A Daughter of Gears and a Rabbicorn in Second Life

Bryn Oh: Standby

Currently open – for a while longer at least – within her home region of Immersiva, is Bryn Oh’s three-part tale of a mechanical girl and a rabbicorn (part rabbit, part unicorn, all mechanical). It’s a complex, multi-faceted story rich in detail and themes that requires time – and not a little patience – to be witnessed and followed in full.

The three parts of the story stand as individual installations that should be visited in order. One sits at the ground level of the region, the remaining two up in the sky. They commence with The Daughter of Gears, and then progress through The Rabbicorn Story and conclude with Standby. Within them, they enfold matters of love, lost, fear, life, death, longing, companionship, human nature, feature of technology / progress, and sacrifice, as well as demonstrating how all of Bryn’s pieces share a relationship with one another, being set within the same universe – or perhaps “Ohverse” might be a better term.

Bryn Oh: The Daughter of Gears

The three installations between them also have a long history, as Bryn points out in discussing their origins.

Daughter of Gears story was originally created years ago when I was commissioned by a company called Rezzable to make something for an existing region called Black Swan … The second and third parts were hosted by IBM when they were actively within Second Life.

Originally when the stories were created in prims they each were close to 20,000 prims for a grand total of around 60k. Far more than a sim can hold. But yay! for mesh which has allowed me to reduce the footprint down to 19683.

Bryn, commenting on The Daughter of Gears and The Rabbicorn Story

Bryn Oh: Standby

Bryn covers the unfolding story at length through her blog, so I’ll restrict myself to just outlining things here. All three installations are framed around a series of three poems, the stanzas of which are spread through each of the installations and presented in such a way we can only visit them in the correct order.

For The Daughters of Gears, this involves climbing a high tower to uncover a story that might be said to have, as a seed, within Mary Shelley’s Frankenstein; or, The Modern Prometheus – although the two are very different in content. Here, a mother faces the death of her one daughter by building a mechanical body into which she can transfer her child’s soul. Unfortunately, the locals, scared by what she has done and regarding her work as an abomination, come to her high tower to put a stop to things. Ultimately, they fail – but at the cost of the mother’s life, leaving the Daughter of Gears alone.

Bryn Oh: The Rabbicorn Story

The story is told by climbing the tower itself – individual stanzas set on different levels. Now, to be honest, climbing the tower isn’t easy – to the extent that some might find it frustrating  – it is easy to mis-step / jump and find yourself back at the bottom of the tower (and I’d recommend using Mouselook in places, as the camera angles can be tight); however the scenes the climb reveal are more than worth the effort.

In The Rabbicorn Story, we follow the tale of a mechanical rabbicorn, it’s relationship with the boy form whom it is built, and what happens when others come to covet the uniqueness of a mechanical intelligence and how it might be used – for good or ill. The initial part of the story might be said to have a seed in a modern-day “classic”, this one Peter. Paul and Mary’s Puff The Magic Dragon (notably the lyrics dealing with dragons (or in this case Rabbicorns) living forever, but no so little boys). Forced on the run from, but tracked by, the scientists that covet it, the Rabbicorn eventually finds its way to the tower of The Daughter of Gears, and in the third part of the tale, Standby, we follow the attempts by the two of them to find a new home together, little realising they are being tracked.

Bryn Oh: The Rabbicorn Story

These latter two parts of the tale are navigated by teleport rather than climbing – although for obvious reasons, a section of The Daughter of Gears’ tower does appear. There is also something of a Transhumanist / The Matrix-like reference in The Rabbicorn Story, as revealed in Bryn’s notes on the installation: the merging of human consciousness with machines to make the latter operable.

It is also within The Rabbicorn Story and Standby that we particularly see how this tale is interwoven with other aspects of Bryn’s universe. This is most clearly seen by the the Rabbicorn being created within the same facility as featured in 26 Tines, while in searching for a place to live, The Daughter of Gears and the Rabbicorn come across Lady Carmagnolle, still standing alone on her broken stage (you can read more about Lady Carmagnolle and 26 Tines in A Lady and 26 Tines in Second Life).

 

Bryn oh: The Daughter of Gears and the Rabbicorn

Richly visual, deeply set in terms of themes and interpretation, these three installations offer an expressive visit in which it is possible to become thoroughly enmeshed within the unfolding tale. The outcome may not be what might be entirely expected – but again, it follows a tradition within storytelling and myth building.

Standby also has a link with another exhibition of Bryn’s art in Second Life, and I’ll be offering a few notes on that in an upcoming piece.

SLurl and Links

2020 Simulator User Group week #4 summary

Souls of Dreams, November 2019 – blog post

Simulator Deployments

  • There were no deployments to the main SLS channel on Tuesday, January 21st, although there are reports some regions were restarted.
  • An RC deployment is planned for Wednesday, January 22nd, but no details were available at the time of writing.

Simulator Issues

  • Some region holders are still reporting script runtime issues. There may be some work in the RC deployment to help with these issues, but again, this wasn’t clear at the SUG meeting, due to the lack of release notes.
  • There is some work to help manage scripted attachments and vehicles during region crossings, but no specifics given.
  • There have been reports of object_rez() events randomly failing. It’s not clear how widespread the issue is, but it is a known issue with the Lab, but a reliable reproduction of the problem has yet to be reported / found.

SL Viewer

There have been no viewer updates to marks the start of the week, leaving the official pipelines as follows:

  • Current Release version 6.3.5.533275, formerly the Wassail RC viewer, dated December 4, promoted December 12. – No change.
  • Release channel cohorts:
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

A return to the Countryside in Second Life

Countryside, January 2020 – click any image for full size

It’s been 3.5 years since we last visited Countryside, the full region designed by Dick Spad (see A trip to the Countryside in Second Life). I’d been attracted to the region as a result of visiting Dick’s The Back 40 even earlier (in 2014 to be precise), and as it has been a fair amount of time since our last visit to Countryside, I suggested to Caitlyn that we hop over and see what has changed. The answer turned out to be “rather a lot”, but in a way that preserves the look and feel of the region as it appeared back in June 2016.

In 2016, Countryside appeared as a farming location surrounded by a rolling, hilly off-sim landscape that joined with the region to suggest the setting is far inland. Marked by a train line to the north and a cut by a stream towards the south, the bulk of the land given over to crop rich fields and woodlands to the north and south, and Dick’s private home tucked into the north-east corner.

Countryside, January 2020

Much of this is still true today: the sim surround remains in place, the stream still cuts through the region from the falls and pool not far from the landing point, and the rail lines and fields remain. However, the differences are also present. For one thing the landscape is caught within a late winter, the snow slowly receding, although deep banks remain – presumably cleared from the tracks that run through the woodlands and around the fields.

Another change can be found with the fields. They are now less regular than before and bereft of crops – the latter point hardly surprising given the time of year represented in the region. More than this, however, is the the fact that two of the fields no longer appear to be used for crop growing, having become home to the region’s mix of diary and meat cattle and horses. A third looks to have been flooded, the water still frozen to offer a skating rink.

Countryside, January 2020

The farm is still much in evidence – the workshop and windmill still sit to the north-west, beyond the end of the rail lines. They have been joined by a line of grain silos I don’t recall from 2016, which give a new edge to the east side of the region. Also to the north, the field the cattle used to occupy appears to have at one time been the home of a winter market or faire, but which is now all but cleared out, with just a few things awaiting their time to be put away.

The woodlands in the region seem to be more extensive than I remember from our 2016 visit, and there appear to be more places to sit across the region – a further camp site (with a cave close by), a tree house, and  places that sit close to the local wildlife – perhaps a little too close in the case of the bears around the beaver pool!

Countryside, January 2020

A nice touch with the region is the placement of pose points. These use traditional poseballs (gold for singles, coloured for couples) – a point in their favour, as it makes them easier to spot among the tress and rocks – and I particularly liked the balancing act along the rail lines. For those who like a view from the air, a static hot air balloon is tucked into one corner of the region, offering a mix of singles and couples poses. While it might not offer the best sight when looking immediately down – that of the little rail yard – it does offer good views over the trees and back towards the landing point.

Another aspect with the current design that continues the core theme of the region is the feeling that this is really part of a much larger setting. It is possible to wander the tracks and trails and feel like you’re walking for miles, while all the points to sit encourage visitors to perhaps tarry a while and appreciate the views and the sounds, while there are lots of little touches that make careful exploration worth the effort.

Countryside, January 2020

I will admit to having a few minor niggles with the landscaping – some of the plants could do with Full Bright being turned off, and some of the snow banks appear to be floating over the ground on which they should be sitting – but these issues are easy to overlook or – when taking photos – avoid. While the default windlight appears to be set to early evening / night (or at least, it didn’t change during the course of three visits), the region really does naturally lend itself to a range of windlights; for the picture her I tried to set one that suggests a crisp winter’s day, in keeping with the snow on the ground, but with enough sunlight to sit with the idea of the snow being in a state of thaw.

Overall, we found our visit as pleasing and enjoyable as the first time we dropped in back in 2016.

Countryside, January 2020

SLurl Details

 

 

A union of Art and Fashion in Second Life

Art and Fashion Union: Sisi Biedermann

Have you ever imagined a painting come to life? When the image from the canvas expands the frames and steps towards you? When do paints and brush movements turn into folds of fabric falling over a figure?

So reads the invitation sent to artists requesting they participate in Art and Fashion Union, and ensemble exhibition of art that opened on January 19th, 2020 at the Dragon Sanctuary Gallery. It was an intriguing invitation: to offer three pieces of art for display, with creators / models invited to use the art as inspiration to produce new fashion pieces that are to be featured in a special fashion show to take place on the last Sunday of January.

Art and Fashion Union: Alpha Auer

I didn’t have the confidence in my work to participate, but I’m pleased to say some 27 other artists weren’t so shy, and have come together to participate in the exhibition, with each – as noted – offering three pieces of art. The result is an intriguing selection of pieces from artists who may well be familiar to some, new to others and some of whom may not have exhibited that widely of late.

The complete list of artists comprises: Carelyna, Etamae, EvangelinaBurroughs, Jessamine2108, Lampithaler, LydiaFairmount, MTH63, Mylena1992, SecondHandTutti, ViktorSavior, Alpha Auer, Michiel Bechir, Sisi Biedermann, GeeJAnn Blackadder, Sheba Blitz, Zia Branner, Ilyra Chardin, Kayly Iali, Anibrm Jung, Silas Merlin, Saul Morigi, JolieElle Parfort, Melusina Parkin, Tom Prospero, Jamee Sandalwood, Talullah Winterwolf, and Callum Writer.

Art and Fashion Union: Kayly Iali

The display is presented across the two floors of the gallery, and given the nature of some of the pieces, it will be interesting to see the fashion items produced for the show. Will designers seek out an individual piece for inspiration, or see several pieces as a means to visualise a design, or will they be drawn to a specific artist rather than one or more pieces?

Thematically, the work of Sheda Blitz, Alpha Auer and EvangelinaBurroughs, as three examples, present pieces that might collectively inspire a fashion design, rather than one of the three pieces each presents forming a single point of inspiration. By contrast Sisi Biedermann, Lampithaler and Callum Writer – to keep the list to another three – perhaps offer pieces that individually encourage designs based on each of them.

Art and Fashion Union: Callum Writer

Exactly how designers will get to choose which work or works or artist they see as an inspiration is unclear to me. But regarding the art on display as potential incentives for design work isn’t the only reason for visiting the gallery during this month-long exhibition: each selection of three pieces by the participating artists offers a unique insight into their work and how they look upon art and Second Life.

Those wishing to attend the fashion show at the gallery can do so on Sunday, January 26th, 2020 at, I believe, 11:00am SLT.

Surl Details

2020 viewer release summaries week #3

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, January 19th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.3.5.533275, formerly the Wassail RC viewer, dated November 5th, 2019 – No change.
  • Release channel cohorts:
    • Xanté Maintenance RC viewer, updated to version 6.3.6.533748, January 13th, 2020.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL viewer updated to version 1.26.24.6 (Stable) on January 18th (release notes).

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

A circus, a space station, tribes and secret doors

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, January 19 13:30: Tea-Time at the Night Circus

Caledonia Skytower reads selections from Erin Morgenstern’s 2011 tale about a circus that suddenly arrives without warning. One day a field is empty, the next the circus, with big top and paraphernalia is just there. Called Le Cirque des Rêves, it is only open at night and offers visitors a unique experience full of breathtaking amazements.

But behind the scenes, lies a fierce competition – a duel between two young magicians, Celia and Marco, who have been trained since childhood expressly for this purpose by their mercurial instructors.

Unbeknownst to them, this is a game in which only one can be left standing, and the circus is but the stage for a remarkable battle of imagination and will. But Celia and Marco tumble head-first into love – a deep, magical love that makes the lights flicker and the room grow warm whenever they so much as brush hands.

True love or not, the game must play out, and the fates of everyone involved, from the cast of extraordinary circus per­formers to the patrons of the circus, hang in the balance, one as precarious as the swings used by the acrobats who entertain without a net.

Monday, January 20th 19:00: The Integral Trees

Dispatched on a mission of exploration, the Earth ship Discipline, operated by the the all-powerful State, encountered a strange phenomenon: a torus-like ring of gas and dust surrounding a neutron star. Within the torus, the crew discover a thriving ecosystem of plant and animal lifeforms that have evolved to living continually in a state of free-fall.

Despite being overseen by the ship’s AI system, Sharls Davis Kendy, from which they received advice and information, the crew abandoned the Discipline in favour of living among the plants and trees of the torus, which they call the Smoke Ring.

Now, 500 years later, the descends of the original crew have formed a tribal society focused around some of the trees of the system. Adapted to free-fall life, their societal structures are sharply divided, with “wars” common among them, as well as stronger tribes raiding or enslaving weaker tribes, whilst in all of them, artefacts from the original mission are sought-after and venerated. 

In the midst of a round of aggression between various tribal factions, one group find themselves aboard an original craft from the Discipline and caught in space beyond the Smoke Ring, where the Discipline and Kendy are still waiting – and Kendy is willing to provide assistance.

Join Gyro Muggins for more.

Tuesday, January 21st 19:00 The Space at Tinsori Light

Ktadhn Vesuvino reads a short story by Sharon lee and Steve Miller, set in their Liaden Universe®.

Former Scout Jen Sin yos’Phelium, recalled by Korval to serve the Clan, is ordered to discretely deliver a packet to Clan Sinan on Delium. It sounded easy enough, other than the fact that Clan Sinan was having trouble with their allies – a situation that puts Jen on edge and determined not to see the delivery leave him getting separated from his ability to remain alive.

Unfortunately, things do not go well, and Jens is forced to make an emergency star jump, his ship under threat. He finds himself arriving near the deserted Tinsori Light station. With his ship damaged and rescue dependent on his survival, Jens must board the station. In doing so, he discovers Old Tech, a reminder of the Legacy Systems left over from previous wars. Nor is that all, as he discovers the station might be haunted…

Wednesday, January 22nd, 19:00:The Starless Sea

Caledonia Skytower reads selections from Erin Morgenstern’s novel.

Deep beneath the surface of the Earth and upon the shores of the Starless Sea, lies a network of tunnels and rooms filled with stories and tales. The ways into this secret place are many, but hidden, and perhaps set for just one individual to find. They exist where least expected: on the floors of forests, behind doors inside private homes or around alleyway corners or within mountain caves – almost anywhere in which they cannot be anticipated.

Zachary Ezra Rawlins is searching for his door, though he does not know it. He follows a silent siren song, an inexplicable knowledge that he is meant for another place.

When he discovers a mysterious book in the stacks of his campus library he begins to read, entranced by tales of lovelorn prisoners, lost cities, and nameless acolytes. Suddenly a turn of the page brings Zachary to a story from his own childhood impossibly written in this book that is older than he is…

Thursday, January 23rd 19:00 The Furies Part 1

Myths and Legends with Shandon Loring. Also in Kitely – grid.kitely.com:8002:SEANCHAI).