Drune IV: an Aftermath in Second Life

Drune IV: Aftermath – August 2019 – click any image for full size

In January 2019 we visited 2019-XS by zee9. At the time, I noted:

The region has an adult edge to the role-play, and is intended as an extension to her previous (and now departed) build Drune. I’ve not seen that design, but will say that while compact, 2019-XS has a certain ambience that is hard to define, but has seen me make three visits to it in order to fully appreciate the ambience and setting.

Well, we’ve recently had the opportunity to immerse ourselves in Drune design, as zee9 2019-XS has been remodelled into the fourth chapter in the series, Drune IV: Aftermath.

Drune IV: Aftermath – August 2019

Maintaining much of the look and feel of 2019-XS (and previous Drune builds) in terms of general layout, Drune IV Aftermath presents an environment in which it is clear that, as the region name suggests, some form of cataclysm has befallen the city.

The once pristine roads, neon-lit by business signs, cleaned by robots and home to electric vehicles, now lie broken and slowly being overcome by plant life. Power cables hang and lie in disarray, and the once bright buildings are slowly being overcome by vines and creepers.

Drune IV: Aftermath – August 2019

Exactly what has come to pass is hard to say: is the disaster man-made or natural? Did the city bring it upon itself, or has some external factor played a role? These are the questions that roll through the mind in exploring the elevated walkways, the roads and the alleyways.

But it is clear that human life has not entirely abandoned the city. Some of the street lights still work, and free-standing floodlights illuminate stairways and other areas, drawing their power from generators that must have some form of fuel supply or means to be recharged, even as more light is shed from many of the windows peppering the tall towers.

Drune IV: Aftermath – August 2019

More signs of habitation can be found along the shadowed streets, where makeshift stalls have been set-up by people trying to eke out a living. Some of these are lit by neon signs, again suggesting an operating power source, while others rely on lamps suspended from the beams of the elevated road sections.

The lifestyle of those who remain has perhaps taken a turn towards post-apocalyptic hedonism, going  by some of the market stalls, while a nightclub similar to that found within 2019-XS appears to still be in use. It sits at street level almost in reflection of another dance space sitting atop the tallest of the city’s towers. Elsewhere, follow the faint sounds of a piano playing and you may eventually be led to the entrance of what might once have been a plush club, but which now sits behind broken doors, squatting in its own gathering mould.

Drune IV: Aftermath – August 2019

The region used to be open to free-form role-play, and while I’ve no idea if this is still the case but the region certainly still captures elements of a range of sci-fi / cyberpunk films, including the likes of Blade Runner, Neuromancer, and Strange Days and even, despite its presentation of nature victorious, the Fifth Element. And even without the role-play, Drune remains an engaging visit.

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Images and questions in Second Life

Joanee’s Gallery

Three Questions, an exhibition by Joan Mayflower at her own new gallery space called Joanee’s Gallery, cleverly involves portraits and words in a revealing exhibition.

Set within a floating garden sitting against a backdrop of stars, Three Questions presents a series of eight avatar portraits – presumably of Joan’s friends – but that’s not all, as Joan explains.

Joanee’s Gallery: Three Questions

The exhibit consists of portraits of Second Life avatars that I have done, accompanied by a set of three questions asked of each portrait subject. The questions/answers note cards are accessible by clicking on each portrait.

– Joan Mayflower, describing Three Questions

This makes Three Questions an intriguing exhibition, bringing together as it does two elements within each picture. On the one hand, Joan’s portraits of the avatars, each one of which has been carefully framed, cropped and presented, offer us insight into the subject of each portrait as an avatar. The answers to the  questions, meanwhile – two of which are asked of all eight subjects, while the third varies from subject to subject – offer us insight into the personalities behind the avatars.

Joanee’s Gallery: Three Questions

Thus, Three Questions engages and informs. Through the images and the answers to the questions, our visual appreciation of the portraits as an expression of the artist’s vision of the avatars she has captured, we’re also given that personal connection with the subjects themselves with a depth that cannot be achieved simply through images.

A small but engaging exhibition that offers good food for thought and engaging images, Three Questions officially opens at 12:00 noon SLT on August 5th, 2019.

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2019 viewer release summaries week #31

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, August 4th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.2.3.527758, formerly the Rainbow RC viewer dated June 5, promoted June 18 – No change.
  • Release channel cohorts:
    • No change.
  • Project viewers:
    • No change.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

  • Cool VL Viewer Stable Branch updated to version 1.26.22.55 and Experimental Branch to version 1.26.23.8, both on August 3rd (release notes).

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Melusina’s Lonely Gazes in Second Life

Melusina Parkin – Lonely Gazes

Update, August 5th: Following the soft opening, Melusina and San are making changes to the exhibit and it appears the 3D elements of the image fames have been moved toe the rear of the image panels, so people see the “2D view” first, before walking around to see the faceted views.

Open at Ribong Gallery, curated by Santoshima, through August is Lonely Gazes, an exhibition of 24 images by Melusina Parkin, focusing on locations within Second Life.

Melusina is an artist whose work presents a fine blend of detail, space and minimalism, all carefully combined and crafted to present images that are elegant in their unique focus and rich in narrative and feeling. This is once again evident with this collection. However, within Lonely Gazes presents the 24 images in the most unique manner.

Melusina Parkin – Lonely Gazes

Each is framed as a photo-sculpture with two distinct sides. On the one (which tends to be facing the walls of the gallery, so may need a degree of camming unless you wall behind the displays) is a straightforward presentation of each of the image set against a black background.

On the other side of the frame is a further version of the image, overlaid with a truncated, transparent  pyramid with either a smaller version of the image, or a “window” looking “in” to the image. The result of this is that the observer can select different angles from which to view the image: the smaller image sits proud of the larger, giving the impression it is being projected onto the background

Melusina Parkin – Lonely Gazes

Those with the “window” element, meanwhile offer a frame through which the observer’s focused can be drawn into a specific part of the image, which can shift as we cam around, as if examining the piece through a lens. In addition, the side faces of pyramid presents individual facets of the larger image.

I never cease to be drawn to Melusina’s work and the way her images allow us to become storytellers. They always present the idea that they are a part of a much broader canvas, one that extends well beyond their borders. Thus, they invite our imaginations to create stories around them. With the way in which the images in Lonely Gazes, this is magnified tremendously – in much the same way the faux 3D presentation of the pieces suggests we are viewing a magnified image of a picture on a lens hovering over that piece, or that we looking through a lens allowing us to focus into a specific part of the landscape and its story.

Melusina Parkin – Lonely Gazes

Visual, engaging and imaginative, Lonely Gazes is another extraordinary exhibition from Melusina, and there is a formal opening featuring DJ Kara Mellow at 14:00 SLT on Thursday, August 8th.

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A touch of HollyWeird in Second Life

HollyWeird, Hotel California – August 2019

HollyWeird is the name Schmexysbuddy has given to his Homestead region of Hotel California.

This is a region that tends to change on a monthly basis, which keeps visits fresh and interesting. We first visited in April 2019 – see: Welcome to the Hotel California in Second Life – and while I try to avoid writing about a region again so close to having previously blogged on it, Schmexysbuddy’s August design is so out-of-the-ordinary, it deserves both a visit and a write-up.

HollyWeird, Hotel California – August 2019

There is no obvious theme to the region, which is one of the things that makes it intriguing. There is a reference to the name on which it draws on, with the appearance of the famous Hollywood hillside sign in the north-east corner of the region, complete with the relay tower rising behind it. But does that make it unique? Well no – until you consider the giant fox that’s leaping into the air beside it.

And that’s just the start. Travel the region and you’ll discover the remnants of a fun fair lying alongside a field of giant plastic flowers (where I’ve arbitrarily opted to set the SLurl in this article). This points the way into the region, passing two huge walls – and two even bigger clowns. Fortunately, the latter aren’t the, “just wait there while I sharpen my meat cleaver” type of clown – they are the genuine  funny article. And if you touch one, he’ll happily play the maracas he’s holding, while the other will bang his snare drum.

HollyWeird, Hotel California – August 2019

The landscape itself maintains something of a thematic design with some of the past Hotel California designs by Schmexysbuddy: a semi-flooded and broken, complete with the ruins of buildings and elevated roads and a smattering of trees. Mixed within this are platforms topped by with the most unusual and garish buildings. They rise from the (shallow) waters like bizarre oil or gas platforms except where the former would have derricks rising from their backs, these have trees and windmills.

All of this makes HollyWeird immediately attractive – but there is far more. The fun fair, the platforms and the Hollywood sign and its fox form what are really mini-scenes within the region; vignettes if you will. And there are more to be found across the region, many of them focused on elements of art by the likes of Bryn Oh (including the flowers mentioned above), Cica Ghost and CioTToLiNa Xue.

HollyWeird, Hotel California – August 2019

There’s even a touch of science fiction and sci-fi movies that both folds into the Hollywood motif as well as standing on its own. This can be found to the south-west of the region, and includes “greys”, a flying spaceship, landed “flying saucer houses” and is completed by a collection of Cica Ghost’s characters either greeting or saying farewell to the ship overhead.

Most of the buildings and ruins within the region are empty  – but make sure you visit the old theatre, as it sits partially flooded. This contains a beautiful and simple vignette of pieces by Bryn Oh.

HollyWeird, Hotel California – August 2019

It is this art content and the vignettes and motifs it brings with it that I find particularly attractive within the region – particularly the way in which the details can suddenly pop out where you least expect them. These, combined with the sheer unusualness of the region make it a genuinely unique setting that really draws visitors into it.

Our thanks to Shawn Shakespeare for the nudge about this update to Hotel California.

HollyWeird, Hotel California – August 2019

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Tilia has officially launched operations with Second Life*

via Linden Lab

Tilia Inc, the a wholly-owned subsidiary of Linden Lab formed in 2014 and focused on payments and the compliance work associated with operating virtual economies, including Second Life and Sansar, officially commenced operations in respect of Second Life on Thursday August 1st, 2019.

Linden Lab reminded users of this via an official blog post, Tilia Officially Begins Operations Today in Second Life.

In my summary of the Tilia Town Hall meeting of Friday, July 12th, I attempted to précis the impact of the changes and how they affect people with a simple set of notes. I’m reproducing that table below, updated with information from the Lab’s August 1st blog post, in what I hope is an easy-to-follow guide.

How Do the Tilia Changes Affect YOU?

+++ If you have a US dollar balance associated with your Second Life account +++

You are required to accept the Tilia Terms of Service on or before October 31st, 2019.

If you do not accept the Tilia Terms of Service by October 31st, 2019 you  will not be able to utilise your USD balance or request a process credit until such time as you do accept the Tilia TOS.

+++ If you add a US Dollar balance to your Second Life account AFTER October 31st, 2019 +++

You will required to accept the Tilia Terms of Service in order to utilise that balance. 

+++ In Addition +++

If you wish to credit process all or any part of a US dollar balance (that is, transfer it out of Second Life to PayPal or Skrill or another supported method), and have not already provided personal information to Linden Lab you will be required to submit said information.

To check whether Tilia has the required information on file in order for you to be able to process credit, please refer to: Tilia: how to ensure your process credit information is on file.

+++ If you do not have a US dollar balance associated with your Second Life account +++

You do not have to consent to the Tilia Terms of Service
(unless you subsequently wish to make use of a US dollar balance).

Users should also read the Tilia Privacy Policy.

With reference to non-acceptance of the Tilia Terms of Service by those with US dollar balances associated with their Second Life account after October 31st 2019:

  • They will still be able to log-in to Second Life.
  • They will still be able to use any payment method they have on file to pay for services (e.g. purchase Linden Dollars, pay Premium membership or tier).
  • It is only their US dollar balance that they will be unable to utilise.

Related Information

Via Linden Lab

Tilia Related Articles, This Blog

* Note: I actually held off blogging on this on August 1st as there was some ambiguity in the original wording of the Lab’s blog post which might have been taken to mean that user not accepting the Tilia Terms of Service by October 31st, 2019 would lose all access to their US dollar balances in perpetuity. As a result of discussions with the Lab, the blog post was revised on August 2nd to clarify the point that users will be unable to utilise their US dollar balances at October 31st until they accept the Tilia Terms of Service.