Return to a Silent Melody in Second Life

Silent Melody, September 2024 – click any image for full size

In March 2020 I first visited a Full private region called Silent Melody held by Celtic McDaniels (Celtic3147), and found it to be an engaging visit and enjoyed my time exploring (see: Attuned to a Silent Melody in Second Life). I’m not sure if, during the intervening period, the region went away and has now returned, or whether it simply relocated; however, an entry in the Destination Guide I came across drew my attention to the fact that the setting is now re-opening, and so I hopped across to have a look to see what may have changed.

The answer proved to be rather a lot – hardly surprising, even the passage of time since my last visit, even without any absence or relocation! For this iteration the region design is by Semina (Semiiina), rather than Celtic, as was the case with my original visit. However, whilst a completely new design, this iteration of silent Melody shares much of the spirit of the iteration I visited back in 2020.

Silent Melody, September 2024
In the heart of the whispering ocean lies Silent Melody. A picturesque island where each corner reveals a hidden nook, a tranquil spot to sit and savour the peace to silent melodies, as the world outside fades into a distant murmur.

– Silent Melody About Land

By the above statement, I mean that this iteration brings with it a rich mix of rugged landscape, a small built-up centre, and plenty of walks and opportunities to explore, spend time and take photographs. However, it very much has an identity all its own.

Silent Melody, September 2024

The Landing Point sits towards the north-east of the setting, and at the time of my visit this confirmed that the setting would be formally opening on September 29th, 2024, with music by Semina and Sky Galaxy, starting at 11:00 SLT. It also offers information on the photo contest with a prize of L$4,000 for the winner.

Directly behind the Landing Point, steps rise up to the impressive bulk of a French-style mansion sitting behind an autumnal courtyard with hints of the Halloween season in the form of pumpkins encircling the fountain. This structure is actually the home of a large café, the wings of the building providing comfortable lounge spaces enclosed within massive framed windows overlooking the grounds – including the meadow behind, the home of roaming horses.

Silent Melody, September 2024

This meadow overlooks a stretch of beach to the south-east and an inland body of water to the south. Fed by waters tumbling from the highlands to and along the southern edge of the region, these waters also mark the end, rather than the head, of a stream as it flows inland from the west side of the region, where it faces one of the setting’s two smaller islands.

This island is home to the ruins of an ancient chapel, the flock of which is now sheep in the literal sense, and which is connected to the mainland be a short rocky causeway reaching out to it from a grove of trees surrounding a little open-air seating area. Stone steps climb away from the little camp site on its far side, relative to the island, climbing up to a little town square which – for me at least – harkened back to the little town square present in the version of the setting I visited back in 2020, thus presenting that little touch of continuity between the two.

Silent Melody, September 2024

Overlooking moorings and waterside decks to the north, this little square and its building in turn connects by way of grassy paths to both the courtyard of the café and to the Landing Point whilst also providing access to the region’s rocky northern coastal are. Watched over by the tall figure of a lighthouse , the northern coast is dominated by a broad deck which appears to offer an outdoor events area. With steps climbing back up to the Landing Point, and with a rocky shoulder separating intervening, this section of coast swings around to the east where a large rotunda of a glass house looks out to sea, providing another retreat people might take to and sit – just be careful about getting wet feet inside!

The second island sits to the south-west of the rest of the region, and is entirely separated from the rest of the setting by water. Given this and the fact that it is located within its own parcel, and it sits behind a gated wall, I assumed the house occupying it is potentially a private residence and so did not venture across the water so as not to invade privacy / trespass.

Silent Melody, September 2024

As might be gathered from the above, there is a lot to take in with this iteration of Silent Melody – and I’ve not covered everything awaiting discovery (such as the cavern with its pools and view out over the open sea, but I’ll let you find that 🙂 ). There is also considerable attention to detail throughout the setting, so careful exploration is recommended. There are numerous places to sit throughout, and the local wildlife is all friendly, while the little hints of Halloween add a nice touch even as the shared environment in the region gives it a nicely autumnal feel (and the setting works will with multiple other EEP settings).

With paths and trails winding through it to link the various locations, all of which flow together naturally, from beaches to woods to buildings and from lowland to uplands, Silent Melody is rounded-out by a gentle soundscape and has the sense of being a lot larger than the single region upon which it stands. As noted, those who wish can participate in the local photo competition (maximum of two entries each) opening on September 29th and running through until late October, and the official opening party for the setting commences at 11:00 SLT on Sunday, September 29th. So – enjoy!

Silent Melody, September 2024

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2024 SL SUG meetings week #39 summary

Walsh County, August 2024 – blog post

The following notes were taken from the Tuesday, September 24th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. Pantera’s video is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, September24th, the SLS Main channel was restarted without any deployment.
  • On Wednesday, September 25th:
    • Picnic /Doubtfire should be deployed across all RC channels.

Note: I had been under the impression WebRTC was on the Picnic /Doubtfire simulator releases based on previous comments at various UG meetings; however, Rider Linden indicated that the WebRTC updates will be going to the BlueSteel RC channel on Wednesday, October 2nd, suggesting that have not been deployed beyond the Pop Rocks WebRTC regions. My apologies for the misunderstanding.

In the meantime, the WebRTC test regions are due to be updated on Wednesday, September 25th in preparation for the deployment to BlueSteel, per the above.

SL Viewer Updates

No changes at the start of the week:

  • Release viewer: version 7.1.10.10708851543 (formerly the DeltaFPS RC), dated September 11th, was promoted to de facto release status on September 19th. This includes:
    • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
    • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).
  • Release channel cohorts:
    • None at the time of writing.

In Brief

Please refer to the video below for the following:

  • This was a party meeting, so discussions were sparse.
  • Attachment losses / attachments getting stuck following teleports: a fix for some of this is set to be included in the upcoming WebRTC release.
  • Leviathan Linden’s viewer-side GameControl work broke against the Linux-build changes due to appear in the viewer Maintenance-B branch (this should be the RC viewer to follow after the (yet to surface at the time of writing) ExtraFPS RC viewer).
    • Leviathan notes that while he has game controller devices working on Linux, the controller is not being detected on start-up, requiring it to be unplugged and plugged back in. He is currently working to resolve this.
  • Future PBR LSL function (see this Canny and this Canny)  have received a lot of attention. These requests are being tracked, and may be implemented in the future.
  • A discussion on SL wind, in which Leviathan Linden noted an idea he had some time ago for SL wind, but which is not part of any current or future work pack.
The idea is: create a large interesting zero-divergence wind field with continuous border conditions (think tile-able texture). The servers would then query into that wind field by computing a texture position that is a continuous function of time+gridXY position … the wind field would be pre-computed and static. For each region its value at any particular time would be a position that changes over time, thus producing the time variance in that region. Neighbouring regions would use the same formula but with different gridXY position. The result would be consistent wind values at region boundaries.

– Leviathan Linden

  • The above followed into it discussions of SL weather, etc., but again, not anything that is being worked on; so take all of this as spitballing.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

The very human art of Tripp Foxtail in Second Life

Back Alley Art Gallery, September 2024: Tripp Foxtail

I recently made my first trip to the Back Alley Gallery, operated and curated by ZED (Zee Malus), racoon extraordinaire and Racoon Emperor of No Dumpire in which the gallery is located 🙂 . I was there to view a most extraordinary art exhibition by an artist I’m ashamed to say I had not previously come across in Second Life (at least not that I’m consciously aware of doing). That artist is Tripp Foxtail, and the Exhibition is the appropriately entitled The Very Human Art of Tripp Foxtail.

And when I say the art is extraordinary – I mean precisely that; it is simply and completely captivating in both content and production.

Within Second Life, Tripp is a multi-talented individual who likes to give of his time to others. He is a Second Life mentor, a builder (and inventor – you may have heard of his sobriquet, The Mysterious Mechanic), store owner, designer of public spaces such as Traveller Station, where one might set out on many travels across Second Life, and Diver’s Station, where people can travel to and between a number undersea public spaces (just dive into the water and hit the portals!). However, in the physical world, Tripp is first and foremost and exceptionally talented illustrator-artist.

Back Alley Art Gallery, September 2024: Tripp Foxtail
I’m a fine art illustrator, working on paper, canvas and digitally, employing a wide array of physical mediums including ink, acrylic paint, airbrush, pastel, photography and watercolour. I love experimenting with all kinds of processes like glass engraving, print making, and digital 3D Fractals.
I believe that human creativity is a sacred practice through which we may reach the numinous domain of the transcendent; therefore, AI is never used in the production of my art.

– Tripp Foxtail, describing his art

Within The Very Human Art, Tripp presents a fabulous walk through his artistry, including the likes of pen-and-ink illustrations, digital painting, fractal work, graphite drawings, pieces captured from within Second Life, and a presentation of how he has used his art in support of physical-world non-profits to help  raise awareness of multiple causes.

Back Alley Art Gallery, September 2024: Tripp Foxtail

The latter alone makes this exhibition a must see for anyone remotely interested in the power of art to communicate, featuring as it does samples of his Endangered Species Bookmark Collection created as a fundraiser for the World Wildlife Fund. It also offers further insight into Tripp’s nature and desire to help, support and encourage; in addition, it further adds to this being a very personal exhibition, something which can be seen through the additional graffiti-like commentary placed by Tripp on the walls of the gallery which explain some of his work and influences, and which carry quotes from other artists which might be side to reflect Tripp’s view of his art.

But what makes this exhibition so extraordinary is in the manner of presentation of the pieces; something which Tripp calls “optique”. In the very simplest of terms, it is the subtle layers of a piece. These might come is just a pair of images (one forming the “picture” and the second appearing to have been lighted “etched” on the “glass of the picture); other might be more more deeply layers, with individual layers perhaps differing in their contrast / transparency.

At first glance, this might cause the eye to respond with a feeling that the art isn’t quite in focus. However, when the camera is moved across an image, this layer brings an immediate sense of depth and life to it, to the point where it seems tactile in nature as well as presenting a unique sense of life and motion. In this, if you have a joystick or SpaceNav or similar you use with SL, I strongly recommend you use it to swing your camera across the pieces; for those no so fortunate, use of Alt-Cam to focus in a piece and then using the camera control to slide or swing the camera across it can offer a similar result.

Back Alley Art Gallery, September 2024: Tripp Foxtail

With a dip into Tripp’s fractal art – including nots on how he produces it – The Very Human Art is an exceptional exhibition which should be seen in order to be properly and fully appreciated. In this, I would recommend dropping in sooner rather than later, just in case. Whilst the invitation I received was posted to an in-world art group on September 20th, 2024, according to a notice at the entrance to the gallery the exhibition opened on August 31st, 2024. As exhibitions at the gallery appear to run for a month as a time, this could mean The Very Human Art is nearing the end of its time at the gallery; ergo, best to hop along now rather than miss it!

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2024 SL viewer release summaries week #38

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, September 22nd, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC, dated September 11, promoted September 17promoted August 26.
    • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
    • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).
  • Release Candidate(s):
    • None.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

  • Cool VL Viewer Stable: 1.32.2.15, September 21 – release notes.

Mobile / Other Clients

Additional TPV Resources

Related Links

A newcomer-friendly Mindful Cove in Second Life

Mindful Cove, September 2024 – click any image for full size

The Destination Guide recently led me to visit Mindful Cove, an interesting Full private region with something of a double life.  On the ground, it offers a natural setting in which to relax and explore and – it you are interested – join in the local music and mediation session (subject to available guides). Up in the sky, it offers a new user orientation centre, allowing it to a part of the Second Life Community Gateway programme.

Mindful Cove is a Second Life Community Gateway with a focus on mental health resources.. We offer plenty of fun, interactive resources for New Residents, and a tranquil space for all SL Residents to come and enjoy.  

– From Mindful Cove’s About Land description

Mindful Cove, September 2024
The region design is largely designed by Ella Pavlona on behalf of the Mindful Cove group. The ground level are offers an open wilderness with a backdrop of off-region mountains which, together with the sequoia-like trees, give it the sense of being somewhere in North America. The Landing Point offers a fair amount of information on the local group, events in the region, and the all-important teleport board up to the orientation area.

From the Landing point, exploration of the ground level setting is simply a case of following your feet; there is a trail that loops around  the setting, starting as a dirt track leading away from the Landing Point. This will take visitors around to the group’s main headquarters, with a café, meeting rooms, lounges, etc.

Mindful Cove, September 2024
Beyond this, the trail continues over a stream to an outdoor events area, which I gather hosts the music events and other activities (details on the notice boards to be found there and at the landing point and elsewhere). From here the path gets a little wilder and harder to follow, but it is worth persevering as the region is photogenic and you might come across peddle boats to rez and ride, places to sit and pass the time, and so on.

Find your way across the eastern stream as it passes close the the Landing Point (there are stepping stones!), and although trail offers further opportunities for exploration and / or relaxing  – although I would suggest a few more would not go amiss in helping to attract visitors. Within its screen of high hills, this eastern and southern part of the region has a very calming sense of remoteness to to and makes for an engaging space in which to wander and take photos.

Mindful Cove, September 2024

The orientation air follows the look and feel of the ground level, with a country trail circling a wooded lake. It also follows the familiar approach to teaching new users about the viewer and its controls and key aspects of Second Life: via a follow, read, and try orientation walk.

In this case, learning takes the form of following the trail as it takes the user through a series of lessons: basic avatar movement / navigation suing the keyboard and / or a mouse, progressing through camera controls, sitting, discovering how to make friends, join groups, communicate in text and / or voice, and so on and so forth. Information boards are provided in English, and despite being on transparent panels (which gives them a nice sense of floating) are very clear and easy to follow.

Mindful Cove, September 2024

The approach may seem pedestrian (no pun intended) to some; but the fact is, it works; there is nothing better than learning at your own pace, and I would suggest that by-and-large it is potentially somewhat more successful than having an orientation area loaded with “helpers” or “mentors” all with an eagerness to help – which can be a little overwhelming for some new users. Of course, a lack of mentors does mean a lack of people of whom questions can be asked; but again, I’d suggest this is not a significant loss – again, people are liable to be less nervous or embarrassed with any mistakes they make if they don’t feel they have someone watching them – possibly critically.

The orientation walk at Mindful Cove travels roughly half-way around a central lake, ending at a pair of building with an outdoor terrace area with a rezzing, new starter gifts and additional information. This also provides a teleport back down to the ground level, while beyond it is space into which the orientation walk could expand.

Mindful Cove, September 2024

To be honest, I’m not sure how much use the orientation area gets, or how active mindful Cove is as a Community Gateway (but then, LL don’t seem to be as engaged with the programme as they were when it relaunched in 2017). No-one was making use of the orientation area during my visits, which could make it an ideal place to take anyone you bring into SL yourself and want to let them try the lessons, or come across a new user  struggling with the viewer. Again as already noted, the lessons are nicely laid out and easy to follow, and the location pleasant enough and quiet enough such that that might welcome the opportunity of work through ay of the lessons that are relevant to them and reach a place where they feel more at home in-world and with the viewer.

Taken as a whole, Mindful Cove is an interesting / pleasant visit with some nice opportunities for photography and for participating in any events held there (there were two music events for September, so not sure what October will bring).  The region has a evening sky EEP setting across both the ground level and orientation area (although I used my own EEP when photographing the former), and the landscape on the ground is nicely laid out and accompanied by a suitable soundscape, so do have local sounds enabled.

Mindful Cove, September 2024

In all, a very pleasing and interesting visit.

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Everlast: a cathedral dream in Second Life

SLEA – Everlast, by Gem Preiz, September 2024

Over a decade ago, I wrote about a stunning exhibition of fractal art entitled Cathedral Dreamer (see: Fractal dreams in Second Life). At the time, it was my first introduction to the artist’s work – although by no means his first installation within Second Life -, and the start of a wellspring of admiration I’ve had for his work ever since.

Long before AI became the “in thing” for artistic expression, the artist in question was working with software tools to produce the most amazing fractal pieces, genuine cathedrals, palaces – even cities – of the imagination modelled in 2D, together with magnificent vehicles and spacecraft. Nor did his creativity stop there; combining images with narrative and setting, his work came to weave together broad canvases of art, story and the imagination to take us both on journeys through space and time whilst giving us pause for thought.

SLEA – Everlast, by Gem Preiz, September 2024

Installations such as Heritage: Vestiges (January 2016, reviewed here), and its sequel, Heritage: Wrecks (May 2016, reviewed here), sought to allegorically and artistically ask us about how the past may have informed us in bequeathing structures and memories to us, and how we might in turn inform our descendants in  far future age in what we bequeath in terms of structures and edifices. He has also used his art to encourage us to explore aspects of philosophy (The Anthropic Principle, April 2017, reviewed here) and also moved into 3D builds and installations such as Skyscrapers (April 2020, reviewed here) and the fabulous Sapiens (January 2018, reviewed here), an exploring the nature of humanity and human society, and of consciousness and thought.

That artist is Gem Preiz, and the above is just to touch on his work in the years since my first encounter with Cathedral Dreamer. I mention it all intentionally, not because Gem really needs any introduction, but because he has opened a new installation within Second Life, which will remain in place for (I believe) around six months. It is a piece which – whilst far from being Gem’s last in SL, I’m sure – in many respects brings things somewhat “full circle”, returning o the theme through which I first encountered his work, as he noted to me when inviting me along to view the new installation:

Hello Inara. 10 years ago, you wrote a blog post about someone dreaming of cathedrals 🙂 . I finally managed to build one in 3D! It’s now visible “for real”, built in my way  [with] prims and minimal textures … I hope you will have time to visit.
SLEA – Everlast, by Gem Preiz, September 2024

And so it is that I jumped over to visit Everlast, a single installation of impressive size (28,913 Land Capacity and occupying a Full region leveraging the Lab’s Full region Land Capacity bonus) in which Gem has truly become the Cathedral Dreamer.

It’s a build that encompasses many signatures of his work, past and present: the use of prims over mesh; the minimalist use of colour which a focus on gold (which has been the colour of choice found within several of his more recent installations and exhibitions), the use of geometry and geometric forms which echo the geometry from which fractal grow, thus providing a subliminal link to his 2D fractal art (none of which is displayed here, an unusual move for Gem, but understandable given the overall LI of the installation) – and of course, his love for architectural design.

SLEA – Everlast, by Gem Preiz, September 2024

As a region-wide build, Everlast does require a fairly long draw distance to take it all in from the outside, but this can be stepped down own inside the main structure, if required. Those running on non-PBR viewers should also ensure that the Advanced Lighting Model (ALM – Preferences → Graphics) is enabled in their viewer for the best viewing experience, and if you’re able to do so, Shadows should be enabled – although these are not strictly required in terms of general viewing.

The build itself really comprises four elements – the surround, with its little pyramid structures; the  covered cloister-like walks surrounding the main build, the garden between these “cloisters” and the main structure, and the soaring beauty of the cathedral-like main structure in the centre. The geometry expressed throughout all of these elements draws everything together and becomes marvellously obvious when the entire installation is seen from above. It is also something visible within the cathedral itself through inlaid floor patterns, the lines of columns and – most particularly –  the floor designs themselves.

SLEA – Everlast, by Gem Preiz, September 2024

Ultra-modern in appearance, the cathedral nevertheless harkens back to the great Norman cathedrals in multiple subtle ways whilst also looking to the future. Its minimalist styling – plan white walls with gold coloured elements given both an impression of newest and, conversely, great age, marking the installation a beautifully timeless. In this, the outlying pyramids also add a sense of age, recalling as they do past civilisations. There is also a sense the building is incomplete: seating is scarce, the walls unadorned, etc. But again, as Gem notes in his introduction to the installation, this is intentional:

Some things don’t ever last long, others are everlasting. Some deserve to be forgotten, others deserve a shrine.
“Everlast” is a build which was meant to never be finished. Winter froze it in its whiteness and shades of gold.

Of of this makes for a place not only of artistic expression which has been beautifully conceived and executed, but also of personal contemplation and reflection. It’s is an installation not only to be seen, but experienced. As such, I recommend Everlast for your appreciation. Do go visit.

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