2025 week #20: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting of Thursday, May 15th, 2025. Please note that this is not a full transcript, but a summary of key topics, and timestamps are to the official video, embedded at the end of this report. .
Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
  • This meeting is generally held on alternate Thursdays at Hippotropolis.
  • Dates and times of meetings are recorded in the SL Public Calendar, and they are conducted in a mix of Voice and text chat.

Official Viewer Status and Updates

Viewer Status

2025.04 and Upcoming 2025.25 RC Viewers

[Video: 5:55-7:01]

  • The feature set for the 2024.04 RC viewer remains as per the currently available version:
    • Chat Mentions (Early Support): Type @ then pick a name. To follow: audible alerts and highlight colour pickers.  This does not support generic mentions such as @everyone or @here.
    • My Outfits subfolders: now supports the use of subfolders.
    • Hover height: the minimum/maximum is now +/- 3 meters.
    • UI Quality of life improvements.
    • Use the release notes link, above, for full details.
  • The upcoming 2025.05 RC looks set to include:
    • A “catch-up merge” of fixes and updates from the old Develop / Maintenance C branches.
    • Inventory Favourites (described at the meeting as “a little bit buggy”). As per [Video: 11:41-13:30], this is  a capability originally designed in 2024, and will see the addition of an Inventory tab where selected favourite items can be listed.

 glTF Mesh Uploader

[Video: 3:51-5:54 + as noted below]

  • The decision has been made to move this out of the upcoming 2025.05 RC viewer.
  • This decision also means that the Lab is evaluating what will be required to get PBR material imports working as part of the mesh upload process at the same time (rather than just having only the Base Colour uploaded).
    • Under previous plans, it had been stated that direct import of a full set of glTF materials as a part of a glTF mesh requires an large refactoring of code; so the initial release of the uploader would only support Base Colour, with other maps to be added in the future.
    • It also marks a switching away from discussions at the last CCUG, where creators expressed a preference to upload meshes with all materials and just have blank faces to which they could they apply their materials post upload. This is because the Lab would rather provide a complete drag-and drop solution, if this can be done.
    • The unspoken element of this update suggests that if direct upload of materials with meshes does prove to be complex, providing uploads with blank faces will likely be the fallback approach.
    • Either way, the ability for people to apply their own materials to objects that are Modify will remain unchanged.
  • [Video: 7:02-8:31] As to when an in which viewer the mesh uploader will surface is TBA, and subject to further internal discussions at the Lab.
    • There is currently a issue in getting rigged meshes (full avatars, as provided for testing by content creators, rather than individual items) to upload correctly.
    • LL is not opposed to shipping the uploader as a Project viewer once suitable for testing. This is liable to occur “sooner rather than later”, subject to the above mentioned issue.
  • [Video: 8:55-9:55] Will the glTF uploader support large meshes / those with more than 8 faces, rather than breaking them up?
    • The 8-face constraint a current system constraint and requires potentially significant simulator codes changes. As such, it is liable to remain “for now”
  • Implementation of a glTF mesh uploader will not mean the end of COLLADA (.DAE) upload support for SL – this will remain available. However, as modelling tools, etc., are deprecating COLLADA support, there is a recommendation that if creators wish to continue supporting their old mesh content, then they convert it to glTF .

In Brief

  • [Video: 13:32-15:00] Feature Request Add Custom Tags to Inventory Items – was raised at the end of 2024, and is currently marked as Tracked.  It was raised again at this meeting. Kyle Linden confirmed that a design for such tagging in on the viewer roadmap.
  • Terrain:
    • [Video: 15:15-16:12] Potential for better terraforming tools: Described as something LL would like to get to, including higher resolution texture support; the (currently on-hold) Terrain Painting work, etc. However, nothing is currently being worked on, and suggestions for terrain improvements request through the Feedback Portal.
    • [18:04-20:26] New terrain textures for Mainland: seen as a “nice to have”. However, given issues around enabling HDR skies to make PBR look good on Mainland (and the resultant “dim/dark” look to the skies) + the number of people still not using PBR-capable viewers (although this number is falling), LL is cautious about making widespread changes to Mainland. Nevertheless, updating terrain textures is something (per the above) LL “would like to do” in time.
    • [Video 44:41-46:26] WRT terrain and texturing a question was asked on whether it would be possible to have a “grass” functionality at so point, allowing land holder spawn grass on their land, rather than just having a texture. This does (to a point) exist in the viewer through the Build floater → plant rez option, although this is admittedly old and can be LI intensive, so likely needs revisiting in the future to update. Canny requests on what people would like to see with this were requested.
  • [Video: 17:10-17:45] It was asked if there was any further news on feature request: Make Appearances Height = Prim Height, noted at the last meeting as “something that could be looked at”.
    • Short answer: no.
    • The discrepancies in height are something LL would like to address, but involves where they are and what needs to be done (even different viewers can report different heights for the same avatar). But is it not something currently in progress.
  • [Video: 20:33-24:39] A discussion on being able to “share” attachments (e.g. one person being able to have a pizza box attached to them, and others being able to “take” a slice of pizza from the box a) without any complex means of taking an attachment to inventory and adding it (or similar) and b) having the corresponding slice of the pizza “vanish” from the box.
    • Rider Linden confirmed two approaches (to meet different use-cases) are “on the drawing board” to address this. One involves the use of Experience capabilities; the other enabling attachments to be made directly from an object’s inventory. However, neither option is currently being worked on.
  • [Video: 24:51-29:21] A request was made for further attachment points.
    • Providing additional attachment points is seen as sub-optimal, simply because of the additional rendering load / script processing requirements doing so will bring.
    • Rather, and while not currently on the roadmap, LL might look towards allowing customs skeletons (when supported) to have their own attachment structures, with a proxy system to offer back compatibility with the existing attachment point system.
    • This discussion touched on the Permissions system (e.g. allowing no modify items to be linked to others), which is really a no-no among many (although subject to debate within and without LL), as so unlikely to change in the foreseeable future, if at all.
  • [Video: 29:50-31:20] The above flowed into a discussion on the proposed permissions “bypass” that had been put forward by Geenz Linden for resolving issues of alpha/gamma issues causing some hairstyles to look “wrong” under PBR lighting.
    • This would have enabled uses to make a change through the viewer to enable “legacy” blending on the hair, even if it was No Modify. However, this was not seen as an optimal route to take by some at LL.
    • As such, the fix remains on hold until either those at LL can be persuaded that allowing such a bypass of permissions is not so bad, or an alternative solution can be determined, which could be used to detect all instances where legacy alpha blending is required.
  • [Video 33:22-34:55] Imposters and mesh proxies:
    • It is acknowledged that the current avatar imposter system is looking increasingly outdated.
    • The idea of providing some form of proxies (e.g. “visible triangle only” when seen from a distance) has been discussed internally at LL, however, this is not something being actively worked upon, nor is it part of any scheduled future work.
  • There were also general discussions around Gacha (more policy than content creation) and this Canny report; new user on-boarding; content being ripped from SL (or other platforms) and (re)uploaded to SL for sale (file a DMCA Take-Down request); LL addressing quality of life issues (usability) – being addressed, file Cannys!; items awaiting better prioritisation (e.g. dynamic Landmarks). Please refer to the last 20 minutes of the video for more on these.

Next Meeting

A trip to TNC Commons in Second Life

TNC Commons, May 2025 – click any image for full-size

In my previous Exploring Second Life piece, I visited Lavender Springs, a location tucked away on Heterocera, and designed by some of the talents behind Cerulean Sea (see: Relaxing in Lavender Springs in Second Life). At the time I noted that a return visit to the Cerulean regions on my part would be forthcoming. However – and for reasons I’ve yet to determine – my system / viewer decided to be very unhappy when I did earlier in the week, performance-wise, so I’m shelving that for another visit at a later date.

Instead, and to make up for this, I decided to drop back to Lavender Springs and head west along Atoll Road to visit the TNC Commons, a further part of The Nature Collective no too far away. The work of Teagan Cerulean, Emmerson Skye Cerulean (Emm Evergarden), TNC Commons covers just 8048 sq metres, forming a charming and picturesque corner of Second Life, literally packed with information and places to visit.

TNC Commons, May 2025
The Nature Collective welcomes you to TNC Commons, a blend of urban charm, green space, and forest trails. With exhibits, gardens, and open spaces to gather or reflect, TNC Commons invites you to connect with nature and community.

– TNC Commons description

Again sitting just off the Atoll Road (and thus passed by the local tour pods), the Landing Point for the setting sits back from said road, and alongside the TNC Info centre, where you can – if not already familiar with The Nature Collective and the work of Emm and her friends – discover the secrets of the the Nature Collective and its network of locations and associated locations around the grid.

TNC Commons, May 2025

The Info Centre sits to one side of a cobbled street lined on the other side by little rental apartments. This street is cut through along part of its length by tram tracks – and be careful where you stand on arrival, as the tram is indeed running, and can sneak up behind the unwary as it comes to a halt at the Info Centre!

Jumping onto the tram will take you on a trip around the Commons – which includes a rather novel hop by the tram over the footpath running along the front of the apartment houses 🙂 . This journey offers a pleasant loop around the landscape, and is certainly worth the ride – particularly as it does have a number of station stops at points of interest along the way, allowing you to hop off and explore (you can also explore on foot, obviously).

TNC Commons, May 2025

The far end of the street is home to The Dancing Rabbit Café – a special place for many, and if you know why, you know; if you don’t – please take the information pack from the stone rabbit to the right of the steps leading up to the Café. It is a thoroughly charming corner and, due to its meaning, also has its own Landing Point. Passing around the Café via the little canal to one side or the path between the Café and the neighbouring apartment house on the other will bring visitors to the garden spaces to the rear which includes more outdoor seating for the Café and an event space.

One of the local tram stations is just to the other side of the latter, but for those on foot, steps can be found to the upper parts of the setting – charmingly called The Canopy, due to it being shaded by tall oaks, fir trees and one special tree in particular. Spread throughout this area are places to sit and relax, places to meditate, water features offering space for local wildfowl and critters.

TNC Commons, May 2025

Also to be found throughout is – as noted a wealth of information (including some on the aforementioned particular tree). These information boards allow you to obtain the TNC Connect HUD, offering more on The Nature Collective; information on the secret language of trees (the Wood Wide web); links to external nature-related websites and more; together with opportunities for mindfulness.

A further HUD, the TNC Travelogue, can be obtained at the entrance to the setting from the Atoll Road. It provides SLurls to other locations around the grid associated with The Nature Collective. A sign board alongside the HUD giver also provides direct TP links to those locations.

TNC Commons, May 2025

There are some little quirks to the setting which  – to me – add charm. The warning signs for the tram track are placed such that the provide warnings to approaching trams rather than pedestrians, and the track does change gauge to cross a bridge. This is genuinely not to pick holes; in the case of the gauge change, it’s a classic example of making used of different creations to produce a means to add further visual interest to a setting.

In all, a richly engaging visit – as one would expect when it comes to The Nature Collective.

TNC Commons, May 2025

SLurl Details

Virtual Ability: mental health awareness in Second Life 2025

Sojourner Auditorium, Virtual Ability: 14th annual Mental Health Symposium

The Virtual Ability community in Second Life is hosting its 14th annual Mental Health Symposium on Thursday, May 15th, 2025. The theme for this year’s event is Facing Our Fears: Managing Anxiety About Life’s Uncertainties.

Fear is a built-in human reaction. Fear of large carnivores, fire, dark, starvation and strangers likely contributed greatly to the survival and early evolution of humanity. The modern world has given people even more causes for fear: community violence, biased public institutions, horrific war, climate change, racism, gender violence and artificial intelligence, among many others. Fear can at times be useful, but it also impacts quality of life. Disabling fear is a treatable condition. The varied causes and levels of intrusiveness of a fear demand individualized therapeutic approaches. The broad theme of this conference allows us to look at the topic of fear from a number of different perspectives.

Virtual Ability Mental Health Symposium 2025 introduction

Virtual Ability Inc  (VAI) and the Virtual Ability community hosts this annual Symposium to share information about mental health and mental disabilities with the general population. Within this cross-disability community are people who deal with a variety of mental health issues. So, not only is this an opportunity for community members to learn more about topics related to mental health from experts they probably would not have an opportunity to otherwise meet, it also  allows the general public to attend a professional conference for free.

Virtual Ability Island

The symposium will once again feature an international group of presenters offering a wide interpretation of the theme, based on their interests and academic backgrounds.

Speakers

(All times SLT)

  • 07:00: Dr. Manish Kumar Asthana, Indian Institute of Technology, Roorkee – Attenuating conditioned fear using imagery-based interventions.
  • 08:00: Mr. Aman Kumar Prajapati, Invertis University (India) – Near death experience and transformation of afterlife belief.
  • 09:30: Ms. Maria Nieves, Catholic University of Pelotas (Brazil) – Worry related to climate change among Brazilian adults.
  • 10:30: Ms. Jen Johnson, Private Practice, Learning from the Land: Growing Emotional Resilience in the Climate Crisis.
  • 12:00 Noon: Dr. Mustafa Demir, John Jay College of Criminal Justice, New York, USA – Effects of trust in government, counterterrorism policies, and counterterrorism laws on fear of cyberterrorism and fear of terrorism.
  • 15:00: Dr. Veró Caridad Rabelo, San Francisco State University – When Safety for You Means Danger for Me (interview).

Panel Discussions

(All times SLT)

  • 12:30: Peer Support and Fear – Second Life panel discussion featuring Viola Mole, Pet Karu, Kip Yellowjacket and Demelza McGinnis. Moderator: Itico Spectre.
  • 13:30: Fear within Specific Disabilities – panel discussion featuring: Dr. Kathryn Post (Massachusetts General Hospital’s Cancer Outcomes Research & Education (CORE) Programme); Dr. Leigh Brosof (clinical psychologist specializing in research on and treatment of eating disorders) and Gloria Kraegel (Team Leader at Brain Energy Support Team, and Chief Groundskeeper at Etopia Sustainable Communities). Moderator: Cicero Kit.

All speaker sessions and panels will be available via the Virtual Ability You Tube channel.

The Symposium takes place in Virtual Ability’s Sojourner Auditorium, on Virtual Ability island and full information can be found here.

About Virtual Ability

Virtual Ability, Inc. is a non-profit corporation, chartered in the state of Colorado, USA.  We are a non-profit tax exempt organization under section 501(c)(3) of the United States Internal Revenue Code. This means that for US citizens, contributions made are deductible as a charitable donation for federal income tax purposes.

For further information on the board of directors, please visit the Virtual Ability About Us page.

Related links

2025 week #20: SL SUG meeting

The Forest of Hours, March 2025 – blog post

The following notes were taken from the Tuesday, May 13th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log of the meeting. Pantera also recorded the meeting, and that recording is embedded at the end of this piece – my thanks to Pantera, as always, for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, May 13th, the Main SLS channel was updated with the Elderberry simulator release.
  • Om Wednesday, May 14th, the RC channels should be restarted without update.

Upcoming Deployment – Fig Newton (2025.06)

  • Yes, the name changed in the passage of a week.
  • This is still being put together, and is unlikely to surface before June, as the simulator team has been focusing on some necessary internal work which has drawn attention away from feature work on the simulators.

SL Viewer Updates

In Brief

  • Rider Linden requested if people preferred code-names for simulator updates or their official initial version numbers (e.g. 2025.05, 2025.06).
    • Given that version umbers actually relate to minor things like RELEASE NOTES – they actually serve a use.
    • As noted by Fig Pudding Newtons, code names can change on a whim and seem pretty pointless.
    • However, it appears an attempt to use both will be used going forward 🙄(yes, I’m a carbon-based unit and I have no sense of fun‡).
  • PBR Colour data is lost when setting PBR overrides was raised some time ago, but has yet to be fixed. Responding to a question on why it had not been fixed when implementing llSetLinkGLTFOverrides, Rider Linden stated:
Because when PBR was implemented they did not separate the colour value from the alpha. The two are stored internally as a single number. Since the simulator does not have the actual value from the material (it does not read materials) there is no way to change one without impacting the other. Doing so would have required a protocol change in the way overrides are sent and protocol changes are big deals since they break the viewer.
    • He went on to note that overrides are among a number of things he would like to revamp and improve upon.
  • The above led to a request for creators refreshing older products with PBR to be able to supplement llSetLinkAlpha to some sort of llSetLinkPBRAlpha, without having to “dual stack” materials.
    • Rider Linden indicated that this would require adding a new function, and as such perhaps best done when overrides are being revamped, per the above comment.
    • Leviathan Linden further noted that Geenz Linden is currently thinking about how to overhaul GLTF override system, as fallout of planning on how to support object hierarchy.
  • A portion of the chat was around When an object is paid the object name being recorded should be controlled by the Server and not the Viewer, seen as a particular concern among providers of Skill Games. This topic was also raised extensively at the Skill Gaming meeting.
  • Most of the meeting revolved around Blinn-Phong, glTF, alpha and colour overrides, most of which I, frankly, am not qualified to talk about in a meaningful way. Please refer to the video.
  • The latter half of the meeting involved the potential for physical region crossings between regions that are non-contiguous (e.g. your are on “Region A” and can “see” and “cross into” (walking, via vehicle) “Region B” directly (no actual manual teleport trigger), even though “Region B” is on the 2other side” of the grid. See: “Wormhole Regions” (Non-Cartesian region crossing).
    • This is something that has apparently been raised a lot within LL and seen and a “neat idea” and potentially possible. But it would be “way down on a list, below all sorts of important stuff to fix.”
  • Leviathan Linden is still trying to work out the “sometimes objects don’t show up on login” problem. He now has a reliable repro for this issue and is using it to try to understand why and where things are going wrong.
  • Off-lines not appearing on log in until relogging his become an increasing issue of late.  Commenting on the report, Leviathan Linden stated:
The fact that the off-lines show up in a second session suggests that they were never successfully requested by the viewer in the earlier session, since otherwise they would have been cleared (considered delivered) at the server. So we’re wondering: why isn’t the viewer correctly invoking some cap? 

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

‡That’s a Hitch Hiker’s Guide Reference, in case you read this far.

2025 SL viewer release summaries week #19

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 11th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  •  Default viewer: 2025.03 7.1.13.14343205944, issued April 9th and promoted April 15th.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Release Candidate: 2025.04 – 7.1.14.14742193597, May 2nd 2025 – NEW.
    • Includes the following new features:
      • Chat Mentions (Early Support): Type @ then pick a name. To follow: audible alerts and highlight colour pickers.
      • My Outfits subfolders: now supports the use of subfolders.
    • Key updates:
      • Build Floater improvements: increase to scale boundaries; Physics Material Type now updates when selecting linked objects; Repeats per Meter value no longer incorrect for non-uniform sized objects
      • Hover height: the minimum/maximum is now +/- 3 meters.
      • Snapshot floater: L$ balances can be hidden independently of the rest of the UI.
      • Preference Search bar: general usability and readability improvements.
    • Refer to the release notes for full updates and fixes.
  • Second Life Project Lua Editor Alpha, version 7.1.12.14175675593, April 2nd.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24(2) – Drif (Build 2382), May 12, 2025 – release notes.

V1-style

  • Cool VL Viewer Stable: 1.32.2.47, May 10, 2025 – release notes.

Mobile / Other Clients

  • Radegast client version 2.46, May 11 – release notes.
  • SL Mobile (Beta) version 2025.5.550 / 0.1.541 – May 12  2025 (Avatar rendering improvements; select which Group notifications you wish to receive; Return to Lobby; Log-out option now Menu > [your name] > drop down arrow).

Additional TPV Resources

Related Links

Landscapes and a warning in Second Life

Kondor Art Square, May 2025: Mareea Farrasco – Landscapes

Landscape photography is an art I greatly admire. Within Second Life it offers a means to capture settings and places which – the nature of the platform being what it is – might otherwise prove transient for a wide variety of reasons. Through the images taken of them, we might revisit places which might otherwise have vanished forever, rather than aging and changing with time and allow us multiple opportunities to revisit and appreciate.

As a demonstration of this, the Kondor Art Square, part of Hermes Kondor’s art hub, is hosting an exhibition of exceptional Second Life landscape art captured by Mareea Farrasco. Comprising 20 images gathered from across Second Life, the collection is called simply Landscapes, with each piece capturing its subject uniquely and beautifully. Each has been carefully and perfectly post-processed to give the impression of having been painted, adding a further sense of depth to their presentation, as well as demonstrating the validly of such editing when performed by an artist who understands the proper use of the tools at her disposal.

Kondor Art Square, May 2025: Mareea Farrasco – Landscapes

These are places which may be recognised by seasoned SL explorers – or, equally, they may not. However, whether or not you happen to recognise any given place is the collection doesn’t actually matter. What is of import is the beauty within each piece.

In this, Mareea’s eye, framing and editing combine to produce pieces which are immediately and richly engaging, drawing one into each of them in turn, offering hints of narrative and suggestions of memory. They speak to the purity of art in its ability to portray and present beauty for its own sake, without necessarily carrying a deeper meaning.

Kondor Art Square, May 2025: Mareea Farrasco – Landscapes

“Landscapes with a message” is very much the theme of the second exhibition I’m covering here: that of Blip Mumfuzz’s Landscapes from a Lost World, currently open at Serena Art Centre.

Blip is another artist whose work I admire immensely, hence why I cover so many of her exhibitions. Like Mareea, she has an innate ability to draw us into the heart of her images, together with an ability to direct our focus and weave stories. Her use of colour, angle and editing is such that her images can have both clarity and at times border on the abstract.

Serena Art Centre, May 2025: Blip Mumfuzz – Landscapes from a Lost World

Blip’s art is often capable of speaking to a wider theme; and such is this case with Landscapes from a Lost World. Set within an environment – the abandoned, fading structures of an old farm – specifically created by Blip in which to display them, and which is thus as much a part of the exhibition as the images, the exhibition actually presents a mix of landscape images and life studies, all focused on a message highly relevant to the physical world in which we currently live.

However, rather than offer my own interpretation of the setting and images, I’ll instead offer Blip’s own description and, like her, leave you to follow the advice on viewer settings and explore the exhibition so that the images, indoors and out, to speak to you within the framing of Blip’s words.

Serena Art Centre, May 2025: Blip Mumfuzz – Landscapes from a Lost World
In the face of the imminent climate-induced collapse of our modern technological civilization, the decrepit farm carries a multiplicity of meanings: societal decay, ways of life forever lost, economic and social collapse, and stands as an indictment of the sociopathic billionaires who are abandoning the rest of humanity and all its magnificent achievements in order to save themselves and to hold onto their power as long as possible.
Looking back from a time 25 years in the future, the images, which are scattered around the “farm”, should be seen as nostalgic dream images of our lost world.  A world that was once, within living memory, alive and vibrant; full of life, culture, love, hopes, and dreams, now being destroyed by the greedy and powerful.

– Blip Mumfuzz

Serena Art Centre, May 2025: Blip Mumfuzz – Landscapes from a Lost World

Two very different, be equally engaging exhibitions open through May 2025, and I recommend both to your eyes and thoughts.

SLurl Details