2018 viewer release summaries week #3

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, January 21st

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version 5.1.0.511732, dated January 9th, promoted January 16th formerly the Alex Ivy Maintenance RC – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Nalewka Maintenance viewer version 5.1.1.511871, January 17th, 2018.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29th November – offered pending a Linux version of the Alex Ivy viewer code.

LL Viewer Resources

Third-party Viewers

V5-style

  • No updates.

V1-style

  • No updates.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

The natural beauty of Oh Deer in Second Life

Oh Deer; Inara Pey, January 2018, on Flickr Oh Deer – click on any image for full size

Update, January 25th: Oh Deer has sadly closed, and Bambi is apparently taking a leave of absence from Second Life.

We made an early return visit to Oh Deer, the Homestead region designed Bambi (NorahBrent), after receiving news from both Miro Collas and Shakespeare that the region had been given a makeover.

Our first visit to the region was made in October 2017, when we found it to be rich in autumn’s charms, offering a mix of buildings and open spaces visitors were welcome to wander in and through. Returning in mid-January 2018, we found that not only has it been redesigned, but the clock has also marched forward, the environment settings perhaps suggesting a late spring morning; a time when the sky hasn’t quite made up its mind whether or not to let the sun in all its glory, but the air is warm enough to raise a morning mist from dew and stream.

Oh Deer; Inara Pey, January 2018, on Flickr Oh Deer

In this iteration of the region, buildings are conspicuous by their absence; not a single house or shop or any other permanent structure is to be found. Instead the land, split by a meandering stream, is given over entirely to nature, rich and greens and browns, with animals, plants and birds adding their own splashes of colour.

From the landing point alongside the single bridge spanning the quiet waters of the stream, visitors are free to wander where they please. Whether this be southwards, along the meandering track pointing away from the bridge, or north over the bridge to where the same track arcs around to take its own winding route south along the far side of the stream, is entirely a matter of choice. Or, if preferred, visitors can strike off the trails, and wander through knee-high grass and between the trunks of tall trees to where the mist hugs the ground, adding an ethereal feel to the landscape.

Oh Deer; Inara Pey, January 2018, on Flickr Oh Deer

Across the land can be heard the sounds of birds, crickets and the rat-a-tat of a woodpecker busy drumming on the stump of a fallen tree.   Squirrels frolic on the ground near the landing point, while fallow deer wander under the branches of trees, their coats as dappled as the sunlight filtering through the canopy of leaves overhead. Further afield, foxes might be seen, while cormorants , osprey, turtles and bear can be found scattered along the banks of the stream as it winds through the land.

This is, in a word, a tranquil setting; a place perfect for finding a little peace and forgetting the hustles and toils of life. To encourage people to tarry a while, picnic baskets sit on benches to one side of the landing point, while a little camp site hides behind the bowl of a tree on the other. It would be nice to perhaps have a couple of places visitors might rest further out from the landing point, where the peace of nature and the playfulness of foxes or rabbits or the wandering of deer might be observed, but this is a minor point.

Oh Deer; Inara Pey, January 2018, on Flickr Oh Deer

Simple and elegant in this iteration, Oh Deer offers a charming rip into the countryside, one suited to being seen in the cool spring light in which it is set, or under the blue skies of summer – as I’ve done with some of the images here. As always, photos can be submitted to the region’s Flickr group.

SLurl Details

  • Oh Deer (Heavenly Waters, rated: Moderate)

A Scottish bard, balloons, and a mix of sci-fi

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, January 21st, 13:30: Tea-Time with Robert Burns

Corwyn Allen and Caledonia Skytower get ready for Burns Night with some poetry by Scottish bard Robert Burns. Perhaps with a dram or two of whisky on hand!

Burns is the best known of the poets who have written in a form of the Scots language, although much of his writing is also in English and a light Scots dialect, accessible to an audience beyond Scotland. He also wrote in standard English, and in these writings his political or civil commentary is often at its bluntest.

Monday, January 22nd 19:00: The Wolfen

Whitley Strieber is perhaps best known for his book for Communion, a non-fiction account of his alleged experiences with non-human entities. However, his is also a writer of horror fiction, with The Wolfen being his first published novel (1978).

When two New York Police Department uniformed officer are violently killed, detectives Becky Neff and George Wilson are tasked with investigating the incident and bringing the perpetrator/s to justice. The evidence reveals the two uniformed officers were quickly and brutally attacked by some kind of animal – so rapidly, in fact, neither were able to fire their service handguns – one even had his hand and gun ripped from his arm before having time to open fire on his attacker. Worse, both men were disembowelled, their organs devoured.

Gathering the evidence from the crime scene, Neff and Wilson start their investigation by trying to understand what kind of animal might have left the bloody paw prints around the bodies. This leads them down a path that touches on the issue of police corruption which involves Neff’s policeman husband is taking money from certain groups. As more bodies are discovered, Neff and Wilson are drawn into a world where the natural meets the supernatural: the forgotten parts of New York where the abandoned of the city live – and are preyed upon by the Wolfen.

Join Gyro Muggins as he takes us inside Neff and Wilson’s investigations.

Tuesday, January 23rd 19:00: 21 Balloons

Faerie Maven-Pralou reads from William Pène du Bois’ 1947 children’s classic, The Twenty-one Balloons.

A steamship en route across the North Atlantic comes across the strange wreckage of twenty deflated gas balloons and rescue, much to their surprise, a lone man – one Professor William Waterman Sherman.

The professor had last been seen some three weeks previously, departing San Francisco aboard a giant balloon, determined to spend a year aloft and drifting on his own.

Now, as word spreads that the professor has been found alive and well – and in completely the wrong ocean to the one he had last been seen flying towards – the world awaits the story of how he came to circumnavigate the globe in record time, only to be fished from the wreckage of twenty balloons when he had started with just the one. When he has sufficiently rested and recovered after receiving a hero’s welcome on his homecoming, the good professor tells a tale most fantastic…

Wednesday, January 24th 19:00: Fractured Symmetry

In the future and 1,000 light years from Earth, a woman of action works for a reclusive, enigmatic genius…

Blair MacAlister is an expert at Judo, a credible AI hacker, and a certified pilot of craft atmospheric and interstellar. Her favourite weapon is sarcasm, or failing that, her ever-present blaster. Her boss is Terendurr the Black Stone: technical wizard, expert in the ethnography of myriad races, fancier of rare foods and wines, and even rarer fractalites. An Entharion Quadromorph, exiled from his homeworld and under constant threat of assassination, he is also somewhat irritable.

Together they investigate mysteries based on science, in a setting that brings them into contact with all the main races of Civspace: The mysterious Junn, the affable but biologically intense Raylics, the chaotic and powerful Oro-Ka, the commercial minded Keret, and the cynical Phair.

At the centre of their cases are transformative genetic therapies, unlikely fossils, the linked neurology of symbiotes, and more. Terendurr is over 300 years old and has seen and endured the worst and strangest the galaxy has to offer. Will Blair prove as durable as her boss?

Join Corwyn Allen as he reads from Fernando Salazar’s 2017 novel.

Thursday, January 25th

19:00: Star Wars: The Force Awakens

With Shandon Loring. Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

21:00: Seanchai Late Night

Contemporary science fiction with Finn Zeddmore.

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for January / February 2018 is Reach Out and Read, giving young children a foundation for success by incorporating books into paediatric care and encouraging families to read aloud together.

January 2018 Web User Group Summary

Grumpity and Alexa Linden host the Web User Group meetings on alternate Fridays at Alexa’s barn.

The following notes are taken from the Web User Group meeting held on Friday, December 19th, 2017. These meetings are generally held on alternate Fridays, and chaired by Alexa and Grumpity Linden at Alexa’s barn. The focus is the Lab’s web properties, which include the Second Life website (including the blogs, Destination Guide, Maps, Search, the Knowledge base, etc.), Place Pages, Landing Pages (and join flow for sign-ups), the Marketplace, and so on and the Lab’s own website at lindenlab.com.

Not all of these topics will be discussed at every meeting, however, the intention within the group is to gain feedback on the web properties, pain points, etc., and as such is very much led by comments and input from those attending. Along with this are two points of note:

  • Specific bugs within any web property  – be it Marketplace, forums, Place Pages or anything else), or any specific feature request for a web property should be made via the Second Life JIRA.
  • Alex Linden provides routine updates on the Lab’s SL-facing web properties as and when appropriate, which can be found in the Second Life Web thread.
  • Note that the SL forums are not covered by the Web User Group, as the management of functionality of the forums falls under the remit of the Support Team.

Lindens in the Web Team

A number of Lindens attend the Web User Group meetings in addition to Grumpity and Alexa (who are part of the Second Life Product team). While they may not be present at every meeting, Lindens staff directly involved in supporting the SL web services include:

  • Spidey Linden: QA Lead for SL Web and Marketplace.
  • Shrike Linden:  a QA tester on the Second Life web team.
  • Nazz Linden: a web developer who has thus far primarily worked on secondlife.com and the Place Pages.
  • Natty Linden: a web developer with a focus on the Marketplace.
  • Sherbert Linden: a web developer working on various SL web properties.

Support Portal Migration

Some people have reported that their support ticket histories are no longer intact. This may be a result of the ongoing migration of data from the old support system to the new system (see here and here for more).  If there are specific tickets raised prior to the start of 2017 people need to view, a new support ticket, including details of the ticket which needs to be viewed, should be raised, and the support team should be able to access the old ticket and provide any information on it.

360-Snapshot Viewer

Currently a project viewer (version 5.1.0.506743 at the time of writing), this is still in the process of being updated to offer higher resolution 360-degree images taken in Second Life, and for the uploading of 360 images to Place Pages (as well as the other viewer snapshot upload options).

Feature Requests

Feature requests are suggestions forwarded to the Lab on ideas and improvements which might be added / made to Second Life. They are raised via the Second Life JIRA:

  • Go to the SL JIRA – you may have to log-in.
  • Once logged-in to your Dashboard, click ob Create Issue (top right of the window).
  • A pop-up Create Issue form is displayed.
  • Click on the right of the Issue Type box on the form to display a drop-down, and select New Feature Request.
  • When filing a feature request, give as much information as clearly and concisely as possible: what the feature request is, what it is for, why it should be considered beneficial, what it might help improve, how it might work, etc., – as these things apply.
  • If you are requesting a UI change to the viewer, and can include images of proposed changes or new floaters / panels the feature would require, be sure to attach them.
Filing a Feature Request via JIRA – click for full size, if required

In 2017, 383 feature requests were filed via JIRA. Of these, 167 (roughly 43%) were accepted by Linden Lab for transfer into their internal JIRA system. It’s not clear how many of the accepted items were eventually actioned, but the figures nevertheless show that feature requests are triaged and some are taken for current or future consideration and possible implementation at a later date.

 

 

One Billion Rising in Second Life 2018 – call for volunteers


One Billion Rising in Second Life will once again be taking place in Second Life on Wednesday, February 14th, 2018.

When launched on Valentine’s Day 2012, One Billion Rising (OBR) was the biggest mass action in human history; a call to action based on the staggering statistic that 1 in 3 women on the planet will be beaten or raped during her lifetime. With the world population at 7 billion, this adds up to more than one billion women and girls who are at risk. OBR aims to bring people together, raise greater awareness of the plight of those at risk the world over, and bring about a fundamental change in how vulnerable and defenceless women and girls are treated.

Since its inception, One Billion Rising has grown and the local campaigns deepened, it has also brought in economic violence and the violence of poverty, racial violence, gender violence, violence caused by corruption, occupation and aggression, violence caused by environmental disasters, climate change and environmental plunder, violence impacting women in the context of state sponsored wars, militarization, and the worsening internal and international displacement of millions of people, and violence created by corporate greed, among so many others.

On Wednesday, February 14th, 2018. One Billion Rising continues to sustain the theme of “Solidarity Against the Exploitation of Women”, and activities in Second Life event will be focused on a four-region stage where 200 people can come together to dance, surrounded by an area of art installations, an arena for poetry and dramatic productions, and informational exhibits. Activities at 00:00 SLT on the morning of February 14th, and will continue through a full 24 hours across the OBR regions.

To support the event, the organisers are currently seeking volunteer stage managers, security helpers, greeter, general volunteers to help gather information etc. Bloggers interested in covering the event both in the run-up and on the day itself are also being sought, as are sponsors to help cover the cost of the regions.

If you are interested in helping with any of these aspects of the event, please follow the links below:

The following links are also available for those wishing to learn more about One Billion Rising:

Lost in Thor’s Land in Second Life

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land – click on any image for full size

Land of Thor is a huge setting designed by Thor (Anaadi Resident), who recently extended an invitation for Caitlyn and I to visit. Located on a Full region, it is one of the first places we’ve visited to make use of the additional 10K Land Impact allocation available to Full private region owners who wish to raise their overall total from 20K to 30K – and the additional allocation has been put to extensive use!

“The region is very loosely based on Norse Mythology,” Thor informed me when offering the invitation, “and has a lot of interesting places to discover.” Which, as it turned out, was something of an understatement!

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land

The land itself, bathed in sunlight under a cold-looking blue sky and surrounded by tall, rugged peaks with flanks cloaked in fir trees, certainly has a Nordic feel – on arrival I was reaching for a woolly jumper. Roughly divided into four parts by river channels, the land is a curious set of contrasts, with each part named for one of the nine realms of Norse mythology.

The main landing point sit on the largest of these four parts: a huge table of rock occupying the north-west quadrant of the region. Sitting beneath a humped shoulder of rock from which rises Asgard, legendary home to the Æsir tribe of gods. Facing south, the landing point looks out over much lower-lying lands. A switchback path curls down to these lowlands from a slightly lower shelf of rock reached via stone steps, while a great waterfall plunges from a cleft in the great plateau.

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land

Like its namesake, Asgard is surrounded in part by a (albeit low) wall, while smooth path of smooth stone snakes up to it from the west, where sits Yggdrasil, the mythical tree that connects the nine worlds in Norse cosmology. Travel north from the tree, and then west along the cliff edge of the plateau, and you’ll come by way of a grassy trail through avenues of trees leading east, to where a great stone arch spans a deep chasm, offering visitors a way to reach Alfheim (or Álfheimr, “Land Of The Elves” or “Elfland”). This is another highland area, rich in tall grass and where time seems to have stood still, sitting among low, pointed peaks of rock.

Below these northern heights sits Midgard, home of the humans in Old Norse, and for the region, the location of a modern-looking settlement broadly split into three parts: an open-air entertainments area sitting at the foot of the high cliffs of Asgard / the main landing point and separated from the rest of the town via a narrow channel. South of this, and straddling a small natural harbour, sits the rest of the town. Many of the houses are raised on stout wooden stilts, several of them brightly coloured, and fishing boats are tied-up at wharves, marking this as a working town, rather than a holiday setting. A large house – that of the mayor? – sits slightly elevated and a little separated from the rest, occupies the south-east corner of the land, and all of the houses are open to the public.

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land

But this is not all; sitting under the plateau of Asgard, and reached via teleporter (look for the carved stone disks located around the region) or – for those keen of eye – via a hidden entrance curtained by water – is Helheim. Traditionally the abode of Hel, daughter of Loki, in this instance it is a place of winding tunnels and chambers. Easy to find one’s way into, but perhaps not so easy to find a way back out.

Helheim is sometimes linked with Niflheim (“land of Mist or “world of the darkness”), which is one of the locations only reached via the teleport system. Like its namesake, this a place of ice and snow – and home to another great castle-like hall, this one equipped as a club.  Also accessed via the teleport system are Jotunheim (or Jötunheimr, the land of the Giants) and Svartalfheim.

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land

For Land of Thor, Jotunheim is presented as an oriental / Japanese environment, although at least one giant is present near the landing point. Cobbled paths run through the landscape here, linking points of interest, which include an interpretation of FLW’s Fallingwater, and floating islands reached via ropes bridges, as well as a pagoda rising from a nearby peak – also reached via rope bridge.

In Norse mythology, Svartalfheim is the home of the svartálfar (“dark elves”). Here, and while dark (being underwater), it has more of a sci-fi / post-apocalyptic feel to it, with a particular emphasis on a certain sci-fi franchise. It can also be reached without teleporting – for those travelling far enough through Helheim’s tunnels.

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land

Even with all this description, I’m still only scratching the surface of Thor’s Land. There are paths to be explored, trails to follow, houses and castles to be examined, hidden walkways to be found, dragons to be ridden – and places to simply set and relax. There’s obviously a lot to photograph as well, for those so minded, and the region has a dedicated Fickr group to which images can be submitted.

Eclectic, eye-catching, detailed, and surprising, Land of Thor makes for an engrossing and worthwhile visit.

SLurl Details

  • Land of Thor main landing point (Mirrors Edge, rated: Adult)