Hotel Del Salto in Second Life

Hotel Del Salto, May 2020 – click any image for full size

Recently opened in Second Life is a new Homestead region designed by Jade Koltai. An experienced region designer in her own right, Jade also used to work with Serene Footman in producing some of the most extraordinary builds in Second Life based on physical world locations. With this latest build, she further demonstrates her skill in bringing places from around the globe to life in the virtual.

Hotel De Salto is a region based on the hotel located in San Antonio del Tequendama, Colombia some 30 km south-west of Bogotá. It sits alongside the Salto del Tequendama (Tequendama Falls),a 157m high waterfall that drops into a deep gorge.

Hotel Del Salto, May 2020

According to a legend of the Muisca people of the Andean plateau, the waterfall was created by Bochica, who used his staff to break the rock and release the water that covered the Bogotá Savannah. In their language, Chibcha, the name means “he who precipitated downward”, and stems from a further legend in which the Muisca were said to escape subjugation by the Spanish conquistadors by jumping off the falls to become eagles, flying to their freedom.

The hotel actually started life in 1923 as a mansion built by architect Carlos Arturo Tapias along French lines and intended to celebrate the wealth and elegance of the country’s elite. It continued in the role for several years, undergoing expansion which also saw it converted into its luxury hotel, which opened to customers in 1928.

Hotel Del Salto, May 2020

The hotel operated for 50 years, drawing tourists from across the world to it. Some were attracted by its unique views, others by a darker desire. Drawn by the tale of the Muisca legend of people leaping from the falls to become eagles, the broken-hearted came to the hotel to leap to their deaths from the cliffs beside it.

However, by the 1970s, the hotel was facing issues. Bogotá had grown exponentially in the intervening years, and without all the necessary supporting infrastructure; the result was much of the city’s raw sewage entered local river to make its way down to the Tequendama Falls and the gorge below the hotel, contaminating it. At the same it, an upstream hydroelectric dam was built on the main Bogotá River, which often starved the impressive falls of water, reducing them to trickling dribbles dropping into the gorge from above.

Hotel Del Salto, May 2020

These factors saw trade at the hotel decline from the late 1970s through until its closure in the early 1990s. For a brief time during the hotel’s decline there was talk of renovating it, but for come 15 or so years it was left to moulder in the high Andean forests and weather – a forbidden place, rich in legend.

Then in 2011 the National University of Colombia’s Institute of Natural Sciences joined with the Ecological Farm Foundation of Porvenir to launch extensive renovations of the hotel, turning it into a cultural museum. The first exhibition at the new museum, Caverns, ecosystems of the subterranean world, opened in 2013.

Two views of the Hotel Del Salto as it was while empty. Via moco-choco.com

For her build, Jade offers both a homage to, and interpretation of, the hotel during those years when it lay abandoned. As with the original, it sits atop a deep gorge, facing the Tequendama Falls on the region’s north side.

The shelf on which it sits is perhaps broader that that occupied by the actual Hotel Del Salto, which means some of the on-the-edge grandeur of the original is lost, but there is no mistaking the architectural style that has been captured by this interpretation.

Hotel Del Salto, May 2020

The building is overgrown, vines hanging within mouldy rooms like drapes, furnishings braking and rotting as a result of the humidity no doubt brought about by the heat and damp, the terrace around it broken and given over to weeds and 50’s style cars. Like the original, stairs descend the cliffs below the hotel, although these don’t pass any basement levels. Instead they provide access to a bridge spanning the gorge, and further stairs down to the floor of the gorge, where ancient ruins lay, offering the suggestion of a place perhaps once belonging to the Muisca.

Throughout the build can be found numerous platforms and seating points intended to provide places from which the hotel and the gorge with its falls – presented in full spate – can be appreciated. Adding to the setting are wheeling birds, a rich sense of forest, parrots and toucans,  while the sound scape gives incredible depth to the region’s visual splendour.

Hotel Del Salto, May 2020

Completed by a region surround that strongly evokes the Andean uplands of Colombia to provide the perfect backdrop, this is a build fully deserving of a visit and in spending time exploring.

SLurl Details

A beguiling gallery and garden in Second Life

The Beguiled Art Gallery and Studio, May 2020 – click any image for full size

Occupying a Full mainland region, The Beguiled Art Gallery and Studio has been designed by Jilla Lamar as a place for photography, art and romance for visitors. It’s a setting packed with detail – which can admittedly make it heavy going for a viewer with all the bells and whistles enabled, but providing care is taken, it is a place that offers a lot that really shouldn’t be missed.

From the gazebo landing point towards the south, a number of paths offers multiple routes through the region, which is set out as a garden in the rich colours of spring, summer and autumn. Pointing due west, one of these paths leads to The Beguiled Art Gallery, an imposing building with multiple levels that is home to 2D art by Jilla, together with (at the time of our visit) Skye Donardson and Fury Harbinger.

The Beguiled Art Gallery and Studio, May 2020

Split into multiple spaces both vertically and horizontally, the gallery also includes 3D works by Mistero Hifeng, SpotCat, St0rmyN1ght and others, together with spaces to sit and relax throughout. All of this makes the gallery a warm, cosy place in which to spend time and admire the art on display.

To the east, on the far side of the landing point sits the imposing form of a deco-styled building that is home to as series of photography sets available for use by anyone visiting them. Compact in size, these include indoor and outdoor settings, all individually lit. Rezzing is open, so visitors are welcome to rez their own props and pose systems – but are asked to make sure they clear their pieces up afterwards.

The Beguiled Art Gallery and Studio, May 2020

These opportunities extend to the gardens as a whole, which might best be described as a series of vignettes joined by a common landscape rich in flowers, trees in bloom or turning gold in readiness for autumn. A place through which paths curl and flow, and sheep and deer, and rabbits and butterflies, all roam or flutter while puppies play and windmills turn. Throughout are places to sit, places to discover – and plenty of 3D art to find.

Literally wherever you roam through these gardens there is something to surprise and engage, from the piano amidst those butterflies, to a “garden” of Cica Ghost’s Dreamers, to statues by the likes of Kadaj Yoshikawa, Zun Sahara, Mistero Hifeng, Lossip Delicioso and others. Outcrops provide raised areas of relief reached by ladders and on which yet more vignettes to be appreciated.

The Beguiled Art Gallery and Studio, May 2020

To the north, the land naturally rises to a hilltop overlooking the rest of the gardens. This is home to a crystal palace offering the opportunity for romance, dance and rest. It is watched over by an impressive water tower that has been converted into a table games room – just take the teleport up to the top. Circling the slopes leading up to this tower is a garden-backed blue whale swimming in small circles through the sky.

Follow the path along the front of the crystal palace, and there is more to be discovered: gardens with summer houses, havens of flowers and seats surrounded by arched walls, the paths lined by carefully planted crystals. Elsewhere across the region can be found caves, camp sites, a dance gazebo for, waterside rests and tree-lined avenues.

The Beguiled Art Gallery and Studio, May 2020

Lit by an windlight suggestive of a summer’s day,The Beguiled Art Gallery and Studio also works under a range of other settings to offer an environment ideal for photography as well as exploration. Separated from the surrounding regions on three sides by natural borders of tree images, and on the fourth by the rise in land, the Beguiled Art Gallery and Studio makes for an enchanted, calming haven of art and nature.

A recommended visit for patrons of art, photographers and SL travellers like.

The Beguiled Art Gallery and Studio, May 2020

SLurl Details

Once upon a (Greenie) time in Second Life

Once Upon A Time celebrates the Greenies

Back in the early years of Second Life, the platform attracted many businesses and organisations to its shores. One of these was UK-based Rezzable Productions, who at their peak in early 2009, operated around 40 regions in-world. Founded by Jonathan Himoff (Rightasrain Rimbaud in-world), Rezzable quickly established a reputation for building some of the most engaging content available in-world at the time. Perhaps the most famous of their creations – and one of the first they created  – was the world of the Greenies.

These were a horde of (literally) Little Green Men who, whether from a tiny world or the result of a Douglas Adams-esque miscalculation of scale, had arrived on Earth to find themselves dwarfed by everything around them. Undeterred, they set out to explore this strange realm, which was offered as a gigantic, region-wide house, where they ended up getting involved in all sorts of mischief. Such was the scale of the house, SL avatars were not too much bigger than the Greenies, and so were able to witness their escapades first-hand.

Presented as a series of vignettes throughout the house, some one them semi-interactive, the Greenies and their adventures captured people’s imaginations. So popular did they become that the house was a must-see destination for incoming Second Life users (helped by the fact that Rezzable were also a part of the Lab’s original SL Gateway programme, and so could direct their own incoming traffic to their regions, including the Greenies). Interest was further maintained by Rezzable periodically adding assorted games to the environment, alongside of new Greenie vignettes.

Sadly, all this came to an end in June 2010. The previous year, Rezzable had announced their withdrawal from SL in favour of their own dedicated, open simulator based grid, Heritage Key. They allowed the Greenies to remain in Second Life for almost a year after the announcement, but in that June of 2010, the little green folk loaded up their flying saucers for the last time and departed Second Life.

A Greenie eye view of the Once upon A Time house

Since then, the legend of the Greenies has been celebrated in Second Life in many small ways – Greenie-like characters have on occasion popped-up in rides at things like SLB celebrations, for example. And now there is a new opportunity to recall their time here. It comes in the form of Once Upon A Time, an installation built by Justice Vought, owner of the excellent :Oxygen: (see: Getting some :oxygen: in Second Life) and admitted Greenies fan.

Having opened on April 29th, Once Upon A Time offers visitors the chance to enter Justice’s take on the giant house where the Greenies could once be found (you even do so through a mouse hole, just like the original – just follow the teleport prompts and arrows from the landing point, and keep an eye out for the cheese in the alley). Sadly, there are no original Greenies to be found inside – they are subject to copyright, after all; instead, the rooms offer visitors the chance to explore Greenie-style, and recreate some of the (mis)adventures the little green folk had.

Long-time resident Rug Halberd gets into the spirit of things with a Greenie avatar, posing with some of the toys

This is a place to be explored carefully, because there are many interactive elements – balls can be rolled, Dominos knocked down, poses to be found (so very much in the style of the Greenies (although again sadly, no sugar “baths” or playing on frying pans – but you can jump into the kitchen sink and float around on a sponge, Greenie style or find yourself paddling in the loo … among other things; I’m not going to spoil it all!).  As such, the secret really is to mouse-over everything.

And don’t confine yourself to a floor-level exploration. Be prepared to jump / fly onto the tables, bed and other furniture.

Playing see-saw in the kitchen – Greenie style

Throughout, there are many touches that offer reminders of the the original Greenies build. Food is spilt in places, electrical wiring offers opportunities for some shocking times, an iron (sans quished Greenie sitson the ironing board, an Atari games console sits waiting to be wrestled with, and so on. For those wishing to recall the Greenies directly, the TV above the bedroom games console presents a host of original Greenie photos Justice pulled together from his own archives and from friends.

Anyone who can remember the Greenies in Second Life is liable to find Once Upon A Time a memory-filling visit. Whilst it is something of a unique build, it contains all that is required to bring back happy memories of spending time in Rezzable’s original and watching the Greenies at play. And while the little aliens themselves may not be present, anyone who has a Greenie avatar really should consider digging it out and wearing it during a visit!

SLurl Details

A touch of Vintage Lace in Second Life

Vintage Lace, April 2020 – click any image for full size

Vintage Lace is the Homestead region designed and held by Delinda Dench and Second Life photographer Skip Staheli, which we recently had occasion to visit.

This is a peaceful, easy setting, largely designed by Delinda and representing an open, rural location nestled between surrounding islands and offering a rolling, slightly rugged landscape. The landing point sits on a bridge spanning an inland body of water, itself connected to those around the island by two narrow channels.

Vintage Lace, April 2020

Pointing east-to-west, the bridge offers two route for commencing exploration. Which you take is a matter of choice, but given there are few properly defined paths, which way you go is up to you: the natural lie of the land means that all routes through and around the region all eventually meet up.

Westwards, the bridge points towards a deck built over a corner of the lake, and a short wooden walk that leads to the local beach as it sits between high rocky shoulders. Eastwards, and after passing under a little avenue of trees, the bridge points the way to the island’s windmill and land split by one of the two channels connecting the lake with the surrounding waters. A small summer house sits just above the stream, the remnants of a a garden area on the low sloped behind it, just a few mossy flagstones and an old fountain being all that remain.

Vintage Lace, April 2020

Across the arching curve of the stream, a small chapel sits part-way up another hill. The gabled gates, flagstoned bank below it, and the ruin of an old gate suggest that there once may have been a bridge or other crossing linking the chapel with the old garden, but now a fallen tree trunk a little further around the curve of the stream provides the single ground-level crossing point. This provides, in equal measure, access to the chapel, a picturesque waterfall that tumbles into a deep pond and a cottage atop another hill.

The latter is one of two homes on the region, the second being diagonally across the island to the north-west. The route between the offers a fair walk across the region, passing by way of the central windmill. This route also leads past a wood and rope bridge that connects the main island with a massive block of rock that rises from the east side bay. This offshore tower is cut on one side by a path that switch backs up to its almost flat top and the camp site retreat it offers – although a stay there might be dampened by a highly localised downpour.

Vintage Lace, April 2020

All of the properties on the island, the two houses and the windmill, are fully furnished. Like the landscape around them, they offer plenty of scope for photography – but I would point out that the windmill and house to the north-west sit within their own parcels may actually be private homes (given the region itself is generally private), so please be respectful.

Photography is very much the secret behind the design of Vintage Lace. While it flows together as a complete landscape, so too can it been seen as a series of individual locations designed with and eye for photography – be it in the overgrown garden or alongside the horses wandering close to the windmill or on the decks or in the summer house or up on the high ridge and its rocky crossing over the second of the lake’s two outflow streams. Thus, the details throughout are many-fold, and opportunities for both avatar and landscape photography rich.

Vintage Lace, April 2020

I believe I’m right in saying Vintage lace will remain open through until May 4th – although I now cannot find the note where I think I read it. So, if you’re an SL traveller and have yet to see it, I recommend finding the time to do so before the region is closed once more.

SLurl Details

Second Norway: the future is bright

Second Norway, March 2020

Following my March pieces on Second Norway and Sailors Cover East and the issues of their respective futures (see: Second Norway & Sailor’s Cove East: rumours & statements – March 23rd and Second Norway and Sailor’s Cove East – status update – April 3rd), I was contacted by Vanity Bonetto, CEO of Luxory and Willowdale Estates, asking if I could put her in contact with Ey, as she had an interest in taking on Second Norway.

Given that Vanity has been able to take over a number of smaller SL estates that have got into difficulties over the years and then turning them around (she took over Willowdale some two years ago when it was just 30 regions – today it comprises some 250 regions), I was only too happy to handle introductions and then get out of the way and let them discuss matters.

Discussing Second Norway’s future with Vanity (l) and Ey (r)

Those discussions have now led to a positive outcome, and I’m happy to be able to provide a further update on all that has happened /  will be happening (although those reading Ey’s Bad Elf blog will already be aware of the situation 🙂 ).

In short, all regions in Second Norway will be continuing, but under the management of Vanity and the Luxory team, with Ey, Mialinn, SlaYeR joining them. Going forward, they will be managing the Second Norway Airport and the social community aspects of the estate.

I hope that before long Mialinn, SlaYeR and I can invite people to fun nights in the SN club with DJs, quizzes and general jibberish talk, just like in the old days.

– Ey Ren

To directly support the land management aspects of the estate, Vanity is bringing on a dedicated team of sales and support agents.

One of my experienced sales team members will be leading things. It takes around four weeks for new agents to get up to speed with our processes, so the new team will have time to learn while we’re redeveloping parts of the estate.

– Vanity Bonetto

For the present, the estate is to be split into two working parts. Note that this is not an actual physical divide in the regions, but rather a means to differentiate areas in terms of the work that will be taking place. Under it, the southern regions, which include places such as Bryggen, the stave church and Second Norway Airport (SNO) will initially remain largely unchanged, with the airport re-opening for business.

The development plan
Meanwhile, the northern regions will undergo an overhaul by Vanity’s landscaping team. This work will be extensive, and requires those residents in them to at least temporarily relocate. It’s a hard thing to do, but one seen as necessary; however, incentives will be offered to encourage people to return once the work has been done. The redevelopment also means that the estate’s regional express train tracks will be removed – but the system will return once the work has been completed.

It’s the only way to upload new terrain files – but we will extend special offers to all current and former residents so that it will pay out for them and make it worth to return to Second Norway in some weeks.
The island to the north will be updated, and over time we’ll offer more to the east and then progress south and demand requires. These island will be of different shapes and sizes. There will be multiple parcels close to the airport while the regions in the north, east and south will offer more privacy.

– Vanity Bonetto

To help with the transitioning, some of the current Second Norway residents have been shown the new designs for the regions that Vanity’s team have been putting together in the Luxory Estates “Lab regions”, and the feedback has been positive.

An example of the new Second Life regions under development at the Luxory lab regions. Note the tall columns are the rezzer systems for deploying each island’s features

A further benefit of the transfer of ownership is that the remaining 17 regions of Sailor’s Cove East can be retained, although not as they currently are. Rather than competing with the 24 regions Patrick agreed to take over, these regions will now be relocated to Second Norway and form a part of the redevelopment work.

As it is, the transfer of ownership from Ey to Vanity and Luxory estates was concluded on Friday, April 24th. The path is now clear for the work in overhauling the northern regions to commence, and for Ey and his team to start on a new chapter in the history of the Second Norway Airport and the social aspects of the estate.

I am relieved and happy that Vanity has agreed to take ownership of Second Norway …  I would like to express my gratitude towards the residents who have been living in Second Norway for years and have been very good sports when it comes to these changes.

– Ey Ren

On my part, I’m happy to see the Second Norway / SCE situation resolved so positively, and I particularly look forward to further covering the work at Second Norway. My thanks to both Vanity and Ey for keeping me in the loop on matters, and for spending time with me on April 27th.

Sources

A Fairelands Journey: the valley and the castle

Fantasy Faire 2020: Elemaria

We broke our fast before the Sun had cast its first orange light across the broken walls and towers of Siren’s Lore, our guide having told us we must pass through the the Spirit Valley during the light of day, for our next place of rest lay on the valley’s far side, and at the end of a long journey. And so we passed beyond the wooden pathways of the city across the rugged lands beyond, our guide telling of the first place we would encounter, and how it came to have its mysterious name of Spirit Valley of Kuruk.

His tale sounded both wondrous and fantastical: bear warriors, ancient gods and and transformations. And yet we all knew that the Faireland realms held mysteries and wonders, so it was with excitement rising in my heart that we reached the pass that marked the start of the descent into the valley. At first I saw little worthy of the breathless tales our guide related, the path winding downwards, morning mists hiding the far side whilst fir trees at first screened or view of its deep floor.

Fantasy Faire 2020: The Spirit Valley of Kuruk

But then we rounded a rocky curve and caught sight of the valley’s broad bowl, the path now clinging to the side of its rocky face. But it was not this breath-taking view that held our eyes; for there seated at the side of the road was a great brown bear, it’s fur tufted and arranged around its neck like a collar of office. On seeing it, my kinsmen cried aloud and reached for their bows, but our guide stayed heir hands. Cool black eyes regarded us, and our guide instructed us to pass the bear in single file. As we did so, the great beast raised its forelegs slowly, paws outward as if in blessing as we passed, and I heard the rumble of its voice, chanting deeply.

I could scarce keep my eyes from this marvellous beast until it was carried from view by a bend in the trail; but as I regarded the valley once more, so I saw more of these strange bears, watching us from high perches, including one that stood upon a wooden trestle, banners draped behind it, its fur painted and arranged into a headdress. I found myself caught in the gaze of a great chieftain or perhaps a medicine leader, who watched our progress even to the valley floor.

Fantasy Faire 2020: The Spirit Valley of Kuruk

It was here that we paused to eat, a procession of children marching to us from a nearby village. They bore platters of fruit and jugs of water for us to partake, as our guide informed us these were the Grizzly Cubs, who follow the path of the Great Bear Tribe, and defend the spirits of the valley and its healing ways.

The children said nothing as we ate, but sat with us as we ate. Afterwards, they walked to either side of us as we climbed the long path, passing the painted mouths of caves our guides said we should not enter, least too much time pass and we fail to arrive at the night’s destination at our appointed hour. As we reached the pass that would carry us into the lands beyond the valley, a slender boy came to each of us and indicated we should bow in turn as he painted symbols on each of our foreheads, our guide telling us not to wash or otherwise remove them until after the Sun had set.

Fantasy Faire 2020: The Spirit Valley of Kuruk

Beyond the valley the land changed quickly, rocks giving way to verdant grass and tall trees warmed by a rich afternoon Sun. At length we came to high curtain walls, their stones faced and well-fitted. Guardsmen hailed us from square towers draped with the Banner of Elemaria, and our guide went before us so that we might be allowed access to this walled realm of which I had heard so much.

Formed by the the elements – air, earth, water and fire all working in equal measure at the Edge of Time -, Elemaria lay as the Home of Nature, the elements present throughout its landscape, each having given of its best to create a place wherein harmony rules, and men, women and creatures live in peace, tending the land and creating a kingdom where all can find welcome and peace.

Fantasy Faire 2020: Elemaria

And so we passed along the grass-edged paths and between tiled-roofed homes and stores of Elemaria’s citizens, all of whom greeted us warmly or, on seeing the painted marks of the Grizzly Cubs upon our foreheads, with a degree of reverence.

Around trees and over streams we passed, drawing ever closer to the great castle the rose over this pleasing land, until we at last came to a paved circle marked by three arches. Here we were met by the royals of Elemaria, tall and fair folk of great grace and beauty, descended from the first people to enter this lands and peacefully occupy it to live in harmony with nature. 

Fantasy Faire 2020: Elemaria

They greeted each one of us in turn, taking each of us by the forearms drawing us close as we each gripped theirs, until forehead lightly touched forehead. Then one each paired with us, and by twos in a line, we climbed the stone stairs up to where a garden of water and blue-hued trees lay before the towers of the castle, the roar of the falls that fell true and sheer from these gardens bringing an end to conversation until we passed over the gardens atop arched bridges to pass within the walls of the castle. Here the sound of the water passed behind us, to be replaced by music as light and warmth greeted us within those high, dressed walls.

And so we arrived in Elemaria, the length of our journey soothed by the music, and the grace and beauty of our hosts who guided us to our quarters high within the castle, treated as royalty even though they who served us and welcomed us to their banquet later, were themselves of high office. 

Fantasy Faire 2020: Elemaria

Spirit Valley of Kuruk designed by Loki Eliot and sponsored by Spyralle, Little, Big Designs, Team ACTS, Totally Tinies. Featuring stores by: Attitude is an Artform, Atomic Kitties, Cerridwen’s Cauldron, Cheval D’or|Elysian, CHIMAERA, Designs by Isaura, Dinkie Boutique, Fantavatar & Moonstruck & Lilith’s Den, Icaland ind, Peeps Dinkies, Prehistorica: The Dawn Kingdoms, Stytchwytch Designs, Tiny Inc., and Twisted Whiskers & Dinkie Duds.

Elemaria by Bee Dumpling & Solas Enchantment and sponsored by Silvan Moon Designs, Secrets of Gaia. Featured stores: ABADDON ARTS, Ab.Fab skins and Fantasy, :: ANTAYA ::, =ED= Eagle Designs, FaceDesk Creative Creations, Flying Horse Head Studios, Gecko Creations & ~Soraida~, God Mod, Laminak, Last Ride, Stardust, Star Journey, The Elven Forest, The Wooly Pig, TRB – A Woman’s Touch, Unity Maxim, Valkyrie Designed, and .Viki.

Total raised by the end of the Faire’s third day: L$3,779,514 (US $15,118).

SLurls and Related Links

Regions are rated Moderate.