Survivors of Suicide Christmas Fair in Second Life

SOS Christmas Fair

Currently running through until the first of January 2019 is the Survivors of Suicide (SOS) Second Life group Christmas Fair, aimed at both celebrating the group’s tenth anniversary and to raise money for the group’s work.

For those unfamiliar with their work, Survivors of Suicide is a suicide prevention and peer support group for anyone affected by mental health issues. It comprises mentors and members who support one another, and those who reach out to them in their time of need through one on one chats, and via support meetings at the group’s in-world location and via group chat.

For the Christmas Fair, SOS have set-up a sky platform featuring stalls from creators and merchants, details of whom can be found on the Sponsors web page. There is also a raffle featuring a range of prizes (entry: L$100 per ticket, all proceeds to SOS). There is also a photography contest with the subject of Support – details for entry can be found via the info giver alongside the in-world display board featuring entries. The winner(s) to be decided by voting on entries.

SOS Christmas Fair

There is also daily entertainment – including visits by Santa! – however, I was unable to find details of performers / performances or times.

While the fair is already underway, the organisers are still taking Gacha item donations and DJs, musical acts and / or spoken word artist – the information card provided on arrival details how those interested can donate / apply.

The organisers additionally note:

If you or a friend or family member are feeling the holiday blues, or you are worried for yourself or someone else, we are here for you. Grab any information that would be helpful at our information booth and if you need to talk to someone, check our Holiday Cuddle Corner, where mentors and members will be standing by to help with those Holiday Blues. If no one is available on site, join our group, there is always someone in chat to talk to.

Support is always welcome – and given. So whether you would like to support SOS in their work or do have a need to talk to someone, do pop along to the SOS Christmas Fair.

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Tales of a Winter Sun in Second Life

Paris Metro Art Gallery: CybeleMoon – Tales of a Winter Sun

CybeleMoon (Hana Hoobinoo) is without doubt one of the most expressive fantasy artists in Second Life. Her art has a unique beauty that I consider to be unsurpassed in its depth and narrative; pieces that are hauntingly fascinating, encapsulating worlds of wonder and mystery or reflecting wonderment and innocence through portrait and study.

You can witness for yourself just how evocative and engaging her art is by visiting Tales of A Winter Sun, which officially opens at 12:00 noon SLT on Saturday, December 14th, 2018  at the Paris Metro Art Gallery. I was able to visit the exhibition ahead of the opening, and it truly is a delight.

Tales of a Winter Sun is actually something of a three-part exhibition. There is Cybele’s art, 20 images and a central mural type display; then there is a poem by Cybele, reflective of the art and of the season (available by clicking the information board at the lading point), and also a blog post she provides on her website.

Paris Metro Art Gallery: CybeleMoon – Tales of a Winter Sun

There is a time in the hushed solitudes of falling winter,
while the dreaming earth stirs softly beneath her frosted blanket,
where for a moment, we remember innocence and magic, and the incredible awe of being,
where hope is renewed in the lighting of candles and a star leads the way to Bethlehem,
Where grievances are put aside as we open our wounded hearts to receive the seeds of rebirth
Where my own dreams flow to the sacred music of haunted woodlands and enchanted children.
and old tales are retold with feasting and friends
where the lost are found and the poor are blessed
and where angels walk among us

– CybeleMoon

Reflective of the theme and the season, the 20 images offer us 20 twenty stories – some quite literally so, should you touch them – each beautifully encapsulated in a single moment.

Paris Metro Art Gallery: CybeleMoon – Tales of a Winter Sun

It is this feeling of capturing a moment that is particularly attractive about Cybele’s work. Her pieces are incredibly intricate in form and construction, the balance of light, colour, focus and theme utterly sublime; where looking at her art, I cannot help but see them in terms of an orchestra, different elements and layers, skilfully woven into a whole under the guiding hands of the conductor – or in this case the artist.

Yet, at the same time, there is a marvellous sense that each piece, far from being composed, has been captured in a fleeing moment, as if the mind has taken a snapshot of a dream or the eye a single moment of time played out before us in a world where wonder, innocence and beauty define all we see, and perhaps say and do.

Some might accuse me of waxing lyrical or of using hyperbole in writing like this – but unless you’ve seen Cybele’s work first-hand, it is hard to grasp just how rich, resonant and alive her art really is. As such, I urge you to go and witness Tales of a Winter Sun for yourself – you will not be disappointed.

In the meantime, and as she references it in her own blog post, I’ll leave you with an astonishing rendition of Leonard Cohen’s Hallelujah by Rhema Marvanne, and recorded when she was just eight years old, and which sits as a perfect companion to the art Cybele presents in both the exhibition and her blog post.

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RFL of SL: updates, changes and events at year-end

via slrelayinfo.com

With the year drawing to a close, so to do the 2018 fund-raising efforts for the American Cancer Society (ACS) through Relay for Life of Second Life (RFL).

As I write this, the annual Xmas Expo has closed, having raised US $20,495 in  just 10 days. Currently, the RFL of SL SciFi Mini Expo is running, having opened its doors on December 14th – more on that below.

One of the criticisms of RFL of SL / ACS is that it is “US centric”, a claim that isn’t entirely accurate. ACS works on a global basis in cancer treatment and care, and for 2018, this has been demonstrated through RFL of SL adopting the Kenyatta National Hospital Hope Hostel, Kenya, part of the ACS’s initiative to expand its Hope Lodge project around the world, providing free accommodation for cancer patients and their caregivers during treatment, who might not otherwise be able to receive treatment away from home due to difficulties in meeting the costs of accommodation, etc.

The Kenyatta National Hospital Hope Hostel project represents the first international expansion of the Hope Lodge project because cancer is a leading cause of death within Kenya, where death rates from the disease among the populace have remained almost unchanged in 30 years. For 2018, the project was adopted by Fantasy Faire, which raised US $48,019 for the project. Further support for KNH will be provided via the proceeds from the Xmas Expo, some / all of which will be put towards funding two Patient Navigators to work with the more than 1500 cancer patients at the Kenyatta National Hospital in Nairobi.

Artist rendering of the Hope Hostel from the Kenyatta National Hospital website

You can read more about the KNH Hope Hostel here, and about the ACS Patient Navigation programme here.

Also in 2018, RFL of SL saw a broadening of the Making Strides Against Breast Cancer season, while the RFL of SL team also took a hard look at how to better position itself for fund-raising and community engagement in 2019 and beyond. The latter included outlining a new volunteer structure, and planned adjustments to the RFL season within Second Life.

As with all things however, there are inevitable bumps in the road that can result in things having to change somewhat. And such is the case with RFL of SL.

On November 29th, 2018, and very quietly so as not to cause upset, Stingray Raymaker, who has helmed the liaison between AC and RFL of SL since 2008, announced he would be departing ACS in December 2018. In a touching letter on the RFL of SL website, he reviews his nine years as the ACS staff partner with RFL volunteers in Second Life. As he notes in that letter:

This does not mean that the American Cancer Society has chosen to end its presence in Second Life, but it does mean that our new vision for the future will need to be adjusted. While I fully expect that the American Cancer Society will assign a new staff partner to work with our volunteers in Second Life, this kind of transition will be easiest if we all focus on the essential tasks to provide quality cancer patient/survivor/caregiver support and Relay For Life/Making Strides Against Breast Cancer events.

Our ACS support outreach and advocacy team of Nikki Mathieson, Trager Alter, and MamaP Alter will continue to advocate for and support our Season Team and our 24-Hour Team.

– Stingray Raymaker

As a demonstration that RFL work will continue, with the 2019 RFL of SL website already published, and which will open for early registrations on Sunday, January 20th, 2019. In addition:

  • The ACS support outreach and advocacy team of Nikki Mathieson, Trager Alter, and MamaP Alter will continue to advocate for and support the Season Team and 24-Hour Team.
  • The Leads for the Season Team and the 24-Hour Team will continue to plan and execute the 2019 Relay for Life.
  • The Fundraising Tools will be unaffected.

However, the transitional period does mean that the planned ACS / RFL Community Gateway project has been put on hold, as has the 5-Days of Relay.

There will doubtless be further updates on all of this via the SL Relay Info website, and I’ll obviously aim to try to keep abreast of the news and report it here.

In the meantime, I’d like to take a belated opportunity to thank Stingray, someone I’ve only recently come to know, more’s the pity, for all of his work over the last nine years and for his enthusiasm for Second Life and its community; in particular, I’d like to publicly acknowledge his support and encouragement when I was having to face the threat of cancer myself at the start of 2018.

RFL of SL SciFi Mini Expo

SciFi Mini Expo

For those wishing to give further end-of-year support for RFL of SL fund-raising work, then as noted above, the SciFi Mini Expo is currently underway, and is being hosted on the ground level at Solaris Space Station, a Second life Role-Play Community. The event will run through until  Sunday, December 23rd, 2018.

The setting has a suitably wintry feel to it, but overall, details are a little scant. You can check the event calendar for entertainment at the Expo (ignore the title of the calendar – it does in fact refer to 2018!), but the best way to see what is available is obviously to pay a visit.

There is a fair selection of booths for role-play groups etc, plus a ski / sled run is available, alongside of a zipline ride, while ice skating can be found down on the ground.. The theatre is nicely arranged as the bridge of the original Enterprise NCC-1701 (with additional seating) – although the advertised film showings were at the time of my visit (and not a little amusingly) for The Orville.

Playing with Star Trek starships at the SciFi Mini Expo – which offers a Constitution class cruiser (l) and a Klingon D7 to play with

Alongside the Expo region is a second (reached via the maglev style car circling both regions) is a broader events area. Not specifically Expo themed, it does have RFL kiosks scattered around it, and offers various activities. These include a Warbugs air combat airstrip with ‘plane rezzer and – for those wishing to keep in the sci-fi spirit, a starship rezzer specifically for the Expo, offering a choice of classic Star Trek Constitution class cruiser or snazzy classic Klingon D7.  I confess, I found flying these around a lot of fun 🙂 . Should you opt for the latter, please consider a donation to RFL of SL at the nearby kiosk.

 

December 2018 at La Maison d’Aneli

La Maison d’Aneli: Lam Erin

Now open at La Maison d’Aneli Gallery, curated by Aneli Abeyante, is a new ensemble art exhibition, one which offers a rich mix of virtual and physical art and photography in what is an eclectic but engaging display. On offer are pieces by  Lam Erin, Renoir Adder, Bump Squeegee, Layachi Ihnen, Chapichapo Delvalle and the inimitable Moya Patrick (Moya Janus).

For those unfamiliar with Moya (Patrick Moya in the physical world), he has been a part of the artistic movement Ecole de Nice, and throughout his career has been as the forefront of artistic expression through all forms of media and technology, including virtual spaces. He is an early pioneer of video art, and was quickly drawn to the potential of virtual spaces like Second Life, in which he has been involved since 2007 and where he continues to maintain his Moya estate of four regions. He was also one of the first artists to actively promote Second Life in the physical world, with Rinascimento Virtuale, hosted by the museum of Anthropology of Florence, in 2009.

La Maison d’Aneli: Moya Patrick

Entitled Carnaval et fêtes populaires (literally “Carnival and popular festivals”, but given the English title “Carnival and popular traditions” in English), it is a typical piece from Moya, full of vitality, reflecting elements of his physical world art. Within it is – as one would expect – his alter-ego of Moya, familiar by his Pinocchio-like nose, and little Dolly, inspired by the cloned sheep of the same name. Frivolous, engaging, with some subtle motifs, Carnaval et fêtes populaires is a colourful piece, well in keeping with the time of the year.

Below it, on the lower floor of the gallery are three exhibition spaces presenting the physical world art of three very different artists: Renoir Adder, Layachi Ihnen and Bump Squeegee.

La Maison d’Aneli: Renoir Adder

I confess to being unfamiliar with Layachi’s art, which is offered here as the largest of the three displays. A profession of mathematics, Layachi started painting in 1969, and since 1999 has focused on mixed media, combining digital painting on computer with traditional techniques. For this exhibition, he presents pieces that reflect this mixing – notes the faces in many of the paintings -, all offered in a unique and distinctive style.

As an artist, Renoir Adder straddles genres. Within his pieces can be found elements of post-impressionism, potentially influenced by the like of Van Gogh; suggestions of Picasso; and impressionist leanings.

La Maison d’Aneli: Renoir Adder

Much of this is in evidence in the 15 pieces displayed at La Maison d’Aneli, in the midst of which are, to my eyes, three absorbing painting of Geishas which exhibit a unique and eye-catching style that focuses the attention marvellously, encouraging the observer to work outwards from them and take in the rest of the paintings in turn.

Bump Squeegee’s collage art is, for those familiar with it, instantly recognisable. Rich in colour and style, the dozen pieces here are a marvellous selection of Bump’s work. By their very nature, these are pieces for which description is meaningless; they deserve to be seen first-hand in order to appreciate them fully.

La Maison d’Aneli: Layachi Ihnen

Back on the upper level of the gallery is a selection of physical world photography by Chapichapo Delvalle. Another artists with whom I was unfamiliar, Chapichao’s work focuses on nature and natural settings, varying from full landscape pieces to focusing down to things like a small branch of pine cones set on the stonework of a footpath, offered as a series of studies in colour and style.

Colour is a major element in these images, and might be said to be a physical reflection of Chapichao’s vibrant view of Second Life.

La Maison d’Aneli: Lam Erin

Lam Erin, in providing full disclosure, is one of my favourite Second Life landscape artists, although I only discovered his work less than two years ago. As a virtual artist, Lam takes images captured within Second Life and transforms them into the most fantastic digital works of art, so rich in detail, you feel as if you can see the individual brush strokes in an original piece of art.

One of the hallmarks of Lam’s work is his presentation of cloudscapes. These cast a dramatic, even foreboding, look to the skies of his art that brings an added depth of realism and narrative to his paintings that is utterly remarkable. It is this attention to his clouds and skies that also makes his art redolent of some of the great masters of landscape painting.

As always from Aneli  and La Maison d’Aneli, an engaging exhibition of works by talented artists, and not one to be missed.

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2018 SL UG updates 50/2: Content Creation Summary

Soul2Soul Highlands; Inara Pey, November 2018, on FlickrSoul2Soul Highlands – blog post

The majority of the following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, December 13th, 2018 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

SL Viewer Updates

The Spotykach Maintenance RC viewer, version 6.0.1.522263, was promoted to release status on December 13th.

New Project Work

Vir Linden is now looking at a number of areas that might spin-out into a new project, although it is currently not clear what that project might be. The areas he is reviewing are:

  • Animesh follow-on – this may include avatar shape support  (which would allow more fully-rounded NPCs), and also more attachment-like behaviour for Animesh attachments.
    • Shapes are viewed as potentially being the easier of the two to handle, although will require additional work on the appearance messaging.
  • Mesh uploader improvements.
  • General viewer bugs.

Beq Janus has also been examining the mesh uploader and making improvements tied to the upcoming Firestorm Animesh release, and Vir is interested in the potential for some or all of these to be contributed to Linden Lab.

Beq’s updates to the mesh uploader include a better (and resizeable) preview window, a new costs breakdown panel, and more.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the baking service to support 1024×1024 textures, and may in time lead to a reduction in the complexity of mesh avatar bodies and heads.

This work does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

As per my Current Viewer Releases page, the project viewer was merged with the Animesh release viewer (and at the time of writing was at release 6.0.1.522127, dated December 7th, 2018).

Anchor is currently engaged in investigating the hover height issue that can leave avatars of “non-normal height” (notably, but not exclusively, small avatars) floating 0.2 to 0.3 metres off the ground if non-height related changes are made after hover height has been set. This appears to have been introduced as  a result of a simulator update (See BUG-225893 “Hover height on assets has changed somehow” for more).

Left Channels

There appears to be some confusion over the left texture channels introduced with Bakes On Mesh. Essentially, these are unassigned channels, designed to work as the creator wants them to work. The assumption is that they would be used in a manner consistent with the use of the right arm / foot channels, but they are not populated by default. There has been a request to auto-populate them with the standard skin textures, but this is viewed as a possible update for any follow-on to the current Bakes on Mesh work.

Documentation

A wiki page explaining Bakes on Mesh is under construction, but not yet ready for public consumption.

Future Work

Nothing has been decided upon in regards to any Bakes on Mesh follow-on. Requests have been made to allow UUID based texture application via the Bake Service (to enable support for existing clothing layers designed to be applied via a scripted applier system). It’s not been determined if this will be done, or whether an alternative route will be taken, such as defining a new class of wearable. There should, however, be a LSL change to allow textures to be identified and used by name (although this may not have been deployed at the time of writing).

Environmental Enhancement Project (EEP)

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and which include the ability to use custom Sun, Moon and cloud textures. These can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

The project also includes a new set of render shaders to support atmospheric effects such as rainbows, crepuscular rays (“God rays”), better horizon haze and fogging (but will not include rain / snow).

Resources

Current Status

Rider finalising work on the last of the SL functions for EEP support: llSetAgentEnvironment. This allows the environment parameters as applied to individual agents (avatars) within an experience (so if part of the experience requires the environment to be foggy at a certain point, avatars in the experience will have their view become foggy – but visitors who have not allowed the experience to control their avatar (e.g. because they are just observing) will not be similarly affected).

This support will hopefully be in the next set of simulator updates (currently still only available on the Snack RC channel). Once this work has been completed, Rider will be focusing on the viewer once more. The other anticipated aspect of simulator work – crepuscular rays – is “still coming”.

Complexity Calculations, Project ARCTan

There have been rumours that there may be a new function added to the Bake Service to handle complexity calculations. Vir indicated that while there has been some discussion on how and where to run the calculations (which will all be revised as a part of Project ARCTan), no decision has been made as to whether there will be changes to where the calculations are performed.

In Brief

  • The Firestorm Animesh release is currently with the preview group (I’ve been using it for the last couple of weeks in different iterations), and may go to a broader “public beta” release before being formally issued. If the “public beta” happens, the fully release for the update will likely occur early in 2019.
  • In my previous CCUG update, I reference the changes made to the rate to updates made to the rate of rendering cost calculations. This was due to Animesh having unintended consequences (such as repeatedly showing the complexity alert dialogue (e.g “You may not be visible to X %age of avatars”). During the Firestorm 6.0.1 beta testing, this change resulted in complaints from content creators, leading to a decision to back it out of the upcoming Firestorm release.

Inspired by Monet in Second Life

Junbug; Inara Pey, December 2018, on Flickr
Junbug – click any image for full size

Annie Oh (Annie Brightstar) dropped me an IM suggesting Caitlyn and I pay a visit to Junbug, home of *{Junbug}* Fantasy and Vintage fashion, as the region had been recently redesigned by Minnie Blanco (Minnie Atlass), whose region designs we’ve always enjoyed (see here, here, here and here for more).  And I have to say that for anyone who loves artist – particularly the French Impressionist movement, this is a must-see location.

[It is] loosely inspired by Monet’s Giverny garden After discussions we agreed upon a garden across from water. All designing / artwork is a process and I take my inspiration from RL photos/art. I wanted to reflect Juno’s fantasy, vintage fashion designs with a romantic feeling water-scape in some way. Hence the romance of impressionism!

– Minnie Blanco on her design for Junbug, December 2018

Junbug; Inara Pey, December 2018, on Flickr
Junbug

Anyone who is reasonably familiar with Monet’s work will instantly feel they are inside one of his paintings on arriving in the region. Minnie has, through careful selection of plants (colour), design and windlight, fully captured the look and “feel” of one of Monet’s paintings, particularly, as Minnie notes, those that focus on his great life’s passion: the garden at his home in Giverny.

Junbug; Inara Pey, December 2018, on Flickr
Junbug

For example, the first impression (no pun intended) on arriving and looking over the water to the little bridge facing the store from afar was Monet’s 1899 painting, Bridge over a Pond of Water Lilies.

As we continued to look around and walk along the path circling the pond at Junbug, further influences  – or perhaps reflections might be a better term – of Monet’s art came to mind. There’s the subtle mix of colour and blending in the blooming of flowers as seen in his 1900 oil on canvas Le Jardin de l’artiste à Giverny, and Garden Path at Giverny (1902), while the pond itself offers echoes of his extensive Water Lilies series.

Junbug; Inara Pey, December 2018, on Flickr
Junbug

A small, simple setting, the garden is completed by the presence of waterfowl on or near the water, and birds singing from various points around the path (such as the stone bridge close to the store) or hopping and flitting around the paths or circling overhead. In adding their voices to the scene, they increase the spring / summer feel to the region.

There is also a touch of French flavouring to the garden and store – the latter has the presence of a grand maison, for example. Meanwhile, a number of the selected elements in the region, such as the pavilion and the little rowing boat, have French-leaning names / pose systems.

Junbug; Inara Pey, December 2018, on Flickr
Junbug

For those seeking a place to sit and enjoy the setting, the rowing boat offers a mix of individual female and male poses, while the benches along the waterfront near the store offer a mix of individual and couples sits, as does the bench in the pavilion. A further bench can be found close to the little wooden bridge, but using it will require getting past the grass growing around it, which interferes with direct clicking.

Set under a tranquil sky suggestive of a mild spring early evening, this is an utterly delightful setting, a painting made real, if you will, and well worth the time spent appreciating it. And given the inspiration behind it, I hope you’ll forgive my attempt to render it as a painting! Our thanks again to Annie for passing on the details.

Junbug; Inara Pey, December 2018, on Flickr
Junbug

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