
Earlier in February, Honey Heart (H0neyHeart) – whose Sable Hound Hollow I visited towards the end of January 2026 – dropped me a line to let me know our mutual friend / acquaintance, Stevie Morane Basevi (Stevie Basevi) would be officially re-opening her region of Sanctuary on February 19th, although it is already available for people to drop in an explore, together with the neighbouring region of Zantosa.
Stevie is something of a tour de force in Second Life. I first met her through Relay for Life of Second Life, before coming to know her a little more through both her art and her association with projects I’ve tended to follow and support in my own way: One Billion Rising, The Dickens Project and the Bradbury Project. An avid role-player, Stevie first established Sanctuary in 2008, growing it over time to a community and location covering many aspects of Second Life.

Sanctuary, long celebrated for its award-winning historical role-play, has evolved into a vibrant cultural space for art, photography, dance, music, and theatre—welcoming global gatherings and creativity without borders.
– Sanctuary About Land Description
For this latest iteration, both Sanctuary and Zantosa – each of which are Full private regions leveraging the Land Capacity bonus available to such regions – Stevie has turned to another old acquaintance to design the overall look and layout of the regions: Busta (Busta Blakewell, previously badboyhi, whose regions designs have regularly featured throughout this blog.

Given the size of both regions, I’m not going to try to cover them both in a single post; they are richly laid out and offer much to be discovered, so will hopefully return to Zantosa at some point in the near future.
Sanctuary offers a setting suggestive of somewhere in England; a place with certain timelessness – parts of it could easily be Victorian, others carry a faint hint of the 1950s-1960.

This town is the kind of place in which it would come as no surprise to turn a corner and find Sherlock Holmes lecturing Dr. John Watson on the minutiae of various powdering of ash and a certain bird droppings will inevitably lead to the cornering of their quarry. Turn another and it would be equally unsurprising to witness find a dapper John Steed stepping down from the running board of his 1930 Bentley Speed Six, umbrella in hand as he rounds the front of the car to open the door to allow Ms. Emma Peel to gracefully alight.
In other words, it is immediately immersive and open to broad role-play opportunities.

The Landing Point sits to the east side of the region and within the town square. Splitting the townscape in two is a high wall and a tall gatehouse. The latter forms a teleport link to the neighbouring Zantosa. Simply walk towards the gates to be teleported across the region boundary.
The local lunatic asylum offers its own opportunity for potential role-play, having been turned into a bar – although who is to say some of the former residents aren’t lurking in the upper floors? The asylum is one of a number of locations within the town which can be explored. Others include the local church, a pair of pavilions offering a kind of two-part music conservatory, the theatre and the Sanctuary art gallery, featuring Stevie’s art on the ground floor.

It is outside the church that visitors can obtain further information on the region, including a delightful back-story to its development and a teleport HUD to help reach points of interest – simply add it from inventory to use it.
The majority of the locations on the teleport HUD can be found on the ground level of the setting and so can be reached on foot. Two, however, are sky-based and will require the HUD to reach them.

I’m not going to give a blow-by-blow description of the region, it really does speak for itself in terms of design, atmosphere and details. I will however note that there is a further art display – dedicated to Sue Elaine Winkler to the rear of the main gallery building.
Part of the region is cut through with a storm drain linking two low-lying parts of the setting. This carries a suggestion a degree of land reclamation has taken place, resulting in an inland body of water complete with multiple places to sit and appreciate the setting, together with a recovered area of coastline forming both a walk and further places to sit and pass the time.

Whether or not you are into role-play, structured or casual, sanctuary makes for an engaging and photogenic visit.
Slurl Details
Sanctuary (rated: Moderate)



































