Evermore’s mystical beauty in Second Life

Evermore the Folklore, September 2024 – click any image for full size

I recently had the chance to visit Evermore the Folklore, a full private region leveraging the Land Capacity bonus, held by Persephone Smythe (LeriaDraven) and landscaped by her and Elfie (WeeWangle Wumpkins). It’s a curiously delightful setting, mixing together a range of elements to offer a blending of the natural, the whimsical, the mystical and the fantastical, with just a hint of things that sit well with the approach of Halloween

Welcome to a dream inspired by the world of Evermore and Folklore. Take my hand, wreck your plans, and let’s go to the lakes were the poets went to die. We are so enchanted to meet you and hope you enjoy your time in this era!

From Evermore the Folkore

Evermore the Folklore, September 2024

To be honest, I have absolutely no idea if the reference to Evermore and Folkore concern to Taylor Swift albums or something else – so please forgive my ignorance on that; but to be honest, the meaning of the references barely matters when it comes to exploring and appreciating the region – it genuinely speaks for itself.

Visits begin to the north-west side of the region, on the platform of a little train station that once served a (very modest) little hamlet – it’s little more than a couple of little cottages overlooked by the local lighthouse up on a bluff. Small it might by, but the hamlet has it own industrious-looking wharf and boat repairs warehouse / fishing centre.

Evermore the Folklore, September 2024

The north coast is fairly rugged for the first part of its run, albeit with a couple of sandy points. However, once past the lighthouse it drops down to a sandy stretch of beach backed by gently sloping grasslands occupied by a small farm. But as gentle as the beach might appear, the wreck of a trawler and the remnants of what might have once have been a set of piers and moorings suggest the sea here can be a little unkind to the unwary.

From the little hamlet it is possible to follow the winding railroad tracks as they pass through a tunnel and appear to set out across the countryside – only to come to a abrupt end, indicating that whilst there might well have once be a little service between the hamlet and its fishing wharf and somewhere else, those days are long gone. No matter, because the tracks point the way to both the lighthouse atop its headland bluff and to the farm – the route to the latter being via a covered bridge passing between headland and rocky hills. The bridge is old, but clearly safe – as testified by the highland cattle meandering across it!

Evermore the Folklore, September 2024

The tunnel use be the train burrows under a small hill which also has a footpath climbing over its back to lead the way inland. It is here that things start to get more mystical and fantastical. Crossed by rutted tracks, the land is a mix of low-lying grasslands, rugged hills and headlands, a broad body of water served by the sea to the east, where it gains access to the land between two high thrusts of rock; and a gorgeous waterfall-carved horseshoe of rock into which the water of the falls drops. Up on the rocky cliffs above, meanwhile, stone fairies dance, an almost Ent-like Autumn Guardian weeps silent tears into his cupped arms and an ivy shrouded piano awaits someone to sit so it might be played for the spirit of the lake as she stands over the waters below.

And that’s just the start of the region’s mysterious and captivating elements. Ruins high and low await discovery, each with their own attraction; gazebos offer places to sit on land and over water; grassy paths run under the bough of tall trees, mixing with sands and giant mushrooms, whilst coves hidden between the rocks await discovery.

Evermore the Folklore, September 2024

But of all the elements awaiting exploration, the great castle is perhaps the most obvious and demanding. Straddling the rocky uplands where the sea enters the region, its tall towers and  high windows command views right across the landscape, whilst inside it offers an intriguing welcome. But beware – here, quite literally, there be a dragon!

With mist wrapped around its legs and bat circling its towers, the castle is an imposing sight, standing tall over the little farm and over the damaged remains of a lone tower topped by a statue of the Lady of the Lake as she holds aloft Excalibur (presumably), and lighting arcs all about.

Evermore the Folklore, September 2024

Statues abound throughout the setting, from the village to the hills and towers, adding to the beauty and mystery of the region. Several (understandably) are to be found within the graveyard sitting down below the flanks of the castle’s hill. Whether this be the burial ground of those who have occupied the high towers, I’ll leave you to decide; it is, however, the place with that little twist of Halloween to be found.

Throughout all of this there are multiple places to sit and pass the time, whilst local fauna and creatures add their presence to the mix, bringing more of a sense of life and beauty throughout, and in some cases as sense of mystery (just where has the puppy’s owner gone, leaving behind the little fellow, their bags and books – and a bag of fresh groceries?

Evermore the Folklore, September 2024

All of the setting appears open to exploration, although there is one gated A-frame cabin on the region’s west side; while it is not specifically marked as private, the sign outside – which might well be meant in harmless fun – suggest folk don’t rick crossing the gate. As such I took this as a gentle hint to keep out, and didn’t wander further so as not to invade privacy, if so.

Rounded out with a well considered soundscape and with more to discover than I’ve mentioned here, Evermore the folklore is well worth visiting.

Evermore the Folklore, September 2024

SLurl Details

2024 SL viewer release summaries week #37

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, September 15th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.9.10515727195, formerly the Altasaurus RC, promoted August 26.
  • Release Candidate(s):
    • DeltaFPS RC, updated to version 7.1.10.10800445603, September 11.
      • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
      • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).

LL Viewer Resources

Third-party Viewers

V6-style

  • Alchemy – 7.1.9.2501 (Beta WebRTC build) September 6 – release notes.

V1-style

  • Cool VL Viewer Stable: 1.32.2.14, September 14 – release notes.

Mobile / Other Clients

  • SL Mobile updated September 6, same version number.

Additional TPV Resources

Related Links

Tea, coffee and pancakes with Sorcha in Second Life

Dutch Pavilion, September 2024 – click any image for full size

Update: Ameland has closed and Dutch Pavilion has relocated – see: A return to Dutch Pavilion in Second Life. SLurls have therefore been removed from this article.

Sorcha Tyles is a long-time acquaintance in Second Life; as an artist she is rightfully highly regarded for her Second Life landscape and avatar studies; as a former gallery owner she offered many (including myself) the opportunity to display their work. Now, as a the holder of two parcels within a Homestead region she shares with a close friend (I believe the other two parcels within the region are private), she offers two small and similarly-themed settings where people can visit, relax, take photos, chinwag and enjoy a dance or two if the mood takes them.

Separated by a channel of gently flowing water, Dutch Pavilion and Ameland are two sides of the same coin of creativity, and  given that travelling between the two can easily be enjoyed via rowboat, they make for a pleasant joint visit.

Dutch Pavilion, September 2024

Both sit as low-lying sandy islands, Dutch Pavilion the slightly smaller of the two, with the sand meeting the sea to the north to form a shallow-beachy bay held between two rocky headlands, and behind which sits the Pavilion itself, a delightful structure of brick, steel and glass fronted by a terrace with outdoor seating guarded by both flowers and rocks.

Relax, hear the waves and have a cup of coffee at the café, while chatting with friends or just hangout at the beach and recharge! Discover the hidden spots and go fishing while watching the sun set…or start the day with breakfast by the fire.

– Dutch Pavilion About Land description

Dutch Pavilion, September 2024

Grass and scrubby dunes guard the back of the café, while the Landing Point for those arriving by teleport sits over to the island’s east side, close to a former lifeguard station which now serves and an information kiosk. If the café is a little busy, there are various places to sit out on the sand – one of which is alongside the fire pit mentioned in the location’s description (above) where breakfast might be enjoyed, and another in the lee of one of the north side rocky headlands, complete with an upright piano for company. Deck chairs and towels are side out on either side of the beach’s sweep – but do watch out for the local scorpion!

There are some gentle touches to be found around the setting – notably on the dunes behind the café, with lots of touches of detail that bring the setting to life. For those wishing to take photos, rezzing rights are available by joining the local Group (as is the case with Ameland) – but do please remember to pick your bits and pieces up after!

Ameland, September 2024

Sitting to the east of Dutch Pavilion is Ameland, which could be reached via a simple teleport (by, say, camming and double-clicking or via LM or using the teleport signs on either island) – but where’s the fun in that? Particularly when you can take a rowboat from the beach and then – after excusing yourself for disturbing the local sealions – row your way across the intervening channel and make landfall along the Ameland’s shoreline.

Welcome to Ameland, loosely based on the real Ameland. Enjoy the calmness, listen to the waves, the birds and find tranquility. Enjoy the free pancakes at the pancakehouse 😉

– Ameland About Land Description

Ameland, September 2024

For those unfamiliar with it, Ameland, it “is a municipality and one of the West Frisian Islands off the north coast of the Netherlands. It consists mostly of sand dunes and is the third major island of the West Frisians” (via Wikipedia). For her iteration, Sorsha offers some light touches from its physical world namesake (such as the lighthouse), with the focus of the setting being the pancake house sitting under the shade of a large monkeypod tree.

The Landing Point for the setting for those who do TP in, is to the south of the island, and a track smoothed into the sands of the island runs from here around the west shore, passing the little deck where fishing can be enjoyed and a rowboat obtained for crossing to Dutch Pavilion, before looping past the dunes on the north side of the island to roll up to the back of the pancake house, curling a set of playground swings in its arm as it does so.

Ameland, September 2024

The pancake house takes the form of an old farmhouse with seating on both floors indoors, as well as out on the stone-laid terrace set before it. The pancakes are plentiful and offered with a range of fruits and syrups (including one I’m rarely without, often taking it with my coffee: hazelnut – if you’ve not enjoyed a hazelnut latte (assuming no nut allergy!), then I’d be tempted to say you’re missing out!).

As with the Dutch Pavilion, dancing might be had here for those so inclined, whilst drinks and nibbles can be enjoyed out on the benches places on the sands. It is also along the sands of the shoreline that multiple places to sit and pass the time might be found, either on your own or with a friend or two, while the more active can always grab a bicycle from the rezzer close to the rowboat dock, and take it for a peddle around the sandy track – just please mind the bunnies hopping around!

Ameland, September 2024

Both Dutch Pavilion and Ameland are very engaging and pretty, ripe for photos and ideal for relaxing within. They are each offered under their own EEP settings (and lend themselves to personal EEP settings, as I used with my shots of Ameland), and both are finished with a gentle soundscape. So, why not hop over and see for yourselves?

Linden Lab announces 2K Bakes on Mesh support on Aditi

2K Bakes on Mesh. Credit: Linden Lab

One of the most popular technical requests for Second Life in recent months has been to extend 2K texture support to the Bakes on Mesh service, so it can be accessible for use directly on avatar clothing layers. During the Simulator User Group (SUG) meeting of September 10th, 2024, Pepper Linden indicated that an initial release of 2K Bakes on Mesh support could be forthcoming within the next week or so via the Beta grid – or Aditi, as it is called.

In an announcement posted of September 1th, 2024, Pepper confirmed that the capability is now available on Aditi for testing – and that accessing Aditi had now been simplified. To quote from the announcement:

Previously, residents were required to submit a support ticket to manually copy their accounts to Aditi. This process is now automated. Upon your first login attempt to the beta grid, your account will automatically sync, significantly simplifying access. Please be aware that the initial login may experience a brief delay as your account is copied over, but subsequent logins will proceed without delay.

And:

Inventory Synchronization
Each night, the beta grid will sync your inventory from Agni, provided you have logged into the beta grid within the past 24 hours. If you encounter issues where inventory items appear to be missing after synchronization, clearing your viewer’s cache should resolve the problem, as it may have cached your old inventory.

2K Bakes on Mesh Notes

In order to reduce the rendering impact in using 2K textures on system layers (skins, tattoo layers, clothing layers), there are limitations imposed on the system, whereby bakes will only be made at the highest resolution texture used in the avatar layers. So, for example:

  • If all the layers are at 512×512 resolution, the resultant bake will be 512×512.
  • If the majority of the layers are 512×512, but one is at 1024×1024, then the resultant bake will be 1024×1024, with the 512 textures upscaled to 1024×1024.
  • If the layers are all 1024×1024, the resultant bake will be 1024×1024.
  • If the layers are predominantly 1024×1024, but one is 2048×2048, the result bake will be 2048×2048, with the 1024×1024 textures upscaled to 2048×2048.

As Pepper revealed at the SUG meeting, the exception to this is eye textures: these are capped at a maximum resolution of 512×512, no matter what the resolution of the rest of the bake.

Issues and Feedback

Again to quote the official blog post:

We anticipate a temporary increase in system activity due to these enhancements. If you encounter any issues with these new enhancements, we highly recommend attending the Server User Group meetings held every Tuesday at 1 PM PST in the Denby region. Alternatively, you can submit a bug or feature request on feedback.secondlife.com. Your feedback is essential for refining and improving our services.

I’ll also continue to update this work through my SUG meeting summaries and, should the topic be raised at them, my Content Creation User Group (CCUG) meeting summaries.

 

 

Onceagain’s Memento Mori in Second Life

Memento Mori – Onceagain, September 2024 – click any image for full size

Onceagain (Manoji Yachvili) has redressed her public / gallery region of Onceagain for the autumn, bringing to it something of a reverential and in places a personal design that is captivating to the eye and provocative to thinking. Entitled Memento Mori, it sits as a both a reminder of our mortality and the essence of life and the need to appreciate all it has to offer; how we might best use our time, whilst also presenting the works of a number of artists as they reflect upon life and death.

‘Memento Mori’ serves as a constant reminder that everything, even our closest affections, are temporary. Reflecting one’s mortality can help increase gratitude, set priorities, improve awareness and guide us in leading a life that is more fulfilling and authentic. It also encourages us to consider what our impact on the world will be when and if we are remembered, inspiring us to make a positive impact on others.
How true for you is this?

– The introduction to Memento Mori

Memento Mori – Onceagain, September 2024

The reminders of our mortality are everywhere within the region, all of them surround the near-central landing point. This is located within a chapel raising a steeply-pitch roof towards a sombre sky as it sits atop a hill overlooking the semi-desolate landscape. Separated from the rest of the landscape by a ring of water crossed by a number of bridges that are themselves artistically styled, the chapel is beautifully laid-out and I very much recommend spending a little time there and reading the introductory dedication / taking the notecard Onceagain provides for visitors. There’s also the opportunity to fill-out the guest book and / or answer a question set by Onceagain, while for those wishing to visit Onceagain’s personal gallery spaces, a teleport board is set alongside the doors to the chapel, but as the main exhibition to go with this theme is located on the ground level, I will be focusing on that.

To be fair, at the time of my visit, Onceagain was still in the process of working on the region and in getting her invited artists set up; as such things may well change from the writing of this piece and any visit you might opt to make. However, at the time I dropped it, the ground level featured a selection of images by Melusina Parkin as they capture the essence of the region in a series of monochrome images produced in Melu’s aways captivating style. These are to be found a a board propped against a tall standing stone located a short walk from the steps leading down from the chapel.

Memento Mori – Onceagain, September 2024
I’m getting older and things are getting more confusing; what will I leave behind when I die? Will I leave some good memories to someone? In the meantime I’m full of memories of dear friends who left me alone in this world; and this year will be the tenth anniversary of one … who is no longer with me … So this is how this project was born and I’m happy that some friends have decided to put their vision on death.

– From Onceagain’s notes on the personal nature of Memento mori and its art.

At the time of my visit, two other core exhibitions had been set-up; the first by Onceagain herself, and the second by the inimitable Eupalinos Ugajin. In addition to these, Onceagain informed me whilst visiting the region that Moki Yuitza, Sole Krams and Vic (Victoria Worbridge) are also due to exhibit, and hopefully Karma Weyman and Maddy (Magda Schmidtzau).

Memento Mori – Onceagain, September 2024

Eupa’s exhibit can be found to the south-west of the region within a building sitting atop another hill. Entitled Smells of Playground, it is very much a light, bright celebration of what we come to regard as the most joyous part of life: childhood, as well as a reflection on creativity and design. The photographs offer a strong counterpoint to the the general region design, as does the music to be heard within the exhibition space.

Located in chapel ruins below and to the west of the landing point chapel, Onceagain’s display features a series of works on memorials found within the Cimitero monumentale di Staglieno (the Monumental Cemetery of Staglienoin Genoa, Italy. As well as being one of the largest cemeteries in Europe (covering more than a square kilometre), it is most famous for its memorials and sculpture, and within the chapel ruins at Memento Mori, Onceagain presents half-a-dozen photographs she captured within the cemetery, all of which have been post-processed for a specific finish.

Memento Mori – Onceagain, September 2024

More of Onecagain’s work is to be found scattered across the setting, as are 3D pieces from various creators which are in keeping with the core theme, further adding to the general ambience. These are also joined by a second small interactive installation by Eupa (touch the guide rope around the exhibit), whilst the alter on the hill (I’ve leave you to find it) is also interactive  – so exploring on foot rather than simply flycamming / camming between the exhibits is strongly recommended.  Be sure, also, not to miss the small memorial garden to the south of the setting.

Best viewed under the supplied shared environment and with local sounds enabled, Memento Mori a setting and art theme that encourages introspection as well as offering the chance to appreciate the art presented. I look forward to hopping back over the several days and viewing the work of the other artists who will be participating. And if you haven’t done so before, do use the teleport board at the chapel landing point to bounce up to Onceagain’s personal galleries.

Memento Mori – Onceagain, September 2024

SLurl Details

2024 SL SUG meetings week #37 summary

Xanadu, August 2024 – blog post

The following notes were taken from the Tuesday, September 10th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. Pantera’s video is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, September 10th, the SLS Main channel was restarted without any deployment.
  • On Wednesday, September 11th:
    • There will be a further attempt to deploy the Picnic simulator update to the Ferrari simulator RC channel. A bug was found in llAvatarOnSitTarget() last week, which has now been fixed. The hope is that Picnic will now progress to the rest of the simulator RCs during week commencing September 16th, 2024, and thence to the SLS Main channel the week after.
    • The remain RC channels will be restarted.
  • Monty Linden indicated he is very interested in feedback about avatar region crossings  / TPs, particularly with with Ferrari versus the rest of the grid.

Future Deployments

Currently, and following on from Picnic, upcoming simulator deployments currently have the following order:

  • Doubtfire, which has some internal changes, will follow Picnic.
  • Then will come the WebRTC deployments to make that code grid-wide.
  • After WebRTC will come a new simulator update called BBQ, which is still gathering updates for inclusion.

SL Viewer Updates

No updates at the start of the week, leaving the currently available public versions of official viewers as:

  • Release viewer: version 7.1.9.10515727195, formerly the Atlasaurus RC (object take options; improved MOAP URL handling) promoted August 26.
  • Release channel cohorts:
    • DeltaFPS RC, version 7.1.10.10708851543, updated September 5.
      • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
      • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).

In Brief

Please refer to the video below for the following:

  • Issues have been reported with attachment behaviours. for example:
    • Attachments would disappear from everyone’s view except owner, who would be unable to detach, reattach, or interact in any way with the affected attachment, as the server no longer register them as attached.
    • This Canny issue (simulator release specific)).
    • Some of these are currently under investigation, and the subject led to an extended discussion through the first half of the meeting.
  • Pepper Linden noted further updates to the Map service are due to be deployed, and that pruning of ghost regions (those no longer on the grid but still showing on the Map) should commence later in the week.
  • 2K BoM texture bakes: it is possible that code for this may be deployed to Aditi (the Beta grid) some time in the next week or two, bugs allowing. Hopefully an update at the next SUG or CCUG meeting.
    • The rule of thumb is that the bake resolution will match the maximum of any texture. So, if all the textures are 1024×1024, then the bake will 1024×1024. But if one of the textures is 2048×2048, then the bake will be 2048×2048.
    • The exception to the above will be eyes, which are limited to a maximum resolution of 512×512.
    • The deployment of 2K Bakes on Mesh will have an associated official blog post as it becomes available.
  • Add flag to llSetLinkSitFlags, SIT_FLAG_INVISIBLE is now being actively tracked by LL. The hope is to have the request in the simulator release after BBQ.
  • Lua work:
    • There are no plans on LL’s part to provide a translate from LSL user-code to Lua user-code.
    • Luau will likely be in 32-bit mode, until LL get the simulator binary building in 64-bit mode.
    • LL do not intend to define standards on how to write a Lua script for Luau; they are hoping that the community will consolidate and settle on particular design patterns and approaches, and once the dust settles, LL may then standardise the most common approaches
  • A general discussion on on throttling for llRegionSay and llRegionSayTo.
  • Leviathan Linden indicated the a dedidcate Game Control viewer is on hold as he is currently engaged on other work, and the code needs to be tested in relation with the Lab’s updated Linux support.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.