Grauland’s Spires of Sector 7 in Second Life

Grauland: Spires of Sector 7, June 2026 – click any image for full size

It was time for a return to Jim Garand’s Grauland at the start of June to see what his creativity had brought forth since my last visit back at the start of 2026. I arrived to find that Jim has once more turned his mind to a sci-fi style theme which he’d entitled Spires of Sector 7.

On my arrival, I was immediately struck by the uniformity of the landscape: a rolling surround of hills covered in regolith-like material: lumps of grey rock and stone lying atop a grey covering of dust and dirt. Only the turquoise of the sky prevented me from uttering “Buzz” Aldrin’s words on seeing the surface of our Moon close-up: “Magnificent Desolation”.

Grauland: Spires of Sector 7, June 2026

Within these hills, the region itself offers a far more rugged landscape, flat-topped mesas and plateaux (courtesy of Cube Republic’s Sedimentary Rock Set, here given a new finish) rise from the undulating dusty/rocky ground, braking it up into gully and ravine-like cuts with broad, low-lying open areas.

Two of the larger plateaux have solar arrays standing to attention on their backs, three abreast on one with a third standing ahead of them on another mesa. All with their photovoltaic wings angled to the sky as if on parade. Slightly further away, the round face of a large antenna scans the sky from the top of another outcrop, the turning of its large dish suggesting it might be a radar system rather than a communications array or radio telescope.

Grauland: Spires of Sector 7, June 2026

The group of solar arrays and radar all appear to serve a squat, square blockhouse hunkered down between the rock formations, a long stairway descending one of its sloped sides from the landing pad sitting on its flat top.

The stairs make their way down the side of the structure alongside of a large opening above which an illuminated sign states Sector 7. Whether this is in reference to whatever planet / moon / planetismal on which the blockhouse is sitting as a whole, or simply referencing this region of said body is up to visitors to decide.

Grauland: Spires of Sector 7, June 2026

The massive pressure doors to the building stand open to reveal its interior offers a large garage area, together with modular units which together make up a research facility, a medical bay and living quarters. The fact that none of the modules is equipped with an airlock and the heavy pressure door into the blockhouse is open suggests the atmosphere of this world is breathable by humans.

The blockhouse is not, however the only sign of human habitation to be found here; off to the north-east stands a lone solar array looks to the sky. It sits above a glass-walled prefabricated habitation unit offering a comfortable residence away from the more techno-looking facilities within the blockhouse.

Grauland: Spires of Sector 7, June 2026

However, it’s not the signs of human habitation which give the setting its air of mystery; it is the vegetation and standing stones which occupy much of the landscape.

The former sit nestled between or sitting upon the rocky clusters, their vibrant reds and purples flowing over the grey landscape as if parts of it are on fire. Together with the rocky pools of water, they prove without a doubt that this place is far from arid and dead; that just below the rough, powdery and stone-strewn ground, life may well be abundant. Indeed, the presence of the water holes adds to the feeling that this is a landscape formed by the passage of water in times past, its passage resulting in the gently rounded sides of the mesas and plateaux, and its remnant now trapped in the pools, perhaps added to by rainfall or perhaps from subsurface springs.

The standing stones, meanwhile, speak to life of a different kind; one that most likely came along well after the water had shaped the landscape. They stand in ranks and groups right across the setting, both down on the stony ground and up on the raise tops of the rocky outcrops.

Grauland: Spires of Sector 7, June 2026

Whilst lacking perfectly vertical sides and geometric forms, these stones are far too regular in their shape to be the result of happenstance and erosion; they have more than likely been placed here. This is a view supported by the fact that five of them, clearly cut and shaped, sit atop smoothly rounded columns of rock to form a line resembling stone-cast torii gates or a marching line of henge trilithon.

Exactly who or what shaped and placed these stones is, alongside the study of the plant life, likely the reason for the research being carried out inside the bunker. There are no obvious clues to the creators of the stones – although the presence of hewn stone steps rising between and around some of the larger rock outcrops suggest those responsible for making and placing the stones may have been bipedal.

Grauland: Spires of Sector 7, June 2026

It is these kind of touches which so often make Jim’s regions designs so engaging; they add to the overall design by offering snippets of a back story not fully formed, inviting visitors to fill in the blanks and weave a tale to suit the landscape as they see it.

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LL Announces Second Life Fee Changes: Reductions & Increases

via Linden Lab

Updated to cover additional LindeX fee changes.

On Monday, June 8th, Linden Lab announced a number of changes to fees charged for various services which are to start to be introduced from Monday, June 15th. These changes specifically apply to:

  • Changes to the fees applicable to buying Linden Dollars.
  • Reducing the tier charged for selected Private regions types.
  • Increases to the amounts charged for selected  Premium, and Premium Plus subscription payment plans.

The new region tier fees and minimum Linden Dollar order fee will come into effect from June 15th, 2026, and the new subscription fees take effect on applicable new and renewed subscriptions from Wednesday, July 8th, 2026.

LindeX fees for Purchasing Linden Dollars¹

To June 15th, 2026 From June 15th, 2026
Minimum fee for purchasing L$² US $1.49 US $0.49
Maximum fee for purchasing L$ US $14.99 US29.99

Note on the Above:

  1. See this blog post for details.
  2. According to LL, this should apply to smaller Linden Dollar purchases (roughly equivalent to $15 USD or less). The Percentage for fee calculations is increasing from 10% to 11%.

Selected Private Region Tier Reductions

From Monday, June 15th, 2026, monthly tier fees on the following Private region types will change as indicated:

Region Type Monthly Tier to
June 15th, 2026
Monthly Tier
from June 15th, 2026
Full Region with Land Capacity Bonus US $239 US $209
Full Region 20K Land Capacity US $209 US $199
Education (30K Land Capacity) US $129 US $105

There are no changes to Homestead or OpenSpace Private region tier, nor to Mainland fees.

Selected Subscription Fee Increases

From Wednesday, July 8th, 2026, the fee charged for Premium and Premium Plus subscriptions¹ will be changing:

Subscription Plan Currently From July 8th, 2026³
Premium MONTHLY US $11.99 per month US $12.99 per month
Premium QUARTERLY² US $32.97 per quarter US $35.97 per quarter
Premium ANNUAL US $99.00 per annum US $119.88 per annum
Premium Plus ANNUAL US $249.00 per annum US $287.88 per annum

Notes on the Above

  1. Plus and Premium Plus No Stipend subscription fees remain unchanged.
  2. Premium Quarterly is no longer offered for new subscription members, who only have the options of Premium monthly or annual billing.
  3. The new charges take effect from the start of your next billing cycle after this date.

Additional Links

2026 SL viewer release summaries week #23

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, June 7th, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  – 26.2.0.25386466510, May 19 -“flat” UI and font update – No change.
  • Second Life Lua Editor Alpha viewer 6.1.0.23768336784, April 29 – No change.

LL Viewer Resources

Third-party Viewers

V7-style

V1-style

  • Cool VL viewer Stable: 1.32.4.32; Experimental 1.32.5.2:  June 6 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2026 week #23: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log and audio recording  of the Content Creation User Group (CCUG) meeting of Thursday, June 4th, 2026.
  • Please note that this is not a full transcript of the meeting but a summary of key topics.
Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

Viewer Notes

  • Viewer 26.3.0 (performance improvements) remains the priority for issue and later promotion. This viewer will include async inventory loading, which should further help with loading very large inventories; together with new texture streaming updates which should help those on SL minimum specification computers with constrained VRAM.
  • Beyond this, there are on-going discussions within the Lab as to priorities for the viewer train going forward.
    • This might see the Lua Editor and the Linux updates for the viewer get merged into the Develop branch. However, if this does happen, it should not be taken to mean Lua is on the cusp of being formally released; rather it will will mean that the viewer side gets released within a viewer ahead of the back-0end support going grid wide (the latter loosely seen as being in the late summer at the earliest).
    • Setting feature flags within the viewer to gatekeep upcoming features and functionality until such time as it is generally available (as would be with the Lua code mentioned above) is also being discussed.
  • The Graphics Care Package Viewer (GCP) is effectively “on hold” for the present. However, it might see some additions made to it, such as the glTF transmission work (which will depend on the overall performance impact).
  • Maintenance releases are also in development. As has been indicated in past CCUG and Open Source meetings, these will be much smaller updates to the viewer, aimed at offering a more limited number of fixes  (e.g. the top 5 or 10 issues / viewer crashers) than has been the case with past maintenance viewer updates. The first of these is probably going to be viewer 26.3.1 (i.e. following 26.3).

General Discussions

  • Kyle Linden confirmed the Second life Creation portal (/Getting Started with Scripting) has seen a lack of outward communications from LL, but the Lab definitely wants to proceed with building it out and does want to receive contributions. To this end he will be contacting those known to have produced documentation on things like Lua, and this work will be progressing in the near future.
  • It was requested that the upcoming rendering updates within the GCP viewer all have options to disable them if people do not wish to use them.
    • Geenz pointed out that rather than options to disable, all of the items with could impact performance (such as glTF transmission) will have drop-down options within Preferences, allowing their quality, to be lowered, limiting any performance impact. However, some capabilities (e.g. glTF metallic) will remain enabled at all times, as they are viewed as essential to content.
  • A general conversation about possibly reintroducing texture sampling / supporting glTF texture filtering, plus looking beyond OpenGL together with upscaling resolution via the likes of AMD’s FSR, Nvidia’s DLSS, Intel’s XeSS, etc. See here for more), with Geenz noting the with the deprecation of OpenGL, LL is getting increasingly constrained as to what they can do, although FSR is a “maybe”, as there has been some backporting of support to OpenGL.
    • The above being said, LL is currently still looking at API options (e.g. Vulkan / Metal /  WGPU (the latter being seen as  suiting a wider mixed of older hardware can address multiple APIs)), although the focus at the moment is on finding a good inflection point to determine the direction which should be taken (such as Apple finally finally ending their support of OpenGL, rather than deprecating it but still supporting in through Mac Os 14 Sonoma).
  • Conversations not directly related to content creation included Nvidia’s new CPU/GPU ARM chips and how they may affect hardware (and Windows support) in the future; availability of Second Life OpenSpace regions; whether Second Life can have regions larger than 256×256 sq m (not on the horizon).

Next Meeting

A Summer’s Reality Escape in Second Life

Reality Escape, June 2026 – click any image for full size

I received a personal invite from Tripty (triptychlysl) to hop over and visit the latest (at the time of writing) iteration of her Full region design, Reality Escape. This is a destination I’ve enjoyed visiting ever since I first dropped in over three years ago, so I was only too happy to grab my camera and hop over as soon as the opportunity presented itself.

As I’ve noted in writing about Reality Escape in the past, this is a setting which always delights in the way it presents something new to see and enjoy with each iteration, but which also retains certain elements and motifs from design to design which give it both a sense of continuity between iterations and also a sense of welcoming familiarity. These elements and motifs are appropriately summed up in the regions sub-title: Books, Coffee & Chairs – something else I’ve likely mentioned in the past adds to my attraction to the region: one of my favourite pastimes is curling up in my “reading armchair” with a good book and a nice big mug of coffee with the beans freshly ground and the milk suitably steamed!

Reality Escape, June 2026

For summer 2026, Tripty presents an island setting into which the surrounding waters have made their way. The result is a rocky-edged landscape broken up by broad bays reaching into it, the waters seeping into the low-lying areas to form wetlands rich in pond grass, frogbit and floating islands of marsh vines. Whilst none of the land is truly broken up into individual isles – tongues of grassy rock connect one to the next with steps providing routes between the mores elevated parts of the landscape and those loser to the water – travel over the waters is facilitated through the use of stepping stones and little bridges of various forms.

The Landing Point, sitting on the south side of the setting, once again takes the familiar form of a deck leading up to a little coffee house, with Tripty’s welcoming signs greeting new arrivals. This all sits on a little headland of grass-covered rock which the encroaching waters have tried very hard to separate from the rest of the land only to be frustrated by a dry causeway pointing northwards and inland, a dirt-topped path along its back inviting visitors to follow it.

Reality Escape, June 2026

On the west side of this headland lies the largest body of water to work its way inland, a fallen tree trunk forms a makeshift bridge (complete with warnings about drinking and driving and not parking on its narrow width!) to pass over the water alongside the coffee house, connecting as it does to stepping stones dancing their way across the mouth of the bay to reach a further low-lying headland.

This second promontory is curtained into two halves by a tall trelliswork hanging with vines. To one side, where the stepping stones connect to the land via a novel means, the waters become shallow enough for the pond grass and frogbit to grow, giving the water’s edge that wetland feel. The hull of a large boat sits low in the waters here, its interior turned into a garden space whilst its hull helps to shelter the shallows and encourage the plant growth across the water’s surface. Whilst the ground closer to the promontory is largely dry, two hippy-like gnomes look like they are trying to encourage the wetlands to spread, a hosepipe held by one ready to release tap water. a VW van serving as a flower planter sits in the grass close, but whether it once belonged to the hippy gnomes is up to you to decide.

Reality Escape, June 2026

The far side of the vine-draped trellis offers a further flat-topped space where a garden party, books, and even a quiet snooze on a hammock might be enjoyed, the trellis work with its vines combining with a curtain wall of rock to give this western side of the setting a sense of peaceful separation from the rest. However, it is at its northern end connected to a broad ribbon of beach running back eastwards to join with the rest of the region. Backing this beach and facing the bay as they look back towards the Landing Point coffee house, are the chair arches which are another motif that links each new iteration of Reality Escape with its predecessors.

Further to the east the land is again mixed, tongues of low-lying, flat-topped rock providing grassy walks around and across another inlet cutting its way inland, together with elevated plateaux forming the region’s “highlands”. Here again, bridges and stepping stones help to keep the feet dry when exploring – the most visible of the former reached on one side by the most novel of chair stairs. This latter bridge overlooks a large structure mindful of both an A-frame building and a greenhouse, under and within which everything is set for a tea party, although the sole guest is a Siamese cat rather than the Usual Suspects one so easily associates with tea parties…

Reality Escape, June 2026

The cat is one of several quietly keeping an eye on Reality Escape, recording all comings and goings with that attitude of curious indifference domestic felines so casually exude. They are not the only animals to be found within the setting, and Tripty’s considered use of wildlife and birds within her designs always bring them further to life, adding both a deeper sense of nature and at time little touches which help bring a smile to one’s face.

Nor are animals and birds the only touches which help bring Reality Escape to life; there is obviously the unique use of chairs, but there are also numerous small touches and elements awaiting discovery, be they the the crescent Moon sitting on the water or the hints of witchcraft and magic present on a table and below the angled rocks of a cairn (and so easily missed as attention is inevitably drawn  to the large tent close by, within which fortune telling, tarot readings and even, perhaps, elixirs and potions are offered) or the many places to sit and pass the time both on the land and on the waters.

Reality Escape, June 2026

One of the many things I appreciate with Reality Escape is the sense of peace it carries within it; nothing about the region is overblown, nothing feels out-of-place. From the lay of the land through the inclusion of the familiar elements to the soft and subtle presence of the soundscape, it all just works. In doing so, it carries a sense of restorative power; a place where the mind can be cleared, the imagination lost in wonder, the heart offered peace and the chance to share. With open rezzing (auto-return set to 30 minutes) the region is also ideal for photographers looking for a location which offers an engaging backdrop for their creativity.

So, whether you are seeking a place to rest, a place to wander with the freedom of your own imagination or a place to spend time with a friend – Reality Escape is the place to visit. My thanks to Tripty for the invitation to once again drop in!

Reality Escape, June 2026

SLurl Details

“Here” with Bamboo, in Second Life

Artsville, June 2026: Bamboo Barnes – Ko Ko Ko Ko

“This exhibition is a summary of the last fifteen years of my work as an artist; mostly as a Second Life artist.” Bamboo Barnes says of her exhibition Ko Ko Ko Ko, which opened at Frank Atisso’s Artsville in Second Life on June 1st, 2026.

Occupying three sky platforms – one forming the entrance level and the other two the gallery levels, all linked via a teleport system which also connects back to Artsville’s ground level – this might be said to be something of a retrospective of Bamboo’s art, although I found myself looking on it more as an introspective celebration of her work.

Artsville, June 2026: Bamboo Barnes – Ko Ko Ko Ko

That I use the term “introspective” with regards to Bamboo’s work should come as no surprise; her work is rich in both her use of colour and framing and in her ability to offer reflections of her inner self; reflections that very often chime with our own, becoming something personal to both artist and viewer.

“Celebration” is equally valid in that the pieces within the exhibition do reflect the many facets of Bamboo’s art; art which has developed and changed over the years whilst remaining indelibly Bamboo. In this it also celebrate the fact that many of these changes have caught Bamboo herself by surprise, as someone who acknowledges that in life, she is uncomfortable with change.

There were times when my work took unexpected turns. Maybe it was inevitable. I came to love those changes in my creative path — otherwise I would not have continued loving my own art.

Bamboo Barnes

Artsville, June 2026: Bamboo Barnes – Ko Ko Ko Ko

Discomfort with change is also something that resonates in all of us. Few people like uncertainty in which the outcome cannot be foreseen; we’re often far more content to maintain the status quo. But without change we risk atrophy – and that is a state which cannot be applied to Bamboo’s art. It has grown and changed over the years, often in the most subtle of ways, each new experiment or turn of style adding to the sum total of her ability to express, to touch, to engage with us.

Bamboo notes that the term “ko” carries multiple meanings, whilst “koko” can mean “here”. I’m personally please that she is here in SL, quietly creating images and art, gently prompting us to consider who and where we are through the prism of her own self-reflection.

Artsville, June 2026: Bamboo Barnes – Ko Ko Ko Ko

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