When you’re Nowhere Else in Second Life

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else – click any image for full size

Nowhere Else caught my attention through its apparently contradictory labelling: the region name refers to it being “under construction”, while the About Land description define it as a “fully landscaped sim to explore, take photos or just hang out.”

“So, it’s not finished,” Suzy Lekira (Suzy Brandi) says in reference to this apparent contradiction, before continuing, “It never will be. A special place. Drop in, if you like. Having visited the region with Caitlyn, I can confirm that “dropping in” is highly recommended.

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else

Currently sporting a rural setting that – to me at least – suggests somewhere in the north of England, Nowhere Else suggests a place on the edge of a lake surrounded by the peaks of the Pennines (albeit slightly tall peaks!), this is a place for hiking boots and a camera.  No set landing point is offered – or at least, one wasn’t being enforced at the time of our visit – so the SLurl given here is entirely arbitrary.

Located on the flat top of one of the higher points of the region, set well to the east, the location I selected has the advantage of offering views across the landscape whilst also presenting an ideal start to exploration: a small hamlet. It’s the kind of place hikers might start out from for a day on the moors. A broad cobbled road winds down from the chapel, running by the local shops and along which assorted vehicles are parked; vehicles which cast the setting perhaps in a more European direction, as do some of the buildings.

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else

From here, it is possible to strike out across the rough grassland to a thatched cottage, the garden overlooking the northern waters surrounding the region. The cottage, with its terraces, moorings for a rowing boat and outlook is the kind of place it is easy to imagine retiring to; a quite place, close enough to little shops for comfort whilst also offering numerous opportunities for walks without the bother of a lot of traffic.

It’s also, quite frankly, exceptionally picturesque in its setting.

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else

The cottage is just one of a number of houses scattered across the region outside of the village, although the other like across the body of water that cuts an “L” through the region. One of these is a country farm, sitting to the south-west. Again offering plenty of scope for photographs, the farm is linked to a camp site to the north with tents and opportunities for swimming.

One of the attractions of the region is the minimal use of trees, something that gives portions of it the feel of a moorland or high fell. This is further enhanced by the use of Cube Republic’s very excellent sedimentary layered rock forms across parts of the landscape, some of which rise tor-like from the grasslands.  These touches add an air of familiarity as well as realism to the setting that enhances its photogenic appeal, while the considered use of static figures in the village help to bring a greater depth of life to the setting.

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else

While travelling, keep an eye out for the little places where hikers might take a rest: the little deck built out over the river, complete with a barbecue; the Land Rover and its camp site, the rowing boat (and its suitcases!). Throughout the region, the attention to detail is a joy to see.

Simple in design, elegant in execution, Nowhere Else is a visual delight, a place well worth visiting and spending time within. So if you don’t go anywhere else, be sure to visit Nowhere Else.

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else

SLurl Details

The ghostly echoes of Pendle Hill in Second Life

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill – click any image for full size

Pendle Hill, the latest Homestead region design by Lauren Bentham, takes its name – as the introductory note card offered to visitors on arrival states – the hill of the same name located in east Lancashire, England.

England’s Pendle Hill is steeped in history. Standing just 557m (1,827 ft) above sea-level, it is somewhat isolated when compared to the Pennines as a whole. In the 17th century George Fox climbed it and had a vision that resulted in him founding the Religious Society of Friends – and to this day, the name “Pendle” has strong connotations for Quakers. The hill is also the site of a Bronze Age burial ground; while again in the 17th century (and perhaps most famously), it was the location for the  trials of the Pendle witches. Because of this event, it is still regarded as one of the “most haunted places in Britain” in some circles.

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill

It is in reference to Pendle Hill’s notoriety as a haunted place that Lauren – who is also responsible for the another haunting region in the shape of Arranmore (which you can read about here) – has created Pendle Hill in Second Life. She’s actually done so quite cleverly as well, touching as it does her love of the north of England (as seen through her marvellous Netherwood – which you can also read about here, whilst also offering echoes of the physical world Pendle Hill.

As a ghostly / haunted region, Pendle Hill has opened in time for Halloween, but isn’t intended to be purely for the Halloween season; like Arranmore, it will hopefully remain available the year round for people to visit and enjoy. And I have to say that like Arranmore, it is exquisitely atmospheric in its haunted presentation and feel – do make sure you have local sounds enabled when visiting.

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill

The echoes of the physical Pendle Hill can be seen in the way the region is surrounded on three sides by high peaks while remaining apart from them – just as Pendle Hill stands apart from the Pennines. Within the region, black figures hover among the wizened, weathered trees, a possible allusion to the spirits of the Pendle Hill  witches of Pendle Hill, while to the north-west of the region a stone henge can be found, possibly echoing the bronze age history of the hill.

But this is not a place designed to emulate its namesake; nor is it intended to stand in a single moment of time. It has its own unique character, one that spans centuries, from the ancient stones of the henge, through to the wreck of the man-o’-war lying in the shallows off the coast, then forward to more recent times, as evidenced by the sunken and abandoned trawler sitting on the water close by and the tower of a lighthouse with its single, almost baleful eye surveying by turns land and sea. On the land is further evidence of this mixing of times as bent  Victorian gaslights looking like crooked old men are accompanied by the poles of electrical power lines.

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill

There are several routes from the landing point, offering by turns routes to the ancient henge, the lighthouse, an apothecary / magic shop and a hunted house. There is the inevitable cemetery, while skulls hang from branches of trees or even make up their trunks, malevolent green eyes that glow through the mists and darkness staring outwards in menace whilst also drawing visitors to travel beyond the haunted house and the lighthouse and out to a headland. Nor are these green eyes the only ones watching: owls and vultures are in the air or perched where they can, the latter looking as if they might be hoping one or two visitors receive a shock severe enough to keel over … and provide a meal.

As with all of Lauren’s builds there is wonderful attention to detail throughout. Catch the monkey from Stephen King’s The Monkey for example. Other hints / reminders of horror flicks can be found as well; even Hogwarts (which can be a spooky place after all) gets some visual references.

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill

Lauren’s region designs always make for an engaging visit, and Pendle Hill is no exception – although I strongly recommend that for best results you have Advanced Lighting Model (ALM) enabled in your viewer (Preferences > Graphics > enable ALM), particularly if you’re going to use the supplied torch, as it uses projected light. If you can also manage the region with shadows enabled, so much the better – but this is not an essential requirement for enjoyment of the region.

Photographers can join to local group for a single payment of L$175 and gain rezzing rights to rez props (do please remove them after use!), and a Flickr group is available to those wishing to share their pictures with other visitors to the region. Should you appreciate Pendle Hill, please consider making a donation at the landing point towards its continued presence in Second Life.

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill

SLurl Details

Exploring Malaika Park in Second Life

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park – click any image for full size

Malaika Park is, according to region holder Leroy Voorhees, “A happy place, and home to a very few people . The ground area and the mystical waters underneath are for exploring, photos and fun.” He goes on to note that changes may occur at time in décor, but visitors are invited to embrace and enjoy the setting.

I can vouch for the fact things change at Malaika Park; we’ve visited this full region numerous times over the past few months – although it has actually been around since 2014 – and each time there have been changes both large and small in the current design: a building moved from one side of the bay to the other here, the addition of a piece of art there, the arrival of a car… and so on. All if which have piqued curiosity and encouraged return trips.

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

There is a certain eccentric look and feel to the region, marking it as a delightful curio among Second Life regions. Oriented north-to-south, it presents a island with a somewhat Mediterranean feel to it due in part due to some the architecture used, but which also feels a little as if it has been lifted from a storybook with its tall, slender houses rising like multi-hued bristles from the back of a hedgehog as they climb the island’s rocky hump.

The southern end of the region forms a small bay marked by an outstretched rocky promontory on one side and the long arm of wooden decks on the other as they stretch forth from the rocky coast, offering mooring for boats and yachts. A café and an open-air bar face one another across the inner face of the bay, where stone stairs step their way down to the water’s edge – and then under it, as if daring visitors to follow them below – although it wasn’t an invitation to be accepted at the time of our visits; the steps only led to the sensation of getting wet 🙂 .

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

Instead, it is better to climb the hump of the island, either by taking the steps up the the terraced café and its rooftop pool or, for a longer walk, up the broad road leading uphill between the talk ranks of the island’s houses and they stand to attention behind what might be a gentleman’s club close to the waterfront.

None of the brightly coloured town houses are actually furnished, but this doesn’t mean there is nothing to appreciate within the town. Follow the road to the top of the hill, and an ageing, pavilion-like house awaits, the path down to a beach off to one side while just behind it, the north side of the island falls away to the sea. This isn’t, however, the highest point on the island.

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

This is reserved for a high table of rock rising to the north-west of the island, the location for a studio and workplace set out by Gabriel2009, who along with Leroy, Sangi Phaeton, JJ Goodman, and WayneNZ (responsible for the former Toru homestead region – see here and here for more, and a curator of the former Holtwaye ArtSpace gallery), form the team responsible for the look of the region.

Below this, between it and the café by the bay are a couple of Mediterranean style buildings. One offers itself as a spa with swimming pool and the other a place of table-top and other games, a playable chess set sits on the cobble path outside the walled courtyard setting. Art can also be found at various points across the island, in the studio building up on the north-western plateau, and via sculptures by Mistero Hifeng and Lucas Lameth which sit both on land and in the water.

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

And talking of water whilst also returning to our starting point: those who fancy a little on-the-water fun might try the bumper boats available from the deck on the west side of the island’s bay.

Malaika Park makes for a slightly different visit for those who enjoy exploring Second Life; there is no central theme, but enough hints in building styles to give it a certain air of familiarity. The setting is photogenic, and can make an ideal backdrop for photography (join the local group to obtain rezzing rights for props, but do please clean-up behind you.

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

Stop Press

Malaika Park will be hosting a special Halloween setting, opening on Wednesday, October 10th, 2018 in the sky over the region.

It will be an adventure style thing, an explore and enjoy, thing, all of that plus a hunt with some fun toys and Halloween goodies!

Malaika Park co-designer Sangi Phaeton

So, if you fancy a few Halloween scares as well as a visit to a delightfully quirky and eye-watching region, make a note to visit Malaika Park this October!

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

SLurl Details

The mystery of Calas Galadhon’s MAZE in Second Life

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE – click any image for full size

Wednesday, October 3rd, 2018 saw the public opening of the 2018 Calas Galadhon Halloween tour, and once again it is a stunning setting – possibly the best that Tymus Tenk and Truck Meredith and their Calas team have created.

Covering two regions, the Calas Galadhon MAZE is a stunning setting designed to lead visitors on a journey of exploration.

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE

Decades ago a group of explorers woke to find themselves in the middle of a large seemingly impenetrable Maze … They set-up a base camp with supplies that had been left for them. In time, a group set out to explore what lay beyond and [find] a way out.

They never returned.

The remaining few, when supplies ran out and with no way to gather more, eventually perished. 

– Introduction to Calas Galadon MAZE

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE

Visitors arrive at the setting in an underground location, where they’ll find the introduction and a few helpful hints. Visits are best enjoyed using the region windlight setting, which is suitably dark, and the adventure begins at ground level. This is reached via an elevator or stairways. From here it is a short walk to the base camp – by way of a station where survival backpacks, torches  and helmets can be obtained for those wanting to get fully into the spirit of exploration and discovery.

I don’t what to go into specifics of the maze itself, that would be to spoil explorations. However, I will say that things are laid out in such a way as to keep visitors engaged for a considerable amount of time – and rightly so. As the notes in the regions indicate, a good place to start is to take the boat ride from close to the base camp.

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE

This will take you on a journey around the ground-level areas of the regions and present you with the opportunity to see some of the places you’ll be exploring on foot  – and some places you otherwise might not see.

The boat tour follows waterways running through both regions before running explorers to the base camp and the opportunity to start their explorations on foot. A footbridge offer the way to the first part of the maze – which is literally that, a maze running through towering walls and with hidden surprises. It’s not difficult to get through, but it does provide access to the rest of the mysteries that might be found.

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE

And that’s as far as I’m going to comment on the regions – other than to say that things don’t just exist on the ground. In keeping with past Calas Galadon seasonal designs, there are also places to be explored in the sky as well – and I will say that I found these particularly enjoyable and put together the care and eye for details that made Ty and Truck’s designs engaging and fun to explore.

Calas Galadhon MAZE will remain open throughout October in order to allow people to enjoy the Halloween season at their leisure. There is a lot to see and enjoy, so when planning a visit make sure you allow plenty of time to explore and appreciate – and keep an eye on the Calas blog for details of special events that may be taking place within the regions while they are open.

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE

SLurl Details

A SilentRane in Second Life

SilentRane; Inara Pey, October 2018, on FlickrSilentRane – click any image for full size

Update: SilentRane has closed, and the region is now privately held. SLurls have therefore been removed from this article.

A bell chimes forlornly against the susurration of tide over shingles and the steady beat-like passage of the wind. More distantly, an owl can be heard hooting softly, as if worried by the darkening skies, while the squeal of rodents perhaps put the teeth on edge. On the high wooden deck, its planks aged, weathered and broken, oil can bonfires add their own basso voices to the air, while a conspiracy of ravens circles ominously overhead, perhaps eyeing the wreckage around the deck and its steps suspiciously.

Such is the greeting for visitors to SilentRane, the atmospheric Homestead region designed by region holder Quinn Holsworthy (Zoey Drammond) and Bailey Button Rowman (Bailey Delwood) and presented as an “apocalyptic” setting. It’s not clear what may have happened but there is absolutely no denying the “creepy” and “Halloween” epithets appended to the region’s description are deserved, and the general state of the place does suggest some kind of event has overcome it.

SilentRane; Inara Pey, October 2018, on FlickrSilentRane

From the landing point, a raised wooden deck extends a finger out over the water and forms the bar of a shallow “T”, thanks to a short length of deck reaching for the land. Waves break against rocks and the tide clashes with itself as it rolls both towards and away from the coast.

Stepping down onto the railed board walk reveals the landing point and its derelict junk – which includes the wreck of an aeroplane lying in the water – is in fact located on a small off-shore knuckles of rock, a place suggestive of having once been a venue for entertainment.

SilentRane; Inara Pey, October 2018, on FlickrSilentRane

Once on land, the path offers a choice of routes: along a ravaged, broken path where a fire burns between a tall cement wall and a tired fence, or under a rocky arch and up into the wilds beyond, where the hooting of the owl is even louder and the sound of chimes can be caught in the wind.

The lower path leads by way of a tall copse of pine trees to and fishing wharf, suggesting this may once have been a thriving place of commerce. A large warehouse sits on the shore while fishing boats are moored at the wooden piers. However, given the ruined state of the building, and the carcasses of shark and swordfish rotting as they are suspended from lines or lie strewn on decks, it’s not unreasonable to assume this is a place perhaps now all but deserted.

SilentRane; Inara Pey, October 2018, on FlickrSilentRane

A little further around the coast, beyond more trees and a forlorn children’s playground sits a trailer park with suggestions of occupancy. A light burns, vehicles sit parked close to trailers and a flag flies from a pole. Closer inspection, however, reveals it as a place also long-deserted, the vehicles battered and bruised and nature starting to claim occupancy of the trailers and ground.

Above this, reached via the passage under the rocky arch and a walk up a winding path, sits an old fun fair and circus. These further suggest this place may have been a vacation spot, filled with the sounds of music and happiness, patrons perhaps staying in the trailers below. But those days are long gone; the big top is faded, its canvas mottled with mould;  the lights and paths of the fun fair are broken, the rides now rusting, decaying shells. What was once a place of laughter and joy now little more than a carcass itself; one edged with a little menace, given the patrons who do remain – and who tend to suggest whatever did occur here may not have been an entirely natural event…

SilentRane; Inara Pey, October 2018, on FlickrSilentRane

Set beneath an ideal windlight with the off-sim shadows of mountains suggesting this could be a place sitting on a lake in the wilds, SilentRane is hauntingly ethereal and wonderfully photogenic. A Flickr group is available to those who wish to share images of their time visiting, and should you enjoy yours, please consider a donation at the landing point so that others may also continue to enjoy SilentRane.

Deadpool Reborn in Second Life

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn – click any image for full size

Earlier in September 2018, Megan Prumier posted images of Deadpool Reborn, with a note that the design she and Xjetx Chrome first opened back in 2013 (and about which you can read about here) would soon be opening. I’d al but forgotten seeing the notice, but fortunately, Shakespeare dropped me the new landmark.

Like the original, Deadpool Reborn is in part focused on a run-down carnival that is not quite all it seems. For those who remember the original, there are several elements here that should ring the bells of memory: the great red Ferris wheel, the broken roller coaster and so on. However, as something I don’t recall from the original, the carcass of a city sits beyond the boundary of the carnival, adding its own ominous air to the setting.

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn

This is not a place for enjoying all the fun of the fair or holidaying in the city; again like its namesake, Deadpool Reborn is – for those so inclined – about hunting clowns and zombies as they wander the streets. To assist in this, weapons can be obtained from a large case just outside of the carnival grounds, alongside the landing point.

Within the fairgrounds, the decaying rides offer both atmosphere and backdrop for photography, while the clowns and scurrying mechanical spiders with their broken doll heads present an obviously malevolent edge to things – although they are by no means alone.

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn

A stage area sits to one side of the carnival’s cracked asphalt, a board revealing it is a place of entertainment and given the season that’s approaching it will no doubt some Halloween themed parties to come. Nor are the sideshows entire static as well; for those willing to explore, there is a little non-zombie killing fun to be had, in a slightly macabre manner.

In terms of the city, one can only guess at what may have befallen it; natural disaster, plague or some terrible experiment gone wrong. Whatever it was shows signs have having struck fast, and was certainly enough to bring down one elevated road with traffic still upon it; but it did not happen recently. The streets are now well overgrown; the building shattered and slowly falling apart – and yet, oddly, there is still power available to light street lamps and lurid neon signs.

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn

As noted above, this is the place where the clowns and zombies roam for those who fancy going hunting – although I confess that, after Hell’s Crossing, the zombies here are pretty tame, both easy to locate and easy to dispatch, either with the supplied weapons or your own. This tends to limit the appeal the region might have as a shoot-em-up.

The carnival isn’t the only echo of past builds; within the city are elements reflecting another of Megan’s designs: A Little Bit of Soul. While this is now gone from Second Life, you can read about it here, and recapture aspects of it in the split-level design of Deadpool Reborn’s city, notably the overgrown motel building, and the nearby backstreet market area.

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn

Which is not to say this area of the region is merely derivative: there is enough here to make it unique in its own right, and offer plenty of opportunity for photography. There’s also some nice touches in menace through the positioning of static NPCs (look up for some of them).

So, if you’re looking for somewhere a little more unusual to explore, why not celebrate Deadpool Reborn? When doing so – keep an eye out for the cavern system!

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn

SLurl Details