The Serene Beauty of Peng Lai in Second Life

Peng Lai, February 2025 – click on any image for full size

In classical Chinese mythology it was said that immortals dwelt within the Penglai Palace, a place built of gold and silver, surrounded by trees on which jewels grew and within which lay the elixir of life – and thus the goal of explorers sent by Emperor Qin Shi Huang to “recover”. But where, exactly, was this palace?

According to the Shanhai jing (“Classic of Mountains and Seas”), the palace sat atop Mount Penglai, one of three “godly mountains” set within the gulf of the Bohai Sea. However, the Xuanhe fengshi Gaoli tujing (“Illustrated Account of the Embassy to Goryeo in the Xuanhe Era”), Mount Penglai sat on an island “across thousands of league of shallow water” within the Changguo Prefecture, and loosely thought to possibly be the location of modern-day Zhoushan City. Or perhaps Zhoushan Island might have been the point from which those seeking the palace and elixir set off across those many leagues – perhaps as far as Japan, where, according to legend, Xu Fu mistook Mount Fiji to be the fabled mountain of the immortals.

Peng Lai, February 2025

Scholars have debated the likely root of the legendary palace and mountain’s location down the ages, and it has spread its presence to Japan (where it is known as Hōrai), Korea and Vietnam. Fortunately for those of us in Second Life, we don’t have to puzzle mysteries of the Palace; instead we can visit a place that takes its name from the legend. And while it might not be intended as the home of immortals or to location of any marvellous elixir. Rather, it presents a place of tranquil retreat, Tai-Chi, contemplation, Chinese-inspired music and even mixes a little Japanese touch.

Designed by Polees, Peng Lai offers a sense of the legends of Penglai both as a mountainous location as as being on an island, presenting as it does a small complex of buildings surrounded by the peaks of distant mountains as if the rocky islands on which they sit are themselves mountainous peaks, and as if they are built upon rafts of rock floating upon a sea of white cloud. Located within a Mainland parcel of just 2048 sq m, this is an elegant setting, small in size and with a sense of detail that is enticing.

Peng Lai, February 2025
Peng Lai is a fairyland above the clouds, where you can see ancient Chinese art and Taoist culture with architecture, furniture, paintings, decorations of China. You can relax, enjoy music, meditate … and have tea here.

– from the Penglai About Land description

The Landing Point sits as a a literally gateway which, although high in the clouds, is actually the lowest level, a wooden stairway climbing from it to give the impression of ascent further into the heavens, thus presenting the sense of rising into the realm of gods.

Peng Lai, February 2025

At the top of this stairway stands a great carved wheel of stone; a crossroads, if you will on the journey through the setting. To the left as one reaches the stone, a walkway and short set of steps rises to small single-roomed building wherein sits a small curtain-draped shrine facing the door and music and seating to the left and right. Facing this across the rounded stone, and reached via an angled walkway is an open-air railed platform where communal tea might be shared and trees bloom.

The stone wheel offers Tai Chi for up to four, whilst facing the gateway, a  further stairway slopes gently upwards and outwards to where the largest island of rock floats serenely, water tumbling from one side to provide a backdrop to the tea platform. Here stands a grand building, a home to three side-by-side shrines awaiting prayers or meditation, as with the single shrine in the smaller building. Heavy drapes to either side of the shrines, together with lighter curtains help to divide the building into smaller spaces, although these are bereft of furniture, instead offering a shelter place where thoughts might be contemplated in silent pacing along the enclosed corridor.

Peng Lai, February 2025

With trees and shrubs clinging to the rocks to give them both a sense of life and the feeling they are linked – if invisibly – to the surrounding mountains of the enclosing sky sphere, presenting a sense of unity and space as well as that of location. This is further increased by the fact this is a veritable tour de force of work by Deo Rain, Polees’ SL partner.

Deo specialises in historical Chinese architecture,  furnishings décor, and more, and Peng Lai really brings them together and to the fore as to how they might be combined to create a memorable setting, complete with elements from other creators specialising in pieces from the same eras (or close to them) helping to further entice and enhance. Further, those who have Autoplay enabled will be treated to a media track of suitable music playing periodically.

Peng Lai, February 2025

Beautifully presented and with the air of a modern take on a Chinese watercolour painting, Peng Lai is a highly engaging and picturesque visit (with one or two little nods towards the influence Penglai has had on Japanese legends), offering more than the small size of the parcel over which it sits might suggest.

SLurl Details

Further Second Life “membership mania” from Linden Lab

via Linden Lab

On Tuesday, February 18th, Linden Lab announced a further set of rewards and perks for Second Life subscribers / members as a part of their February “membership mania” promotion. Coming on to of the announcement of expanded membership perks on February 10th (Lab announces Second Life “membership mania”), this sees the Lab announce:

  • Free Mesh Uploads for Premium Plus Members.
  • The chance to win one of three gaming PCs.

Free Mesh Uploads for Premium Plus Members

  • This has been promised since shortly after the introduction of the Premium Plus membership level in June 2022 (see: Second Life Premium Plus launches + some notes; updated).
  • This capability is added to Premium Plus members being able to upload textures, animations, and sounds without fees.
  • Mesh items can currently be uploaded for free at the  Radiantia Sandbox – however, the capability will be rolled out across all regions, so that Premium Plus members will be able to upload mesh items from anywhere on the grid.

 PC Giveaway

Important: for specifics on the giveaway, including AMOE, drawing and odds, and other rules and requirements – please refer to the Lab’s official blog post.

  • HP OMEN 45L Intel i9 RTX 4090 Gaming Desktop

    Between now and 23:59 SLT on February 28th, 2025, the Lab is holding a giveaway of three gaming specification desktop PCs comprising:

    • For Plus members: Thermaltake LCGS Quartz i460 R4 Gaming Desktop with a stated value of US $899.
    • For Premium members: Skytech Gaming PC Desktop with a stated value of US $1,999.
    • For Premium Plus: HP OMEN 45L Intel i9 RTX 4090 Gaming Desktop, with a stated value of US $4,679 USD.
  • All eligible Plus, Premium, and Premium Plus members are  automatically entered into the giveaway to win the PC in accordance with their subscription membership.
  • In addition, the Lab offers an Alternate Method of Entry (AMOE) via mail, and entries must be received by 23:59 SLT on March 9th 2025.
  • Due to local regulations and/or restrictions, this promotion is not open to residents of the following countries: Belgium, Italy, Brazil, Poland, Russia, India, China, Hong Kong, Saudi Arabia, the United Arab Emirates, and any country under U.S. embargoes or trade sanctions.
  • Winners will be solely responsible for any applicable taxes, duties, or import fees, and for the submission of required paperwork (US: Form W-9 – Request for Taxpayer Identification Number and Certification; Non- US: Form W8-BEN – Certificate of Foreign Status of Beneficial Owner for United States Tax Withholding and Reporting (Individuals)).
  • Again, please refer to the official blog post for full rules / requirements and notes on the giveaway.

Links

2025 SL viewer release summaries week #7

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, February 16th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.11.12363455226. formerly the ExtraFPS RC, dated December 17, promoted December 19 – No change.
  • Release Candidate: Forever FPS, version 7.1.12.12999043440, February 4, 2025 – No change.

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

  • Cool VL Viewer Stable: 1.32.2.36, February 15, 2025 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

The Return of Hera’s Shangdu to Second Life

Shangdu, February 2025 – click any image for full size

Please note: Hera’s setting can be transient and can vanish quickly, depending upon her mood. Therefore visits are recommended sooner rather than later.

I first visited Shangdu, a region deign by Hera (Zee9), all the way back in 2022 (see: The natural beauty of Hera’s Shangdu in Second Life), and found it to be an engaging visit, flowing into itself so many ideas, suggestions and intent. Like many of Hera’s designs it was not long available to visit  – see the note above.

Shangdu, February 2025

Since that time, I’m not aware of it having made a reappearance in Second Life (although I might easily have missed it!). So, on learning it is indeed once more back and occupying a sky platform with the region where Hera’s latest Blade Runner inspired build can be found (one more directly related to Blade Runner and Blade Runner 2049 than the Brutal City AI version I dropped into back in November 2024, and so very much worth a visit in its own right), I had to jump over to the shared Landing Point for the two settings and poke my nose in.

As I noted back in 2022, the name Shangdu might be a familiar name to some, being that of the summer capital of the Chinese Yuan dynasty (c. 1271 to 1368), and more familiarly referred to in the west as Xanadu; a place written about and romanticised by the likes of Samuel Purchas and – more particularly – one Samuel Taylor Coleridge.

However, and again as I noted in 2022, Hera’s Shangdu is not intended to reflect Coleridge’s famed poem – although with this iteration, it comes with a poem penned by Hera, and available from the Shangdu notecard giver at the region’s main Landing Point (through which visitor must pass to reach the setting).

Shangdu, February 2025

Within the card, Hera notes something she passed on to me back in 202 concerning the inspiration for the build, and I’ll again repeat here:

The difference here being the opulence is in natural beauty. I first did this about 20 years back in Unreal Tournament; I was looking for something completely different to create and I found these beautiful paintings of a Chinese water Village. [However,] this is a complete fantasy, I have not tried for any particular accuracy in the buildings, although the textures are all taken directly from photos of the village.

– Hera (Zee9)

Shangdu, February 2025

In other words, in her Shangdu, Hera presents a 3D painting of a Chinese settlement, perhaps from the Yuan period. Given it is designed to be seen as an immersive painting, it is a largely static build when compared to her more recent builds, which have often utilised AI NPCs, with the interiors of building designed to be seen rather than offering significant places in which to spend time – with one or two exceptions. 

One of these exceptions – and new (I think) to this version of Shangdu is a pagoda and garden tucked into the south-west corner of the town, and itself overlooked by one of the meditation points beyond the walls of the town.

Shangdu, February 2025

Closer to the main gates of the town- which you must pass through after walking from the set-down area you’ll be delivered to after teleporting from the region’s main Landing Point – is the temple, unchanged from the 2022 version of the build and pictured in my previous piece on Shangdu, whilst facing the gate is the furnished house I also visited during my original visit, the the artist’s little shop alongside it.

However, just across the bridge from the house and shop, is a raised terrace outside of another building where food might be enjoyed under little paper lanterns, and which forms another little location I don’t recall from walking the streets of the town three years ago.  These added attractions encourage exploration along the footpaths bordering the town’s narrow waterways and over the bridges crossing them, and well as presenting opportunities for photography.

Shangdu, February 2025

Engaging and photogenic, Shangdu makes for a worthwhile visit, either on its own or as a part of a visit to Hera’s Blade runner build.

SLurl Details

Simurg’s spring romance in Second Life

Simurg, February 2025 – click any image for full size

I’ve had a number of suggestions for places to visit reach me of late – and I promise I will get around to hopping over to seeing them and potentially blog about them in due course. However, over the years there have been places I’ve particularly enjoyed visiting and look forward to re-visiting, and these tend to quickly bubble to the top of my list of places to write about whenever I note they have been redressed – and such is the case here.

Simurg occupies a quarter Full region, and since its inception has never failed to impress with both the beauty of its looks and the use of elevation to present a sense of space beyond the setting’s physical size. The work of Lintu (KorppiLintu) with the support of Kwoone Oui (Kwoone), this is a place which changes with the seasons whilst retaining the touches and care of design which always make it a must-see destination.

Simurg, February 2025

For the coming of spring – and the fact that February is the month of romance – the setting offers warmth in terms of both colour and in the romantic little places it presents in which visitors can pass the time. In doing so, it retains something of the elevated element of the landscape from the winter 2024 setting, and which which again presents the Landing Point.

However, while the wooden deck and seating area continue to cling to the top of the cliff and overlook the landscape below, the rest of this open space no longer sports buildings, but instead is now an open meadow-like space with wonderfully attractive vignettes: a stage suggesting literary or poetic readings, a table for two, complete with the dessert from a romantic dinner,  whilst an old piano has be repurposed as a flower planter, although as it is accompanied by a violin sized to present a cello, it still offers a suggestion it is there to provide music to accompany the romance of the setting.

Simurg, February 2025

A path winds down to the lower elevation to one side of this high meadow, passing Lintu’s workshop (once again open to the public) escorted by a parallel parade of trees to reach the lower part of the setting.

In following the path’s gentle downward sweep past the workshop, visitors arrive at a scene which those who visited Simurg in winter 2024 might find tantalising familiar in part. There is a body of water here, fed by a stream proceeding outwards from the vertical decent of a waterfall, which carries with it something of a memory of the broader stretch of stream passing through the winter 2024’s lower half.

Simurg, February 2025

The difference is that whilst that water was frozen for winter, and the stream narrowed to pass onwards to the edge of the region, now the water flows freely from stream into what is now a broad oval pond, the one open downstream length of the pond now closed-off by land. Thus, in its presentation, the pond offers one of those hints of the previous iteration of the setting I enjoy seeing, whilst still allowing this version of Simurg to be stand in its own right and independent of past builds.

Within the lower elevation of the setting there is – as ever – much to see, indoors as well as outside. Rowing boats sit on the waters of the pond to offer places to sit, and the temptation to perhaps dangle a hand in the water as swans form love hearts with elegant curved necks as they face one another. Around the banks of the water are further places to sit in the sunlight and watch the swans on the water or the horses roaming the meadow.

Simurg, February 2025

Two buildings can be found alongside the pond; one is the ever-popular Apple Fall Old Manufactory, the other a two-storey cabin by Hisa. Both are well-furnished and over little retreats  which, even if not used as places to sit, offer a wealth of detail and touches ripe for appreciation and photography. They also stand – along with the workshop on the slopes of the hill – home to the many cats who probably sit as the actual owners of the the landscape (because cats always take charge! 🙂 ).

Across the water lay an old terrace and fountain. The terrace forms the home to an outdoor refreshments area served by both fixed and mobile drink and food stands. Close by is a wrought iron gazebo where people can sign the setting’s guestbook (another guestbook can be found at the Landing Point).

Simurg, February 2025

Upstream from the pond and curtained behind the waterfall, sits another staple of Simurg’s settings: the cave, here neatly hiding the Simurg in-world store, as well as offering places to sit and pass the time.

As noted at the start, I always enjoy visiting Simurg; so much love and creativity goes into it (much of which I’ve merely glossed over here) that it is for me one of the gems of Second Life – but don’t take my word for it; go and enjoy it for yourselves!

Simurg, February 2025

SLurl Details

2025 week #7: SL TPVD meeting summary

Poetic Moon, January 2025blog post

The following notes were taken from my audio recording + the video recording by Pantera (embedded at the end of this summary) of the Third-Party Developer meeting (TPVD) held on Friday, February 14th, 2025. My thanks to Pantera as always for providing it.

Meeting Purpose

  • The TPV Developer meeting provides an opportunity for discussion about the development of, and features for, the Second Life viewer, and for Linden Lab viewer developers and third-party viewer (TPV) / open-source code contributors to discuss general viewer development. This meeting is held once a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre.
  • Dates and times are recorded in the SL Public Calendar, and they re conducted in a mix of Voice and text chat.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.

Vir Linden Departure

Vir Linden is one of the latest departures from Linden Lab. A long-time members of the Viewer Team and well-liked and respected for his work their and on a range of projects such as Bento (which he morphed into the Content Creators User Group), and will as running the open Source Developer meetings. No information on Vir’s departure was given, but his place for this meeting (at least) was taken by the Lab’s Director of Engineering, Signal Linden.

My personal best wishes to Vir, and thanks for all his work at the Lab, and time spent working with users.

Official Viewers

  • Default viewer: version 7.1.11.12363455226, formerly the ExtraFPS RC (multiple performance fixes, aesthetic improvements and UI optimisations), dated December 17, promoted December 20 – No Change.
  • Release Candidate: Forever FPS, version 7.1.12.12999043440, February 4, 2025.
    • Numerous crash and performance fixes.

Status

  • ForeverFPS is defined as “being in a home stretch” in getting the viewer to release status.
  • The focus now is on showstopper bugs and getting as much feedback as possible on the viewer.
  • And upcoming version of ForeverFPS will include all the updates to Linden Water (some of which are also in the latest Firestorm Beta versions undergoing testing).
  • Geenz Linden re-iterated the overall status on the work with Linden Water as stated at the last CCUG meeting, including outlining the new water exclusion surfaces (e.g. for keeping water out of boat hulls) and their limitations (e.g. they are not intended for use as exclusion volumes in underwater structures, that’s “for the future”).

Open-Source Contributions, Viewer Release Cadence and Roadmap

[Video: 3:43-5:18 and Video: 7:35-11:55]

  • Signal Linden has put forward a document for improving how open-source contributions are managed, including general communications between the Lab and contributors and offering more transparency on how contributions are managed.
  • Alongside of this, LL are hoping to introduce a more predictable release cadence with viewer updates, something delayed since the move to gitflow in 2024 due to the sheer volume of viewer changes and updates spread across multiple viewer RC branches which had to be directed into the core Develop branch.
  • The hope is that implementing the latter will:
    • Enable TPVs to have a more predictable calendar of viewer updates they need to pull and merge.
    • Open-source contributors can have a more reasonable expectation as to when they might see contributions reach the viewer.
  • The aim is to move to a monthly viewer update cadence, and to implement a viewer version numbering system which reflects this cadence (e.g. viewer version numbers with 2025.03 to indicate a March 2025 release, 2025.04 for April, etc.).
  • To achieve this, the plan is to make releases smaller and more digestible for TPVs to absorb (again, making the flow of contributions and key code updates faster) rather than having them face huge merge requirements and testing.
  • One possible caveat to this is might be with “significant” projects which do incorporate large numbers of changes to the viewer, leading to them being handled differently. However, exactly how they might differ will be dependent on what comes along in this regard (e.g. glTF mesh uploads (and scene imports?)) .
  • To further assist in viewer development visibility, LL hope to update and be more forward in maintaining a visible viewer roadmap, together with “public planning meetings”.
  • [Vide0: 28:50-37:45] A discussion on ways of highlighting issues among the 700+ LL have in github for which they really need help from TPV / open-source developers, including some form of rewards system (in addition to the SEC bounty payments) as used to be done with LL merchandise, credits in the viewer Help →  About, etc.

In Brief

  • [Video:  43:25-EndAccount Takeovers:
    • LL recently blogged on matter of account and L$ balances security, the post came in the wake of LL noting a rise in reports of what they call “account takeovers”.
    • One specific vector used for phishing for account credentials is the use of links sent via Group (or even direct) IMs and within Profiles which carry the user to a fake SL website (e.g. a false Marketplace page), encouraging the user to enter their credentials, or which hide a potentially malicious webpage with in link.
    • Given this, Philip Rosedale asked for ideas on how such false flag links might be better countered / reduced in their threat level.
    • Displaying external link found in Group IMs, Profiles, etc., could be via dialogues which display the URL, to help prevent phishing, etc.

      Numerous suggestions were made, including: new accounts shouldn’t be able to start a large group chats; only Group owners and moderators can share links; posting links in Groups should be made a specific Group ability to be granted by the owners / moderators; making users more aware that hovering the mouse over links in chat, Profiles, etc will reveal the link URL; having a dialogue interdict clicks on links which displays the URL and requests the users to confirm whether or not they wish to go to the website (as with licking in-world items with embedded links (see right); force the URL to be the link (rather than hidden behind text).

    • This discussion also encompassed logging-in and alerts based on geo-location (e.g. in cases where user X traditionally logs-in from one country, but suddenly logs-in from the other wise of the world, so they get an alert to confirm they are actually logging in).
    • Please refer to the video for the specifics of the discussion.
  • Still no firm date on when Voice services will become WebRTC only (and the Vivox service turned off), outside of “hopefully, early this year”. Several factors are delaying this, including the number of users who are not utilising WebRTC-enabled viewers (predominantly those who have not moved to a PBR-capable viewer).
  • Havok physics in the viewer: over a decade ago, Havok sub-libraries were added to the viewer specific to assist with Pathfinding mesh uploads.
    • These libraries are starting to prove problematic in various areas (e.g. getting the viewer to run with native Apple Silicon support).
    • As a result, there have been discussion internally at LL about removing Havok support from the viewer.
    • One suggestion for doing so is to switch over to the open-source Recast Navigation for Pathfinding, and to use a convex hull decomposition library for mesh uploads.
  • A general discussion on text rendering in-world on prims, etc., such as by using Signed Distance Field (SDF).

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.