, shelling and missile attacks direct at the Ukraine civilian populace.

Here, the setting plays as much an important role within Milena’s triptych as the art itself. The café setting, the quaint little shops, the blue skies and beach speak to the idyll of life as we expect it – the ability to wander, shop, share, enjoy, without fear of disruption or hurt – indeed, without the shadow of fear itself. These are all things the people of Ukraine are now denied; no-one is safe, not even the innocent new-born. In this, Fury is presented as a personal appeal to the people of Russia not to stand for what is being done under the false claim of being “for them” – as indeed, many are doing in cities throughout Russia, and at no little risk to themselves.

The concluding part of the trilogy is Apocalypse, located in Dido’s Space within Dido Haas’ Nitroglobus Roof Gallery. It is a personal look at what yet come out of the unfolding situation. To achieve this, Milena uses six images to depict one of more outcomes (“children”), each accompanied by Milena prose to give each form and meaning – although the images themselves are deeply evocative.

Milena Carbone: Apocalypse

As noted towards the top of this article, these three exhibitions not only voice a reaction to the 2022 situation in Ukraine, they also prick the conscience. The Ukraine war has, to a degree, been on-going since 2013/14, although this escalation is markedly above anything previously seen, and has rightly led to the aforementioned global outrage towards Russia and support for Ukraine. But one has to ask, when it comes to the response of Europe, where was it in 2008 when Russia launched an offensive against Georgia?

Back then our response was far more muted, with nations such as Germany and France unwilling to even apportion blame. Could it be that Georgia’s geographic location (as much in western Asia as Eastern Europe, with the “buffer” of the Black Sea between it and Western Europe) helped to make that conflict appear less relevant? Would America have been so vocal in it response, but for the manner in which another would-be authoritarian dictator put it front-and-centre in recent US politics? Or is it that we are finally awakening (once more) to the realisation that not only is war unjustifiable, but the Chamberlain approach to dictators rarely yields positive results, and a stand must be made?

Milena Carbone: Paroxysm

And therein lies the power of art: to challenge; to cause us to question, to re-evaluate, to ask hard questions of ourselves. All of this, as well as a highly personal – one might say visceral – statement makes Paroxysm, Fury, Apocalypse well worth a visit.

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Note that all three elements of the exhibition have teleport board to the other two.

In the courts of a dragon and an emperor in Second Life

Long Feng and Akuma – Akuma, March 2022 – click any image for full size

Xue Starlight recently invited me to visit a pairing of two Full regions that have been developed for the Honour and Blood group by SHyJBuilder along an Oriental theme that mixes Japanese and Chinese history / fable with that of vampires, to present a highly-detailed setting geared towards role-play, but which is open to all with Payment Information on File.

Offering multiple opportunities for exploration and photography, the regions do have some access rules, perhaps the most important of which are likely to be: visitors are asked not to intrude into any role-play that may be in progress; child avatars are (not allowed, and visitors need to have Payment Information on File.

The regions draw upon on various elements of Oriental mythology – Yanluo Wang, the Chinese God of Death and Ruler of the Fifth Court of Diyu (Hell); the Jade Emperor, Ruler of Heaven, Creator of the Universe, member of the Sanqing (the supreme Doaist dynasty) and Lord of the Imperial Court; Akuma, the Japanese fire demon, and so on, as well as on the mythology of vampires.

Long Feng and Akuma – Akuma, March 2022

To understand the back-story to the estate / role-play, it is probably is easiest to refer to refer to the introduction on the estate’s website (roughly translated from Spanish):

I welcome you to the great Courts of the Yellow Emperor and the Jade Emperor.
We are in an age when China has been unified under the great Song Dynasty, and Japan in shines within the Heian period, the last classical era of that country.
A long time ago, so long in fact that no one remembers exactly when anymore, there was a war between the heavenly gods led by the Jade Emperor and the demons commanded by Yanluo. After days of battle heaven defeated the demons and confined them back to hell.
Today these two cities rise above the place where the battle occurred and beneath the place of heaven where the Jade Emperor triumphed. They are the cities of Long Feng and Akuma, and they are where we live this adventure of which you will be an active part, as you decide how your destiny takes you along different paths.

As a part of this, a core of the role-play is focused on vampires reborn, who use Oriental techniques – meditation, kōan / gōng’àn, singing, with a touch of Hinduism through the paths of Dhama – to regain their karma and reach a state of peace.

Long Feng and Akuma – Long Feng, March 2022

The regions share a common landing zone that actually straddles the boundary between them. This takes the form of a graveyard (remember the vampire twist), with each region having its own specific landing point within the graveyard such that visitors using either safely without risk of actually hitting the boundary between the two.

Located on a high table of rock, the landing zone connects to each region by means of paths that switchback their way down from the flat height to the north and south sides of the plateau. From the base of the plateau, visitors can make their way to either city by means of tracks and paths and, in the case of Akuma, by means of bridges.

Long Feng and Akuma – Akuma, March 2022

Within them, the two cities offer a mix of Japanese (Akuma) and Chinese (Long Feng) styles, with the two regions, each of which leverages the Full private island LI bonus, offering a good mix of land and water.

Of the two cities, Akuma is perhaps the more spacious feeling, occupying as it does pretty much all of the region on which it sits. The south-west of the city has its own port, watched over by what appears to be a large Japanese-style fort / clan house, beyond which lies a combat training ground (whilst secondary to the overall themes of role-play in the regions, I gather the SHyJ combat system is the permitted system within the estate). A multi-level palace rises to the north-west, complete with gardens and water features, and Onsen, while to the east are houses and places of business.

Long Feng and Akuma – Akuma, March 2022

To the south, the city of Long Feng is more crowded to the east, houses and businesses gathered around narrow streets and overlooking small sandy beaches. To the west, across a narrow channel of water, sits a large palace backed by a tall pagoda with a walled garden and temple alongside. These noble houses are split between men only and women only.

The majority of the buildings and rooms are furnished throughout both regions, further adding to the photogenic natures of both regions, while presenting much to see for everyone. There are also lots of engaging spots to be found throughout, such as places to mediate, little shrines where travellers can pray, while those who take a boat can make their way to the island of the Celestial Dragon. Or, if preferred, people can just watch the local panda within Long Feng. For those who don’t like walking, a horse rezzer can be found alongside the trail leading from the landing zone to the city of Long Feng.

Long Feng and Akuma – Long Feng, March 2022

What struck me about the estate was not only the richness of detail – and in places this can take its toll on a system, although not excessively so if you’re prepared to make some adjustments – was the sheer friendliness of the people running it; those I encountered were friendly, chatty and only too happy to offer a guided tour, if required.

There will be an official opening concert featuring Tia Rungray performing live in the palace in Akuma on Saturday, March 19th, 2022, and visitors are welcome to attend.

Long Feng and Akuma – Long Feng, March 2022

Richly detailed, rounded by a complimentary sound scape, Long Feng and Akuma make for a richly engaging visit whether or not the role-play is of interest, and I’d like to thank Xue Starlight for the invitation to visit, and to him and the core builder of the estate, SHyJbuilder, for their time in chatting to me journey my visits.

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Both Long Feng and Akuma are rated Adult.