A trip to R.A.H.M.E.N.L.O.S. in Second Life

 R.A.H.M.E.N.L.O.S.; Inara Pey, January 2018, on Flickr R.A.H.M.E.N.L.O.S. – click on any image for full size

Rahmenlos is the private team project of the Rahmenlos-Chaos-Team (R.C.T.). We are a mixed troupe from different German-speaking areas. And as different we are, R.A.H.M.E.N.L.O.S. is too. Everyone of us got involved with his own ideas and personality. And the result is really good. Whether you like beach, nice landscape, City- or Club-Live, animals, hidden places or just much small things to explore: everyone will find his favourite place!

Thus reads the introduction to R.A.H.M.E.N.L.O.S, a 1/2 region design Shakespeare and Max pointed us towards. It’s an interesting team / community build, which as the introduction states, offers a little something of everything. Occupying the south side of a Full region, there is no set landing point, so I’ve opted a location on the east side of the parcel, close to its northern edge. This takes the form of a small precinct of town-style buildings which include a coffee bar and cheese shop sitting before a terraced seating area, together with a brewery, and where an information giver is located.

 R.A.H.M.E.N.L.O.S.; Inara Pey, January 2018, on Flickr R.A.H.M.E.N.L.O.S.

Across a rough cobbled road from these is a second piazza, home to another shop and a small art gallery. Two more shops are close by, guarding the way to a small hamlet of houses beyond which open fields stretch westwards, climbing gently up to a Tuscan villa sitting atop a low hill.

Beyond the hamlet, the cobbled roads quickly give way to a dirt track that runs up to the villa. Along the way, it is joined by others, like tributaries joining a stream. One of these offers the way to a rough path leading down to a small beach on the south side of the land, others offer paths to the houses and cottages scattered across the landscape below the villa. The largest of these houses also sits on the south side of the land above a range of low cliffs rising from the sea, a small music venue in the field alongside it. Inland from here, a thatched cottage and windmill watch over cows and horses grazing in the fields.

 R.A.H.M.E.N.L.O.S.; Inara Pey, January 2018, on Flickr R.A.H.M.E.N.L.O.S.

To the east of the land, reach via a winding road and a bridge, is a small artist’s commune, with one studio on the “mainland”, the others on a small island separated from the rest of the land via a small channel. Above these, facing the little hamlet of houses and shops sits a further house, a large pond before it, with a folly on the far side. Secluded by trees, overlooking the sea, it has all the looks of a private country home, a getaway. Closer examination, however, reveals it to be a cosy café.

With ducks and geese, deer, pigs and birds, as well as horses and cattle, the land is rich in detail and natural sounds, while the art gallery and studios offer further attractions for people to see. All of which makes R.A.H.M.E.N.L.O.S. a pleasing visit. When doing so, I would recommend perhaps trying out various windlight options; I’m not convinced the default does the land full justice. For the images here, I took the liberty of using Annan Adored’s Morning Dream – with a little retouching through GIMP.

 R.A.H.M.E.N.L.O.S.; Inara Pey, January 2018, on Flickr R.A.H.M.E.N.L.O.S.

SLurl Details

A journey into Sapiens in Second Life

Gem Preiz: Sapiens

Sapiens is the title of a new region-wide installation by fractal artist Gem Preiz, which has an official opening at 13:00 SLT on Wednesday, January 10th, 2018.

This is – quite literally – a huge installation. It starts at ground level, on a walkway where visitors can find information givers on the installation and how best to view it. Camming out from this will reveal a large floating cube shape, formed by a 3x3x3 matrix of smaller cubes, which is something of a motif for the installation:  can also be found at the end of the catwalk, where a smaller version acts as a teleport which will deliver visitors to the installation proper.

Gem Preiz: Sapiens

The build takes the form of a giant “labyrinth” very industrial in looks (something heightened by the stream venting at various points throughout). More raised catwalks form a grid around huge towers rising from the floor, catwalks and towers alike enclosed by massive walls. The walkways are further enclosed under high ceilings. At various points around this grid of catwalks – such as where they intersect with one another or in the corners of the grid – are platforms, some of which  have square holes at their centres. Above these rise huge shafts, further platforms visible at their tops, and from which square sections may periodically descend to fill the open spaces in a platform below, becoming elevators visitors can stand on top be carried between the levels of this vast complex.

Throughout each level – all of which have a slightly oppressive feel about them due to the repeated fractal designs of floors, walls and ceilings which imparts a feeling of unending sameness – Gem has variously put pieces of his fractal art, forty in all. These are intended to represent four themes: technology, mazes, darkness and confinement. Some many only appear once, others may be repeated; all are meticulous in their design and presentation and are visually captivating. They are not images one sees as one is drawn into them. Most reflect the environment in which they are set: enclosed and confined, limited; other suggest broader horizons and the promise of places we might yet discover.

Gem Preiz: Sapiens

There is more here to be seen than may be at first apparent. For a start, depending on which elevators you use, you may find the build seems to have 3 levels – but if you use others, you’ll find it actually has four (I’ll let you decide which lead where…). Also, triangular windows in the corners of the central towers hint at a world beyond the confines of the tunnels and catwalks. This can be seen by flycamming through the walls or by – on two of the levels of the build at least – finding the door marked EXIT, which can be opened with a touch (but do not step through without flying!).

Beyond the doors the labyrinthine effect of the installation is greatly enhanced: great shafts and tunnels seeming to run outward to infinity, standing like great tower blocks interlinked by giant enclosed bridges and walkways, all stretching off into the distance, spherical shuttles scooting along them or rising and descending through them. It’s a giddying display, particularly if you just cam out over the lip of the doorways and cam up / down and around.

Gem Preiz: Sapiens

So what is to be made of all this? Gem offers an explanation in the notes accompanying the installation, which might be summarised as an expression of growth, of overcoming limitations and the shadows of primal (and other fears) we individually and as a race have and do confront. Just as this is a maze of walkways and elevators, so to is the human mind a maze of thought processes which run this way and that, sometimes intersecting, sometimes looping back on themselves, sometimes offering glimpses of what might be. And some lift us a step at a time towards greater understanding, greater abilities, even as we are shadowed by fears (these in the form of the black hands stretching out towards / over some of the catwalks); until finally, we’re ready to break free of the shadows and fears and achieve.

This latter point is beautifully presented on the upper level of the installation’s catwalks, where a golden figure sits, cowering beneath the outstretched hand of primal and other fears – but which offers the way for us to become human, to become reasoned thinkers and creators – as indicated in the final scene of this installation (which also contains for catalogues of the fractal images used within / which inspired the build a teleport cube for returning to the landing point).

Gem Preiz: Sapiens

Complex and challenging, Sapiens offers a commentary on human growth and understanding. It is a theme, Gem informs me, which will be expanded upon in a second build Demiurge, which should open in late February / March time. I’m already curious to see if it will embrace either the Platonic of the Gnostic views of the word – or perhaps combine them both.

Note: fellow blogger Diomita Maurer offers her thoughts on Sapiens, and kindly makes mention of me.

SLurl Details

  • Sapiens (LEA 29, rated: Moderate)

2018 SL UG updates #2/1: Simulator User Group

D o X; Inara Pey, December 2017, on FlickrD o X – blog post

Update, January 10th: Subsequent to this post being published, the deployment plans for the RC channels were revised, and details have been add below to reflect this. My thanks to Kyouko for drawing my attention to the updated server deployment thread.

Server Deployments

As always, please refer to the server deployment thread for the latest news and updates.

There are no planned deployments for 2018 week #2. All channels remain on the same server release 17#17.12.01.511131. However, the Main (SLS) channel was restarted on Tuesday, January 9th, 2018.

There was no deployment to the SLS Main channel on Tuesday, January 9th, 2018, leaving it on  server release 17#17.12.01.511131. The channel was, however, restarted.

Following the original publication of this update, the server deployment thread was updated to indicate there would be a deployment to the major RC channels on Wenesday, January 10th: server maintenance package 18#18.01.08.511751, comprising internal logging improvements.

SL Viewer

The Alex Ivy RC viewer was updated to version 5.1.0.511732 on January 9th, 2018. All other viewers currently remain as per the end of week #1:

No Copy Exploits Update

An area of concern / upset for content creators has been the use of server exploits to generate copies of No Copy items. While a long-standing problem, the issue has gained a lot more coverage of late due to the frequency with people have been using various exploits to illegal copy and then sell gacha items. In November, the Lab closed one exploit used in generating No Copy items, and reported this, and the steps they put in place to help recognise when someone might be attempting to use it (see: Exciting Improvements to SL Fee Updates to Enable Even More).

Since then the Lab has continued to work on issues (see my SL project update from 2017 week #47). However, there have been mistaken claims that the Lab stated it had resolved “the” exploit, which is not the case – see the Lab’s blog post above), which Oz and Simon sought to correct in the meeting, with Oz Linden stating:

We never said we were sure we’d fixed all possible exploits, and we won’t say that because we might not know about them all.

Simon then added:

I know that statement and we deliberately and clearly said it wasn’t done. There was more work but we were making progress. I know a lot of people reading it probably wanted it to say (and mean) we fixed everything. We know we haven’t.

In terms of what more is being done, Oz said:

If I were to tell you now that we’re working on “method X” for object copying, I’d be letting people who might not know about it that it existed, and telling those who know how to use it to hurry up while the getting is good.

Other Items

  • New Linden: the Simulator User Group meeting on Tuesday, January 9th was joined by Bugsly Linden. A new member of LL’s QA team, he joined the Lab around a month ago – and is a former Second Life resident.
  • Group chat issues: there has been a noted uptick in group chat issues. Commenting on this, Simon Linden said, “We looked into group chat recently and did a few things that should have helped. [In the meantime] for group chat lag problems, please send in a support ticket – the group name is crucial as its most likely a specific server needs attention. Also [give the] time it happens, and the region you’re on. Sometimes it’s the region’s issue.”

The supernatural, the future, ecology and a phantom

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Monday, January 8th 19:00: The Wolfen

Whitley Strieber is perhaps best known for his book for Communion, a non-fiction account of his alleged experiences with non-human entities. However, his is also a writer of horror fiction, with The Wolfen being his first published novel (1978).

When two New York Police Department uniformed officer are violently killed, detectives Becky Neff and George Wilson are tasked with investigating the incident and bringing the perpetrator/s to justice. The evidence reveals the two uniformed officers were quickly and brutally attacked by some kind of animal – so rapidly, in fact, neither were able to fire their service handguns – one even had his hand and gun ripped from his arm before having time to open fire on his attacker. Worse, both men were disembowelled, their organs devoured.

Gathering the evidence from the crime scene, Neff and Wilson start their investigation by trying to understand what kind of animal might have left the bloody paw prints around the bodies. This leads them down a path that touches on the issue of police corruption which involves Neff’s policeman husband is taking money from certain groups. As more bodies are discovered, Neff and Wilson are drawn into a world where the natural meets the supernatural: the forgotten parts of New York where the abandoned of the city live – and are preyed upon by the Wolfen.

Join Gyro Muggins as he takes us inside Neff and Wilson’s investigations.

Tuesday, January 9th 19:00: Fractured Symmetry

In the future and 1,000 light years from Earth, a woman of action works for a reclusive, enigmatic genius…

Blair MacAlister is an expert at Judo, a credible AI hacker, and a certified pilot of craft atmospheric and interstellar. Her favourite weapon is sarcasm, or failing that, her ever-present blaster. Her boss is Terendurr the Black Stone: technical wizard, expert in the ethnography of myriad races, fancier of rare foods and wines, and even rarer fractalites. An Entharion Quadromorph, exiled from his homeworld and under constant threat of assassination, he is also somewhat irritable.

Together they investigate mysteries based on science, in a setting that brings them into contact with all the main races of Civspace: The mysterious Junn, the affable but biologically intense Raylics, the chaotic and powerful Oro-Ka, the commercial minded Keret, and the cynical Phair.

At the centre of their cases are transformative genetic therapies, unlikely fossils, the linked neurology of symbiotes, and more. Terendurr is over 300 years old and has seen and endured the worst and strangest the galaxy has to offer. Will Blair prove as durable as her boss?

Join Corwyn Allen as he reads selections from Fernando Salazar’s 2017 novel.

Wednesday, January 10th, 19:00: Old Mother West Wind

It’s been over a century since readers first ventured into the Green Forest to encounter Reddy Fox, Grandfather Frog, Jimmy Skunk, and other winsome characters. American author Thornton W. Burgess’s first published work, Old Mother West Wind, and its 1911 follow-up, Mother West Wind’s Children have been delighting readers for 107 years. These gentle stories offer children, and adults a like, enduring lessons about ecology and respect for wildlife.

Join Faerie Maven-Pralou as she continues reading this timeless piece.

Thursday, January 11th

19:00: The Phantom of the Opera Part 2

Shandon Loring continues reading Gaston Leroux’s 1909 / 1910 story The Phantom of the Opera, which would be immortalised on stage and screen.

In 1890s Paris, the Palais Garnier is believed to be haunted by an entity known as the Phantom or the Opera Ghost. One day, the stage hand, Joseph Bouquet, is found hanged, presumably by the Phantom, after boasting about him to the corps de ballet.

At the same time, Christine Daaé, a young Swedish soprano, has been tutored by what she believes to be the Angel of Music, sent by her deceased father. On the night of the gala performance for the old manager’s retirement, Christine is called upon to sing in the place of the Opera’s leading soprano, Carlotta, who is ill, and her performance is an astonishing success.

The Vicomte Raoul de Chagny, who was present at the performance, recognises her as his childhood playmate, and recalls his love for her. He attempts to visit her backstage, where he hears a man speaking to her from inside her dressing room. He investigates the room once Christine leaves, only to find that there’s no one else in the room … could he have heard the Phantom speaking with her?

Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

21:00: Seanchai Late Night

Contemporary science fiction with Finn Zeddmore.

And to mark Phantom of the Opera (and because, well, Antonio Banderas…)

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for January / February 2018 is Reach Out and Read,  giving young children a foundation for success by incorporating books into paediatric care and encouraging families to read aloud together.

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2018 viewer release summaries: week #1

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, January 7th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version 5.0.9.329906, dated November 17, promoted November 29th – formerly the “Martini” Maintenance RC – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Nalewka Maintenance viewer updated to version 5.0.10.330148 on January 4th, 2018.
    • Wolfpack RC viewer updated version 5.0.10.330131 on January 3rd, 2018.
  • Project viewers:
    • Project Render Viewer updated to version 5.1.0.511604 on January 3rd, 2018.

LL Viewer Resources

Third-party Viewers

V5-style

  • Black Dragon updated to version 2.9.7 on January 5th, 2018 and then 2.9.8 on January 7th, 2018  (change log).

V1-style

  • No updates.

Mobile / Other Clients

  • MetaChat updated to version 1.2.1 on January 6th 2018 (release notes).

Additional TPV Resources

Related Links

Cica’s Bird People

Cica Ghost: Bird People

Bird People is Cica Ghost’s latest region-wide installation, and it presents something of a conundrum. In a largely denuded landscape, the ground of which has been partially and neatly divided into a black-on-white grid, sit giant, ornate metalworks. Some stand alone, others support great cages – or form cage-like structures, equally huge, while block-like towers, apparently made of stacked cubes also rise from the ground here and there. It’s a strange environment – and one, frankly, difficult to see when using the default landscape and following the viewing instructions (ALM enabled and Shadows set to Sun/Moon + Projectors).

Throughout the landscape, stairways rise, curl and undulate, some supported by metal structures, some starting from the blocky forms.  All of them twist and turn, and run by rise and fall to connect the ground – or at least their foundation blocks – offering people climbs up to dizzying heights and the giant cages waiting there. Some of these cages, but many are occupied by strange creatures with the bodies of bird and the heads of men. Most of these creatures sit within their cages individually or in pairs, facing open doors or sides to their enclosures almost apprehensively, as if fearing stepping out into the world beyond.

Cica Ghost: Bird People

What are we to make of this? The clue, perhaps, lies in the quote Cica has offered with the piece: We are all living in cages with the door wide open. It’s a quote from Star Wars creator George Lucas about creativity and imagination. It references the idea that we can all be creative, we can all soar far and wide on the wings of imagination, if we are only willing to just let go; So does the installation perhaps stand as a metaphor for this idea?

Certainly, there is a strong contrast between the expressions worn by the creatures who have stepped out of their cages and are variously gathered or dotted across the open spaces beneath their former prisons, and those who have yet to venture forth. The former – for the most part – appear happy, chatty, curious and even playfully (although there are one or two looking slightly wary). Those still within their cages look through open doorways with a mix of confusion, apprehension and uncertainty – or even close their eyes on their potential route to freedom. This contrast plays strongly into the idea that stepping beyond the confines of our personal cages – our comfort zones – if you will, and embracing the imagination can be a liberating, positive influence on us.

Cica Ghost: Bird People

For me, and in keeping with the broader theme offered by Lucas’ quote, the installation stands as the embodiment of a piece written be Debbie Hampton , the blogger and writer behind The Best Brain Possible. In 2015 She used the quote as the title for an essay about overcoming personal fear and the apparent “comforts” we can have in allowing ourselves to become caged by a “normal” life; we become, in effect, our own jailers.

I’ve lived most of my life like a bird in a cage with the door wide open. At any time, I could have hopped on over to the opening, taken flight and soared to new heights. All along, I’ve known how to fly. No one clipped my wings.

So, what kept me in the cage? My own fear and self-imposed limitations held me there. I was my own prison guard. I think we are all born knowing how to fly, but life happens and beats us down little-by-little until we forget that we ever had this valuable skill.

– Debbie Hampton, In A Cage With the Door Wide Open

Cica Ghost: Bird People

I must also, and in passing, admit that Cica’s human-headed birds put me in mind of something else – something entirely unintended by Cica (I know this because I asked her!), so I’m not going to draw any parallels between the two. I’ll simply state that in looking at these creatures, I couldn’t help but be put in mind of the Brontitallians from Douglas Adams’ Hitch-Hiker’s Guide to the Galaxy – and while it may have been unintentional, it was also quite delightful.

A conundrum it may first be upon first arriving within it, Bird People is worth exploring and thinking about – although I do perhaps suggest you try a Midnight windlight setting rather than the default; it doesn’t detract that much from the experience (just ensure you do have LM enabled and Shadows set to Sun/Moon + Projectors), and it can certainly make navigation a lot easier when climbing the various stairways and reduces the risk of falling off them somewhat.

SLurl Details