Portraits and studies in Second Life

Maddy, Melania Gallery

We received news on two new exhibitions featuring portraiture and avatar studies that have recently opened in Second Life. The first is at the Surreal Gallery, featuring the work of Lily Summerwind (LiliMango), and the second features the work of Maddy (Magda Schmidtzau) on display at the Melania Art Gallery.

Simply Lily opened on April 23rd and runs until June 23rd at the Blue Room at Surreal Gallery is the smaller of the two exhibits, offering fourteen images by Llily Summerwind. Given the title of the exhibition, the majority of the pieces are self-portraits, which are striking in their use of poses to convey a story or mood.

Simply Lily, Surreal Gallery

Self-portraiture is a form of photography which tends to engage me peripherally; while I can appreciate the artistry that is involved, often times the fact that the pictures are posed and stand as self-studies, rather than carrying a narrative tends to leave me distanced from the subject matter. However, I found myself drawn to number of the images presented in this exhibit, and for numerous reasons.

The first is that narrative is clearly evident in a number, with several offering a sense of anticipation / promise which draws one into them, wanting not so much to discover the narrative as be a part of it –Shhhh being a case in point. Then there is the use of colour, shading, light and shadow, all of which are quite extraordinary.

Simply Lily, Surreal Gallery

In terms of colour and shading, everything from powerful monochrome (again, witnessed in Shhhh) through a joyous richness of colour demonstrated in the likes of Rainbow Bright or the balance of colour and lighting which is so powerfully used in Geisha. The skilled use of contrast is also presented, through pieces like Me and My Shadow, Spring Flower and The Butterfly Effect.

Maddy is the larger of the two exhibits, presenting around 40 images by Maddy on display at both indoor and outdoor spaces at the Melania Gallery, making full use of what is a charming setting, complete with canal, gallery buildings, a bar and canal-side walks built by Terrygold.

Maddy, Melania Gallery

Once again there is a richness of style and approach to the pieces on offer, with a broad mix of subject matter, albeit again with a focus on avatar portraiture. In particular, sitting within the indoor spaces are a series of surreal / collage pieces which are especially eye-catching (see above). Colour is once again used to great effect, with a studied use of depth of field present in some images as well.

Many of the pieces are untitled, making it somewhat difficult to draw attention to specific pieces on  offer, which is a shame, as show really are deserving of recognition, such as the fantasy piece sitting alongside the landing point (and which is to the right of the image headlining this article), together with the aforementioned surreal pieces. There also appears to be some grouping of pictures thematically between the various exhibition areas – although this could equally just be the way I looked at things.

Maddy, Melania Gallery

However, this does underline a small problem with this exhibition:  there are perhaps too many pieces on display. Sometimes, less is more and such is the volume of work on display, it can be a little overwhelming as one wanders through the exhibition spaces. That said, the pieces on offer are undoubtedly striking, and very much worth viewing,

SLurl Details

  • Simply Lily, Surreal Galley (Claressa, rated: Moderate)
  • Maddy, Melania Gallery (White Beach, rated: Adult)

Enchanted Art in Second Life

Enchanted Art

Enchanted Art, operated by Oema Resdient and Magda Schmditzau, is based on Oema’s homestead region, Astralia, which I last blogged about in August 2016. The idea is to present artists with the opportunity to display a selection of their work on a monthly basis, with those who apply and are accepted being promoted through the Enchanted Art web pages on Oema’s blog and through the usual in-world channels for art.

The current exhibition features Bamboo Barnes,  Jarla Capalini, Clary Congrejo, Paola Mills, Antarctica Slade, Toysoldier Thor, Lissa, Terrygold, with Oema and Madga rounding-out the numbers. Each artist is provided with space to display two 2D pieces of art, with Toy also supplying one of his 3D masterpieces.

Enchanted Art

The region offers a marvellously enchanted aspect for exhibitions, being decorated using Elicio Ember’s wonderful plants and  creations, which have been brought together under a suitably atmospheric windlight to  present an ethereal, otherworldy setting visitors are encouraged to explore. Within this, there are two areas in which art is displayed: an open-air setting and a separate gallery building.

The landing point delivers visitors at the foot of the outdoor exhibition area, caught in the light of a setting sun, which is periodically eclipsed by the presence of another body in the sky – one big enough to suggest is it a planet, and the gallery and its surrounds are perhaps on a moon of that world. This outdoor space makes for a pleasant walk, platforms for the artists to either side of the path, each clearly labelled and with a Flickr link to the artist’s photo stream. The offer of biographical notes would have been appreciated, but this is a minor point.

Enchanted Art

Close to the landing point sits a teleport disc, part of a network that connecs the major features of the region, including the aforementioned gallery building. However, there is also a set of footpaths winding their way around and through the landscape, and these offer an opportunity to see more than the teleports might suggest is to be found. So an exploration by foot is recommended.

Artists wishing to join an exhibition at Enchanted Art can click on the application boards in-world, which will provide a link to an application form. Successful applicants are selected by Magda Schmdtzau. Criteria / focus for exhibitions aren’t given, suggesting that applications are open to artists from all fields (although the April exhibition does show a strong bias towards avatar studies).

Enchanted Art

Enchanted Art is an eye-catching way of presenting art exhibitions. The use of the entire region to create an environment – and in this case and ambience – is something I enjoy seeing (and something we’ve striven to achieve, environment-wise with Holly Kai Park). Ergo, I have no hesitation in recommending a visit.

SLurl Details

2017 Raglan Shire Artwalk: call to artists

2016 Raglan Shire Art Walk

The Raglan Shire Artwalk is  one of the staples of the SL art calendar, and for 2017 will take place between Sunday, May 14th and Sunday, June 18th, inclusive, as a part of Raglan Shire’s 10th anniversary celebrations.

Every year over 100 artists and residents in Second Life display 2D and 3D art across a number of exhibition spaces across all the regions of the Raglan Shire cluster. 2D art is displayed on hedgerows in and around the regions, offering visitors the chance to view pieces as they explore the Shire, while sculptures and 3D art is displayed in a number of designated areas across the regions.

Those wishing to exhibit their work at the 2017 Artwalk are invited to complete the  Artist Registration Form, which should be submitted for inclusion no later than 21:00 SLT on Sunday May 7th, 2017.

2016 Raglan Shire Art Walk

There is a full set of guidelines and requirements for participation in the event, but in brief:

  • The event is a non-juried show
  • Artists can display more than one piece if they wish
      • 2D (“flat” art pieces will be awarded a maximum of 15 prims, and individual pictures should be 1 prim, including the frame
      • 3D art (sculptures, etc.), will be awarded a maximum of 500 prims for up to three pieces of work. Artists are requested to state the number of prims per piece in their application
      • Sales of art are allowed
  • Types of art supported by the show are: representations of RL photography, painting, drawing, printmaking, collage, and digital fine art that can be displayed on a prim;  and SL photography, manipulated SL photography and SL sculpture.
  • Pictures of RL crafts, such as beadwork, leatherwork, etc., are not part of the show’s  definition
  • All the above art forms are welcome, but should be rated PG / G – so no nudity, please!
  • Group membership will be required in order to display work
  • Questions and enquiries should be forwarded via note card to Artwalk Director Karmagirl Avro, or Artwalk Assistants Kayak Kuu & Trebek Raymaker.

Key Dates

  • Sunday May 7th: Applications close at 21:00 SLT
  • Tuesday, May 9th: Notification of exhibit space location issued to artists
  • Friday, May 12th / Saturday May 13th: Artist set-up days
  • Sunday, May 14th: ARTWALK OPENS
  • Sunday, May 25th: Artwalk closes
  • Sunday, May 25th (after 18:00 SLT) / Monday, May 26th: Takedown of works.

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Melusina’s American Icons in Second Life

American Icons

At the start of April 2017, I wrote about Melusina’s World of Details exhibition in Second Life. She’s now opened a second exhibition for the month, and it might be considered something of a companion to it, presenting something of a joint visit opportnuity. .

American Icons is a celebration of the great symbols of Americana in Second Life, all portrayed through Melusina’s signature close-up style of photography which is so distinctive and so creative.

American Icons

In writing about the exhibition, she notes, “Since SL is a world made by residents, the choice of things they reproduced in this world looks like a catalogue of that can be called ‘icons’. That includes typical landscapes, historical symbols, daily life objects and places, roadside architecture, vintage objects and much more.”

So it is that we’re presented with 29 images of items and locations which are so emblematic of America and American culture. Sky scrapers, roof-top water towers, tower cranes, plains or wheat, roller coasters, motels, hotels, the diner and perhaps the greatest symbol of America of all – the motor car – are all gloriously celebrated.

American Icons

But given this is Melusina, there are not simply postcard snaps of Americana in Scone Life; these are considered studies, where the beauty lies not in sweeping vistas or ranks of gleaming gas-guzzlers, but in the detail: and flash of sun reflected off of wheel rim and polished chrome; the gaudy brilliance of vinyl upholstery and steel-edged tables with their Formica tops; the blast of steam between an old rooftop water tank and the silhouette of a construction crane.

Each piece offered is evocative and eye-catching, and the exhibition itself is being held in one of the most iconic American-style regions in Second Life, the outstanding The Last Forever. Itself a work of art, the region encompasses so much about middle America, it has become a popular feature of SL photographers and blogs. As such, both the exhibition – which you can find  at the Marfa Contemporary gallery, just across the road from the main landing point – and the region make for an excellent visit.

American Icons

SLurl Details

American Icons (The Last Forever, rated:  Moderate)

The Anthropic Principle in Second Life

The Anthropic Principle – Gem Preiz

“I want to give the feeling that you’re an explorer, only having the tale of one man, written in a little book, to guide you,” Gem Preiz says of his latest installation The Anthropic Principle, which Caitlyn and I have the privilege of exploring ahead of the official opening on Thursday, April 20th. And truth be told, hat’s exactly the feeling he has created.

As one might expect given the focus of Gems work, fractal art plays a role within the installation,  and visitors do undertake a journey through various spaces to view them. But the familiar journey and the art itself are only a part of things. The Anthropic Principle is a piece which binds together many parts: storytelling, a contemplation on religions, extra-solar life, the nature of human origins and philosophy, in a world which has a highly effective, TRON-like feel to it.

The Anthropic Principle – Gem Preiz

In particular, and as the title suggests, it draws upon the anthropic principle, a philosophical consideration that observations of the Universe must be compatible with the conscious and sapient life that observes it. In particular, the installation draws upon the weak anthropic principle as Brandon Carter, an Australian theoretical physicist, first employed the term in its contemporary form.

If this sounds terribly dry – don’t be fooled. Gem utilises the anthropic principle as a foundation upon which to build a story, a story visitors use as a guide to their travels through a series of cityscapes. Broad in scope, the story encompasses the recent discovery of the TRAPPIST-1 planetary system (which you can read about in this blog here, here and here), and well as touching upon one of his previous exhibitions, Wrecks (which you can read about here), to present an installation which is both fascinating to explore and which gets the grey matter working!

The Anthropic Principle – Gem Preiz

A journey starts with some simple instructions: on arrival, set your viewer to midnight, make sure you have Preferences > Graphics > Advanced lighting Model checked and particles turned up (you don’t need to set draw distance to 400m, the spaces are all relative enclosed, and half that distance works fine). Then, grab the story from one of the cubes on the floor (English and French versions available), enable the audio stream, have a read (recommended) and – when you’re ready – head for the Stonehenge-like structure where a teleport awaits.

This will carry you to the first destination – a city on one of the distant worlds of TRAPPIST-1. You’ll learn about the first journey to this world through the worlds of an original explorer, whose tale is related through the words of the story’s protagonist. In doing so, you’ll also find clues to the route you should take through this maze of buildings and subterranean vaults, a place built be a civilisation remarkably similar to our own, and with similar broad religious beliefs, prompting questions on origins.

The Anthropic Principle – Gem Preiz

The story guides visitors through these places, each rendered in that TRON-like style, bright lines of colour – orange, yellow, white, blue, red – although the way is not always obvious. Within these realms are galleries (sometime one, sometimes more than one – look for the deep blue lines on floors and in entrances to rooms) where hang Gem’s magnificent fractal art pieces, all of them an integral part of the unfolding story.

From the city through to Hell and thence back to the city and onwards to Paradise, visitors are gently exposed to Gem’s take on the Weak Anthropic Principle (WAP), an interesting and thought-provoking idea that not only will a universe capable of supporting give rise to living beings capable of observing and reflecting upon it, but that those lifeforms, wherever they are spawned in our universe will pass along an almost identical evolutionary path, up to an including forms philosophies and religious ideals, architecture and more, which all stand as a reflection of our own civilisation through the centuries.

The Anthropic Principle – Gem Preiz

This really is a journey worth taking rather than describing. Not for the ideas that Gem gently puts forward, but because  whether or not you’re in the mood for philosophical conjuring, the various environments are really worth seeing, and the fractal art within them is, as ever, mind-blowing; each piece a story in and of itself.

And when you do visit, do make sure you have the accompanying sound stream playing.  The selections of Hans Zimmer’s music are remarkably apt, and Gem has clearly chosen the pieces with care: time and again both Caitlyn and I were struck by the perfect fit of music with our own rising expectations as we ascended ramps or descended stairs towards the waiting light of new rooms…

The Anthropic Principle – Gem Preiz

All told, a fascinating exhibition and another selection of stunning fractal art. When you have completed a visit and found your way back to the landing point, you can touch the poster there to visit No Frontiers, another of Gem’s installations (which you can also read about here), which is running concurrently with The Anthropic Principle through until the end of June.

SLurl Details

Niamh’s Journey of Dreams in Second Life

Niamh’s Journey of Dreams

Whilst it formally opens at 12:00 noon on Wednesday, April 19th, Niamh’s Journey of Dreams is already welcoming visitors and inviting them to explore and enjoy. The third in a series of watercolour like installations by Ceakay Ballyhoo, Niamh’s Journey of Dreams draws inspiration from further afield than her own writing, as was the case with A Watercolour Wander (reviewed here) and The Forest Beyond (reviewed here), calling upon Cybele Moon’s Tales of the Tuatha as its inspiration.

Cybele is better known in-world at Hana Hoobinoo. She is an extraordinarily gifted artist in the written word, spoken word, photography and art. Under her pen names of Cybele Moon and The Dune Mouse, she weaves marvellous stories, beautifully illustrated, while her art has been deservedly exhibited across Second Life.

Niamh’s Journey of Dreams

As such, a collaboration between Cybele and Ceakay was perhaps inevitable; both are joined by a love of art and storytelling, and Ceakay’s series of region-wide paintings-as-a-story approach to immersive art is an ideal vehicle by which Cybele’s stories and tales can be re-interpreted, presented and enjoyed.

Like her earlier installations in the series, Niamh’s Journey (if I might shorten it so), take the visitor on a journey through a landscape as a painting, the tale of Niamh’s attempts to retrieve her lost dreams gradually unfolding through the use of in-world story chapters, featuring Cybele’s own art as a background to the text (the chapters also present visitors with a note card of the text for easier reading, if required).

Niamh’s Journey of Dreams

Niamh’s Journey marks a more sophisticated approach to presenting a story than perhaps evidence previously; parcel windlights are used to change the environment (if you don’t have viewer support for parcel windlights but do have an extensive selection of windlight skies, you can use your viewer’s About Land floater to manuals change the environment with altitude), together with teleport portals to move through parts of the story, while Elwyn Lorefield provided assistance with scripting.

To say too much about the installation would be to spoil it – as with Ceakay’s earlier Wonder and Forest, this is an installation which should be experienced, rather than read about. Suffice it to say, an incredible amount of work has gone into it, and the creative spark between Cybele and Ceakay is clear throughout. At the end of the story you also have the opportunity to purchase art by Cybele and visit Ceakay’s store as well (a visit against recommended).

Niamh’s Journey of Dreams

The official opening on Wednesday, April 19th, will feature a tour of the installation, with Caledonia Skytower reading from Niamh’s tales.

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