A touch of Venetian H.R. Giger in Second Life

Giger Dead Venice, October 2022 – click any image for full size

I’ve missed out on a couple of recent builds by Hera (Zee9) – her builds have a habit of coming and going with some rapidity -, so when she dropped me the landmark to her October / Halloween 2022 build, I tried to hop over as soon as time permitted in the hope a write-up would reach the pages of my blog in time for others to enjoy this latest outing.

Giger Dead Venice brings together one of Hera’s poplar builds wrapped into a science-fiction / horror theme that is perfect for the season. The build in question is Venesha, Hera’s take on Venice, and which has often been a setting suggestive of dark arts, vampires, and the undead. The S-F / horror theme is that of H.R. Giger, as witnessed through the original Alien film and some of his broader work.

Giger Dead Venice, October 2022

Reached by taking a gondola teleport from the region’s landing point, this is a again a build that is unique Hera – with the majority of the mesh elements used within it created by her and utilising over 200 new textures she also created for the build. This version of Venesha also brings with it an enlarged port area, reflecting a recent version of Venesha reworked as the port of Kar from the Gor novels – one of the builds that did not see much light of day before being removed.

In terms of the Giger re-dress, this is exceptionally well done, with a richness of references to his and his work on the Alien movie to be found throughout. In this, Giger Dead Venice – to me – surpasses Drune Giger City, her H.R.G. inspired re-working of her Drune city (see: Hera’s Drune Giger City in Second Life).

Giger Dead Venice, October 2022

I say this because of the rich layering of motifs and in drawing out some of the more sexual aspects found in some of Giger’s work and combining them with suggestions of fetish and BDSM – at this point, I should note that aspects of this iteration of Venesha (or Venice if you prefer) might be considered somewhat NSFW.

The sexual elements are perhaps most obvious in some of the genitalia-like entrances to buildings and the phallic, umm, extensions around the base of the remodelled cathedral. However, these are not simply gratuitous, they are fully in keeping with much of Giger’s art, which often included a combinations of sexual / horror elements (just take his original drawings for the head and tail of his Xenomorph, as a basic example).

Giger Dead Venice, October 2022

Within the cathedral are more direct references to the Alien films – face hugger eggs, sculptures of baby Xenomorphs bursting from the chests of imprisoned humans, and etchings depicting the alien and a humanoid similar to the one known as the Pilot / Space Jockey.

The cathedral is not the only interior to the buildings here. For example, to the north, the church-like building has now been replaced by a temple with a mystical star map at its heart, whilst to the south and east, within what had at one time been home to a library, sits a lounge bar that more directly combines the Giger influences with elements seen within some of Hera’s previous lounge and bar designs and BDSM and sci-fi motifs. As for the others, such as the café and bistro-style settings, I’ll leave them to you to find.

Giger Dead Venice, October 2022

Other touches suitable for the Halloween season might also be found by the keen-eyed, offering a clever mix of the classical with that of H.P. Lovecraft, and what might be seen as a subtle commentary on the modern-day horror of right-wing “Christian” politics which puts love of the gun above love of human life.

Caught under a lurid sky that paints the setting with an otherworldly green tinge – the build really should be seen under the default EEP setting – Giger Dead Venice has much with which to commend itself to visitors and photographers. With its waterside walks, alleys, sculptures, mists and symbolism, it is one of the more imaginative “Halloween”-type settings I’ve seen this year – and definitely the most imaginative builds Hera has offered.

Giger Dead Venice, October 2022

Hera notes that there is no strict dress code for the setting, “But latex, rubber, leather, and metal just about covers it, or not depending on your preference 🙂 .”

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Powering Up For CHARGE in Second Life

Power up for Charge, October 2022 – click any image for full size
Occupying a Full private region, Power Up for Charge is the Full region home of the official Second Life presence for the CHARGE Syndrome Foundation, a US 501(c)(3) tax-exempt organisation, established with the goals of promoting global awareness of, and research into the causes of, CHARGE Syndrome (see below for more); directly supporting and helping those afflicted by the syndrome and their families, including developing outreach and support to assist them and building both social and medical networks and partnerships to benefit those affected by the syndrome.

Designed by Tzeitel Enchantment, founder of power Up For Charge in SL, the the Foundation’s representative in-world, together with Tintin (AbOrigin) and artist Suzen Juel, this is a region established to help spread awareness of CHARGE Syndrome in-world and to offer Second Life residents the opportunity to support the work of the CHARGE Syndrome Foundation through donations (either L$ via the in-world tip jars or by following links to the Foundation’s donations web page).

Power up for Charge, October 2022

The design of the region apparently changes every three months, and at the time of my visit it lay dressed at Outpost Camp Charge, described as an eclectic planet from which visitors might explore the outer reaches of the SL universe. In this the setting – which has little in the way of what might be regarded as “traditional” terraforming or landscaping, but which nonetheless retains an engaging look and feel – carries something of a strong Star Wars vibe, although other sci-fi franchises and films also enter into the mix.

The Stars Wars elements come in several forms, from the general architecture, with many of the buildings looking like they may have been transplanted here from places such as Mos Eisley, through the droids and ground transports waiting to the found, to the TIE Fighter roller coaster located at one end of the region as one of its several rides. Many of the buildings are places you can enter, offering bars, music venues, droid repair shops, hangers, and so on, all ready for exploration.

Power up for Charge, October 2022

Mixed in with this are two redressed Starfleet Runabouts, ED-209 from Robocop, a forlorn Iron Giant, alien cafés (one of which, minus its automaton server, would look right at home if it were to pop-up in Blade Runner) and a floating lounge, and lots of art in the form of sculptures, all overseen by a giant floating brain and a whale swimming serenely through the sky.

Within all this are a couple of places that look as if they might host music events within the region – although if so, I couldn’t find any info on upcoming events; a labyrinth, a portion of the Liberty Bridge in Budapest (and which looks like it would be well at home as a part of the Batman set); experience-driven teleport disks to help people get around and – for those who find their way to it, a skyborne amusement park.

Power up for Charge, October 2022

Such is the eclectic nature of the setting, offering a blow-by-blow description here is wasted: this is a setting that should be fully explored on foot and via the automatic skiffs that circulate through the region. What I will say is tat the fund-raising element to the setting is very subtle and unpressured (no kiosks leaping out at you at every turn). Equally subtle are the info boards found through the setting and which provide information on CHARGE in nice, bite-sized chunks that avoid giving any sense of information indigestion.

Needless to say, all of this is high photogenic as well as educational, making for an engaging – and worthwhile – visit.  When visiting, do note that a chat extender is in operation.

Power up for Charge, October 2022

About CHARGE Syndrome

CHARGE syndrome was first described in 1979 in relation to newborn children suffering a non-random pattern of the congenital anomalies that occurs together more frequently than one would expect on the basis of chance, with the acronym being used to define the conditions: Coloboma (a hole in one of the structures of the eye), A congenital Heart defect (CHD), Choanal Atresia (a blockage of the back of the nasal passage), Retardation of growth and/or development, Genital and/or urinary abnormalities, and Ear abnormalities and deafness.

As very few newborn children exhibit 100% of these features, CHRAGE is no longer used in the diagnosis of babies suffering from the syndrome, by the name has remained in use. The syndrome occurs only in 0.1–1.2 per 10,000 live births. About two thirds of cases are due to a CHD7 mutation. It is one of the leading causes of congenital deaf-blindness in the United States.

Read more here.

Power up for Charge, October 2022

About the CHARGE Syndrome Foundation

The CHARGE Syndrome Foundation was founded in 1982 in the United States, where it grew out of the Deaf-Blind Project in the Division of Genetics, University of Missouri. Since then, it has grown into one of the leading centres of expertise for research into and treatment of the syndrome and in ensuring children suffering from it receive all of the correct medical care they may require, and is active in 25 countries world-wide, with over 90% of the funds raised being channelled into directly benefiting individuals and families.

Read ore here.

Power up for Charge, October 2022

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Roaming Elephant Island in Second Life

Elephant Island, October 2022 – click any image for full size

Note: For the month of October, Elephant Island is in places dressed for the Halloween season. As such, parts of the setting may appear slightly differently to some of the images in this article, having a mix of fog, mist, pirates, ghosts, fire and other mysterious elements and items.

It was off on a tropical safari for me recently, when I decided to take a trip to Elephant Island, the latest region build by Syx Toshi and his SL partner Bryn Toshi (Bryn Bulloch).

Elephant Island, October 2022

This is an extensive setting, covering three regions –  a Full region and two Homesteads – all set to present the sense of a coastal setting on a mysterious island marked by a tall mountain range. The latter are formed by off-region surrounds which sit to the north of the three regions, giving them a north-south orientation along their combined length, the southern sides of the regions forming a sweeping arc of sand backed by tropical grassland, tress and high rocky bluffs.

At first glance this appears to suggest that with the broad expanse of water on their south sides, the three regions may be a short, easy exploration – but this is far from the case, as visitors quickly find out once they leave the welcome of the main landing point.

Elephant Island, October 2022

The latter sits on the eastern headland of Elephant Island’s curving bay, a small wharf extending over the waters of the beach from a makeshift fishing shack / welcome area where visitors can find maps of the local area showing trails that can offer a good starting point for explorations – although which route you take is entirely up to you.

What is clear from the outset is that the terrain here is clearly divided into two major parts. To the east the land rises sharply into rocky highlands cut through with a deep gorge. A giant elephant, carved from the living rock stands at the feet of these high bluffs, all four legs plants firmly on a table of rock as it looks out over the river mouth that opens from the gorge to flow past the landing point and its shack, emptying into the bay.

Elephant Island, October 2022

The majority of the paths shown on the maps wind up through these highlands, and one of these routes put me somewhat in mind of the giddying climb up Sigiriya, the magnificent  ancient rock fortress located within the Cultural Triangle of Sri Lanka, and a place I have had the good fortune to visit half-a-dozen times when visiting that country.

In this there is little in the way of direct similarity; but the manner in which the path climbs upwards, albeit it wooden in nature rather than hewn into the rock, clinging to the sides of the rock face and winding around it and passing by natural waterfalls just put me in mind of King Kashyapa’s winter and summer palaces at the bottom and top of the rock respectively.

Elephant Island, October 2022

Unlike Sigiriya, these heights are not topped by the grounds of a former great palace, but instead are given over to more tropical woodland and grasses, home to a number of local destinations, from statues to look-out point s to zip line and bridges spanning the gorge and – for those who find it – the way into secret caverns.

Across the gorge are more climbs and walkways to be found, the hilltops crowned her by a temple devoted to the Hindu god Gnash – one of a number of shrines in his honour, and fully fitting the setting’s elephant theme.

Elephant Island, October 2022

Westward from the landing point, the bay curves through and around the two homestead regions. These are in places backed by high cliffs as the bay curls westwards, before highlands once again take over. These uplands are in part home to a private residence, the path onwards either passing to the north behind the house and its garden, or along the beach before it.

Those wishing to explore further should use the north side path in other to reach the western heights – unless a wade through water isn’t minded – to reach the western heights.  These have further attractions: places to sit, another temple and so on – and its own secrets -look for the magic door. However, I’ll leave you to explore these and instead point to the Dreamd gallery.  Occupying a sky platform, this offers a selection of engaging hybrid art by Byrn – a place I’ll be covering in more depth in an upcoming Art in Second Life piece.

Elephant Island, October 2022

All I’ll say for now is that with its expansive reach, wildlife, locations and general daytime ambience (you may need to set your own EEP whilst the Halloween dressing remains in place); Elephant Island is a richly engaging setting.

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All three of the Elephant Island regions are rated Moderate.

Resting at The Outer Garden in Second Life

The Outer Garden, October 2022 – click an image for full size

For want of the need to unwind, I found myself in-world and re-visiting The Outer Garden, the always-engaging garden world designed by Bisou Dexler. The last time I visited, he gardens had moved from a sky platform to the ground; with this visit, I found it has not only moved back to the sky, it has relocated to a Mainland region.

The Outer Garden has always been a place of beauty and enigma, and this remains the case for the current iteration. The core of the build are the ruins of what appears to have once been a mighty manor house, much of it roofless and caught within the glowing light of a misty morning / evening (take your pick as to the time of day) which haunts the huge building with a ghostly glow.

The Outer Garden, October 2022

The landing point sits at one end of the ruin’s main hall running from west – and the landing point – eastwards, various rooms and halls opening off of it, each with its own theme or secret. The first of these, opening on the right as one walks away from the landing point, forms a watery garden where water tumbles from the walls and forms a curtain within the arch of the room’s great window. These falls feed into a stream running within the room, shrouded in mist, and with trees and plants growing along its banks to form a mystic garden enclosed by the high stone walls.

Further along the hall sit another room, this one under a surviving part of roof of the manor house. Cluttered with furniture, it forms a cosy yet untidy space full of the warmth of life and a sense of retreat. Balloons float within the room, and a bed and painting canvases suggest this is home to someone, and the manor house not entirely deserted.

The Outer Garden, October 2022

And there is still more: a broken access way into an inner garden the manor house may once have surrounded; a hall heavy in vines and with a stairway within it forming an artistic statement rather than being intended to anywhere; and a strange room of vanity screens and bed and an mannequin, all of which appear to be trying to tell a story. All bring character to the setting and are linked by smaller details waiting to be found along the hallway.

Beyond the ruins, the land continues to be shrouded in mist, the inner courtyard garden flank on this far side by the broken remains of the main house and a smaller, glass-roofed hallway now serving as a unique, if narrow, tea house.

The Outer Garden, October 2022

The garden is also home to both a carousel and what looks to be a small Ferris wheel. Lit by a hundred glowing bulbs, the latter is beautifully ornate, if lacking cars one which people might ride around it. Beyond this, amidst the trees and mist lie still more ruins, chapel-like in form, but sans anything within their broken walls.

In my previous visits to The Outer Garden, teleports offer then means to visit two more settings The Moon is Serene and The Rose Garden, both of which I had in the past enjoyed spending time within. While the Destination Guide entry references a teleport mirror within The Outer Garden’s landing point and providing the means to visit other gardens, I confess that I did not see any such mirror either at the landing point or during my wanderings. Ergo, the images here only represent the main build.

The Outer Garden, October 2022

Whether my lack of success in finding any teleport is down to my own failure or because the other gardens mentioned on the DG description are no longer available, I have no idea. If I did miss both teleport and additional spaces to explore, then the fault is mine alone, and I offer my apologies to Bisou from missing them.

Even so, The Outer Garden still retains its sense of beauty and mystery whilst offering multiple opportunities for photography and for simply escaping and relaxing. As such, it remains a recommended visit.

The Outer Garden, October 2022

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A European styled Perpetuity in Second Life

Perpetuity, October 2022 – click any image for full size

For those in the northern hemisphere who want to grab a last touch of the late summer before winter throws its chilly cloak over us, should consider hopping over to Perpetuity, the Full region held and designed by Camis and Tamara Sierota. For while the leaves there are turning golden brown for autumn, there is still a sense of summer warmth waiting to be found for a little while longer.

The last time I visited the region in April 2022, it offered the look and feel of Smalltown USA in the spring / early summer months, so a return to the region as the years starts to close out is perhaps appropriate. However, a greater reason for dropping in again is that the region, in keeping with the tradition Camis and Tamara have for presenting different settings for the appreciation of visitors, now appears to have its roots in southern Europe, with hints of Italy’s Tuscany and France’s Provence to be found nestling among its trees and overlooking its rugged shores.

Perpetuity, October 2022
A place for quiet moments and photography with areas to bring your partner or to come alone and relax surrounded by nature in all it’s beauty. Join the group to rez & support the sim.

– Perpetuity’s About Land Description

The first hint of this European styling comes at the landing point, tucked into the north-west corner of the region. Here visitors find themselves on the lower terrace of a distinctly Greco-Roman ruin, the upper portion of which stands as the remnants of an open-air baths, the water still fresh and inviting and overlooked by the weathered statues of gods or perhaps former patrons of whatever estate may have once stood within the lands south and east.

Perpetuity, October 2022

Suggestions that this was once an extensive estate are quick to locate: a broad cobbled road runs due east to where a walled villa and its outhouses sit before and a little above a broad expanse of beach. Rows of vines stand to attention on either side of this road, hinting that grapes and wine might have long been a part of the history here; and while the villa and its outhouses – like the tall clock tower close by – are clearly of far more recent times than the baths, the exposed stonework on the villa’s walls does suggest it has perhaps just material from a much older structure which may once have stood here.

The clock tower stands between two further roads that both run due south. The first dips down the undulating land to reach another Tuscan-style villa,  this one sitting on a broad paved terrace fronting the sea, a single outhouse converted into a cosy and inviting café. Where the road to this villa descends, the second road alongside the clock tower rises, hopping up a gentle slope to pass under trees and between bushes and hedges to reach a further junction, one arm of which point eastwards once more, and the second curves left and right to reach the arms of an imposing Provencial summer house.

Perpetuity, October 2022

Built from great squared-off blocks of stone, this imposing build appears to be a club or resort of some description; its three buildings sitting on three sides of a terraced pool. The largest of these buildings forms the main part of the facilities, offering a central pubic room with two small rooms bracketing it. All are open to the public, as are to the smaller buildings flanking the pool, and the pool itself.

Away to the east, the remaining arm of the road is carried over a stream by a little bridge, itself just a short walk from where it falls down the face of sheer cliffs into a bay tucked between two headlands. The smaller and lower of the latter forms a part of the resort grounds, and offers a look-out point separating the bay from the resort’s span of beach. Meanwhile, the taller of the two headlands is home to a farmhouse which appears to have been converted into more of a vacation property, the road to it running past the head of another waterfall that feeds the bay below.

Perpetuity, October 2022

As well as the cobbled roads, tracks also run through the landscape, offering further opportunities for exploration, whilst the furnished nature of all the buildings, together with the fact that they are all open to the public, provide many opportunities to sit and pass the time, particularly with a loved one / partner. For those who prefer, there are also numerous outdoor locates scattered across the region offering places to sit.

There are some rules to take note of when visiting Perpetuity – nothing onerous, just make sure you accept the offered note card on arrival -, and those requiring photo props can gain rezzing rights by joining the local Group. The note card also references bike and horse rezzers, but I have to say, I didn’t notice either in my wanderings and camming so I’m not sure it these were from a previous iteration of the region or I simply missed them; either way, it doesn’t change the fact Perpetuity remains an engaging visit.

Perpetuity, October 2022

With thanks to Shawn Shakespeare for the suggestion of a re-visit.

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A journey through the Gardens of Shadowfell in Second Life

Gardens of Shadowfell – October 2022; click any image for full size

October is here once more, and with it come the familiar round of pumpkins, mysteries, hauntings and region and parcel builds with a spooky twist.  To be honest, I’m not actually much for all the kafuffle that goes with Halloween, as I’ve noted in the past; however there are one or two exceptions to my overall lack of enthusiasm, of which the most notable is probably the annual Calas Galadhon Halloween build – and 2022 is no exception.

Every year, Tymus Tenk, Truck Meredith and the Calas team bring us worlds of wonder to explore in the form of their Halloween and Christmas wonderland builds as an adjunct to Calas Galadahon Park, and each year we are gifted with (generally) two regions of mystical / seasonal delight. Mixing an atmospheric setting rich in places to explore, scenes to uncover, rides to enjoy and events to attend, all knitted together by the weave of environment settings, soundscape and supporting music, these builds are always and genuinely a highlight of Second Life.

Gardens of Shadowfell – October 2022

For October / Halloween 2022, the team present Gardens of Shadowfell, a journey to a realms which although probably not modelled specifically after any element of Tolkien’s mythology, carries with it something of a sense of Middle Earth during the Second and Third Ages, mixed with hints of other franchises to offer an engaging potpourri of elements deserving of careful exploration.

As with all of the Calas themed builds, this is one in which it is very important visitors not at least some of the guidelines regarding a visit, all of which can be found at the landing point – with the most important perhaps being:

  • Make sure you Used Shared Environment (via World → Environment).
  • Make sure Advanced Lighting Model is active via Preferences → Graphics).
  • Enable local sounds.
Gardens of Shadowfell – October 2022

It is suggested that those who can, should also enable Shadows via Preferences → Graphics.  This is worthwhile if you can, but I would suggest you’re not losing a lot from the experience if you cannot, as the general look and feel of the regions is just as atmospheric with shadows as with. For those who would like to see Shadowfell with shadows enabled, but may find it hard going, pulling any high (128m+ draw distance down could help boost performance – particularly as the overall design of the build works with moderate draw distances.

In terms of exploration, Shadowfell offers two primary means: on foot, following the paths winding through the regions; and via tour boat (available a short walk from the landing point). I strongly recommend you take the time to use both; the paths and trails offer the most comprehensive way through Shadowfell – including a journey through the caverns; while the boat tour misses the latter, it has its own features and views of the setting that are unique. I would also suggest, perhaps, that when exploring on foot, the accompanying music track is turned off during a first visit. Instead, turn the music on for the boat tour (and for subsequent visits); in this way all of the local sounds can be fully appreciated when exploring. Finally, and as per the guides at the landing point, keep an eye out for the eye-in-hand tapestries along the routes – they offer teleport opportunities to additional sit points and locations that you are unlikely to otherwise reach.

Gardens of Shadowfell – October 2022

This is a place very much of two halves: the landing point directly adjoins a walk that takes visitors through a dark realm. It’s not Mirkwood by any shape or means – but in places it carries a Mirkwoodian vibe. Here the trail winds under the boughs of bent intertwined trees and along an ancient stone path that passes over strange, misty waters on the back of stone bridges. Follow the route correct through trees and mystical quarry, and it will bring you to the entrance to the caverns.

As this entrance here is open and without a great lake before it, there is no need to ponder riddles before suddenly crying, “Mellon!” or fear what might emerge from the waters behind you. However, the first part of the route through these caverns is not as simple as may appear; and those who fail to Touch at the right place might be fooled into retracing their steps prematurely….

Gardens of Shadowfell – October 2022

The caverns proper are one of those places where I wish Second Life allowed us to set music streams via altitude – for within them, we move from a suggestion of Middle Earth and Tolkien to what might be called the Realm of Ridley Scott; a place that ideally suits the music of Jerry Goldsmith, as written for Scott’s 1979 Alien (a film which, the first time I saw it a good few years after its release but still on the big screen, fairly scared me out of my knickers!). These are tunnels made to be walked to the haunting strains of Goldsmith’s theme from that film (in fact I actually did this during a visit, with a little help from You Tube, even allowing for the spiders along a part of the route and their suggestion of Mirkwood again!).

Beyond the caverns, visitors can travel onward to where the path is partially drowned; its stonework visible just under the glowing waves, stairs descending to it and rising on the far side of the water indicating it is still the way forward. Cross the waters brings you to a very different realm (and over a region crossing). If the first part of the journey gives a sense of travelling (in part) through Mirkwood, then here lies a suggestion of that great forest before it fell into darkness, and the times when it was known in elvish as Eryn Galen, or Greenwood the Great.

Gardens of Shadowfell – October 2022

Here, while there are still creatures of darkness / mystery lurking, so too are sights more pleasant: rabbits might be found frolicking, whilst further on is a great and wild garden of exotic flowers and plants filled with a sense of a mystic presence. This is a place in which, gardens and ruins alike, there is an unmistakable elven feel – and more than one path to explore. It is also where several of the tapestry teleports can be found – although they are not exclusive to this part of Shadowfell. The platforms and pavilions they access offer a mix of places to sit and opportunities from private dancing.

The individual scenes to be found throughout Gardens of Shadowfell are many and varied – from the Alien-esque elements up in the caverns, to the orcs busily at work through to the zombies wandering here and there and the crocodiles waiting to waylay boat tours and more, time is needed to appreciate all of the detail and care poured into this setting – care and detail that are Ty and Truck’s annual hallmarks. And , of course there are the little touches of humour awaiting discovery – like the Gollum-like alien sneaking his precious way among the face hugger eggs, or the zombie worried about her broken nail or Mickey Mouse, who pops up quite unexpectedly with a happy greeting whilst simultaneously looking a little lost and bewildered…

Gardens of Shadowfell – October 2022

I could wibble on and on about Shadowfell, but in truth, it’s best you go see it for yourself – and check the schedule of entertainments set for the pavilion there as well!

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