Fun and thoughts on Cica’s Planet in Second Life

Cica Ghost: Planet
What if I’m a princess on another planet? And no one on this planet knows it?

The above quote, from The Carrie Diaries by American author Candace Bushnell, is a musing on the part of the book’s protagonist, the young Carrie Bradshaw (the book is a prequel to Carrie’s later adventure in Sex and the City) as she endures high school in Cranberry, Connecticut and dreams of life in New York City and all she might become / escape once she has moved there to become an aspiring author, and left behind her provincial origins.

It is also a quote that Cica Ghost uses in her latest installation, which opened on Tuesday, January 26th, 2021 – and in using it, she offers perhaps the most perfect encapsulation of what Second Life can be to those of us invested in their digital world.

Cica Ghost: Planet

As such, Planet is a location that can be enjoyed on two levels. It can be taken simply as a whimsical and fun setting, filled with Cica’s usual interactive touches that always make a visit to one of her installations a pleasure; or it can be combined with the quote that accompanies it to offer the opportunity for deeper reflections on life and Second Life.

Caught under a mauve sky where the clouds have been strung into ripples that wash gently along under the light of a distant white star, this is a strange world filled with creatures of strange origins. Some are capable of walking, others of flying and some of slithering, whilst others appear to be rooted to the spot, almost as if they have been extruded out of the ground.

Not that any are particularly threatening – rather the reverse in fact, many of them standing in little groups or close enough together as if to be conversing. They are certainly at ease within their otherworldly landscape and not in the least fazed by the little flying saucers a that hover and flit around certain points over the landscape like little mechanical bugs.

Cica Ghost: Planet

Nor are the locals particularly bothered by the fact an very Earthly-looking rocket ship has landed among them, or that a human has quote literally established a homestead in their midst, one complete with cat potted plants and very Earthly looking grass and tree.

It is here that setting and quote intertwine to add that deeper layer of potential and reflection to Planet. Within her dome, the girl has arrived from another planet, a place where she might well be a princess, but here is just another sharing the land with her strange neighbours, none of them truly aware of the status or otherwise she might hold back in wherever she came from.

Cica Ghost: Planet

Thus, her presence might be said to mirror our own in Second Life. Here we can be anything we desire, unencumbered by who we are in the physical world – be it living the life of a princess or a pauper, so to speak; we can be accepted simply for how we are perceived through our looks and actions and activities within this virtual realm, free from all that might otherwise encumber us.

And, just as importantly, the reverse is true: here we can be that princess or that dragon or an elf warrior on a quest, or a starship captain seeking brave new worlds, or even a tinkerer and inventor of Things, or can simply escape cares and pressures and sit in the digital shade of a tree or sail the digital tides of a broad sea, and no-one around us in the physical world need be any the wiser as to who we become, where we travel, who we meet or the adventures on which we might embark and discoveries we make.

Cica Ghost: Planet

Whether you are looking to simply visit and have a little fun drifting around in little flying saucers or dancing among the aliens or drafting weightlessly within a space ship, or whether you are tickled into stepping through he door that Cica opens to deeper, broader thoughts about life, expression, the power of the imagination and the freedoms presented by SL, Planet makes for an ideal visit, and should remain open through to around mid-to-late February.

SLurl Details

  • Planet by Cica Ghost (Van, rated Moderate)

Deep in the heart of (west) Texas via Second Life

MARFA, January 2021

Note: This is a Preview article; until Saturday, January 30th, access to MARFA is restricted to members of the [Valium] group  and invited guests of Vally Lavender.

Up in the high desert lands of the Trans-Pecos (and more specifically within the the Chihuahuan Desert) sits the town of Marfa. It’s not a particularly big place – the 2010 census put its population at around 1,900-2,100 – but it is a place of romance and mystery. Founded in the early 1880’s, even the town’s name has an air of romance about it.

“Marfa” is the Russian form of “Martha”, leading to the hypothesis the town is named for a character in Dostoevsky’s The Brothers Karamazov. However, this is apocryphal – the town is actually named after Marfa Strogoff from Jules Verne‘s novel Michael Strogoff.

MARFA, January 2021

The town started as a watering point for trains travelling the Southern Pacific Railroad and for most of its life, never grew particularly large. It reached its zenith in the period between 1920 and the end of World War 2 – the former decade marking the start of a period of rapid growth that included the establishment of military training facilities through the war years.

Following the closure of those facilities in 1945, the town gradually shrank both in the number of residents and its actual size: by 2010 it was said to cover just 4.1 square kilometres. It did, however, enjoy a period of movie making popularity in the 1950s with various western films made in and around the town – most notably Giant (released in 1956), starring Elizabeth Taylor, Rock Hudson and James Dean – the film being the last Dean made before his death in a car accident.

MARFA, January 2021

In the last two decades Marfa has again become a popular location for films – notably There Will Be Blood and No Country for Old Men both filmed in 2006 – and for television, even featuring in an episode of The Simpsons (Mad About the Toy).  However, the town has perhaps become most famous for two things: the growing arts community within its borders, and the mysterious Marfa Lights.

And now it has a further claim to fame, being the inspiration for the latest ValiumSL region design – MARFA – instigated by Vally Lavender, who sent me an invitation to visit the region ahead of its Group opening on January 22nd, 2021.

The work of Vally, together with Fred Hamilton (frecoi), Lotus Mastroianni and Sofie Janic, MARFA captures several iconic elements of its west Texas namesake – the railway line, the surrounding desert prairie, a homage to the Presidio County Courthouse that dominates the centre of the town, the aforementioned arts community – as well as the general feel of “small town USA”.

MARFA, January 2021

Arts first came to Marfa in the 1971 when Minimalist artist Donald Judd relocated from New York to the town. Initially he displayed his work in two large hangers, but over the ensuing years he expanded his presence in and around the town, indoors and out. Following his death in 1994, two foundations took over the work of maintaining Judd’s legacy, with one of them – the Chinati Foundation – now occupying 30 buildings in the town and providing space for 13 artists in residence.

Chinati was also responsible in launching an open-house arts event that attracted – and still attracts – people from across the USA and around the world to visit it as a centre for contemporary arts, with more artists moving to the town in recent years to establish workshops and galleries. The town has also seen a writers-in-residence programme launched, together with a new theatre company, with pop art installations such as Prada Marfa being established within driving distances of the town.

MARFA, January 2021

This arts influence is fully reflected in MARFA, with reproductions of Prada Marfa (artistically relocated to the edge of the town)  and Judd’s unmistakable concrete “boxes”, while a trailer park that offers a bit of a nod towards Ready Player One sits as the venue for music and performance arts. I was a little disappointed the town’s high water tower was not presented, but this was countered by the presence of the large cut-out of James Dean, part of a display at Marfa celebrating the town’s connection with Giant.

Alongside the trailer park sits the MARFA observatory. Based on the Marfa Lights Viewing Platform, it allows visitors to the region a vantage point from which to witness the digital version of the mysterious Marfa Lights which routinely appear to the south / south-west of the town, attributed to everything from UFOs to ghosts or spirits – although science suggests they are the result of odd atmospheric reflections of vehicle lights or the light of camp fires. Legend has them dating back to at least the time of the town’s founding, although the first actual published record of the phenomenon wasn’t made until 1957 (the references to the 1880s only appeared in print in 1985).

You might just see mysterious orbs of light suddenly appear above desert foliage. These balls of light may remain stationary as they pulse on and off with intensity varying from dim to almost blinding brilliance. Then again, these ghostly lights may dart across the desert … or perform splits and mergers. Light colours are usually yellow-orange but other hues, including green, blue and red are also seen. Marfa Mystery Lights (MLs) usually fly above desert vegetation but below background mesas.

Marfa resident James Bunnell

MARFA, January 2021

Rich in photographic opportunities and offering several opportunities to appreciate art (including the Empty Chair Gallery), MARFA additionally offers a number of small rentals for those who fancy they’d like to experience life in the town.

SLurl Details

Open access from Saturday, January 30th at 11:00 SLT.

  • MARFA (ValuimSL, rated Moderate)

 

 

An away team mission to Planet Idun in Second Life

Planet Idun, January 2021

Note: the Blushock team relocated and have established a new setting, the USS Sleipinir and Planet Freya – of which more in my update – Boarding the USS Sleipnir in Second Life, so the SLurl within this article has been updated to reflect the new location.

CK Ballyhoo dropped me a line concerning Planet Idun, a new role-play / photography region with which she has been involved, inviting me to hop over and join her in taking a look around, with region holder and co-creator Fazzy Constantine (Faisel Constantine) also on-hand to chat and answer questions.

Idun. A tropical jungle planet, set in the far reaches of the Milky Way galaxy. Featuring a full day and night cycle, dynamic weather, stunning scenery, views and hidden spots.

– from the region’s About Land description

Planet Idun, January 2021

Located on a Homestead  region, Planet Idun is the latest design Fazzy and his team have worked on under the BluShock RP group banner – a group with a role-play history that stretches back over a decade, and which has been responsible for some impressive designs, such as the ice world Vanargand, complete with its Oblivion-inspired spaceport tower, and also the world of Aegis Prime (as will as having a penchant for Norse mythology, as some of the name indicate!).

For Planet Idun, the BluShock team have opted to create a setting potentially warmer than Vanargand: a rugged, rain forested world where water in places falls from a teal sky to join with that tumbling from high cliffs into the gorge of a narrow river. Largely untamed, this is a world that does have some signs of civilisation – but finding your own way around will call for the explorer within you, as paths are not always obvious, at times relying on narrow ledges of rock.

Planet Idun, January 2021

The clearest sign of habitation is the large ultra-modern base built into the high cliffs towards the north-west of the setting. It is built around two covered landing areas for air / space craft, one of which is dominated by a monster hammerhead of a spacer I’d personally not have liked to pilot into its landing. Inside the base are comfortable living spaces as well as multiple workspaces, whilst its location is marked by both the manner in which its backs into the cliffs and the impressive communications arrays sitting on the peak above it.

However, this in not the only structure to be found within the setting. awaiting discovery on the tip of a high finger of rock pointing to the sky on the east side of the region is Idun’s Roof. A bar / house constructed of wood, presumably gathered from the local forest and reached via a long, winding stair. Elsewhere are other artificial constructs – an open-air landing pad, the region’s own landing point (complete with teleport connecting it with the Deep Space Destination Hub, a nexus for travelling between different sci-fi settings (just accept the experience to use the system for automatic teleports).

Planet Idun, January 2021

As a role-play environment, the region is intended to support free-form RP by members of BluShock and can support short RP situations created by other groups (e.g. as the location for an away team mission). There are a fair number of opportunities scattered around that can be used to built game play – camp sites, crashed vehicles, hidden walks and tracks (some obvious, others not so – as I said, you’ll need the explorer in you), and kayaks to explore the waters as well as the aforementioned bar and the cliff-side base.

Our last region, Vanargand, relied heavily on missions and events, off world time travel and so on. But this time we’ve decided to take a back seat and just build an enjoyable region. A few interested parties are also coming down from other groups to enjoy role-playing.  We’ve been inspired by a few sci-fi games – Mass Effect and Halo, for example.

– Fazzy Constantine

Planet Idun, January 2021

friendly group BluShock is also open to those interested in free-form sci-fi based role-play where the emphasis is on fun rather than an overburdening set of rules and requirements. In addition, those looking for sci-fi / fantasy-based photography may also find Idun to their liking, the dynamic custom day / night environment helps to add depth to the setting / photography.

Planet Idun will be officially opening at 11:00 SLT on Saturday, January 23rd, with a party and celebration at Idun’s Roof. However, it is currently available for general visits for those wishing to look around ahead of the official opening.

Planet Idun, January 2021

SLurl and Links

A Panacea for those who miss snow in Second Life

Panacea, January 2021

As is often the way, the changing of the year sees a lot of people in the northern hemisphere turn their thoughts away from winter and towards the promise of spring. With region designers, this often means moving to replace the snowy looks they may have set out on their regions for the holiday period with something with more colour and the promise of warmth.

Of course, this doesn’t happen overnight – some regions can continue to offer snowy scenes well into February and perhaps March. However, as January does move to February and thoughts of spring bubble up even more, it can mean that those who do like walking through a snowy white blanket or celebrating falling snow or taking to ice skates or sleds and are starting to miss opportunities to do so – or who simply like to witness / photograph the scarecrow form of trees without leaves, standing with arms upraised -, MoonStone (Hecatolite) and Louise (Sallielouise) may have just the right Panacea.

Panacea, January 2021

Occupying a Homestead region, this is a setting that – for now – remains caught in the grip of winter, although the thaw is showing signs from gradually breaking through.

Laid out along an east-west orientation (don’t be fooled by the map tile, that is still awaiting post-Uplift update at the time of writing), this is a rugged place. The highlands sit predominantly to the west:  hills that while not high, are already showing signs of greening as the days lengthen and the air warms. The lower slopes, however, are still wreathed in snow, some of which are are under curtains of snow that is falling gently, testament to the fact that winds across the island are low.

Panacea, January 2021

As the land rolls down towards the eastern coast, so it is cut by water that almost splits it in two, it extends as far as the green-topped hills that form an open-ended ring around it. But is this a river that is flowing out from the hills – or an inlet of water that, having forcing its way around a little eastern island, found the line of least resistance to cut its way deep into the landscape?, as suggested by the water’s direction of flow within the semi-iced channel.

The land is also cut by a second channel reaching to the west side hills; however, it is still largely frozen, with two large tables of ice sitting against the step slopes of the hills holding it in. One of these appears thick enough to withstand a complete thaw: is is home to a wooden bench that would not be any fun to try and haul by up the precipitous slopes.

Panacea, January 2021

Scattered across the island are a number of buildings and structures. These include two cabins – a blocky one sitting up among the hills, and a more traditional steep-roofed one encompassing a single room, sitting on the north-east headland, close to the rocky coast  and accompanied by a small folly. A lighthouse sits on the little eastern island guarding the river mouth / inlet, and beyond it, on the south-east headland, a gazebo provides a covering for the local ice rink.

Elsewhere, cafés offer places to enjoy a warm drink, while paths and trails winding through the land and the hills, watched over by the local wildlife. Most of the latter are birds, waterfowl, turkeys, squirrels and deer – although you might want to keep a wary eye on the wolves and polar bears that reside here. None of them appear to be aggressive, but you never can tell!

Panacea, January 2021
A simple yet carefully detailed winter setting, with sleds available for those wanted to have a little fun whilst a box at the ice rink will provide skates, Panacea offers a photogenic visit, and is also suitable for those who have a wearable horse and would like a winter’s ride. In this it’s name might also be taken as a pointer to the region offering a chance to sooth whatever stresses you might be facing.

With thanks to Shawn Shakespeare for the tip.

SLurl Details

  • Pancea (Ember Vale, rated Adult)

 

A return to Armum in Second Life

Amrum, January 2021

In 2019,  we made our first visit to Amrum, the Homestead region presented for public enjoyment by Sunrise (Sunrise Avalanche) – see Amrum in Second Life. A lot has happened since then – most notably the fact that Armum has relocated, and has undergone at least one makeover. Back in 2019, our first visit to the region came at the suggestion of Shawn Shakespeare  (SkinnyNilla), so there is a certain serendipity in the fact a return visit in January 2021 also came after Shawn nudged me about it.

Sympathetic, charming, cosy and photogenic island…with many hideaways…time for feelings…dancing…time for two…waves..lonely beaches…riding….dreaming…meeting with friends…talking….

– from Arum’s About Land description

Amrum, January 2021

The current iteration of Armum contains a number of echoes of the version we visited just under two years ago: it retains its Adult region rating and the hint of BDSM activities (although not in a manner liable to put people off visiting), whilst the overall look of the setting retains the idyllic feel of a near-tropical region. Its open spaces means it remains welcoming to those who want to wear a horse and take a ride around the island.

The landing point lies towards the middle of the region and immediately reveals its sandy, open nature. The entire island is low-lying, the sand broken by scrub grasses, shrubs and relatively young Terminalia catappa, aka sea (or beach) almond. From the landing point, visitors are free to roam where they will.

Amrum, January 2021

The two main buildings on the island make for obvious destinations, each being a short walk from the landing point. The nerarer (and larger) is clearly visible to the north, and forms a large blockhouse style building. Flat-roofed and relatively high-ceilinged, its interior offers a cool relief from the outdoor warmth, the three rooms it provides simply furnished whilst still presenting a cosy retreat in which to enjoy the company of others, with further seating available on the outside deck that separates the house from a rectangular outdoor swimming pool.

To the south-east, the second house sits partially screened from the landing point by a line of sea almonds. It occupies roughly the same footprint as the first house, but offers more interior space that, thanks to the interior windows between the rooms, has a very open, airy feel. It is also somewhat more cosily furnished – although BDSM items form a more obvious part of is décor together with noticeably items and images.

Amrum, January 2021

This second house additionally shares the south-eastern end of the island with  a single-room cabin that sits as a sauna / bath house, whilst the shallow cove they both face makes for a little private beach bracketed by rocky outcrops extending into the water.

Further around the west side of the island, and again a short walk from the landing point, sits a trio of little beach houses that each offer a place to relax, while further still along the sweep of coastal sands and facing due west, sits another single-room cabin with an open deck for music and dancing sitting alongside it.

Amrum, January 2021

The buildings and decks are not the only places to sit;  there are numerous outdoor opportunities as well – beach chairs, hammocks, and off-shore folly on its own sand bank, blankets, and so on, some of which are watched over by the local sheep. All offer opportunities for people to relax and unwind within the island’s boundaries. There are also various details to be found, indoors and out, that further help retain Amrum’s reputation as a photogenic spot, with the entire setting nicely rounded-out by a suitable sound scape.

SLurl Details

  • Amrum (Secret Love, rated Adult)

An adventure in a Mad Wonderland in Second Life

Adventures In Mad Wonderland January 2021

It’s taken me a while to get to write about Adventures In Mad Wonderland, Jayden Mercury’s twist on Charles Lutwidge Dodgson’s (aka Lewis Carroll) tales of Alice’s adventures. This is because, despite being a modest parcel covering just over 6,300 square metres, it is a setting that packs an awful lot into it – so much so that it is very easy to miss things in a simple walk through.

Using the theme of Alice’s adventures on which to build a setting within Second Life is not new; however, with Mad Wonderland, Jayden – assisted by Valarie Muffin Meow (Zalindah) – has created a unique take on things, as indicated by the location’s About Land description,  which invites us to follow the Adventure through the Storybook of an artist.

Adventures In Mad Wonderland January 2021

Thus, what we have here is a take on Dodgson / Carroll’s timeless tale is a series of scenes from the tales – and more – that frame the tale of an artist – perhaps someone charged with illustrating a version of the story – with “chapters” waiting to be found at various points within the parcel (mouseover and left-click to read them).

The story commences at the landing point, and the artist’s studio that resides there. This takes the form of a small shack sitting on a narrow stretch of coast.  Paintings are hanging on lines strung outside of the shack, whilst inside stands the artist’s easel and materials – although oddly, some of the latter appear to be paints for house decoration  rather than conventional oil or water colours. Subtle use of a sofa with a cascade of colour in its covering and a corner gathering of lights adds to the impression that this is an artist’s retreat. There is more here as a well, so be prepared to mouseover the objects you find within the shack and be prepared to  click on them.

Adventures In Mad Wonderland January 2021

The shack sets the tone for a visit: whilst walking the trail and exploring what it reveals, be sure to hover your mouse over anything that catches your eye, as it may contain the next chapter in the unfolding story of the artist. Such items vary in form, from a pen and notepad to the likes of multi-hued mushrooms – and some might be unexpected (“she said with a grin” – hint, hint!).

Also waiting to be found are obvious extracts from Alice’s journeys and other little vignettes. Chief among the former is a familiar tea party featuring a very Deppian Mad Hatter; one of the latter sits an an old piano, its wood faded by the Sun, a truncated quote from Alice In Wonderland chalked or painted onto the inside of its raised lid.

Adventures In Mad Wonderland January 2021

The end of the path is marked by wooden steps that rise to a white-walled castle that, with its angled towers, looks like something the Mad Hatter might build – or to look at it another way, a partially0inflated bouncy castle. Card guards outside of its gate suggest the Queen of Hearts may be waiting inside, as does the huge red heart on the wall above the gate. But is she? You’ll have to go inside and find out for yourself – particularly if you want to keep up with the unfolding story, as a chapter awaits discovery.

The castle may mark the end of the path from the artist’s studio – but it is not the end of the adventure. Those willing to look around carefully after exploring it might spot a little makeshift bridge leading to a shaded portal. Touch it, and it will carry you onward to the next stage of the story: a maze where more items await the touch of visitors, including one that will carry you even further, should you follow the familiar instruction to Drink Me when you find it.

Adventures In Mad Wonderland January 2021

I’m not going to give away all of the location’s secrets, but I will say that Mad Wonderland is a surprising and fun place to explore that taxes neither viewer nor mind, but does keep you engaged throughout. It is also one of those places I particularly appreciate within Second Life – the kind that demonstrate that you don’t actually need a full-sized region in  order to create something special either for yourself, or to share with others.

SLurl Details