Immergence: a voyage of the eye and mind in Second Life

Immergence, February 2021

Djehuti-Anpu (Thoth Jantzen – TJ to those who know him) is an artist specialising in immersive,  interactive audio-visual presentations within virtual spaces. His work is a captivating mix of light, colour, sound, and interaction that many have likely seen at various venues across Second Life, including several SL Birthday events, where he has frequently presented microcosms of his work as featured artist at those events.

On Saturday February 13th, he opened Immergence, an installation featuring music, sound, light and colour that is made up of a series of experiences joined together through a common hub.

Immergence: The Mind Melter

The very title of the piece is itself an interesting fusion, given that the two words  can be taken as opposites: “immersion” tends to suggest being subsumed into something, confined by it, whilst “emergence” might be said to be moving out of something, to be free of its constraints.

However, when put together like this, they suggest the act of opening oneself to experience, thought, stimulation and ideas through the act of immersing oneself into a single medium – in this case, a series of interconnected virtual environments, each with its own form and purpose, but all of which combine to present a contiguous, provocative and evocative experience.

Immergence: floating through the Hippycampus

Before visiting the installation, there are a number of settings that should be enabled within your viewer:

  • Advanced Lighting Model (ALM) – must be enabled (Preferences → Graphics → ensure Advanced Lighting Model is checked)
    • Note that you do not need to enable shadows as well if rendering these places a significant strain on your computer’s rendering capabilities.
  • Ensure you have set the following media requirements (Preferences → Sound and Media → Media):
    • Media auto-play = ON / checked.
    • Allow in-world scripts to play media = ON / checked.
    • Play media on other avatars = OFF / unchecked.
    • Media Filter (TPVs only, if part of the viewer) = OFF / unchecked.
  • Ensure your viewer is set to Use Shared Environment (menus → World → Environment → make sure Use Shared Environment is checked).

Do note as well, that those sensitive to moving or flashing light or who may be particularly motion sensitive may find elements of Immergence unsettling.

Immergence: The Gauntlet

The landing point offers information on the installation – presented by the HAL-like THJ-900 computer, together with a series of teleport portals that lead to the surrounding experiences, some of which can also be found at TJ’s New Khemmenu spaces at Ars Simulacra NMC’s SL Artist’s Showcase Island.

There is no set order of portals to take, so just choose those that pique your curiosity and step through. Similar portals within each of the environments can be used to return you to the landing point:

  • Khemennu University: immerse yourself in one (or more) of a number of discussions on a range of topics – ethics, philosophy, physicalism, memetics, and more, and test your own knowledge.
  • Marbles: float and / or dance amidst the dancing marbles as they capture and reflect the lights and patterns of the sphere that encloses you.
  • Mothership: take to a purple pod and lose yourself in music as the camera reveals the many environments within Immergence – just tap the ESC key a couple of times once folded into your pod.
  • Ramalama: I think this is about using a canon to shoot yourself into a tunnel of light, but I confess (possibly because of a shortcoming with my Bluetooth keyboard) I could not get the canon to work.
  • The Gauntlet – embark on a walk through space, light, time and more; best appreciated if you can manage it in Mouselook.
  • The Hippycampus: float through the brain, Superman-style.
  • The Mind Melter: wander halls of colour and reflection in what appears to be an endless space.

The two remaining portals – the large stargate and the Starburst portal – access event spaces that I gather will be used for special events.

In addition a green diamond formed by a pair of pyramids at the landing point will allow you to rez a little flying car (and companion) and zoom around the installation, whilst a second platform reached via a semi-transparent bridge, is home to a further series of portals connecting to other arts environments, including Ars Simulacra, mentioned above.

Immergence: dancing as light in the QFT event space

Obviously intended to be experienced rather than written about, Immergence is fascinating in its presentation, offering visitors an immersive, visually and aurally stimulating opportunity to both escape and, should you so wish, have your grey matter informed and exercised.

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Considering No Futur in Second Life

No Futur, Kondor Art Centre, February 2021

Currently open at the Into the Future Gallery of Hermes Kondor’s Kondor Arts Centre, is an exhibition by Caly Applewhyte entitled No Futur. The easiest way to describe this exhibition is to use Caly’s own description:

No  Futur [is] a very French expression that refers to the uncertain future of our world. this exhibition is an illustration of this idea that our world seems to be running to its ruin with our madness of “progress”.
We are constantly trying to do better or more … more technology, more biotechnology, more money of course … but in the end, we may wonder if we are not doing worse. What we are experiencing today is only a bad start if our powerful political and industrial leaders do not realise that economic growth at all costs is only a countdown … game over.

– Caly Applewhyte

No Futur, Kondor Art Centre, February 2021

Given this description, it is clear that this is an exhibition that has a sombre lean. It might also be thought that given Caly’s words, it focuses on issues of the political-industrial complex that – as Caly notes – is pulling us towards possible destruction. However, this latter view would be in error.

Rather than focusing on political indifference (and / or denial) and industries that continue to find the needs of board room returns of a higher priority than that of committing more fully to ethical, environmentally friendly means of doing business, these are pieces that focus on  the individual, either directly or indirectly. This makes them far more personal in nature, with all of them carrying a distinct lean towards matters of ecology and the environment, and the damage we are doing to it through pollution and climate change.

Gas masked, often in an environment suit, sometimes an adult at others more child-like, the figures within these pieces are set within environments where it is clear the air is no longer if to breathe and monuments crumble in a toxic environment. There are figures that walk deserted streets, who even when indoors need isolated pods and / or continue use of masks to assist with breathing. In some, eyes stare out at us in pleading, in others that stare wistfully at a world they can no longer freely share, or who hug rocks they can no longer feel thanks to the separating barrier of an environment suit.

No Futur, Kondor Art Centre, February 2021

With only a single figure in each image, these are all pieces that also emphasise our essential isolation from the world.  We’ve allowed ourselves to be cut off from it through the technology Caly notes and the creature comforts of modern life; we’ve created metaphorical barriers between ourselves and nature. All of which appears to be referenced as well, through the use of fences within several of the images.

Sombre it may be, but No Futur is nevertheless rich in expression, message and artistry.

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Sinners and saints, a new arts challenge in Second Life

UWA: Gratitude exhibition, December 2020 – Elle Thorkveld

At the end of 2020, Chuck Clip organised a special art exhibition intended to be a final farewell to the University of Western Australia (UWA) and its more than a decade-long patronage of the arts in Second Life (see: Calling artists: an exhibition to say farewell to the UWA in Second Life and Artistic Gratitude in Second Life).

While the last remaining UWA region remains present in SL (it has been anticipated it would depart the grid in early January 2021), the exhibition closed at the end of the 2020. However, such was the response to it that Chuck, together with co-organiser Mariposa Upshaw, has decided to continue the flame lit by Jayjay Zifanwe and the UWA by presenting and hosting occasional open invitation Art Challenges on a given theme.

The first of these will open at Chuck’s art-focused regions of Sinful Retreat and Angels Rest in July 2021, with the opening currently subject to confirmation. The theme will be that of Sinners and Saints, and submissions are now open.

Sinful Retreat and Angels Rest are mirrors for each other, highlighting the dichotomy of light and dark in art and humanity as a whole. We thought it appropriate that our first show should reflect that. Despite the terminology, you need not think in terms of Christianity. Sure, you could pick one of the seven deadly sins (Pride, Greed, Wrath, Envy, Lust, Gluttony, or Sloth) or virtues (Prudence, Justice, Temperance, Courage, Faith, Hope, or Charity) but we are not locking you into that in any way. We welcome all here, so if you are Buddist, Muslim, Jewish, Taoist, a Reiki Master, a member of the Church of Satan, whatever your belief system, or lack there of; submit two pieces, one for each side of the saintly / sinful coin.

– Chuck Clip, on the Saints and Sinners challenge

The challenge is open to 2D and 3D artists and to poets and writers, with those entering the challenge asked to submit two pieces, one depicting the side of light (or goodness, or saintliness or The Force, or whatever you might like to call it) and the other the side of “darkness” (or The Dark Side,  or sinfulness or wickedness – again, whatever you prefer to call it).

There are a few guidelines that those wishing to enter should observe:

  • Those participating must subject two pieces of art: one good/light and one evil/dark.
    • If  you only wish to submit is single piece, please contact Chuck Clip or Mariposa Upshaw beforehand.
  • Submissions can take the form of 2D or 3D or poetry on a prim, and individual pieces may not exceed a Land Impact of 200.
  • All pieces should be able to be interpreted by the casual viewer as being representative of the theme. Where the link to the theme is difficult to ascertain, this should be referenced in a note card accompanying the work.
  • The exhibition will remain open for a period of three months, after which pieces may be cycled in and out as part of the overall environment of the regions.

Submission Guidelines:

  • Completed items should be dropped into the Sinners & Saints Submissions drop box located at the Sinful Retreat landing point.
  • Submitted pieces should be accompanied by a note card with the following information:
    • Your user name (Not a Display Name, as these can change).
    • Titles of the submitted pieces.
    • Any required explanatory notes per the guidelines above.
    • Biographical notes on yourself.
    • A landmark to a location where more of your work might be seen and / or Flickr link.
  • If you are unable to submit you pieces and note card via the drop box, please place them all into a single folder entitled “Sinful Retreat Challenge” and pass the folder to either Chuck Clip or Mariposa Upshaw.
  • All submissions must be received no  later than Saturday, June 26th, 2021.

Questions concerning the challenge should be directed to Mariposa Upshaw or FallenAurora Jewell.

Landscapes at IMAGOLand in Second Life

Imago Gallery – Tresore Prada, February 2021

Currently open at Imago Gallery, owned and curated by Mareea Farrasco is an ensemble exhibition entitled Landscapes and featuring the work of Blip Mumfuzz, Carelyna, Michiel Bechir and Tresore Prada. Together they present views of regions and places within Second Life that encourage a desire to visit them whilst also allowing us a glimpse at them through the artists’ eyes and narrative framing.

Within the gallery’s lower floor left side hall, Tresore Prada offers thirteen pieces that might be said to reveal places within Second Life, but also the passing of the seasons from winter to summer and mixing cooler shades that might suggest spring and autumn.

These are pieces that all immediately draw the eye and offer a story;  whose house is that beyond the snow-bound bridge? Does it belong to the artist, or to a friend they were on their way through the deep snow to visit? Has the cat lying on the sun-warmed wall simply found a place to rest whilst wandering, or does it call the little cottage across a summery river home? What are the promises to be found off the canvas of each of the trio of images depicting little boats on or near the water? The threads of possible stories exist within each piece, simply awaiting you imagination to thread them together.

Imago Gallery – Carelyna, February 2021

Across the hall, Carelyna also presents a baker’s dozen of images, all of which have been processed and finished to offer a painted-like composition of the settings she has captured. Suggestive of a mix of oil and watercolour works, these offer some unique perspectives on popular SL destinations. Take Littlesquaw’s Midnight in Paris (which I wrote about back in November 2020) as an example; normally witnessed at night by visitors, Carelyna here offers a view across its rive Seine towards the Eiffel Tower rich in the colours and tints of an Autumn day. On the opposite wall, her take of Takoma presents a impressionist style take on the subject that brings to mind the likes of Turner’s The Fighting Temeraire.

The upper floor of the gallery is split between an open mezzanine area and a second hall running across the back of the gallery. The mezzanine is home to the display by Michiel Bechir, who offers a selection of eight images that stand not only as landscape pieces but also studies of the architecture of Second Life, with two focused as they are on a large manor house seen under different conditions with two more  presenting views of settings redolent of older parts of US cities like New York. Offered as both colour and monochrome images, this selection allows us to see the diversity of Michiel’s approach to, and presentation of, his SL photography.

Imago Gallery – Michiel Bechir, February 2021

In the rear hall, Blip Mumfuzz presents a series of images in her own inimitable style. Far removed from what might be called “conventional”, they border on the abstract; rich in colour, their form taken by the rise of grasses against the sky, against a backdrop of open water or curtain of tress. Frequently flecked by out-of-focus elements dotting the air above them, these are pieces that are very much reflective of the moment in which they were captured – the soft-focus elements suggestive of seeds caught on the breeze, carrying with the the promise of new life; the colours reflecting the fact that these are not images of places just seen, but places both seen and re-imagined by the mind’s eye in the same instant.

Blip’s exhibition is also semi-immersive: climb the steps and  walk the photo-mural of the stream;  imagine the coolness of the water about your feet and look out into the scenes on either side and both in front of you and behind you, and let your mind wander free…

Imago Gallery – Blip Mumfuzz, February 2021

Four very individual and very captivating exhibitions well work dropping in to see.

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Blues Rocker at Hoot Suite in Second Life

Hoot Suite Gallery: Blues Rocker, February 2021

The Linden Homes in Bellisseria lend themselves to many uses beyond that of home; people have turned them into clubhouses, pubs, cafés group meeting points, museums and galleries. In the latter regard they can be particularly attractive, in that their limited internal space means that they are ideal for what I’ve started calling “pocket exhibitions” – small exhibitions of art that are easy to visit and take in within a cosy environment and which don’t overwhelm visitors in terms of the size or number of pieces on display.

One of the people who has especially leveraged her Linden Home as a gallery space is the incredibly talented and giving Owl Dragonash. Having turned her home into the Hoot Suite Gallery, she uses it to invite artists from across Second Life to exhibit within in for a period of around a month, and February 2021 see her hosting The Many Shades of Blues, a pocket-sized exhibition by anther of Second Life’s talents: musician and artist Blues Rocker.

Hoot Suite Gallery: Blues Rocker, February 2021

Perhaps regarding himself first and foremost a Second Life Landscape artist, Blues is far more; as this exhibition ably demonstrates. Carefully brought together under the exhibition’s title is a selection of pieces that richly presents the full spectrum of Blues’ artistry, with individual pieces carrying the subliminal theme contained within the exhibition’s title: shades (or tints in some cases) of blue.

Found across the two floors of the gallery are avatar studies, photo portraits of physical world musicians, reflections on Second Life’s rich diversity of art that includes images of pieces by Mistero Hifeng and a marvellous portrait of Bryn Oh that, as well as combining the themes of portraiture and art in SL, capture the essence of Bryn’s creative spirit as expressed through her avatar. In addition, some of the pieces contain layered artistic references and / or pay homage to art as a whole.

The latter is perfectly demonstrated in The Bridge of Sighs, located on the gallery’s ground floor. Its title evokes thoughts of the bitter romance of the Ponte dei Sospiri bridge in Venice, whilst also evoking thoughts of he songs by Ralph McTell and Robin Trower, thus reflecting Blues’ own status as a musician. At the same time, with its rendering of the Golden Gate Bridge presented in an impressionist style, it both demonstrates Blues’ love of painting and adds an expression of the beauty to be found in man-made works, calling to mind as it does the many photos of that bridge caught within the white blanket of low-lying cloud or peeking through San Francisco’s famed fog.

A further demonstration to Blues’ passion for art can be found in Acoma Pueblo, New Mexico. An evocative piece, it carries within it a wonderful homage to the artistry of van Gogh, whilst across the room from it Once in a Blue Moon again combines romance and song within a photograph that captures the magnificent natural desolation of our natural satellite and on the floor lies a rug by Blues that encapsulates abstractionism in its expression.

Hoot Suite Gallery: Blues Rocker, February 2021

Small it size but overflowing in expression The Many Shades of Blues will, I believe remain open through the rest of February 2021, and definitely should not be missed.

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Moni and Traci at Midgard Gallery in Second Life

Midgard Gallery: Monique Beebe, February 2021

Midgard Gallery is – for me at least – a new arts venue I was delighted to be pointed towards by Traci Ultsch by way of a personal invitation to witness the new joint exhibition she has there.

Occupying an underground cavern within the Land of Thor – a place I’ll be discussing in greater detail in an upcoming article -, the Gallery is one of three within the region, and is currently featuring Crash Traci and Portraits and Other Things Monique Beebe. these are two very different in focus, but which share certain aspects and elements in the manner in which they challenge the viewer to look into them and consider what they are seeing, that mark them as complimentary to one another.

Midgard Gallery: Traci Ultsch, February 2021

Crash, located on the mezzanine floor of the gallery, takes as its inspiration English author J.G. Ballard’s 1973 novel Crash, later made into a 1996 film by the same title, written and directed by David Cronenberg. Both novel and film gained notoriety for their depictions of symphorophilia – the experience of intense sexual arousal as a result of stage-managing and watching a disaster – in their case, the focus being that of car crashes.

Given the nature of the subject matter, it might be tempting to dismiss Traci’s Crash as a further excuse for voyeuristic gratification; however, this would be a complete mistake. Whilst sexual undertones are apparent within the images (take, for example the placement of the lock to a car’s glove compartment in Bodies: framed within the outline of a female body, it clearly serve the purpose of a nipple), this is no mere excuse to revel, as it were, in the subject matter of the novel.

Midgard Gallery: Traci Ultsch, February 2021

Rather, these are pieces, each one carefully constructed and presented, that use the theme of the novel to explore the basic concepts of art: how we define it; whether something that is intrinsically repelling as symphorophilia or some other socially unacceptable outlook, contain within it a thread from which some form of more positive expression be drawn. At the same time, there is a personal dimension added to the piece, with Traci noting that in producing these pieces, she sought to address a situation from her own life.

Each image is presented as a layered, almost abstract collage, taking images captured from within Second Life, editing and transforming them in tone and look, then combining them one with another and / or with images of wrecked vehicles from the physical world. The result is a set of tableau pieces that can be looked upon purely as abstracted art and / or through the prism of the exhibitions theme, each one daring us to look again and again; their concept and content shifting, challenging our overall perception of each of them.

Midgard Gallery: Traci Ultsch, February 2021

On the ground floor of the gallery, Monique presents Portraits and Other Things, a baker’s dozen of utterly engaging avatar studies that in places mirror Traci’s work by offering us collage-like pieces to appreciate and perhaps decipher, whilst elsewhere presenting narrative and / or pieces linked by theme, such as the “rabbit” series along the back wall of the gallery.

Moni is an artist I’ve long admired for her ability to capture an entire story within a single frame, whilst often also challenging us to look beyond the surface of her art, be it erotic in nature or a seemingly straightforward facial portrait, or which at first glance appears to tell a simple story, and see what lies within. She has an innate ability to layer emotions and feelings with her work that I find utterly captivating.

Midgard Gallery: Monique Beebe, February 2021

A  good deal of this is to be found in the pieces within Portraits and Other Things. With Chaos for example, we start with a collage featuring a human face that draws us to it simply as a piece to be appreciate for its sue of image, line, and colour. But it also contains hints of commentary on the chaotic nature of thought and mood, both of which can swirl and shift within us, such that the face we show the world around us is ever-changing; also within it stand the ideas of the chaotic bustle and churn of life around us, with all of these elements perhaps calling into question just who we are – as signified by the eyes of the central faces, the sockets becoming emptier as we scan from left-to-right.

Across the hall, Sadness offer a subtle layering of expression and condition to evoke the desired mood: that the subject is unhappy might appear to be evident from the forward tilt of her head and downcast eyes – although equally, this could be the prelude to a flick of the eyelids to provide an altogether different image, such as a coy glance into the camera lens. What actually gives this piece its emotional frame are the water droplets scattered across the subject’s face and their trails along her cheeks; they are as effective – if not more so – at conveying mood than had she been shown to be crying.

Midgard Gallery: Monique Beebe, February 2021

With two evocative displays of art from two of Second life’s most engaging artists, Midgard Gallery is well worth a February visit – and as noted, I’ll have more on the region as whole in an upcoming article.

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