Sharing Memories of Us in Second Life

Memories of Us, April 2021 – click any image for full size

Occupying a quarter of a Homestead region that goes by the same name, Memories of Us is a corner of Second Life that Shawn Shakespeare (once again!) pointed me towards as a place to visit.

Designed by Candi McCulloch (Candi Melune), this is a setting that is easy on the eye, centred on a lake ringed by land that is mostly low-lying, but which does rise to the north-east, where broad waterfalls feed a stream that in turn curves its way around to feed the lake.

Memories of Us, April 2021

The landing point sits alongside an open field, where a lean-to stands and what looks like a Romany camp site has been established.  From here, a path winds its way around the lake, and visitors are invited to follow it on foot or by bicycle – although by warned that as the path does climb into the north-side uplands, getting all the way around on two wheels might be a little difficult! Those who have wearable horses are invited to use them and ride the path if they wish.

As well as the camp site, there are various places to sit waiting to be found, ranging from an old camper trailer to picnic tables and benches at various points around the setting, as well as the more esoteric – a blanket suspended from the branches of a tree or an upturned rowing boat on the lake’s shore.

Memories of Us, April 2021

Those who would like to spend time on the water can do so via the rowing boat that is sitting on the lake. Oars will be offered on sitting, so you can row yourself/ves out into the middle of the water, and the rezzer will leave a further boat for others to use. Note the boat you’re in will de-rez after you stand up.

Memories of Us is a simple, natural setting that really doesn’t need much in the way of exposition as it speaks for itself. There are one or two little points where the landscaping could do with a small amount of tidying up, but nothing that actually glaringly pokes you in the eye. Certainly this is a place where time can be whiled away peacefully – just be sure to have local sounds enabled to be more fully immersed!

Memories of Us, April 2021

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Encountering Writer’s Block in Second Life

Writer’s Block, April 2021 – click any image for full size

Over the weekend, Lex Machine (Archetype11 Nova) graciously invited me to visit his latest region design utilising his home region of Solveig ahead of him opening it to the public at large; and I say without reservation that it another absolutely stunning build that cannot fail to engage and captivate – one with the most fascinating (for me) titles: Writer’s Block.

Anyone who has ever seriously spent their time writing either for pleasure or for a living will be familiar with the idea of writer’s block – the inability to come up with original ideas, or to productively put pen to paper / fingers to keyboards.

Writer’s Block, April 2021

Contrary to the (sometimes flippant) proclamations of some noted authors that writer’s block doesn’t exist (after all, doctor’s don’t get “doctor’s block”, do they?) writer’s block can take a wide variety of forms, some of them very definitely the result of physical disorders (agraphia). Others can equally be purely psychological and / or self-inflicted.

Ender’s Game author Orson Scott Card, for example, notes that his most frequent form of his writer’s block is the result of knowing, subconsciously or consciously, something he’s written isn’t “right” in some way, be it in terms of character interaction or action, plot narrative or turn, or something else. It prevents him moving forward with a story until he has gone back, located the issue and worked out how to correct it. For others, it can come down to a loss of inspiration, simple distraction or even an over-abundance of ideas.

Writer’s Block, April 2021

Lex’s Writer’s Block offers a personification of much of the latter. As with his previous designs, this is an incredible landscape of vignettes and objects that, whilst offered within a contiguous landscape that brings them together, whilst they also stand as potential individual statements of ideas and narrative; exploring them is very much a tour through the mind of a writer / artist.

Writer’s Block, April 2021

Symbolism is – as with all of Lex’s designs – to be found through this build, and starts at the landing point, where sits an oversized manual typewriter. It is slowly being overcome by winding vines and thus speaks the the longevity that can genuinely occur with writer’s block. Pages rise from it, either blank or repeatedly printed with the image of a flower – both of which speak to two of the most recognised forms of writer’s block: the inability to get started with writing something, or becoming obsessively stuck on a particular aspect / passage / piece of writing to the point – as with Orson Scott Card, above.

Beyond this is a richly diverse landscape, a walk through the mind of a writer. Buildings stand as half-finished stories or unfinished plots that lay crumbling in the wilderness of the imagination; those that are complete, stand with empty rooms, signifying the structure of a narrative that awaits the décor of the plot and the presence of characters.

Figures human and fantastical, stand and sit as the personification of characters; the interactions between some suggest the waltz of possible interactions they might come to have within their tale; the pose of others personifying the sense of loss of creative vision or the weight or anguish of being unable to complete a story.

Writer’s Block, April 2021

Elsewhere, a flight of butterflies passes over the landscape like the flutterings of a half-considered idea, whilst feathers from angel’s wing speaks to the ephemeral nature of such ideas, so easily scattered on the winds of everyday distractions. Meanwhile, the ground offers paths – some obvious, others far less clear.  For the visitor, they offer routes of discovery within the region; symbolically they perhaps reference the ease with the writer’s thoughts can wander in distraction from the task at hand.

Writer’s Block, April 2021

As is the way with Lex’s builds, the symbolism throughout Writer’s Block is stunning – but so too is the sheer artistry and the detail.

Lex has a marvellous talent from mixing ideas of scale, as anyone who has visited his previous designs will know. Here, “life-size” buildings share the space with giant carved figures, their contrasts blended through the use of trees and the rise and fall of the landscape itself.

Meanwhile, the smaller details offer both tales of their own that might be both threaded into the overall theme for the region, and also stand as suggestions of narratives waiting for our own imaginations to unwrap. These are incredibly diverse – from the statue of Freddy Mercury standing within a semi-walled garden or the little cottage that comes with mortars ranged in the front garden and the wrecks of a tank and armoured vehicle that flank it.

Writer’s Block, April 2021

I have said this before  – and will doubtless say it again in the future; Lex Machine is one of the finest creators of region settings in Second Life today; his work never fails to stun and amaze in its breadth and depth. When building regions, we all pour something of ourselves into them – vision, ideas, wishes; but Lex does something more. Each of his designs invite us to witness not only his creativity, but take us on a journey through his imagination and to share in his thoughts – be they on subjects such as the global pandemic, his love for his partner Anastasia or his own psyche and outlook.

Writer’s Block is a continuation of all of this: breathtaking in scope and presentation, it is a must see for anyone familiar with Lex’s work. And if you haven’t visited his designs in the past, it makes for an excellent introduction – just be prepared to become a fan of his work!

Writer’s Block, April 2021

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A ride on the Valkyrie and climbing a mountain in Second Life

Valkyrie Light Transport Railroad, April 2021

At the start of April I paid a (long overdue) visit to the Zany Zen Railway (see: Letting off steam with Zany Zen Railway in Second Life). During my chat with the ZZR’s owner and operator Zen Swords-Galway (ZenriaCo), she made mention of Dizzi Sternberg, who helped her with scripting elements of the ZZR.

At the time, I didn’t actually realise that Dizzi runs a narrow gauge railway of her own, the Valkyrie Light Transport Railroad  Having since been made aware of this, I decided to hop over and take a look.

Unlike ZZR,the VLTRR is located on a single region – Lexicolo – rather than crossing multiple regions.  However, it is every bit a busy – and in places as novel – as the ZZR, running both goods trains and passenger services on a central looped track that includes several branches, and even elephants trundling around their own route (I did say it was novel!).

Valkyrie Light Transport Railroad

Now around 14 years old, the VLTRR is an entirely scratch-built narrow gauge railway, part of the Great Little Trains of Second Life network – a small group of enthusiast who celebrate everything about narrow-gauge railways. Dizzi developed it with her SL partner, NightShade Fugu and Janet Rossini.

The best place to start a visit is the VLT Main Depot. This see passenger and goods trains passing through it  together with the VLT trams, giving visitors a choice of rides.

A lot of work has cone into the layout – working trains run back and forth between yards and mines, and steam trains of a bygone era huff their way around the tracks while a Double Fairlie loco – perhaps most popularly associated with the Ffestiniog Railway in Wales hauls a couple of passenger cars and a caboose. The latter and the trams are available for riding around the main loop – although be aware that the trams may head into the sidings from time to time to allow another to take to the tracks.

Valkyrie Light Transport Railroad

Given the age of the VLTRR, the rolling stock is an interesting mix of prim and mesh builds with some of the older units possibly dated in looks – but if this is your focus, you’re missing the point. Much of this rolling stock has  – as Dizzi informed me – been running continuously around the clock for 14 years (allowing for region restarts!)  to cover a distance equivalent to a journey to the Moon!

As well as offering rides around the track, the VLTRR also offers access to the Aerodrome Amilia Earhart, owned and operated by Lady Meirit (Meirit). Built around the idea of an airfield first opened in the 1930s, it offers the chance to take in various historic aircraft dating from that period through World War II, both real and fictional, including a Supermarine S.6B of Schneider Trophy fame, a Free French Dewoitine D.520, Tiger moths, Lockheed Model 10s (appropriately enough).

The Sternberg mountain railway

The VLTRR is one of a number of rides and attractions Dizzi, NightShade and Janet provide within Lexicolo. A significant part of the region is given over to their passion for Norse history, including a number of rides, whilst tucked into a corner of the region is a theme park and a further train ride – this one modelled on Dizzi’s favourite Swiss Alpine narrow gauge track. All of this can be accessed from the main store and portal platform, where anyone wishing to have a narrow gauge railway on their own land can also purchase complete sets.

Compact and rich in history, the VLTRR is an engaging mainland visit and offers a gateway to a lot more that is waiting to be found.

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Strandhavet Viking Museum in Second Life

Strandhavet Viking Museum, April 2021

Despite having moved to Second Norway eight months ago – and having been pretty familiar with the estate a good while before that – I have to admit I only recently discovered the Strandhavet Viking Museum, tucked away on the northern islands of the estate.  For those with any interest at all in Viking History, it is a compact treasure trove of information and artefacts.

Curated and operated by Katia (katia Martinek), the museum offers both indoors and outdoor exhibits to appreciate, and is richly informative on the Viking / Norse life and the extensive history and travels of the Vikings. From the landing point, the museum’s facilities might be split into three areas: the main exhibition building, the art centre and the outdoor displays.

Strandhavet Viking Museum, April 2021

The latter comprise two main displays – the Holmgang (duelling area) and the  burial mounds, each presented with information boards that will either supply visitors with note cards or links to web pages where information on Viking burials (including the Lindholm Høje burial site) can be obtained.

The main museum building is laid out much as a physical world museum tends to be, presenting a mix of large, open displays and those placed behind glass to protect them, and visitors are encouraged by rope barriers and the general layout to follow a path into the centre of the building.

Strandhavet Viking Museum, April 2021

This route will take you by way of learning about Yggdrasil and  Old Norse cosmology and the Överhogdal Tapestries, through displays focusing on Viking Life – dress, weapons, pastimes, architecture, transportation – notably the Viking long ship, which sits as the museum’s central display piece – religions (both pagan and Christian), law, and more. Again, individual displays offer note cards and  / or links for further information, and Katia has clearly taken considerable time to bring together a collection that offers genuine insight to Viking society.

At the time of my visit, the museum included an exhibition entitled Vikings in the East. Many of us are likely more than familiar with the westward voyages and activities of the Vikings – their coastal raids down long the Atlantic coast of Europe the around Britain, their trans-Atlantic voyages, even their travels to the Mediterranean.  What may be less familiar is their journeys east into central Europe and beyond. Vikings in the East helps to put much of the latter into perspective. If – like me – you’ve watched (and growled at) the seven seasons of Vikings, this exhibit offers a lot to help historically frame things.

Strandhavet Viking Museum, April 2021

The second of the museum’s building offers a display of Viking art, a small café and the opportunity to learn to play Berserker – which like chess, takes minutes to learn and a potential lifetime to master (although watching the animated playing pieces can keep players entertained!).

My  only minor niggle is that – again, appreciating the LI count – the museum feels a little cramped, and could do with perhaps being a little larger; the featured exhibit is a little crowded-in by the presence of the long ship. But that aside, Strandhavet Viking Museum is an entertaining, engaging and informative visit.

Strandhavet Viking Museum, April 2021

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A trip to La Vallee in Second Life

La Vallee, April 2021

Shawn Shakespeare pointed me in the direction of La Vallee, a Homestead region held by Som (Sominel Edelman) and home to his business Landscapes Unlimited – the in-world store for which is located overhead within the region.

The reason Shawn gave me the nudge is that currently the ground level of the region is sporting a design by Isha (Sablina), a talented region design whose work encompasses the likes of La Virevolte, Ponto Cabina, Field of Dreams – all of which have featured in articles in this blog – and, most recently a design on behalf of Gnaaah Xeltentat for Florence at Low Tide (see: Spring at Florence in Second Life).

La Vallee, April 2021
La Vallee is a design that serves two purposes: the first is to demonstrate Som’s latest off-region surround, the Alpine Valley MEGA, which goes on sale from May 1st; it’s also as a setting for exploration and – for those so inclined  – for entering Som’s “50K Photo Contest” that is focused on the setting.

As with the majority of Sablina’s designs, this is an incredibly restful setting, a tall island rising from the midst of a lake guarded by a ring of high alpine peaks where snow yet nestles in the folds and dips of rock where the snow has yet to fully penetrate.

La Vallee, April 2021

The island rises fairly tall and sheer from the waters, although on the west side, the lower reaches of the island slope more gently down to the water’s edge, reached by a switch back path of hard granite that drops away from the paved path that runs across the island’s saddle between its two peaks.

The first, and lower, of these peaks is home to the landing point: a small country station that faces a thatched-roofed cottage across a single line of track. An old steam loco is huffing its way towards this terminus across the high stone viaduct that connects island to the rest of the land (actually the region surround); but no passenger service is this – there are no cars riding along behind the loco’s tender.

La Vallee, April 2021

The taller of the two peaks is home to a pair of farm houses that sit together within a low wall of stone that rings them, a couple of gaps within its circumference offering the means to wander to the very edge of the cliffs. Pass through one of them, and you’ll find it also offers anther path that winds around the peak, outer edge marked by lengths of drystone wall to eventually return to the steps that lead up to the farmhouses.

This path is one of two that ring the peak, the second sits lower, reached by a crossroads in the path lining the farmhouses with the railway station. It offers a pleasing walk with plenty of views, together with a number of vignettes and places to sit and pass the time.

La Vallee, April 2021

Those who want to can wander further can fly over to the smaller island to the west – but keep in mind this actually blends with the region surround, so be careful of where you walk.

The beauty of this region really doesn’t require the level of description given here – its the kind of place that really speaks for itself during a visit. So with that in mind I’m going to say no more other than suggest that if you haven’t already done so – be sure to take the time to jump over and pay a visit. For those interested, a board at the landing point provides a a link to the region’s landing point – although specifics are a little light in terms of prizes, etc.

La Vallee, April 2021

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  • La Vallee (Landscapes Showcase, rated Moderate)

A view of nature and the lockdown in Second Life

* Nourish *, April 2021 – click any image for full size
We built this for our own fun last year during a global pandemic. We wanted to know what it would be like if Lockdown never ended… let the plants and nature take over. So welcome to our little piece of calm. Please explore all!

So reads the introduction to * nourish *, a parcel Shawn Shakespeare recently pointed me towards. Located on a Full private region, this is small parcel  – just over 2,300 square metres in size – that packs a lot into it.

* Nourish *, April 2021

Designed by Molly (MollyWolliDoodle) with the assistance of Matt (MatthSuogan), the parcel is focused on a street scene – but not your typical street. As per the description, this is a place where a pandemic lockdown has meant that nature has moved in, leaving the local businesses overgrown with the road and footpaths becoming cracked as grass makes its presence felt.

The businesses lining either side of the road look as if they haven’t opened in a long time – and not even social distancing has allowed their proprietors to  maintain their frontages, although their neon signs continue to shine as if to enticing possible customers.

* Nourish *, April 2021

Conversely, the local multi-storey – clearly no longer required for the purpose of parking cars – appears to have been taken over as a kind of club environment and social space. It stands a little at odds with the idea of a lockdown preventing people gathering together, so one can only assume that it has been taken over by those within the same social bubble.

The roof of the building has been converted into a place for games and partying – and quite imaginatively so; including the conversion of a locomotive caught on the elevated tracks that pass the structure.

* Nourish *, April 2021

This rooftop setting is actually the icing on what is a compact cake of rich detail. From the street slowly being reclaimed by nature through the multi-storey to the waterfront with its rough beach and broken house, there is plenty to catch the eye and the camera lens, and the apparent contradictions (subject to a never-ending lockdown and the construction of the place intended to bring people together) simply work. In fact, the contrast talks to the the realities seen within the current run of restrictions on public / social gathering.

* Nourish *, April 2021

There is a certain novelty to the setting that is engaging and which makes a visit more than just the opportunity to explore; it encourages visitors to spend time simply appreciating the design. And the novelty is more than skin deep, so to speak – should you drop in, be sure to walk down the steps to the subway; there is actually more there than might first meet the eye.

Compact, carefully thought-out and executed, * nourish * is visually engaging and fun.

* Nourish *, April 2021

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