A touch of Venetian H.R. Giger in Second Life

Giger Dead Venice, October 2022 – click any image for full size

I’ve missed out on a couple of recent builds by Hera (Zee9) – her builds have a habit of coming and going with some rapidity -, so when she dropped me the landmark to her October / Halloween 2022 build, I tried to hop over as soon as time permitted in the hope a write-up would reach the pages of my blog in time for others to enjoy this latest outing.

Giger Dead Venice brings together one of Hera’s poplar builds wrapped into a science-fiction / horror theme that is perfect for the season. The build in question is Venesha, Hera’s take on Venice, and which has often been a setting suggestive of dark arts, vampires, and the undead. The S-F / horror theme is that of H.R. Giger, as witnessed through the original Alien film and some of his broader work.

Giger Dead Venice, October 2022

Reached by taking a gondola teleport from the region’s landing point, this is a again a build that is unique Hera – with the majority of the mesh elements used within it created by her and utilising over 200 new textures she also created for the build. This version of Venesha also brings with it an enlarged port area, reflecting a recent version of Venesha reworked as the port of Kar from the Gor novels – one of the builds that did not see much light of day before being removed.

In terms of the Giger re-dress, this is exceptionally well done, with a richness of references to his and his work on the Alien movie to be found throughout. In this, Giger Dead Venice – to me – surpasses Drune Giger City, her H.R.G. inspired re-working of her Drune city (see: Hera’s Drune Giger City in Second Life).

Giger Dead Venice, October 2022

I say this because of the rich layering of motifs and in drawing out some of the more sexual aspects found in some of Giger’s work and combining them with suggestions of fetish and BDSM – at this point, I should note that aspects of this iteration of Venesha (or Venice if you prefer) might be considered somewhat NSFW.

The sexual elements are perhaps most obvious in some of the genitalia-like entrances to buildings and the phallic, umm, extensions around the base of the remodelled cathedral. However, these are not simply gratuitous, they are fully in keeping with much of Giger’s art, which often included a combinations of sexual / horror elements (just take his original drawings for the head and tail of his Xenomorph, as a basic example).

Giger Dead Venice, October 2022

Within the cathedral are more direct references to the Alien films – face hugger eggs, sculptures of baby Xenomorphs bursting from the chests of imprisoned humans, and etchings depicting the alien and a humanoid similar to the one known as the Pilot / Space Jockey.

The cathedral is not the only interior to the buildings here. For example, to the north, the church-like building has now been replaced by a temple with a mystical star map at its heart, whilst to the south and east, within what had at one time been home to a library, sits a lounge bar that more directly combines the Giger influences with elements seen within some of Hera’s previous lounge and bar designs and BDSM and sci-fi motifs. As for the others, such as the café and bistro-style settings, I’ll leave them to you to find.

Giger Dead Venice, October 2022

Other touches suitable for the Halloween season might also be found by the keen-eyed, offering a clever mix of the classical with that of H.P. Lovecraft, and what might be seen as a subtle commentary on the modern-day horror of right-wing “Christian” politics which puts love of the gun above love of human life.

Caught under a lurid sky that paints the setting with an otherworldly green tinge – the build really should be seen under the default EEP setting – Giger Dead Venice has much with which to commend itself to visitors and photographers. With its waterside walks, alleys, sculptures, mists and symbolism, it is one of the more imaginative “Halloween”-type settings I’ve seen this year – and definitely the most imaginative builds Hera has offered.

Giger Dead Venice, October 2022

Hera notes that there is no strict dress code for the setting, “But latex, rubber, leather, and metal just about covers it, or not depending on your preference 🙂 .”

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Innovations in portraiture in Second Life

Innovations in Portraiture: Cayla (YumiYukimura)

Innovations in Portraiture is the name of a new gallery in Second Life which celebrated its formal opening on October 15th, 2022.

The gallery is the joint work of Cayla (YumiYukimura) and Addie (adeleberry408), and is intended to act as a showcase for their respective art. Despite featuring the word “portraiture” within the title, the gallery covers a far broader spectrum of art than portraiture itself.

Innovations in Portraiture: Addie (adeleberry408)

Addie is a relative newcomer to the Second Life art world, her work focusing on Second Life landscapes. Within the gallery she offers Scenes of a Virtual World, a collection of 18 images captured from around Second Life which share a raw beauty that is more than likely recognised by anyone who has become caught in the world of potentials offered by Second Life photography.

These are images very much “as-seen” by the the camera’s eye, reliant on only EEP settings and the artist’s viewpoint, and sans post-processing. Hence my use of the term “raw”; it’s not in any way negatively, but rather to emphasise the honesty contained within these images that – in an age where everything captured in-world is so often post-processed and enhanced – is genuinely refreshing, open and attractive.

Innovations in Portraiture: Cayla (YumiYukimura)

In the physical world, Cayla is photographer and graphics artist. In particular, she specialises in what might be referred to as hybrid art – marking her current spread of work at the gallery the second encounter I’ve had with the format in recent weeks (see also: A gallery of dreams in Second Life), although Cayla’s work offers a new dimension to the format.

Her art starts with AI images prompted by a descriptive and sensory vocabulary. While multiple images may be produced, Cayla selects one for further processing through Adobe Photoshop to produce either a standalone image, or a possible backdrop for use with her avatar portraiture. This combination of AI generated image and avatar photography adds an additional layer to Cayla’s hybrid work.

Innovations in Portraiture: Cayla (YumiYukimura)

Within the ground level of the gallery, Cayla presents a remarkable selection of highly sensuous flower paintings, generated through AI which are, to say the least, utterly stunning. They are bracketed by a series of character portraits on the ground floor of the gallery, and a richly engaging series built around the theme of elves – a subject always close to my heart.

Two very different artists linked by a common love of art and expression, Addie and Cayla offer a lot to see and appreciate (I do recommend Cayla’s essay on AI art as well, available through an easel in the gallery), and a look forward to future visits and seeing more of their work.

Innovations in Portraiture: Cayla (YumiYukimura)

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A touch of artistic self-promotion in Second Life

Exhibition poster

I’m taking time out from regular art reviews to engage in an irregular bit of self-promotion. Opening at the Kondor Art Garden, a part of the the Kondor Art Centre, on Thursday, October 27th, 2022, is an exhibition of art entitled Masters of Landscape Photography.

The exhibition features the work of two individuals, Vanessa Jane – an accomplished Second Life photographer-artist – and moi, and is itself one is a series of exhibitions utilising the title and featuring pairs of artists to take place at the Art Garden.

I’m frankly – and genuinely – flattered to be asked to exhibit alongside Vanessa, who is is an artist in the physical world (and holds and arts degree), and is thus able to bring the eye, training and sensibilities of her physical world artistry to Second Life. This is clearly and fully demonstrated in  the selection of pieces she presents within the Kondor Art Garden, all of which demonstrate she is fully deserving of the title afforded the exhibition. Through her work, she has been one of a number of talented individuals who has – albeit indirectly – helped me to improve my abilities with the SL camera, although I still have a lot to learn.

Kondor Art Garden: Vanessa Jane

The exhibition of our work opens at noon SLT today, Thursday October 27th, 2022, with music provided by the talented DJ Tulsa Sapphire, who will be spinning a mix from the 80s, together with taking requests from those who attend the opening. I very much hope that in reading this, you’ll opt to hop along and join us for the party, or that you’ll find the time in the course of the next month to pay the exhibit a visit.

My sincere thanks to Hermes Kondor, owner and curator of the Kondor Art Centre for both extending an invitation to exhibit at the Garden, and for encouraging me to do so.

Kondor Art Centre: c’est moi!

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Powering Up For CHARGE in Second Life

Power up for Charge, October 2022 – click any image for full size
Occupying a Full private region, Power Up for Charge is the Full region home of the official Second Life presence for the CHARGE Syndrome Foundation, a US 501(c)(3) tax-exempt organisation, established with the goals of promoting global awareness of, and research into the causes of, CHARGE Syndrome (see below for more); directly supporting and helping those afflicted by the syndrome and their families, including developing outreach and support to assist them and building both social and medical networks and partnerships to benefit those affected by the syndrome.

Designed by Tzeitel Enchantment, founder of power Up For Charge in SL, the the Foundation’s representative in-world, together with Tintin (AbOrigin) and artist Suzen Juel, this is a region established to help spread awareness of CHARGE Syndrome in-world and to offer Second Life residents the opportunity to support the work of the CHARGE Syndrome Foundation through donations (either L$ via the in-world tip jars or by following links to the Foundation’s donations web page).

Power up for Charge, October 2022

The design of the region apparently changes every three months, and at the time of my visit it lay dressed at Outpost Camp Charge, described as an eclectic planet from which visitors might explore the outer reaches of the SL universe. In this the setting – which has little in the way of what might be regarded as “traditional” terraforming or landscaping, but which nonetheless retains an engaging look and feel – carries something of a strong Star Wars vibe, although other sci-fi franchises and films also enter into the mix.

The Stars Wars elements come in several forms, from the general architecture, with many of the buildings looking like they may have been transplanted here from places such as Mos Eisley, through the droids and ground transports waiting to the found, to the TIE Fighter roller coaster located at one end of the region as one of its several rides. Many of the buildings are places you can enter, offering bars, music venues, droid repair shops, hangers, and so on, all ready for exploration.

Power up for Charge, October 2022

Mixed in with this are two redressed Starfleet Runabouts, ED-209 from Robocop, a forlorn Iron Giant, alien cafés (one of which, minus its automaton server, would look right at home if it were to pop-up in Blade Runner) and a floating lounge, and lots of art in the form of sculptures, all overseen by a giant floating brain and a whale swimming serenely through the sky.

Within all this are a couple of places that look as if they might host music events within the region – although if so, I couldn’t find any info on upcoming events; a labyrinth, a portion of the Liberty Bridge in Budapest (and which looks like it would be well at home as a part of the Batman set); experience-driven teleport disks to help people get around and – for those who find their way to it, a skyborne amusement park.

Power up for Charge, October 2022

Such is the eclectic nature of the setting, offering a blow-by-blow description here is wasted: this is a setting that should be fully explored on foot and via the automatic skiffs that circulate through the region. What I will say is tat the fund-raising element to the setting is very subtle and unpressured (no kiosks leaping out at you at every turn). Equally subtle are the info boards found through the setting and which provide information on CHARGE in nice, bite-sized chunks that avoid giving any sense of information indigestion.

Needless to say, all of this is high photogenic as well as educational, making for an engaging – and worthwhile – visit.  When visiting, do note that a chat extender is in operation.

Power up for Charge, October 2022

About CHARGE Syndrome

CHARGE syndrome was first described in 1979 in relation to newborn children suffering a non-random pattern of the congenital anomalies that occurs together more frequently than one would expect on the basis of chance, with the acronym being used to define the conditions: Coloboma (a hole in one of the structures of the eye), A congenital Heart defect (CHD), Choanal Atresia (a blockage of the back of the nasal passage), Retardation of growth and/or development, Genital and/or urinary abnormalities, and Ear abnormalities and deafness.

As very few newborn children exhibit 100% of these features, CHRAGE is no longer used in the diagnosis of babies suffering from the syndrome, by the name has remained in use. The syndrome occurs only in 0.1–1.2 per 10,000 live births. About two thirds of cases are due to a CHD7 mutation. It is one of the leading causes of congenital deaf-blindness in the United States.

Read more here.

Power up for Charge, October 2022

About the CHARGE Syndrome Foundation

The CHARGE Syndrome Foundation was founded in 1982 in the United States, where it grew out of the Deaf-Blind Project in the Division of Genetics, University of Missouri. Since then, it has grown into one of the leading centres of expertise for research into and treatment of the syndrome and in ensuring children suffering from it receive all of the correct medical care they may require, and is active in 25 countries world-wide, with over 90% of the funds raised being channelled into directly benefiting individuals and families.

Read ore here.

Power up for Charge, October 2022

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A gallery of dreams in Second Life

Dreamd Gallery, October 2022

In a recent Exploring Second Life travel article, I wrote about Elephant Island, the 3-region location designed by Syx Toshi and his SL partner Bryn Toshi (Bryn Bulloch) – see Roaming Elephant Island in Second Life. During that visit, I mentioned Dreamd, the sky gallery home of Bryn’s hybrid art, and promised I offer a piece on the gallery itself- so here it is!

Hybrid art, for those who may not be familiar with the term, is a contemporary art movement which might be defined as, “embracing the convergence of science, technology, and the arts. The term was likely first coined in 2010, although as a movement, hybrid art predates the term by a number of years. Within it, artists work on a trans-disciplinary basis, initially integrating photography, film, radio, television, computers, and the internet into their artistic endeavours.

Dreamd Gallery, October 2022

Over the past decade +, the movement has grown to embrace the natural and physical sciences biology, genetics, particle physics, astronomy, geology, etc.), established and emerging technologies (computer sciences, data processing, robotics, AI, data visualisation, facial recognition, biometrics, etc.), to combine them with traditional art forms – painting, photography, sculpture – to develop art which may contribute to or even critique the fields of research on which it draws, as well as providing unique means for artistic expression. As an art form, it covers both 2D and 3D art. In addition to being regarded as expressive and experimental, it is an internationally recognised genre of art celebrated through festivals and competitions the world over.

For Bryn, Hybrid art is a means of self-expression utilising traditional photography and combining it with AI tools and “traditional” digital processing software such as Photoshop and Procreate to produce digit images that are unique in form and captivating in style. These may not be as bleeding-edge as the more modern forms of hybrid art, but they nevertheless allow Bryn to produce art that moves beyond just digital manipulation to present insight into her imagination.

Dreamd Gallery, October 2022

In all, the gallery comprises four halls. In the first is what might be regarded as the most “hybrid” of Bryn’s work in terms of their imaginative spread, combining nature shots with those of space exploration. In the second hall is a series of pieces celebrating the natural world, again produced through digital means – including the use of algorithms (at least, going by some of the fractal-like patterns evidenced in some of them. While the third hall is currently noted as “WIP”, the forth contains a series of stunning portrait images, with a depth of realism that is genuinely astounding to the eye.

Taken as a whole, each and every image offered within the gallery has a depth and beauty that is genuinely captivating, while the gallery itself occupies a sky platform that sits as a natural extension to the region below. Whether visited in its own right, or as a part of a visit to all three regions. Dreamd gallery makes for a more than worthwhile visit and I do look forward to seeing how Bryn’s work develops and the themes she embraces.

Dreamd Gallery, October 2022

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Roaming Elephant Island in Second Life

Elephant Island, October 2022 – click any image for full size

Note: For the month of October, Elephant Island is in places dressed for the Halloween season. As such, parts of the setting may appear slightly differently to some of the images in this article, having a mix of fog, mist, pirates, ghosts, fire and other mysterious elements and items.

It was off on a tropical safari for me recently, when I decided to take a trip to Elephant Island, the latest region build by Syx Toshi and his SL partner Bryn Toshi (Bryn Bulloch).

Elephant Island, October 2022

This is an extensive setting, covering three regions –  a Full region and two Homesteads – all set to present the sense of a coastal setting on a mysterious island marked by a tall mountain range. The latter are formed by off-region surrounds which sit to the north of the three regions, giving them a north-south orientation along their combined length, the southern sides of the regions forming a sweeping arc of sand backed by tropical grassland, tress and high rocky bluffs.

At first glance this appears to suggest that with the broad expanse of water on their south sides, the three regions may be a short, easy exploration – but this is far from the case, as visitors quickly find out once they leave the welcome of the main landing point.

Elephant Island, October 2022

The latter sits on the eastern headland of Elephant Island’s curving bay, a small wharf extending over the waters of the beach from a makeshift fishing shack / welcome area where visitors can find maps of the local area showing trails that can offer a good starting point for explorations – although which route you take is entirely up to you.

What is clear from the outset is that the terrain here is clearly divided into two major parts. To the east the land rises sharply into rocky highlands cut through with a deep gorge. A giant elephant, carved from the living rock stands at the feet of these high bluffs, all four legs plants firmly on a table of rock as it looks out over the river mouth that opens from the gorge to flow past the landing point and its shack, emptying into the bay.

Elephant Island, October 2022

The majority of the paths shown on the maps wind up through these highlands, and one of these routes put me somewhat in mind of the giddying climb up Sigiriya, the magnificent  ancient rock fortress located within the Cultural Triangle of Sri Lanka, and a place I have had the good fortune to visit half-a-dozen times when visiting that country.

In this there is little in the way of direct similarity; but the manner in which the path climbs upwards, albeit it wooden in nature rather than hewn into the rock, clinging to the sides of the rock face and winding around it and passing by natural waterfalls just put me in mind of King Kashyapa’s winter and summer palaces at the bottom and top of the rock respectively.

Elephant Island, October 2022

Unlike Sigiriya, these heights are not topped by the grounds of a former great palace, but instead are given over to more tropical woodland and grasses, home to a number of local destinations, from statues to look-out point s to zip line and bridges spanning the gorge and – for those who find it – the way into secret caverns.

Across the gorge are more climbs and walkways to be found, the hilltops crowned her by a temple devoted to the Hindu god Gnash – one of a number of shrines in his honour, and fully fitting the setting’s elephant theme.

Elephant Island, October 2022

Westward from the landing point, the bay curves through and around the two homestead regions. These are in places backed by high cliffs as the bay curls westwards, before highlands once again take over. These uplands are in part home to a private residence, the path onwards either passing to the north behind the house and its garden, or along the beach before it.

Those wishing to explore further should use the north side path in other to reach the western heights – unless a wade through water isn’t minded – to reach the western heights.  These have further attractions: places to sit, another temple and so on – and its own secrets -look for the magic door. However, I’ll leave you to explore these and instead point to the Dreamd gallery.  Occupying a sky platform, this offers a selection of engaging hybrid art by Byrn – a place I’ll be covering in more depth in an upcoming Art in Second Life piece.

Elephant Island, October 2022

All I’ll say for now is that with its expansive reach, wildlife, locations and general daytime ambience (you may need to set your own EEP whilst the Halloween dressing remains in place); Elephant Island is a richly engaging setting.

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All three of the Elephant Island regions are rated Moderate.