Docking at Resilient Station in Second Life

Resilient Station, April 2021

Note: the Blushock team relocated and have established a new setting, the USS Sleipinir and Planet Freya – of which more in my update – Boarding the USS Sleipnir in Second Life, so the SLurl within this article has been updated to reflect the new location.

In January, I visited Planet Idun, home of Jasper Point and Ymir base, the operations centre for the Blushock team (see: An away team mission to Planet Idun in Second Life).  It was a fascinating and engaging visit, one that gave me the opportunity to meet with the region’s co-creator Fazzy Constantine (Faisel Constantine). And in the last week, Fazzy contacted me with an intriguing invitation:

We’ve got a full sized region and have been working on our next location for 11 days. We’re close to being ready to open, and I’d like to invite you to come for a sneak VIP preview.
Resilient Station, April 2021

It was an invitation I could hardly refuse given how much I appreciated my trip to Idun, so over the weekend I took the opportunity to warp over to the facilities – and was even more impressed by what I found.

As a small amount of background information (you can find more at the Blushock coalition website), the focus of the group is the Vanaheim star system located in the beta quadrant of the Milky Way galaxy. Centred on a cool, blue giant star, the system has a total of seven planets, two of which have been found suitable for habitation by the mix of races making up the coalition: the ice world of Vanargand and the tropical Idun.

Resilient Station, April 2021

Resilient Station is the latest of the Blushock facilities – in fact the team’s newest base of operations. It  is located on – or within – a 200-300m diameter asteroid orbiting Vanaheim over a period of 19 terrestrial years. By nature the asteroid appears to be typically carbonaceous in type, carrying the official designation of VH706-C, although the Blushock team have christened it – in keeping with the use of old Earth Norse mythology names within the Vanaheim system – Baldur (brave or defiant), thus matching the station’s name of Resilient.

Asteroid VH706-C, better known as Baldur, is a newly discovered body which was discovered by the BluShock team. Originally discovered during one of the teams planetary scans, they sent one of their mechanics, weeks later, to do a recon of the 200m tall rock that was orbiting the star and planets. It was decided that the asteroid would make for a good base of operations for the future, as Idun was becoming more and more unstable for everyday life.

– From the Resilient Station backstory

Resilient Station, April 2021

The landing point is located within a smaller asteroid occupying the same orbit as Baldur. It is where newcomers can gain a degree of orientation and set their viewers appropriately – it is absolutely essential to enable the viewer’s Advanced Lighting Model (Preferences → Graphics → check Advanced Lighting Model) before proceeding to the station proper. Shadows are not required, nor is setting the viewer to High / Ultra (although both will increase the visual enjoyment of the setting). Visitors should also obtain a visitor ID badge from Holly, the station’s AI, who can be found on various wall panel displays in what is a nice nod to Red Dwarf.

Touching the door access panel alongside Holly at the landing point will transfer visitors down to the main reception centre in the station itself. This sits alongside the main docking / landing bay for incoming ships; it is the largest of four such bays that have been hewn out of the asteroid’s rock, with several external locking and landing facilities to provide additional facilities for visiting craft.

Resilient Station, April 2021

Where you go from here is a matter of choice – although do note that some parts of the station have restricted access (as you would expect from such a facility). Exploration can be carried out on foot using the stairways and via the station’s elevator stations that provide access to all of the levels, from engineering at the base of the asteroid, to the very impressive arboretum located on the uppermost level.

An incredible amount of detail has been put into the build by chief architect Noah Constantine (NoahLion); the overall design is entirely logical in nature; major area of occupation are placed deep within the station where they can be protected from cosmic gamma rays and the excesses of local solar radiation without the need for additional shielding (the bedrock should provide that; the exception being the arboretum, although that could well have specialised shielding within the material of the dome. The overall feeling is of a pristine centre of operations – again, well in keeping that the station has only recently been constructed.

We got the region on March 20th. Noah had it ready to move to for role-play by the 23rd, and the rest of us helped decorate and furnish it. We’ve got lots of new planets planned too. Idun was just the 2nd attempt – but this station will be staying.

Fazzy Constantine on Reslient Station and Blushock’s plans

Resilient Station, April 2021

Similarly, the main landing bay is through-and-though, ideal for manoeuvring large vessels in and out of it, whilst the smaller bays leave more than enough room for shuttles and other small craft to manoeuvre within their confines. True, there is a fair amount of debris occupying the same space as the station – presumably chunks of rock that were broken free during Resilient’s construction – that look like they might be a hazard to local navigation; but presumably these will be cleared away in due course.

Two places most definitely worth seeing in the station are the aforementioned arboretum on level 8 and also the spa and pool on level 2. There’s also  Vanaheim’s Eclipse and the public and crew facilities on levels 5 and 6. But really, the entire station fully deserves careful exploration.

Resilient Station, April 2021

Resilient Station is a genuinely superb design that officially opens its doors on Tuesday, April 13th, although visitors are able to explore now. For those wishing to catch upon the story of the Blushock Team should visit the official website and particularly take a look through the Events section for a recap of what’s happened through until now.

My thanks to Fazzy for the invite to get this first look, and kudos to Noah on the work in developing the station’s look and feel. I look forward to future visits!

Resilient Station, April 2021

SLurl and Website

Visiting IMAGOLand’s new home in Second life

IMAGOLand, April 2021

I’ve been visiting Mareena Farrasco’s IMAGO art gallery in its various forms for the last few years (check the IMAGOLand tag  in this blog). However, and as Shawn Shakespeare recently reminded me, I haven’t dropped in to see it since Mareena relocated and expanded its offerings using her IMAGOLand title.

The new location continues to offer art exhibitions – the galleries now located in skyboxes, rather than using the ground level’s open spaces as once was the case for IMAGO. Waht’s more, they share the sky with a number of other public areas which are connected to the ground via a teleport network.

IMAGOLand, April 2021

The ground itself presents an open, low-lying island which is probably best thought of as offering a series of populated vignettes rather than having a contiguous theme stretching through it. There’s no set landing point, so I’ve arbitrarily selected a location nor far from the region’s centre, where sits a teleport disk and a directory of destinations (sit on the disk for the menu dialogue in order to TP rather than touching the directory).

Close by is one of the vignettes: an open-air dance floor and stage where an Animesh band is playing.  Most of them appear to be engaged in a ballad of some kind, although one of the guitarists looks as if she’s off in a hard rock / metal riff of her own!

IMAGOLand, April 2021

Beyond this stage lies a bar where patrons and staff are engaged in coming, greetings and reading – and thus the frame of the island is set: simply wander the landscape and you’ll come across much such settings, some large, others small. Some can be reached via the teleport system, but it’s honestly worth taking the time to wander on foot, as there are some that can be easily missed just hopping point-to-point. The use of static and Animesh NPCs helps to give the setting an interesting sense of life – particularly along the beach (although I wouldn’t recommend arguing with the seagulls laying claim to the little rowing boats – they are big enough to make their objections felt!).

When you feel you’ve seen all the ground has to offer, the teleport system can be used to reach the gallery spaces. At the time of my visit, these were home to exhibitions by Mareena and Carelyna (Carelyna Resident).

IMAGOLand Gallery #1: Mareena Farrasco – Painting the Summer

In Gallery 1, Mareena presents Painting the Summer, an utterly gorgeous collection of rendered paintings taken from around Second Life that capture the warmth and delight of slow summer days, both in subject and the muted tones used in their post-processing.

Looking through the images within the exhibition, I realised that Mareena and I are frequently drawn to similar focal points for our images – notably bicycles and rowing boats. However, Mareena has a superb talent not only for turning her images into watercolour-like works of art, she also frames them in a way that tells a story  – a technique I have yet to come anywhere near achieving; these are painting that you feel you could simply step into and explore, or join her as she sits or stands in contemplation within some of them.

IMAGOLand Gallery #1: Mareena Farrasco – Painting the Summer

Red Alert is the title of Carelyna’s striking and evocative exhibit, occupying the second gallery space and featuring 15 large format images together with a series of oversized props.

It may at first be difficult to assess whether there is a central theme within this selection that reaches beyond the predominant use of red within all of them. However, closer examination of each image together with its title helps crystallise the theme of danger  – hence Red Alert – each represents.

IMAGOLand Gallery#2: Carelyna – Red Alert

This danger spans the personal – as seen in the likes of Femme Flamme, with its essence of la femme fatale, Addiction, Alone With Myself with its suggestion of isolation and depression – to more global themes of concern such as global warming (Crying out for Rain and the Titular Red Alert) and ecological disaster (Burning Forest. some, like Never Enough…. appear to span both personal and global excesses (personal exemplified in the idea of spending too much time in the Sun; global suggested by the vivid red and the loss of our protective ozone).

Rendered in styles that range from painting to etching, and which mix elements of abstraction and expressionism, this is a genuinely stylish collection of images that can be appreciated both for the artistry involved in each piece and for the interweaving of ideas and expressions.

IMAGOLand Gallery#2: Carelyna – Red Alert
Beyond the galleries,the teleport network can also be used to reach a photographic studio(although props cannot be rezzed even by group members) and a little setting called Storyteller Burrow, which I admit I’m not clear on as to its purpose. These share the same platform with one another and a small club space, although the latter was not connected to the teleport system at the time of my visit., so many or may not be part of the main facilities within the region.

Art remains the primary attraction at IMAGOLand, although the ground level offers its own attractions as well. As such, I look forward to seeing what future exhibitions are unveiled here.

SLurl Details

Broken Mountain is rated Moderate.

Nelipot’s beauty in Second Life

Nelipot, March 2021 – click any image for full size

Shawn Shakespeare (SkinnyNilla) is not only a superb photography artist and discoverer of regions to explore, he is also a dab hand at designing photogenic settings – as anyone who remembers The Mill will agree. And right now there is an opportunity for all of us to appreciate his eye for design, along with that of his partner, Lein (Lien Lowe), as they have opened up their current Homestead region of Nelipot for visitors to explore and enjoy.

Nelipot, March 2021

Set with a green surround of hills, Nelipot as a small coastal island, such as might be found along the Baltic coast of Denmark. Small and rugged, it is the kind of place many of us might sometimes imagine escaping or retiring to – or perhaps moving to in order  to take up a new life style away from the hue and cry of the city.

Rising from a rocky shoreline that is broken only by a small shingle beach, the island forms a small hill that rises in rugged steps up to its flat top. Most of the land is wild and almost untouched – although rope marked trails offer a route around and over it, together with stone or wooden steps that allow visitors to reach points of interest. The top of the island is crowned by a farmhouse that carries a hint of Danish about its name, adding to its sense of location. Sheep graze just down slope from the house, while between it and the water, a field of lavender is being cultivated.

Nelipot, March 2021

This is a place with a subtle sense of history to it: down on the shingle is a fragment of an aircraft wing with propeller engine still attached. It sits as a suggestion that a World War 2 ‘plane attempted a forced landing here. Elsewhere the building around the base of the hill have a sense of having been around for a good while – longer than the farmhouse, perhaps.

A further twist of age is added across the island from the beach, where is single stretch of railway track sits accompanied by a span of road. Neither leads anywhere, while a small building stands alongside both, almost like a local railway station.

Nelipot, March 2021

A train sits on the track – but it is clear it has never travelled the line to get to the island, nor will it ever use it to leave; instead, it sits, fronted by a pilot (aka cow catcher). This points to it likely having originated in America, whilst its overall styling points to it belonging to an era that has long since passed. Quite what it might be doing here is up to you to decide; my own story for it is that it was brought to the island as a collector’s piece, but the years and the salt air have perhaps not been kind to it.

Throughout the island are multiple places to sit and admire the setting it presents, together with a lot of small touches that add to its photogenic looks. The former encourage visitors to enjoy a leisurely exploration, while the detail waiting to be discovered is genuinely captivating.

Nelipot, March 2021

From the rabbits at the “station” to the cat on the bonnet of a pick-up truck to the blue tit and robin engaged in a conversation, these are all a treat, whilst the little cabins and old camper vans and the many bicycles give the setting a different kind of attractiveness. And while some of the buildings are run-down and / or broken, they are each given a unique character through their décor and furnishings.

Throughout all of the island there is a depth of life and  – again, the birds, cats and so on, together with the sheep and seagulls. This richness of life is particularly evident within and around the farmhouse itself. This is been furnished is a homely, inviting manner that is simple but fully homely.

Nelipot, March 2021

This is a setting that is proof that while it might might well be long in the tooth, the old adage of less is more is very much true. When people tend to cram their regions absolutely full of masses of plants and suchlike, Nelipot shows us there  is no reasons we cannot have open spaces or make frequent re-use of objects and textures to lighten the render load.

It’s not clear how long leave Nelipot will be open for public exploration; when discussing it with me, Shawn suggested it will probably be available through to the summer. But, and however long it remains open Nelipot is not going to be a place the Second Life traveller is going to want to miss.

Nelipot, March 2021

Many thanks to Lien and Shawn for opening their home!

SLurl Details

  • Nelipot (Kings Harbor, rated Moderate)

Bella’s Glade in Second Life

Bella’s Glade, March 2021 – click any image for full size

Currently featured in the Destination Guide is Bella’s Glade, a summer’s garden located on a sky platform over Shara Lights of Amara, a full region with the private island LI bonus. Designed by Shara estate owner Dhanle (DaneLee), it originally formed a place for his physical world mother, but has has now been opened as a further retreat for those wishing to find escape from whatever pressures they are facing.

It’s a gloriously colourful setting, but one likely designed for those who do not run with shadows enabled, given it sits under a skydome that casts everything into a post-twilight gloom for those who do prefer to have shadows running. As such, for those who do have shadows on, I’d recommend taking a moment to derender the dome to allows for more natural lighting – although I do so with a further caveat, which I’ll come to in a moment.

Bella’s Glade, March 2021 – click any image for full size

The landing point for the glade is located towards the centre of the setting, occupying a semi-circular pergola built out over an ox bow of a small lake separated from a fast-flowing river by a needle of land. A conservatory sits on this narrow band of green and colour, reached via a broad board walk they spans the lake. It is the first of several places to be found within the gardens – the  others waiting to lead visitors away from the landing point in a number of directions.

Bella’s Glade, March 2021

These paths wind under trees and between beds of flowers that are both planted and wild. In places railings and fences mark the route to be taken, elsewhere steps and cut logs mark the way. One route directs feet to a distant house, another to the ruin of a cottage on a hill with others passing swings and benches awaiting lovers and / or those seeking the opportunity to sit and appreciate the view before them. Some of these paths might be obvious, others less so – but to describe them all would be to spoil the opportunities to be had for discovery.

Bella’s Glade, March 2021

While it may not mean much to the majority of people reading this piece, Bella’s Glade reminds me of the Shuttleworth Swiss Garden in Bedfordshire, England. The two share a similar mix of the cultivated and the wild, of water and open spaces and tree-shades walks and richly wooded copses. And while Bella’s Glade might not have the same mix of follies and topiary as the Swiss Garden and be a little wilder overall, it nevertheless offered to me that same sense of wonder and delight.

Within all of this sits the house, an A-framed cottage that overlooks the river, a cobbled walk following the curve of the water in the suggestion of a canal side walk. The cottage forms an idyllic home, a place to be savoured for its solitude and the beauty of its surrounding gardens.

Bella’s Glade, March 2021

If there is one issue to be had with this setting it circles back to that aforementioned caveat about the use of shadows. Simply put, this is a setting with a lot of individual textures – and these both take time to load  – sometimes frustratingly so – and can also significantly impact rendering performance when combined with shadows. As such, it may well be preferable to only toggle shadows on when taken photos.

That said, Bella’s Glade is an enchanting setting for those wishing to find a sanctuary or who enjoy garden spaces and are willing to make the necessary adjustments to their viewer.

Bella’s Glade, March 2021

SLurl Details

TokSik Jello and social commentary in Second Life

TokSik Jello, March 2021 – click any image for full size

SL explorers are probably only all too familiar with region designs that hint at, or directly portray dystopian and / or post-apocalyptic settings; at times it can feel impossible to not throw a virtual pebble without hitting one. However, once in a while there comes a region that, whilst it presents such an environment – and can be appreciated and enjoyed for doing so – can also carry a deeper message.

Just such a region is TokSik Jello, to which I was drawn courtesy of a prompt by Shawn Shakespeare. On the surface, this is a highly photogenic setting suggestive of some near future in which Something has happened to bring about widespread destruction and breakdown. At the landing point, buildings point broken fingers accusingly at the sky and an elevated road hints that it once offered a through route to Somewhere, but now ends abruptly at the edge of a landscape the sea has partially claimed, flooding what might have once been a coastal setting built around a small natural harbour, turning what is left into a series of roughened rocky islands split by channels and upon which the remnants of a civilisation cling, perhaps almost tribally.

TokSik Jello, March 2021

When this might be is anyone’s guess, as it what might have happened. There are certain cultural references to the modern age to be found, such as the cooling towers of a ruined power station that rise Fukashima-like on the horizon, Others such as the bulk of a great metallic airship moored above what remains of an elevated tramway, point the way to this perhaps being a place a little in the future.

Between these two landmarks and the landing point, two of the remaining islands have been converted into encampments: one within the remnants of a circus the other – looking somewhat fortified – utilising old building and cargo containers. Both camps are the homes of two gangs of children, the Misfits and (I believe) the Harlequins. Through them is revealed a further layer of meaning for the setting; that of a place where those who enjoy coming together and reliving (or perhaps living for the first time, depending on their personal situation) a time of childhood and its inherent freedoms through the use of child avatars and adventure role-play.

TokSik Jello, March 2021

This focus is pointed to in the first instance within the Sonnet of Jello, framed a short walk from the landing point. An ode to the freedoms childhood should embrace, the sonnet sets out the intent behind the creation of TokSik Jello. It is a poem that also reveals the core purpose of the reason for the region as expressed in the Tale of Beanz.

Child avatars and those who use them are perhaps one of the most marginalised groups within Second Life. Contrary to the view of some, they are not “against the TOS”, nor are they automatically indicative of either sexual age play (which is very much against the SL terms of service, but not something we’re discussing here) or an indicator that the person behind the avatar is under age. That so many are so quick to jump to such negative interpretation of child avatars in SL is both unfortunate and, perhaps, more of a commentary on their own lack of understanding (on multiple levels) and inability to think compassionately about others than anything else; particularly where said attitudes are accompanied by outright hostility.

TokSik Jello, March 2021

Simply put, child avatars can be used for a number of valid reasons, and such use is no different to any other means of avatarian self-expression that sit within the Second Life Terms of Service. They can be used simply for fun, or for very real and personally therapeutic reasons. As such, simply dismissing them out-of-hand (and in some cases by direct trolling any any opportunity – something also referenced in verse and physically within the setting) is simply unfair – and unnecessary.

Thus, the Tale of Beanz is something of a commentary on this; a statement on how easily actions can lead to people feeling ostracised, disliked and isolated to the point they fell little more than a ghost, slowly fading from SL. It’s a story revealed through the presence of “Beanz”,  a lonely, emaciated figure found at different points within the region and who will, when touched, reveal more of the story through wonderfully constructed verse; verse that also speaks to the self-destructive nature that can also be found within social structures in Second Life and beyond, marking the setting as statement of social politics in the digital domain that should give us pause for thought.

TokSik Jello, March 2021

However, to frame the region entirely as some form of r”angry” reaction to all of this would be a mistake. Yes, it highlights a degree of negative perceptions and actions – but in doing to, it offers an entirely positive response. In recognising and understanding the prejudices and petty politics that can and do exist in the digital world as much as the physical, the team behind TokSik Jello have established the region as a of haven of openness, a place where child avatar role-players can escape the toxicity they might otherwise face, and simply enjoy themselves, as is noted in the region’s concept notes:

Regardless of how negatively people think of us, true Role-play SL kids are important to Second Life as a creative and diverse group. Eager to be part and valued as any other person. Therefore It seems crazy that one of the most discriminated SL demography, turns into its own discriminators with internal wars, arguments and hatred for each other. Especially when we have others destroying our community from the inside… for various nefarious reasons ….
Our goal is to install a community structure built on core values such as mutuality, compassion, honesty, respect and trust.  A place for true role-play kids to be as they are and have a place, to share positive community values in a safe, supportive and holistic environment.

– The TokSik Jello Team

TokSik Jello, March 2021

As such, the region is currently open to the public through until (I believe) May, after which is will be gated and restricted to access for members of the role-play group associated with the region – details will be made available through the associated Facebook group, or by containing group members Jordy Zippy Banana (Zippy Banana), Niklas Howlett, Kenzie (Hiro Dismantled).

Slurl Details

Drune’s diesel-deco delight in Second Life

Drune Diesel, March 2021 – click any image for full size

I’ve been a fan of the region designs by Hera (zee9) ever since I visited 2019XS before it morphed into what has been perhaps her most poplar series of region builds, the Drune series. I’ve not written about every single iteration, but they have been something of a theme in this blog down the years for their marvellous cyberpunk vibes edged with a touch of bohemian dystopia.

However, with Drune Diesel, I  think Hera has created one of the most engaging, intriguing and layered region designs it has been my pleasure to visit – and one I really do urge folk to hop over and witness for themselves, particularly if, like me, you are a film and cultural buff. Rather than keeping to the broadly cyberpunk theme of previous design, with this iteration, Hera has turned towards the oft-overlooked dieselpunk genre.

Drune Diesel, March 2021

I was sent the LM for the region by my ever-vigilant region sleuth, Shawn Shakespeare, and it arrived somewhat serendipitously. Earlier in March I had visited Isabel Hermano’s art exhibition at the Janus II Gallery entitled Living in a Steampunk World (see here for more). Whilst steampunk oriented, two pieces within it – Radio City Music Hall, and The Sisters – incorporated very distinct deco and dieselpunk vibes and seeing these pictures set me to wondering if anyone in SL had actually stepped away from the more common steampunk and cyberpunk themes to present something more rooted in dieselpunk – and then just a few days later, Shawn drops Hera’s LM on me!

For other unfamiliar with the genre, dieselpunk (and it’s sub-genre of decopunk) is based on the aesthetics popular in the interwar period of the 1920s/30s and extending through to the end of World War II, with some exponents also including the early 1950s.  It is broadly defined as the era in which the diesel engine replaced the steam engine as the focus of technology. Within it, decopunk centres the aesthetic of art deco and streamline moderne art styles particularly prevalent to design and architecture in the same overall period.

Drune Diesel, March 2021

Within Drune’s familiar city setting, compete with its tall buildings, canyon-like streets and split-level roadways, Hera has created a setting that encapsulates the heart of dieselpunk/decopunk to present something that will be instantly recognisable to those who have visited Drune’s earlier iterations – but which is also utterly unique. It’s a place where the richness of detail, large and small, is truly staggering and the cultural and film references sublime in their placement and presentation.

The initial sense of familiarity comes not only from the lie of the city and its streets, but also in the display of lighting and signage that adorns the sides of building and lines the railings of overpasses. But whereas past iterations this lighting and signage has been a mix of bright neons, flickering LED screens and brash  images, now we have a richer mix: spotlights illuminating billboards, softer-toned neons, traditional banners, and fluorescent lighting that follows the lines and curves of building façades or sits within parking metres and so on.

Drune Diesel, March 2021

Another change is with the cars on the roads. While many of these (again in keeping with past iterations of Drune) may well hover, they are not the seek Blade Runner-esque designs visitors may recall. Instead, they are entirely of the era, encompassing bulky Cadillac-like beasts to smaller open-topped Mercedes and pencil-like single seaters.  They are held aloft over tracks that line each side of the road by great round conduction coils that replace their wheels and which are presumably powered by the diesel engines sitting under their hoods. They share the roads with cars that retain their wheels, perhaps because their owners cannot afford the hover update or perhaps simply because they want to be fashionably different.

A number of the buildings include interiors that have been made over to match the theme.  The Black Pussy nightclub goes full-on deco in its interior styling that could have you out on the dance floor like the most carefree flapper, whilst the Cortez Hotel’s lobby has  more grandiose deco setting, complete with stained glass windows and vaulted ceiling (as a set of four themed bedrooms). Those seeking a meal can always drop into the Shanghai Dragon, a restaurant that is truly delightful in its own suggestions oriental decadence.

Drune Diesel, March 2021

The cultural and film references I mentioned are to be found everywhere. Some are mentioned in the note card offered at the airship landing point, others are awaiting discovery as you explore. Some are large and obvious, some either small and/or not quite so direct. Many reference the era represented by the the setting, others draw on references that may not at first appear to be connected, but on examination are not so anachronistic as they might first appear.

Take the P51D fighter sitting on the airstrip below the city, for example. Loaded for a ground attack role and bearing D-Day markings, it hardly looks dieselpunk in nature. However, it immediately brings to mind Kerry Conran’s 2004 box-office-flop-turned-cult-classic, Sky Captain and the World of Tomorrow (Jude Law, Gwyneth Paltrow, and Angelina Jolie), one of the first attempts to encapsulate diselpunk in modern film after game designer Lewis Pollak coined the term in 2001.

Drune Diesel, March 2021

Similarly, the city’s movie theatre boasts showings Blood and Sand, starring Rudolph Valentino and released at the start of the dieselpunk era, together with Fritz Lang’s Metropolis (1927), arguably the first film to depict dieselpunk long before the term was ever coined. Indeed, Drune Diesel reflects something of Metropolis: whilst the workers are all down on the lower levels of the city, living in basic conditions and with the muck and sweat and fumes of the city, the elite live up in the towers, where halls are lined with marble and grand statues hold aloft light fittings or strike heroic poses.

Other references are more subtle but are bound to bring a smile to the lips when recognised, from the SS Venture alongside the wharf and being prepared for the voyage that will see her bring home King Kong (1933), to the U-boat sitting in its pen and carrying something of an Indiana Jones vibe. One of my favourites is the billboard reference to Karel Čapek’s 1921 film Rossumovi Univerzální Roboti (Rossum’s Universal Robots). Not only does it fit the period, it is the film that first brought us the term “robot” (although those in the film were closer androids than robots); it has also been cleverly paired with an indirect reference to Douglas Adams’ The Hitchhiker’s Guide to the Galaxy through its tag-line – even if the Sirius Cybernetics Corp might want to have a few words about it!

Drune Diesel, March 2021

As indicated in the introductory notes, the city also contains references to the BBC Television series Peaky Blinders, the fictionalised tale of one of England’s most notorious crime gangs that was based in the city of Birmingham. These range the The Garrison pub, inspired by the pub seen in the series and rumoured to have been used by the real Peaky Blinders, to the wharfside chalk advert featuring a racing horse and the words “Shelby, est. 1920”, a reference to both the family leading the fictional Peaky Blinders and to the illegal bookmaking both the fictional and real gangs ran. There’s even billboard advertising  Cadbury’s products providing further references to the Midlands origins of the gang.

Drune is also a setting that encompasses so much more as well. There is a very Gotham-esque vibe in places that goes far beyond the Batmobile awaiting discovery, whilst the streets and atmosphere lend themselves to thoughts of a dieselpunk Philip Marlowe trudging the glistening footpaths (It was raining in the City — a hard rain — almost hard enough to wash the slime from the streets. But it never does.), and more besides.

Drune Diesel, March 2021 – a touch of Angel Heart, as well?

This is a place that deserves time to appreciate all of the detail that has gone into it, from the way the building rise from worn brickwork to fine, faced stone with carved motifs and proud banners to the crafted rotary engines that pump clean air into their refined interiors from their tops and cough it used and dirty, onto the streets below. Much of this detailing, all created by Hera, both adds depth to the setting and offers up more in the way of cultural references, particularly for central Europe in the inter-war period.

Magnificent, engaging and deserving to be witnessed, Drune Diesel is simply superb – when visiting, do make sure you are running with Advanced Lighting Model active (Shadows not required).

SLurl Details