The aging charm of Falling Tide in Second Life

Falling Tide, March 2026 – click any image for full size

I came across Falling Tide in the Destination Guide recently, where the description pricked my curiosity, so off I hopped to take a look.

Falling Tide is a weathered coastal town where old songs, faded lights and quiet stories linger in the salt air. Wander the docks, paths and streets, find hidden markers, listen, remember. Take your time, explore, let the place get under your skin.

– Falling Tide description

Falling Tide, March 2026

A part of the Winchester estate operated by Clara Winchester (clarabellwinters) and Daniel Winchester, Falling Tide occupies a Full region located between, but not connected to, two other of the estate’s regions. Several of the other regions in the estate also have their own public areas, although for this article I’m focussing solely on Falling Tide.

The Landing Point for the region as given by the Destination Guide, sits within the centre of the little town occupying half the setting. A second Landing Point (neither is strictly enforced) is located on the north-west coast of the region, atop a deck built out over the water. This appears to be favoured by the teleport HUD and boards.

Falling Tide, March 2026

The town Landing Point has a giver for the Winchester Group HUD, which can be used to access other public areas in the estate, whilst equally close to the Landing Point is a teleport board which does much the same. Both are Experience driven, so do be sure to accept it if prompted.

The coastal Landing Point, reached via the TP HUD or whilst exploring, has two notecard givers in the form of empty crates. One offers the opportunity to find stories about Falling Tide scattered around the region (six in all), the other offers visitors the chance to join The Lost Playlist Hunt, which comes with its own back-story.

Falling Tide, March 2026

The town is very much as its description states: somewhat rundown and past its prime but still marching forward and offering various attractions – notably the art gallery – with the old motel offering visitors opportunities to stay a while. At the southern end of the town and extending eastwards is a row of six modestly-size cabins available for rent, so please be aware of this when exploring so as to avoid trespass into rented units.

Water forms a good part of the setting, with a large bay separating it from the region to the east, and the land breaking into a couple of islands to the north-east, reached via a tarmac road surface. However, it appears these two islands have been recently formed as a result of tidal incursion, despite the setting’s name, which has washed away parts of the road in separating the islands from the rest of the land, leaving the locals to place a couple plank bridges to cross the new channels.

Falling Tide, March 2026

It is this outer landscape to the east and north of the town which really brings home the tired beauty of the setting. The buildings, from the lighthouse to the boat repair shop all carry a sense of age and of slipping gently into retirement. Where once tourists might have roamed, birds and waterfowl prevail, notwithstanding the presence of a tramp steamer sitting just off the northern coast.

This quiet sense of age, coupled with the dour grey sky actually makes Falling Tide very photogenic – although some tidying-up of footpath / road prims around the town is in order to remove overlaps and the resultant texture flickering. The outlying islands certain offer plenty of opportunities for photography, and more can be found in following the outlying roads and trails.

Falling Tide, March 2026

Serene in its gentle aging, quietly linked to the wider Winchester estate and even with opportunities for a bit of boating on the waters, Falling Tide makes for an unhurried visit.

SLurl Details

Falling Tide (Winchester Sound, rated Moderate)

2026 SL viewer release summaries week #10

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, March 8th, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2.
    • Notable addition: new VHACD-based convex decomposition library for mesh uploads.
  • Second Life Release Candidate viewer 2026.01 – 26.1.0.22641522367, March 5 – NEW
    • Legacy search; WebRTC improvements; QoL improvements.
  • Second Life Project Viewers:
    • Second Life Lua Editor Alpha viewer 26.1.0.21525310258, February 3.
    • Second Life Voice Moderation viewer 26.1.0.20139269477, December 12.
      • Introduces the ability to moderate spatial voice chat in regions configured to use webRTC voice.
    • Second Life One Click Install viewer 26.1.0.21295806042, January 26, 2026 – one-click viewer installation.

LL Viewer Resources

Third-party Viewers

V7-style

  • Black Dragon for Windows –  5.6.0 March 1 – release notes.
  • Kirstens Viewer S24(5) VETR Beta 4 (Build 2955) – March 7 – release notes.
  • Megapahit viewer version – 26.1.0.55026 – March 7 – changelog.

V1-style

  • No Updates.

Mobile / Other Clients

  • Second Life Mobile version 1081, March 6 – object chat fixes.
  • Radegast client version 2.52, March 3 – release notes.

Additional TPV Resources

Related Links

Visiting the Adult Hub by Linden Lab in Second Life

Linden Lab Adult Hub, Second Life, March 2026 – click any image for full size

If memory serves, it was around 2 years ago (maybe slightly longer) when Linden lab first dropped hints about a new Adult Hub for Second Life. It appears that any “coming soon” associated with the Hub was of the Blizzard variety, given that here we are, some two(ish) years later, and the hub has finally arrived.

Or at least I assume it has only recently arrived; there’s been no announcement that I’ve seen, nor any chat about it (although, in fairness, I try to avoid the Forums, where it may have been announced). In fact, I was only alerted to its presence in-world by long-time friend, Miro Collas – so thank you, Miro!

Linden Lab Adult Hub, Second Life, March 2026

Called simply and appropriately the Adult Hub, the new facility is open to both existing and new residents – with mentors available to help the latter. In terms of setting, it has a strange semi sci-fi feel about it; not sure why – Adult activities are hardly constrained to that particular genre, but it does mark the hub as distinct from others the Lab has provided, with dark tones to the buildings, together with neon and LED-like lighting.

The Landing Point forms n open plaza with a heart motif, sitting in the centre of the major structures at the hub. The largest of these buildings is the Illusions Lounge – a club which, if I recall correctly, was featured in the early hints given about the Adult Hub back in 2024.

Linden Lab Adult Hub, Second Life, March 2026

On either side of the steps leading up to the lounge are teleport portals. The three to the left offer access to newcomer friendly locations, the middle to adult clubs and entertainment and the third to arts and culture. The single portal to the right of the stairs links to the main SL Welcome Hub. The three “destination” portals also have adverts for the SL Destination Guide between them. Each of these portals also has a sign above it naming the current destination were one to step through it.

To either side of the Landing Point are maps of the entire region, highlighting the various buildings and other facilities. These comprise the swimming pool, facing the lounge from across the Landing Point and overlooking the main beach (itself with a nude beach to one side); a beachside fire pit; a glamping space with three A-frame tents and couples mattresses; the imaginatively names Sexy Spa and Sexy Hotel; and The Fall, which form a part of the hub’s extensive gardens and outdoor spaces.

Linden Lab Adult Hub, Second Life, March 2026

Not directly annotated (but still shown) on the map are these saunas, the hub’s bar (which is linked via a terrace to the Sexy Hotel), and the walks through the gardens and outdoor spaces. These are all also pointed to via the hub’s plentiful signage.

The hotel is deserving of particular mention. The ground-level foyer presents five private sky-base rooms, each one with a photo and an indicator as to whether it is available for use. Clicking the Availability sign will display a dialogue asking you to confirm if you wish to use the room for up to 30 minutes.

Linden Lab Adult Hub, Second Life, March 2026

Responding “Yes” to this dialogue presents a further dialogue box explaining how to use the room on your own or with another guest or guests. When you have clicked your preferred choice (and entered the name of the other guest(s), if you are sharing), clicking the Available sign will teleport you to the room. As one might expect, the bed within each room includes adult animations. Each room also has an Exit door, which will return you to the Hotel foyer. Note that if you leave a room prior to your 30 minutes being up, you might not be able to select another room until your time has expired.

Similarly, most of the ground-level sitting positions – such as the glamping tents, the fire pit seats, the loungers at the pool and the various sitting spots secluded around the gardens all display a dialogue box when you first sit on them, allowing you to decide if you want to have sole control over their animation menu, or wish to share it with someone you are with. Very handy if you wish to avoid being disturbed by an unwanted guest. Also, like the hotel rooms, the Glamping tents are available for up to 30 minutes a session.

Linden Lab Adult Hub, Second Life, March 2026

The beaches are both surprisingly light on places to sit – the main beach appears to be more geared towards dancing and events. The gardens are one of the most pleasing aspects of the hub, offering both somewhat secluded spots in which to pass the time as well as much needed colour through the flowerbeds, some of which are neatly and symmetrically placed around the main Landing Point, making it feel more welcoming and relaxed.

In all, the Adult Hub is pretty well done, and as I explore I found the black / neon / colour scheme growing on me.  The overall design is nicely low-key and relaxed, the signage and information boards will placed and informative.

Linden Lab Adult Hub, Second Life, March 2026

I did find one or two little glitches – the two maps at the Landing Point, for example, are supposed to be interactive (“Click locations for more information”), but this wasn’t working during my visit. That aside, I did like the neon 3D sculpture which, when views from the right angle forms the Second Life eye-in-hand logo, complete with a pair of horns and a devil’s tail.

It’ll be interesting to see how the Adult Hub fares and how new users are directed to it (criteria, etc.).

Linden Lab Adult Hub, Second Life, March 2026

SLurl Details

2026 week #10: SL Open Source (TPVD) meeting summary

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • Pantera’s video (embedded at the end of this article) and my chat log of the Open-Source Developer (OSD) meeting held on Friday, March 6th, 2026, together with my chat log of that meeting.
  • Please note that this is not a full transcript of the meeting but a summary of key topics.
Table of Contents

Meeting Purpose

  • The OSD meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meeting. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2.
    • Notable addition: new VHACD-based convex decomposition library for mesh uploads.
  • Second Life Release Candidate viewer  2026.01 – 26.1.0.22641522367 , March 5.
    • Legacy search; WebRTC improvements; QoL improvements.
  • Second Life Project Viewers:
    • Second Life Lua Editor Alpha viewer 26.1.0.21525310258, February 12.
    • Second Life Voice Moderation viewer 26.1.0.20139269477, December 12.
      • Introduces the ability to moderate spatial voice chat in regions configured to use webRTC voice.
    • Second Life One Click Install viewer 26.1.0.21295806042, January 26, 2026 – one-click viewer installation.

Upcoming Viewers

Viewer 2026.01

  • Was lined up for promotion to release status, but LL has ben seeing some suspiciously low fault rates – less than 1%, rather than the more usual average fault rate accounting for freezes and crashes being closer to something like 5-7%.
  • As a result, the view is going to be left at RC status through until early in week #11.

Viewer 2026.1.1 – One Click Install

  • 2026.1.1 is the new designation for the one-click install and velopack viewer (currently 26.1.0.21295806042).
  • This is unlikely to move to release status for at least a couple of weeks as it works through QA testing, particularly given this viewer represents a pretty big migration from the old updater to the new one. 

Viewer 2026.02

  • This viewer is about to undergo an “Alpha” update, designed to gather feedback from users.
  • This is the viewer with the new “Flat” UI updates, font changes and WebRTC voice moderation capabilities, and  might additionally receive some backported updates to texture streaming.
Example of the upcoming flat UI. Via: Geenz Linden / Github #4681/2

Viewer 2026.03 -“SL Visual Polish” (SLVP)

  • 2026.03 is set to include:
    • The “long baking” SSR improvements that were started last year. This version of the viewer will likely have a long beta soak time to allow feedback on these changes to be gathered.
    • PBR specular for residents who are more familiar with the old Blinn-Phong workflow. This will:
      • Include another texture slot (tint of the specular reflection).
      • Work with metallics.
      • Follow the glTF specification, but will likely initially be without glTF overrides, as this requires server-side work.
      • This work is currently being wrapped-up.
    • HDR controls in EEP so residents can decide how bright or dark things should be. This work does require simulator-side updates. This will likely initially have server-side support on Aditi (the Beta grid).
  • It may additionally include:
    • Further mirrors optimisations and a new “Ultra” quality setting that will enable a system mirror for water. A caveat on this work is that while this “water mirror” might up the quality of water reflections, it will do so at a performance hit; SSR for water will always be faster and less intensive.
    • Inclusion of an emissive strength setting for PBR.
    • Further performance optimisations.
  • The current repository for this viewer (valid March 6th, but may change) is available here.
  • This viewer may be in a head-to-head with the SLua viewer as to which gets promoted first when the time comes.

Grid-Wide WebRTC

  • A small deployment to the Preflight simulator Release Candidate channel was made on Thursday, March 5th, intended to address some server stability issues.
  • It is hoped that the deployment will quickly move to the BlueSteel RC.
  • There is still no Voice echo canyon for WebRTC for self-testing your own Voice system. However, one is still under consideration.

General Discussion

please refer to the video as well.

  • Geenz Linden has not had time to address the much-requested alpha-gamma fixes due to a focus on the SLVP viewer. It is also anticipated this work will require a decent bit of scoping, including understanding what needs to remove server-side to avoid a potential permissions hole.
  • Geenz has also has made further commits for the reimplementation of SSR after he found a good way to get hierarchical Z tracing working in the viewer.
  • He has also finally got the separable SSR pass working from another branch, which leads to a ton of optimisation potential for SLVP. For example, this now allows rendering of SSR at half or even quarter resolution, while the output for glossy SSR can be filtered, leading to less graininess on PBR surfaces and water.
  • There is also now a mirror for water reflections – which as was noted above, requires the Ultra quality setting and will impact viewer performance. but which is independent to SSR for water reflections.
  • The long-awaited Appearance fixes, as supplied by Kitty Barnett, are being targeted for the 2026.03 viewer.
  • There has been some musing on re-working the viewer graphic settings to make them easier to parse (such as making options drop-downs grouped by the Low to Ultra quality settings, with only the relevant options appearing for each. However, this work is only at the musing stage, not something being pursued.
  • A general discussion of texture handling – including the option to add blank texture detection and reduced these to 1×1 to help reduce the RAM load with textures.
  • A general discussion on a number of issues bugs (e.g. the AMD bug which sees the avatar textures broken on newer AMD GPU drivers  – which is hopefully being addressed by AMD; MOAP input handling bugs on Linux & Apple, said to make playing some games in SL impossible, etc- see the last 15 minutes of the video for more).

Next Meeting

Cica’s Ordinary Day in Second Life

Cica Ghost, March 2026: Ordinary Day

The word ordinary tends to bring with it negative connotations, a suggestion that well, something might be OK, but really, something else could be far better., but until it comes along we’ll just have to make do. Even the dictionary defines the word in bland, downturned terms:

Ordinary /ôr′dn-ĕr″ē/ – adjective: Commonly encountered; usual; of no exceptional ability, degree, or quality; average; Not particularly good; not better than average.

But the fact is, ordinary can equally be positive in connotation: an ordinary route might sound like the same old, same old – but in fact it can give a rhythm to our daily lives, helping us get through the rush and rut more easily than having to panic thanks to unforeseen crises; the same is true for an “ordinary” day, when we can forget the pressures of work and the world and just be, simply sitting back, relaxing and let the minutes and hours pass at their own pace, allowing us time to breathe, to talk to the cat or the garden flowers or just be.

Cica Ghost, March 2026: Ordinary Day

For March, Cica Ghost reminds us of this through her installation Ordinary Day, which opened on March 6th, 2026. It presents  a peaceful setting under a peaceful, if grey (or perhaps “ordinary” might be the right term!), where nothing happens unless we want it to. In the garden, a big cat innocently eyes a couple of Mouse cars (just sit on one if you wish and use the arrow keys to move / steer), and is happy to watch them at play,

Within this garden, flower-topped palms rise, casting their fronds wide to provide any shelter that might be required, whilst stone circles mark flowerbeds with more blue plants and tall grass. A stack of not exactly ordinary buildings rises towards the back of the setting, various stairways and a ramp climbing up into them.

Cica Ghost, March 2026: Ordinary Day
Most of the latter lead to points of interest and curio – places to sit, including one where those so minded can maybe cheer up a sad-looking monster; a rooftop  plaza where visitors might join some of Cica’s hand-drawn spiders as they dance a jig as an equally hand-drawn Cica plays her fiddle; or pay a visit to a snail sitting on a ledge. One of the sit points might be a little hard to reach, but does offer a view down over the garden the the cat.

Ordinary day doesn’t carry any deep message or meaning, it simply reminds us that really there is nothing wrong with “ordinary” day or with “ordinary” things or in being “ordinary”. The reality it, that we need time off and days which we can make our own, because those days might appear “ordinary” to the world, but for us they are opportunities for magic to happen – be it dancing a jig, sitting at a table, or racing a mouse car around a garden, or even contemplating our sorrows and finding a way past them.

Cica Ghost, March 2026: Ordinary Day

SLurl Details

A Sojourn Spring in Second Life

Sojourn Spring, March 2026 – click any image for full size

Update, October 31, 2026: Sojourn was renamed Pulau Lintea to match the iteration of the region which opened in November 2026. SLurls here have therefore been updated to reflect this.

Vally (Valium lavender) sent me a personal invitation to visit the latest region design she and Dandy Warhlol (terry Fotherington) have put together. Once again, things being what they are, it took me a while to get to a point where I could visit – apologies to Vally –  but I did finally manage to do so!

Occupying a Homestead region, Sojourn – Sojourn Spring is a ruggedly handsome setting, a hump of rocky and grassy land rising from a calm sea. The western side of its back largely flat and with a single, gently-sloping incline running down to the west coast with its narrow ribbon of sand and moorings for boats pointing their fingers out to sea.

Sojourn Spring, March 2026

To the east, the back of the island is more elevated, exposed rock seeming to shore up the land above as it forms another plateau of grassland.

Where it the world you might like to put this setting is up to you. The trees suggest somewhere in a northern temperate zone – which would be in keeping with most of the builds  Dandy has put together down the years, many of which I’ve had the pleasure to write about. Similarly, the buildings on the island suggest more northerly / temperate climates, but where you prefer to picture this island as being is up to your imagination.

Sojourn Spring, March 2026
Escape into a breath-taking spring landscape perfect for unwinding and capturing stunning photos. Frame your shots with gentle flowing streams, vibrant wildflowers, and charming wildlife as your backdrop. Region Windlight settings shine here for that magic.

– Sojourn Spring About Land description

This is an occupied island – a house formed out of the split, inverted hull of an old ship sits up on the highest plateau, whilst a couple of single-room cabins lie on the lower expanse of the island’s top, together with what appears to be a long-deserted old stone cottage.

Sojourn Spring, March 2026

A lighthouse points towards the sky from a blunt promontory in the south-west corner of the setting, standing proudly above the western strand of beach running alongside the boat moorings and a second, slightly deeper beach on the southern side of the isle.

The old cottage, tucked into the north-west corner of the island, forms the setting’s Landing Point and offers a grand view inland over the island, a view which immediately draws one into wanting to explore.

Sojourn Spring, March 2026

Were I to paint a possible back-story to the setting, I would guess that the “house boat” up on the higher part of the island is home to whoever keeps the lighthouse, perhaps together with their family. As well as maintaining the lighthouse, these folk would appear to have turned the island into something of a little homestead for raising horses whilst also keeping chickens for eggs and bees for honey, even though, giving the pizza box in evidence at the house, this place must not be too removed from all the conveniences of mainland.

Wind turbines share the landscape with the local trees, presumably providing all the power needed for the house, lighthouse and cabins – and perhaps elsewhere as well. Who might use the cabins (both of which are actually unfurnished inside) is anyone’s guess, but the multiple moorings and the presence of a little café overlooking them and close to the lighthouse suggests the island has its share of at least day-trippers – and maybe folk who want to make a weekend of it by using the cabins as places to sleep.

Sojourn Spring, March 2026

To this end, there are multiple look-out points and places to sit on the island – including a VW camper van some enterprising soul has brought to the setting, where it now (permanently?) sits on a narrow self of land on the east side of the island between parallel cliffs.

These look-out and sitting places encourage people to spend time on the island doing what the About Land description suggests: making an escape and simply unwinding; allow the beauty of the setting, its flora, fauna and birds to carry them away from the worries and concerns of life.

Sojourn Spring, March 2026

In this, the island is absolutely perfect, the details are highly photogenic and offer a lot to see and give life to the setting. I particularly like the way water has been used, from broad ponds upon which rowing boats sit to the tumbling of falls to the sea below and the meanderings and tumblings of genuine brooks – so rarely seen when streams and rivers seem to be far more popular.  No wonder the island is a popular stopping-off point for egrets as they commute back and forth with the changing of the seasons.

All of this makes Sojourn Spring a visual delight to see and an engaging place to explore. Highly recommended.

Sojourn Spring, March 2026

SLurl Details