Moni’s Oblivion in Second Life

Kondor Art Centre: Monique Beebe – Oblivion

As I’ve said a number of times in this blog, I’ve been an admirer of Monique Beebe’s work ever since her first exhibition in Second Life in 2017, and have since covered many of her exhibitions in-world. Over the years Moni has shown herself to be expressively rich through her art, and a growing experimentalist when it comes to medium and form. Her work generally carries a sense of narrative and is often subtle in subtext, as well as often containing a highly sensual nature. Individual exhibitions often thematically driven, and she has worked both entirely with images captured in-world which have then been carefully digitally enhanced and processed, whilst more recently has been experimenting with the use of AI driven tools as an adjunct to her art.

With regards to the latter, in October 2023 at the Kondor Art Centre, operated and curated by Hermes Kondor, Moni presented a fascinating series of AI images combined with video editing to provide On the Move, 14 captivating images-in-motion (see: Artistic digital fusions in motion in Second Life). For November 2024, she is once again back at the Kondor Art Centre with a further exhibit utilising this combined AI / video loop approach in an exhibition she has called Oblivion.

Kondor Art Centre: Monique Beebe – Oblivion

Comprising some 20 2D pieces on the gallery’s walls, supported by a series of free-standing and mobile pieces, Oblivion comes without liner notes from the artist, leaving the visitor free to interpret the images without any potential bias towards meaning. Further, whilst the techniques used are much the same as those witnessed in On the Move (for those who recall that exhibition), this is not what I’d call a “sequel” to that exhibition per se; rather I’d suggest that Oblivion is an expansion of the idea of generative art in motion as presented through On the Move, but one in which there is perhaps no singular theme but rather an interweaving of idea sand reflections.

On first inspection, the images might trick you into believing they are static in nature. However, when you enable media playback in your viewer (if not already enabled or autoplay is not set) by clicking the “motion picture” camera icon in the top right of the viewer window as it sit between the volume control button and the audio streaming button, and then click any one of the images, then it will come to life in a looping playback.

Kondor Art Centre: Monique Beebe – Oblivion

As noted, the themes / ideas expressed in the pieces do vary. Some appear to offer fairly direct commentary on the human condition (Sheep, Maze, Time, for example) others might appear to be more abstracted whilst still having reflections on life and / or times (Mind Fuck, Trip through Years, Big Mouth, for example). Yet others touch on science-fiction/fantasy laced (perhaps) with quiet whispers on our stewardship of the planet; one in particular (Dutch Tulips) seems to offer an link back to On the Move in terms of its presentation and motion.

However, those are just my thoughts on the pieces, and as such, they are entirely subjective and swayed by my personal outlook; how you might view them might be worlds away, the lack of liner notes from Moni leaving us entirely free to view and interpret, as noted. This also extends to the free-standing pieces occupying the floors of the gallery; clues to their intent might be found in their titles, but how we respond to them and regard them is down to each of us.

Kondor Art Centre: Monique Beebe – Oblivion

All of which makes for a richly engaging – and at times almost mesmerising – selection of art, one that offers a considered further exploration as to how rich and unique art produced with the assistance of AI tools (as opposed to solely through the use of such tools) can actually be. As such Oblivion is well worth the time taken in visiting it. Oh – and if you find you end up with multiple pieces playing, with some distracting your focus, just toggle the media playback button off/on.

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CTL ALT Delete: the struggle for creativity, in Second Life

Nitroglobus Roof Gallery Annex: Traci Ultsch – CTL ALT Delete

Four years ago to the month, Dido Haas invited me to visit a new exhibition at her Nitroglobus Roof Gallery. Entitled Camouflage, it was a double first for the gallery: the first time art produced outside of Second Life had been displayed at the gallery, and it was the first Second Life exhibition by an artist known in-world as Traci Ultsch.

It was an exhibition which immediately captivated me, as I noted in Camouflage and questions in Second Life. The style of the art was visually engaging to the point of exhibiting a sense of being tactile, whilst the questions within them served to encourage us to both peel away the layers present within the images to bring forth thoughts on both the artist’s own introspections and on the relationship between our virtual and physical identities.

Nitroglobus Roof Gallery Annex: Traci Ultsch – CTL ALT Delete

Since that time, Traci has exhibited her work across Second Life, and I’ve frequently covered her work in these pages. I’ve continued to be fascinated by her work, both in the manner in which it has evolved, and for the depth of expression and interpretation it contains. Her art has always been deeply personal, reflecting thoughts on life, the impermanent nature of all things, and the importance of capturing of moments in time.

Traci is now back at Nitroglobus for November / December 2024, where she is exhibiting what might be her last exhibition of art in SL, CTL ALT Delete, within the gallery’s Annex. And one again it combines many of the elements noted above as it explores matters of inspiration, procrastination, fragmentation of thinking, the desire to create – and the confluence of these opposing streams which leads to the creative drive to stall, turning it from what should itself flow through a process to become a struggle to move from half-formed, shadows of ideas to what might be called a finished piece without simply cancelling it (hence CTL ALT Delete).

Nitroglobus Roof Gallery Annex: Traci Ultsch – CTL ALT Delete

Framing the exhibit, Traci uses a quote by Philip Larkin, variously called England’s most miserable genius, the voice of post-war England (and more besides!):

I dreamt of a beach, of the sun in my eyes and your hands in mine. Instead I still just see these dark fucking trees.

It’s an ideal quote in terms of CTL ALT Delete, in that it both reflects the blocks that come between desire – be it in wishing for visions of love and warmth or in the desire to create – only to become mired in darker moods / feelings; and in the way we use trees to express our inability to see something clearly because the details get in the way: I can’t see the woods for the trees –  which can so often be the case when it comes to creativity, be it in art, writing, music, or whatever.

Nitroglobus Roof Gallery Annex: Traci Ultsch – CTL ALT Delete

Trees also feature in the first elements of CTL ALT Delete, which offered an enumerated passage through its images, starting to the immediate right of the entrance tunnel  connecting the Annex with the main gallery when you arrive at the landing point in The Annex. Their use, against an overcast / foggy sky serve to lead us into the ideas contained within the images, expressed through fragments of thought given as text; fragments which demonstrate how the creative process can be interrupted and distracted. These continue through the rest of the series, becoming less and less coherent as the images themselves also become less and less coherent, underscoring, as Traci notes, the essential role of both within the exhibition:

The absence of a defined subject becomes the subject itself … The images and text invite viewers to witness the act of this failing creative endeavour as a dialogue between presence and absence, construction and deconstruction … In embracing this state, the works magnify the struggle to make something out of nothing.

– Traci Ultsch

A fascinating exhibition, one I hope will not be Traci’s last in Second Life, even if there is a pause between this and the next.

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Art and Mortal Engines in Second Life

Tractionist World, November 2024 – click any image for full size

I dropped into SLEA 6 recently to visit a quite stunning installation / environment, mixing art, film and literature and events, all brought together by Asah (AsahelVerne Absinthe).

Entitled Tractionist World, it offers a visualisation / recreation of a pivotal scene from both the first volume of Philip Reeves’ quartet of novels, collectively known as the Mortal Engines Quartet (the first volume being Mortal Engines) and – more particularly  – the 2018 film Mortal Engines, produced by The Lord of the Rings trio of Peter Jackson, Fran Walsh and Philippa Boyens, and based on their screenplay adaptation of the first book in the series.

Tractionist World, November 2024
Whilst the film received a mixed audience and critical response, there is no doubting the strength of its visual effects – notably in the presentation of the mighty city of London, the undisputed king of the “traction cities” rumbling around the Great Hunting Plains of Europe and Central Europe, as it chases down lesser cities in a cycle of “municipal Darwinism”.

And it is London, complete with its pair of massive bronze lions resembling the (much smaller) Landseer Lions of Trafalgar Square, topped by the gleaming beauty of St. Paul’s Cathedral and fronted by its massive union flag doors, which forms one of the focal points of Tractionist World.

Tractionist World, November 2024

The scale of London is impressive, despite the limitations of scale and size imposed on it by a Second Life region; throughout Asah has fully captures the multi-level nature of London, crowned by the cathedral and its hidden menace, neatly surrounded by gardens and footpaths, with streets and buildings stacked one above the other from the bulk of the great engine room at its base, where captured lesser cities are ingested for materials and power.

Outside of area such as the control centre, the engine room, and the Cathedral, the buildings within the city are mostly empty – but with good reason: not only is London a representation of the the machine city from the world of Mortal Engines, it also provides gallery spaces for art exhibitions.

Tractionist World, November 2024 – the Steampunk Goddesses exhibition

At the time of my visit, the city was hosting two such exhibitions – although Asah informed me more are in the planning stage and will be appearing soon. The one of these exhibitions is hosted – appropriately enough – in the city’s Museum, a place where artefacts of the “old tech” are revered and studied. Entitled Steampunk Goddesses, it features AI art by TaccaExotic and Princess Soobania (Soobania).

Above this, and in the room behind the city’s control room, is an further exhibition of AI generated art, this one by Lalie Sorbet. Entitled Anima, it presents – in Lalie’s own words – an exploration of “the expression of the passionate relationship between humans and animals through time.”

Tractionist World, November 2024 – the Anima Exhibition

Also located within the city’s engine room is a stage for hosting music events (with a further such space up in one of the airships overhead). In terms of getting around London, there are a number of stairways and walks linking various levels, but by far the easiest route down (and up!) is the elevator at the back of the control centre.

The city is part of a larger scene making up region, one depicting the climatic show-down between it and the Shield Wall of Batmunkh Gompa, as it protects the anti-tractionists of Shan Guo – a place Thaddeus Valentine is determined to over-run – with the great airship station of Airhaven floating above. It is within Batmunkh Gompa that the main landing point for the setting resides, complete with teleporters to carry visitors around (simply walk onto a teleport disk to activate it and right-click the beams).

Tractionist World, November 2024

There are a number of points of interest within the Shield Wall to explore – and the opportunity to find a little air car rezzer available to scoot around in. Beyond the wall, meanwhile, is the beauty and peace of Shan Gao, together with floating islands of rock, such as the Lighthouse. The best way to visit the latter, Shan Gao, and Airhaven is, as noted, the teleports at the landing point.

As both a place to visit, and an art / events venue, Tractionist World is an absorbing and engaging visit.

Tractionist World, November 2024

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SLEA is rated Moderate

Six for a third at the Kondor Art Museum in Second Life

Kondor Art Museum, October 2024: Thus Yootz

The third exhibition at the Kondor Art Museum, a part of Hermes Kondor’s Kondor Art Centre, features a total of six artists exhibiting theough the gallery’s halls. They comprise: Mareea Farrasco, Sina Souza, Ilyra Chardin, Zia Branner and Thus Yootz, with Hermes himself rounding out the six. Some of these artists art among my personal favourites for their depth of expression and presentation, so this has been an exhibition I’ve been wanting to drop into since it opened on October 17th, 2024.

As with the first exhibition at the the Museum in April 2024, Ilyra Chandin’s 3D pieces occupying the foyer of the gallery building, as well as at the entrance and on the roof.

Kondor Art Museum, October 2024: Zia Branner

To the left of the entrance, the first hall in the museum houses a selection of pieces by Thus Yootz, someone who is, in my opinion, one of the most expressive and at times artistically experimental artists in Second Life. Here she presents 10 pieces that very much demonstrate these facts, with landscape pieces in monochrome and colour mixing with gorgeous and expressive line and wireframe styles.

Following Thus, and occupying the rear hall of the museum’s lower level, together with the hall to which it leads, is a two-stage exhibition by Sina Souza, another highly expressive artist I admire. The first part of this selection is a series focused on the colour red, some of which carry something of a social commentary. Beyond this is the right-side hall, containing seven colour / monochrome pieces, all equally evocative.

Kondor Art Museum, October 2024: Mareea Farrasco

Upstairs, the two halls feature a selection of Mareea Farrasco’s always-engaging Second Life landscapes and avatar studies, and across the landing, Zia Branner’s abstract paintings. Again, both of these artists have a unique approach to their work, and I never fail to be drawn into their images and art.

Rounding-out the exhibition, again in the front hall to the right of the entrance, is more of Hermes’ own quite superb photography from the physically world as he takes us on a further visit to Lisbon’s Reservatorio da Patriarcal, also known as the Water Museum. Captured in a black and white, these are quite studding photos in terms of their focus, angle and contrasts of shadow and light which bring the walls and walkways of the museum to life in an almost tactile way; one can literally sense the smooth hardness of the metal railings and steps and the soft roughness of the stone.

Kondor Art Museum, October 2024: Sina Souza

In all, an engaging series of art displays from six equally engaging artists

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Of DREAMS in Second Life

DREAMS, October 2024 – click any image for full size

Following the recommendation of Carelyna, I hopped over to the Portal Area within the Full region of Color Alchemist, and the home of the brand of the same name operated by Delain Canucci, and the portal area provides access to her store, to Inspire Space park (where Delain is also one of the creators) and to a quite fabulous ground level build. Entitled DREAMS, it stands as a reflection of Delain’s love of creativity, fantasy and art – and it is a fabulous environment, rich in detail, with echoes of various fantasy classics together with a little humour to help things along.

This years journey through the enchanted Elven land of Dreams, venturing deeper into a mysterious region—a realm of ancient Magic Gardens, where vibrant, glowing nature pulses with the power of mages.

– DREAMS About Land description

DREAMS, October 2024

To visit DREAMS from the portal area, click on the portal itself and accept the local Experience, and you’ll be teleported down to the starting point for explorations. To experience the setting at its best, you will require either a PBR enabled viewer or, if using a pre-PBR version of a viewer, have Advanced Lighting Model (ALM – Preferences → Graphics) enabled. Draw distance should be set reasonably high (notes displayed at the setting recommend 205 metres, but given the general layout, this is not 100% required; it can still be enjoyed at 128m Draw Distance, for example).

Shadows are also recommended if your viewer can handle them; but again, this should not be a showstopper if your viewer is not shadows-friendly. Do, however, enable local sounds and, if you fancy a musical accompaniment to your explorations, then the audio stream can be turned on as well to provide music from Cinemix.

DREAMS, October 2024

A single path winds outward from the arrival point and the portal, presenting a single way forward. However, it quickly branches to offer multiple options for exploration, and which you take is entirely up to you. The most colourful runs through the centre of the setting, a garden of gorgeous and exotic blooms large and small; a place where giant butterflies spread their wings, fae folk flitter and sit and rabbits hop. But there are also ways rising bey slope and steps, branching and dipping into tunnels or slipping past the maws of great caverns.

Within the latter might be found creatures more fey than fair; giant spiders, strange monsters, grinning imps and more. Passage through a tunnel will once again bring you to a colourful garden, but not before passing an rocky chamber hiding its own secret. Pass another way from the arrival point, and the way will become darker and more twisted, the air heavy as if one had stepped into Mirkwood. Here spiders might also be found, but so might one come across deer and standing stones and a path to a high alter of sorts on which a glowing figures stand upon magical symbols.

DREAMS, October 2024

Elsewhere, giant carved figures guard a garden within the gardens, a place mindful of Elven folk and where water plays. A short distance away an baker’s cottage sits on a nub of rock, its thatched roof aglow inviting visitors to cross the bridges leading to it and perhaps attempt to step inside – or at least rest on the rocking chairs on the cottage porch. It is one of the bridges lined to the bakery that will carry you to (or bring you from) the dark woodland realm, passing by way of Cerberus.

This Mirkwood-like realm is not only a place of spiders, hooded figures and signs of strange magic, it is also where strange forest creature roam, tall as Ents yet not Ents, eyes and hearts glowing. However, it you do want to see an Ent, then find your way to a cliffside path and you will fall under the gaze of one as it looms above the path as the latter will take you back towards the yellow-roofed baker’s cottage.

DREAMS, October 2024

Find your way to the cemetery, and you will also likely find the way to the floating castle and the treasure awaiting within. But be careful – as the path might also lead your to the sea monsters lurking within the green mist at the edge of the land.

I didn’t spot too many places to sit within the setting; however, the point here perhaps is not to sit and watch, but to explore and find; as such the lack of such spots didn’t bother me. In fact, I found the setting so enchanting, I decided to put together a short video  – hope you like it and the selected piece of music I’m used for it.

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Cica’s White in Second Life

Cica Ghost, October 2024 – White

Cica Ghost is back for October with another whimsical installation with White, which opened its doors on October 14th, 2024. The setting uses a quote from the American portrait and genre artist, Charles Webster Hawthorne (1872-1930), who is perhaps most famous for  for his lushly painted portraits and landscapes and for founding the Cape Cod School of Art (1899):

Put variety in white.

To be honest, I’ve no idea of the context in which the quote was originally given, but Cica has taken it to heart ahead of the coming of winter in the northern hemisphere to give us a symphony of white from the ground on which we walk when visiting to the sky overhead. Has it snowed? Is the world frosted?  Are we perhaps in another realm entirely? You decide.

Cica Ghost, October 2024 – White

Certainly, the creatures scattered through the landscape are somewhat otherworldly; some appear slug-like (but friendly – for the most part!) as they sit upon the pockmarked white of the ground; others appear to be partially extruded from that very ground, as if squeezed up from below – or perhaps they are simply lying partially buried for some reason; still other looks like alien mice, small (compared to their companions!) and potentially huggable. Some even look like hills within the landscape – at least until their maws open in a long, slow yawn-like motion.

The structures here are equally strange, carrying with them the feeling that they’ve also been extruded from the ground – or some giant little boy or girl has been building the more extraordinary sandcastle-like creations as they raise trumpet-like appendages to the sky.

Cica Ghost, October 2024 – White

But then, also, there are the tall flowers, snowdrop-like in their white innocence and the monochrome butterflies flittering overhead (and under at least one of which people can ride); these look so natural, so familiar, it’s hard to place this strange place as being anywhere else than on Earth. And perhaps it is; perhaps it is a dreamscape, and we are invited to be travellers crossing it. The choice is yours.

And that’s the beauty of Cica’s installations: they allow us a moment of escape, a chance to relax and inhale the air of whimsy. so – enjoy!

Cica Ghost, October 2024 – White

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  • White by Cica Ghost (Mysterious Isle, rated Moderate)