2025 week #20: SL SUG meeting

The Forest of Hours, March 2025 – blog post

The following notes were taken from the Tuesday, May 13th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log of the meeting. Pantera also recorded the meeting, and that recording is embedded at the end of this piece – my thanks to Pantera, as always, for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, May 13th, the Main SLS channel was updated with the Elderberry simulator release.
  • Om Wednesday, May 14th, the RC channels should be restarted without update.

Upcoming Deployment – Fig Newton (2025.06)

  • Yes, the name changed in the passage of a week.
  • This is still being put together, and is unlikely to surface before June, as the simulator team has been focusing on some necessary internal work which has drawn attention away from feature work on the simulators.

SL Viewer Updates

In Brief

  • Rider Linden requested if people preferred code-names for simulator updates or their official initial version numbers (e.g. 2025.05, 2025.06).
    • Given that version umbers actually relate to minor things like RELEASE NOTES – they actually serve a use.
    • As noted by Fig Pudding Newtons, code names can change on a whim and seem pretty pointless.
    • However, it appears an attempt to use both will be used going forward 🙄(yes, I’m a carbon-based unit and I have no sense of fun‡).
  • PBR Colour data is lost when setting PBR overrides was raised some time ago, but has yet to be fixed. Responding to a question on why it had not been fixed when implementing llSetLinkGLTFOverrides, Rider Linden stated:
Because when PBR was implemented they did not separate the colour value from the alpha. The two are stored internally as a single number. Since the simulator does not have the actual value from the material (it does not read materials) there is no way to change one without impacting the other. Doing so would have required a protocol change in the way overrides are sent and protocol changes are big deals since they break the viewer.
    • He went on to note that overrides are among a number of things he would like to revamp and improve upon.
  • The above led to a request for creators refreshing older products with PBR to be able to supplement llSetLinkAlpha to some sort of llSetLinkPBRAlpha, without having to “dual stack” materials.
    • Rider Linden indicated that this would require adding a new function, and as such perhaps best done when overrides are being revamped, per the above comment.
    • Leviathan Linden further noted that Geenz Linden is currently thinking about how to overhaul GLTF override system, as fallout of planning on how to support object hierarchy.
  • A portion of the chat was around When an object is paid the object name being recorded should be controlled by the Server and not the Viewer, seen as a particular concern among providers of Skill Games. This topic was also raised extensively at the Skill Gaming meeting.
  • Most of the meeting revolved around Blinn-Phong, glTF, alpha and colour overrides, most of which I, frankly, am not qualified to talk about in a meaningful way. Please refer to the video.
  • The latter half of the meeting involved the potential for physical region crossings between regions that are non-contiguous (e.g. your are on “Region A” and can “see” and “cross into” (walking, via vehicle) “Region B” directly (no actual manual teleport trigger), even though “Region B” is on the 2other side” of the grid. See: “Wormhole Regions” (Non-Cartesian region crossing).
    • This is something that has apparently been raised a lot within LL and seen and a “neat idea” and potentially possible. But it would be “way down on a list, below all sorts of important stuff to fix.”
  • Leviathan Linden is still trying to work out the “sometimes objects don’t show up on login” problem. He now has a reliable repro for this issue and is using it to try to understand why and where things are going wrong.
  • Off-lines not appearing on log in until relogging his become an increasing issue of late.  Commenting on the report, Leviathan Linden stated:
The fact that the off-lines show up in a second session suggests that they were never successfully requested by the viewer in the earlier session, since otherwise they would have been cleared (considered delivered) at the server. So we’re wondering: why isn’t the viewer correctly invoking some cap? 

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

‡That’s a Hitch Hiker’s Guide Reference, in case you read this far.

2025 SL viewer release summaries week #19

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 11th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  •  Default viewer: 2025.03 7.1.13.14343205944, issued April 9th and promoted April 15th.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Release Candidate: 2025.04 – 7.1.14.14742193597, May 2nd 2025 – NEW.
    • Includes the following new features:
      • Chat Mentions (Early Support): Type @ then pick a name. To follow: audible alerts and highlight colour pickers.
      • My Outfits subfolders: now supports the use of subfolders.
    • Key updates:
      • Build Floater improvements: increase to scale boundaries; Physics Material Type now updates when selecting linked objects; Repeats per Meter value no longer incorrect for non-uniform sized objects
      • Hover height: the minimum/maximum is now +/- 3 meters.
      • Snapshot floater: L$ balances can be hidden independently of the rest of the UI.
      • Preference Search bar: general usability and readability improvements.
    • Refer to the release notes for full updates and fixes.
  • Second Life Project Lua Editor Alpha, version 7.1.12.14175675593, April 2nd.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24(2) – Drif (Build 2382), May 12, 2025 – release notes.

V1-style

  • Cool VL Viewer Stable: 1.32.2.47, May 10, 2025 – release notes.

Mobile / Other Clients

  • Radegast client version 2.46, May 11 – release notes.
  • SL Mobile (Beta) version 2025.5.550 / 0.1.541 – May 12  2025 (Avatar rendering improvements; select which Group notifications you wish to receive; Return to Lobby; Log-out option now Menu > [your name] > drop down arrow).

Additional TPV Resources

Related Links

Landscapes and a warning in Second Life

Kondor Art Square, May 2025: Mareea Farrasco – Landscapes

Landscape photography is an art I greatly admire. Within Second Life it offers a means to capture settings and places which – the nature of the platform being what it is – might otherwise prove transient for a wide variety of reasons. Through the images taken of them, we might revisit places which might otherwise have vanished forever, rather than aging and changing with time and allow us multiple opportunities to revisit and appreciate.

As a demonstration of this, the Kondor Art Square, part of Hermes Kondor’s art hub, is hosting an exhibition of exceptional Second Life landscape art captured by Mareea Farrasco. Comprising 20 images gathered from across Second Life, the collection is called simply Landscapes, with each piece capturing its subject uniquely and beautifully. Each has been carefully and perfectly post-processed to give the impression of having been painted, adding a further sense of depth to their presentation, as well as demonstrating the validly of such editing when performed by an artist who understands the proper use of the tools at her disposal.

Kondor Art Square, May 2025: Mareea Farrasco – Landscapes

These are places which may be recognised by seasoned SL explorers – or, equally, they may not. However, whether or not you happen to recognise any given place is the collection doesn’t actually matter. What is of import is the beauty within each piece.

In this, Mareea’s eye, framing and editing combine to produce pieces which are immediately and richly engaging, drawing one into each of them in turn, offering hints of narrative and suggestions of memory. They speak to the purity of art in its ability to portray and present beauty for its own sake, without necessarily carrying a deeper meaning.

Kondor Art Square, May 2025: Mareea Farrasco – Landscapes

“Landscapes with a message” is very much the theme of the second exhibition I’m covering here: that of Blip Mumfuzz’s Landscapes from a Lost World, currently open at Serena Art Centre.

Blip is another artist whose work I admire immensely, hence why I cover so many of her exhibitions. Like Mareea, she has an innate ability to draw us into the heart of her images, together with an ability to direct our focus and weave stories. Her use of colour, angle and editing is such that her images can have both clarity and at times border on the abstract.

Serena Art Centre, May 2025: Blip Mumfuzz – Landscapes from a Lost World

Blip’s art is often capable of speaking to a wider theme; and such is this case with Landscapes from a Lost World. Set within an environment – the abandoned, fading structures of an old farm – specifically created by Blip in which to display them, and which is thus as much a part of the exhibition as the images, the exhibition actually presents a mix of landscape images and life studies, all focused on a message highly relevant to the physical world in which we currently live.

However, rather than offer my own interpretation of the setting and images, I’ll instead offer Blip’s own description and, like her, leave you to follow the advice on viewer settings and explore the exhibition so that the images, indoors and out, to speak to you within the framing of Blip’s words.

Serena Art Centre, May 2025: Blip Mumfuzz – Landscapes from a Lost World
In the face of the imminent climate-induced collapse of our modern technological civilization, the decrepit farm carries a multiplicity of meanings: societal decay, ways of life forever lost, economic and social collapse, and stands as an indictment of the sociopathic billionaires who are abandoning the rest of humanity and all its magnificent achievements in order to save themselves and to hold onto their power as long as possible.
Looking back from a time 25 years in the future, the images, which are scattered around the “farm”, should be seen as nostalgic dream images of our lost world.  A world that was once, within living memory, alive and vibrant; full of life, culture, love, hopes, and dreams, now being destroyed by the greedy and powerful.

– Blip Mumfuzz

Serena Art Centre, May 2025: Blip Mumfuzz – Landscapes from a Lost World

Two very different, be equally engaging exhibitions open through May 2025, and I recommend both to your eyes and thoughts.

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2025 week #19: SL TPVD meeting summary

Maison de L’amitie, March 2025 – blog post

The following notes were taken from my chat transcript + the video recording by Pantera (embedded at the end of this summary) of the Third-Party Developer meeting (TPVD) held on Friday, May 9th, 2025. My thanks to Pantera as always for providing it.

Meeting Purpose

  • The TPV Developer meeting provides an opportunity for discussion about the development of, and features for, the Second Life viewer, and for Linden Lab viewer developers and third-party viewer (TPV) / open-source code contributors to discuss general viewer development. This meeting is held once a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre.
  • Dates and times are recorded in the SL Public Calendar, and they are generally conducted in text chat.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.

Official Viewers

  • Default viewer: 2025.03 7.1.13.14343205944, issued April 9th and promoted April 15th.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Release Candidate: 2025.04 – 7.1.14.14742193597, May 2nd – see below.
  • Second Life Project Lua Editor Alpha, version 7.1.12.14175675593, April 2nd.

Release Candidate 2025.04

  • Currently includes the following new features and updates:
    • Chat Mentions (Early Support): Type @ then pick a name. To follow: audible alerts and highlight colour pickers (New).
      • This does not support generic mentions such as @everyone or @here.
    • My Outfits subfolders: supports for the use of subfolders (new).
    • Build Floater improvements: increase to scale boundaries; Physics Material Type now updates when selecting linked objects; Repeats per Meter value no longer incorrect for non-uniform sized objects
    • Hover height: the minimum/maximum is now +/- 3 meters.
    • Snapshot floater: L$ balances can be hidden independently of the rest of the UI.
    • Preference Search bar: general usability and readability improvements.
  • Bug fixes as listed in the release notes (link above).

glTF Mesh Uploader

  • Originally planned for inclusion on the 2025.04 RC, this now looks as if it will be initially shipped as a project viewer.

2025.05 RC Viewer

  • This is being primed to contain the backporting of up fixes and updates originally intended for 2024’s Maintenance C RC. Details to follow as they are made available.

In Brief

  • Meeting format:
    • Following the previous TPVD meeting being held in local chat, the decision has been made to continue in chat only.
    • Both the TPVD meeting and the Open Source Development meeting now look on track to be combined into a single, text-only meeting, date and time going forward TBA.
  • Chromium Embedded Framework (CEF) Updates: used for the likes of media handling / web page presentation within the viewer, the current version of CEF is increasingly out-of-date. How to update it has been a subject of internal discussions at the Lab, with Geenz Linden noting:
Current line of thinking is just have one CEF instance – use CEF’s tab mechanism. Seems to be the preferred solution by CEF as well for cookie management. It’s more work, but it’s also generally what seems to be the “preferred” route from CEF land. 
Now that being said.. Depending on when we can get that work scheduled (we have _a lot_ on our plates right now), we may be open to a stop gap with that work on the docket in the future. We want to do this by the book as best as we can, I want to be clear about that. We are well aware of how out of date CEF is in the viewer, and it is something we want to fix. We’re still figuring out the path to do so – do we have a stop gap for now with a firm commitment to a proper upgrade later? Do we just skip to upgrade? We’re still discussing it.
    • This discussion revolved around a suggested approach to update used within the Cool VL Viewer and submitted to (and rejected by) LL. Further discussions on both the Lab’s thinking on the CEF tab mechanism and a possible discussion on interim options such as the Cool VL Viewer approach.
  • Terrain texture blending: there can be a noticeable difference is results when trying to blend terrain textures when seen on viewers running on different operating systems.
    • See: Terrain blends are different for different users (raised April 25th, 2025, and closed on May 1st (“expected behaviour”) for a description of the issue.
    • See: Terrain Texture Blending Consistency for one suggested solution and further discussion.
    • The issue appears to be the manner in which the Windows viewer applies a randomiser for blend textures between different elevations compared to Mac OS / Linux (see: SL Wiki : Creating Terrain Textures – Elevation Ranges).
    • This discussion became mixed with one concerning issues with PBR mirrors yielding different results / failing to work at log-in (notably under Windows), and the discussion of potential fixes, although the root cause seems to be similar in nature.
    •  It terms of any “fix” for terrain blending issues, the problem is that any adjustment made to the calculations could end up impacting some percentage of users in some way.
    • LL’s view (at the meeting) was to lean towards keeping the calculations used by Windows untouched, and to try to adjust Linux / MacOS to match; the reasoning for this is that as around 90% of the user base is running Windows (and potentially landscaping in Windows), they are seeing things “correctly”.
    • This led to something of a debate along the lines of the “needs of the many”; the question of ROI on fixes of one types or another (time to implement, overall impact, etc.).
    • This discussion took up much of the latter half of the meeting, but no firm view on any likely “fix” or time-frame at this point.

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Relaxing in Lavender Springs in Second Life

Lavender Springs, May 2025 – click any image for full size

Back in September 2024 I dropped into Les Bean at the Salty C, a coffee house within the Cerulean regions (see Coffee and a Salty C in Second Life).

Designed by members of the extended Cerulean family, notably (at the time of my visit) Emmerson Skye Cerulean (Emm Evergarden) of The Nature Collective fame and Teagan Cerulean, it is one of a number of places held across Second Life by members of the family – and somewhere to which I’ve received an invitation to make a further visit, and plan to do so in the near future.

Lavender Springs, May 2025

Another location designed by members of the Cerulean family – V Cerulean Rhys (Veronika Nightfire)and Dani Cerulean (Dani Varela) joining Emm and Teagan – is that of Lavender Springs, a charming retreat offering hot springs, relaxation and opportunities for photography, sitting on the south side of Heterocera.

Located at the end of a short dirt track connecting it with the cobbles of the Atoll Road, Lavender Springs sits and an open-air retreat, a large sign encouraging people to explore, and a notice board offering information on the Cerulean Sea, the Nature Collective and the Greenwich Café – a coffeehouse apparently inspired by England’s Lake District, and so may well end up on my list of places written about.

Lavender Springs, May 2025

Small it might be, by Lavender Springs is perfectly formed and richly engaging. Three hot springs are available for bathing – two on one side of the stream flowing through the setting. The third is reached via a fallen tree trunk now doubling as a bridge across the colder waters of the swiftly-flowing waters of the stream as they tumble away from the local falls.

The first two springs are reached by crossing two wide stepped decks. One is the home of a massage therapy area, the other offers relaxation in the Sun. They are partnered by a stack of Zen rocks forming a tall pedestal for yoga and meditation.

Lavender Springs, May 2025

Oak, Jacaranda, Wildberry form a screen of mature trees to provide shade and some degree of privacy, while the large pool into which the stream flows perhaps offers the opportunity for cold plunges after time in the hot springs. For those seeking a quieter means of relaxation, a swing might also be found.

Watched over by egrets, completed by a gentle soundscape and offer a lot of detail in so small an area, Lavender Springs is another space adding considerably beauty to the Mainland.

Lavender Springs, May 2025

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To Arrakis and the halls of the Fremen in Second Life

Grauland – Arrakis / Fremen Home – May 2025 – click any image for full size

As is probably apparent from past articles in this blog, I enjoy science fiction in most of its various forms, be it literary, television, film or radio; and whether it takes the form of epic space opera or near / far-future explorations or action / adventure or comedic in nature. However, whilst I’ve read everyone from Adams to Zelazny, I have, in all honesty, never been overly enamoured with Frank Herbert’s Dune (neither the original novel nor the franchise as a whole).

I say this because Dune – in the form of Arrakis and its hardy inhabitants, the Fremen – forms the inspiration of JimGarand’s latest build (as of May 2025): Grauland – Arrakis / Fremen Home. Fortunately for those who, like myself, are not soaked in the lore of Dune as it might be found on paper or on film, one does not have to have an in-depth knowledge of either the planet or the the tale in order to appreciate the setting.

Grauland – Arrakis / Fremen Home – May 2025

Rather, all that is required is the knowledge that the Fremen arrived on Arrakis as a religious sect, thousands of years prior to the events within the franchise, becoming a numerous and hardy race, fully adapted to life on the desert world, living as tribal communities within cave warrens they call “sietch”, meaning “place of assembly in time of danger” (and borrowed from sich – a term meaning military / administrative centre – of the  Zaporozhian Cossacks, not that this is of any relevance at all in the scheme of things 😀 ).

The sietch of Arrakis, I believe, come in a range of sizes. Within Grauland, Jim and his partner, PaleLily, offer a fairly modest vision of such a centre of Fremen life, located somewhere within the greater desert of Arrakis. And while I cannot offer insight into the sietch found within the novels or associated films, etc., I can say that whilst minimal, Grauland: Arrakis / Fremen Home offers an interesting setting ripe for those seeking something a little different in which to take photographs.

Grauland – Arrakis / Fremen Home – May 2025

Surrounded by a desert expanse, this rocky sietch has been hewn within a low mesa, the entrance to which can be found a short walk from the Landing Point. Within it, as one might expect given the general description of such places, is a warren of tunnels, halls and rooms hewn from the living rock.

Some of the tunnels within this warren are roughly cut, walls and floors unfinished; others have squared-off walls, paved floored and properly supported doorways. Similarly, the rooms come in various forms, from simple cubes of space through to a grand pillared hall suggestive of a council chamber of or meeting place – or place of worship. Lights sit above doors, in ceilings and along walls provide pools of illumination which are particularly effective when running with shadows enabled.

Grauland – Arrakis / Fremen Home – May 2025

Perhaps the greatest delight within the sietch is its massive pool of water. When discovered, it can be the most unexpected find; it is also the one location within the sietch utilising a reflection probe, potentially as a result of it using a section of Alex Bader’s excellent PBR mesh water. Taken as a whole, it forms a relaxing focal point, with places to sit and meditate to one side.

As noted, this is something of a minimalist build, although I believe it might be one that evolves; whilst there are rooms either empty or only partially furnished, I’ve been given to understand Jim and Poly are interested in being pointed towards items that might sit within the overall setting without looking out-of-place.

Grauland – Arrakis / Fremen Home – May 2025

Those who find their way through the tunnels, halls and circular doors might find their way to a landing bay complete with a shuttle vehicle parked within it. Whilst the latter isn’t an Ornithopter, it also does not look out-of-place here as a piece of technology that might exist on Arrakis. The same might be said of the ship passing overhead.

Simple but attractive and well-suited to avatar photography – particularly for Dune fans – Arrakis / Fremen Home makes for an interesting visit.

Grauland – Arrakis / Fremen Home – May 2025

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