Art and a fort in Second Life

Grauland, March 2020 – click any image for full size

Grauland, the Homestead region held by JimGarand, is a location that undergoes periodic redesign on the part of its owner – something that keeps it an interesting and intriguing place to visit. We dropped into the region on Friday, March 21st having heard a whisper that Jim had been working on a new design; but as he was still in the process of moving walls and buildings around (and we didn’t want to intrude – or get clobbered by a wall passing by!) we quickly skedaddled away.

However, working with some speed, Jim took the region from a collection of wall sections and three buildings plonked down seemingly randomly, to a complete new setting that – as has always been the way with the region – offers a new delight for visitors.

Grauland, March 2020

The latest design – called Grauland Castle and Art Park – again offers an interesting mix. Split into two islands with what might be a sandy-bottomed tidal channel between them, the region presents a setting dominated by a great fort-like structure on the larger of the two. This has a mixed look of both Roman and medieval influences, presenting a large walled courtyard dominated by a basilica-like building together with a pair of clearly medieval buildings.

While the buildings were empty at the time of visiting, the rest of the grounds of this fort – it strikes me more of a fort than a castle, but that’s just a personal thing – offers 3D art awaiting appreciation. It’s an eclectic and attractive mix of sculptures and modern art pieces,  the courtyard also offering an outdoor seating area and a pergola covered bird cage, also with places to sit around it.

Grauland, March 2020

The art continues beyond the main, west-side gatehouse (which I’m using as an arbitrary landing point for this article), which contains the teleport to Jim’s sky-based store. Outside of the gate are two more pieces of art, one pointing the way to Grauland’s signature motif: it’s own version of the Giant’s Causeway formed from Cube Republic’s excellent basalt columns set.

To the south, across the narrow gorge / channel and on the smaller of the two islands, sit a ruined rotunda and a copy of Stonehenge. They lie separated from one another by the islands’ scrub grass, a single track running south from the fort to connect it to them, passing by way of a small bridge to do so. The south island can also be reached from outside the fort by following its walls south, while to the east there sits a low beach, its lie again suggesting it might also be tidal in nature.

Grauland, March 2020

This is a simple, minimalist build, but one offering an interesting mix of things to see, including a fair few – the fort, the henge, the rotunda and a tombstone raised in the last century – that suggest the island is a place with great age to it. One where art sits well within its boundaries, offering a further layer of interest for the Second Life traveller.

All told, another new twist on looks for Grauland, visually engaging and as worth taking the time to explore as the previous builds.

Grauland, March 2020

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Chouchou: The Babel re-opens in Second Life

Chouchou: the Babel

I was pleased to learn that The Babel, the “sounds lab” created by the musical partnership of pianist Arabesque Choche and vocalist Juliet Heberle, finally re-opened to the public on March 21st, 2020.

Originally conceived by the duo in 2009, The Babel was a fascinating interactive setting whilst available through until 2013, when it was closed and removed from the grid. More recently, and as I found myself reporting in May 2019, it looked as if all of the couple’s regions looked set for closure, the couple believing the builds had run their course. Fortunately, they were encouraged to reconsider their decision, and in October 2019, it was announced that the Chouchou regions would be remaining in SL under the auspices of the Second Life Region Preservation Society (SLRPS) – with the promise that The Babel would also be returning (see: Chouchou set to remain in Second Life – and there’s more).

Chouchou: The Babel

Well, it took a while to fully open but The Babel made its official public re-engagement on March 21st, 2020, and I took time out to jump over and visit after a somewhat hectic weekend, and am pleased to say that it remains an engaging visit for the musically minded.

To call The Babel a place would be a mistake; it is an experience, a musical construct comprising boxes, elements and levels, which may at first glance appear completely random – but there is order. Each box is a sound – a note or chord – which is played when touched. Some will play once when touched, others work on a toggle – they will play until touched again. These boxes are in turn grouped into elements, or collections of notes / chords / voices. By touching (and re-touching) the boxes around you, it is possible to create tonal harmonies and even “compose” your own pieces, although it takes a combination of practice and a quick eye / hand. Climb the stairs to play the upper levels, and you’ll find some of the steps also play notes, adding to the complexity.

If all this sounds confusing, Chouchou produced an introductory video to the build back in 2009, which once again has relevance.

Two books on the elements and boxes can be found at the foot of the spiralling stairs, but given the ambient lighting, these can be hard to read.

Climbing to the top of the stairs will take you in a room with piano notes and chords set out in two grids around a series of Julia’s voices, which some may find easier to “play”.

Chouchou: The Babel

As conceptual now as it was in 2009 (or 2012, when I first visited it!) The Babel makes and interesting return to Second Life and once more rounds-out the trio of Chouchou regions in-world.

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A lighthouse for the imagination in Second Life

Lighthouse IMAGINATION, March 2020 – click any image for full size

We were drawn to ARNICAR India’s build of Lighthouse IMAGINATION, located on her Homestead region of Everlong, through another recommendation from Shawn Shakespeare, and it presents a truly marvellous, atmospheric location. Sitting beneath a cloud-marbled  evening sky (although I’ve admittedly used an alternate sky setting in the images here), it is a windswept place, largely denuded of trees, rich in detail and the kind of setting that calls on you to stay and immerse yourself in its wild beauty.

The island rises from a slightly troubled sea, waves breaking over offshore groups of rocks, a skirt of gravel coast sitting between waves and the rising rocky face of the island, the undulating back of which is covered in moss-like grass. It’s a place that is home to less than a dozen trees, many of which are wizened with aged, backs bent as if curled against the winds that must surely wail across this lozenge-like landscape when the weather turns. Shrubs fair better than trees here, cliff edges and the rills between rock tops heavy with their greenery even as finger of bushes stretch out across flatter parts of the island’s top.

Lighthouse IMAGINATION, March 2020

This is a place dominated by a single structure: a massive brick-built lighthouse that stands firm upon a great stone foot anchored at the island’s northern end. The multi-faceted eye of this massive industrial-looking place turns unblinkingly, warning away the ships that can be seen to sail slowly by, their outlines softened by off-shore mists, and that might otherwise stray to close to the dangers posed by the rocks lurking beneath the waves.

The Lighthouse is a place that again speaks to the dark moods of nature that can perhaps lash this island: the great stone footings, the heavy brick walls, the use of iron girders and steel plates rather than wooden stairs and platforms to provide ways up to the lighthouse and around its tower to the light. Both metal and steel may be rusted, but they are robustly bolted together and embedded in the walls of the lighthouse, ready to stand firm against whatever Nature might throw at them – although it’s hard not to feel pity for the lighthouse warden who has to travel the exposed, curling path up to the light in times of storm…

Lighthouse IMAGINATION, March 2020

To compensate for such times, the interior of the lighthouse is warmly furnished and equipped. A cast iron stove heats the main living room, a second, wood-burning stove likewise heating the room above and to one side of it while the third offers creature comforts: ale, billiards and a chance to forget what’s outside should the weather turn.

Getting around the top of the island  is assisted by an old bridge and lashed trunks of fallen trees, all of which span the rills and cuts that divide the land. However, getting down to the shoreline is a little harder (indeed, getting up and into the lighthouse can be a bit of a challenge); explorers need to find the appropriate points in the island’s flanks where the rocks dip to provide natural trails down to the surrounding ribbon of gravel.

Lighthouse IMAGINATION, March 2020

It’s worth taking the time to find these paths down and exploring the island’s narrow coast, as both will reveal more of its secrets and beautiful detail; places to sit, owls, birds and waterfowl to observe, sheep to wander past, a shoreline photographer to slip but without disturbing – and more.

These delights extend offshore as well, both to the south-east and to the west. At both of these points, paths are marked through the shallows. One of these leads to a wooden birdwatcher’s nest perched on an outcrop of rock and raised above the risk of tidal flooding and the annoyance of waves and spray by stout wooden legs. It is a cosy little place, rich in art and ideal for escaping other island tourists – or for observing them from a distance.

Lighthouse IMAGINATION, March 2020

The second path, marked by two of Cica Ghost’s ducks walking it, points to a tiny offshore setting that is an absolute delight: a partially sunken garden terrace, home to a grand piano sheltered by another aged tree, a chandelier hanging from one of its boughs. This is a totally unexpected setting to come across, utterly serene and offering a further nuanced depth to the region.

Quite marvellously designed, enriched by the local sound scape, offering much to explore whilst keeping a wonderfully desolate beauty, Lighthouse IMAGINATION is a fabulous visit – one bound to set your own imagination free.

Lighthouse IMAGINATION, March 2020

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The snowy fields of Studland Bay in Second Life

Studland Bay, March 2020 – click any image for full size

We first visited Studland Bay earlier in the year. At the time the region may have been under redesign, as it was primarily a snowy island, a little hilly in places, and with a few trees. A dirt track ran around the island, a trail for a team of horses and their carriage to follow, but there was little else to be found.

Since then, this Homestead region, designed by Eliza Quixote, has been enhanced to offer – at least at the time of our most recent visit in mid-March – it offers a pastoral setting still held by winter, making it an ideal visit for those who might otherwise be missing the allure of snow.

Studland Bay, March 2020

The landing point is located close to the island’s lone house, a be-porched farmhouse with barns close by and a frozen pond behind. The house is cosily furnished and offers an attractive break from the snowbound landscape, should the latter get to be too much (the house doesn’t appear to be a private residence). It also includes some highly acceptable rules for the use of the porch.

The most obvious way to explore the region is to follow the track. This loops its way around the core of the island, sometimes branching, including to find its way through one of the barns. It offers a comprehensive routine around the farmlands, the path well-rutted by the passage of the cart with its team and by the tractors available for farm use.

Studland Bay, March 2020

The fields here are mostly devoid of fencing, adding to the feel of openness in which the local cattle can roam in search of grass on which to graze – the snow being of a depth where the grass is not too heavily covered. Should it turn out that the snow falls again, there is plenty of hay that can be spread as required. The one fence on the island serves to ring a group of sheep, who similarly graze through the snow, and which are watched over by an eager collie.

The walks along the tracks will also reveal the surrounding regions in the estate, however, while these may appear inviting, the majority appear to be private, so be wary about being tempted to hop over an take a look.

Studland Bay, March 2020

Easy on the eye, with the opportunity to ride a horse-drawn carriage and plenty of places amenable to photography and with a easy, well-suited sound scape, Studland Bay makes for a restful, easy visit.

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A touch of Celtic magic in Second Life

Finian’s Dream, March 2020 – click any image for full size

Finian’s Dream has been a destination that’s been on our list since the region officially opened; in fact it is one that has given rise to a few recommendations coming my way in the time since (thank you Miro, et al), with the only reason for a delay in dropping in is to allow the initial rush of visitors to be over, so we can creep around and peek at things without getting in the way of others too much.

Designed by Noralie78 of Lost Unicorn Forest fame (read here for more), the region’s description is perfectly offered by her through an introductory note card that can be obtained at the landing point:

Welcome to Finian’s Dream! This beautiful land is in celebration of old Celtic Ireland with a touch of magic 🙂 Ireland is known for its many mystical secrets of the forest…after all, that’s where fairies came from! Walk through the deep and magical woods, you might just make some discoveries along the way. Stop by the pub and allow Donngal to make you a drink while you watch Rowan perform her Irish dance (no she never gets tired :P).

Finian’s Dream, March 2020

This is a place that harks back to a time when Ireland’s many forests were united to cover much of the land; a place where Ireland’s legends and myths may well have been born. wreathed in mist and caught in a perpetual dusk. In this realm, awaiting discovery, is so much.

From the landing point, the forest, deep in shadow beckons; a place where tiny fairies flit and fly.  Statues and glades with stone circles, the air within them cut by slanting Moonlight, await along natural trails a paths set wide between broad tree trunks that hold aloft the covering blanket of branches and leaves.

Finian’s Dream, March 2020

A stream cuts through the forest with logs, either fallen or felled, providing crossing points over it, pointing the way to where a rutted cart track skirts the woodlands. Follow this in one direction, and it leads the way to where stone steps climb the region’s uplands, in the other it offers the way to open farmlands presided over a homely cottage and a lone windmill. Here the land is cut neatly by dry stone walls, home to sheep and cattle.

Above the farm and the canopy of trees, the highlands form a stepped plateau, home to a stone castle that commands the land and those surrounding it. The Irish tricolour hangs above the castle’s portcullis, casting a more recent time to the setting (the flag was a gift to Ireland in 1848, but not officially adopted until the early 20th century), which makes it a slight anachronism given the sense of age and history invoked by the rest of the region.

Finian’s Dream, March 2020

Within the castle can be found a marvellous display of CybeleMoon’s fabulous digital art, which is keeping with the setting, echoing as it does the rich sense of history and legend evoked by the design. Also to be found with the region are three story givers that relate famous Irish legends as narrated by SL resident Sukibombuki Resident.

With the heavy mists, the hidden farm beyond the woods, the cottage in the forest and the twilight sky, its not hard to imagine this is some form of Irish Brigadoon – a place cut off from the rest of the world, filled with its own mystery that, rather than appearing once a century, can only be found  by wandering deep into the older IrishfForests and following the path that brings you to this mystical, magical place.

Finians Dream, March 2020

Beautifully conceived and executed, Finian’s Dream is a place that is gorgeous to witness, lovingly put together by the hands and eyes that make Lost Unicorn such a joy to visit.

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A Nutmeg Getaway in Second Life

The Getaway – Nutmeg, March 2020 – click any image for full size

The Getaway – Nutmeg is a homestead region designed by Jacky Macpherson, and towards which we were steered by Shawn Shakespeare.

It’s a wonderfully simple design that is delightful in its attractive minimalism; the kind of place where description is superfluous, simply because its allure is entirely self-evident on arrival.

The Getaway – Nutmeg, March 2020

Two islands, split by a narrow, meandering channel and with shorelines partially formed by low-lying rocks, gently rise out of the surrounding waters. One rises just a few metres above the misty seas, the other somewhat – but not much – higher, thanks to its single, humped hill. Simple plank bridges cross the channel between them, as if stapling them together in an attempt to keep them from going their separate ways as they drift on the tide.

The Getaway – Nutmeg, March 2020

The larger of the two islands is home to the landing point and a single, open-plan cabin with deep-set verandahs. Cosily furnished and open to the public, the cabin has a fence for its neighbour, one that runs across the island as if cutting it into two and keeping the cabin separated from the only other man-made structure of significant substance to be found here: a sun-faded barn that is apparently home to a flea market, and which is also open to public visits, despite the fence.

The landing point sits between two fences that run – for a short distance at least – north-to-south, pointing the way both towards the  cabin and to the northern headland over which gulls wheel. A similar pair of fences curl in part around the hill of the second island, marking a routine around its northern flank, while the hill itself is crowned by a sunken tree that raises its boughs in scrub-like abandonment, and a comfortable looking hammock.

The Getaway – Nutmeg, March 2020

Covered in the coarse hair of wild grass and studded with silver birch and a few mountain pine, The Getaway – Nutmeg sits under a windlight sky and over a white sea that are both perfect for photography – as is the setting as a whole. Exploring is easy on the eye, as is the subtle richness of detail, with lots of little touches awaiting discovery.

But as I noted, lengthy descriptions of the region are superfluous, it speaks loudly, clearly and attractively for itself, making a visit more than worth the time taken to drop in and explore.

The Getaway – Nutmeg, March 2020

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